Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 01:35:38 Player: Kitarik02 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3535) 3535 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 8216 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 249 Met Data Miner 300 Friendly Fire -156 Cogmind --------- Core Integrity 290/700 Matter 68/300 Energy 39/100 System Corruption 0% Temperature Danger (444) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Power Shielding Hacking Suite > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (20) --- Armored Huge Wheel Improved Signal Interpreter Matter Filter Energy Filter Makeshift Weapon Shielding Precision Shock Rifle Beamcaster Beamcaster High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Makeshift Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Beamcaster Beamcaster Beamcaster > --- INVENTORY -------- Light Nuclear Core Small Matter Pod Sensor Array Improved Signal Interpreter Matter Filter Energy Filter Power Shielding Makeshift Weapon Shielding Precision Shock Rifle Beamcaster High-powered Shotgun High-powered Shotgun Gauss Rifle Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Improved Grenade Launcher Missile Launcher Heavy Mace [Rating: 52] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . . . 1 . 1 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 115 | 4 11 7 10 7 28 8 12 10 . 18 Power 15 | 1 1 2 . 2 3 2 . 3 . 1 Engine 8 | 1 1 1 . 1 . 2 . 2 . . Core 7 | . . 1 . 1 3 . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 2 2 5 . 12 . 1 7 . 2 Treads 20 | 2 . . 2 . 10 . 1 4 . 1 Leg 7 | . . 2 2 . 2 . . 1 . . Wheel 5 | . 2 . . . . . . 2 . 1 Hover 1 | . . . 1 . . . . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 3 3 3 1 5 3 1 . . 3 Device 4 | . 1 1 1 . . 1 . . . . Storage 4 | 1 2 . . . 1 . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 2 | . . . . . 1 1 . . . . Protection 12 | . . 2 2 1 2 1 1 . . 3 Artifact . | . . . . . . . . . . . Weapon 44 | . 5 . 2 4 8 3 10 . . 12 Energy Gun 18 | . 2 . 2 . . 3 7 . . 4 Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 9 | . 2 . . . 4 . 1 . . 2 Ballistic Cannon 7 | . . . . 3 4 . . . . . Launcher 8 | . . . . 1 . . 2 . . 5 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 27 | . 4 . . . 6 . 1 4 . 12 Power 3 | . . . . . 1 . . . . 2 Propulsion 8 | . 1 . . . 1 . . 4 . 2 Utility 9 | . 1 . . . 3 . 1 . . 4 Weapon 7 | . 2 . . . 1 . . . . 4 Highest Loss Streak 8 | . 2 . . . 2 . 1 2 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 91 99 97 88 90 95 99 87 84 80 Engine 8 | . 14 6 . 2 2 4 15 7 15 11 Core 4 | . . 7 11 8 6 5 . 6 . 2 Treads 13 | . 8 . 17 22 19 23 23 8 . . Leg 4 | . . 26 13 . 3 . . . . . Wheel 2 | . 19 . . . . . . 1 7 6 Device 5 | . 3 4 11 11 . 7 7 7 7 4 Storage 9 | . 18 14 11 11 9 7 7 7 7 7 Processor 1 | . . . . . 8 . . . . . Hackware 9 | . . . . . 6 14 15 15 15 14 Protection 7 | . . 9 11 11 7 7 7 7 7 8 Energy Gun 16 | . 13 14 10 1 . 22 22 23 23 16 Energy Cannon 3 | . 12 14 11 1 . . . . . . Ballistic Gun 1 | . 1 . . . 9 . . . . . Ballistic Cannon 2 | . . . . 19 15 . . . . . Peak Build Rating 52 | 4 9 11 14 14 41 34 41 52 51 52 Average Rating 29 | 3 7 10 13 13 27 31 35 43 51 46 On Entrance 23 | . 4 9 11 13 12 31 30 41 51 51 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 10 54 52 55 55 67 73 71 78 77 77 Greatest Support 60 | 40 40 26 40 40 60 60 60 60 28 28 Greatest Overweight (x) 25 | . 2 16 1 1 1 1 1 24 2 25 Average Overweight (x) 1 | . . 2 1 1 . . 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 14 20 20 20 20 20 20 20 20 20 Most Carried 20 | 8 19 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 11 19 19 19 19 19 19 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 8 19 20 19 20 20 20 20 20 20 13 Class Distribution -------------------- 44% | Hacker-Tank 23% | Mutant 12% | Derelict-Tank 7% | Scavenger-Gunner 6% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Derelict-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 2603 | 148 256 85 189 137 1205 133 141 156 . 153 Remotely . | . . . . . . . . . . . Salvage Created 3278 | . 327 249 212 65 1059 265 534 360 . 207 Parts 166 | . 19 15 8 7 74 9 12 6 . 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . 2 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 14 16 . 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 84 | . 7 7 3 4 34 5 12 7 . 5 Guns 42 | . 5 1 2 . 12 5 7 6 . 4 Cannons 34 | . 2 6 . 4 22 . . . . . AOE 4 | . . . . . . . 3 . . 1 Classes Destroyed 15 | . 2 1 2 1 6 1 . . . 2 Worker 2 | . . . . . 2 . . . . . Builder 2 | . . . . . 2 . . . . . Recycler 2 | . . . 1 . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 5 | . 2 . . . 2 1 . . . . Swarmer 17 | . . 3 . 2 10 . . . . 2 Grunt 45 | . 7 4 3 1 13 3 9 5 . . Brawler 4 | . . . . . 1 . 2 1 . . Duelist 1 | . . . . . . . . . . 1 Sentry 10 | . . . 1 . 5 1 1 1 . 1 Demolisher 1 | . . . . 1 . . . . . . Specialist 4 | . . . . . 4 . . . . . Programmer 1 | . . . . . . 1 . . . . Heavy 1 | . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 3 3 2 2 10 2 5 3 . 2 Combat Bots Only 5 | . 2 3 1 2 4 2 5 3 . 2 Max Kills in Single Turn 3 | . 1 1 2 1 2 1 3 2 . 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . . . . 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 613 | . 51 29 16 18 211 38 51 74 . 125 Missed 193 | . 15 6 8 8 67 8 15 29 . 37 Damage Taken 6204 | . 554 220 124 107 2061 304 612 592 . 1630 Core 725 | . 51 42 . 7 215 35 45 12 . 318 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 35 | . . . . . . . . . . 35 Regen/Repaired (Parts) 264 | . . . . . 264 . . . . . Core Remaining (%) 80 | 100 . 62 . 98 60 . . . . . Volleys Fired 249 | . 40 15 22 8 89 17 20 17 . 21 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 Hottest 225 | . 100 100 125 70 127 177 225 225 . 225 Shots Fired 618 | . 73 30 40 12 253 47 53 51 . 59 Gun 361 | . 49 15 18 . 93 47 51 51 . 37 Cannon 232 | . 24 15 22 11 160 . . . . . Launcher 25 | . . . . 1 . . 2 . . 22 Special . | . . . . . . . . . . . Kinetic 280 | . 17 . . 7 253 . . . . 3 Thermal 303 | . 46 30 40 4 . 47 51 51 . 34 Explosive 25 | . . . . 1 . . 2 . . 22 Electromagnetic 10 | . 10 . . . . . . . . . Robot Hit Streak 19 | . 6 5 7 4 11 13 9 19 . 12 Robot Miss Streak 8 | . 3 3 8 1 8 4 5 4 . 3 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 7 | . 1 . . . 3 . . 1 . 2 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . 1 Shots Hit Robots 379 | . 42 16 19 6 151 28 38 40 . 39 Core Hits 218 | . 16 11 16 4 72 23 45 16 . 15 Critical Kills 3 | . . . . . 3 . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 19 | . . . . . 7 3 2 4 . 3 Burn 12 | . . . . . . 3 2 4 . 3 Destroy 5 | . . . . . 5 . . . . . Blast 2 | . . . . . 2 . . . . . Melee Attacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7775 | . 608 252 269 121 2883 474 935 838 . 1395 Guns 4066 | . 367 78 147 . 1144 474 593 838 . 425 Cannons 2395 | . 241 174 122 121 1737 . . . . . Explosions 1276 | . . . . . . . 342 . . 934 Melee 36 | . . . . . . . . . . 36 Ramming 2 | . . . . . 2 . . . . . Kinetic 3121 | . 133 . . 67 2881 . . . . 40 Thermal 3258 | . 393 252 269 54 . 474 593 838 . 385 Explosive 1276 | . . . . . . . 342 . . 934 Electromagnetic 82 | . 82 . . . . . . . . . Impact 36 | . . . . . . . . . . 36 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . 1 1 . . . . . . Average Corruption 1 | . . . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . . 2 4 . . . . . . Matter Fused 1 | . . . 1 . . . . . . . Heat Flow Errors 2 | . . . 1 1 . . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 29 | . . 15 . . 14 . . . . . Projectiles 29 | . . 15 . . 14 . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 14 | . . . . 1 13 . . . . . Impact . | . . . . . . . . . . . Kinetic 13 | . . . . 1 12 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 560 | . 308 384 181 190 294 289 427 427 . 560 Average Temperature 113 | . 99 143 44 70 87 95 177 184 . 142 Received Heat Transfer 2100 | . 309 51 42 39 585 135 333 312 . 294 Effects 25 | . . . . . 1 . 5 10 . 9 Shutdowns 5 | . . . . . . . 2 3 . . Energy Bleed 5 | . . . . . 1 . . . . 4 Interference 11 | . . . . . . . 3 5 . 3 Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . . . 2 1 . . Combat Hostiles 4 | . . . 1 . . . 2 1 . . Parts Melted 10 | . 1 1 . . 1 5 1 . . 1 Heat Transferred 7149 | . 868 545 474 111 . 1199 1288 1776 . 888 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Peak Influence 567 | . 168 120 281 266 567 219 . . . . Initial 219 | . . 65 . 72 30 219 . . . . Average 125 | . 51 51 146 154 265 88 . . . . Maximum Alert Level 2 | . . . 1 1 2 1 . . . . Low Security (%) 77 | 100 100 100 77 89 40 72 . . . . Level 1 17 | . . . 22 10 38 27 . . . . Level 2 4 | . . . . . 21 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 2 . 3 . 11 2 . . . 1 Investigation 6 | . 2 . 1 . 3 . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 8 | . . . 2 . 5 1 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 . 2 . 5 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 145 | . 18 7 16 7 50 7 13 15 . 12 Peak Tracking Total 8 | . 4 3 4 4 5 1 5 5 . 8 Tactical Retreats 7 | . 2 . . . 2 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 3 . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 3 | . . . . 1 1 . 1 . . . Max in Single Turn 1 | . . . . 1 1 . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 30 | . 8 . 3 1 7 4 1 2 4 . Terminals 20 | . 8 . 3 1 4 4 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 108 | . 11 . 10 5 30 13 1 6 32 . Successful 67 | . 2 . 1 2 17 6 1 6 32 . Failed 41 | . 9 . 9 3 13 7 . . . . Catastrophic 12 | . 5 . 1 . 3 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 10 . 7 5 7 10 . . . . Terminals 56 | . 11 . 10 5 17 13 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . . . . 7 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 56 | . 2 . 1 2 6 6 1 6 32 . Record 19 | . . . . . 3 . . 5 11 . Part Schematic 11 | . . . . . . . . . 11 . Robot Schematic 7 | . . . . . . . . . 7 . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 4 | . 1 . . 1 1 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Zone Layout 3 | . . . . . 1 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 6 . . . . . Scan Component 3 | . . . . . 3 . . . . . Repair 3 | . . . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 2 | . . . . . 2 . . . . . Analyze 3 | . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 7 . 3 1 7 3 . . . . Full Trace Events 3 | . . . 1 . 2 . . . . . Feedback Events 1 | . . . 1 . . . . . . . Corruption 1 | . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 3 . . . . . Time 90 | . . . . . 90 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 6 | . . 5 . . . . 1 . . . Largest Group 5 | . . 5 5 1 1 . 1 1 . . Highest-Rated Group 85 | . . 85 85 16 16 . 16 16 . . Highest-Rated Ally 31 | . . 31 31 16 16 . 16 16 . . Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . 65 8 6 . . 1 . . Total Damage 1032 | . . . 850 92 76 . . 14 . . Kills 15 | . . . 12 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 8 | . . 2 . . . . 3 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 13211 | 113 1101 1443 683 504 1603 1446 2670 2643 120 885 Spaces Moved 5011 | 56 537 504 260 186 442 348 1065 1018 93 502 Core 14 | 3 . 2 . . . . . 1 . 8 Treads 2934 | 53 149 . 204 186 342 348 1065 587 . . Legs 646 | . . 490 56 . 100 . . . . . Wheels 1417 | . 388 12 . . . . . 430 93 494 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 105 190 240 160 160 240 130 130 130 Average Speed 216 | 154 121 258 229 240 216 239 240 248 130 148 Slowest Speed 1300 | 160 160 850 240 240 250 240 240 1250 130 1300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 5 80 90 36 53 42 8 97 89 75 40 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . 1 1 1 . Known Exits Taken 3 | . 1 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . . 1 1 1 . 1 1 1 . Scrap Searched 18 | . . 1 . 1 . . 11 4 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 42 | . . . . 4 12 . 11 . . 15 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 12 . . . . 2 AOE 28 | . . . . 4 . . 11 . . 13 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 6885 | 83 913 616 308 233 897 924 1135 1095 92 589 Wait 1342 | 12 300 81 4 23 295 540 24 25 . 38 Move 5001 | 55 536 503 259 185 441 347 1064 1017 92 502 Hop . | . . . . . . . . . . . Pick Up 89 | 12 22 5 6 5 24 6 3 5 . 1 Fast Attach 20 | . . 1 1 1 7 . 3 6 . 1 Attach 55 | 4 9 4 3 . 19 4 2 3 . 7 Detach 3 | . . . . . 1 1 . . . 1 Swap 40 | . 2 2 6 6 2 4 7 1 . 10 Drop 62 | . 4 5 7 5 18 3 5 12 . 3 Fire 249 | . 40 15 22 8 89 17 20 17 . 21 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire 20 | . . . . . . . 7 9 . 4 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Identified exit to Mines 1126 | -10/Materials | Identified exit to Materials 1215 | -10/Materials | Entered Mines 1251 | -10/Mines | Discovered exit to Materials (range 8) 2018 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2087 | -10/Mines | Build established: Scavenger-Mutant 2320 | -10/Mines | Learned Materials emergency access door positions 2351 | -10/Mines | Discovered exit to Materials (range 15) 2658 | -10/Mines | Entered Materials 2658 | -9/Materials | Accompanied by 5 allies 2658 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2663 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2974 | -9/Materials | Build established: Mutant 3001 | -9/Materials | Discovered new exit (range 15) 3191 | -9/Materials | Discovered new exit (range 14) 3341 | -9/Materials | Entered Mines 3341 | -9/Mines | Accompanied by 2 allies 3402 | -9/Mines | Assembled infested the area 3407 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3510 | -9/Mines | Found a hidden stash of uninstalled traps 3679 | -9/Mines | Discovered new exit (range 10) 3845 | -9/Mines | Entered Materials 3845 | -8/Materials | Accompanied by 1 ally 3845 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4155 | -8/Materials | Repaired Lgt. Treads 4183 | -8/Materials | Repaired Lgt. Treads 4674 | -8/Materials | Build established: Gunner 4974 | -8/Materials | Garrison activated, responded to threat 5144 | -8/Materials | Build established: Scavenger-Gunner 5179 | -8/Materials | Discovered new exit (range 12) 5441 | -8/Materials | Repaired Hpw. Shotgun 5448 | -8/Materials | Entered Factory 5448 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5782 | -7/Factory | Build established: Hacker-Tank 6814 | -7/Factory | Identified exit to Lower Caves 6894 | -7/Factory | Entered Lower Caves 7302 | -7/Lower Caves | Learned Factory trap positions 7734 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7941 | -7/Lower Caves | Learned 12 Factory zone layouts 7966 | -7/Lower Caves | Encountered a Warlord checkpoint 8267 | -7/Lower Caves | Discovered new exit (range 13) 9564 | -7/Lower Caves | Entered another Lower Caves area 9564 | -7/Lower Caves | Accompanied by 1 ally 9638 | -7/Lower Caves | Encountered a Warlord checkpoint 9662 | -7/Lower Caves | Discovered new exit (range 15) 9939 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10086 | -7/Lower Caves | Learned Factory terminal intel 10562 | -7/Lower Caves | Learned 8 Research zone layouts 10562 | -7/Lower Caves | Learned Extension stockpile data 10562 | -7/Lower Caves | Learned Research garrison access intel 11337 | -7/Lower Caves | Found DCF Scrap (15 items) 11577 | -7/Lower Caves | Discovered new exit (range 9) 11634 | -7/Lower Caves | Build established: Derelict-Tank 11926 | -7/Lower Caves | Learned location of 1 exit from Factory 12207 | -7/Lower Caves | Entered Data Miner 12207 | -7/Data Miner | Discovered new exit (range 6) 12232 | -7/Data Miner | Met Data Miner 12258 | -7/Data Miner | Learned location of Section 7 (-2) 12258 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12280 | -7/Data Miner | Received God Mode back door access code from Data Miner 12327 | -7/Data Miner | Entered Proximity Caves 12405 | -6/Proximity Caves | Found DCF Scrap (13 items) 12706 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12821 | -6/Proximity Caves | Spotted B-75 Beast 12935 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 13065 | -6/Proximity Caves | Destroyed B-75 Beast 13188 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13211 | -6/Proximity Caves | Core integrity fell below 50% 13212 | -6/Proximity Caves | Self-destructed Last Messages --------------- Leg. 13205_ Overheating: Arm. Huge Wheel damaged (-65). 13205_ G-50 Soldier overheating. 13206_ Overheating: Energy bleed (-13). 13206_ Carbon-fiber Leg fries itself beyond repair. 13206_ G-50 Soldier overheating. 13206_ Penetrated by Slug. 13206_ Beamcaster destroyed. 13207_ Overheating: Core damaged (-119). 13207_ Imp. Melee Analysis Suite fries itself beyond repair. 13207_ Arm. Huge Wheel destroyed. 13207_ Slug penetrates Y-64 Sentinel. 13208_ System Shield destroyed. 13209_ Penetrated by Slug. 13210_ Gauss Rifle destroyed. 13212_ Overheating: System interference. 13212_ Hvy. Mace temporarily disabled. Map ----- +----------------------------------------------------+ | # #????# ##????????????????????????????????? | | ##??## ##? ???????????????????????????? | | # #### ## ????????????????????????????? | | # ?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ##????????????????????????????? | | ## #????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | #??????????????????????????????? | | ## #???????????????????????????????? | | ?## ## ###??????????????#????????????????? | | ??#### #??????????????? ?????????????????? | | ?????#### ### #????????###### ??????????????????? | | ????????## ## #???????? ???????????????????? | | ??????????# # #???????? ????????????????????? | | ?????#####?## #????????# ?????????????????????? | | ????#"""""#?# ########## #??#####???????????????? | | ????#"" ""### ## #??""""#???????????????? | | ??###"" ""## g#?? ????????????????? | | ??# ##" "### #### g +?? ?????????????????? | | ### #" "## ##?#;ls ###//###???????????????? | | "" "" #### # #???????????????? | | ## # #???????????????? | | ## ### =@## ## # #????????? | | ###### ##?## *%Y #?????????? | | ?????######## ###???# ##!g ######????????????? | | ????????????####?????##?########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 360 Matter Stores 376 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 42 Armor Integrity Analysis 30 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Graphene Brace | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend The More The Merrier The Oracle Challenges ------------ None Game ------ Seed Tuxedo13 Manual? 1 Play Time 01:16:10 Cumulative 13.5 hours Start 2024.09.25 @ 16:26:49 End 2024.09.26 @ 01:35:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e6e7b33-9a1c-4fe4-b028-a2db913d7bb7