Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 10:46:37

Player: sentrybuster

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (77)      385
Value Destroyed (2446)     2446
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7131

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             705/850
Matter                     149/300
Energy                     170/170
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Heat Sink
       Advanced Signal Interpreter
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Armor Integrity Analyzer
>               --- WEAPON (5) -------
          Heavy Flak Cannon
          Heavy Flak Cannon
                Phasing Sabre
>               --- INVENTORY (4) ----
                Angular Momentum Engine
                Plasma Rifle
  Hypervelocity Gauss Rifle
                CR-A16's Pointy Stick

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
             Titanium Leg
   Makeshift Leg
             Wheel
>            --- UTILITY ----------
  Long-range Sensor Array
    Advanced Signal Interpreter
             0b10 Decoder Chip [Looter]
             0b10 Decoder Chip [Scout]
   Makeshift Transmission Jammer
>            --- WEAPON -----------
             Plasma Rifle
             Beamcaster
             Phasing Sabre
>            --- INVENTORY --------
             Riot Gun
    Enhanced Flamer
             CR-A16's Pointy Stick
             Dirty Bomb Trap
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Hammer
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Slots Evolved              8    | .   .   .   2   2   2   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   1   .   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   .   2   .   
Parts Attached             124  | 7   4   2   12  20  33  6   7   9   8   16  .   
  Power                    11   | 1   .   .   2   1   3   .   .   1   1   2   .   
    Engine                 9    | 1   .   .   2   1   3   .   .   1   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   2   5   7   .   1   2   1   2   .   
    Treads                 10   | .   .   .   2   4   3   .   .   .   .   1   .   
    Leg                    4    | 2   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  6    | .   .   .   .   .   4   .   1   .   .   1   .   
    Hover                  1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  44   | 2   .   1   5   7   14  1   4   3   2   5   .   
    Device                 27   | .   .   .   4   3   11  1   3   1   1   3   .   
    Storage                5    | 2   .   1   .   2   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   1   .   1   .   .   2   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   2   2   .   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   4   1   3   7   9   5   2   3   4   7   .   
    Energy Gun             18   | 2   1   .   2   2   3   2   1   2   .   3   .   
    Energy Cannon          8    | .   .   .   .   3   4   1   .   .   .   .   .   
    Ballistic Gun          4    | .   .   1   .   1   .   .   .   .   .   2   .   
    Ballistic Cannon       7    | .   1   .   1   1   1   .   1   .   .   2   .   
    Launcher               1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   2   .   1   3   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   1   .   .   .   .   .   .   
Parts Lost                 40   | .   4   .   3   1   3   1   11  .   9   7   1   
  Power                    4    | .   .   .   1   .   1   .   1   .   .   1   .   
  Propulsion               10   | .   .   .   1   .   .   .   4   .   3   1   1   
  Utility                  10   | .   .   .   .   .   1   .   4   .   4   1   .   
  Weapon                   16   | .   4   .   1   1   1   1   2   .   2   4   .   
  Highest Loss Streak      9    | .   4   .   1   1   2   1   9   .   6   7   1   
Average Slot Usage (%)     81   | .   97  92  95  94  97  99  42  73  62  44  65  
  Engine                   6    | .   14  14  11  9   7   7   .   3   4   1   6   
  Treads                   8    | .   .   .   1   17  15  15  1   .   .   5   5   
  Leg                      4    | .   28  28  18  .   .   .   .   7   9   .   .   
  Wheel                    6    | .   .   .   .   .   14  15  1   7   2   1   .   
  Device                   12   | .   .   .   20  14  13  14  15  14  7   4   13  
  Storage                  6    | .   28  28  11  9   7   7   3   .   .   .   .   
  Processor                9    | .   .   .   10  9   7   7   7   16  19  6   20  
  Protection               3    | .   .   .   .   7   7   7   .   .   2   .   .   
  Energy Gun               7    | .   13  .   10  4   8   7   1   14  8   5   .   
  Energy Cannon            4    | .   .   .   .   13  5   6   .   .   .   .   .   
  Ballistic Gun            1    | .   .   7   2   8   .   .   .   .   .   1   .   
  Ballistic Cannon         3    | .   9   .   8   .   4   .   .   .   .   3   13  
  Slashing Weapon          3    | .   .   .   .   .   1   6   7   7   5   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             73   | 14  16  19  23  66  73  65  65  24  26  33  26  
  Greatest Support         42   | 20  20  20  40  40  42  42  42  37  37  30  30  
  Greatest Overweight (x)  14   | .   .   .   2   1   2   2   14  2   3   1   .   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   3   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   10  10  12  12  12  12  4   4   4   4   
  Average Capacity         8    | 7   8   8   8   8   12  12  7   4   4   4   4   
  Most Carried             12   | 6   8   6   8   10  12  12  12  4   4   4   4   
  Average Carried          7    | 3   6   5   7   8   11  11  6   3   3   2   4   
  Final Capacity           12   | 8   8   10  8   12  12  12  4   4   4   4   4   
  Final Carried            12   | 6   5   6   8   10  11  12  3   4   3   4   4   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Skirmisher
 15% | Derelict-Mutant
 10% | Tank
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
           Skirmisher | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
      Derelict-Mutant | -7/Zion
      Derelict-Mutant | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Matter Collected           1887 | 270 92  24  271 311 324 317 50  65  65  98  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3208 | 145 191 .   506 885 661 130 191 .   262 237 .   
  Parts                    177  | 13  10  .   43  40  32  5   4   .   17  13  .   
Haulers Intercepted        6    | .   .   .   1   2   3   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      40   | .   .   .   .   .   .   5   19  .   16  .   .   
  Prevented                6    | .   .   .   .   .   .   2   4   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Combat Hostiles Destroyed  52   | .   6   .   9   11  10  2   5   .   7   2   .   
  Melee                    7    | .   .   .   .   .   1   .   1   .   3   2   .   
  Guns                     20   | .   1   .   5   6   1   1   3   .   3   .   .   
  Cannons                  19   | .   3   .   4   5   6   1   .   .   .   .   .   
  AOE                      3    | .   2   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          14   | 2   3   .   4   2   1   1   .   .   1   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 4    | 3   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   1   2   3   .   .   .   .   .   .   
  Recycler                 5    | 1   .   .   1   2   .   .   .   .   .   1   .   
  Minesweeper              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 3    | .   1   .   1   1   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   3   .   2   .   .   .   .   .   .   
  Swarmer                  11   | .   1   .   3   .   .   .   3   .   4   .   .   
  Grunt                    16   | .   5   .   2   3   1   2   1   .   2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   3   7   6   .   1   .   .   1   .   
  Hunter                   2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           3    | 2   2   .   3   3   2   1   3   .   3   1   .   
  Combat Bots Only         3    | .   2   .   3   2   2   1   3   .   3   1   .   
Max Kills in Single Turn   2    | 1   1   .   2   2   1   1   1   .   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Damage Taken               6483 | .    490  .    394  948  1307 282  1207 .    925  774  156  
  Core                     1126 | .    85   .    73   189  98   40   241  .    255  145  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    66   81   65   .    .    .    .    9    .    .    
Volleys Fired              219  | 9    23   .    40   42   39   17   17   .    17   8    7    
  Largest                  3    | 2    2    .    2    3    3    2    2    .    3    3    2    
  Hottest                  230  | 80   75   .    91   147  208  143  132  .    230  193  106  
Shots Fired                419  | 18   35   .    68   90   100  30   24   .    26   14   14   
  Gun                      230  | 18   14   .    43   51   37   16   15   .    24   12   .    
  Cannon                   184  | .    18   .    25   39   63   14   9    .    .    2    14   
  Launcher                 3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  154  | .    18   .    40   38   35   .    .    .    .    9    14   
  Thermal                  164  | 9    1    .    28   8    56   16   15   .    26   5    .    
  Explosive                3    | .    3    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          98   | 9    13   .    .    44   9    14   9    .    .    .    .    
  Robot Hit Streak         17   | 4    6    .    17   8    15   5    10   .    5    5    4    
  Robot Miss Streak        8    | 1    2    .    4    3    3    3    3    .    8    5    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           307  | 11   25   .    43   55   81   17   19   .    21   21   14   
  Core Hits                125  | 5    10   .    20   24   31   7    7    .    8    11   2    
  Critical Hits            5    | .    .    .    .    3    1    .    .    .    .    1    .    
  Critical Kills           2    | .    .    .    .    1    1    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    2    .    .    .    .    .    1    .    
Melee Attacks              54   | .    7    .    .    .    5    .    4    .    18   17   3    
  Impact                   7    | .    7    .    .    .    .    .    .    .    .    .    .    
  Slashing                 47   | .    .    .    .    .    5    .    4    .    18   17   3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6966 | 141  717  .    750  1418 1876 359  362  .    655  605  83   
  Guns                     2764 | 141  94   .    523  650  648  187  153  .    239  129  .    
  Cannons                  2643 | .    212  .    220  686  1078 172  147  .    .    45   83   
  Explosions               404  | .    329  .    .    75   .    .    .    .    .    .    .    
  Melee                    1096 | .    82   .    .    .    125  .    62   .    396  431  .    
  Ramming                  39   | .    .    .    7    7    25   .    .    .    .    .    .    
  Kinetic                  1808 | .    212  .    350  504  576  .    .    .    .    83   83   
  Thermal                  2293 | 57   11   .    393  172  970  187  153  .    259  91   .    
  Explosive                329  | .    329  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1401 | 84   83   .    .    735  180  172  147  .    .    .    .    
  Impact                   82   | .    82   .    .    .    .    .    .    .    .    .    .    
  Slashing                 1014 | .    .    .    .    .    125  .    62   .    396  431  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    5    .    .    .    .    .    .    2    2    
  Average Corruption       3    | .    .    .    5    .    .    .    .    .    .    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    11   .    .    .    .    .    .    3    3    
    Message Errors         5    | .    .    .    4    .    .    .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    3    .    .    .    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    1    .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    .    .    .    .    
    Targeting Errors       3    | .    .    .    1    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            159  | .    68   .    .    2    19   15   .    .    .    55   .    
  Projectiles              36   | .    .    .    .    2    19   15   .    .    .    .    .    
  Explosions               68   | .    68   .    .    .    .    .    .    .    .    .    .    
  Melee                    55   | .    .    .    .    .    .    .    .    .    .    55   .    
Knockbacks                 9    | .    2    .    .    .    3    .    .    .    .    2    2    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8    | .    1    .    .    .    3    .    .    .    .    2    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    29   .    3    39   .    .    .    .    .    .    .    
  Shots                    3    | .    2    .    .    1    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    1    1    2    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    1    2    2    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        419  | 72   140  .    242  288  418  14   11   .    419  220  .    
  Average Temperature      98   | 28   78   .    44   94   124  6    2    .    178  83   .    
  Received Heat Transfer   1431 | .    210  .    120  342  159  144  90   .    243  51   72   
  Effects                  4    | .    .    .    .    .    2    .    .    .    2    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    2    .    .    4    1    .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    2    .    .    .    1    .    .    
  Combat Hostiles          3    | .    .    .    .    .    2    .    .    .    1    .    .    
  Parts Melted             8    | .    .    .    .    2    4    .    1    .    1    .    .    
  Heat Transferred         4833 | 125  25   .    851  322  1950 408  333  .    632  187  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Peak Influence             247  | 20  162 58  222 247 173 .   .   .   .   166 .   
  Initial                  88   | .   13  58  22  34  3   .   .   .   .   88  .   
  Average                  84   | 8   87  58  79  122 69  .   .   .   .   86  .   
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   .   .   .   
  Low Security (%)         93   | 100 100 100 89  76  100 .   .   .   .   100 .   
  Level 1                  6    | .   .   .   10  23  .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   4   .   1   1   3   .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   2   .   .   .   .   1   .   
  Reinforcement            7    | .   4   .   1   1   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Distress Signals           6    | .   1   .   3   1   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   13  .   14  15  14  5   8   .   16  7   4   
  Peak Tracking Total      5    | .   5   .   5   4   3   3   4   .   5   4   4   
  Tactical Retreats        9    | .   .   .   .   1   .   1   1   .   5   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Traps Triggered            3    | .   1   .   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Triggered                6    | .   .   .   .   .   .   3   2   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Machines Disabled          2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Machines Accessed          30   | .   2   .   4   4   19  .   .   .   .   1   .   
  Terminals                19   | .   1   .   4   3   10  .   .   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                75   | .   5   .   14  9   45  .   .   .   .   2   .   
  Successful               51   | .   5   .   9   5   32  .   .   .   .   .   .   
  Failed                   24   | .   .   .   5   4   13  .   .   .   .   2   .   
    Catastrophic           7    | .   .   .   1   1   4   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   3   .   11  7   20  .   .   .   .   2   .   
  Terminals                52   | .   4   .   14  7   25  .   .   .   .   2   .   
  Fabricators              9    | .   .   .   .   .   9   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   2   7   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   .   4   .   9   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   1   .   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   2   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   1   6   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   1   3   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         21   | .   2   .   5   4   10  .   .   .   .   .   .   
  Terminals                19   | .   2   .   5   4   8   .   .   .   .   .   .   
    Track                  11   | .   1   .   3   2   5   .   .   .   .   .   .   
    Botnet                 7    | .   1   .   2   2   2   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   .   4   4   17  .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   
    Matter                 306  | .   .   .   .   .   306 .   .   .   .   .   .   
    Time                   121  | .   .   .   .   .   121 .   .   .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   2   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Time                     108  | .   .   .   .   .   108 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   6   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Total Allies               6    | .   .   .   .   .   2   .   .   4   .   .   .   
  Largest Group            4    | .   .   .   .   .   2   2   2   4   4   .   .   
  Highest-Rated Group      89   | .   .   .   .   .   20  20  20  89  89  .   .   
  Highest-Rated Ally       25   | .   .   .   .   .   10  10  10  25  25  .   .   
Total Orders               17   | .   .   .   .   .   6   9   2   .   .   .   .   
  STAY                     9    | .   .   .   .   .   3   5   1   .   .   .   .   
  FOLLOW                   8    | .   .   .   .   .   3   4   1   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             77   | .   .   .   .   .   .   .   .   .   77  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Turns Passed               8843 | 138  243  104  682  1246 2304 721  892  923  790  534  266  
Spaces Moved               5177 | 82   127  84   338  496  1540 361  382  833  486  312  136  
  Core                     439  | 5    .    .    .    .    .    .    251  .    182  1    .    
  Treads                   1471 | .    .    .    32   496  266  337  15   .    .    189  136  
  Legs                     1151 | 77   127  84   306  .    .    .    .    303  254  .    .    
  Wheels                   1995 | .    .    .    .    .    1274 24   116  530  2    49   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   121  | .    .    .    .    .    .    .    .    .    48   73   .    
  Fastest Speed            40   | 50   120  120  120  160  110  110  80   90   40   40   160  
  Average Speed            135  | 115  120  120  146  174  122  172  213  107  98   123  160  
  Slowest Speed            750  | 120  120  120  180  185  185  177  750  135  200  180  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    37   33   27   38   39   58   48   79   61   8    20   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        8    | .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             15   | .    .    1    .    .    .    7    3    2    2    .    .    
Spaces Dug                 9    | .    .    .    .    .    1    .    .    .    2    3    3    
Terrain Destroyed          42   | .    17   .    .    11   6    .    .    .    2    3    3    
  Melee                    9    | .    .    .    .    .    1    .    .    .    2    3    3    
  Projectile               8    | .    .    .    .    3    5    .    .    .    .    .    .    
  AOE                      25   | .    17   .    .    8    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  
Total                      6522 | 103  172  86   460  797  1856 432  429  863  744  415  165  
  Wait                     793  | .    8    .    50   213  202  34   8    13   205  41   19   
  Move                     5166 | 81   126  83   337  495  1539 360  381  832  485  311  136  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | 6    2    .    7    7    13   7    5    3    .    3    .    
  Fast Attach              70   | 7    1    2    8    10   14   1    2    9    3    13   .    
  Attach                   30   | .    3    .    3    1    7    5    4    .    4    3    .    
  Detach                   20   | .    1    1    4    1    2    4    .    .    6    1    .    
  Swap                     24   | .    .    .    1    9    12   .    1    .    1    .    .    
  Drop                     69   | .    1    .    9    17   21   4    6    6    4    1    .    
  Fire                     219  | 9    23   .    40   42   39   17   17   .    17   8    7    
  Melee                    54   | .    7    .    .    .    5    .    4    .    18   17   3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    2    2    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    .    .    .    17   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location           | Event
   32 | -11/Scrapyard      | Discovered new exit (range 15)
  139 | -11/Scrapyard      | Entered Materials
  235 | -10/Materials      | Discovered new exit (range 13)
  301 | -10/Materials      | Discovered new exit (range 13)
  309 | -10/Materials      | Build established: Mutant
  382 | -10/Materials      | Entered Mines
  385 | -10/Mines          | Lost 4 parts (4w)
  422 | -10/Mines          | Discovered new exit (range 7)
  434 | -10/Mines          | Discovered new exit (range 15)
  464 | -10/Mines          | Assembled infested the area
  486 | -10/Mines          | Entered Materials
  486 | -9/Materials       | Evolved 2 slots: Utility x2
  984 | -9/Materials       | Build established: Skirmisher
 1152 | -9/Materials       | Discovered new exit (range 11)
 1166 | -9/Materials       | Identified exit to Materials
 1168 | -9/Materials       | Entered another Materials area
 1168 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 1357 | -8/Materials       | Discovered new exit (range 10)
 1373 | -8/Materials       | Identified exit to Storage
 1674 | -8/Materials       | Build established: Scavenger-Skirmisher
 2409 | -8/Materials       | Discovered new exit (range 3)
 2413 | -8/Materials       | Identified exit to Factory
 2414 | -8/Materials       | Entered Factory
 2414 | -7/Factory         | Evolved 2 slots: Propulsion x2
 2474 | -7/Factory         | Build established: Tank
 3158 | -7/Factory         | Build established: Skirmisher
 3212 | -7/Factory         | Garrison activated, responded to threat
 3963 | -7/Factory         | Repaired Arm. Wheel
 3996 | -7/Factory         | Repaired Arm. Wheel
 4042 | -7/Factory         | Repaired Plasma Cannon
 4241 | -7/Factory         | Fabricated O-16 Technician (x1)
 4373 | -7/Factory         | Discovered new exit (range 12)
 4385 | -7/Factory         | Identified exit to Factory
 4618 | -7/Factory         | Build established: Mutant
 4666 | -7/Factory         | Fabricated O-16 Technician (x1)
 4686 | -7/Factory         | Discovered new exit (range 16)
 4717 | -7/Factory         | Identified exit to Lower Caves
 4718 | -7/Factory         | Entered Lower Caves
 4718 | -7/Lower Caves     | Accompanied by 2 allies
 5412 | -7/Lower Caves     | Discovered new exit (range 12)
 5430 | -7/Lower Caves     | Identified exit to Lower Caves
 5439 | -7/Lower Caves     | Entered another Lower Caves area
 5439 | -7/Lower Caves     | Accompanied by 2 allies
 5441 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5527 | -7/Lower Caves     | Core integrity fell below 50%
 5553 | -7/Lower Caves     | Lost 9 parts (1p4n2u2w)
 6003 | -7/Lower Caves     | Spotted B-75 Beast
 6125 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6324 | -7/Lower Caves     | Discovered new exit (range 8)
 6329 | -7/Lower Caves     | Identified exit to Zion
 6331 | -7/Lower Caves     | Entered Zion
 6505 | -7/Zion            | Found CR-A16's Pointy Stick
 6575 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 6630 | -7/Zion            | Given A8's code to call for help
 6640 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 6672 | -7/Zion            | Learned Factory security intel
 6724 | -7/Zion            | Build established: Derelict-Mutant
 6808 | -7/Zion            | Learned Factory garrison access intel
 6934 | -7/Zion            | Given the Hacking Drone Bay
 7215 | -7/Zion            | Gained Derelict followers
 7234 | -7/Zion            | Discovered new exit (range 16)
 7253 | -7/Zion            | Identified exit to Proximity Caves
 7254 | -7/Zion            | Entered Proximity Caves
 7254 | -6/Proximity Caves | Accompanied by 4 allies
 7774 | -6/Proximity Caves | Lost 6 parts (2n2u2w)
 7838 | -6/Proximity Caves | Spotted B-75 Beast
 7997 | -6/Proximity Caves | Core integrity fell below 20%
 8044 | -6/Proximity Caves | Build established: Mutant
 8044 | -6/Proximity Caves | Entered Factory
 8044 | -6/Factory         | Evolved 2 slots: Weapon x2
 8046 | -6/Factory         | Loaded intel: 4 garrison access locations
 8251 | -6/Factory         | Discovered new exit (range 15)
 8427 | -6/Factory         | Lost 7 parts (1p1n1u4w)
 8574 | -6/Factory         | Identified exit to Lower Caves
 8578 | -6/Factory         | Entered Lower Caves
 8844 | -6/Lower Caves     | Self-destructed

 Last Messages 
---------------
08544_ System corrupted: Heat flow error (+267).
08549_ The unstable cave ceiling collapses.
08552_ U-05 Engineer lays Concrete.
08553_ Acquired Angular Momentum Engine.
08553_ U-05 Engineer lays Concrete. <x2>
08558_ Acquired Plasma Rifle.
08558_ U-05 Engineer lays Concrete. <x9>
08568_ Acquired Adv. Terrain Scan Processor.
08569_ U-05 Engineer lays Concrete. <x2>
08571_ The unstable cave ceiling collapses.
08574_ EXIT=IDENTIFIED: LOWER CAVES
08576_ U-05 Engineer lays Concrete. <x2>
LOCATION=LOWER CAVES
GOAL=ESCAPE
08707_ System corrupted: Energy discharge (-56).
08727_ &PX<SE G&ZHB%E36B/KP RPQ O1KDU>FC0Z6=Y4
08810_ System corrupted: Component data lost.
08826_ G-50 Soldier knocked back.
08828_ Imp. Medium Treads destroyed.
08829_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????#????????  ?   #?#????????????????????? |
| ?????????????#?? ??   ?########??? ??????????????? |
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| ?????????????   #####?# ?          ?  ?????  #???# |
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| ??????##??? #####?####?###     ###  ??           ? |
| ????????#   ###?##########    #####                |
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| ??????????? ???##     ####    #?##?####         ?? |
| ????#????? ? ?#####   ##?#  g##########       ###? |
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| ??????????##     ? ?##    ###    ###  ####  ###?## |
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| ??????????? ??   ####?######      ##   ###  ###  # |
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| ?????????????#####?#########  ##     ##?#          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              14
Heat Shielding             100
Armor Coverage             600
Evasion (%)                62
Armor Integrity Analysis   33
Recoil Reduction           2
Force Boost                3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials | Hacked

 Fabricated
------------
 O-16 Technician | x1 | -7/Factory 
 O-16 Technician | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverBattleSuperbattery
  Manual?         0
Play Time         01:19:34
  Cumulative      176.3 hours
  Start           2021.04.15 @ 09:08:02
  End             2021.04.15 @ 10:46:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          282
  Rogue           278
  Adventurer      0
  Explorer        4
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14f46cea-f75b-4f9d-b642-a9a2ec68f441