Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 02:41:47 Player: Honkmo Jones Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3327) 3327 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (666) 666 TOTAL SCORE: 7008 Bonus ------- High Alert Combat Kills 666 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (122) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Medium Storage Unit Target Analyzer Target Analyzer Particle Gun Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Improved Power Shielding > --- WEAPON ----------- Light EM Pulse Cannon Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Titanium Leg Improved Cooling System Medium Storage Unit Enhanced Optical Array Hardened Medium Armor Plating Shock Rifle Heavy Particle Cannon Ion Cannon [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Improved Power Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . 1 . . . Parts Attached 108 | 5 11 16 5 41 30 Power 15 | 1 . 2 1 7 4 Engine 8 | 1 . 1 1 3 2 Core 7 | . . 1 . 4 2 Reactor . | . . . . . . Propulsion 30 | 1 4 4 . 11 10 Treads 5 | . . . . 5 . Leg 23 | . 3 4 . 6 10 Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 1 2 4 . 8 4 Device 10 | . . 3 . 6 1 Storage 3 | 1 1 . . 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 4 | . 1 1 . . 2 Artifact . | . . . . . . Weapon 44 | 2 5 6 4 15 12 Energy Gun 14 | 1 1 4 3 3 2 Energy Cannon 11 | . 1 . 1 4 5 Ballistic Gun 13 | 1 1 2 . 7 2 Ballistic Cannon 1 | . . . . 1 . Launcher 2 | . 2 . . . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 58 | . 3 2 4 22 27 Power 11 | . . . . 5 6 Propulsion 14 | . 1 . . 4 9 Utility 6 | . . 1 . 2 3 Weapon 27 | . 2 1 4 11 9 Highest Loss Streak 11 | . 2 1 3 6 11 Average Slot Usage (%) 97 | . 98 99 93 98 93 Engine 8 | . 14 9 8 7 9 Core 5 | . . 1 2 10 4 Treads 4 | . . . . 9 . Leg 19 | . 14 22 22 17 27 Wheel 1 | . 12 . . . . Device 9 | . . 13 22 11 3 Storage 9 | . 14 11 11 9 7 Processor 5 | . . . . 6 11 Protection 4 | . 13 8 . . 6 Energy Gun 5 | . 8 13 15 2 1 Energy Cannon 6 | . 6 . 7 7 9 Ballistic Gun 11 | . 9 19 3 14 2 Ballistic Cannon 1 | . . . . 1 3 Naked Turns . | . . . . . . Heaviest Build 54 | 12 20 27 25 42 54 Greatest Support 72 | 16 26 40 40 62 72 Greatest Overweight (x) 6 | . 1 1 . 1 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 Average Capacity 8 | 5 7 8 8 8 10 Most Carried 10 | 4 8 8 8 10 10 Average Carried 7 | 3 6 7 6 7 7 Final Capacity 10 | 6 8 8 8 10 10 Final Carried 10 | 4 8 8 7 10 6 Class Distribution -------------------- 36% | Scavenger-Mutant 28% | Mutant 11% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 2115 | 235 253 220 102 953 352 Remotely . | . . . . . . Salvage Created 3394 | . 435 349 182 1721 707 Parts 220 | . 34 34 17 99 36 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 90 | . 10 13 9 44 14 Guns 54 | . 5 13 7 28 1 Cannons 29 | . 1 . 2 14 12 AOE 7 | . 4 . . 2 1 Classes Destroyed 12 | . 5 2 1 3 1 Worker 3 | . 1 . . 2 . Builder 2 | . 1 . . 1 . Hauler 1 | . 1 . . . . Recycler 2 | . . . . 1 1 Watcher 1 | . 1 . . . . Swarmer 28 | . . 6 7 13 2 Grunt 43 | . 10 6 1 21 5 Duelist 3 | . . . 1 . 2 Protector 1 | . . . . 1 . Sentry 9 | . . 1 . 8 . Hunter 3 | . . . . 1 2 Programmer 3 | . . . . . 3 Best Kill Streak 4 | . 4 4 4 4 4 Combat Bots Only 4 | . 3 4 4 4 4 Max Kills in Single Turn 3 | . 2 2 1 3 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 8117 | . 483 573 505 3373 3183 Core 1234 | . 43 80 37 364 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 82 . 70 33 . Volleys Fired 281 | . 44 24 20 134 59 Largest 3 | . 2 3 3 3 3 Hottest 178 | . 100 144 168 168 178 Shots Fired 564 | . 79 66 50 263 106 Gun 394 | . 52 66 44 213 19 Cannon 153 | . 17 . 6 50 80 Launcher 10 | . 10 . . . . Special 7 | . . . . . 7 Kinetic 277 | . 21 42 13 186 15 Thermal 230 | . 48 24 31 57 70 Explosive 10 | . 10 . . . . Electromagnetic 40 | . . . 6 20 14 Robot Hit Streak 21 | . 19 4 14 21 8 Robot Miss Streak 5 | . 3 3 3 5 4 Penetration Max . | . . . . . . Secondary Targets 11 | . . 4 . 7 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 353 | . 54 32 28 176 63 Core Hits 194 | . 37 21 11 93 32 Critical Hits 2 | . . . . 1 1 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7172 | . 1093 440 469 3567 1603 Guns 3740 | . 398 435 364 2318 225 Cannons 2326 | . 156 . 86 857 1227 Explosions 1016 | . 539 . . 373 104 Melee . | . . . . . . Ramming 90 | . . 5 19 19 47 Kinetic 2521 | . 125 200 77 1955 164 Thermal 3098 | . 429 235 287 938 1209 Explosive 744 | . 402 . . 342 . Electromagnetic 719 | . 137 . 86 313 183 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Effects 24 | . . . . . 24 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Misfires 4 | . . . . . 4 Targeting Errors 4 | . . . . . 4 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 49 | . . . . . 49 Projectiles 8 | . . . . . 8 Explosions 41 | . . . . . 41 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 138 | . . 2 7 61 68 Shots 2 | . . . . 1 1 Rammed 14 | . . 1 1 5 7 Targets Rammed 21 | . . 1 2 5 13 Kicked 7 | . . . 1 . 6 Crushed . | . . . . . . Highest Temperature 592 | . 269 245 310 426 592 Average Temperature 113 | . 63 76 86 119 152 Received Heat Transfer 2448 | . 267 213 24 1125 819 Effects 28 | . . 3 . 1 24 Shutdowns 4 | . . . . 1 3 Energy Bleed 3 | . . . . . 3 Interference 10 | . . 3 . . 7 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 8 | . . . . . 8 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 2 1 2 1 Heat Transferred 5407 | . 958 569 716 1471 1693 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 1252 | . 214 285 168 1252 645 Initial 569 | . . 90 58 33 569 Average 465 | . 103 124 112 748 521 Maximum Alert Level 4 | . 1 1 . 4 2 Low Security (%) 44 | 100 91 91 100 19 . Level 1 4 | . 8 8 . 4 . Level 2 21 | . . . . 6 100 Level 3 20 | . . . . 46 . Level 4 9 | . . . . 22 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 3 4 . 10 6 Investigation 10 | . 2 2 . 5 1 Extermination 3 | . . . . . 3 Reinforcement 6 | . 1 2 . 2 1 Assault 2 | . . . . 1 1 Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 14 | . 1 4 . 9 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 189 | . 19 28 9 104 29 Peak Tracking Total 10 | . 6 7 4 10 8 Tactical Retreats 22 | . . 1 . 18 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 11 | . 3 1 1 4 2 Max in Single Turn 1 | . 1 1 1 1 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 5 3 . 6 2 Terminals 15 | . 5 3 . 5 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 50 | . 19 11 . 15 5 Successful 20 | . 8 4 . 5 3 Failed 30 | . 11 7 . 10 2 Catastrophic 9 | . 1 2 . 6 . Database Lockouts . | . . . . . . Manual 47 | . 16 11 . 15 5 Terminals 49 | . 19 11 . 14 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 1 . . 1 Branch Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 1 . . 1 Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 12 | . 2 3 . 5 2 Terminals 11 | . 2 3 . 4 2 Botnet 11 | . 2 3 . 4 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Researchers 1 | . . . . 1 . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 5 3 . 6 2 Full Trace Events 12 | . 5 2 . 4 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . . . 4 Non-combat 4 | . . . . . 4 Combat . | . . . . . . Robot Hacks Applied 5 | . . . . . 5 parse_system 2 | . . . . . 2 no_distress 1 | . . . . . 1 find_chute 1 | . . . . . 1 check_alert 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 6099 | 56 760 929 550 2652 1152 Spaces Moved 3086 | 40 506 299 310 1331 600 Core 15 | 12 . . . . 3 Treads 501 | . . . . 501 . Legs 2292 | . 256 299 310 830 597 Wheels 278 | 28 250 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 130 120 120 Average Speed 128 | 85 105 123 130 141 125 Slowest Speed 350 | 100 120 150 130 170 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 57 31 56 68 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 59 | . 23 . . 36 . Melee . | . . . . . . Projectile 9 | . . . . 9 . AOE 50 | . 23 . . 27 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 4720 | 60 653 821 419 1865 902 Wait 1082 | 10 79 449 78 294 172 Move 3081 | 39 505 298 309 1330 600 Hop . | . . . . . . Pick Up 101 | 6 11 16 4 43 21 Fast Attach 6 | 3 . 1 . 1 1 Attach 69 | 2 5 5 4 28 25 Detach 2 | . . . . . 2 Swap 33 | . 6 10 1 12 4 Drop 44 | . 3 17 1 18 5 Fire 281 | . 44 24 20 134 59 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 16 | . . 1 2 1 12 Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 7) 597 | -10/Materials | Discovered new exit (range 16) 706 | -10/Materials | Identified exit to Mines 788 | -10/Materials | Discovered new exit (range 14) 817 | -10/Materials | Entered another Materials area 817 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1214 | -9/Materials | Build established: Scavenger-Tank 1636 | -9/Materials | Discovered new exit (range 15) 1746 | -9/Materials | Entered Mines 1822 | -9/Mines | Build established: Scavenger-Gunner 1859 | -9/Mines | Discovered new exit (range 6) 1948 | -9/Mines | Lost 3 parts (3w) 2288 | -9/Mines | Discovered new exit (range 5) 2296 | -9/Mines | Entered Materials 2296 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2506 | -8/Materials | Lost 6 parts (1p1n1u3w) 2934 | -8/Materials | Garrison activated, responded to threat 3124 | -8/Materials | Lost 3 parts (3w) 3292 | -8/Materials | Lost 3 parts (1p2w) 3441 | -8/Materials | Build established: Scavenger-Mutant 3627 | -8/Materials | Core integrity fell below 50% 4448 | -8/Materials | Lost 3 parts (1p2w) 4909 | -8/Materials | Discovered new exit (range 16) 4946 | -8/Materials | Identified exit to Factory 4948 | -8/Materials | Entered Factory 4948 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5348 | -7/Factory | First assault squad dispatched 5554 | -7/Factory | Lost 10 parts (1p3n1u5w) 5929 | -7/Factory | Lost 4 parts (1p2n1u) 6058 | -7/Factory | Core integrity fell below 50% 6083 | -7/Factory | Core integrity fell below 20% 6100 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06082_ Overheating: Lrg. Storage Unit damaged (-134). 06082_ Overheating: Flak Gun damaged (-48). 06082_ Overheating: Hvy. Particle Cannon damaged (-17). 06082_ Acquired 29 matter. 06083_ Overheating: Core damaged (-133). 06084_ Slammed into S-27 Virus. 06084_ Hvy. Particle Cannon destroyed. 06085_ Hrd. Medium Armor Plating destroyed. 06087_ Slammed into G-47 Trooper. 06087_ Aluminum Leg destroyed. 06087_ K-01 Serf collects debris. 06088_ V123ST VELAGBXOHA4 GIF 06088_ Hvy. Particle Cannon destroyed. 06088_ Slammed into G-47 Trooper. 06090_ R-06 Scavenger collects Autogun. 06091_ K-01 Serf collects debris. 06094_ K-01 Serf cleans the Power Conduit. 06096_ R-06 Scavenger collects VTOL Module. 06096_ Flak Gun destroyed. 06097_ K-01 Serf cleans the Nuclear Reactor. 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T" # ^ """^"" | | ???????????????????????????????# ]%""" # """^"" | | ???????????????????????????????# !! # """ "" | | ???????????????????????+#############+### | | ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Power Shielding 66 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugMatterMinigun Manual? 0 Play Time 01:13:20 Cumulative 15.3 hours Start 2021.04.10 @ 01:21:48 End 2021.04.10 @ 02:41:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86090547-c00a-4fba-b7f8-e6e8926b4f66