Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.02 @ 16:51:02 Player: Figgis Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2030) 2030 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5830 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 177/290 System Corruption 0% Temperature Critical (4587) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Plasma Cannon > --- INVENTORY (15) --- Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Authchip [R/NC] Authchip [Power] Authchip [Device] Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Ion Cannon Heavy Plasma Cannon High-powered Shotgun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Authchip [R/NC] Authchip [Power] Authchip [Device] Pulse Rifle EM Pulse Cannon Heavy Particle Cannon Ion Cannon Heavy Plasma Cannon High-powered Shotgun [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Medium Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon . | . . . . . . . Parts Attached 65 | 6 1 23 1 24 2 8 Power 8 | 1 . 4 . 2 . 1 Engine 6 | 1 . 4 . . . 1 Core 2 | . . . . 2 . . Reactor . | . . . . . . . Propulsion 23 | 2 . 7 1 9 . 4 Treads 11 | . . 4 . 6 . 1 Leg 9 | 2 . 1 . 3 . 3 Wheel 1 | . . . 1 . . . Hover 2 | . . 2 . . . . Flight . | . . . . . . . Utility 15 | 1 1 3 . 7 2 1 Device 2 | . . . . 2 . . Storage 3 | 1 1 . . 1 . . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 9 | . . 3 . 3 2 1 Artifact . | . . . . . . . Weapon 19 | 2 . 9 . 6 . 2 Energy Gun 9 | 1 . 7 . 1 . . Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 3 | 1 . 1 . 1 . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 20 | . . 10 . 4 . 6 Power 3 | . . 1 . 1 . 1 Propulsion 7 | . . 4 . 1 . 2 Utility 5 | . . 2 . 1 . 2 Weapon 5 | . . 3 . 1 . 1 Highest Loss Streak 6 | . . 6 . 2 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 85 86 100 99 100 77 Engine 6 | . 14 11 11 1 . 3 Core 2 | . . . . 7 7 3 Treads 20 | . . 7 33 32 7 6 Leg 10 | . 28 22 . 1 23 9 Wheel 2 | . . . 10 2 . . Device 3 | . . . . 7 7 7 Storage 9 | . 14 11 11 9 7 7 Processor 3 | . . . . 8 7 7 Protection 10 | . . 10 11 10 23 15 Energy Gun 9 | . 14 16 11 4 7 7 Energy Cannon 4 | . . . . 11 . 3 Ballistic Gun 4 | . 14 5 11 1 . . Naked Turns . | . . . . . . . Heaviest Build 53 | 11 16 30 30 51 53 53 Greatest Support 88 | 20 20 80 80 88 48 48 Greatest Overweight (x) 17 | 1 . 4 2 3 1 17 Average Overweight (x) . | . . . 1 . 1 2 Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 7 9 10 10 13 15 15 Most Carried 15 | 7 4 10 7 15 10 15 Average Carried 9 | 2 2 8 6 12 9 10 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 13 | 2 3 6 7 11 9 13 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Min Mat Fac DSF Matter Collected 1047 | 234 . 291 26 342 . 154 Remotely . | . . . . . . . Salvage Created 2381 | . . 1121 . 1053 . 207 Parts 134 | . . 68 . 54 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 42 | . . 15 . 18 . 9 Guns 21 | . . 13 . 6 . 2 Cannons 10 | . . . . 10 . . AOE 10 | . . 2 . 1 . 7 Classes Destroyed 10 | . . 6 . 3 . 1 Worker 3 | . . 2 . 1 . . Builder 5 | . . 2 . 3 . . Recycler 5 | . . 4 . 1 . . Watcher 5 | . . 4 . 1 . . Swarmer 6 | . . . . . . 6 Grunt 15 | . . 7 . 6 . 2 Sentry 14 | . . 8 . 6 . . Specialist 2 | . . . . 2 . . Hunter 3 | . . . . 3 . . Heavy 2 | . . . . 1 . 1 Best Kill Streak 8 | . . 8 . 4 . 3 Combat Bots Only 3 | . . 3 . 3 . 3 Max Kills in Single Turn 7 | . . 7 . 2 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 1 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac DSF Damage Taken 4685 | . . 1158 16 1984 . 1527 Core 1087 | . . 111 . 250 . 726 Absorbed by Shields 104 | . . . . 104 . . Redirected to Shielding 51 | . . . . . . 51 Core Remaining (%) 81 | 100 100 . 72 54 . . Volleys Fired 177 | . 5 64 . 86 . 22 Largest 2 | . 2 2 . 2 . 2 Hottest 150 | . 70 90 . 150 . 121 Shots Fired 337 | . 10 124 2 161 . 40 Gun 224 | . 10 124 2 66 . 22 Cannon 92 | . . . . 88 . 4 Launcher 21 | . . . . 7 . 14 Special . | . . . . . . . Kinetic 63 | . 5 34 2 22 . . Thermal 186 | . 5 23 . 132 . 26 Explosive 21 | . . . . 7 . 14 Electromagnetic 67 | . . 67 . . . . Robot Hit Streak 20 | . 3 20 1 13 . 7 Robot Miss Streak 5 | . 3 5 1 4 . 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 227 | . 4 89 1 117 . 16 Core Hits 111 | . 1 47 . 44 . 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . 3 . 1 . 1 Burn 4 | . . 2 . 1 . 1 Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5969 | . 47 1987 34 2591 . 1310 Guns 2307 | . 47 1174 . 806 . 280 Cannons 1524 | . . . . 1500 . 24 Explosions 2098 | . . 813 . 279 . 1006 Melee . | . . . . . . . Ramming 40 | . . . 34 6 . . Kinetic 473 | . 35 225 . 213 . . Thermal 3363 | . 12 954 . 2093 . 304 Explosive 1285 | . . . . 279 . 1006 Electromagnetic 808 | . . 808 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 1 . . Average Corruption 1 | . . 2 2 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . 8 7 5 . . Message Errors 6 | . . 3 2 1 . . Matter Fused 5 | . . 3 1 1 . . Heat Flow Errors 2 | . . . . 2 . . Energy Discharges 2 | . . 1 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . . 2 . . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 354 | . . 322 . 15 . 17 Projectiles 15 | . . . . 15 . . Explosions 339 | . . 322 . . . 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 541 | . . 428 16 10 . 87 Shots 12 | . . 8 . 1 . 3 Rammed 6 | . . . 4 2 . . Targets Rammed 6 | . . . 4 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 4587 | . 60 159 . 441 . 4587 Average Temperature 306 | . 24 51 . 136 . 1481 Received Heat Transfer 927 | . . 315 . 585 . 27 Effects 54 | . . . . 8 . 46 Shutdowns 9 | . . . . 1 . 8 Energy Bleed 15 | . . . . 2 . 13 Interference 3 | . . . . 2 . 1 Matter Decay 1 | . . . . 1 . . Short Circuit 5 | . . . . 1 . 4 Damage (minor) 8 | . . . . 1 . 7 Damage (major) 7 | . . . . . . 7 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 10 | . . 2 . 8 . . Heat Transferred 5523 | . 37 1305 . 3552 . 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 5 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Peak Influence 388 | . 35 388 107 290 130 286 Initial 130 | . . 14 107 . 130 91 Average 146 | . 12 170 62 168 130 209 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 68 | 100 100 60 100 61 100 44 Level 1 31 | . . 39 . 38 . 55 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 9 | . . 2 . 6 . 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 8 | . . 2 . 5 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Distress Signals 4 | . . 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 2 26 . 26 . 9 Peak Tracking Total 4 | . 2 3 . 4 . 3 Tactical Retreats 4 | . . 1 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Traps Triggered 2 | . . . . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Min Mat Fac DSF Machines Disabled 4 | . . 3 . 1 . . Max in Single Turn 2 | . . 2 . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Machines Accessed 12 | . 1 6 . 4 1 . Terminals 10 | . 1 6 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 28 | . 4 13 . 10 1 . Successful 18 | . 3 8 . 6 1 . Failed 10 | . 1 5 . 4 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 4 13 . 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 3 8 . 1 1 . Record 3 | . . 3 . . . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Locate Traps 3 | . . 3 . . . . Maintenance Status 2 | . 1 1 . . . . Surveillance Status 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . 6 . 3 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Mat Min Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Min Mat Fac DSF Turns Passed 3889 | 72 148 1213 683 1309 16 448 Spaces Moved 2082 | 54 109 663 556 577 8 115 Core 24 | 23 . . . . . 1 Treads 727 | . . 126 22 503 . 76 Legs 731 | 31 109 519 . 26 8 38 Wheels 582 | . . . 534 48 . . Hover 18 | . . 18 . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 Average Speed 144 | 108 120 138 121 147 190 305 Slowest Speed 900 | 120 120 340 160 163 190 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 52 | 4 28 57 98 54 . 76 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 217 | . . 93 . 81 . 43 Melee . | . . . . . . . Projectile 22 | . . . . 22 . . AOE 195 | . . 93 . 59 . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Mat Min Mat Fac DSF Total 2638 | 67 117 840 561 875 9 169 Wait 219 | . . 60 . 147 . 12 Move 2076 | 53 108 662 555 576 7 115 Hop . | . . . . . . . Pick Up 64 | 8 2 21 1 21 . 11 Fast Attach 7 | . . 3 . 4 . . Attach 35 | 6 . 15 . 6 2 6 Detach 1 | . . 1 . . . . Swap 23 | . 1 5 1 14 . 2 Drop 30 | . 1 9 . 19 . 1 Fire 177 | . 5 64 . 86 . 22 Melee . | . . . . . . . Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 11) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x2 324 | -9/Materials | Build established: Mutant 698 | -9/Materials | Discovered new exit (range 10) 1015 | -9/Materials | Discovered new exit (range 15) 1235 | -9/Materials | Lost 6 parts (1p2n1u2w) 1388 | -9/Materials | Discovered new exit (range 16) 1434 | -9/Materials | Entered Mines 1457 | -9/Mines | Met a Derelict bent on vengeance 1466 | -9/Mines | Learned Materials stockpile data 1511 | -9/Mines | Build established: Scavenger-Mutant 1539 | -9/Mines | Discovered new exit (range 12) 1565 | -9/Mines | Discovered new exit (range 10) 1711 | -9/Mines | Learned location of 1 exit from Lower Caves 1724 | -9/Mines | Learned Materials terminal intel 2117 | -9/Mines | Entered Materials 2117 | -8/Materials | Evolved 2 slots: Utility x2 2119 | -8/Materials | Loaded intel: 11 terminal locations 2826 | -8/Materials | Build established: Mutant 3380 | -8/Materials | Discovered new exit (range 9) 3408 | -8/Materials | Crushed by falling debris 3426 | -8/Materials | Entered Factory 3426 | -7/Factory | Evolved 2 slots: Utility x2 3440 | -7/Factory | Identified exit to DSF 3442 | -7/Factory | Entered DSF 3486 | -7/DSF | Additional patrols routed to DSF 3527 | -7/DSF | Lost 4 parts (2n2u) 3613 | -7/DSF | Discovered new exit (range 16) 3698 | -7/DSF | Sterilization system engaged 3718 | -7/DSF | Ambient heat levels rising (+10) 3733 | -7/DSF | Ambient heat levels rising (+10) 3748 | -7/DSF | Ambient heat levels rising (+10) 3763 | -7/DSF | Ambient heat levels rising (+10) 3778 | -7/DSF | Ambient heat levels rising (+10) 3793 | -7/DSF | Ambient heat levels rising (+10) 3808 | -7/DSF | Ambient heat levels rising (+10) 3823 | -7/DSF | Ambient heat levels rising (+10) 3831 | -7/DSF | Core integrity fell below 50% 3838 | -7/DSF | Ambient heat levels rising (+10) 3853 | -7/DSF | Ambient heat levels rising (+10) 3868 | -7/DSF | Ambient heat levels rising (+10) 3883 | -7/DSF | Ambient heat levels rising (+10) 3884 | -7/DSF | Core integrity fell below 20% 3891 | -7/DSF | Core destroyed Last Messages --------------- 03857_ Acquired 39 matter. 03859_ Overheating: Broken Imp. Heat Sink damaged (-1). 03860_ Overheating: Carbon-fiber Leg damaged (-4). 03861_ Overheating: Energy bleed (-42). 03864_ Power failure, Imp. Deuterium Engine shutdown. 03864_ Carbon-fiber Leg broken. 03864_ Overheating: Short circuit. 03867_ Acquired 40 matter. 03868_ ALERT: Ambient heat levels +10. 03872_ Overheating: Energy bleed (-48). 03873_ Overheating: Energy bleed (-28). 03876_ Overheating: Energy bleed (-18). 03877_ Power failure, Imp. Deuterium Engine shutdown. 03881_ Overheating: Imp. Deuterium Engine damaged (-18). 03882_ Overheating: Broken Adv. Beam Rifle damaged (-8). 03883_ ALERT: Ambient heat levels +10. 03884_ Power failure, Imp. Deuterium Engine shutdown. 03884_ Overheating: Core damaged (-126). 03888_ Overheating: Energy bleed (-30). 03891_ Overheating: Core damaged (-70). 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