Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 03:01:56 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (94) 470 Value Destroyed (4178) 4178 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (712) 712 TOTAL SCORE: 11520 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 242 Met Imprinter 300 Was Imprinted 300 Friendly Fire -213 Cogmind --------- Core Integrity 1134/1300 Matter 159/300 Energy 168/170 System Corruption 5% Temperature Hot (258) Movement Walking (330) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Backup Power VII > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (10) ----- Medium Storage Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Targeting Computer Weapon Mount Armor Integrity Analyzer Centrium Heavy Armor Plating Makeshift System Shield > --- WEAPON (4) ------- Advanced Variable Charge Gun Hardcell Cannon Gamma Bomb Array > --- INVENTORY (10) --- Fusion Reactor Backup Plating VII Centrium Heavy Armor Plating Backup Laser VII Quantum Rifle Gamma Bomb Array Gamma Bomb Array Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit 0b10 Decoder Chip [Looter] Improved Targeting Computer Improved Targeting Computer Weapon Mount Armor Integrity Analyzer Centrium Heavy Armor Plating Makeshift System Shield > --- WEAPON ----------- Nova Cannon Hardcell Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Fusion Reactor Flexi-carbon Leg Centrium Heavy Armor Plating Quantum Rifle Gamma Bomb Array Gamma Bomb Array Gamma Bomb Array [Rating: 126] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Makeshift System Shield Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . . . . 1 1 . Utility 8 | . . 2 . 2 . . . . 1 1 . 2 Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 136 | 6 3 7 7 14 4 6 1 16 23 8 9 32 Power 16 | 1 . 1 1 . . . . 1 2 3 . 7 Engine 5 | 1 . 1 . . . . . . . 2 . 1 Core 7 | . . . 1 . . . . 1 2 1 . 2 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 33 | 2 . 1 1 4 . 3 . 2 5 4 1 10 Treads 5 | 2 . 1 1 1 . . . . . . . . Leg 28 | . . . . 3 . 3 . 2 5 4 1 10 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | 1 1 3 2 5 . 2 1 4 9 1 6 8 Device 18 | . 1 1 2 2 . . . 1 1 1 4 5 Storage 2 | 1 . . . . . . . . 1 . . . Processor 6 | . . . . 1 . . . 1 2 . . 2 Hackware 3 | . . . . 1 . 1 . 1 . . . . Protection 14 | . . 2 . 1 . 1 1 1 5 . 2 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 2 2 3 5 4 1 . 9 7 . 2 7 Energy Gun 11 | 2 . 1 . 2 . . . 2 2 . . 2 Energy Cannon 3 | . . . 1 . . . . . . . 1 1 Ballistic Gun 13 | . 2 1 1 3 2 . . 2 2 . . . Ballistic Cannon 11 | . . . 1 . . 1 . 2 3 . 1 3 Launcher 6 | . . . . . 2 . . 3 . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 1 . . . . 4 1 . 5 Parts Lost 32 | . . 1 . . . . . 11 5 6 . 9 Power 2 | . . 1 . . . . . 1 . . . . Propulsion 10 | . . . . . . . . 3 1 2 . 4 Utility 11 | . . . . . . . . 4 3 3 . 1 Weapon 9 | . . . . . . . . 3 1 1 . 4 Highest Loss Streak 6 | . . 1 . . . . . 4 2 6 . 5 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 97 98 100 98 100 100 100 87 95 97 92 92 Engine 2 | . 14 10 6 . . . . . . 3 5 . Core 5 | . . . 2 7 7 7 7 6 10 6 5 3 Treads 4 | . 28 21 27 5 . . . . . . . . Leg 17 | . . . . 16 23 23 23 19 19 22 21 21 Device 11 | . 11 22 18 15 15 11 7 6 6 10 13 12 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 4 Processor 9 | . . . . 7 7 7 7 11 14 11 10 19 Hackware 5 | . . . . 7 7 7 7 8 9 5 5 4 Protection 7 | . . 10 9 7 7 10 15 2 6 9 5 4 Energy Gun 6 | . 19 11 2 5 7 7 7 12 6 4 . . Energy Cannon 1 | . . . 6 1 . . . . . . 5 3 Ballistic Gun 8 | . 8 11 9 9 15 11 7 6 9 11 10 1 Ballistic Cannon 3 | . . . 9 4 . 2 7 1 2 . 5 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 104 | 13 14 21 28 28 27 32 32 30 52 46 67 104 Greatest Support 105 | 40 40 40 60 60 51 55 55 55 52 70 65 105 Greatest Overweight (x) 1 | . . . . 1 . . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 9 10 10 10 Most Carried 10 | 5 6 8 8 8 8 8 8 8 10 10 9 10 Average Carried 7 | 1 3 4 6 7 8 8 7 6 8 9 5 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 9 | 1 5 7 8 8 8 8 8 7 9 9 9 8 Class Distribution -------------------- 26% | Scavenger-Gunner 19% | Gunner 13% | Derelict-Tank 13% | Mutant 7% | Hacker-Gunner 6% | Tank 5% | Messiah-Tank 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Messiah-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Matter Collected 3069 | 260 42 116 165 200 125 64 30 340 724 181 . 822 Remotely . | . . . . . . . . . . . . . Salvage Created 3650 | 19 247 238 101 128 133 41 . 435 853 486 . 969 Parts 174 | 2 20 18 2 6 10 2 . 15 33 25 . 41 Haulers Intercepted 1 | . . . . . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . 2 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 8 1 . 14 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 80 | . 9 7 2 2 7 1 . 12 15 7 . 18 Guns 41 | . 9 7 1 1 2 1 . 5 11 3 . 1 Cannons 20 | . . . 1 1 . . . 1 2 . . 15 AOE 18 | . . . . . 5 . . 6 1 4 . 2 Classes Destroyed 14 | 1 3 1 1 . . . . . 4 2 . 2 Worker 1 | . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . . . . . . . 1 . . . Recycler 2 | . . . . . . . . . 1 . . 1 Mechanic 2 | . . . . . . . . . . 1 . 1 Watcher 5 | . 1 1 1 . . . . . 1 . . 1 Swarmer 23 | . 6 3 . . 7 . . 3 4 . . . Grunt 32 | . 3 3 1 . . . . 8 7 3 . 7 Brawler 3 | . . . . . . . . . 1 1 . 1 Duelist 2 | . . . . . . . . . . 2 . . Sentry 4 | . . 1 . 2 . . . . 1 . . . Hunter 9 | . . . 1 . . 1 . 1 . 1 . 5 Programmer 7 | . . . . . . . . . 2 . . 5 Wizard 1 | . . . . . . . . . . 1 . . Best Kill Streak 5 | 1 5 3 2 1 4 1 . 4 4 4 . 5 Combat Bots Only 5 | . 5 3 2 1 4 1 . 4 4 4 . 4 Max Kills in Single Turn 4 | 1 1 1 1 1 4 1 . 2 2 4 . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . . . . 3 . . 2 1 4 . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Hostile Shots Fired 663 | . 42 57 8 30 39 5 . 115 108 28 . 231 Missed 209 | . 7 19 4 14 10 2 . 33 31 8 . 81 Damage Taken 8134 | . 310 383 80 126 428 49 . 1604 1192 871 . 3091 Core 750 | . 58 33 . 22 106 . . 191 145 29 . 166 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 239 | . . . . . . . . 65 . 174 . . Regen/Repaired (Parts) 255 | . . 212 . . . . . . . . 43 . Core Remaining (%) 87 | 100 76 91 100 . . . . 54 82 97 100 . Volleys Fired 236 | 1 22 35 10 4 11 3 . 33 46 18 . 53 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 . 3 Hottest 258 | 80 80 68 125 125 99 70 . 148 153 123 . 258 Shots Fired 558 | 2 44 57 30 12 24 9 . 76 129 53 . 122 Gun 371 | 2 44 57 10 8 21 9 . 61 101 53 . 5 Cannon 177 | . . . 20 4 . . . 9 28 . . 116 Launcher 10 | . . . . . 3 . . 6 . . . 1 Special . | . . . . . . . . . . . . . Kinetic 329 | . 12 35 20 8 14 6 . 39 92 35 . 68 Thermal 162 | 1 10 . . 2 7 3 . 31 37 18 . 53 Explosive 9 | . . . . . 3 . . 6 . . . . Electromagnetic 58 | 1 22 22 10 2 . . . . . . . 1 Robot Hit Streak 18 | 1 11 14 4 7 2 3 . 9 11 10 . 18 Robot Miss Streak 5 | . 2 5 2 1 3 2 . 3 4 3 . 4 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 5 | . 2 . . . . . . 1 1 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 1 . . Shots Hit Robots 352 | 1 29 35 18 10 10 4 . 45 79 35 . 86 Core Hits 198 | 1 16 16 8 6 8 3 . 32 40 22 . 46 Critical Kills 4 | . . . . . . . . . 2 2 . . Critical Parts Destroyed 7 | . . . . . . . . 1 2 4 . . Critical Strikes 21 | . 1 . . . . . . 2 5 6 . 7 Burn 1 | . . . . . . . . . 1 . . . Destroy 11 | . . . . . . . . 1 4 6 . . Blast 8 | . . . . . . . . 1 . . . 7 Corrupt 1 | . 1 . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12418 | 24 361 504 380 181 562 61 . 1860 2008 1539 . 4938 Guns 4434 | 24 358 501 70 121 213 60 . 735 1476 706 . 170 Cannons 4923 | . . . 310 60 . . . 135 444 . . 3974 Explosions 2963 | . . . . . 349 . . 990 88 832 . 704 Melee . | . . . . . . . . . . . . . Ramming 98 | . 3 3 . . . 1 . . . 1 . 90 Kinetic 5890 | . 59 294 206 121 118 42 . 472 1412 447 . 2719 Thermal 3739 | 12 66 . . 38 95 18 . 398 596 1091 . 1425 Explosive 1922 | . . . . . 349 . . 990 . . . 583 Electromagnetic 769 | 12 233 207 174 22 . . . . . . . 121 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . 5 5 . 5 Average Corruption 3 | . . . . . . . . . 2 5 . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 22 | . . . . . . . . . . 7 . 15 Effects 27 | . . . . . . . . . 9 10 . 8 Message Errors 7 | . . . . . . . . . . 4 . 3 Matter Fused 8 | . . . . . . . . . 6 2 . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 4 | . . . . . . . . . 1 1 . 2 Data Loss (minor) 3 | . . . . . . . . . 1 1 . 1 Misfires 1 | . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . 1 1 . 1 Overload Shots 8 | . . . . . 2 . . 6 . . . . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Overflow Damage 430 | . . . 7 . . . . 26 . 37 . 360 Projectiles 283 | . . . 7 . . . . . . . . 276 Explosions 147 | . . . . . . . . 26 . 37 . 84 Melee . | . . . . . . . . . . . . . Knockbacks 35 | . . 1 3 . . . . 1 1 . . 29 Impact 4 | . . 1 . . . . . . . . . 3 Kinetic 30 | . . . 3 . . . . 1 1 . . 25 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 346 | . . . . . . . . 160 42 29 . 115 Shots 8 | . . . . . . . . 4 1 1 . 2 Rammed 2 | . 1 1 . . . . . . . . . . Targets Rammed 10 | . 1 1 . . . 1 . . . 1 . 6 Kicked 8 | . . . . . . 1 . . . 1 . 6 Crushed . | . . . . . . . . . . . . . Highest Temperature 713 | 18 190 16 138 26 . . . 713 356 194 . 418 Average Temperature 118 | 12 57 7 51 14 . . . 220 78 74 . 167 Received Heat Transfer 1916 | . 72 75 . 42 . 9 . 914 420 105 . 279 Effects 18 | . . . . . . . . 6 1 . . 11 Shutdowns 4 | . . . . . . . . 1 . . . 3 Energy Bleed 4 | . . . . . . . . 1 . . . 3 Interference 5 | . . . . . . . . 3 . . . 2 Matter Decay 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . 3 2 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Melted 4 | . . . . . 1 . . . 2 . . 1 Heat Transferred 4674 | 25 150 . . 74 137 37 . 729 1125 783 . 1614 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Peak Influence 592 | 5 260 247 134 150 . . . . 234 592 289 470 Initial 289 | . 3 109 35 60 . . . . 18 102 289 151 Average 178 | . 128 139 91 103 . . . . 134 382 289 203 Maximum Alert Level 2 | . 1 1 . . . . . . 1 2 1 2 Low Security (%) 67 | 100 72 83 100 100 . . . . 83 22 . 60 Level 1 26 | . 27 16 . . . . . . 16 3 100 39 Level 2 6 | . . . . . . . . . . 74 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . 3 . 1 . . . . . 2 7 . 6 Investigation 6 | . 3 . 1 . . . . . . 1 . 1 Extermination 2 | . . . . . . . . . 1 . . 1 Reinforcement 7 | . . . . . . . . . 1 4 . 2 Assault 1 | . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Distress Signals 8 | . 1 . 2 . . . . . 1 1 . 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 131 | . 12 9 6 2 8 5 . 15 17 21 . 36 Peak Tracking Total 11 | . 4 3 4 1 4 4 . 5 4 11 . 8 Tactical Retreats 5 | . . . . . 1 . . 2 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Traps Triggered 4 | . . 1 1 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Disabled 10 | . . . 1 . . . . . 3 4 . 2 Max in Single Turn 2 | . . . 1 . . . . . 1 2 . 1 Garrison Access 2 | . . . . . . . . . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Machines Accessed 19 | . 4 3 3 1 . 1 . . 2 1 1 3 Terminals 9 | . 4 2 3 . . . . . . . . . Fabricators 4 | . . . . 1 . . . . . 1 . 2 Repair Stations 4 | . . 1 . . . . . . 1 . 1 1 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 54 | . 12 9 10 2 . 1 . . 2 7 3 8 Successful 21 | . 2 4 4 1 . 1 . . 1 4 2 2 Failed 33 | . 10 5 6 1 . . . . 1 3 1 6 Catastrophic 9 | . 2 1 3 . . . . . . 1 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 30 | . 8 4 2 . . . 1 . 3 2 2 8 Terminals 26 | . 12 4 10 . . . . . . . . . Fabricators 14 | . . . . 2 . . . . . 7 . 5 Repair Stations 12 | . . 5 . . . . . . 1 . 3 3 Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 7 | . 2 . 4 . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . 1 . . . . . 4 . 1 Network Status 4 | . . . . 1 . . . . . 2 . 1 Load Schematic 1 | . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . 1 . . Repair Station Hacks 7 | . . 4 . . . . . . . . 2 1 Scan Component 4 | . . 2 . . . . . . . . 1 1 Repair 3 | . . 2 . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 4 3 3 . . . . . . 1 1 3 Full Trace Events 6 | . 3 . 1 . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . . . . . Robots Built 3 | . . . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . . . . . . . 134 . . Total Robot Build Rating 12 | . . . . . . . . . . 12 . . Part Schematics Acquired 13 | . . . . . . . 13 . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . . . . . . 1 . Time 77 | . . 52 . . . . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total Allies 17 | . . . . . . . 4 . 3 6 . 4 Largest Group 4 | . . . . . . . 4 . 3 4 . 2 Highest-Rated Group 210 | . . . . . . . 151 . 210 151 . 162 Highest-Rated Ally 81 | . . . . . . . 41 . 70 51 . 81 Zionite Dispatches 4 | . . . . . . . . . 1 1 . 2 Light 1 | . . . . . . . . . 1 . . . Hacker 2 | . . . . . . . . . . 1 . 1 Demo 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . 24 32 . 12 Total Damage 2689 | . . . . . . . . . 293 1247 . 1149 Kills 12 | . . . . . . . . . 1 5 . 6 Allies Corrupted 2 | . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 160 | . . . . . . . . . 48 26 20 66 Items 160 | . . . . . . . . . 48 26 20 66 Zionite Intel Received 1 | . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Turns Passed 7344 | 53 304 626 378 368 641 321 956 1123 748 366 379 1081 Spaces Moved 4373 | 35 140 293 207 213 467 235 716 760 405 137 202 563 Core 15 | 15 . . . . . . . . . . . . Treads 708 | 20 140 293 207 48 . . . . . . . . Legs 3650 | . . . . 165 467 235 716 760 405 137 202 563 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 130 130 126 133 130 123 122 122 120 Average Speed 138 | 112 160 160 160 138 130 128 133 131 130 123 167 142 Slowest Speed 240 | 160 160 160 160 240 130 133 133 135 193 125 192 192 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 39 31 23 8 73 42 70 83 13 5 5 24 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 11 | . . . . . 1 7 1 2 . . . . Spaces Dug 20 | . . . . . . . . 20 . . . . Terrain Destroyed 212 | . . . . . 35 . . 82 4 43 . 48 Melee . | . . . . . . . . . . . . . Projectile 33 | . . . . . . . . 6 4 5 . 18 AOE 179 | . . . . . 35 . . 76 . 38 . 30 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Total 5231 | 46 178 400 234 282 481 249 721 819 534 295 245 747 Wait 289 | . 2 52 . 18 . . . 2 23 124 25 43 Move 4361 | 34 139 292 206 212 466 234 715 759 404 136 201 563 Hop . | . . . . . . . . . . . . . Pick Up 98 | 5 8 10 6 11 . . 2 8 20 4 7 17 Fast Attach 23 | 2 . . . 6 . 3 . 1 1 1 . 9 Attach 60 | 4 1 5 2 4 . . . 9 12 4 9 10 Detach 2 | . . . . . . . . . . . 2 . Swap 53 | . 2 2 5 4 4 3 1 6 10 3 . 13 Drop 94 | . 3 3 5 18 . 5 3 1 18 4 1 33 Fire 236 | 1 22 35 10 4 11 3 . 33 46 18 . 53 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 8 | . . . . . . 1 . . . 1 . 6 Crush 2 | . 1 1 . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 15) 330 | -10/Materials | Build established: Mutant 358 | -10/Materials | Entered another Materials area 358 | -9/Materials | Evolved 2 slots: Utility x2 842 | -9/Materials | Repaired Lgt. Treads 870 | -9/Materials | Repaired Lgt. Armor Plating 911 | -9/Materials | Discovered new exit (range 15) 984 | -9/Materials | Entered another Materials area 984 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1294 | -8/Materials | Build established: Tank 1344 | -8/Materials | Discovered new exit (range 4) 1362 | -8/Materials | Entered Factory 1362 | -7/Factory | Evolved 2 slots: Utility x2 1655 | -7/Factory | Build established: Gunner 1674 | -7/Factory | Discovered new exit (range 12) 1730 | -7/Factory | Entered Lower Caves 1899 | -7/Lower Caves | Spotted B-75 Beast 2016 | -7/Lower Caves | Learned location of Zion (-7) 2365 | -7/Lower Caves | Discovered new exit (range 5) 2371 | -7/Lower Caves | Entered another Lower Caves area 2379 | -7/Lower Caves | Encountered a Warlord checkpoint 2613 | -7/Lower Caves | Discovered new exit (range 15) 2674 | -7/Lower Caves | Learned Factory non-interactive machine intel 2692 | -7/Lower Caves | Entered Zion 2924 | -7/Zion | Given A8's code to call for help 2934 | -7/Zion | Build established: Derelict-Tank 3232 | -7/Zion | Imprinted 3234 | -7/Zion | Declared Zion's savior 3354 | -7/Zion | Received a hallucinogenic algorithm 3636 | -7/Zion | Discovered new exit (range 10) 3648 | -7/Zion | Entered Proximity Caves 3751 | -6/Proximity Caves | Spotted B-75 Beast 3888 | -6/Proximity Caves | Learned 4 Factory zone layouts 4304 | -6/Proximity Caves | Build established: Scavenger-Gunner 4304 | -6/Proximity Caves | Learned 4 Factory zone layouts 4480 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4539 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 4756 | -6/Proximity Caves | Discovered new exit (range 12) 4771 | -6/Proximity Caves | Entered Factory 4771 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4773 | -6/Factory | Loaded intel: 188 non-interactive machine locations 4849 | -6/Factory | Build established: Hacker-Gunner 5273 | -6/Factory | Zion Light squad teleported in 5434 | -6/Factory | Found Prototype Protection 5435 | -6/Factory | Identified Zio. Weapon Casing 5468 | -6/Factory | Discovered new exit (range 4) 5519 | -6/Factory | Entered another Factory area 5519 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5579 | -5/Factory | Zion Hacker squad teleported in 5590 | -5/Factory | Garrison activated, responded to threat 5736 | -5/Factory | Build established: Messiah-Tank 5786 | -5/Factory | Fabricated L-41 Fighter (x3) 5868 | -5/Factory | Lost 4 allies 5875 | -5/Factory | Discovered new exit (range 8) 5885 | -5/Factory | Entered another Factory area 5885 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5903 | -4/Factory | Lost 6 parts (2n3u1w) 5985 | -4/Factory | Discovered new exit (range 9) 6077 | -4/Factory | Repaired Adv. Heat Sink 6157 | -4/Factory | Build established: Scavenger-Gunner 6264 | -4/Factory | Entered Research 6264 | -3/Research | Evolved 2 slots: Utility x2 6553 | -3/Research | Spotted B-86 Titan 6583 | -3/Research | Garrison activated, responded to threat 6805 | -3/Research | Found Gamma Bomb Array 6807 | -3/Research | Found Gamma Bomb Array 6809 | -3/Research | Found Gamma Bomb Array 6891 | -3/Research | Retrieved Zion intel report: Guard Positions 6892 | -3/Research | Zion Hacker squad teleported in 6981 | -3/Research | Zion Demo squad teleported in 7047 | -3/Research | Found Prototype Protection 7047 | -3/Research | Identified Centrium Heavy Armor Plating 7054 | -3/Research | Found Centrium Heavy Armor Plating 7339 | -3/Research | Garrison activated, responded to threat 7345 | -3/Research | Self-destructed Last Messages --------------- 07332_ Slug penetrates Wall. 07332_ Slug penetrates Door. 07338_ Flexi-carbon Leg destroyed. 07339_ P-80 Master destroyed. 07339_ Adv. Heat Sink destroyed. 07339_ Destroyed Adv. Heat Sink. 07339_ Door malfunctions. 07339_ G-67 Veteran calls for garrison reinforcements. 07339_ ALERT: Activating Garrison Access R004. 07342_ G-67 Veteran knocked back. 07344_ Quantum Generator explodes. 07344_ G-67 Veteran destroyed. 07344_ H-77 Assassin destroyed. 07344_ Flexi-carbon Leg destroyed. 07344_ Destroyed Flexi-carbon Leg. 07344_ U-05 Engineer destroyed. 07344_ Penetrated by Slug. 07344_ Flexi-carbon Leg destroyed. 07344_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????? % | | ???????? | | ??????????? | | ???????????" "" ####+#############+### | | ??????????""" "" ### #?# # | | ?????!? 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""" * # | | ?????????????????# # k[## G # | | ?????????????????# # @ * + """ # | | ?????????????????# # =%%= # " # | | ?????????????????# # [ ! != # # | | ?????????????????# # %% + ##### | | ?????????????????# # [%= h =% ##########???? | | ??????????????????? # g g *! ############## | | ?????????????????# ## g %=! # """ + | | ??????!??????????# [=[ # ""R" # | | ??????????!??????# = # ""=" # | | ?????????????????# # = + | | ?????????????????# + #### | | ?????????????????############### # #??? | | ???????????????????????????????# # #??? | | ???????????????????????????????# # !#??? | | ?????????????????????????????? ###########??? | | ????????????????????????????? #????????????? | | ??????????????????????????? #????????????? | | ?????????????????????????? #????????????? | | ?????????????????????????+###########????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 32 Armor Integrity Analysis 30 Recoil Reduction 3 Salvage Targeting 2 Defensive Hacking 21 Item Schematics ----------------- Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Spear | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Challenges ------------ None Game ------ Seed AuthchipCorruptionNetwork Manual? 0 Play Time 00:58:51 Cumulative 22.3 hours Start 2024.04.30 @ 04:06:45 End 2024.05.01 @ 03:01:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d488284f-10bf-4261-bb33-7a3254d2e24e