Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.20 @ 15:26:04 // AFD2020/Player2 Player: ZEROAFFEX Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (808) 808 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1285) 1285 TOTAL SCORE: 3968 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 1727 Friendly Fire -597 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (33) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (2) ------- Improved Medium Laser Minigun > --- INVENTORY (16) --- Reinforced Ion Engine Nuclear Core Light Treads Improved Heat Sink Improved Cooling System Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Heavy Armor Plating Hacking Suite Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Signal Interpreter Advanced Targeting Computer Insulated Plating > --- WEAPON ----------- Precision Shock Rifle Minigun > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Light Treads Improved Heat Sink Improved Cooling System Advanced Sensor Array Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Improved ECM Suite Heavy Armor Plating Hacking Suite Precision Shock Rifle Grenade Launcher [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 56 | 6 4 18 28 Power 6 | 1 . 4 1 Engine 6 | 1 . 4 1 Core . | . . . . Reactor . | . . . . Propulsion 23 | 2 1 9 11 Treads 14 | 2 1 3 8 Leg 9 | . . 6 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 1 3 2 10 Device 5 | . 1 1 3 Storage 3 | 1 1 . 1 Processor 4 | . 1 1 2 Hackware 1 | . . . 1 Protection 3 | . . . 3 Artifact . | . . . . Weapon 11 | 2 . 3 6 Energy Gun 8 | 1 . 2 5 Energy Cannon . | . . . . Ballistic Gun 3 | 1 . 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 6 | . . 1 5 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 5 | . . 1 4 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 98 | . 98 99 98 Engine 10 | . 14 11 8 Treads 23 | . 27 12 26 Leg 5 | . . 20 . Device 6 | . 1 11 5 Storage 15 | . 14 11 18 Processor 14 | . 11 11 16 Protection 2 | . . . 3 Energy Gun 10 | . 14 4 11 Ballistic Gun 10 | . 14 17 6 Naked Turns . | . . . . Heaviest Build 50 | 12 25 29 50 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 1 | 1 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 10 10 16 Average Capacity 13 | 5 9 10 16 Most Carried 16 | 4 10 10 16 Average Carried 12 | 2 8 9 15 Final Capacity 16 | 6 10 10 16 Final Carried 14 | 4 9 10 14 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1029 | 110 186 284 449 Remotely . | . . . . Salvage Created 1203 | . 186 278 739 Parts 57 | . 11 21 25 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 3 6 12 Guns 16 | . 3 5 8 AOE 4 | . . 1 3 Classes Destroyed 9 | . 5 2 2 Worker 2 | . 1 1 . Builder 1 | . . 1 . Recycler 3 | . 1 . 2 Operator 1 | . . . 1 Watcher 3 | . 1 1 1 Swarmer 8 | . 2 2 4 Grunt 10 | . 1 2 7 Brawler 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 3 | . 1 3 3 Combat Bots Only 3 | . 1 2 3 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2000 | . 185 587 1228 Core 241 | . 47 74 120 Absorbed by Shields 4 | . . . 4 Core Remaining (%) 75 | 100 63 64 . Volleys Fired 129 | . 18 33 78 Largest 2 | . 2 2 2 Hottest 81 | . 60 65 81 Shots Fired 212 | . 36 65 111 Gun 212 | . 36 65 111 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 127 | . 18 60 49 Thermal 2 | . . . 2 Explosive . | . . . . Electromagnetic 83 | . 18 5 60 Robot Hit Streak 16 | . 10 6 16 Robot Miss Streak 8 | . 3 5 8 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 140 | . 19 37 84 Core Hits 59 | . 7 20 32 Critical Hits 2 | . 1 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2469 | . 261 560 1648 Guns 1855 | . 252 427 1176 Cannons . | . . . . Explosions 580 | . . 120 460 Melee . | . . . . Ramming 34 | . 9 13 12 Kinetic 782 | . 89 369 324 Thermal 597 | . . 120 477 Explosive . | . . . . Electromagnetic 1056 | . 163 58 835 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 6 | . . 6 . Energy Discharges 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 51 | . . . 51 Projectiles . | . . . . Explosions 51 | . . . 51 Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . . . 74 Shots 2 | . . . 2 Rammed 10 | . 3 3 4 Targets Rammed 13 | . 4 5 4 Kicked 2 | . . 2 . Crushed 1 | . 1 . . Highest Temperature 95 | . 40 14 95 Average Temperature 20 | . 20 8 22 Received Heat Transfer 445 | . 30 129 286 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 723 | . . 162 561 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . . 1 4 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 1321 | . 241 437 1321 Initial 137 | . . 78 137 Average 474 | . 135 292 695 Maximum Alert Level 4 | . 1 2 4 Low Security (%) 31 | 100 95 23 9 Level 1 27 | . 4 59 23 Level 2 17 | . . 16 25 Level 3 3 | . . . 7 Level 4 18 | . . . 34 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 3 2 12 Investigation 4 | . 2 2 . Extermination . | . . . . Reinforcement 6 | . 1 . 5 Assault 4 | . . . 4 Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 12 | . . 4 8 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 118 | . 17 23 78 Peak Tracking Total 10 | . 3 4 10 Tactical Retreats 9 | . . . 9 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 1 3 4 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 22 | . 8 6 8 Terminals 15 | . 5 6 4 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 56 | . 15 14 27 Successful 50 | . 13 13 24 Failed 6 | . 2 1 3 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 38 | . 10 14 14 Fabricators . | . . . . Repair Stations 8 | . 2 . 6 Recycling Units 4 | . 3 . 1 Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 35 | . 9 13 13 Record 27 | . 8 10 9 Robot Analysis 1 | . . 1 . Prototype ID Bank 2 | . . 1 1 Emergency Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Unreport Threat 1 | . . 1 . Maintenance Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 2 . 4 Scan Component 4 | . 1 . 3 Repair 2 | . 1 . 1 Recycling Unit Hacks 3 | . 2 . 1 Process 1 | . . . 1 Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 10 | . 3 3 4 Full Trace Events 4 | . . 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 77 | . 26 . 51 Parts Recycled . | . . . . Recycled Matter 171 | . . . 171 Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . 1 . . Largest Group 1 | . 1 1 1 Highest-Rated Group 80 | . 60 64 80 Highest-Rated Ally 80 | . 60 64 80 Total Orders . | . . . . Ally Attacks 197 | . 28 46 123 Total Damage 5730 | . 541 1086 4103 Kills 89 | . 12 26 51 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5332 | 57 1119 1264 2892 Spaces Moved 2851 | 32 626 803 1390 Core 7 | 7 . . . Treads 2264 | 25 626 247 1366 Legs 580 | . . 556 24 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 120 156 Average Speed 152 | 140 160 134 160 Slowest Speed 180 | 160 180 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 4 98 67 90 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 24 | . . 6 18 Melee . | . . . . Projectile . | . . . . AOE 24 | . . 6 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3636 | 41 708 935 1952 Wait 499 | . 48 47 404 Move 2848 | 31 625 802 1390 Hop . | . . . . Pick Up 51 | 4 7 14 26 Fast Attach 13 | 6 2 3 2 Attach 19 | . . 7 12 Detach 4 | . . 1 3 Swap 25 | . 2 8 15 Drop 35 | . 2 15 18 Fire 129 | . 18 33 78 Melee . | . . . . Ram . | . . . . Kick 5 | . . 5 . Crush 8 | . 4 . 4 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 10) 569 | -10/Materials | Discovered new exit (range 12) 570 | -10/Materials | Identified exit to Mines 668 | -10/Materials | Discovered new exit (range 14) 890 | -10/Materials | Repaired Lgt. Treads 963 | -10/Materials | Discovered new exit (range 10) 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Accompanied by 1 ally 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1368 | -9/Materials | Discovered new exit (range 10) 1780 | -9/Materials | Discovered new exit (range 14) 2313 | -9/Materials | Discovered new exit (range 16) 2439 | -9/Materials | Identified exit to Materials 2441 | -9/Materials | Entered another Materials area 2441 | -8/Materials | Accompanied by 1 ally 2441 | -8/Materials | Evolved 2 slots: Utility x2 3523 | -8/Materials | Discovered new exit (range 4) 3839 | -8/Materials | Discovered new exit (range 3) 4041 | -8/Materials | First assault squad dispatched 4080 | -8/Materials | Garrison activated, responded to threat 4326 | -8/Materials | Core integrity fell below 50% 4890 | -8/Materials | Repaired Cld. Ion Engine 5324 | -8/Materials | Core integrity fell below 20% 5333 | -8/Materials | Core destroyed Last Messages --------------- 05285_ M-28 Smith unfolds itself. 05292_ Acquired 4 matter. 05298_ M-28 Smith destroyed. 05299_ G-47 Trooper destroyed. 05300_ Acquired 2 matter. 05302_ M-28 Smith fits Backup Laser III on G-47 Trooper. 05302_ B-36 Bruiser destroyed. 05302_ Player 2 attaches Imp. Ion Engine. 05303_ Acquired 6 matter. 05306_ Acquired 4 matter. 05306_ Prc. Shock Rifle destroyed. 05306_ Player 2 attaches Shotgun. 05307_ Player 2 attaches Remote Shield. 05308_ G-47 Trooper destroyed. 05309_ Acquired 10 matter. 05327_ G-50 Soldier destroyed. 05329_ Acquired 4 matter. 05331_ G-47 Trooper destroyed. 05332_ Acquired 4 matter. 05333_ Player 2 attaches Hcp. Matter Pod. 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Sensor Array | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Generalissimo Librarian Novice Programmer Power Corrupts Safety First Significant Disruption Challenges ------------ None Player 2 | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Slots Evolved 4 | . 2 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 1 | . 1 . . Parts Attached 76 | . 12 14 50 Parts Lost 27 | . . 3 24 Damage Taken 3641 | . 261 443 2937 Core 545 | . 44 70 431 Player 2/Cogmind (%) 69 | . 48 48 78 Absorbed by Shields 66 | . . . 66 Damage Inflicted 5730 | . 541 1086 4103 Player 2/Cogmind (%) 69 | . 67 65 71 Combat Hostiles Destroyed 70 | . 9 18 43 Player 2/Cogmind (%) 76 | . 75 75 78 Game ------ Seed ComponentCoilChip Manual? 0 Play Time 01:33:04 Cumulative 10.5 hours Start 2021.10.20 @ 10:00:14 End 2021.10.20 @ 15:26:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 15 Rogue 13 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ee3bc16-4f79-4544-8815-e5afd834c3da