Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.07 @ 16:34:39 Player: Ordine Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (103) 515 Value Destroyed (2673) 2673 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (346) 346 TOTAL SCORE: 9234 Bonus ------- Follower Combat Kills 46 Met Imprinter 300 Cogmind --------- Core Integrity 736/1000 Matter 249/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Triangulator Improved Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Enhanced Optical Array Jamming Amplifier Advanced ECM Suite Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Triangulator Advanced Sensor Array Improved Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Rocket Launcher Shock Maul > --- INVENTORY -------- Cold Fusion Reactor Improved Airjet Jamming Amplifier Advanced ECM Suite [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Leg VSS Leg Hover Unit Aerolev Unit Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . 1 . . . . 1 . . . Utility 6 | . . . 1 . 1 . 1 . . . . 1 2 . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 75 | 6 12 4 8 . 17 6 13 . . 2 . 4 2 1 . Power 14 | 1 4 . 3 . 1 1 2 . . . . 2 . . . Engine 11 | 1 4 . 3 . 1 1 1 . . . . . . . . Core 2 | . . . . . . . 1 . . . . 1 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 26 | 2 2 2 2 . 9 2 7 . . . . . . . . Treads 4 | 2 2 . . . . . . . . . . . . . . Leg 14 | . . 2 2 . 9 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 8 | . . . . . . 1 7 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 21 | 1 3 2 2 . 3 . 4 . . 1 . 2 2 1 . Device 11 | . 2 1 . . 1 . 2 . . 1 . 1 2 1 . Storage 3 | 1 1 . 1 . . . . . . . . . . . . Processor 3 | . . 1 . . 1 . . . . . . 1 . . . Hackware 1 | . . . . . . . 1 . . . . . . . . Protection 3 | . . . 1 . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 14 | 2 3 . 1 . 4 3 . . . 1 . . . . . Energy Gun 3 | . . . . . 3 . . . . . . . . . . Energy Cannon 4 | . 2 . 1 . 1 . . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . 1 . . . . 1 . . . 1 . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 1 2 1 . . 1 . 1 . 1 . Parts Lost 21 | . 1 . 2 . 4 6 . 1 . . . . . . 7 Power 2 | . 1 . . . . 1 . . . . . . . . . Propulsion 12 | . . . 1 . 3 4 . . . . . . . . 4 Utility 4 | . . . . . 1 1 . . . . . . . . 2 Weapon 3 | . . . 1 . . . . 1 . . . . . . 1 Highest Loss Streak 7 | . 1 . 1 . 2 3 . 1 . . . . . . 7 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . Average Backups 9 | 1 7 10 12 14 13 14 5 5 5 5 5 4 4 4 5 Power . | . . 1 1 1 . . . . . . . . 1 1 1 Propulsion . | . . 1 . 1 . 2 . 1 1 1 1 . . 1 . Utility 5 | . 2 4 7 9 8 8 4 4 4 4 4 3 2 2 3 Weapon 2 | . 3 3 2 2 2 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 18 | . . 3 2 . 3 2 3 . . . . . . . 5 Power 3 | . . 1 1 . . . . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . . . . . . . . Utility 11 | . . . . . 3 1 3 . . . . . . . 4 Weapon 3 | . . 2 . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 98 100 99 100 97 96 94 93 92 93 100 99 90 94 81 Engine 8 | . 13 14 10 11 9 9 1 . . . . . . . . Treads 8 | . 28 24 . . . . . . . . . . . . . Leg 14 | . . 3 32 33 34 33 . . . . . . . . . Hover 8 | . . . . . . . 35 38 38 38 38 40 29 29 25 Device 13 | . 12 13 11 11 10 9 14 15 15 15 15 19 18 23 22 Storage 8 | . 14 14 11 11 9 9 1 . . . . . . . . Processor 5 | . . . 8 . 7 9 7 7 7 7 7 6 11 11 11 Hackware 1 | . . . . . . . 5 7 7 7 7 6 5 5 4 Protection 4 | . . . 2 11 8 7 5 7 7 7 7 6 5 5 4 Energy Gun 2 | . . . . . 10 6 . . . . . . . . . Energy Cannon 12 | . 20 28 21 22 7 . . . . . . . . . . Launcher 1 | . 2 . . . . 5 7 1 . 1 7 6 5 5 . Impact Weapon 2 | . . . . . . 5 7 7 7 7 7 6 5 5 4 Peak Build Rating 75 | 6 8 14 20 20 37 38 49 49 46 54 50 65 69 75 75 Average Rating 27 | 4 7 8 18 20 30 35 45 46 46 46 50 60 66 74 66 On Entrance 35 | . 6 8 12 20 20 36 21 49 46 46 50 50 65 69 75 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 44 | 11 20 20 42 42 44 41 40 24 18 25 25 32 33 33 33 Greatest Support 53 | 40 40 40 40 40 52 53 42 42 42 42 42 42 42 41 41 Greatest Overweight (x) 4 | 3 . 1 1 1 2 2 1 . . . . . . . 4 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 10 14 15 15 15 6 5 5 5 5 5 5 5 5 Most Carried 15 | 2 10 10 15 14 15 15 15 5 5 5 5 5 5 5 5 Average Carried 9 | 1 7 9 12 14 13 14 5 5 5 5 5 4 4 4 4 Final Capacity 15 | 8 10 10 15 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 2 10 10 14 14 13 15 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 55% | Mutant 20% | Scavenger-Mutant 14% | Scout 5% | Infiltrator-Ninja 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Ninja | -5/Factory Infiltrator-Ninja | -5/Waste Infiltrator-Ninja | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 1188 | 157 275 60 100 . 250 110 . . 39 40 . . . . 157 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3794 | . 554 93 1064 62 1158 787 76 . . . . . . . . Parts 214 | . 51 7 69 6 49 32 . . . . . . . . . Haulers Intercepted 11 | . 2 . 2 . 2 4 1 . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 72 | . 14 5 17 4 21 11 . . . . . . . . . Guns 23 | . . . . . 15 8 . . . . . . . . . Cannons 40 | . 11 4 16 4 5 . . . . . . . . . . AOE 3 | . 3 . . . . . . . . . . . . . . Classes Destroyed 12 | . 7 . 4 . 1 . . . . . . . . . . Worker 1 | . 1 . . . . . . . . . . . . . . Builder 3 | . 1 . 1 . . 1 . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . Hauler 11 | . 2 . 2 . 2 4 1 . . . . . . . . Recycler 2 | . . . 1 . 1 . . . . . . . . . . Operator 7 | . 5 . 2 . . . . . . . . . . . . Watcher 6 | . 3 . 2 . . . 1 . . . . . . . . Swarmer 22 | . 9 5 1 4 3 . . . . . . . . . . Grunt 28 | . 5 . 9 . 10 4 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . . . . . Sentry 19 | . . . 6 . 6 7 . . . . . . . . . Best Kill Streak 6 | . 6 2 5 2 4 6 1 . . . . . . . . Combat Bots Only 4 | . 3 2 4 2 3 4 . . . . . . . . . Max Kills in Single Turn 2 | . 2 1 1 1 1 2 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Hostile Shots Fired 439 | . 67 22 53 12 123 74 2 7 . . . . 24 . 55 Missed 129 | . 19 5 14 5 38 15 . 3 . . . . 10 . 20 Hits 310 | . 48 17 39 7 85 59 2 4 . . . . 14 . 35 Melee 10 | . . . . . . . . . . . . . . . 10 Projectile 300 | . 48 17 39 7 85 59 2 4 . . . . 14 . 25 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 13 | . 1 1 1 . 4 2 . . . . . . 1 . 3 Damage Taken 4563 | . 487 137 505 60 1205 977 . 60 . . . . 283 . 849 Core 754 | . 65 27 43 . 191 151 . 13 . . . . 65 . 199 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 360 | . 22 . 70 . 255 . 13 . . . . . . . . Core Remaining (%) 81 | 100 . 63 . 89 . 37 . . . . 98 100 . . . Volleys Fired 218 | . 56 11 55 7 67 22 . . . . . . . . . Largest 2 | . 2 2 2 2 2 2 . . . . . . . . . Hottest 138 | . 120 120 120 120 138 138 . . . . . . . . . Shots Fired 428 | . 104 22 109 14 134 44 . . . . . . . . 1 Gun 155 | . 7 . . . 104 44 . . . . . . . . . Cannon 267 | . 92 22 109 14 30 . . . . . . . . . . Launcher 6 | . 5 . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . Kinetic 7 | . 7 . . . . . . . . . . . . . . Thermal 415 | . 92 22 109 14 134 44 . . . . . . . . . Explosive 6 | . 5 . . . . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 8 5 11 5 18 14 . . . . . . . . . Robot Miss Streak 3 | . 3 3 3 3 3 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . 3 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . . . . . Shots Hit Robots 283 | . 55 14 67 8 94 43 2 . . . . . . . . Core Hits 125 | . 29 4 32 4 39 17 . . . . . . . . . Critical Kills 2 | . . . 1 . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 5 1 . . . . . . . . Critical Strikes 17 | . . . 1 . 6 9 1 . . . . . . . . Burn 8 | . . . . . 6 2 . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . Smash 8 | . . . . . . 7 1 . . . . . . . . Melee Attacks 40 | . . . . . . 13 7 . . . . 1 6 . 13 Impact 40 | . . . . . . 13 7 . . . . 1 6 . 13 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . 2 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6243 | . 1249 255 1228 149 1847 1278 237 . . . . . . . . Guns 2189 | . 37 . . . 1503 649 . . . . . . . . . Cannons 2951 | . 975 255 1228 149 344 . . . . . . . . . . Explosions 237 | . 237 . . . . . . . . . . . . . . Melee 866 | . . . . . . 629 237 . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 37 | . 37 . . . . . . . . . . . . . . Thermal 5103 | . 975 255 1228 149 1847 649 . . . . . . . . . Explosive 237 | . 237 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 866 | . . . . . . 629 237 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 . . . . . 2 2 8 13 Average Corruption 2 | . . . . . 1 1 . . . . . 2 1 5 8 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 27 | . . . . . 5 6 . . . . . 2 1 . 13 Message Errors 10 | . . . . . 3 2 . . . . . . . . 5 Matter Fused 3 | . . . . . . 1 . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . . 2 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 . . . . . . . 1 . 3 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . 1 1 . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 460 | . 9 14 20 . 15 305 97 . . . . . . . . Projectiles 49 | . . 14 20 . 15 . . . . . . . . . . Explosions 9 | . 9 . . . . . . . . . . . . . . Melee 402 | . . . . . . 305 97 . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 70 | . 54 . . . . . . . . . . . . . 16 Shots 3 | . 2 . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 324 | . 210 120 102 105 324 296 . . . . . . . . 1 Average Temperature 65 | . 51 57 28 45 88 96 . . . . . . . . 1 Received Heat Transfer 1356 | . 108 . 222 . 576 432 . . . . . . . . 18 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . 4 2 . . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . Parts Fried 5 | . . . . . . 3 2 . . . . . . . . Impact Corruptions 9 | . . . . . . 6 3 . . . . . . . . Robots Melted 3 | . . 1 1 . 1 . . . . . . . . . . Combat Hostiles 3 | . . 1 1 . 1 . . . . . . . . . . Parts Melted 23 | . 4 1 4 . 13 1 . . . . . . . . . Heat Transferred 10878 | . 2072 518 2553 296 4033 1406 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Maximum Alert Level 1 | . 1 . . . 1 1 . . . . . . . . . Low Security (%) 91 | 100 75 100 100 100 85 87 100 . . . . 100 100 100 100 Level 1 8 | . 24 . . . 14 12 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 254 | . 251 76 196 168 254 216 45 . . . . 8 24 . 28 Initial 93 | . . 57 . 58 14 93 35 . . . . . . . . Average 76 | . 121 15 108 100 92 146 11 . . . . . 1 . 8 Influence Increases 2891 | . 586 140 640 150 618 354 110 135 . . . 9 26 . 123 Destroy 0b10 Robot/C 1520 | . 280 100 420 80 420 220 . . . . . . . . . Destroy 0b10 Robot/NC 155 | . 55 . 50 . 15 25 10 . . . . . . . . Destroy Leader 424 | . 90 10 128 10 104 78 4 . . . . . . . . Allied During Kill 21 | . . . 21 . . . . . . . . . . . . Successful Hack 93 | . 19 . 2 . 14 13 1 . . . . 8 24 . 12 Disable Machine 90 | . 15 . . 30 15 15 . . . . . . . . 15 Destroy Structure 93 | . 37 . 4 . 5 3 5 . . . . 1 2 . 36 Partial Spotted 75 | . . . . . . . 75 . . . . . . . . Lose Combat Pursuer 420 | . 90 30 15 30 45 . 15 135 . . . . . . 60 Influence Decreases 2891 | . 437 289 490 262 434 499 172 55 89 6 . 9 26 . 123 Entered New Map 410 | . . 92 . 92 24 129 42 6 19 6 . . . . . Time Decay 2224 | . 427 197 410 170 345 310 130 40 70 . . 9 26 . 90 Lost Part 152 | . 10 . 20 . 20 60 . 9 . . . . . . 33 Lost Ally 60 | . . . 60 . . . . . . . . . . . . Purge Threat 45 | . . . . . 45 . . . . . . . . . . Squads Dispatched 21 | . 5 1 3 . 2 . 4 . . . . 1 2 . 3 Investigation 10 | . 2 1 . . 1 . 3 . . . . 1 1 . 1 Extermination 2 | . . . . . . . . . . . . . 1 . 1 Reinforcement 8 | . 3 . 3 . . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 11 | . 2 . 2 . 6 . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 145 | . 28 7 31 6 32 14 4 5 . . . . 3 6 9 Peak Tracking Total 7 | . 5 3 5 4 6 3 3 4 . . . . 3 6 7 Tactical Retreats 16 | . 3 1 1 1 3 . 1 3 . . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 7 | . 2 . . . . 1 1 . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 6 | . 1 . . 2 1 1 . . . . . . . . 1 Max in Single Turn 2 | . 1 . . 2 1 1 . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 46 | . 7 1 3 . 10 6 7 1 . 1 . 5 2 . 3 Terminals 21 | . 5 . 1 . 5 5 3 . . . . 1 . . 1 Fabricators 4 | . . . . . . . . . . . . 2 1 . 1 Repair Stations 6 | . 1 . 1 . 2 . 2 . . . . . . . . Recycling Units 5 | . 1 . 1 . 1 1 . . . . . 1 . . . Scanalyzers 4 | . . . . . 1 . 1 . . . . . 1 . 1 Garrison Access 3 | . . . . . 1 . 1 . . . . 1 . . . Total Hacks 109 | . 17 1 6 . 28 14 17 1 . 2 . 10 6 . 7 Successful 55 | . 11 1 2 . 14 5 5 1 . 2 . 6 5 . 3 Failed 54 | . 6 . 4 . 14 9 12 . . . . 4 1 . 4 Catastrophic 13 | . 2 . 2 . 3 3 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 19 | . 6 . 1 . . . 4 . . 2 . 2 . . 4 Terminals 51 | . 13 . 1 . 11 10 9 . . . . 3 . . 4 Fabricators 8 | . . . . . . . . . . . . 3 3 . 2 Repair Stations 21 | . 3 . 3 . 12 . 3 . . . . . . . . Recycling Units 10 | . 1 . 2 . 1 4 . . . . . 2 . . . Scanalyzers 8 | . . . . . 2 . 2 . . . . . 3 . 1 Garrison Access 7 | . . . . . 2 . 3 . . . . 2 . . . Terminal Hacks 24 | . 6 1 . . 4 4 3 1 . 2 . 2 . . 1 Record 2 | . . . . . . 1 1 . . . . . . . . Part Schematic 3 | . . . . . . 1 . . . 2 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 4 | . . 1 . . . 2 . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . . . . 1 . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . . . Scanalyzer Index 2 | . 1 . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . 1 . . . Fabricator Hacks 7 | . . . . . . . . . . . . 2 3 . 2 Network Status 1 | . . . . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . . . . . . 1 1 . 1 Build 3 | . . . . . . . . . . . . 1 1 . 1 Repair Station Hacks 14 | . 3 . 2 . 7 . 2 . . . . . . . . Scan Component 8 | . 2 . 1 . 4 . 1 . . . . . . . . Repair 6 | . 1 . 1 . 3 . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . 1 1 . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . 1 1 . . . . . 1 . . . Scanalyzer 4 | . . . . . 2 . . . . . . . 2 . . Insert Component 2 | . . . . . 1 . . . . . . . 1 . . Analyze 2 | . . . . . 1 . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 40 | . 7 . 3 . 8 6 7 . . . . 5 1 . 3 Full Trace Events 9 | . 2 . . . 2 . 2 . . . . 1 1 . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . 1 1 . . . 16 . . 1 . . Parts Built 4 | . . . . . . . . . . . . 2 1 . 1 Authchips . | . . . . . . . . . . . . . . . . Time 363 | . . . . . . . . . . . . 95 134 . 134 Total Part Build Rating 18 | . . . . . . . . . . . . 10 4 . 4 Parts Repaired 6 | . 1 . 1 . 3 . 1 . . . . . . . . Time 180 | . 26 . 26 . 102 . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . 1 . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . 1 . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 9 | . 1 3 . . . . . . . 5 . . . . . Largest Group 5 | . 1 3 3 . . . . . . 5 . . . . . Highest-Rated Group 146 | . 10 40 40 . . . . . . 146 . . . . . Highest-Rated Ally 31 | . 10 16 16 . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 31 | . . . 31 . . . . . . . . . . . . Total Damage 299 | . . . 299 . . . . . . . . . . . . Kills 5 | . . . 5 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Active Infowar (turns) 3014 | . 294 . . . 401 271 393 116 157 260 84 296 400 30 312 Sensors 1996 | . . . . . . . 369 116 157 260 84 296 400 30 284 Terrain 1070 | . . . . . . . 33 . . . . 295 400 30 312 Structural 2233 | . 294 . . . 401 271 367 116 157 258 84 285 . . . Triangulation 322 | . . . . . . . . . . . . . 320 2 . Jamming 34 | . . . . . . . . . . . . . 34 . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . 1 1 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 8223 | 54 1505 1204 1094 354 1284 680 393 116 157 260 84 296 400 30 312 Spaces Moved 6583 | 32 711 464 533 173 650 397 617 315 398 708 191 345 405 70 574 Core 34 | 15 . . . . . . . . . . . . . . 19 Treads 1075 | 17 711 347 . . . . . . . . . . . . . Legs 1870 | . . 117 533 173 650 397 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 3604 | . . . . . . . 617 315 398 708 191 345 405 70 555 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 36 | 50 160 120 120 190 90 90 36 36 36 36 36 36 36 36 36 Average Speed 82 | 138 160 150 136 190 112 105 38 36 36 36 36 36 36 36 41 Slowest Speed 270 | 200 160 190 190 190 260 270 98 36 36 36 36 36 36 36 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 93 86 46 29 55 58 20 56 54 80 45 11 11 77 14 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . 1 . . . . . 1 . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . 2 . 1 . . . . 2 2 . . . . . Spaces Dug 20 | . . . . . . . 5 . . . . 1 1 . 13 Terrain Destroyed 63 | . 32 . . . . . 5 . . . . 1 1 . 24 Melee 20 | . . . . . . . 5 . . . . 1 1 . 13 Projectile . | . . . . . . . . . . . . . . . . AOE 43 | . 32 . . . . . . . . . . . . . 11 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Fac Was Fac Total 8836 | 39 974 949 789 185 1067 571 760 316 411 711 205 514 648 73 624 Wait 1786 | . 178 460 175 6 297 116 103 2 14 . 15 153 234 . 33 Move 6569 | 31 710 463 532 172 649 396 616 314 397 707 190 344 405 69 574 Hop . | . . . . . . . . . . . . . . . . Pick Up 59 | 2 11 4 12 . 11 5 7 . . . . 5 . 1 1 Fast Attach 20 | 6 1 . 2 . 6 . 2 . . 2 . . . 1 . Attach 22 | . 1 . 4 . 4 1 8 . . . . 2 2 . . Detach 2 | . . . . . . . . . . . . . 1 . 1 Swap 58 | . 10 5 4 . 19 7 6 . . 1 . 5 . 1 . Drop 54 | . 7 6 5 . 14 3 11 . . 1 . 4 . 1 2 Fire 218 | . 56 11 55 7 67 22 . . . . . . . . . Melee 40 | . . . . . . 13 7 . . . . 1 6 . 13 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 5 exits: Fac x4 / *Upp) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 478 | -10/Materials | Repaired Grenade Launcher 639 | -10/Materials | Discovered new exit (range 9) 1073 | -10/Materials | Discovered new exit (range 16) 1259 | -10/Materials | Discovered new exit (range 9) 1474 | -10/Materials | Discovered new exit (range 5) 1560 | -10/Materials | Entered Mines 1696 | -10/Mines | Met a Derelict shopkeep closing up shop 1758 | -10/Mines | Learned location of Zion (-7) 2528 | -10/Mines | Discovered new exit (range 15) 2621 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2622 | -10/Mines | Identified exit to Subcaves 2677 | -10/Mines | Discovered new exit (range 13) 2706 | -10/Mines | Identified exit to Materials 2764 | -10/Mines | Entered Materials 2764 | -9/Materials | Accompanied by 3 allies 2764 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2956 | -9/Materials | Repaired Beam Cannon 3134 | -9/Materials | Discovered new exit (range 10) 3145 | -9/Materials | Identified exit to Mines 3345 | -9/Materials | Discovered new exit (range 13) 3391 | -9/Materials | Identified exit to Materials 3650 | -9/Materials | Build established: Scavenger-Mutant 3858 | -9/Materials | Entered Mines 3877 | -9/Mines | Learned Materials emergency access door positions 3908 | -9/Mines | Discovered exit to Materials (range 13) 3948 | -9/Mines | Discovered exit to Materials (range 11) 3995 | -9/Mines | Learned location of Storage (-8) 4073 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4118 | -9/Mines | Assembled infested the area 4212 | -9/Mines | Entered Materials 4212 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4443 | -8/Materials | Discovered new exit (range 3) 4447 | -8/Materials | Identified exit to Factory 4696 | -8/Materials | Repaired Med. Armor Plating 4731 | -8/Materials | Repaired Imp. Aluminum Leg 5153 | -8/Materials | Build established: Mutant 5194 | -8/Materials | Garrison activated, responded to threat 5415 | -8/Materials | Discovered new exit (range 15) 5463 | -8/Materials | Repaired Imp. Light Armor Plating 5495 | -8/Materials | Identified exit to Storage 5496 | -8/Materials | Entered Storage 5999 | -8/Storage | Core integrity fell below 50% 6128 | -8/Storage | Lost 3 parts (2n1u) 6152 | -8/Storage | Discovered exit to Factory (range 12) 6176 | -8/Storage | Entered Factory 6176 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6414 | -7/Factory | Repaired Structural Scanner 6478 | -7/Factory | Discovered new exit (range 8) 6480 | -7/Factory | Identified exit to Factory 6561 | -7/Factory | Discovered new exit (range 15) 6568 | -7/Factory | Identified exit to Lower Caves 6569 | -7/Factory | Entered Lower Caves 6628 | -7/Lower Caves | Learned Factory emergency access door positions 6682 | -7/Lower Caves | Discovered new exit (range 8) 6684 | -7/Lower Caves | Identified exit to Lower Caves 6685 | -7/Lower Caves | Entered another Lower Caves area 6700 | -7/Lower Caves | Encountered a Warlord checkpoint 6712 | -7/Lower Caves | Build established: Scout 6779 | -7/Lower Caves | Discovered new exit (range 10) 6782 | -7/Lower Caves | Identified exit to Zion 6813 | -7/Lower Caves | Learned Factory security intel 6842 | -7/Lower Caves | Entered Zion 6875 | -7/Zion | Gained Derelict followers 6911 | -7/Zion | Learned location of Warlord (-5) 6935 | -7/Zion | Given the Hacking Drone Bay 6935 | -7/Zion | Found Prototype Device 6935 | -7/Zion | Identified Hacking Drone Bay 6956 | -7/Zion | Met Imprinter 7011 | -7/Zion | Received a hallucinogenic algorithm 7012 | -7/Zion | Ran a hallucination algorithm 7012 | -7/Zion | Ran a hallucination algorithm 7097 | -7/Zion | Discovered new exit (range 12) 7102 | -7/Zion | Identified exit to Proximity Caves 7102 | -7/Zion | Entered Proximity Caves 7171 | -6/Proximity Caves | Discovered exit to Factory (range 12) 7186 | -6/Proximity Caves | Entered Factory 7186 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7247 | -6/Factory | Identified exit to Factory 7386 | -6/Factory | Fabricated Jamming Amplifier? 7482 | -6/Factory | Entered another Factory area 7482 | -5/Factory | Evolved 2 slots: Utility x2 7483 | -5/Factory | Identified exit to Upper Caves 7673 | -5/Factory | Fabricated Imp. Airjet? 7882 | -5/Factory | Sucked down chute 7882 | -5/Factory | Entered Waste 7886 | -5/Waste | Found Prototype Device 7886 | -5/Waste | Identified Exp. Terrain Scanner 7896 | -5/Waste | Spotted C-40 Crusher 7897 | -5/Waste | EMP discharged 7898 | -5/Waste | Spotted C-40 Crusher 7902 | -5/Waste | Spotted C-40 Crusher 7902 | -5/Waste | Spotted C-40 Crusher 7906 | -5/Waste | Discovered new exit (range 16) 7907 | -5/Waste | Spotted C-40 Crusher 7908 | -5/Waste | Spotted C-40 Crusher 7911 | -5/Waste | Identified exit to Factory 7912 | -5/Waste | Entered Factory 7982 | -5/Factory | Identified exit to Factory 8016 | -5/Factory | Discovered exit to Upper Caves (range 27) 8068 | -5/Factory | Build established: Infiltrator-Ninja 8184 | -5/Factory | System corruption reached 10% 8214 | -5/Factory | Fabricated Imp. Airjet? 8224 | -5/Factory | Self-destructed Last Messages --------------- 08179_ Hacking Suite destroyed. 08183_ Aerolev Unit destroyed. 08183_ System corrupted by crushing effect (+4). 08183_ Knocked back. <x3> 08183_ C-35 Carver knocked back. <x3> 08183_ Slug penetrates Assembly Bed. 08183_ Penetrated by Slug. <x2> 08183_ Aerolev Unit destroyed. 08186_ Penetrated by Slug. <x3> 08189_ Imp. Medium Armor Plating severed. 08189_ Penetrated by Slug. 08189_ Gravmag System destroyed. 08189_ Shock Maul destroyed. 08196_ Aerolev Unit severed. 08196_ Penetrated by Slug. 08196_ Adv. Sensor Array destroyed. 08204_ System corrupted: Component data lost. 08210_ Slug penetrates Wall. <x3> 08214_ >> FABRICATOR: Completed Imp. Airjet? 08218_ Cold Fusion Reactor severed. Map ----- +----------------------------------------------------+ | ????????????????????#???#? ?? ? ??? ?? ? #? ? | | ?????????????????? ??#?# ? ? ? ?? # ? | | ????????? ?????? ?????### ??" ? ? ? ? ? ? | | ??????????? ????? ? ????? ??F"" ? ??"? ?? ?? ?? | | ??????????????????? ##??#??""??? ????" ? ?? # | | ?????????? ??? ??? ???#?? ?? ?? """ # ? ? | | ??????????? ?? ? ????### ?? ? # ? | | ???????? ?? ?????????#??# ? ? ?# ? | | ????????? ?? ? ??? ??### ? ?#?###??##?##### ? | | ????#?? ????? ? ? ? ##?#? ?? ## ? ####?##?### | | ?????????#??#####?#?#?#?# ## " #######?### | | ???????? ??? ???##?#???## ## "G" #?###?##### | | ?? "???????? #??##??##### ## "?" ? ### | | ???????"??? ??###?#####?# w ## ? ?## | | ?????? ??" ? ?####???#### ## ### | | ?????????? ???#?##??### ##?? """ ##? | | ?????? ??"? ?#??? ?? ?/k + ?"?"" ### """ """ | | ?? ???????? ?? ?# ## """"" / + """ """ | | ???? ????"????? ?? # #? ? ??# """ """ | | ???????"?"?????? ? ? # #?? ### | | ???"?????" ??"?" ? 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""" #######+ | | ?????????????? ? + ? #? ###?### | | ???????????? ? ? ?? ?####??###?#?############# | | ???????????????? ? ? ?############# | | ??????? ???????""?? ? ? ? ###?###?######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 225 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Storage | Hacked Imp. Field Recycling Unit | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Imp. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Jamming Amplifier | x2 | -6/Factory Imp. Airjet | x1 | -5/Factory Imp. Airjet | x1 | -5/Factory Repaired ---------- Grenade Launcher | 63% | -10/Materials Beam Cannon | 30% | -9/Materials Med. Armor Plating | 47% | -8/Materials Imp. Aluminum Leg | 75% | -8/Materials Imp. Light Armor Plating | 7% | -8/Materials Structural Scanner | 35% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Robot Respite Challenges ------------ None Game ------ Seed TargetNavigationDrivehammer Manual? 0 Play Time 01:44:59 Cumulative 19.8 hours Start 2025.05.06 @ 23:33:41 End 2025.05.07 @ 16:34:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b5ebab4-e532-4a58-9840-6d9be5c601e8