Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 22:51:46 Player: Datahaven Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (2123) 2123 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 7231 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 39/100 System Corruption 1% Temperature Cool (4) Movement Hovering (60) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Antigrav System > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Improved Antigrav System Energy Well (350) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Gravmag Array Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Small Storage Unit Energy Well Enhanced Optical Array Improved Reaction Control System > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Advanced ECM Suite Hypervelocity Coil Gun Hypervelocity Coil Gun [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Makeshift Hover Unit Flight Unit Nuclear Pulse Array Utility High-capacity Matter Pod Device Trap Scanner Storage High-capacity Matter Pod Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Axe Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 2 | . . . 1 . . . . . 1 Propulsion 2 | . . 1 . . 1 . . . . Utility 7 | . . 1 1 1 1 . . 2 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 80 | 5 3 13 9 8 5 6 . 19 12 Power 14 | 1 . 3 3 1 1 . . 3 2 Engine 11 | 1 . 3 3 . 1 . . 3 . Core 2 | . . . . 1 . . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 21 | 2 . 3 1 2 2 2 . 5 4 Treads 9 | . . 3 1 2 2 1 . . . Leg . | . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . Hover 9 | . . . . . . 1 . 4 4 Flight 1 | . . . . . . . . 1 . Utility 18 | . 1 . 4 1 2 2 . 5 3 Device 9 | . . . 2 1 1 . . 3 2 Storage 7 | . 1 . 2 . . 1 . 2 1 Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 27 | 2 2 7 1 4 . 2 . 6 3 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 16 | 2 1 5 1 . . . . 5 2 Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 5 | . 1 2 . 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 3 | . . . . . . . . 3 . Parts Lost 42 | . . 9 . . 4 5 . 13 11 Power 8 | . . 2 . . . 1 . 3 2 Propulsion 14 | . . 4 . . 2 2 . 3 3 Utility 9 | . . 1 . . 1 1 . 4 2 Weapon 11 | . . 2 . . 1 1 . 3 4 Highest Loss Streak 6 | . . 4 . . 4 4 . 6 4 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 68 | . 80 49 64 95 92 73 73 44 24 Engine 7 | . 14 6 18 10 7 7 6 3 1 Treads 9 | . . 14 10 20 23 5 6 2 . Wheel 1 | . 28 4 . . . . . . . Hover 2 | . . . . . . 4 6 4 6 Device 9 | . . . 7 22 23 8 6 2 1 Storage 10 | . 9 4 10 15 13 13 13 6 4 Processor 3 | . . . . . . 6 6 5 3 Protection 2 | . . . . . . 5 6 2 . Ballistic Gun 6 | . 26 19 16 13 . . . 1 2 Ballistic Cannon 2 | . . . . . . 5 6 3 . Launcher 3 | . 1 . 1 . 4 5 6 2 . Slashing Weapon 3 | . . . . 2 6 6 6 3 1 Naked Turns 93 | . . . . . . . . . 93 Heaviest Build 236 | 6 9 14 29 37 41 236 236 236 43 Greatest Support 102 | 20 20 40 46 82 102 68 20 22 42 Greatest Overweight (x) 77 | . . 2 . . . 19 11 77 3 Average Overweight (x) 1 | . . . . . . 6 11 1 . Largest Inventory Capacity 35 | 5 5 5 8 8 8 35 35 35 8 Average Capacity 16 | 5 5 5 5 8 8 27 35 22 6 Most Carried 8 | 5 5 5 7 8 7 5 5 5 6 Average Carried 4 | 2 3 3 4 7 4 4 5 4 2 Final Capacity 35 | 5 5 5 8 8 8 35 35 8 5 Final Carried 6 | 5 3 5 6 5 5 5 5 3 4 Class Distribution -------------------- 45% | Mutant 35% | Hauler-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Matter Collected 1576 | 270 29 317 263 225 20 167 7 127 151 Remotely . | . . . . . . . . . . Salvage Created 1932 | 45 29 419 108 440 268 193 . 202 228 Parts 99 | 2 3 30 8 17 10 4 . 18 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . . Prevented 2 | . . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 45 | 1 3 15 2 7 4 6 . 4 3 Melee 9 | . . . . 4 3 . . . 2 Guns 18 | 1 1 8 2 3 . . . 2 1 Cannons 3 | . . . . . . 1 . 2 . AOE 14 | . 2 7 . . . 5 . . . Classes Destroyed 8 | 1 1 2 . 2 . . . 2 . Builder 2 | . . . . . . . . 2 . Recycler 1 | . . . . 1 . . . . . Swarmer 6 | . 3 3 . . . . . . . Grunt 20 | 1 . 6 . 3 3 4 . . 3 Brawler 1 | . . 1 . . . . . . . Sentry 11 | . . 5 2 2 1 1 . . . Hunter 1 | . . . . . . . . 1 . Programmer 6 | . . . . 2 . 1 . 3 . Best Kill Streak 5 | 1 3 5 1 5 2 4 . 3 2 Combat Bots Only 5 | 1 3 5 1 4 2 4 . 1 2 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 . . . 1 . . . Melee 1 | . . . . 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Hostile Shots Fired 815 | 5 12 141 6 163 89 52 . 134 213 Missed 291 | . 7 47 2 63 30 17 . 46 79 Damage Taken 6350 | 42 35 983 48 713 541 455 . 1441 2092 Core 1891 | . 5 194 14 103 70 39 . 298 1168 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1853 | 13 11 288 13 225 162 133 . 403 605 Core Remaining (%) 84 | 100 98 51 97 85 . . 87 70 . Volleys Fired 121 | 5 5 45 3 11 8 16 . 17 11 Largest 3 | 2 2 2 2 2 2 1 . 3 1 Hottest 105 | 40 40 43 46 101 101 68 . 105 63 Shots Fired 184 | 10 8 71 6 22 10 16 . 30 11 Gun 130 | 10 7 64 6 18 . . . 14 11 Cannon 28 | . . . . 2 8 6 . 12 . Launcher 26 | . 1 7 . 2 2 10 . 4 . Special . | . . . . . . . . . . Kinetic 141 | 10 7 64 6 18 . 2 . 26 8 Thermal 17 | . . . . 2 8 4 . . 3 Explosive 22 | . 1 7 . . . 10 . 4 . Electromagnetic 4 | . . . . 2 2 . . . . Robot Hit Streak 25 | 5 8 23 8 25 7 10 . 11 12 Robot Miss Streak 3 | 2 2 2 . 1 1 2 . 3 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 184 | 5 4 58 6 32 25 13 . 21 20 Core Hits 93 | 2 3 28 4 14 8 11 . 12 11 Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 6 | . . . 1 . . . . 2 3 Critical Strikes 15 | . . . 1 . 3 . . 5 6 Destroy 8 | . . . 1 . . . . 4 3 Blast 1 | . . . . . . . . 1 . Sever 6 | . . . . . 3 . . . 3 Melee Attacks 42 | . . . . 14 17 . . . 11 Impact . | . . . . . . . . . . Slashing 42 | . . . . 14 17 . . . 11 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5283 | 55 169 1229 93 838 812 815 . 566 706 Guns 1240 | 55 36 604 93 242 . . . 83 127 Cannons 570 | . . . . 20 143 112 . 295 . Explosions 1766 | . 133 617 . 57 68 703 . 188 . Melee 1655 | . . . . 519 601 . . . 535 Ramming 52 | . . 8 . . . . . . 44 Kinetic 1532 | 55 36 604 93 242 . 51 . 378 73 Thermal 278 | . . . . 20 143 61 . . 54 Explosive 1641 | . 133 617 . . . 703 . 188 . Electromagnetic 125 | . . . . 57 68 . . . . Impact . | . . . . . . . . . . Slashing 1655 | . . . . 519 601 . . . 535 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 3 . 1 1 10 1 Average Corruption 1 | . . . . 2 . 1 1 4 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . . . . 8 . 17 1 10 . Message Errors 6 | . . . . 3 . 1 . 2 . Matter Fused 10 | . . . . 1 . 6 . 3 . Heat Flow Errors 6 | . . . . 1 . 5 . . . Energy Discharges 3 | . . . . 1 . 1 . 1 . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 4 | . . . . 1 . 1 1 1 . Data Loss (major) 2 | . . . . . . 1 . 1 . Alerts 3 | . . . . . . 2 . 1 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 161 | . 2 16 . 22 23 38 . 60 . Projectiles 53 | . . . . . . . . 53 . Explosions 63 | . 2 16 . . . 38 . 7 . Melee 45 | . . . . 22 23 . . . . Knockbacks 4 | . . . . . . . . 4 . Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 82 | . . 15 . . . 47 . . 20 Shots 5 | . . 2 . . . 3 . . . Rammed 9 | . . 1 . . . . . . 8 Targets Rammed 9 | . . 1 . . . . . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 291 | 6 . 43 3 171 291 275 . 2 36 Average Temperature 75 | 6 . 15 3 56 138 86 . 2 17 Received Heat Transfer 2311 | 30 9 495 27 225 355 204 . 45 921 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 518 | . . . . 37 259 111 . . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Peak Influence 429 | 20 106 429 213 204 199 . . 81 135 Initial 111 | . 11 37 111 82 85 . . . 32 Average 96 | 3 68 236 143 67 134 . . 24 66 Maximum Alert Level 2 | . . 2 1 1 . . . . . Low Security (%) 86 | 100 100 31 76 97 100 . . 100 100 Level 1 10 | . . 50 23 2 . . . . . Level 2 2 | . . 17 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 2 . 3 . . . 4 1 Investigation 1 | . . . . 1 . . . . . Extermination 5 | . . . . 2 . . . 3 . Reinforcement 4 | . . 2 . . . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Distress Signals 2 | . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | 1 6 20 3 13 5 9 . 6 28 Peak Tracking Total 13 | 1 3 6 2 4 3 4 . 4 13 Tactical Retreats 14 | . . 2 . 2 1 2 . 1 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 4 | . . . . 2 . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 6 | . . 3 . 1 1 . . 1 . Max in Single Turn 2 | . . 2 . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 17 | . 3 3 2 4 2 . . 1 2 Terminals 9 | . 2 2 1 1 1 . . 1 1 Fabricators 2 | . . . . 1 1 . . . . Repair Stations 2 | . . . . 1 . . . . 1 Recycling Units 3 | . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 42 | . 10 7 8 8 6 . . 1 2 Successful 27 | . 9 4 7 3 2 . . 1 1 Failed 15 | . 1 3 1 5 4 . . . 1 Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . 2 3 1 4 . . . . Terminals 26 | . 5 5 6 3 5 . . 1 1 Fabricators 2 | . . . . 1 1 . . . . Repair Stations 3 | . . . . 2 . . . . 1 Recycling Units 9 | . 5 2 . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 17 | . 4 3 6 1 1 . . 1 1 Record 7 | . 3 . 4 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 2 | . . 1 . . 1 . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . Network Status 2 | . . . . 1 1 . . . . Repair Station Hacks 1 | . . . . 1 . . . . . Scan Component 1 | . . . . 1 . . . . . Recycling Unit Hacks 6 | . 5 1 . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 3 3 2 3 2 . . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 18 | . 18 . . . . . . . . Retrieved Matter 18 | . 18 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Turns Passed 6289 | 82 176 608 382 1109 302 2228 198 757 447 Spaces Moved 2959 | 74 195 323 223 616 140 347 20 481 540 Core 296 | 20 . 1 . . . . . 98 177 Treads 1609 | . . 248 223 616 140 325 20 37 . Legs . | . . . . . . . . . . Wheels 323 | 54 195 74 . . . . . . . Hover 627 | . . . . . . 22 . 242 363 Flight 104 | . . . . . . . . 104 . Fastest Speed 40 | 50 80 80 160 160 160 160 1040 40 50 Average Speed 191 | 71 80 141 160 160 160 632 1040 141 65 Slowest Speed 3900 | 80 80 160 160 160 160 1400 1040 3900 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 7 46 28 20 15 4 58 5 12 14 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 151 | . 10 29 . . . 90 . 22 . Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . 2 . AOE 149 | . 10 29 . . . 90 . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Total 3351 | 93 208 405 240 695 179 375 19 533 604 Wait 53 | . . 10 . 34 2 . . . 7 Move 2948 | 73 194 322 222 615 139 346 19 478 540 Hop 1 | . . . . . . . . 1 . Pick Up 64 | 10 3 10 6 7 6 4 . 9 9 Fast Attach 6 | . . 2 1 1 . . . 2 . Attach 62 | 5 1 6 5 5 5 6 . 17 12 Detach 14 | . . 1 . . . 2 . 7 4 Swap 12 | . 2 5 3 2 . . . . . Drop 19 | . 3 3 . 6 2 1 . 2 2 Fire 121 | 5 5 45 3 11 8 16 . 17 11 Melee 42 | . . . . 14 17 . . . 11 Ram 8 | . . . . . . . . . 8 Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 244 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 429 | -9/Materials | Lost 4 parts (2n2w) 855 | -9/Materials | Discovered new exit (range 5) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 981 | -8/Materials | Build established: Scavenger-Mutant 1122 | -8/Materials | Discovered new exit (range 15) 1135 | -8/Materials | Discovered new exit (range 16) 1249 | -8/Materials | Entered Factory 1249 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2051 | -7/Factory | Build established: Mutant 2053 | -7/Factory | Discovered new exit (range 10) 2358 | -7/Factory | Entered another Factory area 2358 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2617 | -6/Factory | Lost 4 parts (2n1u1w) 2629 | -6/Factory | Discovered new exit (range 11) 2660 | -6/Factory | Entered Lower Caves 2752 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3245 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3591 | -6/Lower Caves | Build established: Hauler-Mutant 4597 | -6/Lower Caves | Discovered new exit (range 17) 4888 | -6/Lower Caves | Entered another Lower Caves area 4930 | -6/Lower Caves | Discovered new exit (range 6) 5086 | -6/Lower Caves | Entered Factory 5086 | -5/Factory | Evolved 2 slots: Utility x2 5522 | -5/Factory | Lost 3 parts (2n1u) 5572 | -5/Factory | Lost 6 parts (1p2u3w) 5686 | -5/Factory | Lost 4 parts (2p1n1u) 5738 | -5/Factory | Discovered new exit (range 15) 5793 | -5/Factory | System corruption reached 10% 5843 | -5/Factory | Entered another Factory area 5843 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5978 | -4/Factory | Build established: Mutant 6196 | -4/Factory | Lost 4 parts (1p1n2w) 6207 | -4/Factory | Core integrity fell below 50% 6218 | -4/Factory | Core integrity fell below 20% 6246 | -4/Factory | Spotted B-86 Titan 6287 | -4/Factory | Discovered new exit (range 11) 6290 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- ALERT: Hostiles spotted, dispatching reinforcements to Terminal F003. K-01 Serf cleans the Fusion Modulator. U-05 Engineer builds a Wall. Terminal disabled. B-86 Titan activates siege mode. Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. Slug penetrates Subcomponent Replicator. Acquired Imp. Antigrav System. K-01 Serf collects debris. Acquired Imp. Antigrav System. Slug penetrates Subcomponent Replicator. K-01 Serf collects debris. Slug penetrates Terminal. Penetrated by Slug. EXIT=FOUND K-01 Serf cleans the Machine. Machine disabled. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????? | | ??????????????????????????????# ????????????? | | ??????????????????????????????# ????????????? | | ????????????????????#?????????# ????????????? | | ???????????????????""?????????# #????????????? | | ???????????????????"" ????????# #????????????? | | ???????????????????? ????????# #????????????? | | ?????????????????####g######??# #????????????? | | ?????????????????? 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"""""#????????# | | ?????????????????####g#######????????# """ | | ???????????????????? ???????????????# """" | | ???????????????????"" ???????????????# """ | | ???????????????????""????????????????# | | ????????????????????#????????????????# | | ?????????????????????????????????????# " " | | ?????????????????????????????????????+ " | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# # #### | | ?????????????????????????????????????# # "# | | ?????????????????????????????????????# ###?# | | ?????????????????????????????????????# ##### | | ?????????????????????????????????????# + | | ?????????????????????????????####????# ##### | | ?????????????????????????????? ???# #???# | | ??????????????????????????????"" ??# #???# | | ??????????????????????????????"" ?# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness Please Form A Line Risk Taker Shopping List System Compromised Tank Challenges ------------ None Game ------ Seed InsulatedSkeletonMultirail Manual? 0 Play Time 01:48:14 Cumulative 1.7 hours Start 2024.04.03 @ 19:42:02 End 2024.04.03 @ 22:51:46 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e567c33-b287-4ee3-8be1-be12c06c805b