Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 01:09:57 Player: Whismirk Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (476) 476 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1566 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 207/300 Energy 94/100 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Propulsion Shielding > --- WEAPON (2) ------- Great Maul > --- INVENTORY (6) ---- Heat Sink Compact Battery (255) Advanced Signal Interpreter ECM Suite Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Propulsion Shielding Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Great Maul > --- INVENTORY -------- Heat Sink Compact Battery Advanced Signal Interpreter ECM Suite Small Laser Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Propulsion Shielding Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 33 | 6 15 12 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg 4 | 2 1 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 12 | . 7 5 Device 1 | . . 1 Storage 1 | . 1 . Processor 1 | . . 1 Hackware . | . . . Protection 9 | . 6 3 Artifact . | . . . Weapon 15 | 3 6 6 Energy Gun 4 | 2 1 1 Energy Cannon 1 | . . 1 Ballistic Gun 6 | 1 3 2 Ballistic Cannon . | . . . Launcher 3 | . 2 1 Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 5 | . 1 5 Average Slot Usage (%) 92 | . 94 91 Engine 11 | . 14 8 Leg 24 | . 28 19 Device 3 | . . 7 Storage 11 | . 12 11 Processor 4 | . . 11 Protection 13 | . 13 13 Energy Gun 2 | . 3 2 Energy Cannon 2 | . . 5 Ballistic Gun 9 | . 12 6 Launcher 6 | . 9 2 Impact Weapon 1 | . . 3 Naked Turns . | . . . Heaviest Build 20 | 7 14 20 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | . . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 4 6 6 Average Capacity 5 | 4 5 6 Most Carried 6 | 2 6 6 Average Carried 4 | . 5 4 Final Capacity 6 | 4 6 6 Final Carried 6 | 2 6 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 573 | 266 124 183 Remotely . | . . . Salvage Created 471 | 29 144 298 Parts 51 | 2 26 23 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 18 | 1 10 7 Melee 3 | . . 3 Guns 6 | . 6 . Cannons 3 | . . 3 AOE 6 | 1 4 1 Classes Destroyed 6 | 1 3 2 Worker 1 | . 1 . Watcher 3 | . 1 2 Swarmer 10 | . 9 1 Grunt 5 | 1 1 3 Duelist 1 | . . 1 Sentry 2 | . . 2 Best Kill Streak 7 | 1 4 7 Combat Bots Only 4 | 1 3 4 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | 1 2 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1415 | 22 204 1189 Core 442 | . 34 408 Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 86 . Volleys Fired 44 | 2 22 20 Largest 2 | 2 2 2 Hottest 100 | 60 60 100 Shots Fired 57 | 4 25 28 Gun 38 | 4 21 13 Cannon 11 | . . 11 Launcher 8 | . 4 4 Special . | . . . Kinetic 34 | 2 20 12 Thermal 12 | . . 12 Explosive 8 | . 4 4 Electromagnetic 3 | 2 1 . Robot Hit Streak 6 | 3 6 5 Robot Miss Streak 3 | 1 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 44 | 3 14 27 Core Hits 29 | 2 16 11 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 16 | . . 16 Impact 16 | . . 16 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1070 | 53 465 552 Guns 247 | 27 137 83 Cannons 139 | . . 139 Explosions 387 | 26 328 33 Melee 297 | . . 297 Ramming . | . . . Kinetic 222 | 12 137 73 Thermal 175 | 26 . 149 Explosive 361 | . 328 33 Electromagnetic 15 | 15 . . Impact 297 | . . 297 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 12 | . 8 4 Projectiles . | . . . Explosions 8 | . 8 . Melee 4 | . . 4 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 9 | . . 9 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 125 | 12 16 125 Average Temperature 37 | 9 9 45 Received Heat Transfer 333 | 12 12 309 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . . 3 Impact Corruptions 1 | . . 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 371 | 50 . 321 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | 1 . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 333 | 20 312 333 Initial 53 | . 13 53 Average 119 | 2 132 135 Maximum Alert Level 1 | . 1 1 Low Security (%) 82 | 100 75 88 Level 1 17 | . 24 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . . 3 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 46 | 1 18 27 Peak Tracking Total 9 | 1 5 9 Tactical Retreats 6 | . 4 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 3 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 12 3 Successful 10 | . 7 3 Failed 5 | . 5 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 12 | . 12 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 7 | . 7 . Record 4 | . 4 . Prototype ID Bank 2 | . 2 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . . 3 Recycle Component 2 | . . 2 Retrieve Matter 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . . 2 Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 873 | 92 458 323 Spaces Moved 530 | 68 301 161 Core 19 | 14 . 5 Treads . | . . . Legs 511 | 54 301 156 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 105 120 121 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 24 | 6 54 14 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 68 | . 36 32 Melee . | . . . Projectile . | . . . AOE 68 | . 36 32 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 690 | 83 377 230 Wait 13 | 1 8 4 Move 528 | 67 300 161 Hop . | . . . Pick Up 33 | 7 16 10 Fast Attach 5 | . 5 . Attach 10 | 5 2 3 Detach . | . . . Swap 18 | 1 8 9 Drop 23 | . 16 7 Fire 44 | 2 22 20 Melee 16 | . . 16 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 15) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x2 552 | -9/Materials | Discovered new exit (range 6) 850 | -9/Materials | Core integrity fell below 50% 871 | -9/Materials | Core integrity fell below 20% 874 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00838_ Y-45 Defender destroyed. 00842_ W-16 Scout sends out distress signal. 00844_ K-01 Serf collects debris. 00845_ Hrd. Light Armor Plating destroyed. 00846_ Destroyed Hover Unit. 00846_ W-16 Scout system corrupted by crushing effect. 00846_ W-16 Scout knocked back. 00847_ W-16 Scout system terminally corrupted. 00847_ Visual Processing Unit fried. 00847_ Lgt. Ion Engine fried. 00847_ Sensor Array fried. 00847_ K-01 Serf collects debris. 00848_ Aluminum Leg destroyed. 00858_ K-01 Serf collects debris. 00861_ S-10 Pest destroyed. 00863_ K-01 Serf collects debris. 00865_ K-01 Serf destroyed. 00865_ Acquired 13 matter. 00873_ Acquired 18 matter. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????? ?????? ???????????????????????????? | | ????????????? ?????? #??????????????????????????? | | ?????????????? ????? #??????????????????????????? | | ?????????????? ????? #??????????????????????????? | | ??????????????? ##### #??????????????????????????? | | ??????????????? ??????????????????????????? | | ???????????????? #??????????????????????????? | | ???????????????? #??????????????????????????? | | ????????????????? +????? ??????????????????? | | ?????????????????# #????? ??????????????????? | | ?????????????????# #????? #?????????????????? | | ?????????????????# #????? #?????????????????? | | ?????????????????# #????? #?????????????????? | | ?????????????????# #????? #?????????????????? | | ?????????????????# %#????? #?????????????????? | | ?????????????????# =#????# #?????????????????? | | ?????????????????#% ![#????# #?????????????????? | | ?????????????????#!##/###### #?????????????????? | | ?????????????????# ##gs![[[# #?????????????????? | | ?????????????????#?#%*%=[[ # #?????????????????? | | ???????????????????##!![[[ # #?????????????????? | | ????????????????????# [%* o# #?????????????????? | | ????????????????????# @ # #?????????????????? | | ????????????????????# ""s # #?????????????????? | | ????????????????????# """sg #?????????????????? | | ????????????????????# """s# ########??????????? | | ????????????????????# [ # #!!//!!#??????????? | | ????????????????????#""" # #! /! !#??????????? | | ????????????????????#"T # # [ #??????????? | | ????????????????????#""" # # #??????????? | | ????????????????????# # #??????????? | | ????????????????????######## #??????????? | | ???????????????????????????# #??????????? | | ???????????????????????????######## #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????+ #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??#####???? | | ??????????????????????????????????# ###?### ###??? | | ??????????????????????????????????# #??### ##?? | | ??????????????????????????????????# #??# #?? | | ??????????????????????????????????# #??# #?? | | ??????????????????????????????????# #??# #?? | | ??????????????????????????????????# #??# #?? | | ??????????????????????????????????# #??# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Uninvited Guest Challenges ------------ None Game ------ Seed HardlightSwarmGreatsword Manual? 0 Play Time 00:24:31 Cumulative 1.6 hours Start 2020.11.03 @ 00:44:28 End 2020.11.03 @ 01:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 1 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 414220b5-5022-4f71-9d65-9502e0e438e6