Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 10:46:37 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (2446) 2446 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7131 Bonus ------- None Cogmind --------- Core Integrity 705/850 Matter 149/300 Energy 170/170 System Corruption 2% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Armor Integrity Analyzer > --- WEAPON (5) ------- Heavy Flak Cannon Heavy Flak Cannon Phasing Sabre > --- INVENTORY (4) ---- Angular Momentum Engine Plasma Rifle Hypervelocity Gauss Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Titanium Leg Makeshift Leg Wheel > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Makeshift Transmission Jammer > --- WEAPON ----------- Plasma Rifle Beamcaster Phasing Sabre > --- INVENTORY -------- Riot Gun Enhanced Flamer CR-A16's Pointy Stick Dirty Bomb Trap [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . . . . Weapon 3 | . . . . 1 . . . . . 2 . Parts Attached 124 | 7 4 2 12 20 33 6 7 9 8 16 . Power 11 | 1 . . 2 1 3 . . 1 1 2 . Engine 9 | 1 . . 2 1 3 . . 1 . 1 . Core 2 | . . . . . . . . . 1 1 . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 . . 2 5 7 . 1 2 1 2 . Treads 10 | . . . 2 4 3 . . . . 1 . Leg 4 | 2 . . . . . . . 2 . . . Wheel 6 | . . . . . 4 . 1 . . 1 . Hover 1 | . . . . 1 . . . . . . . Flight 1 | . . . . . . . . . 1 . . Utility 44 | 2 . 1 5 7 14 1 4 3 2 5 . Device 27 | . . . 4 3 11 1 3 1 1 3 . Storage 5 | 2 . 1 . 2 . . . . . . . Processor 6 | . . . 1 . 1 . . 2 . 2 . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . 2 2 . 1 . 1 . . Artifact . | . . . . . . . . . . . . Weapon 47 | 2 4 1 3 7 9 5 2 3 4 7 . Energy Gun 18 | 2 1 . 2 2 3 2 1 2 . 3 . Energy Cannon 8 | . . . . 3 4 1 . . . . . Ballistic Gun 4 | . . 1 . 1 . . . . . 2 . Ballistic Cannon 7 | . 1 . 1 1 1 . 1 . . 2 . Launcher 1 | . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 1 | . 1 . . . . . . . . . . Slashing Weapon 7 | . . . . . 1 2 . 1 3 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . . . . Parts Lost 40 | . 4 . 3 1 3 1 11 . 9 7 1 Power 4 | . . . 1 . 1 . 1 . . 1 . Propulsion 10 | . . . 1 . . . 4 . 3 1 1 Utility 10 | . . . . . 1 . 4 . 4 1 . Weapon 16 | . 4 . 1 1 1 1 2 . 2 4 . Highest Loss Streak 9 | . 4 . 1 1 2 1 9 . 6 7 1 Average Slot Usage (%) 81 | . 97 92 95 94 97 99 42 73 62 44 65 Engine 6 | . 14 14 11 9 7 7 . 3 4 1 6 Treads 8 | . . . 1 17 15 15 1 . . 5 5 Leg 4 | . 28 28 18 . . . . 7 9 . . Wheel 6 | . . . . . 14 15 1 7 2 1 . Device 12 | . . . 20 14 13 14 15 14 7 4 13 Storage 6 | . 28 28 11 9 7 7 3 . . . . Processor 9 | . . . 10 9 7 7 7 16 19 6 20 Protection 3 | . . . . 7 7 7 . . 2 . . Energy Gun 7 | . 13 . 10 4 8 7 1 14 8 5 . Energy Cannon 4 | . . . . 13 5 6 . . . . . Ballistic Gun 1 | . . 7 2 8 . . . . . 1 . Ballistic Cannon 3 | . 9 . 8 . 4 . . . . 3 13 Slashing Weapon 3 | . . . . . 1 6 7 7 5 6 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 14 16 19 23 66 73 65 65 24 26 33 26 Greatest Support 42 | 20 20 20 40 40 42 42 42 37 37 30 30 Greatest Overweight (x) 14 | . . . 2 1 2 2 14 2 3 1 . Average Overweight (x) 1 | . . . . . 1 1 3 . . . . Largest Inventory Capacity 12 | 8 8 10 10 12 12 12 12 4 4 4 4 Average Capacity 8 | 7 8 8 8 8 12 12 7 4 4 4 4 Most Carried 12 | 6 8 6 8 10 12 12 12 4 4 4 4 Average Carried 7 | 3 6 5 7 8 11 11 6 3 3 2 4 Final Capacity 12 | 8 8 10 8 12 12 12 4 4 4 4 4 Final Carried 12 | 6 5 6 8 10 11 12 3 4 3 4 4 Class Distribution -------------------- 47% | Mutant 20% | Skirmisher 15% | Derelict-Mutant 10% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Matter Collected 1887 | 270 92 24 271 311 324 317 50 65 65 98 . Remotely . | . . . . . . . . . . . . Salvage Created 3208 | 145 191 . 506 885 661 130 191 . 262 237 . Parts 177 | 13 10 . 43 40 32 5 4 . 17 13 . Haulers Intercepted 6 | . . . 1 2 3 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 5 19 . 16 . . Prevented 6 | . . . . . . 2 4 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 52 | . 6 . 9 11 10 2 5 . 7 2 . Melee 7 | . . . . . 1 . 1 . 3 2 . Guns 20 | . 1 . 5 6 1 1 3 . 3 . . Cannons 19 | . 3 . 4 5 6 1 . . . . . AOE 3 | . 2 . . . . . 1 . . . . Classes Destroyed 14 | 2 3 . 4 2 1 1 . . 1 . . Worker 1 | . . . . 1 . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . . Hauler 6 | . . . 1 2 3 . . . . . . Recycler 5 | 1 . . 1 2 . . . . . 1 . Minesweeper 1 | . . . . . . 1 . . . . . Operator 3 | . 1 . 1 1 . . . . . . . Watcher 5 | . . . 3 . 2 . . . . . . Swarmer 11 | . 1 . 3 . . . 3 . 4 . . Grunt 16 | . 5 . 2 3 1 2 1 . 2 . . Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . 1 . . Sentry 18 | . . . 3 7 6 . 1 . . 1 . Hunter 2 | . . . . 1 . . . . . 1 . Programmer 3 | . . . . . 3 . . . . . . Best Kill Streak 3 | 2 2 . 3 3 2 1 3 . 3 1 . Combat Bots Only 3 | . 2 . 3 2 2 1 3 . 3 1 . Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 1 . 2 1 . Gunslinging . | . . . . . . . . . . . . Exploded 1 | . 1 . . . . . 1 . . . . Melee 1 | . . . . . 1 . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Damage Taken 6483 | . 490 . 394 948 1307 282 1207 . 925 774 156 Core 1126 | . 85 . 73 189 98 40 241 . 255 145 . Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . 66 81 65 . . . . 9 . . Volleys Fired 219 | 9 23 . 40 42 39 17 17 . 17 8 7 Largest 3 | 2 2 . 2 3 3 2 2 . 3 3 2 Hottest 230 | 80 75 . 91 147 208 143 132 . 230 193 106 Shots Fired 419 | 18 35 . 68 90 100 30 24 . 26 14 14 Gun 230 | 18 14 . 43 51 37 16 15 . 24 12 . Cannon 184 | . 18 . 25 39 63 14 9 . . 2 14 Launcher 3 | . 3 . . . . . . . . . . Special 2 | . . . . . . . . . 2 . . Kinetic 154 | . 18 . 40 38 35 . . . . 9 14 Thermal 164 | 9 1 . 28 8 56 16 15 . 26 5 . Explosive 3 | . 3 . . . . . . . . . . Electromagnetic 98 | 9 13 . . 44 9 14 9 . . . . Robot Hit Streak 17 | 4 6 . 17 8 15 5 10 . 5 5 4 Robot Miss Streak 8 | 1 2 . 4 3 3 3 3 . 8 5 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 1 | . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . Shots Hit Robots 307 | 11 25 . 43 55 81 17 19 . 21 21 14 Core Hits 125 | 5 10 . 20 24 31 7 7 . 8 11 2 Critical Hits 5 | . . . . 3 1 . . . . 1 . Critical Kills 2 | . . . . 1 1 . . . . . . Critical Parts Destroyed 3 | . . . . 2 . . . . . 1 . Melee Attacks 54 | . 7 . . . 5 . 4 . 18 17 3 Impact 7 | . 7 . . . . . . . . . . Slashing 47 | . . . . . 5 . 4 . 18 17 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6966 | 141 717 . 750 1418 1876 359 362 . 655 605 83 Guns 2764 | 141 94 . 523 650 648 187 153 . 239 129 . Cannons 2643 | . 212 . 220 686 1078 172 147 . . 45 83 Explosions 404 | . 329 . . 75 . . . . . . . Melee 1096 | . 82 . . . 125 . 62 . 396 431 . Ramming 39 | . . . 7 7 25 . . . . . . Kinetic 1808 | . 212 . 350 504 576 . . . . 83 83 Thermal 2293 | 57 11 . 393 172 970 187 153 . 259 91 . Explosive 329 | . 329 . . . . . . . . . . Electromagnetic 1401 | 84 83 . . 735 180 172 147 . . . . Impact 82 | . 82 . . . . . . . . . . Slashing 1014 | . . . . . 125 . 62 . 396 431 . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . 5 . . . . . . 2 2 Average Corruption 3 | . . . 5 . . . . . . 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 17 | . . . 11 . . . . . . 3 3 Message Errors 5 | . . . 4 . . . . . . . 1 Matter Fused 3 | . . . 3 . . . . . . . . Heat Flow Errors 2 | . . . 1 . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . 1 . . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . . . . . . Targeting Errors 3 | . . . 1 . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 159 | . 68 . . 2 19 15 . . . 55 . Projectiles 36 | . . . . 2 19 15 . . . . . Explosions 68 | . 68 . . . . . . . . . . Melee 55 | . . . . . . . . . . 55 . Knockbacks 9 | . 2 . . . 3 . . . . 2 2 Impact 1 | . 1 . . . . . . . . . . Kinetic 8 | . 1 . . . 3 . . . . 2 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 71 | . 29 . 3 39 . . . . . . . Shots 3 | . 2 . . 1 . . . . . . . Rammed 4 | . . . 1 1 2 . . . . . . Targets Rammed 5 | . . . 1 2 2 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . Highest Temperature 419 | 72 140 . 242 288 418 14 11 . 419 220 . Average Temperature 98 | 28 78 . 44 94 124 6 2 . 178 83 . Received Heat Transfer 1431 | . 210 . 120 342 159 144 90 . 243 51 72 Effects 4 | . . . . . 2 . . . 2 . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . 2 . . 4 1 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . . 1 . . Combat Hostiles 3 | . . . . . 2 . . . 1 . . Parts Melted 8 | . . . . 2 4 . 1 . 1 . . Heat Transferred 4833 | 125 25 . 851 322 1950 408 333 . 632 187 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Peak Influence 247 | 20 162 58 222 247 173 . . . . 166 . Initial 88 | . 13 58 22 34 3 . . . . 88 . Average 84 | 8 87 58 79 122 69 . . . . 86 . Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 93 | 100 100 100 89 76 100 . . . . 100 . Level 1 6 | . . . 10 23 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 4 . 1 1 3 . . . . 3 . Investigation 1 | . . . . . . . . . . 1 . Extermination 3 | . . . . . 2 . . . . 1 . Reinforcement 7 | . 4 . 1 1 . . . . . 1 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Distress Signals 6 | . 1 . 3 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 96 | . 13 . 14 15 14 5 8 . 16 7 4 Peak Tracking Total 5 | . 5 . 5 4 3 3 4 . 5 4 4 Tactical Retreats 9 | . . . . 1 . 1 1 . 5 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . 1 . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . 1 . 1 . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . . . . 1 . 1 . . Triggered 6 | . . . . . . 3 2 . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Machines Disabled 2 | . 1 . . 1 . . . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Machines Accessed 30 | . 2 . 4 4 19 . . . . 1 . Terminals 19 | . 1 . 4 3 10 . . . . 1 . Fabricators 4 | . . . . . 4 . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 75 | . 5 . 14 9 45 . . . . 2 . Successful 51 | . 5 . 9 5 32 . . . . . . Failed 24 | . . . 5 4 13 . . . . 2 . Catastrophic 7 | . . . 1 1 4 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 3 . 11 7 20 . . . . 2 . Terminals 52 | . 4 . 14 7 25 . . . . 2 . Fabricators 9 | . . . . . 9 . . . . . . Repair Stations 9 | . . . . 2 7 . . . . . . Recycling Units 4 | . 1 . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 15 | . 2 . 4 . 9 . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 4 | . . . 1 . 3 . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Zone Layout 4 | . 1 . 1 . 2 . . . . . . Fabricator Hacks 5 | . . . . . 5 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . Build 2 | . . . . . 2 . . . . . . Repair Station Hacks 7 | . . . . 1 6 . . . . . . Scan Component 4 | . . . . 1 3 . . . . . . Repair 3 | . . . . . 3 . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 21 | . 2 . 5 4 10 . . . . . . Terminals 19 | . 2 . 5 4 8 . . . . . . Track 11 | . 1 . 3 2 5 . . . . . . Botnet 7 | . 1 . 2 2 2 . . . . . . Operators 1 | . . . . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Prioritize 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 28 | . 2 . 4 4 17 . . . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . Matter 306 | . . . . . 306 . . . . . . Time 121 | . . . . . 121 . . . . . . Total Robot Build Rating 2 | . . . . . 2 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . . Time 108 | . . . . . 108 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . 6 . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . Programmers 4 | . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Total Allies 6 | . . . . . 2 . . 4 . . . Largest Group 4 | . . . . . 2 2 2 4 4 . . Highest-Rated Group 89 | . . . . . 20 20 20 89 89 . . Highest-Rated Ally 25 | . . . . . 10 10 10 25 25 . . Total Orders 17 | . . . . . 6 9 2 . . . . STAY 9 | . . . . . 3 5 1 . . . . FOLLOW 8 | . . . . . 3 4 1 . . . . Ally Attacks 5 | . . . . . . . . . 5 . . Total Damage 77 | . . . . . . . . . 77 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Turns Passed 8843 | 138 243 104 682 1246 2304 721 892 923 790 534 266 Spaces Moved 5177 | 82 127 84 338 496 1540 361 382 833 486 312 136 Core 439 | 5 . . . . . . 251 . 182 1 . Treads 1471 | . . . 32 496 266 337 15 . . 189 136 Legs 1151 | 77 127 84 306 . . . . 303 254 . . Wheels 1995 | . . . . . 1274 24 116 530 2 49 . Hover . | . . . . . . . . . . . . Flight 121 | . . . . . . . . . 48 73 . Fastest Speed 40 | 50 120 120 120 160 110 110 80 90 40 40 160 Average Speed 135 | 115 120 120 146 174 122 172 213 107 98 123 160 Slowest Speed 750 | 120 120 120 180 185 185 177 750 135 200 180 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 4 37 33 27 38 39 58 48 79 61 8 20 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 15 | . . 1 . . . 7 3 2 2 . . Spaces Dug 9 | . . . . . 1 . . . 2 3 3 Terrain Destroyed 42 | . 17 . . 11 6 . . . 2 3 3 Melee 9 | . . . . . 1 . . . 2 3 3 Projectile 8 | . . . . 3 5 . . . . . . AOE 25 | . 17 . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Total 6522 | 103 172 86 460 797 1856 432 429 863 744 415 165 Wait 793 | . 8 . 50 213 202 34 8 13 205 41 19 Move 5166 | 81 126 83 337 495 1539 360 381 832 485 311 136 Hop . | . . . . . . . . . . . . Pick Up 53 | 6 2 . 7 7 13 7 5 3 . 3 . Fast Attach 70 | 7 1 2 8 10 14 1 2 9 3 13 . Attach 30 | . 3 . 3 1 7 5 4 . 4 3 . Detach 20 | . 1 1 4 1 2 4 . . 6 1 . Swap 24 | . . . 1 9 12 . 1 . 1 . . Drop 69 | . 1 . 9 17 21 4 6 6 4 1 . Fire 219 | 9 23 . 40 42 39 17 17 . 17 8 7 Melee 54 | . 7 . . . 5 . 4 . 18 17 3 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush 4 | . . . . 2 2 . . . . . . Escape Stasis 17 | . . . . . . . . . . 17 . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . . . . 1 . 1 . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered Mines 385 | -10/Mines | Lost 4 parts (4w) 422 | -10/Mines | Discovered new exit (range 7) 434 | -10/Mines | Discovered new exit (range 15) 464 | -10/Mines | Assembled infested the area 486 | -10/Mines | Entered Materials 486 | -9/Materials | Evolved 2 slots: Utility x2 984 | -9/Materials | Build established: Skirmisher 1152 | -9/Materials | Discovered new exit (range 11) 1166 | -9/Materials | Identified exit to Materials 1168 | -9/Materials | Entered another Materials area 1168 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1357 | -8/Materials | Discovered new exit (range 10) 1373 | -8/Materials | Identified exit to Storage 1674 | -8/Materials | Build established: Scavenger-Skirmisher 2409 | -8/Materials | Discovered new exit (range 3) 2413 | -8/Materials | Identified exit to Factory 2414 | -8/Materials | Entered Factory 2414 | -7/Factory | Evolved 2 slots: Propulsion x2 2474 | -7/Factory | Build established: Tank 3158 | -7/Factory | Build established: Skirmisher 3212 | -7/Factory | Garrison activated, responded to threat 3963 | -7/Factory | Repaired Arm. Wheel 3996 | -7/Factory | Repaired Arm. Wheel 4042 | -7/Factory | Repaired Plasma Cannon 4241 | -7/Factory | Fabricated O-16 Technician (x1) 4373 | -7/Factory | Discovered new exit (range 12) 4385 | -7/Factory | Identified exit to Factory 4618 | -7/Factory | Build established: Mutant 4666 | -7/Factory | Fabricated O-16 Technician (x1) 4686 | -7/Factory | Discovered new exit (range 16) 4717 | -7/Factory | Identified exit to Lower Caves 4718 | -7/Factory | Entered Lower Caves 4718 | -7/Lower Caves | Accompanied by 2 allies 5412 | -7/Lower Caves | Discovered new exit (range 12) 5430 | -7/Lower Caves | Identified exit to Lower Caves 5439 | -7/Lower Caves | Entered another Lower Caves area 5439 | -7/Lower Caves | Accompanied by 2 allies 5441 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5527 | -7/Lower Caves | Core integrity fell below 50% 5553 | -7/Lower Caves | Lost 9 parts (1p4n2u2w) 6003 | -7/Lower Caves | Spotted B-75 Beast 6125 | -7/Lower Caves | Encountered a Warlord checkpoint 6324 | -7/Lower Caves | Discovered new exit (range 8) 6329 | -7/Lower Caves | Identified exit to Zion 6331 | -7/Lower Caves | Entered Zion 6505 | -7/Zion | Found CR-A16's Pointy Stick 6575 | -7/Zion | Learned location of 1 exit from Proximity Caves 6630 | -7/Zion | Given A8's code to call for help 6640 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6672 | -7/Zion | Learned Factory security intel 6724 | -7/Zion | Build established: Derelict-Mutant 6808 | -7/Zion | Learned Factory garrison access intel 6934 | -7/Zion | Given the Hacking Drone Bay 7215 | -7/Zion | Gained Derelict followers 7234 | -7/Zion | Discovered new exit (range 16) 7253 | -7/Zion | Identified exit to Proximity Caves 7254 | -7/Zion | Entered Proximity Caves 7254 | -6/Proximity Caves | Accompanied by 4 allies 7774 | -6/Proximity Caves | Lost 6 parts (2n2u2w) 7838 | -6/Proximity Caves | Spotted B-75 Beast 7997 | -6/Proximity Caves | Core integrity fell below 20% 8044 | -6/Proximity Caves | Build established: Mutant 8044 | -6/Proximity Caves | Entered Factory 8044 | -6/Factory | Evolved 2 slots: Weapon x2 8046 | -6/Factory | Loaded intel: 4 garrison access locations 8251 | -6/Factory | Discovered new exit (range 15) 8427 | -6/Factory | Lost 7 parts (1p1n1u4w) 8574 | -6/Factory | Identified exit to Lower Caves 8578 | -6/Factory | Entered Lower Caves 8844 | -6/Lower Caves | Self-destructed Last Messages --------------- 08544_ System corrupted: Heat flow error (+267). 08549_ The unstable cave ceiling collapses. 08552_ U-05 Engineer lays Concrete. 08553_ Acquired Angular Momentum Engine. 08553_ U-05 Engineer lays Concrete. 08558_ Acquired Plasma Rifle. 08558_ U-05 Engineer lays Concrete. 08568_ Acquired Adv. Terrain Scan Processor. 08569_ U-05 Engineer lays Concrete. 08571_ The unstable cave ceiling collapses. 08574_ EXIT=IDENTIFIED: LOWER CAVES 08576_ U-05 Engineer lays Concrete. LOCATION=LOWER CAVES GOAL=ESCAPE 08707_ System corrupted: Energy discharge (-56). 08727_ &PXFC0Z6=Y4 08810_ System corrupted: Component data lost. 08826_ G-50 Soldier knocked back. 08828_ Imp. Medium Treads destroyed. 08829_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#????? ???? ??? ?#????????????????????? | | ????????????? ??? ??? ?? ? ??????????????????????? | | ???????????#???????? ? #?#????????????????????? | | ?????????????#?? ?? ?########??? ??????????????? | | ???????? ???#??????? ##### ##### ??????????????? | | ????????????#? ? ? ##?## ### ?????????????? | | ??????? ????? ? ? ## ?? ???????????? | | ???????? ??#? ? ?? ?# ?? ? ? ??? ???????? | | ????????????? #####?# ? ? ????? #???# | | ??????????? ?##?#?##### ###?? ##?#? | | ????????? ??############## ## ? ? ### ? | | ??????##??? #####?####?### ### ?? ? | | ????????# ###?########## ##### | | ?????????#? ###?# #### #?####### | | ??????????? ???## #### #?##?#### ?? | | ????#????? ? ?##### ##?# g########## ###? | | ??????? ? ? ??##### #### ### ### ###?# | | ?????? ???? ? ?###### #;#### ## ##?## | | ?????????? ? ? ####### @##### ### ##??# | | ?????#???? ? ######## #### ### ###? | | ????????? ? #?###### #### | | ???????? ? ####### #?### | | ????????? ##? ? ####### ## ####?# | | ??????#????# #### #### #?#?## | | ??????????## ? ?## ### ### #### ###?## | | ?????????? ? ########## ### ### ###### | | ??????????? ?? ####?###### ## ### ### # | | ??????????? ? ########### #### ## # | | ?????????????#####?######### ## ##?# | | ?????????????#??################# ##### | | ???????????????#?###?##################?# | | ????????????????#?#?###############???#?# # | | ??????????????????##?###########?#??#### ## | | ??????????????????#?#?#############?### #### | | ?????????????????#?#???###????###??#?#### ###### | | ????????????????????#??????###???##??##?#######?#? | | ??????????????????????##?##?#???#??###?##?#?#?###? | | ???????????????????????#??##???#?#?#?#?##?#?#??### | | ???????????????????????#??#?#????####?##?##?###??? | | ?????????????????????????#??##????##?##?####?#???# | | ??????????????????????????#?##?##???###???#??#??#? | | ??????????????????????????#?????#???##?##?####?##? | | ?????????????????????????????????#?????#?#??#????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Heat Shielding 100 Armor Coverage 600 Evasion (%) 62 Armor Integrity Analysis 33 Recoil Reduction 2 Force Boost 3 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ O-16 Technician | x1 | -7/Factory O-16 Technician | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverBattleSuperbattery Manual? 0 Play Time 01:19:34 Cumulative 176.3 hours Start 2021.04.15 @ 09:08:02 End 2021.04.15 @ 10:46:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 278 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14f46cea-f75b-4f9d-b642-a9a2ec68f441