Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 03:50:24

Player: Trione

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (22)       4400
Robots Destroyed (266)     1330
Value Destroyed (18410)    18410
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (14270)              14270
              TOTAL SCORE: 42250

 Bonus
-------
High Alert Combat Kills    5094
Follower Combat Kills      4726
Entered Garrisons          1600
Used RIF Installer         4000
Friendly Fire              -1150

 Cogmind 
---------
Core Integrity             0/1300
Matter                     110/300
Energy                     437/440
System Corruption          22%
Temperature                Cool (6)
Movement                   Hovering (58)
Location                   -3/Armory

 Parts 
-------
>          --- POWER (1) --------
           Particle Reactor
>          --- PROPULSION (3) ---
  Improved Antigrav System
  Improved Gyrokinetic Inverter
  Improved Gyrokinetic Inverter
>          --- UTILITY (15) -----
     Small Battery
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Target Analyzer
  Improved Core Shielding
  Improved Core Shielding
           Relay Coupler [Grunt] (1)
           Relay Coupler [Brawler] (2)
           Relay Coupler [Sentry] (1)
           Relay Coupler [Hunter] (18)
>          --- WEAPON (2) -------
           Chainsword
>          --- INVENTORY (5) ----
           Particle Reactor
  Improved Linear Gravjet
           Matter Compressor (0)
   Compact HERF Cannon
           Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
                Centrium Wheel
>               --- UTILITY ----------
                Cargo Storage Unit
                Gravity Neutralizer
       Improved Signal Interpreter
   Experimental Melee Analysis Suite
        Layered Heavy Armor Plating
       Improved Force Field
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
                Relay Coupler [Behemoth]
       Advanced Corruption Screen
>               --- WEAPON -----------
                Nova Cannon
  Hypervelocity Railgun
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
         Medium Treads
                Energy Well
                Matter Compressor
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Demolisher]
                Relay Coupler [Heavy]
                Relay Coupler [Heavy]
   High-powered Shock Rifle
                Gamma Rifle
        Compact HERF Cannon
                Coil Gun
                Railgun
                Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
  Hypervelocity Railgun
                Hardcell Cannon
        Compact Mass Driver
        Compact Mass Driver
                Proton Missile Launcher
                Tesla Bomb Launcher
       Improved Grenade Launcher
                Micro-nuke Launcher
                Fusion Bomb Launcher
                Datajack
       Advanced Remote Datajack
                Phasing Sabre
[Rating: 119]

 Favorites 
-----------
Power                      Reinforced Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Relay Coupler [Sentry]
  Device                   Gravity Neutralizer
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Remote Datajack
  Energy Gun               Tesla Rifle
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Slots Evolved              14   | .   .   .   .   .   4   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   3   .   2   .   .   .   2   .   .   .   2   .   2   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             703  | 6   7   5   1   .   8   32  26  39  30  66  22  61  13  47  6   55  3   50  35  44  57  90  
  Power                    32   | 1   .   .   .   .   .   5   1   2   .   2   .   3   .   1   .   1   .   1   1   2   4   8   
    Engine                 8    | 1   .   .   .   .   .   2   1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   1   2   4   8   
  Propulsion               97   | 2   .   .   .   .   1   8   7   5   4   .   3   12  .   1   1   10  .   5   7   1   10  20  
    Treads                 11   | .   .   .   .   .   1   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Leg                    12   | .   .   .   .   .   .   4   .   1   2   .   .   4   .   .   .   1   .   .   .   .   .   .   
    Wheel                  56   | 2   .   .   .   .   .   .   5   4   2   .   3   8   .   1   1   9   .   5   7   1   7   1   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  248  | 1   3   1   1   .   3   11  11  8   9   26  10  20  6   17  2   21  2   18  16  18  19  25  
    Device                 71   | .   1   .   .   .   1   3   3   4   3   12  4   5   2   2   1   5   .   2   2   7   2   12  
    Storage                35   | 1   1   1   1   .   .   2   2   1   .   2   3   5   1   .   .   .   1   3   3   1   1   6   
    Processor              7    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   1   3   
    Hackware               54   | .   .   .   .   .   .   1   1   .   2   3   1   5   2   7   .   5   .   8   4   5   8   2   
    Protection             81   | .   1   .   .   .   2   5   4   3   4   9   2   5   .   8   1   11  1   5   6   5   7   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   326  | 2   4   4   .   .   4   8   7   24  17  38  9   26  7   28  3   23  1   26  11  23  24  37  
    Energy Gun             23   | 1   .   .   .   .   .   1   3   3   2   .   .   6   1   1   .   .   .   .   .   .   2   3   
    Energy Cannon          56   | .   .   1   .   .   1   3   1   5   3   6   3   5   2   3   .   .   .   .   2   4   6   11  
    Ballistic Gun          75   | 1   .   .   .   .   .   1   1   5   6   15  3   3   1   5   1   9   .   10  1   3   6   4   
    Ballistic Cannon       22   | .   2   .   .   .   2   2   1   .   .   .   1   1   .   4   .   .   .   3   1   3   2   .   
    Launcher               61   | .   1   2   .   .   .   1   1   8   3   9   .   5   1   3   1   3   .   6   3   1   2   11  
    Special Weapon         54   | .   1   1   .   .   1   .   .   .   .   5   1   5   2   5   1   5   1   3   4   8   4   7   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   .   4   .   4   1   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   11   | .   .   .   .   .   .   .   .   2   2   2   1   .   .   1   .   2   .   .   .   .   1   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   1   .   .   .   1   .   1   1   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   2   
    System Corruption      33   | .   .   .   .   .   .   .   .   15  .   .   .   8   .   .   .   .   .   .   .   .   .   10  
Parts Lost                 114  | .   .   .   .   .   .   22  7   4   1   2   1   8   1   6   .   2   .   6   6   .   18  30  
  Power                    12   | .   .   .   .   .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   1   .   1   4   
  Propulsion               36   | .   .   .   .   .   .   6   3   1   1   .   1   3   .   1   .   1   .   1   2   .   4   12  
  Utility                  46   | .   .   .   .   .   .   9   3   1   .   .   .   4   1   2   .   .   .   4   3   .   10  9   
  Weapon                   20   | .   .   .   .   .   .   4   1   .   .   1   .   1   .   3   .   1   .   1   .   .   3   5   
  Highest Loss Streak      14   | .   .   .   .   .   .   6   3   2   1   1   1   2   1   4   .   2   .   2   5   .   14  7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   99  100 100 100 90  98  97  78  82  77  78  80  88  85  85  90  94  93  91  90  88  78  
  Engine                   2    | .   14  14  14  14  9   3   7   3   7   7   6   2   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   5   5   3   3   
  Treads                   1    | .   .   .   .   .   9   7   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    13   | .   28  28  28  28  18  1   8   15  15  15  13  15  20  14  10  13  15  15  15  15  13  6   
  Device                   6    | .   9   .   .   .   .   11  13  3   6   5   12  9   8   2   4   4   5   7   4   4   7   10  
  Storage                  8    | .   14  14  14  14  9   12  14  9   7   8   11  12  9   6   5   5   10  13  8   5   4   4   
  Processor                5    | .   .   .   .   .   .   .   2   7   7   7   6   3   1   6   5   5   5   5   6   10  8   7   
  Hackware                 18   | .   .   .   .   .   .   5   7   3   12  7   6   11  23  30  29  28  26  30  30  30  30  26  
  Protection               8    | .   3   14  14  14  26  13  12  14  9   8   7   6   3   5   10  11  15  4   8   8   6   2   
  Energy Gun               1    | .   14  .   .   .   .   1   6   1   1   .   .   5   5   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   7   14  14  8   5   2   5   4   2   4   1   .   2   .   .   .   .   2   3   2   2   
  Ballistic Gun            2    | .   5   .   .   .   .   4   3   4   3   8   6   .   .   1   9   5   5   2   .   .   .   1   
  Ballistic Cannon         1    | .   8   14  14  14  8   6   1   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   
  Special Weapon           2    | .   .   6   .   .   1   .   .   .   .   .   .   3   5   2   .   2   .   3   4   2   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             422  | 13  23  34  54  54  61  68  83  255 247 422 254 256 374 197 187 197 193 196 198 205 211 212 
  Greatest Support         60   | 20  20  20  20  20  20  60  60  53  49  52  52  56  48  40  52  52  48  48  48  60  60  60  
  Greatest Overweight (x)  24   | .   1   1   2   2   3   6   2   6   8   10  6   24  10  7   4   5   4   5   4   4   6   10  
  Average Overweight (x)   3    | .   .   1   1   2   2   1   1   3   5   5   4   4   3   4   3   3   3   3   3   2   3   1   
Largest Inventory Capacity 35   | 8   10  15  20  20  20  20  20  35  35  35  35  35  35  30  30  30  30  30  30  30  30  30  
  Average Capacity         28   | 7   8   11  18  20  20  20  20  30  35  35  35  32  30  30  30  30  30  30  28  30  30  21  
  Most Carried             35   | 4   10  11  16  16  19  20  20  35  35  35  35  35  30  30  30  30  29  30  30  30  30  30  
  Average Carried          26   | 1   7   10  12  16  17  18  19  27  34  33  33  31  29  28  29  29  28  28  26  29  25  19  
  Final Capacity           35   | 8   10  15  20  20  20  20  20  35  35  35  35  30  30  30  30  30  30  30  30  30  30  5   
  Final Carried            35   | 4   10  11  16  16  19  20  20  35  35  35  35  30  30  30  30  30  29  30  28  30  23  5   

 Class Distribution 
--------------------
 48% | Botlord-Mutant
 30% | Bothacker-Mutant
 10% | Scavenger-Mutant
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Garrison
 Bothacker-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -4/Factory
   Botlord-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research
   Botlord-Mutant | -3/Armory

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Matter Collected           14127 | 252  114  112  .    .    118  604  293  749  566  1477 378  1088 300  893  18   1136 .    1040 864  1316 1005 1804 
  Remotely                 3172  | .    .    .    .    .    .    .    .    .    63   182  103  370  160  .    .    420  .    850  525  55   444  .    
Salvage Created            15748 | .    309  201  .    .    104  908  903  838  720  1818 588  1696 194  559  .    1415 .    671  528  1230 1113 1953 
  Parts                    642   | .    25   13   .    .    6    45   42   44   34   78   22   60   6    31   .    39   .    21   23   33   29   91   
Haulers Intercepted        2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Combat Hostiles Destroyed  243  | .   9   6   .   .   2   26  12  19  11  29  14  23  3   12  .   9   .   6   12  10  12  28  
  Melee                    4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
  Guns                     87   | .   3   .   .   .   .   6   7   6   4   13  6   10  2   4   .   9   .   3   1   3   4   6   
  Cannons                  62   | .   1   1   .   .   2   18  1   2   3   3   5   5   .   4   .   .   .   .   3   6   4   4   
  AOE                      67   | .   5   5   .   .   .   1   1   11  2   11  1   1   1   3   .   .   .   3   7   .   3   12  
Classes Destroyed          18   | .   4   .   .   .   1   1   5   2   1   .   1   .   1   1   .   1   .   .   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   1   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Mechanic                 3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  54   | .   6   6   .   .   .   7   .   10  .   3   .   4   .   6   .   .   .   3   3   1   1   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    89   | .   3   .   .   .   2   13  3   5   6   15  9   11  1   .   .   1   .   3   3   .   4   10  
  Brawler                  13   | .   .   .   .   .   .   .   1   .   .   2   .   3   1   .   .   .   .   .   4   1   1   .   
  Duelist                  11   | .   .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   .   .   .   4   1   1   
  Protector                2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   26   | .   .   .   .   .   .   6   2   2   1   3   1   2   .   4   .   2   .   .   .   .   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   1   2   .   .   2   .   1   .   1   .   .   .   .   .   2   
  Programmer               30   | .   .   .   .   .   .   .   2   .   1   3   2   2   .   .   .   .   .   .   2   4   5   9   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   4   .   .   2   4   5   4   5   3   6   5   3   3   .   2   .   3   7   2   5   5   
  Combat Bots Only         6    | .   5   3   .   .   1   4   4   4   4   3   6   5   2   3   .   2   .   3   6   2   5   5   
Max Kills in Single Turn   3    | .   3   2   .   .   2   2   1   3   3   3   2   2   2   2   .   1   .   2   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   .   1   1   3   2   3   1   1   1   2   .   .   .   2   3   .   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Damage Taken               24919 | .    158  88   .    .    126  2617 1130 1108 597  1555 1661 1544 136  1746 .    1275 .    1107 1484 1244 2882 4461 
  Core                     2673  | .    60   13   .    .    18   246  100  98   29   94   38   27   .    177  .    111  .    193  93   70   270  1036 
  Absorbed by Shields      1603  | .    .    .    .    .    .    .    .    .    .    43   .    .    .    460  .    291  .    145  .    251  238  175  
  Redirected to Shielding  84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   32   
  Regen/Repaired (Parts)   1533  | .    .    .    .    .    .    .    .    .    .    .    .    .    28   310  66   .    .    .    669  54   406  .    
Core Remaining (%)         72    | 100  .    .    .    70   .    52   .    .    .    54   .    .    .    71   .    88   .    .    .    69   .    .    
Volleys Fired              1351  | .    26   13   .    .    18   102  51   73   33   116  48   121  27   74   .    84   .    87   96   90   118  174  
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    2    2    2    2    .    2    .    2    2    2    2    2    
  Hottest                  156   | .    75   100  .    .    120  120  110  125  110  138  143  150  140  143  .    68   .    88   155  155  156  153  
Shots Fired                1827  | .    49   16   .    .    29   187  83   91   53   156  84   150  31   99   .    108  .    110  105  119  144  213  
  Gun                      789   | .    46   .    .    .    .    47   65   51   27   92   33   79   14   39   .    84   .    75   6    18   33   80   
  Cannon                   659   | .    1    6    .    .    25   137  12   30   20   35   47   31   3    32   .    .    .    1    43   66   72   98   
  Launcher                 134   | .    2    4    .    .    .    3    6    10   6    24   .    17   1    7    .    7    .    7    11   .    3    26   
  Special                  245   | .    .    6    .    .    4    .    .    .    .    5    4    23   13   21   .    17   .    27   45   35   36   9    
  Kinetic                  768   | .    23   3    .    .    15   90   29   29   15   92   54   15   .    37   .    84   .    76   26   48   57   75   
  Thermal                  439   | .    .    9    .    .    14   94   25   36   18   .    17   22   .    13   .    .    .    .    23   36   41   91   
  Explosive                48    | .    2    4    .    .    .    3    .    5    2    9    .    .    .    .    .    2    .    2    6    .    3    10   
  Electromagnetic          337   | .    24   .    .    .    .    .    29   21   18   50   9    90   18   28   .    5    .    5    5    .    7    28   
  Robot Hit Streak         24    | .    7    8    .    .    1    11   9    11   10   11   14   11   5    10   .    12   .    10   11   15   13   24   
  Robot Miss Streak        7     | .    3    .    .    .    2    5    2    2    5    4    4    5    2    7    .    2    .    1    3    3    3    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    1    .    .    1    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Capacitor                41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   
Shots Hit Robots           1189  | .    28   4    .    .    10   109  57   57   41   110  65   103  22   72   .    98   .    81   60   85   101  86   
  Core Hits                674   | .    17   10   .    .    5    48   33   37   32   79   88   54   7    47   .    36   .    22   34   30   30   65   
  Critical Kills           10    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    3    .    .    .    1    .    3    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    1    8    
  Critical Strikes         50    | .    .    .    .    .    .    3    1    .    .    5    2    1    .    3    .    11   .    4    .    3    5    12   
    Burn                   2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                21    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    4    .    2    .    1    1    11   
    Blast                  4     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    1    
    Sever                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    .    2    .    1    2    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              227   | .    .    .    .    .    .    .    .    2    12   25   1    18   .    37   .    52   1    30   .    29   19   1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 157   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    50   1    30   .    29   13   1    
  Piercing                 49    | .    .    .    .    .    .    .    .    1    8    22   .    18   .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    .    4    2    .    .    .    4    .    1    .    .    .    .    2    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40458 | .    609  394  .    .    193  2192 1347 2173 1428 4143 2054 3327 459  1842 .    3810 .    2382 3151 3565 2921 4468 
  Guns                     10242 | .    280  .    .    .    .    423  766  640  425  1250 721  991  305  597  .    864  .    1030 151  269  482  1048 
  Cannons                  9986  | .    15   70   .    .    193  1467 154  434  338  376  1044 663  18   652  .    .    .    47   866  1257 1468 924  
  Explosions               11575 | .    314  324  .    .    .    302  427  1034 489  1299 289  932  136  261  .    163  .    208  2134 144  623  2496 
  Melee                    8655  | .    .    .    .    .    .    .    .    65   176  1218 .    741  .    332  .    2783 .    1097 .    1895 348  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11554 | .    106  35   .    .    124  900  363  403  282  1250 1205 306  .    770  .    864  .    1077 682  1016 1267 904  
  Thermal                  6199  | .    27   35   .    .    69   990  291  499  510  45   607  600  .    202  .    .    .    21   402  654  580  667  
  Explosive                5917  | .    287  324  .    .    .    302  .    817  33   670  .    .    .    .    .    .    .    .    1640 .    623  1221 
  Electromagnetic          8133  | .    189  .    .    .    .    .    693  389  427  960  242  1680 459  538  .    163  .    187  427  .    103  1676 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6455  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    332  .    2783 .    1097 .    1895 348  .    
  Piercing                 2200  | .    .    .    .    .    .    .    .    65   176  1218 .    741  .    .    .    .    .    .    .    .    .    .    
Highest Corruption         26    | .    .    .    .    .    .    .    9    24   26   26   .    12   12   12   .    .    .    .    7    17   4    22   
  Average Corruption       12    | .    .    .    .    .    .    .    5    9    24   26   .    3    12   12   .    .    .    .    4    16   4    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   2    
  Effects                  656   | .    .    .    .    .    .    .    22   50   54   126  .    45   25   105  .    .    .    .    19   93   31   86   
    Message Errors         161   | .    .    .    .    .    .    .    5    8    7    34   .    14   4    35   .    .    .    .    5    24   10   15   
    Matter Fused           154   | .    .    .    .    .    .    .    2    15   15   34   .    12   8    17   .    .    .    .    5    21   4    21   
    Heat Flow Errors       64    | .    .    .    .    .    .    .    3    5    6    14   .    4    .    7    .    .    .    .    6    8    3    8    
    Energy Discharges      77    | .    .    .    .    .    .    .    4    7    6    7    .    7    5    12   .    .    .    .    2    14   .    13   
    Parts Rejected         3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Parts Fused            8     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    .    .    .    .    1    .    1    
    Data Loss (minor)      79    | .    .    .    .    .    .    .    3    3    6    12   .    5    3    13   .    .    .    .    .    14   8    12   
    Data Loss (major)      37    | .    .    .    .    .    .    .    2    3    4    7    .    1    1    9    .    .    .    .    1    4    1    4    
    Misfires               31    | .    .    .    .    .    .    .    2    2    3    7    .    1    .    4    .    .    .    .    .    5    2    5    
    Alerts                 17    | .    .    .    .    .    .    .    1    2    1    2    .    1    3    2    .    .    .    .    .    1    2    2    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    3    
    Weapon Failures        18    | .    .    .    .    .    .    .    .    4    3    6    .    .    1    1    .    .    .    .    .    1    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1055  | .    33   5    .    .    7    19   .    40   4    25   12   47   .    .    .    228  .    98   122  57   188  170  
  Projectiles              376   | .    .    .    .    .    7    19   .    7    4    .    .    .    .    .    .    .    .    .    69   40   121  109  
  Explosions               252   | .    33   5    .    .    .    .    .    33   .    8    12   13   .    .    .    .    .    2    53   .    32   61   
  Melee                    427   | .    .    .    .    .    .    .    .    .    .    17   .    34   .    .    .    228  .    96   .    17   35   .    
Knockbacks                 51    | .    .    .    .    .    1    7    1    .    .    .    25   .    .    .    .    .    .    .    5    9    3    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  48    | .    .    .    .    .    1    7    1    .    .    .    22   .    .    .    .    .    .    .    5    9    3    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      754   | .    53   12   .    .    .    .    42   54   .    23   64   49   6    23   .    75   .    .    .    55   .    298  
  Shots                    25    | .    2    1    .    .    .    .    2    2    .    1    1    2    1    1    .    3    .    .    .    1    .    8    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        600   | .    40   96   .    .    282  376  260  480  251  292  224  272  162  600  .    70   .    15   282  352  232  328  
  Average Temperature      86    | .    20   41   .    .    113  122  96   94   82   70   81   65   51   136  .    21   .    7    69   107  56   107  
  Received Heat Transfer   5469  | .    6    .    .    .    90   1386 213  207  225  399  597  423  18   335  .    390  .    252  229  21   338  340  
  Effects                  12    | .    .    .    .    .    .    1    .    3    2    .    .    .    .    4    .    .    .    .    .    .    .    2    
    Shutdowns              2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           23    | .    .    .    .    .    .    .    3    1    1    2    1    8    .    .    .    .    .    .    1    .    .    6    
  Combat Hostiles          22    | .    .    .    .    .    .    .    3    1    1    2    1    7    .    .    .    .    .    .    1    .    .    6    
  Parts Fried              43    | .    .    .    .    .    .    .    9    .    3    4    .    5    .    .    .    2    .    1    .    .    .    19   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             17    | .    .    .    .    .    .    5    3    2    .    1    2    3    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         7371  | .    50   74   .    .    148  2104 666  832  731  50   750  800  .    250  .    .    .    50   50   150  148  518  
Parts Sabotaged            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    1    .    .    .    .    .    .    .    2    2    1    3    .    2    .    1    .    1    1    1    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Peak Influence             3307 | .    203  208  .    .    117  1130 682  1169 681  2192 1219 2772 2206 3307 1786 2022 1072 2178 1355 1756 1062 1040 
  Initial                  1736 | .    .    47   .    .    .    76   592  311  613  425  1150 811  1455 1544 1736 1236 1061 750  1143 714  987  157  
  Average                  1106 | .    124  164  .    .    31   567  545  815  604  1171 1147 1768 1898 2268 1767 1637 1063 1421 1128 1280 490  236  
Maximum Alert Level        5    | .    1    1    .    .    .    4    2    4    2    5    4    5    5    5    5    5    3    5    4    5    3    3    
  Low Security (%)         10   | 100  99   54   .    100  100  8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    61   
  Level 1                  7    | .    .    45   .    .    .    20   .    3    .    .    .    .    .    .    .    .    .    .    .    .    53   14   
  Level 2                  15   | .    .    .    .    .    .    42   100  24   100  14   .    .    .    .    .    .    .    .    .    .    14   7    
  Level 3                  20   | .    .    .    .    .    .    24   .    60   .    30   14   12   .    .    .    .    100  33   48   31   26   15   
  Level 4                  21   | .    .    .    .    .    .    4    .    12   .    34   85   31   21   5    .    48   .    22   51   50   .    .    
  Level 5                  25   | .    .    .    .    .    .    .    .    .    .    19   .    55   78   94   100  51   .    44   .    18   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    1    .    .    .    1    .    4    .    4    .    5    .    3    .    .    .    .    .    11   .    6    9    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    .    2    .    1    .    1    .    .    .    .    .    .    .    2    .    3    4    
  Reinforcement            15   | .    1    .    .    .    1    .    1    .    2    .    1    .    2    .    .    .    .    .    2    .    1    4    
  Assault                  15   | .    .    .    .    .    .    .    1    .    1    .    3    .    1    .    .    .    .    .    6    .    2    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Distress Signals           10   | .   2   .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   3   
Communications Jammed      98   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  5   .   .   .   49  .   24  .   
  Distress Signals         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   18  5   .   .   .   47  .   24  .   
Times Spotted              535  | .   15  6   .   .   8   29  20  19  24  41  28  44  18  39  3   28  3   35  45  27  39  64  
  Peak Tracking Total      14   | .   4   3   .   .   2   6   5   6   6   4   7   6   5   7   2   7   2   7   7   14  7   11  
  Tactical Retreats        36   | .   1   .   .   .   2   3   .   2   .   1   .   3   .   2   .   1   .   4   2   2   .   13  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Traps Triggered            68   | .   .   .   .   .   .   10  3   .   .   14  1   19  1   4   .   .   .   3   2   7   2   2   
  Indirectly               6    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         44   | .   .   .   .   .   .   .   .   10  29  .   .   .   .   .   .   5   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         12   | .   .   .   .   .   .   .   .   12  5   4   4   4   .   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Machines Disabled          68   | .   .   .   .   .   .   2   .   7   1   7   1   7   3   10  .   2   .   6   1   6   .   15  
  Max in Single Turn       3    | .   .   .   .   .   .   1   .   1   1   1   1   1   .   1   .   1   .   1   .   1   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           30   | .   .   .   .   .   .   2   .   3   .   7   .   4   .   5   .   2   .   4   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Machines Accessed          63   | .   7   .   .   1   4   3   3   3   4   3   4   2   4   3   4   2   2   4   4   1   5   .   
  Terminals                47   | .   7   .   .   1   3   3   2   3   2   3   3   2   1   3   2   2   1   4   2   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Total Hacks                105  | .   13  .   .   1   10  4   3   4   6   4   5   4   6   5   11  4   2   5   8   1   9   .   
  Successful               55   | .   8   .   .   1   6   1   1   2   3   3   2   2   4   2   5   2   1   4   5   1   2   .   
  Failed                   50   | .   5   .   .   .   4   3   2   2   3   1   3   2   2   3   6   2   1   1   3   .   7   .   
    Catastrophic           13   | .   1   .   .   .   .   1   1   1   .   .   2   1   .   .   1   .   1   .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   13  .   .   .   9   .   2   .   3   .   4   .   3   .   8   .   1   .   3   .   1   .   
  Terminals                83   | .   13  .   .   1   9   4   2   4   3   4   4   4   3   5   8   4   1   5   5   1   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   5   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Terminal Hacks             24   | .   3   .   .   1   1   1   .   2   .   3   .   2   1   2   .   2   .   4   1   1   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Patrol Navigation        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   1   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
  Unlock Access            8    | .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   1   .   .   .   
Unauthorized Hacks         16   | .   4   .   .   .   4   .   .   .   1   .   1   .   2   .   2   .   .   .   1   .   1   .   
  Terminals                14   | .   4   .   .   .   4   .   .   .   1   .   1   .   1   .   2   .   .   .   1   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 11   | .   3   .   .   .   3   .   .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   5   .   .   .   3   3   2   2   3   1   2   2   3   2   3   2   1   3   2   .   5   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Time                     58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Used RIF Installer         8    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   2   .   1   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              119  | .   .   .   .   .   .   .   .   .   4   5   5   5   5   10  .   9   .   21  19  13  16  7   
  Non-combat               23   | .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   .   .   .   .   8   .   8   .   
  Combat                   96   | .   .   .   .   .   .   .   .   .   2   5   5   5   .   10  .   9   .   21  11  13  8   7   
  Autooverrided            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   4   .   4   
Robot Hacks Applied        113  | .   .   .   .   .   .   .   .   .   4   5   5   5   6   12  .   10  .   15  18  10  20  3   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_repairs           4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   1   .   
  drop_inventory           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   1   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  block_reporting          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  find_garrison            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  focus_fire               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  overload_power           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            20   | .   .   .   .   .   .   .   .   .   1   3   3   2   .   2   .   3   .   1   2   .   2   1   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  formatsys_low            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   2   .   
  formatsys_high           52   | .   .   .   .   .   .   .   .   .   1   2   .   3   .   6   .   7   .   11  5   10  6   1   
Relay Couplers Released    121  | .   .   .   .   .   .   9   .   14  .   28  .   15  .   18  .   8   .   17  1   11  .   .   
  Machine Destruction      121  | .   .   .   .   .   .   9   .   14  .   28  .   15  .   18  .   8   .   17  1   11  .   .   
  Attached                 52   | .   .   .   .   .   .   .   .   .   2   3   1   5   2   7   .   5   .   8   4   5   8   2   
  Merged Code Value        90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   .   .   2   .   11  .   3   .   .   .   .   .   1   .   5   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Total Allies               139   | .    .    2    .    .    .    .    .    .    14   9    3    16   3    13   .    11   .    20   13   14   10   11   
  Largest Group            11    | .    .    2    1    .    .    .    .    .    5    3    2    11   9    7    5    4    4    8    6    6    3    4    
  Highest-Rated Group      525   | .    .    42   31   .    .    .    .    .    140  173  76   525  415  287  270  227  128  350  288  201  136  192  
  Highest-Rated Ally       137   | .    .    31   31   .    .    .    .    .    32   80   47   119  119  113  95   95   41   58   58   56   64   137  
Total Orders               167   | .    .    .    .    .    .    .    .    .    .    2    3    8    6    28   .    27   4    25   16   25   23   .    
  STAY                     79    | .    .    .    .    .    .    .    .    .    .    1    .    6    .    10   .    13   2    14   8    12   13   .    
  FOLLOW                   63    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    7    .    14   2    11   7    11   8    .    
  AID                      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    11   .    .    .    .    1    2    1    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               687   | .    .    .    .    .    .    .    .    .    4    36   3    55   86   65   19   66   7    142  54   65   34   51   
  Total Damage             22593 | .    .    .    .    .    .    .    .    .    125  1000 100  1652 3599 2175 290  2025 95   4409 1724 2240 1196 1963 
  Kills                    138   | .    .    .    .    .    .    .    .    .    1    9    .    13   24   20   1    11   1    25   10   14   5    4    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Turns Passed               30074 | 49   548  314  295  270  398  2500 1278 1371 1036 2610 952  2723 651  2751 213  1537 171  2145 1828 2203 1952 2279 
Spaces Moved               15393 | 41   501  279  275  246  263  956  698  712  481  1142 458  1242 375  1375 114  692  110  1191 980  1110 938  1214 
  Core                     44    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Treads                   323   | .    .    .    .    .    .    169  154  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     709   | .    .    .    .    .    .    679  .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    
  Wheels                   13619 | 39   501  279  275  246  263  108  544  712  481  1142 458  1212 375  1375 114  692  110  1191 980  1110 938  474  
  Hover                    659   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    659  
  Flight                   39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Fastest Speed            35    | 50   80   95   95   110  110  125  101  105  155  155  155  131  135  140  140  131  135  135  105  130  130  35   
  Average Speed            147   | 78   83   95   105  110  111  215  143  151  168  173  156  166  139  154  142  138  147  138  141  143  148  115  
  Slowest Speed            890   | 80   95   95   110  110  125  540  240  180  220  245  180  890  240  195  155  161  150  165  170  170  210  296  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    72   82   60   54   17   71   22   82   18   82   21   95   12   90   5    39   3    90   18   71   23   50   
  Regions Visited          22
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 239   | .    4    14   .    .    4    .    .    14   1    32   5    .    .    12   .    14   1    21   7    13   29   68   
Terrain Destroyed          752   | .    12   24   .    .    4    7    .    38   12   73   9    2    .    16   .    61   1    43   100  40   71   239  
  Melee                    29    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    12   .    2    1    7    .    4    1    1    
  Projectile               215   | .    .    5    .    .    4    .    .    .    .    1    7    1    .    2    .    28   .    15   15   28   37   72   
  AOE                      504   | .    12   19   .    .    .    7    .    38   11   72   2    1    .    2    .    31   .    20   85   8    33   163  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  Arm  
Total                      20732 | 54   586  298  279  245  328  1215 898  903  643  1573 606  1719 476  1862 163  1084 116  1533 1338 1566 1326 1921 
  Wait                     2032  | 4    34   .    .    .    31   59   78   20   13   88   57   141  47   260  40   161  2    127  149  209  180  332  
  Move                     15369 | 40   500  278  274  245  263  955  698  710  481  1140 458  1241 374  1373 114  691  109  1189 980  1108 937  1211 
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  346   | 4    11   1    3    .    7    24   20   30   17   28   5    23   8    21   2    17   1    19   35   20   13   37   
  Fast Attach              131   | 6    3    .    .    .    1    7    10   2    4    8    2    12   .    12   1    3    .    3    9    3    8    37   
  Attach                   176   | .    1    .    .    .    3    20   7    8    9    10   7    14   4    10   3    9    2    10   7    9    19   24   
  Detach                   54    | .    .    .    .    .    .    1    2    3    5    6    4    7    1    4    1    1    .    1    3    1    .    14   
  Swap                     396   | .    3    5    1    .    4    5    9    29   17   48   13   35   9    25   2    43   1    37   19   32   30   29   
  Drop                     292   | .    8    1    1    .    1    9    23   14   23   30   3    26   6    21   .    18   .    12   40   17   2    37   
  Fire                     1351  | .    26   13   .    .    18   102  51   73   33   116  48   121  27   74   .    84   .    87   96   90   118  174  
  Melee                    227   | .    .    .    .    .    .    .    .    2    12   25   1    18   .    37   .    52   1    30   .    29   19   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            282   | .    .    .    .    .    .    33   .    .    .    71   8    81   .    25   .    .    .    16   .    48   .    .    
  Rewire                   29    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    .    24   
  Trap                     46    | .    .    .    .    .    .    .    .    12   29   .    .    .    .    .    .    5    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / [*Low] / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 4 exits: *Fac x3 / [*Fac])
-6/Factory (discovered 2 exits: [*Ext] / Gar)
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory (discovered 2 exits: [*Upp] / Gar)
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res / *Arm)
-3/Armory (discovered 1 exit: *Res)

 History 
---------
  Turn | Location      | Event
    26 | -11/Junkyard  | Discovered new exit (range 15)
    50 | -11/Junkyard  | Entered Materials
   182 | -10/Materials | Discovered new exit (range 6)
   310 | -10/Materials | Build established: Mutant
   433 | -10/Materials | Discovered new exit (range 16)
   598 | -10/Materials | Entered Mines
   791 | -10/Mines     | Discovered new exit (range 16)
   908 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   908 | -10/Mines     | Discovered new exit (range 5)
   912 | -10/Mines     | Entered Exiles
   912 | -10/Exiles    | Accompanied by 1 ally
   936 | -10/Exiles    | Met 8R-AWN
   942 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
   951 | -10/Exiles    | Met EX-HEX
  1012 | -10/Exiles    | Met EX-DEC
  1110 | -10/Exiles    | Met EX-BIN
  1198 | -10/Exiles    | Discovered new exit (range 10)
  1207 | -10/Exiles    | Entered Mines
  1291 | -9/Mines      | Found a hidden stash of uninstalled traps
  1466 | -9/Mines      | Discovered new exit (range 11)
  1477 | -9/Mines      | Entered Materials
  1477 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  1875 | -8/Materials  | Identified exit to Garrison
  1875 | -8/Materials  | Entered Garrison
  2026 | -8/Garrison   | Lost 3 parts (1n1u1w)
  2128 | -8/Garrison   | Triggered checkpoint
  2211 | -8/Garrison   | Lost 6 parts (2p2n2u)
  2424 | -8/Garrison   | Discovered new exit (range 9)
  2498 | -8/Garrison   | Triggered checkpoint
  2572 | -8/Garrison   | Lost 5 parts (3u2w)
  2603 | -8/Garrison   | Garrison Relay disabled
  2629 | -8/Garrison   | Build established: Scavenger-Mutant
  2944 | -8/Garrison   | Triggered checkpoint
  2972 | -8/Garrison   | Garrison Relay disabled
  3012 | -8/Garrison   | Triggered checkpoint
  3021 | -8/Garrison   | Discovered new exit (range 15)
  3140 | -8/Garrison   | Triggered checkpoint
  3196 | -8/Garrison   | Lost 3 parts (1n1u1w)
  3320 | -8/Garrison   | Triggered checkpoint
  3388 | -8/Garrison   | Lost 4 parts (1p1n2u)
  3447 | -8/Garrison   | Discovered new exit (range 11)
  3930 | -8/Garrison   | Triggered checkpoint
  4375 | -8/Garrison   | Entered Factory
  4375 | -7/Factory    | Evolved 2 slots: Utility x2
  4376 | -7/Factory    | Identified exit to Storage
  4602 | -7/Factory    | Discovered new exit (range 14)
  4879 | -7/Factory    | Discovered new exit (range 5)
  5175 | -7/Factory    | First assault squad dispatched
  5349 | -7/Factory    | Lost 3 parts (2n1u)
  5653 | -7/Factory    | Identified exit to Garrison
  5653 | -7/Factory    | Entered Garrison
  5734 | -7/Garrison   | Triggered checkpoint
  5753 | -7/Garrison   | Discovered new exit (range 66)
  5753 | -7/Garrison   | Discovered new exit (range 64)
  5753 | -7/Garrison   | Discovered new exit (range 56)
  5792 | -7/Garrison   | Garrison Relay disabled
  5820 | -7/Garrison   | Build established: Mutant
  5959 | -7/Garrison   | Phase Generator disabled
  5994 | -7/Garrison   | Triggered checkpoint
  6324 | -7/Garrison   | Triggered checkpoint
  6462 | -7/Garrison   | Triggered checkpoint
  6503 | -7/Garrison   | Garrison Relay disabled
  6578 | -7/Garrison   | Installed Relay Interface Framework
  6718 | -7/Garrison   | Triggered checkpoint
  6790 | -7/Garrison   | Garrison Relay disabled
  6863 | -7/Garrison   | Build established: Bothacker-Mutant
  7013 | -7/Garrison   | System corruption reached 10%
  7024 | -7/Garrison   | Entered Factory
  7380 | -7/Factory    | Fabricated Imp. Heavy Armor Plating?
  7424 | -7/Factory    | First assault squad dispatched
  8060 | -7/Factory    | Identified exit to Garrison
  8060 | -7/Factory    | Entered Garrison
  8240 | -7/Garrison   | Triggered checkpoint
  8308 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
  8425 | -7/Garrison   | Triggered checkpoint
  8448 | -7/Garrison   | Triggered checkpoint
  8621 | -7/Garrison   | Discovered new exit (range 9)
  8652 | -7/Garrison   | Triggered checkpoint
  8680 | -7/Garrison   | Discovered new exit (range 5)
  8833 | -7/Garrison   | Triggered checkpoint
  8932 | -7/Garrison   | Triggered checkpoint
  9585 | -7/Garrison   | Discovered new exit (range 10)
  9703 | -7/Garrison   | Triggered checkpoint
  9956 | -7/Garrison   | Discovered new exit (range 11)
 10082 | -7/Garrison   | Triggered checkpoint
 10137 | -7/Garrison   | Garrison Relay disabled
 10189 | -7/Garrison   | Discovered new exit (range 73)
 10189 | -7/Garrison   | Discovered new exit (range 61)
 10189 | -7/Garrison   | Discovered new exit (range 26)
 10189 | -7/Garrison   | Discovered new exit (range 88)
 10310 | -7/Garrison   | Found embedded Infiltrators
 10454 | -7/Garrison   | Garrison Relay disabled
 10456 | -7/Garrison   | Garrison Relay disabled
 10616 | -7/Garrison   | Garrison Relay disabled
 10670 | -7/Garrison   | Entered Factory
 10670 | -6/Factory    | Evolved 2 slots: Utility x2
 11020 | -6/Factory    | First assault squad dispatched
 11031 | -6/Factory    | Discovered new exit (range 12)
 11622 | -6/Factory    | Identified exit to Garrison
 11622 | -6/Factory    | Entered Garrison
 11657 | -6/Garrison   | Triggered checkpoint
 11694 | -6/Garrison   | Garrison Relay disabled
 11944 | -6/Garrison   | Triggered checkpoint
 11946 | -6/Garrison   | Triggered checkpoint
 12008 | -6/Garrison   | Triggered checkpoint
 12300 | -6/Garrison   | Discovered new exit (range 10)
 12499 | -6/Garrison   | Garrison Relay disabled
 13144 | -6/Garrison   | Triggered checkpoint
 13164 | -6/Garrison   | Garrison Relay disabled
 13208 | -6/Garrison   | Spotted B-90 Cyclops
 13211 | -6/Garrison   | Discovered new exit (range 10)
 13364 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 13474 | -6/Garrison   | Triggered checkpoint
 13478 | -6/Garrison   | Rewired Executioner
 13480 | -6/Garrison   | Rewired Executioner
 13671 | -6/Garrison   | Triggered checkpoint
 13726 | -6/Garrison   | Triggered checkpoint
 14080 | -6/Garrison   | Rewired B-75 Beast
 14081 | -6/Garrison   | Allies destroyed B-90 Cyclops
 14191 | -6/Garrison   | Found Prototype Device
 14191 | -6/Garrison   | Identified Adv. Kinecellerator
 14335 | -6/Garrison   | System corruption reached 10%
 14345 | -6/Garrison   | Entered Factory
 14345 | -6/Factory    | Accompanied by 8 allies
 14588 | -6/Factory    | Identified exit to Garrison
 14668 | -6/Factory    | Spotted B-75 Beast
 14675 | -6/Factory    | Allies destroyed B-75 Beast
 14695 | -6/Factory    | First assault squad dispatched
 14996 | -6/Factory    | Entered Garrison
 14996 | -6/Garrison   | Accompanied by 7 allies
 15035 | -6/Garrison   | Expanded RIF knowledge: Structural Interface
 15091 | -6/Garrison   | Triggered checkpoint
 15138 | -6/Garrison   | Garrison Relay disabled
 15210 | -6/Garrison   | Triggered checkpoint
 15330 | -6/Garrison   | Build established: Botlord-Mutant
 15337 | -6/Garrison   | Triggered checkpoint
 15366 | -6/Garrison   | Spotted B-75 Beast
 15433 | -6/Garrison   | Destroyed B-75 Beast
 15433 | -6/Garrison   | Triggered checkpoint
 15472 | -6/Garrison   | Lost 4 parts (1n3w)
 15546 | -6/Garrison   | Triggered checkpoint
 15679 | -6/Garrison   | Garrison Relay disabled
 15712 | -6/Garrison   | Discovered new exit (range 10)
 15729 | -6/Garrison   | Identified exit to Factory
 15740 | -6/Garrison   | Spotted B-86 Titan
 16138 | -6/Garrison   | Triggered checkpoint
 16198 | -6/Garrison   | Discovered exit to Factory (range 10)
 16223 | -6/Garrison   | Spotted Striker
 16340 | -6/Garrison   | Spotted B-75 Beast
 16491 | -6/Garrison   | Destroyed B-75 Beast
 16880 | -6/Garrison   | Garrison Relay disabled
 16936 | -6/Garrison   | Discovered exit to Factory (range 10)
 17087 | -6/Garrison   | Triggered checkpoint
 17176 | -6/Garrison   | Garrison Relay disabled
 17206 | -6/Garrison   | Found embedded Infiltrators
 17370 | -6/Garrison   | Triggered checkpoint
 17388 | -6/Garrison   | Triggered checkpoint
 17420 | -6/Garrison   | Garrison Relay disabled
 17747 | -6/Garrison   | Entered Factory
 17747 | -5/Factory    | Accompanied by 5 allies
 17747 | -5/Factory    | Evolved 2 slots: Utility x2
 17780 | -5/Factory    | Found Prototype Launcher
 17781 | -5/Factory    | Identified Tesla Bomb Launcher
 17913 | -5/Factory    | Repaired Arm. Wheel
 17938 | -5/Factory    | Discovered new exit (range 5)
 17952 | -5/Factory    | Identified exit to Garrison
 17960 | -5/Factory    | Entered Garrison
 17960 | -5/Garrison   | Accompanied by 2 allies
 17979 | -5/Garrison   | Discovered new exit (range 88)
 17979 | -5/Garrison   | Discovered new exit (range 63)
 17979 | -5/Garrison   | Discovered new exit (range 69)
 18078 | -5/Garrison   | Triggered checkpoint
 18087 | -5/Garrison   | Garrison Relay disabled
 18222 | -5/Garrison   | Triggered checkpoint
 18625 | -5/Garrison   | Found embedded Infiltrators
 18825 | -5/Garrison   | Spotted B-75 Beast
 18838 | -5/Garrison   | Triggered checkpoint
 18838 | -5/Garrison   | Allies destroyed B-75 Beast
 18956 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
 18970 | -5/Garrison   | Garrison Relay disabled
 19140 | -5/Garrison   | Identified exit to Factory
 19497 | -5/Garrison   | Entered Factory
 19497 | -4/Factory    | Accompanied by 4 allies
 19497 | -4/Factory    | Evolved 2 slots: Utility x2
 19667 | -4/Factory    | Identified exit to Garrison
 19668 | -4/Factory    | Entered Garrison
 19668 | -4/Garrison   | Accompanied by 4 allies
 19691 | -4/Garrison   | Expanded RIF knowledge: Autooverride
 19753 | -4/Garrison   | Garrison Relay disabled
 19875 | -4/Garrison   | Learned Factory security intel
 20427 | -4/Garrison   | Spotted B-86 Titan
 20467 | -4/Garrison   | Allies destroyed B-86 Titan
 20613 | -4/Garrison   | Triggered checkpoint
 20670 | -4/Garrison   | Discovered new exit (range 10)
 20710 | -4/Garrison   | Triggered checkpoint
 20728 | -4/Garrison   | Garrison Relay disabled
 20882 | -4/Garrison   | Triggered checkpoint
 20972 | -4/Garrison   | Discovered new exit (range 9)
 20983 | -4/Garrison   | Identified exit to Factory
 21037 | -4/Garrison   | Garrison Relay disabled
 21124 | -4/Garrison   | Triggered checkpoint
 21185 | -4/Garrison   | Discovered exit to Factory (range 28)
 21185 | -4/Garrison   | Discovered exit to Factory (range 19)
 21185 | -4/Garrison   | Discovered exit to Factory (range 47)
 21274 | -4/Garrison   | Expanded RIF knowledge: Zone Cloak
 21518 | -4/Garrison   | Triggered checkpoint
 21672 | -4/Garrison   | Garrison Relay disabled
 21813 | -4/Garrison   | Entered Factory
 21813 | -4/Factory    | Accompanied by 3 allies
 22063 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 22260 | -4/Factory    | Repaired Cargo Storage Unit?
 22313 | -4/Factory    | First assault squad dispatched
 22706 | -4/Factory    | Garrison activated, responded to threat
 22874 | -4/Factory    | Lost 5 parts (1p2n2u)
 22882 | -4/Factory    | Spotted B-86 Titan
 23324 | -4/Factory    | Discovered new exit (range 66)
 23641 | -4/Factory    | Identified exit to Garrison
 23641 | -4/Factory    | Entered Garrison
 23641 | -4/Garrison   | Accompanied by 3 allies
 23685 | -4/Garrison   | Expanded RIF knowledge: Code Merge
 23761 | -4/Garrison   | System corruption reached 10%
 23961 | -4/Garrison   | Triggered checkpoint
 24010 | -4/Garrison   | Garrison Relay disabled
 24465 | -4/Garrison   | Triggered checkpoint
 24488 | -4/Garrison   | Triggered checkpoint
 24750 | -4/Garrison   | Garrison Relay disabled
 24771 | -4/Garrison   | Triggered checkpoint
 24877 | -4/Garrison   | Discovered new exit (range 12)
 24908 | -4/Garrison   | Identified exit to Research
 25040 | -4/Garrison   | Triggered checkpoint
 25126 | -4/Garrison   | Garrison Relay disabled
 25181 | -4/Garrison   | Triggered checkpoint
 25278 | -4/Garrison   | Discovered exit to Research (range 2)
 25844 | -4/Garrison   | Entered Research
 25844 | -3/Research   | Accompanied by 2 allies
 25844 | -3/Research   | Evolved 2 slots: Utility x2
 26094 | -3/Research   | First assault squad dispatched
 26184 | -3/Research   | Discovered new exit (range 14)
 26336 | -3/Research   | Identified exit to Research
 26487 | -3/Research   | Spotted B-86 Titan
 26690 | -3/Research   | P-80 Master assimilated allied Warden 8b
 26690 | -3/Research   | P-80 Master assimilated allied Director 8a
 26783 | -3/Research   | Lost 14 parts (1p3n8u2w)
 27027 | -3/Research   | Discovered new exit (range 84)
 27795 | -3/Research   | Identified exit to Armory
 27796 | -3/Research   | Entered Armory
 27836 | -3/Armory     | Found Prototype Processor
 27836 | -3/Armory     | Identified Exp. Melee Analysis Suite
 27924 | -3/Armory     | Found Unknown Launcher
 27925 | -3/Armory     | Identified Fusion Bomb Launcher
 28103 | -3/Armory     | Found Quantum Capacitor
 28862 | -3/Armory     | System corruption reached 10%
 28900 | -3/Armory     | Lost 3 parts (2n1w)
 29072 | -3/Armory     | Spotted B-86 Titan
 29109 | -3/Armory     | Lost 4 parts (1p1u2w)
 29126 | -3/Armory     | Core integrity fell below 50%
 29163 | -3/Armory     | Lost 4 parts (1p3n)
 29372 | -3/Armory     | Energy Cycler disabled
 29520 | -3/Armory     | Lost 6 parts (2n4u)
 29565 | -3/Armory     | Found Unknown Device
 29565 | -3/Armory     | Identified Antimissile System
 29703 | -3/Armory     | Core integrity fell below 20%
 29751 | -3/Armory     | Lost 7 parts (2p3n2w)
 29761 | -3/Armory     | Build established: Bothacker-Mutant
 29949 | -3/Armory     | Found Unknown Launcher
 29949 | -3/Armory     | Identified Gamma Bomb Array
 30046 | -3/Armory     | First assault squad dispatched
 30071 | -3/Armory     | Discovered exit to Research (range 9)
 30075 | -3/Armory     | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
30030_ Acquired Corrupted Sml. Battery.
30030_ S-43 Plague destroyed.
30031_ System corrupted: Energy discharge (-36).
30032_ S-43 Plague destroyed.
30032_ Lgt. Antimatter Reactor fried.
30032_ Xenon Bombardment Thruster fried. <x2>
30032_ S-43 Plague destroyed.
30032_ Chain reaction triggered in Corrupted Lgt. Antimatter Reactor. <x2>
30039_ Acquired 49 matter.
30046_ ALERT: Significant disruption in Zone 4J, assault force dispatched.
30047_ System corrupted: Component data lost.
30053_ W-44 Eye sends out distress signal.
30071_ ALERT: Rogue bot located, Programmers report to Armory Zone 5G.
30071_ Compression Vault explodes. <x2>
30071_ EXIT=FOUND: RESEARCH
30072_ Med. Storage Unit destroyed.
30072_ Slug penetrates Wall.
30073_ Dropped Fusion Bomb Launcher.
30075_ The unstable cave ceiling collapses.
30075_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????############+#???????????????? |
| ???????????????????              #???????????????? |
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| ????????????????????             +???????????????? |
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| ???????????????????????!!  !!!     #?????????????? |
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| ????????????????????????          h#?????????????? |
| ????????????????????????      s!   #?????????????? |
| ??????????????????????###    #    #??????????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#=          #??????????????? |
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| ???????????????????#              #??????????????? |
| ####????????????????# #           +   ???????????? |
|    #???????????#    #     [[!     #   "??????????? |
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|  " #??  ???????##/Y#        ]     #    ??????????? |
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| ####?#  #????####++####           +       ? ?????? |
| ?????#  #??????#    #?#           #   """  "?????? |
| #????#  #??????#/  ]??##        ### ! """  ""????? |
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| #    #  ##+### ##  #              #        #?????? |
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|      #  ###   #  !  #        #???????# #?????????? |
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|        !                     #?????#  """  #?????? |
|   [                 #        #?????#! """  ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          25
Energy Capacity            690
Matter Stores              550
Matter Capacity            550
Sight Range                23
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    12
Corruption Block           20
Armor Coverage             1200
Resistance: TH             15
Core Shielding             30
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             12
Target Analysis            8
Recoil Reduction           3
Kinecelleration            50
Force Boost                30
Defensive Hacking          10
Relay Coupler Types        7
Relay Coupler Value        205
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Heavy Armor Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeMachineMicroactuators
  Manual?         0
Play Time         06:09:06
  Cumulative      1236.4 hours
  Start           2023.03.08 @ 01:49:00
  End             2023.03.10 @ 03:50:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          451
  Rogue           451
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           13/2/7/0/0/0/4/0/0
Lore%             89
Gallery%          91
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              12/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f17892f-d5dd-4743-9fef-00e7dd83433b