Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:34:39

Player: Ordine

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (15)       3000
Robots Destroyed (103)     515
Value Destroyed (2673)     2673
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (346)                346
              TOTAL SCORE: 9234

 Bonus
-------
Follower Combat Kills      46
Met Imprinter              300

 Cogmind 
---------
Core Integrity             736/1000
Matter                     249/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (8) ------
               Triangulator
      Improved Signal Interpreter
  Experimental Terrain Scanner
      Advanced Terrain Scan Processor
               Transmission Jammer
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Cold Fusion Reactor
      Enhanced Optical Array
               Jamming Amplifier
      Advanced ECM Suite
         Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
               Cold Fusion Reactor
>              --- PROPULSION -------
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Aerolev Unit
               Gravmag System
>              --- UTILITY ----------
               Triangulator
      Advanced Sensor Array
      Improved Signal Interpreter
  Experimental Terrain Scanner
      Advanced Terrain Scan Processor
               Transmission Jammer
      Improved Medium Armor Plating
               Hacking Suite
>              --- WEAPON -----------
         Heavy Rocket Launcher
               Shock Maul
>              --- INVENTORY --------
               Cold Fusion Reactor
      Improved Airjet
               Jamming Amplifier
      Advanced ECM Suite
[Rating: 75]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      VSS Leg
  Hover Unit               Aerolev Unit
Utility                    Improved Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   2   .   .   .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   1   .   1   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   1   .   1   .   .   .   .   1   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             75   | 6   12  4   8   .   17  6   13  .   .   2   .   4   2   1   .   
  Power                    14   | 1   4   .   3   .   1   1   2   .   .   .   .   2   .   .   .   
    Engine                 11   | 1   4   .   3   .   1   1   1   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               26   | 2   2   2   2   .   9   2   7   .   .   .   .   .   .   .   .   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   .   2   2   .   9   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 1   3   2   2   .   3   .   4   .   .   1   .   2   2   1   .   
    Device                 11   | .   2   1   .   .   1   .   2   .   .   1   .   1   2   1   .   
    Storage                3    | 1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   3   .   1   .   4   3   .   .   .   1   .   .   .   .   .   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   1   2   1   .   .   1   .   1   .   1   .   
Parts Lost                 21   | .   1   .   2   .   4   6   .   1   .   .   .   .   .   .   7   
  Power                    2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   .   .   1   .   3   4   .   .   .   .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Highest Loss Streak      7    | .   1   .   1   .   2   3   .   1   .   .   .   .   .   .   7   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Backups            9    | 1   7   10  12  14  13  14  5   5   5   5   5   4   4   4   5   
  Power                    .    | .   .   1   1   1   .   .   .   .   .   .   .   .   1   1   1   
  Propulsion               .    | .   .   1   .   1   .   2   .   1   1   1   1   .   .   1   .   
  Utility                  5    | .   2   4   7   9   8   8   4   4   4   4   4   3   2   2   3   
  Weapon                   2    | .   3   3   2   2   2   1   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             18   | .   .   3   2   .   3   2   3   .   .   .   .   .   .   .   5   
  Power                    3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   3   1   3   .   .   .   .   .   .   .   4   
  Weapon                   3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   98  100 99  100 97  96  94  93  92  93  100 99  90  94  81  
  Engine                   8    | .   13  14  10  11  9   9   1   .   .   .   .   .   .   .   .   
  Treads                   8    | .   28  24  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      14   | .   .   3   32  33  34  33  .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   35  38  38  38  38  40  29  29  25  
  Device                   13   | .   12  13  11  11  10  9   14  15  15  15  15  19  18  23  22  
  Storage                  8    | .   14  14  11  11  9   9   1   .   .   .   .   .   .   .   .   
  Processor                5    | .   .   .   8   .   7   9   7   7   7   7   7   6   11  11  11  
  Hackware                 1    | .   .   .   .   .   .   .   5   7   7   7   7   6   5   5   4   
  Protection               4    | .   .   .   2   11  8   7   5   7   7   7   7   6   5   5   4   
  Energy Gun               2    | .   .   .   .   .   10  6   .   .   .   .   .   .   .   .   .   
  Energy Cannon            12   | .   20  28  21  22  7   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   2   .   .   .   .   5   7   1   .   1   7   6   5   5   .   
  Impact Weapon            2    | .   .   .   .   .   .   5   7   7   7   7   7   6   5   5   4   
Peak Build Rating          75   | 6   8   14  20  20  37  38  49  49  46  54  50  65  69  75  75  
  Average Rating           27   | 4   7   8   18  20  30  35  45  46  46  46  50  60  66  74  66  
  On Entrance              35   | .   6   8   12  20  20  36  21  49  46  46  50  50  65  69  75  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             44   | 11  20  20  42  42  44  41  40  24  18  25  25  32  33  33  33  
  Greatest Support         53   | 40  40  40  40  40  52  53  42  42  42  42  42  42  42  41  41  
  Greatest Overweight (x)  4    | 3   .   1   1   1   2   2   1   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  5   5   5   5   5   5   5   5   
  Average Capacity         10   | 7   8   10  14  15  15  15  6   5   5   5   5   5   5   5   5   
  Most Carried             15   | 2   10  10  15  14  15  15  15  5   5   5   5   5   5   5   5   
  Average Carried          9    | 1   7   9   12  14  13  14  5   5   5   5   5   4   4   4   4   
  Final Capacity           15   | 8   10  10  15  15  15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 2   10  10  14  14  13  15  5   5   5   5   5   5   4   5   5   

 Class Distribution 
--------------------
 55% | Mutant
 20% | Scavenger-Mutant
 14% | Scout
  5% | Infiltrator-Ninja
  3% | Ninja

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
            Mutant | -8/Materials
            Mutant | -8/Storage
             Scout | -7/Factory
             Scout | -7/Lower Caves
             Scout | -7/Lower Caves
             Scout | -7/Zion
             Scout | -6/Proximity Caves
             Scout | -6/Factory
             Ninja | -5/Factory
 Infiltrator-Ninja | -5/Waste
 Infiltrator-Ninja | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  
Matter Collected           1188 | 157  275  60   100  .    250  110  .    .    39   40   .    .    .    .    157  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3794 | .    554  93   1064 62   1158 787  76   .    .    .    .    .    .    .    .    
  Parts                    214  | .    51   7    69   6    49   32   .    .    .    .    .    .    .    .    .    
Haulers Intercepted        11   | .    2    .    2    .    2    4    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Combat Hostiles Destroyed  72   | .   14  5   17  4   21  11  .   .   .   .   .   .   .   .   .   
  Guns                     23   | .   .   .   .   .   15  8   .   .   .   .   .   .   .   .   .   
  Cannons                  40   | .   11  4   16  4   5   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   7   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   .   2   .   2   4   1   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   3   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   9   5   1   4   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   5   .   9   .   10  4   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   6   .   6   7   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   6   2   5   2   4   6   1   .   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   3   2   4   2   3   4   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   1   1   1   2   1   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  
Hostile Shots Fired        439   | .    67   22   53   12   123  74   2    7    .    .    .    .    24   .    55   
  Missed                   129   | .    19   5    14   5    38   15   .    3    .    .    .    .    10   .    20   
  Hits                     310   | .    48   17   39   7    85   59   2    4    .    .    .    .    14   .    35   
    Melee                  10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
    Projectile             300   | .    48   17   39   7    85   59   2    4    .    .    .    .    14   .    25   
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         13    | .    1    1    1    .    4    2    .    .    .    .    .    .    1    .    3    
Damage Taken               4563  | .    487  137  505  60   1205 977  .    60   .    .    .    .    283  .    849  
  Core                     754   | .    65   27   43   .    191  151  .    13   .    .    .    .    65   .    199  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   360   | .    22   .    70   .    255  .    13   .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    63   .    89   .    37   .    .    .    .    98   100  .    .    .    
Volleys Fired              218   | .    56   11   55   7    67   22   .    .    .    .    .    .    .    .    .    
  Largest                  2     | .    2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    
  Hottest                  138   | .    120  120  120  120  138  138  .    .    .    .    .    .    .    .    .    
Shots Fired                428   | .    104  22   109  14   134  44   .    .    .    .    .    .    .    .    1    
  Gun                      155   | .    7    .    .    .    104  44   .    .    .    .    .    .    .    .    .    
  Cannon                   267   | .    92   22   109  14   30   .    .    .    .    .    .    .    .    .    .    
  Launcher                 6     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  415   | .    92   22   109  14   134  44   .    .    .    .    .    .    .    .    .    
  Explosive                6     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    8    5    11   5    18   14   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3     | .    3    3    3    3    3    2    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           283   | .    55   14   67   8    94   43   2    .    .    .    .    .    .    .    .    
  Core Hits                125   | .    29   4    32   4    39   17   .    .    .    .    .    .    .    .    .    
  Critical Kills           2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    1    .    6    9    1    .    .    .    .    .    .    .    .    
    Burn                   8     | .    .    .    .    .    6    2    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  8     | .    .    .    .    .    .    7    1    .    .    .    .    .    .    .    .    
Melee Attacks              40    | .    .    .    .    .    .    13   7    .    .    .    .    1    6    .    13   
  Impact                   40    | .    .    .    .    .    .    13   7    .    .    .    .    1    6    .    13   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6243  | .    1249 255  1228 149  1847 1278 237  .    .    .    .    .    .    .    .    
  Guns                     2189  | .    37   .    .    .    1503 649  .    .    .    .    .    .    .    .    .    
  Cannons                  2951  | .    975  255  1228 149  344  .    .    .    .    .    .    .    .    .    .    
  Explosions               237   | .    237  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    866   | .    .    .    .    .    .    629  237  .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  37    | .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  5103  | .    975  255  1228 149  1847 649  .    .    .    .    .    .    .    .    .    
  Explosive                237   | .    237  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   866   | .    .    .    .    .    .    629  237  .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    1    .    .    .    .    .    2    2    8    13   
  Average Corruption       2     | .    .    .    .    .    1    1    .    .    .    .    .    2    1    5    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27    | .    .    .    .    .    5    6    .    .    .    .    .    2    1    .    13   
    Message Errors         10    | .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    5    
    Matter Fused           3     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    3    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            460   | .    9    14   20   .    15   305  97   .    .    .    .    .    .    .    .    
  Projectiles              49    | .    .    14   20   .    15   .    .    .    .    .    .    .    .    .    .    
  Explosions               9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    402   | .    .    .    .    .    .    305  97   .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      70    | .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Shots                    3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        324   | .    210  120  102  105  324  296  .    .    .    .    .    .    .    .    1    
  Average Temperature      65    | .    51   57   28   45   88   96   .    .    .    .    .    .    .    .    1    
  Received Heat Transfer   1356  | .    108  .    222  .    576  432  .    .    .    .    .    .    .    .    18   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    3    2    .    .    .    .    .    .    .    .    
  Impact Corruptions       9     | .    .    .    .    .    .    6    3    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             23    | .    4    1    4    .    13   1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10878 | .    2072 518  2553 296  4033 1406 .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Maximum Alert Level        1    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         91   | 100 75  100 100 100 85  87  100 .   .   .   .   100 100 100 100 
  Level 1                  8    | .   24  .   .   .   14  12  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             254  | .   251 76  196 168 254 216 45  .   .   .   .   8   24  .   28  
  Initial                  93   | .   .   57  .   58  14  93  35  .   .   .   .   .   .   .   .   
  Average                  76   | .   121 15  108 100 92  146 11  .   .   .   .   .   1   .   8   
Influence Increases        2891 | .   586 140 640 150 618 354 110 135 .   .   .   9   26  .   123 
  Destroy 0b10 Robot/C     1520 | .   280 100 420 80  420 220 .   .   .   .   .   .   .   .   .   
  Destroy 0b10 Robot/NC    155  | .   55  .   50  .   15  25  10  .   .   .   .   .   .   .   .   
  Destroy Leader           424  | .   90  10  128 10  104 78  4   .   .   .   .   .   .   .   .   
  Allied During Kill       21   | .   .   .   21  .   .   .   .   .   .   .   .   .   .   .   .   
  Successful Hack          93   | .   19  .   2   .   14  13  1   .   .   .   .   8   24  .   12  
  Disable Machine          90   | .   15  .   .   30  15  15  .   .   .   .   .   .   .   .   15  
  Destroy Structure        93   | .   37  .   4   .   5   3   5   .   .   .   .   1   2   .   36  
  Partial Spotted          75   | .   .   .   .   .   .   .   75  .   .   .   .   .   .   .   .   
  Lose Combat Pursuer      420  | .   90  30  15  30  45  .   15  135 .   .   .   .   .   .   60  
Influence Decreases        2891 | .   437 289 490 262 434 499 172 55  89  6   .   9   26  .   123 
  Entered New Map          410  | .   .   92  .   92  24  129 42  6   19  6   .   .   .   .   .   
  Time Decay               2224 | .   427 197 410 170 345 310 130 40  70  .   .   9   26  .   90  
  Lost Part                152  | .   10  .   20  .   20  60  .   9   .   .   .   .   .   .   33  
  Lost Ally                60   | .   .   .   60  .   .   .   .   .   .   .   .   .   .   .   .   
  Purge Threat             45   | .   .   .   .   .   45  .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   5   1   3   .   2   .   4   .   .   .   .   1   2   .   3   
  Investigation            10   | .   2   1   .   .   1   .   3   .   .   .   .   1   1   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            8    | .   3   .   3   .   .   .   1   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Distress Signals           11   | .   2   .   2   .   6   .   1   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   28  7   31  6   32  14  4   5   .   .   .   .   3   6   9   
  Peak Tracking Total      7    | .   5   3   5   4   6   3   3   4   .   .   .   .   3   6   7   
  Tactical Retreats        16   | .   3   1   1   1   3   .   1   3   .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Traps Triggered            7    | .   2   .   .   .   .   1   1   .   .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Machines Disabled          6    | .   1   .   .   2   1   1   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   1   .   .   2   1   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Machines Accessed          46   | .   7   1   3   .   10  6   7   1   .   1   .   5   2   .   3   
  Terminals                21   | .   5   .   1   .   5   5   3   .   .   .   .   1   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
  Repair Stations          6    | .   1   .   1   .   2   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   1   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   
Total Hacks                109  | .   17  1   6   .   28  14  17  1   .   2   .   10  6   .   7   
  Successful               55   | .   11  1   2   .   14  5   5   1   .   2   .   6   5   .   3   
  Failed                   54   | .   6   .   4   .   14  9   12  .   .   .   .   4   1   .   4   
    Catastrophic           13   | .   2   .   2   .   3   3   3   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   6   .   1   .   .   .   4   .   .   2   .   2   .   .   4   
  Terminals                51   | .   13  .   1   .   11  10  9   .   .   .   .   3   .   .   4   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   2   
  Repair Stations          21   | .   3   .   3   .   12  .   3   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   2   .   1   4   .   .   .   .   .   2   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   2   .   2   .   .   .   .   .   3   .   1   
  Garrison Access          7    | .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   
Terminal Hacks             24   | .   6   1   .   .   4   4   3   1   .   2   .   2   .   .   1   
  Record                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
Repair Station Hacks       14   | .   3   .   2   .   7   .   2   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   2   .   1   .   4   .   1   .   .   .   .   .   .   .   .   
  Repair                   6    | .   1   .   1   .   3   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   7   .   3   .   8   6   7   .   .   .   .   5   1   .   3   
  Full Trace Events        9    | .   2   .   .   .   2   .   2   .   .   .   .   1   1   .   1   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   1   1   .   .   .   16  .   .   1   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   363  | .   .   .   .   .   .   .   .   .   .   .   .   95  134 .   134 
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   10  4   .   4   
Parts Repaired             6    | .   1   .   1   .   3   .   1   .   .   .   .   .   .   .   .   
  Time                     180  | .   26  .   26  .   102 .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Total Allies               9    | .   1   3   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Largest Group            5    | .   1   3   3   .   .   .   .   .   .   5   .   .   .   .   .   
  Highest-Rated Group      146  | .   10  40  40  .   .   .   .   .   .   146 .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  16  16  .   .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             299  | .   .   .   299 .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac 
Active Infowar (turns)     3014 | .   294 .   .   .   401 271 393 116 157 260 84  296 400 30  312 
  Sensors                  1996 | .   .   .   .   .   .   .   369 116 157 260 84  296 400 30  284 
  Terrain                  1070 | .   .   .   .   .   .   .   33  .   .   .   .   295 400 30  312 
  Structural               2233 | .   294 .   .   .   401 271 367 116 157 258 84  285 .   .   .   
  Triangulation            322  | .   .   .   .   .   .   .   .   .   .   .   .   .   320 2   .   
  Jamming                  34   | .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   1   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  
Turns Passed               8223 | 54   1505 1204 1094 354  1284 680  393  116  157  260  84   296  400  30   312  
Spaces Moved               6583 | 32   711  464  533  173  650  397  617  315  398  708  191  345  405  70   574  
  Core                     34   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Treads                   1075 | 17   711  347  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1870 | .    .    117  533  173  650  397  .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3604 | .    .    .    .    .    .    .    617  315  398  708  191  345  405  70   555  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            36   | 50   160  120  120  190  90   90   36   36   36   36   36   36   36   36   36   
  Average Speed            82   | 138  160  150  136  190  112  105  38   36   36   36   36   36   36   36   41   
  Slowest Speed            270  | 200  160  190  190  190  260  270  98   36   36   36   36   36   36   36   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    93   86   46   29   55   58   20   56   54   80   45   11   11   77   14   
  Regions Visited          15
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        11   | .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    2    .    1    .    .    .    .    2    2    .    .    .    .    .    
Spaces Dug                 20   | .    .    .    .    .    .    .    5    .    .    .    .    1    1    .    13   
Terrain Destroyed          63   | .    32   .    .    .    .    .    5    .    .    .    .    1    1    .    24   
  Melee                    20   | .    .    .    .    .    .    .    5    .    .    .    .    1    1    .    13   
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      43   | .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Fac  Was  Fac  
Total                      8836 | 39   974  949  789  185  1067 571  760  316  411  711  205  514  648  73   624  
  Wait                     1786 | .    178  460  175  6    297  116  103  2    14   .    15   153  234  .    33   
  Move                     6569 | 31   710  463  532  172  649  396  616  314  397  707  190  344  405  69   574  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 2    11   4    12   .    11   5    7    .    .    .    .    5    .    1    1    
  Fast Attach              20   | 6    1    .    2    .    6    .    2    .    .    2    .    .    .    1    .    
  Attach                   22   | .    1    .    4    .    4    1    8    .    .    .    .    2    2    .    .    
  Detach                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Swap                     58   | .    10   5    4    .    19   7    6    .    .    1    .    5    .    1    .    
  Drop                     54   | .    7    6    5    .    14   3    11   .    .    1    .    4    .    1    2    
  Fire                     218  | .    56   11   55   7    67   22   .    .    .    .    .    .    .    .    .    
  Melee                    40   | .    .    .    .    .    .    13   7    .    .    .    .    1    6    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory (discovered 5 exits: Fac x4 / *Upp)

 History 
---------
 Turn | Location           | Event
   13 | -11/Scrapyard      | Discovered new exit (range 15)
   55 | -11/Scrapyard      | Entered Materials
  296 | -10/Materials      | Discovered new exit (range 16)
  314 | -10/Materials      | Build established: Mutant
  478 | -10/Materials      | Repaired Grenade Launcher
  639 | -10/Materials      | Discovered new exit (range 9)
 1073 | -10/Materials      | Discovered new exit (range 16)
 1259 | -10/Materials      | Discovered new exit (range 9)
 1474 | -10/Materials      | Discovered new exit (range 5)
 1560 | -10/Materials      | Entered Mines
 1696 | -10/Mines          | Met a Derelict shopkeep closing up shop
 1758 | -10/Mines          | Learned location of Zion (-7)
 2528 | -10/Mines          | Discovered new exit (range 15)
 2621 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
 2622 | -10/Mines          | Identified exit to Subcaves
 2677 | -10/Mines          | Discovered new exit (range 13)
 2706 | -10/Mines          | Identified exit to Materials
 2764 | -10/Mines          | Entered Materials
 2764 | -9/Materials       | Accompanied by 3 allies
 2764 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2956 | -9/Materials       | Repaired Beam Cannon
 3134 | -9/Materials       | Discovered new exit (range 10)
 3145 | -9/Materials       | Identified exit to Mines
 3345 | -9/Materials       | Discovered new exit (range 13)
 3391 | -9/Materials       | Identified exit to Materials
 3650 | -9/Materials       | Build established: Scavenger-Mutant
 3858 | -9/Materials       | Entered Mines
 3877 | -9/Mines           | Learned Materials emergency access door positions
 3908 | -9/Mines           | Discovered exit to Materials (range 13)
 3948 | -9/Mines           | Discovered exit to Materials (range 11)
 3995 | -9/Mines           | Learned location of Storage (-8)
 4073 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 4118 | -9/Mines           | Assembled infested the area
 4212 | -9/Mines           | Entered Materials
 4212 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 4443 | -8/Materials       | Discovered new exit (range 3)
 4447 | -8/Materials       | Identified exit to Factory
 4696 | -8/Materials       | Repaired Med. Armor Plating
 4731 | -8/Materials       | Repaired Imp. Aluminum Leg
 5153 | -8/Materials       | Build established: Mutant
 5194 | -8/Materials       | Garrison activated, responded to threat
 5415 | -8/Materials       | Discovered new exit (range 15)
 5463 | -8/Materials       | Repaired Imp. Light Armor Plating
 5495 | -8/Materials       | Identified exit to Storage
 5496 | -8/Materials       | Entered Storage
 5999 | -8/Storage         | Core integrity fell below 50%
 6128 | -8/Storage         | Lost 3 parts (2n1u)
 6152 | -8/Storage         | Discovered exit to Factory (range 12)
 6176 | -8/Storage         | Entered Factory
 6176 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6414 | -7/Factory         | Repaired Structural Scanner
 6478 | -7/Factory         | Discovered new exit (range 8)
 6480 | -7/Factory         | Identified exit to Factory
 6561 | -7/Factory         | Discovered new exit (range 15)
 6568 | -7/Factory         | Identified exit to Lower Caves
 6569 | -7/Factory         | Entered Lower Caves
 6628 | -7/Lower Caves     | Learned Factory emergency access door positions
 6682 | -7/Lower Caves     | Discovered new exit (range 8)
 6684 | -7/Lower Caves     | Identified exit to Lower Caves
 6685 | -7/Lower Caves     | Entered another Lower Caves area
 6700 | -7/Lower Caves     | Encountered a Warlord checkpoint
 6712 | -7/Lower Caves     | Build established: Scout
 6779 | -7/Lower Caves     | Discovered new exit (range 10)
 6782 | -7/Lower Caves     | Identified exit to Zion
 6813 | -7/Lower Caves     | Learned Factory security intel
 6842 | -7/Lower Caves     | Entered Zion
 6875 | -7/Zion            | Gained Derelict followers
 6911 | -7/Zion            | Learned location of Warlord (-5)
 6935 | -7/Zion            | Given the Hacking Drone Bay
 6935 | -7/Zion            | Found Prototype Device
 6935 | -7/Zion            | Identified Hacking Drone Bay
 6956 | -7/Zion            | Met Imprinter
 7011 | -7/Zion            | Received a hallucinogenic algorithm
 7012 | -7/Zion            | Ran a hallucination algorithm
 7012 | -7/Zion            | Ran a hallucination algorithm
 7097 | -7/Zion            | Discovered new exit (range 12)
 7102 | -7/Zion            | Identified exit to Proximity Caves
 7102 | -7/Zion            | Entered Proximity Caves
 7171 | -6/Proximity Caves | Discovered exit to Factory (range 12)
 7186 | -6/Proximity Caves | Entered Factory
 7186 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7247 | -6/Factory         | Identified exit to Factory
 7386 | -6/Factory         | Fabricated Jamming Amplifier?
 7482 | -6/Factory         | Entered another Factory area
 7482 | -5/Factory         | Evolved 2 slots: Utility x2
 7483 | -5/Factory         | Identified exit to Upper Caves
 7673 | -5/Factory         | Fabricated Imp. Airjet?
 7882 | -5/Factory         | Sucked down chute
 7882 | -5/Factory         | Entered Waste
 7886 | -5/Waste           | Found Prototype Device
 7886 | -5/Waste           | Identified Exp. Terrain Scanner
 7896 | -5/Waste           | Spotted C-40 Crusher
 7897 | -5/Waste           | EMP discharged
 7898 | -5/Waste           | Spotted C-40 Crusher
 7902 | -5/Waste           | Spotted C-40 Crusher
 7902 | -5/Waste           | Spotted C-40 Crusher
 7906 | -5/Waste           | Discovered new exit (range 16)
 7907 | -5/Waste           | Spotted C-40 Crusher
 7908 | -5/Waste           | Spotted C-40 Crusher
 7911 | -5/Waste           | Identified exit to Factory
 7912 | -5/Waste           | Entered Factory
 7982 | -5/Factory         | Identified exit to Factory
 8016 | -5/Factory         | Discovered exit to Upper Caves (range 27)
 8068 | -5/Factory         | Build established: Infiltrator-Ninja
 8184 | -5/Factory         | System corruption reached 10%
 8214 | -5/Factory         | Fabricated Imp. Airjet?
 8224 | -5/Factory         | Self-destructed

 Last Messages 
---------------
08179_ Hacking Suite destroyed.
08183_ Aerolev Unit destroyed.
08183_ System corrupted by crushing effect (+4).
08183_ Knocked back. <x3>
08183_ C-35 Carver knocked back. <x3>
08183_ Slug penetrates Assembly Bed.
08183_ Penetrated by Slug. <x2>
08183_ Aerolev Unit destroyed.
08186_ Penetrated by Slug. <x3>
08189_ Imp. Medium Armor Plating severed.
08189_ Penetrated by Slug.
08189_ Gravmag System destroyed.
08189_ Shock Maul destroyed.
08196_ Aerolev Unit severed.
08196_ Penetrated by Slug.
08196_ Adv. Sensor Array destroyed.
08204_ System corrupted: Component data lost.
08210_ Slug penetrates Wall. <x3>
08214_ >> FABRICATOR: Completed Imp. Airjet?
08218_ Cold Fusion Reactor severed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#???#? ??  ?  ??? ?? ?  #?   ? |
| ??????????????????  ??#?#    ?    ? ?  ??   #    ? |
| ????????? ?????? ?????###   ??" ? ? ?     ? ?  ?   |
| ??????????? ????? ? ?????  ??F"" ? ??"? ?? ??  ??  |
| ??????????????????? ##??#??""??? ????" ? ?? #      |
| ?????????? ??? ??? ???#?? ?? ??    """      # ?  ? |
| ???????????  ?? ? ????###      ??         ? #   ?  |
| ???????? ?? ?????????#??#       ?     ?    ?#   ?  |
| ????????? ?? ?  ??? ??###  ? ?#?###??##?#####    ? |
| ????#?? ????? ? ? ? ##?#?  ?? ##     ? ####?##?### |
| ?????????#??#####?#?#?#?#     ##  "    #######?### |
| ???????? ??? ???##?#???##     ## "G"   #?###?##### |
| ?? "???????? #??##??#####     ## "?" ? ###         |
| ???????"??? ??###?#####?#  w  ## ?     ?##         |
| ?????? ??" ? ?####???####     ##       ###         |
| ??????????   ???#?##??###     ##?? """ ##?         |
| ?????? ??"? ?#???   ?? ?/k     + ?"?"" ### """ """ |
| ?? ???????? ??         ?#     ## """"" / + """ """ |
| ???? ????"?????  ??     #     #?    ?  ??# """ """ |
| ???????"?"?????? ? ?    #     #??      ###         |
| ???"?????"   ??"?" ? " ?#     #####+#############+ |
| ? ??   ??   ?# ? "?? "  #                          |
| ?? ??? ????? ? " "?? "? #                          |
| ?????##?#+?#?? " "?" ?  +                          |
| ????      ##?? ? ? ? "  #                          |
| ??????    ?#?????" "?"  #@       *                 |
| ???????? ????? "?? " "  #     #####+#############+ |
| ???? ? ??????# " " ??"  # c   ##        ######     |
| ? ??????? ?##? "?" " "  #     ##        ###### ""  |
| ????? ????#?#? ?   ?    #     ##        ####?# "   |
| ??#??   ??#???          #     ##""      ###### "F  |
| ??????? ??###?######?####     ##""      ###### ""  |
| #?#?????? ?###?#?#      #     ##"""     ######     |
| ?????? ?  #??##??? ???" #   R ##"""    =/    +!    |
| ?????? ?? ???#??## """"?#     ##"""     ##"###  !  |
| ##????    ???##### """" #     ##        ### ##     |
| ????#?? ? ?###?#?# ?""" +     #################    |
| ?#??????? ?#?#####?"""" #  w  #######?#??####      |
| ????#??? ?? ???? +?"""" #     ###############""""  |
| #????????    ?   #?"""" #     #??       #####""""  |
| ??##???? ?  ?? ? #  ?   #     # ?       #####""""  |
| ??#?????   ?? ?  #?     #     #         #####""""  |
| ??#???? ???      #??####?     #   ?     #####""""  |
| ?????????????#?####?#####     + ?"?""   #####""""  |
| ????????#??????   ?T ####?    # """""   #####      |
| ????? ????? ????  ? ??###  ?  ? """     #######+   |
| ??????????????  ?    + ?      #?        ###?###    |
| ???????????? ? ? ??  ?####??###?#?#############    |
| ???????????????? ?   ?           ?#############    |
| ??????? ???????""??  ?   ?     ?  ###?###?######## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             225
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
           Hcp. Storage Unit | -8/Materials | Scanalyzed
           Imp. Sensor Array | -8/Storage   | Hacked
   Imp. Field Recycling Unit | -7/Zion      | Archive
         Imp. Actuator Array | -7/Zion      | Archive
             Arm. Huge Wheel | -7/Zion      | Archive
                Plasma Rifle | -7/Zion      | Archive
              Adv. ECM Suite | -7/Zion      | Archive
            Hpw. Shock Rifle | -7/Zion      | Archive
           Hvy. Phase Cannon | -7/Zion      | Archive
       Adv. Shield Generator | -7/Zion      | Archive
              Kinecellerator | -7/Zion      | Archive
           Jamming Amplifier | -7/Zion      | Archive
       Lrn. Missile Launcher | -7/Zion      | Archive
   Imp. Melee Analysis Suite | -7/Zion      | Archive
 Adv. Terrain Scan Processor | -7/Zion      | Archive
            Flexi-carbon Leg | -7/Zion      | Archive
                      Flamer | -7/Zion      | Free
                 Slug Cannon | -7/Zion      | Free
                 Imp. Airjet | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
 Jamming Amplifier | x2 | -6/Factory 
       Imp. Airjet | x1 | -5/Factory 
       Imp. Airjet | x1 | -5/Factory 

 Repaired
----------
         Grenade Launcher | 63% | -10/Materials 
              Beam Cannon | 30% | -9/Materials  
       Med. Armor Plating | 47% | -8/Materials  
        Imp. Aluminum Leg | 75% | -8/Materials  
 Imp. Light Armor Plating | 7%  | -8/Materials  
       Structural Scanner | 35% | -7/Factory    

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              TargetNavigationDrivehammer
  Manual?         0
Play Time         01:44:59
  Cumulative      19.8 hours
  Start           2025.05.06 @ 23:33:41
  End             2025.05.07 @ 16:34:39
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          18
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b5ebab4-e532-4a58-9840-6d9be5c601e8