Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.23 @ 07:53:49 Player: Exp. Geonium Core Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (586) 586 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2501 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Weapon Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Light Ion Engine Deuterium Engine VTOL Module Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Improved Weapon Shielding Light Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Deuterium Engine VTOL Module Improved Weapon Shielding Improved Weapon Shielding Small Laser Light Assault Rifle Rocket Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 26 | 6 2 5 3 10 Power 2 | 1 . . . 1 Engine 1 | 1 . . . . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . . 1 3 Treads 3 | 2 . . 1 . Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 . 2 1 3 Device . | . . . . . Storage 3 | 1 . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 11 | 2 2 3 1 3 Energy Gun 6 | 2 2 . 1 1 Energy Cannon . | . . . . . Ballistic Gun 4 | . . 2 . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . 2 3 . 13 Power 1 | . . . . 1 Propulsion 5 | . . 1 . 4 Utility 3 | . . . . 3 Weapon 9 | . 2 2 . 5 Highest Loss Streak 7 | . 1 2 . 7 Average Slot Usage (%) 75 | . 83 70 85 77 Engine 10 | . 14 14 11 1 Core 1 | . . . . 6 Treads 21 | . 28 26 17 9 Leg 1 | . . . . 5 Storage 20 | . 14 21 22 17 Protection 3 | . . . 6 13 Energy Gun 7 | . 26 4 7 7 Ballistic Gun 8 | . . 2 22 17 Naked Turns . | . . . . . Heaviest Build 32 | 12 13 23 27 32 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 9 | 2 . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 Average Capacity 9 | 5 6 9 12 11 Most Carried 10 | 1 2 3 5 10 Average Carried 3 | . 1 1 3 7 Final Capacity 12 | 6 6 12 12 8 Final Carried 6 | 1 2 2 5 6 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 543 | 173 102 44 46 178 Remotely . | . . . . . Salvage Created 670 | . 80 65 150 375 Parts 48 | . 3 17 8 20 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . . 1 . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 20 | . 2 6 3 9 Melee 4 | . . 4 . . Guns 16 | . 2 2 3 9 Classes Destroyed 6 | . 1 2 1 2 Worker 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 9 | . . 6 . 3 Grunt 8 | . 2 . 2 4 Sentry 2 | . . . 1 1 Hunter 1 | . . . . 1 Best Kill Streak 9 | . 2 3 3 9 Combat Bots Only 8 | . 2 3 3 8 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2627 | . 211 418 109 1889 Core 680 | . 33 68 26 553 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 59 93 . Volleys Fired 66 | . 14 7 8 37 Largest 3 | . 2 2 3 3 Hottest 140 | . 100 140 80 88 Shots Fired 164 | . 28 10 20 106 Gun 161 | . 28 7 20 106 Cannon . | . . . . . Launcher . | . . . . . Special 3 | . . 3 . . Kinetic 94 | . . 4 16 74 Thermal 70 | . 28 6 4 32 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 6 5 9 19 Robot Miss Streak 6 | . 4 6 1 6 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 105 | . 16 6 15 68 Core Hits 56 | . 5 15 6 30 Critical Hits 2 | . . . . 2 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1518 | . 191 137 126 1064 Guns 1385 | . 191 40 116 1038 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 85 | . . 49 10 26 Kinetic 916 | . . 17 81 818 Thermal 517 | . 191 71 35 220 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles 4 | . . 4 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots . | . . . . . Rammed 43 | . . 30 1 12 Targets Rammed 47 | . . 34 1 12 Kicked . | . . . . . Crushed 4 | . . 4 . . Highest Temperature 344 | . 280 120 51 344 Average Temperature 123 | . 128 60 19 144 Received Heat Transfer 570 | . 117 . 57 396 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 . . 2 Heat Transferred 1245 | . 520 150 75 500 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 449 | . 55 70 137 449 Initial 57 | . . 17 27 57 Average 68 | . 15 32 101 176 Maximum Alert Level 2 | . . . . 2 Low Security (%) 94 | 100 100 100 100 73 Level 1 3 | . . . . 15 Level 2 2 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 2 3 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 7 | . 1 . 1 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 9 6 3 40 Peak Tracking Total 12 | . 5 3 3 12 Tactical Retreats 6 | . . . . 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 1 | . . . . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . . . 2 Successful . | . . . . . Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1347 | 62 141 666 203 275 Spaces Moved 625 | 36 59 359 102 69 Core 11 | 7 . . . 4 Treads 614 | 29 59 359 102 65 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 163 | 146 160 161 166 177 Slowest Speed 500 | 160 160 180 180 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 17 68 14 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 781 | 42 78 407 119 135 Wait 7 | . 2 . 3 2 Move 621 | 35 58 358 101 69 Hop . | . . . . . Pick Up 10 | 1 1 2 3 3 Fast Attach 18 | 6 1 3 3 5 Attach 7 | . 1 2 . 4 Detach 2 | . 1 . . 1 Swap 1 | . . . . 1 Drop 2 | . . 1 . 1 Fire 66 | . 14 7 8 37 Melee . | . . . . . Ram 8 | . . . . 8 Kick 1 | . . . . 1 Crush 38 | . . 34 1 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 13) 204 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 855 | -10/Mines | Discovered new exit (range 9) 870 | -10/Mines | Entered Materials 870 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1046 | -9/Materials | Discovered new exit (range 3) 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1249 | -8/Materials | Build established: Scavenger-Tank 1300 | -8/Materials | Lost 5 parts (1n2u2w) 1310 | -8/Materials | Core integrity fell below 50% 1329 | -8/Materials | Destroyed 8 combat bots 1334 | -8/Materials | Core integrity fell below 20% 1348 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01312_ Carbon-fiber Leg destroyed. 01314_ Acquired 40 matter. 01314_ R-06 Scavenger collects Lgt. Ion Engine. 01317_ R-06 Scavenger collects Flight Unit. 01318_ Lgt. Nuclear Core destroyed. 01319_ Acquired 31 matter. 01320_ R-06 Scavenger collects Imp. Hover Unit. 01323_ Dropped Med. Storage Unit. 01326_ Slammed into Y-45 Defender. 01326_ Destabilizing: Core damaged (-11). 01327_ Lgt. Assault Rifle destroyed. 01329_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 01329_ Slammed into Y-45 Defender. 01331_ Gauss Rifle destroyed. 01331_ System corrupted by crushing effect (+4). 01333_ Slammed into Y-45 Defender. 01345_ Acquired Aluminum Leg. 01347_ Slammed into S-10 Pest. 01348_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ????????????????????#####??????????? #?????????? | | ????????????????????# ?????????## ##????????? | | ????????????????????# ????????? #????????? | | ????????????????????? ????????? /????????? | | ????????????????????? ????????? #????????? | | ????????????????????? ?????????# #????????? | | ?????????????????????# #????????# #????????? | | ?????????????????????# #????????# ????????? | | ?????????????????????# #????????# ?????????? | | ?????????????????????# #????????# ??????????? | | ?????????????????????# #????????+ #??????????? | | ?????????????????????# #????????# #??????????? | | ???????????########### #????????# #??????????? | | ????????? %%#????????# #??????????? | | ????????? Y%########## #??????????? | | ????????? k %rs@ **s%g%%k%% ##########?? | | ????????????##+#################### # #?? | | ????????????????????????# + % #?? | | ????????????????????????# T # # #??? | | ????????????????????????# ??????# #########??? | | ??????????????????????????????????# #??????#???? | | ??????????????????????????????????# #???? #???? | | ??????????????????????????????????# #?? #???? | | ??????????????????????????????????# # #???? | | ??????????????????????????????????# + #???? | | ??????????????????????????????????# # #???? | | ?????????????????????????#######??# #?? #???? | | ?????????????????????????# #### ########???? | | ?????????????????????????# # #????? | | ?????????????????????????# T + """ #????? | | ?????????????????????????# # """ #????? | | ?????????????????????????# ###+#### """ #????? | | ???????????????????######## ## #? #????? | | ???????????????????# # ## #?""" +????? | | ???????????????????# T # ## #??"" #????? | | ???????????????????# + ## #??"" #????? | | ???????????????????# # ## #??? #????? | | ???????????????????# # ## #??????????? | | ???????????????????# # #########??????????? | | ???????????????????############??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingMobilePerforator Manual? 0 Play Time 00:09:14 Cumulative 42.0 hours Start 2021.01.23 @ 07:45:06 End 2021.01.23 @ 07:53:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cc2f54-7024-4157-93d0-e94d8f9b39e1