Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.02 @ 19:15:08 Player: Man of Plasma Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2331) 2331 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (412) 412 TOTAL SCORE: 7243 Bonus ------- Follower Combat Kills 112 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Matter Filter High-powered Tractor Beam Bomb Factory No. 2 Phase Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Gravmag System Cooled Airjet Antigrav System Antigrav System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Matter Filter Weapon Cycler Hardlight Generator > --- WEAPON ----------- Guided Plasma Cannon Greatsword > --- INVENTORY -------- Improved Deuterium Engine Gravmag System Gravmag System Gravmag System Large Storage Unit High-capacity Matter Pod Matter Filter Improved Propulsion Shielding Improved Propulsion Shielding Hacking Suite High-powered Tractor Beam High-powered Tractor Beam Tesla Rifle Precision Grenade Launcher Mining Laser [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 84 | 7 7 3 2 1 24 23 3 2 8 4 Power 8 | 2 . 1 . . 2 3 . . . . Engine 5 | 2 . . . . 1 2 . . . . Core 3 | . . 1 . . 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 . . . 1 5 9 1 1 2 2 Treads 10 | 2 . . . 1 5 1 . 1 . . Leg 2 | . . . . . . . 1 . . 1 Wheel 2 | . . . . . . . . . 1 1 Hover 7 | . . . . . . 7 . . . . Flight 2 | . . . . . . 1 . . 1 . Utility 27 | 1 3 1 . . 8 5 2 1 5 1 Device 13 | . 2 . . . 5 3 . . 3 . Storage 3 | 1 1 . . . 1 . . . . . Processor 4 | . . 1 . . 1 . . . 2 . Hackware 1 | . . . . . . . . . . 1 Protection 6 | . . . . . 1 2 2 1 . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 4 1 2 . 9 6 . . 1 1 Energy Gun 8 | . 1 . . . 3 3 . . . 1 Energy Cannon 4 | . 1 . 2 . 1 . . . . . Ballistic Gun 6 | 2 1 1 . . 1 1 . . . . Ballistic Cannon 3 | . 1 . . . 2 . . . . . Launcher 2 | . . . . . 1 1 . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . Unidentified Prototypes 9 | . . . . . 3 4 . . 2 . Parts Lost 24 | . . . . 1 1 1 13 1 . 7 Power 2 | . . . . . . . 1 . . 1 Propulsion 13 | . . . . 1 1 . 6 . . 5 Utility 5 | . . . . . . 1 4 . . . Weapon 4 | . . . . . . . 2 1 . 1 Highest Loss Streak 12 | . . . . 1 1 1 12 1 . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 1 6 12 13 12 13 13 11 8 10 6 Power . | . 1 1 1 . 1 1 . . . . Propulsion . | . . 1 1 . . . . . . . Utility 6 | . 2 5 6 6 8 7 7 7 7 5 Weapon 3 | . 2 4 5 5 3 3 3 1 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 2 . . . 3 2 . . . 4 Power 1 | . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . 1 . . . 2 . . . . 3 Weapon 3 | . 1 . . . 1 . . . . 1 Tool/Special 1 | . . . . . . 1 . . . . Average Slot Usage (%) 77 | . 94 100 100 99 97 83 43 37 51 38 Engine 5 | . 14 2 . . 3 6 5 7 7 2 Core 4 | . . 11 14 14 5 . 1 . . . Treads 17 | . 28 28 28 27 24 18 . 3 7 2 Leg 1 | . . . . . . . 1 6 7 5 Hover 2 | . . . . . . 9 9 . . . Device 7 | . 9 2 . . 10 7 11 7 9 2 Storage 9 | . 14 14 14 14 9 7 7 7 7 2 Processor 6 | . . 11 14 14 11 4 . . 6 5 Protection 2 | . . . . . 4 6 1 . . . Energy Gun 2 | . 4 . . . 4 5 . 3 . 2 Energy Cannon 4 | . 5 14 14 14 6 1 . . . . Ballistic Gun 6 | . 14 9 14 14 7 4 . . . . Ballistic Cannon 2 | . 3 4 . . 8 4 . . . . Peak Build Rating 60 | 6 10 13 20 14 30 60 56 22 39 37 Average Rating 21 | 4 7 11 13 13 25 38 24 17 21 17 On Entrance 19 | . 6 8 13 14 14 28 58 15 21 37 Naked Turns 50 | . . . . . . . . . . 50 Heaviest Build 64 | 14 32 32 39 32 40 64 48 36 37 37 Greatest Support 80 | 40 40 40 40 40 60 80 43 18 18 20 Greatest Overweight (x) 12 | . . . . . 12 5 10 10 3 2 Average Overweight (x) . | . . . . . . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 15 8 Most Carried 15 | 2 13 15 15 15 15 15 15 9 15 13 Average Carried 12 | 1 6 12 15 14 14 14 11 8 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 11 15 15 14 15 14 10 8 13 5 Class Distribution -------------------- 59% | Mutant 10% | Scavenger-Skirmisher 8% | Derelict-Mutant 7% | Gunner 6% | Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2729 | 239 379 206 37 43 789 695 152 79 55 55 Remotely 1024 | . 136 155 . . 381 155 63 79 55 . Salvage Created 2652 | . 334 41 . 35 898 730 472 142 . . Parts 137 | . 24 3 . . 52 40 14 4 . . Haulers Intercepted 7 | . 2 . . . 3 2 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 16 6 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 62 | . 8 4 . 3 22 13 9 3 . . Melee 6 | . . . . . . 5 1 . . . Guns 24 | . 7 1 . 1 10 3 . 2 . . Cannons 22 | . 1 2 . 2 8 5 3 1 . . AOE 7 | . . . . . 4 . 3 . . . Classes Destroyed 11 | . 4 . . 1 2 2 2 . . . Hauler 7 | . 2 . . . 3 2 . . . . Operator 2 | . . . . . 2 . . . . . Watcher 4 | . 1 . . . 3 . . . . . Swarmer 19 | . 5 4 . . 9 . . 1 . . Grunt 25 | . 3 . . . 7 7 6 2 . . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 9 | . . . . . 6 2 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . Assembled 3 | . . . . 3 . . . . . . Best Kill Streak 5 | . 4 3 . 1 4 5 5 2 . . Combat Bots Only 5 | . 4 3 . 1 4 4 5 2 . . Max Kills in Single Turn 3 | . 2 1 . 1 3 1 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . . . Melee 1 | . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 436 | . 52 32 . 8 68 78 102 4 . 92 Missed 138 | . 15 7 . 1 21 27 30 1 . 36 Hits 298 | . 37 25 . 7 47 51 72 3 . 56 Melee 5 | . . . . . . . 5 . . . Projectile 293 | . 37 25 . 7 47 51 67 3 . 56 Critical Strikes 11 | . 1 . . . 2 3 4 . . 1 Actively Blocked 3 | . . . . . . 2 1 . . . Damage Taken 4047 | . 353 198 . 86 713 538 1202 68 . 889 Core 985 | . 37 30 . 15 196 51 231 6 . 419 Absorbed by Shields 128 | . . . . . . 4 124 . . . Redirected to Shielding 327 | . . . . . 59 70 198 . . . Regen/Repaired (Parts) 86 | . . . . . . . . . 86 . Core Remaining (%) 77 | 100 . . . 67 64 . . . . . Volleys Fired 176 | . 37 13 1 11 58 30 16 6 . 4 Largest 3 | . 2 2 1 2 3 3 1 1 . 1 Hottest 153 | . 90 93 120 93 153 126 120 120 . 80 Shots Fired 346 | . 74 26 1 22 150 47 16 6 . 4 Gun 170 | . 64 1 . 11 69 17 . 4 . 4 Cannon 167 | . 10 25 1 11 76 30 12 2 . . Launcher 7 | . . . . . 3 . 4 . . . Special 2 | . . . . . 2 . . . . . Kinetic 190 | . 58 13 . 11 88 20 . . . . Thermal 143 | . 16 13 1 11 59 27 12 2 . 2 Explosive 7 | . . . . . 3 . 4 . . . Electromagnetic 6 | . . . . . . . . 4 . 2 Robot Hit Streak 18 | . 9 2 . 7 13 7 16 18 . 4 Robot Miss Streak 8 | . 8 5 . 3 2 2 . 1 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 193 | . 35 8 . 12 80 35 15 5 . 3 Core Hits 95 | . 15 3 . 3 39 21 10 3 . 1 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 1 1 . . 3 . . . . . Burn 2 | . 1 . . . 1 . . . . . Meltdown 1 | . . 1 . . . . . . . . Blast 2 | . . . . . 2 . . . . . Melee Attacks 26 | . . . . . . 18 8 . . . Impact . | . . . . . . . . . . . Slashing 26 | . . . . . . 18 8 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6309 | . 479 158 . 223 2151 1947 1119 143 . 89 Guns 1784 | . 409 26 . 103 852 227 . 78 . 89 Cannons 2775 | . 70 132 . 120 1060 888 440 65 . . Explosions 613 | . . . . . 227 . 386 . . . Melee 1125 | . . . . . . 832 293 . . . Ramming 12 | . . . . . 12 . . . . . Kinetic 1892 | . 380 120 . 103 1034 255 . . . . Thermal 2563 | . 99 38 . 120 878 860 440 65 . 63 Explosive 613 | . . . . . 227 . 386 . . . Electromagnetic 104 | . . . . . . . . 78 . 26 Impact . | . . . . . . . . . . . Slashing 1125 | . . . . . . 832 293 . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 1 6 6 6 . Average Corruption 4 | . . . . . . 1 4 6 6 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . . . 3 17 6 7 . Message Errors 13 | . . . . . . . 9 2 2 . Matter Fused 6 | . . . . . . 1 4 . 1 . Heat Flow Errors 3 | . . . . . . 1 2 . . . Energy Discharges 4 | . . . . . . . 1 . 3 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . 1 1 3 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 270 | . . 2 . . 36 125 107 . . . Projectiles 131 | . . 2 . . 11 50 68 . . . Explosions 25 | . . . . . 25 . . . . . Melee 114 | . . . . . . 75 39 . . . Knockbacks 8 | . . 1 . . 6 1 . . . . Impact 1 | . . . . . 1 . . . . . Kinetic 6 | . . 1 . . 4 1 . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 55 | . . . . . 38 . 17 . . . Shots 3 | . . . . . 2 . 1 . . . Rammed 2 | . . . . . 2 . . . . . Targets Rammed 2 | . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 541 | . 72 322 84 273 523 388 541 138 . 100 Average Temperature 133 | . 26 152 48 103 148 144 218 55 . 48 Received Heat Transfer 1187 | . 99 . . 40 234 127 393 6 . 288 Effects 21 | . . . . . 11 2 8 . . . Shutdowns 2 | . . . . . . 1 1 . . . Energy Bleed 6 | . . . . . 2 1 3 . . . Interference 1 | . . . . . . . 1 . . . Short Circuit 2 | . . . . . 2 . . . . . Damage (major) 9 | . . . . . 6 . 3 . . . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . 1 . . . . 2 . . . Combat Hostiles 3 | . . 1 . . . . 2 . . . Parts Melted 8 | . . . . . 3 3 2 . . . Heat Transferred 5539 | . 296 74 . 259 1855 1785 960 160 . 150 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 85 | 100 100 100 . 100 55 100 . . . . Level 1 14 | . . . . . 44 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 336 | . 107 75 . 2 336 152 . . . . Initial 152 | . . . . . . 152 . . . . Average 73 | . 27 17 . . 159 56 . . . . Influence Increases 2033 | . 257 105 . 3 787 396 205 175 . 105 Destroy 0b10 Robot/C 1260 | . 160 80 . . 440 260 180 140 . . Destroy 0b10 Robot/NC 65 | . 15 . . . 40 10 . . . . Destroy Leader 300 | . 46 10 . . 132 82 10 20 . . Allied During Kill 15 | . . . . . . . . 15 . . Successful Hack 109 | . 35 . . . 31 43 . . . . Disable Machine 75 | . . 15 . . 60 . . . . . Destroy Structure 44 | . 1 . . 3 39 1 . . . . Lose Combat Pursuer 165 | . . . . . 45 . 15 . . 105 Influence Decreases 2033 | . 257 105 . 3 451 599 338 175 . 105 Entered New Map 234 | . . . . . . 184 50 . . . Time Decay 1628 | . 257 105 . 3 441 405 180 132 . 105 Lost Part 138 | . . . . . 10 10 108 10 . . Lost Ally 33 | . . . . . . . . 33 . . Squads Dispatched 12 | . 1 . . . 5 6 . . . . Investigation 6 | . 1 . . . 3 2 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 3 | . . . . . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 16 5 . 4 32 14 12 5 . 14 Peak Tracking Total 7 | . 5 3 . 1 4 2 7 3 . 7 Tactical Retreats 7 | . . . . 1 1 . 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 2 | . . 2 2 2 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . 1 . . 4 . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 25 | . 6 . 2 . 9 8 . . . . Terminals 16 | . 6 . . . 7 3 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 4 | . . . . . 2 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 79 | . 16 . 2 . 41 20 . . . . Successful 46 | . 5 . 2 . 28 11 . . . . Failed 33 | . 11 . . . 13 9 . . . . Catastrophic 5 | . . . . . 4 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 18 . 1 . 19 8 . . 2 . Terminals 46 | . 16 . . . 22 8 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 26 | . . . . . 19 7 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 4 . 2 . 7 1 . . . . Record 1 | . . . 1 . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . Robot Analysis 6 | . 2 . . . 4 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Locate Traps 2 | . . . . . 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 24 | . . . . . 18 6 . . . . Insert Component 12 | . . . . . 9 3 . . . . Analyze 12 | . . . . . 9 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . 3 3 . . . . Terminals 5 | . 1 . . . 3 1 . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 4 | . 1 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Reject 1 | . . . . . . 1 . . . . Mask 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 5 . . . 9 7 . . . . Full Trace Events 7 | . 1 . . . 4 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . 9 3 . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 12 | . . . . . 9 3 . . . . Part Schematics Acquired 12 | . . . . . 9 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 2 . . Highest-Rated Group 64 | . . . . . . . 64 64 . . Highest-Rated Ally 32 | . . . . . . . 32 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . . Total Damage 469 | . . . . . . . . 469 . . Kills 4 | . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total 6 | . 2 . . . 4 . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 9174 | 72 847 430 581 820 1775 1392 816 400 1654 387 Spaces Moved 5410 | 40 430 233 358 481 895 875 474 188 880 556 Core 565 | 2 . . . . 1 . 56 3 . 503 Treads 2911 | 38 430 233 358 481 894 463 . . . 14 Legs 1049 | . . . . . . . 93 185 771 . Wheels 141 | . . . . . . . . . 102 39 Hover 737 | . . . . . . 412 325 . . . Flight 7 | . . . . . . . . . 7 . Fastest Speed 40 | 50 160 160 160 160 160 40 40 190 115 50 Average Speed 148 | 154 160 160 160 160 161 128 145 195 182 60 Slowest Speed 650 | 160 160 160 160 160 650 420 550 550 355 240 Overloaded Moves 417 | . . . . . . 278 139 . . . Propulsion Burnouts 1 | . . . . . . . 1 . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 4 76 46 72 86 56 15 57 33 79 72 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 . . 3 1 3 2 Spaces Dug 2 | . . . . . 2 . . . . . Terrain Destroyed 59 | . . . 1 4 33 . 21 . . . Melee . | . . . . . . . . . . . Projectile 17 | . . . 1 4 12 . . . . . AOE 42 | . . . . . 21 . 21 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Total 6199 | 47 515 263 365 511 1125 1063 569 215 924 602 Wait 323 | . 22 9 4 15 96 70 28 12 30 37 Move 5400 | 39 429 232 357 480 894 874 473 187 879 556 Hop . | . . . . . . . . . . . Pick Up 48 | 1 14 5 . 2 14 8 . . 3 1 Fast Attach 32 | 6 1 . . . 6 8 1 2 6 2 Attach 25 | . . . . 1 2 5 8 5 2 2 Detach 13 | . . . . . . 3 4 3 3 . Swap 75 | 1 6 3 2 . 34 26 2 . 1 . Drop 48 | . 6 1 1 2 19 19 . . . . Fire 176 | . 37 13 1 11 58 30 16 6 . 4 Melee 26 | . . . . . . 18 8 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire 29 | . . . . . . . 29 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Identified exit to Mines 742 | -10/Materials | Discovered new exit (range 7) 920 | -10/Materials | Entered Mines 975 | -10/Mines | Met a Derelict bent on vengeance 985 | -10/Mines | Discovered new exit (range 14) 988 | -10/Mines | Found DCF Scrap (13 items) 1051 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1200 | -10/Mines | Discovered new exit (range 9) 1263 | -10/Mines | Found a hidden stash of uninstalled traps 1318 | -10/Mines | Learned Materials security intel 1342 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1343 | -10/Mines | Discovered new exit (range 5) 1350 | -10/Mines | Entered Exiles 1387 | -10/Exiles | Met 8R-AWN 1416 | -10/Exiles | Met EX-HEX 1459 | -10/Exiles | Met EX-BIN 1486 | -10/Exiles | Aligned with FarCom system 1488 | -10/Exiles | Given EX-Vault access code 1530 | -10/Exiles | Opened EX-Vault 1541 | -10/Exiles | Found Gui. Plasma Cannon 1593 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1645 | -10/Exiles | Met EX-DEC 1653 | -10/Exiles | Learned location of Zion (-7) 1911 | -10/Exiles | Discovered new exit (range 14) 1931 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1931 | -10/Exiles | Entered Mines 1958 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1989 | -9/Mines | Learned 4 Materials zone layouts 1994 | -9/Mines | Assembled infested the area 1999 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2094 | -9/Mines | Learned Materials stockpile data 2743 | -9/Mines | Discovered new exit (range 5) 2751 | -9/Mines | Entered Materials 2751 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3044 | -8/Materials | Build established: Skirmisher 3430 | -8/Materials | Build established: Gunner 3758 | -8/Materials | Discovered new exit (range 16) 4024 | -8/Materials | Identified exit to Factory 4129 | -8/Materials | Build established: Scavenger-Skirmisher 4526 | -8/Materials | Entered Factory 4526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5293 | -7/Factory | Build established: Scavenger-Gunner 5295 | -7/Factory | Discovered new exit (range 7) 5700 | -7/Factory | Build established: Mutant 5787 | -7/Factory | Discovered new exit (range 9) 5918 | -7/Factory | Entered Lower Caves 5967 | -7/Lower Caves | Spotted B-75 Beast 6079 | -7/Lower Caves | Encountered a Warlord checkpoint 6123 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6227 | -7/Lower Caves | Lost 12 parts (1p5n4u2w) 6715 | -7/Lower Caves | Discovered new exit (range 10) 6734 | -7/Lower Caves | Entered another Lower Caves area 6734 | -7/Lower Caves | Accompanied by 2 allies 6786 | -7/Lower Caves | Discovered new exit (range 3) 7115 | -7/Lower Caves | Discovered new exit (range 11) 7134 | -7/Lower Caves | Entered Zion 7194 | -7/Zion | Received a visual enhancement algorithm 7196 | -7/Zion | Ran a visual enhancement algorithm 7221 | -7/Zion | Ran a visual enhancement algorithm 7402 | -7/Zion | System corruption cleaned by Quarantine Array 7493 | -7/Zion | Discovered new exit (range 14) 7505 | -7/Zion | Given A8's code to call for help 7929 | -7/Zion | Found Prototype Device 7929 | -7/Zion | Identified Bomb Factory No. 2 8428 | -7/Zion | Build established: Derelict-Mutant 8581 | -7/Zion | Found Prototype Device 8581 | -7/Zion | Identified Phasing AFG 8788 | -7/Zion | Entered Proximity Caves 8874 | -6/Proximity Caves | Core integrity fell below 50% 8919 | -6/Proximity Caves | Released all parts (7) 8949 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8961 | -6/Proximity Caves | Learned Factory machine intel 8977 | -6/Proximity Caves | Learned 4 Factory zone layouts 9083 | -6/Proximity Caves | Spotted B-75 Beast 9084 | -6/Proximity Caves | Core integrity fell below 20% 9162 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9175 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08969_ Acquired Imp. Titanium Leg. 08970_ Acquired 35 matter. 08972_ Acquired Phase Cannon. 08977_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 09018_ Acquired Wheel. 09021_ Acquired 3 matter. 09032_ Penetrated by Slug. 09051_ Acquired 5 matter. 09054_ Acquired 2 matter. 09057_ Q5-5DO(k) breaks down the debris. 09068_ Searching scrap... 09068_ Found Component Analysis Suite. 09068_ Found 48 Matter. 09068_ Found 44 Matter. 09104_ Q5-5DO(k) destroyed. 09161_ Imp. Titanium Leg destroyed. 09162_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 09162_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ???# ####???####????????????????????????????????? | | ???? #### #????????????????????????????????? | | ?????? ## ###??????????????????????????????? | | ??????? #??????? ?????????????????????? | | ????????# #??????? ?????????????????????? | | ????????# ###????#g ?????????????????????? | | ????????# ##### gm?????????????????????? | | ????????# ?????????????????????? | | ????????# #??? ?????????????????????? | | ????????# # #???? ?????????????????????? | | ????????# ####### #???? #?????????????????????? | | ????????# #?????# #???? ##????????????????????? | | ????????# #?????# #????# ????????????????????? | | ????##### #?????# #????# ?????????????????????? | | #??## #?????# ###??# ?????????????????????? | | #### ##?????# #??# ??????????????????????? | | ## ##??????## #??# ??????????????????????? | | ###????????# #### #??????????????????????? | | ##??????????# # @##?????????????????????? | | ####???????????## ## ##????????????????????? | | #???????????????# ## ##????##?????????????? | | #???????????????# ## ## #?????????????? | | ##?????????????### ## #?????????????? | | #??????????????# ##s ##?????????????? | | #####??????????## ## #??????????????? | | ##??????????# #? ???????????? | | #??????? ??????????? | | #??? ??????????? | | ### #?# ## #### ??????????? | | #???##????# #### ##???# #???????????? | | #???????# ???#######??????##???????????? | | # #?????# ### ?????????????????????????????? | | ? #????# #??##$ ?????????????????????????????? | | ? ##????# ????# ?????????????????????????????? | | ? ##?????# ?????## ?????????????????????????????? | | ?##???????????????##?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Propulsion Shielding | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Greatsword | -7/Factory | Scanalyzed Gravmag System | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Energy Well | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveSapperMatterbank Manual? 0 Play Time 01:33:09 Cumulative 37.1 hours Start 2025.07.31 @ 21:30:50 End 2025.08.02 @ 19:15:08 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b293b47-2d24-4f0d-a428-052d6db34ce5