Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.22 @ 00:11:38 Player: LordNinjaChicken Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4169) 4169 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 9154 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/1000 Matter 141/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Shield Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner High-powered Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Advanced ECM Suite Magnetic Acceleration Cannon Remote Datajack [Rating: 71] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Advanced Visual Processing Unit Device Structural Scanner Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Improved Weapon Shielding Weapon Magnetic Acceleration Cannon Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . . Utility 5 | . . 1 . 1 1 1 . . 1 Weapon 2 | . . 1 . . . . . . 1 Parts Attached 117 | 5 5 6 7 11 18 40 1 17 7 Power 22 | 1 . 1 2 2 2 6 . 5 3 Engine 12 | 1 . 1 1 2 . 2 . 3 2 Core 10 | . . . 1 . 2 4 . 2 1 Reactor . | . . . . . . . . . . Propulsion 19 | 2 . . 2 . 3 9 1 2 . Treads . | . . . . . . . . . . Leg 18 | 2 . . 2 . 3 8 1 2 . Wheel 1 | . . . . . . 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 41 | . 4 3 1 2 8 15 . 7 1 Device 25 | . 2 1 1 . 4 13 . 4 . Storage 1 | . . . . . . 1 . . . Processor 8 | . . 1 . . 3 1 . 3 . Hackware . | . . . . . . . . . . Protection 7 | . 2 1 . 2 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 1 2 2 7 5 10 . 3 3 Energy Gun 14 | . 1 1 1 3 2 4 . 1 1 Energy Cannon 7 | . . . 1 1 1 2 . . 2 Ballistic Gun 5 | 2 . . . 2 . 1 . . . Ballistic Cannon 6 | . . . . 1 1 3 . 1 . Launcher 1 | . . . . . 1 . . . . Special Weapon 2 | . . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Corrupted Parts 3 | . . . . . 2 . . . 1 System Corruption 13 | . . . . . 12 . . . 1 Parts Lost 71 | . . . 6 1 11 24 8 2 19 Power 14 | . . . 1 . 2 4 2 . 5 Propulsion 17 | . . . 2 . 3 7 3 . 2 Utility 19 | . . . 1 1 3 6 2 . 6 Weapon 21 | . . . 2 . 3 7 1 2 6 Highest Loss Streak 19 | . . . 4 1 6 11 8 2 19 To Critical Strikes 3 | . . . 1 . 1 . 1 . . Average Backups 1 | . 3 3 . . 1 1 3 2 4 Power . | . 1 . . . . . . 1 1 Propulsion . | . . . . . . . . . . Utility . | . . 1 . . . . 1 . . Weapon . | . 1 1 . . . . 1 . 1 Tool/Special . | . . . . . . . . . . Unused Backups 1 | . . 1 . . . . . . . Power 1 | . . 1 . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 80 | . 96 99 92 86 78 81 57 66 62 Engine 5 | . 14 11 8 9 1 2 3 9 9 Core 3 | . . . 2 . 3 6 2 1 . Leg 16 | . 28 22 20 17 13 16 13 11 9 Device 18 | . 15 12 17 17 19 19 17 15 15 Processor 11 | . . 9 11 9 14 13 8 9 10 Protection 2 | . 10 11 3 6 2 1 . . . Energy Gun 4 | . 9 11 6 2 5 4 4 2 4 Energy Cannon 3 | . . . 2 7 5 2 . . . Ballistic Gun 5 | . 17 11 17 16 3 . . . . Ballistic Cannon 4 | . . . . 1 2 8 6 11 4 Special Weapon 1 | . . 10 1 . . . . 2 4 Peak Build Rating 71 | 5 7 12 13 25 33 64 71 51 49 Average Rating 31 | 3 6 10 10 21 26 48 38 41 43 On Entrance 19 | . 5 7 12 12 24 24 64 1 48 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 53 | . . . . . . . 38 5 10 Heaviest Build 50 | 7 12 20 20 29 30 50 45 49 45 Greatest Support 80 | 20 20 20 20 20 30 60 80 33 33 Greatest Overweight (x) 8 | . . . 1 1 7 5 3 1 8 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 4 5 5 5 Average Carried 2 | 1 3 3 2 2 2 1 3 2 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 4 | 1 4 3 2 4 1 3 4 4 . Class Distribution -------------------- 53% | Scavenger-Skirmisher 26% | Skirmisher 8% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Matter Collected 3499 | 212 17 28 295 350 737 1458 111 182 109 Remotely 408 | . . . . . . 297 111 . . Salvage Created 4177 | . 57 28 326 522 1151 1708 . 150 235 Parts 200 | . 3 . 22 36 63 57 . 11 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . . . 1 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 92 | . 3 . 17 13 17 32 . 6 4 Guns 45 | . 3 . 17 10 6 9 . . . Cannons 41 | . . . . 3 10 21 . 6 1 AOE 4 | . . . . . 1 . . . 3 Classes Destroyed 14 | . 1 1 3 3 5 1 . . . Worker 9 | . . . . . 3 6 . . . Builder 5 | . . . . 2 1 1 . 1 . Tunneler 1 | . . . . . 1 . . . . Recycler 5 | . . . . . 3 2 . . . Operator 2 | . . . . . 1 1 . . . Watcher 12 | . . 1 . 4 5 2 . . . Swarmer 26 | . 3 . 5 6 3 6 . 3 . Grunt 34 | . . . 3 . 9 16 . 2 4 Duelist 2 | . . . . . . 2 . . . Sentry 7 | . . . . 6 . 1 . . . Demolisher 2 | . . . 2 . . . . . . Hunter 5 | . . . . 1 1 3 . . . Programmer 9 | . . . . . 4 4 . 1 . Assembled 7 | . . . 7 . . . . . . Best Kill Streak 13 | . 3 1 5 6 8 13 . 4 2 Combat Bots Only 6 | . 3 . 5 5 4 6 . 3 2 Max Kills in Single Turn 6 | . 1 1 1 2 2 6 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 1 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Hostile Shots Fired 798 | . 33 . 64 74 131 265 7 18 206 Missed 203 | . 9 . 13 21 40 68 1 4 47 Hits 595 | . 24 . 51 53 91 197 6 14 159 Melee 22 | . . . . . . 6 6 . 10 Projectile 573 | . 24 . 51 53 91 191 . 14 149 AOE 5 | . . . 5 . . . . . . Critical Strikes 25 | . . . 2 1 6 7 1 2 6 Part Disruptions 1 | . . . 1 . . . . . . Damage Taken 8389 | . 131 . 654 468 1277 2819 221 354 2465 Core 1928 | . 37 . 87 70 163 433 99 36 1003 Absorbed by Shields 85 | . . . . . . 85 . . . Redirected to Shielding 214 | . 9 . . 104 101 . . . . Ignored by Resistances 2319 | . 48 . 178 141 365 795 59 52 681 Regen/Repaired (Parts) 150 | . . . . 101 49 . . . . Core Remaining (%) 76 | 100 85 . 78 87 76 . . 33 . Volleys Fired 336 | . 12 4 48 41 73 121 9 18 10 Largest 3 | . 2 3 3 3 3 3 3 3 2 Hottest 223 | . 60 100 185 155 180 223 148 128 156 Shots Fired 777 | . 24 7 111 118 173 265 22 45 12 Gun 438 | . 24 5 108 78 94 112 8 2 7 Cannon 324 | . . . 1 40 68 153 14 43 5 Launcher 11 | . . . . . 11 . . . . Special 4 | . . 2 2 . . . . . . Kinetic 402 | . 12 3 72 83 67 108 14 43 . Thermal 236 | . . 2 38 14 62 120 . . . Explosive . | . . . . . . . . . . Electromagnetic 139 | . 12 2 1 21 44 37 8 2 12 Robot Hit Streak 21 | . 3 4 9 10 14 18 17 21 6 Robot Miss Streak 5 | . 3 . 5 3 3 5 2 2 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 4 | . 1 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 486 | . 14 1 66 68 109 178 22 19 9 Core Hits 243 | . 5 1 38 26 45 103 7 11 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . Critical Strikes 13 | . . . 2 . 6 2 . 3 . Burn 4 | . . . 2 . 1 1 . . . Destroy 2 | . . . . . 2 . . . . Blast 7 | . . . . . 3 1 . 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11768 | . 128 29 734 1378 2595 5326 501 494 583 Guns 4590 | . 128 29 709 810 1239 1588 10 . 77 Cannons 5747 | . . . 25 568 1171 2864 491 493 135 Explosions 1416 | . . . . . 185 874 . . 357 Melee . | . . . . . . . . . . Ramming 15 | . . . . . . . . 1 14 Kinetic 5243 | . 63 9 325 861 1178 1823 491 493 . Thermal 4777 | . . . 384 152 847 3037 . . 357 Explosive . | . . . . . . . . . . Electromagnetic 1733 | . 65 20 25 365 570 466 10 . 212 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . 16 3 7 14 12 Average Corruption 6 | . . . . . 8 1 6 12 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 95 | . . . . . 47 20 4 21 3 Message Errors 26 | . . . . . 14 2 . 9 1 Matter Fused 17 | . . . . . 8 7 1 1 . Heat Flow Errors 8 | . . . . . 2 1 . 5 . Energy Discharges 15 | . . . . . 8 2 2 2 1 Data Loss (minor) 10 | . . . . . 7 3 . . . Data Loss (major) 8 | . . . . . 2 5 . 1 . Misfires 5 | . . . . . 3 . . 2 . Alerts 1 | . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . . . . 10 115 . . . Projectiles 21 | . . . . . 5 16 . . . Explosions 104 | . . . . . 5 99 . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . . . . 6 15 . 2 . Impact . | . . . . . . . . . . Kinetic 22 | . . . . . 6 14 . 2 . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 245 | . . . . . 196 49 . . . Shots 8 | . . . . . 7 1 . . . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 1 1 Kicked 2 | . . . . . . . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 397 | . 60 40 320 295 225 397 72 358 92 Average Temperature 96 | . 26 20 133 90 51 118 30 129 46 Received Heat Transfer 2731 | . . . 91 117 504 975 . 81 963 Effects 13 | . . . 4 . 1 7 . 1 . Shutdowns 2 | . . . . . . 2 . . . Energy Bleed 4 | . . . 2 . 1 1 . . . Interference 6 | . . . 2 . . 3 . 1 . Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 2 | . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 6 | . . . 2 1 . 3 . . . Heat Transferred 7154 | . . . 1061 370 1456 4017 . . 250 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 99 | 100 100 100 100 100 100 99 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 201 | . 71 19 139 167 108 201 . 102 64 Initial 10 | . . 10 . . . . . . . Average 44 | . 26 2 31 77 22 78 . 24 4 Influence Increases 3005 | . 116 16 239 440 708 1113 . 181 192 Destroy 0b10 Robot/C 1700 | . 60 . 200 260 340 640 . 120 80 Destroy 0b10 Robot/NC 170 | . . 5 . 30 70 60 . 5 . Destroy Leader 394 | . 10 2 30 98 100 114 . 30 10 Successful Hack 113 | . 46 . . 2 35 9 . 2 19 Disable Machine 243 | . . 9 9 45 72 90 . 9 9 Destroy Structure 145 | . . . . 5 61 50 . 15 14 Partial Spotted 30 | . . . . . . 15 . . 15 Lose Combat Pursuer 210 | . . . . . 30 135 . . 45 Influence Decreases 2950 | . 85 47 239 438 710 1111 2 181 137 Entered New Map 25 | . . 21 . . 2 . 2 . . Time Decay 2421 | . 85 26 179 428 598 881 . 166 58 Lost Part 504 | . . . 60 10 110 230 . 15 79 Squads Dispatched 27 | . . . . 1 9 12 . 3 2 Investigation 1 | . . . . . . 1 . . . Extermination 10 | . . . . . 3 5 . 2 . Reinforcement 9 | . . . . 1 3 2 . 1 2 Assault . | . . . . . . . . . . Garrison 7 | . . . . . 3 4 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . . 2 2 . 1 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Distress Signals 3 | . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 3 1 18 18 26 43 7 6 18 Peak Tracking Total 10 | . 3 1 5 3 5 5 5 3 10 Tactical Retreats 7 | . . . 1 . 1 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Traps Triggered 9 | . . . . . 5 4 . . . Indirectly 1 | . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . . . 2 . . . . Triggered . | . . . . . . . . . . Most Traps Carried 2 | . . . 2 2 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Machines Disabled 27 | . . 1 1 5 8 10 . 1 1 Max in Single Turn 4 | . . 1 1 1 4 3 . 1 1 Garrison Access 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Machines Accessed 29 | . 5 2 . 4 6 8 . 1 3 Terminals 16 | . 4 2 . 2 3 2 . 1 2 Fabricators 3 | . . . . . 1 2 . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 3 | . 1 . . . 1 1 . . . Scanalyzers 2 | . . . . 1 . 1 . . . Garrison Access 3 | . . . . . . 2 . . 1 Total Hacks 75 | . 9 3 . 17 11 22 . 6 7 Successful 45 | . 6 1 . 15 7 11 . 3 2 Failed 28 | . 3 2 . 1 4 11 . 2 5 Catastrophic 2 | . 1 . . . . 1 . . . Database Lockouts 2 | . . . . 1 . . . 1 . Manual 18 | . 6 2 . 4 1 . . . 5 Terminals 43 | . 8 3 . 6 7 7 . 6 6 Fabricators 4 | . . . . . 1 3 . . . Repair Stations 10 | . . . . 8 2 . . . . Recycling Units 5 | . 1 . . . 1 3 . . . Scanalyzers 8 | . . . . 3 . 5 . . . Garrison Access 5 | . . . . . . 4 . . 1 Terminal Hacks 16 | . 1 1 . 4 3 4 . 3 . Record 8 | . . . . 2 1 2 . 3 . Robot Analysis 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Maintenance Status 1 | . . . . . . 1 . . . Reinforcement Status 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 . . . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 10 | . . . . 8 2 . . . . Scan Component 6 | . . . . 5 1 . . . . Repair 4 | . . . . 3 1 . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Scanalyzer 6 | . . . . 2 . 4 . . . Retrieve Study 6 | . . . . 2 . 4 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 8 | . 4 . . 1 1 . . . 2 Terminals 8 | . 4 . . 1 1 . . . 2 Assimilate 8 | . 4 . . 1 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 3 1 . 4 5 7 . 1 3 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 28 | . . . . . 28 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Part Studies Acquired 6 | . . . . 2 . 4 . . . Parts Repaired 4 | . . . . 3 1 . . . . Time 122 | . . . . 78 44 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . . . 22 . . Total Damage 360 | . . . . . . . 360 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Active Infowar (turns) 7434 | . 245 181 1019 986 1879 2303 69 196 556 Optics 4188 | . . . . . 1816 2303 69 . . Sensors 6508 | . . 160 1019 986 1415 2117 62 193 556 Terrain 806 | . 245 21 . . . 471 69 . . Structural 3862 | . . . 636 959 1879 388 . . . Traps 187 | . . . . . . 187 . . . ECM 281 | . . . . . . 5 . 3 273 Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Turns Passed 7979 | 38 260 186 1019 986 1879 2303 115 576 617 Spaces Moved 4348 | 31 178 129 706 457 822 1349 100 270 306 Core 148 | 13 . . 7 . 7 12 76 7 26 Treads . | . . . . . . . . . . Legs 4126 | 18 178 129 699 457 815 1263 24 263 280 Wheels 74 | . . . . . . 74 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 100 80 50 50 50 Average Speed 138 | 90 120 120 121 166 152 123 65 175 182 Slowest Speed 450 | 120 120 120 190 190 400 300 200 190 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . . . 1 . Exploration Rate (%) 33 | 3 41 18 91 46 25 23 72 7 8 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . . Known Exits Taken 5 | . . 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . Spaces Dug 12 | . . . . . 3 6 . 3 . Terrain Destroyed 167 | . . . . 4 78 62 . 16 7 Melee . | . . . . . . . . . . Projectile 45 | . . . . 4 5 20 . 16 . AOE 122 | . . . . . 73 42 . . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Fac Total 5671 | 41 205 153 784 591 1304 1778 129 336 350 Wait 665 | . . 2 6 56 358 208 13 . 22 Move 4340 | 30 177 128 705 456 821 1349 99 269 306 Hop . | . . . . . . . . . . Pick Up 124 | 6 6 4 10 15 15 43 4 18 3 Fast Attach 9 | . . 1 . . 5 . 1 2 . Attach 117 | 5 6 6 8 8 15 42 3 17 7 Detach 14 | . 3 3 . 1 1 3 . 3 . Swap 15 | . . 1 2 6 3 1 . 2 . Drop 46 | . 1 4 5 8 11 11 . 6 . Fire 336 | . 12 4 48 41 73 121 9 18 10 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . . . . 1 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 442 | -9/Materials | Discovered new exit (range 6) 462 | -9/Materials | Identified exit to Mines 485 | -9/Materials | Entered Mines 524 | -9/Mines | Assembled infested the area 529 | -9/Mines | Assisted by a Guerilla fighting off Assembled 597 | -9/Mines | Build established: Skirmisher 652 | -9/Mines | Found a hidden stash of uninstalled traps 836 | -9/Mines | Crushed by falling debris 865 | -9/Mines | Lost 4 parts (1p1n1u1w) 954 | -9/Mines | Learned location of Storage (-9) 1125 | -9/Mines | Learned Materials trap positions 1235 | -9/Mines | Discovered new exit (range 6) 1398 | -9/Mines | Identified exit to Materials 1504 | -9/Mines | Entered Materials 1504 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1505 | -8/Materials | Loaded intel: 12 trap records 1991 | -8/Materials | Build established: Scavenger-Skirmisher 2012 | -8/Materials | Central database locked down 2149 | -8/Materials | Repaired Aluminum Leg+ 2175 | -8/Materials | Repaired Structural Scanner 2203 | -8/Materials | Repaired Aluminum Leg+ 2443 | -8/Materials | Discovered new exit (range 12) 2488 | -8/Materials | Identified exit to Factory 2490 | -8/Materials | Entered Factory 2490 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2854 | -7/Factory | Fabricated Microactuators (x2) 3216 | -7/Factory | Lost 6 parts (2n2u2w) 3555 | -7/Factory | System corruption reached 10% 3960 | -7/Factory | Garrison activated, responded to threat 4309 | -7/Factory | Repaired Lightning Gun 4316 | -7/Factory | Discovered new exit (range 5) 4322 | -7/Factory | Identified exit to Factory 4369 | -7/Factory | Entered another Factory area 4369 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4371 | -6/Factory | Build established: Scavenger-Mutant 4788 | -6/Factory | Lost 4 parts (1p1n1u1w) 4973 | -6/Factory | Garrison activated, responded to threat 5075 | -6/Factory | Lost 11 parts (1p4n3u3w) 5174 | -6/Factory | Lost 3 parts (1p2w) 5358 | -6/Factory | Garrison activated, responded to threat 5477 | -6/Factory | Build established: Scavenger-Skirmisher 6336 | -6/Factory | Build established: Skirmisher 6481 | -6/Factory | Core integrity fell below 50% 6672 | -6/Factory | Sucked down chute 6672 | -6/Factory | Entered Waste 6673 | -6/Waste | Met a frightened Derelict 6687 | -6/Waste | EMP discharged 6688 | -6/Waste | Spotted C-40 Crusher 6703 | -6/Waste | Spotted C-40 Crusher 6717 | -6/Waste | Spotted C-40 Crusher 6718 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6721 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6723 | -6/Waste | Allies destroyed C-40 Crusher 6732 | -6/Waste | Spotted C-40 Crusher 6738 | -6/Waste | Spotted C-40 Crusher 6740 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6743 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6746 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6749 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6780 | -6/Waste | Lost 8 parts (2p3n2u1w) 6780 | -6/Waste | Spotted C-40 Crusher 6781 | -6/Waste | Discovered new exit (range 12) 6787 | -6/Waste | EMP discharged 6787 | -6/Waste | System corruption reached 10% 6787 | -6/Waste | Entered Factory 7059 | -6/Factory | Crushed by falling debris 7197 | -6/Factory | Discovered new exit (range 8) 7236 | -6/Factory | Identified exit to Factory 7319 | -6/Factory | Central database locked down 7363 | -6/Factory | Entered another Factory area 7363 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7461 | -5/Factory | Build established: Scavenger-Skirmisher 7920 | -5/Factory | System corruption reached 10% 7947 | -5/Factory | Core integrity fell below 50% 7976 | -5/Factory | Core integrity fell below 20% 7980 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Slug penetrates Wall. K-01 Serf collects debris. Angular Momentum Engine destroyed. Acquired Mic. Fission Core. B-60 Warrior heat spikes uncontrollably. B-60 Warrior heat damages core (-20). Mic. Fission Core destroyed. B-60 Warrior heat spikes uncontrollably. B-60 Warrior heat damages Hvy. Mace. B-60 Warrior overheating. B-60 Warrior heat damages Imp. Treads, Hvy. Mace, Imp. Treads, Imp. Medium Armor Plating. B-60 Warrior overheating. Neutrino Reactor explodes. B-60 Warrior heat short circuits Imp. Treads. S-27 Virus destroyed. G-50 Soldier destroyed. Door malfunctions. Penetrated by Slug. B-60 Warrior overheating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????##+###??????????? | | ????????????????##### #####+###### #??????????? | | ????????????????? R #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????+ !m #??????????? | | ##########??????????# ##;##h## #??????????? | | #????????????# g # % #??????????? | | ##???????????#*b g # #??????????? | | """" +???????????#%s # #??????????? | | """" #????????????#ss # #????""""??? | | "" #????????????# s # #?? ???? | | #????????????# @ # ## ?????? | | """" ###+########?######## #######/#### | | """" ?? = | | "" #??????####### | | #????????????# % % | | #????????????# ###+#### | | """T""" #????????????# # ? | | #############+################ # "" | | ?????# + # " ?? | | ?????# """ """ """ #########+###### # "F ?? | | ?????# """ """ """ #?????? ????##### #?"" ?? | | ?????# """ """ """ #????? ????????? #?? ??? | | ?????# #????# ???????? #??? ??? | | ?????# """ """ """ #????# ???????? #????"?? | | ?????# """ """ """ #????# ???????##??????? | | ?????# """ """ """ #????# ???????????????? | | ?????# #????# ??????????????? | | ?????# #????# ??????????????? | | ?????#################?????########??????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 34 Energy Capacity 500 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 63 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Microactuators | x2 | -7/Factory | Preloaded Repaired ---------- Structural Scanner | 20% | -8/Materials Aluminum Leg | 5% | -8/Materials Lightning Gun | 18% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Imp. Deuterium Engine | -6/Factory | Hacked Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Throw Away The Key True Hacker Use The Force Challenges ------------ None Game ------ Seed BoltSubdwellerThrower Manual? 0 Play Time 02:19:08 Cumulative 10.1 hours Start 2025.12.19 @ 22:17:06 End 2025.12.22 @ 00:11:38 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 322de280-46f2-4d57-bace-b49fb15bff7b