Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 03:49:22 Player: Tele throw Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (487) 2435 Value Destroyed (21560) 21560 Prototype IDs (98) 1960 Alien Tech Used (4) 800 Bonus (34609) 34609 TOTAL SCORE: 72664 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 8174 Follower Combat Kills 5743 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 Met R17 at Cetus 500 Found Hidden Lab 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Friendly Fire -6508 Cogmind --------- Core Integrity 769/1600 Matter 256/300 Energy 99/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY (11) ----- Experimental Weapon Cycler Experimental Thermal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Antimatter Reactor Improved Potential Cannon Improved Potential Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Coolant Network Experimental Coolant Injector Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Weapon Cycler Heavy Regenerative Plating Beam Splitter AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Improved Potential Cannon > --- INVENTORY -------- Vortex Chain Reactor Enhanced Armored Heavy Treads Precision Energy Filter AEGIS Remote Shield Drone Bay Mini Drone Bay Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon [Rating: 252] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Supercomposite Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Electron Diverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Improved Potential Cannon Energy Gun Plasma Rifle Energy Cannon Improved Potential Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Propulsion 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Utility 9 | . . . 1 . 1 . 2 . . . . 1 . . . . 1 . . . . . . . . . 2 . . 1 . . . . Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 749 | 6 15 5 42 6 15 23 38 5 14 . 18 48 3 16 16 11 13 13 18 12 4 37 10 12 8 15 30 69 5 27 9 1 148 37 Power 67 | . 2 . 6 2 1 3 . . 1 . 2 1 . . 1 1 . 1 . . . 3 1 . . 2 2 8 . 2 . . 24 4 Engine 15 | . 2 . 4 1 1 3 . . 1 . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Core 12 | . . . 2 1 . . . . . . 1 . . . . . . 1 . . . 2 1 . . 1 1 . . . . . 2 . Reactor 40 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 8 . 2 . . 22 4 Propulsion 150 | 2 . . 9 1 4 2 6 . 2 . 3 7 . 3 2 4 4 3 2 1 . 5 3 4 1 3 10 29 . 2 . . 31 7 Treads 76 | 2 . . 9 1 4 2 6 . 2 . 2 4 . 3 2 4 4 3 2 1 . 4 1 1 . . . 9 . . . . 9 1 Leg 41 | . . . . . . . . . . . 1 1 . . . . . . . . . 1 . 2 1 1 . 8 . . . . 20 6 Wheel 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . 1 . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . . . . Flight 22 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 3 11 . 2 . . 1 . Utility 272 | 1 7 2 12 2 5 3 16 2 5 . 4 16 2 3 6 4 4 4 9 2 1 11 2 . 3 6 11 16 4 20 5 1 69 14 Device 163 | 1 4 2 6 1 2 2 7 . 1 . 4 11 2 1 3 1 1 4 4 2 . 6 1 . 2 5 8 12 4 13 1 . 43 9 Storage 15 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 3 . 6 1 Processor 20 | . 1 . . . . . 2 . 1 . . . . . 2 1 . . . . . 2 . . . . 2 . . 1 . . 8 . Hackware 8 | . 1 . 1 . . 1 2 . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Protection 66 | . 1 . 4 1 3 . 5 2 2 . . 5 . 2 1 2 3 . 4 . 1 2 1 . 1 . . 3 . 5 1 1 12 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 260 | 3 6 3 15 1 5 15 16 3 6 . 9 24 1 10 7 2 5 5 7 9 3 18 4 8 4 4 7 16 1 3 4 . 24 12 Energy Gun 43 | . . . . . 3 4 1 . . . . 2 . 2 . 1 5 2 1 4 . 6 1 . 1 . 3 3 1 1 1 . 1 . Energy Cannon 34 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 4 1 1 1 . . . 1 . 11 12 Ballistic Gun 104 | 3 2 2 12 1 2 8 7 3 3 . 3 17 1 2 . 1 . 1 6 4 1 7 . . 1 1 . 9 . . . . 7 . Ballistic Cannon 44 | . 1 1 . . . . 8 . 3 . 6 4 . 4 4 . . 1 . . . 1 1 1 1 . 2 2 . . 1 . 3 . Launcher 14 | . 2 . 1 . . . . . . . . . . 1 3 . . 1 . . 2 1 . 2 . 1 . . . . . . . . Special Weapon 11 | . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 . 1 . . . 2 1 . 2 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 2 . . 3 . . . . . 1 . . . . . . . . . . . . . . 1 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . 2 . 3 3 1 . . . 1 1 . . 2 . 1 . 7 1 . 1 1 . 3 1 . 2 3 4 6 . 28 1 Corrupted Parts 22 | . . . . . . . . . . . . . . . . 6 . . 1 1 . . . . . . 3 2 . . . . 5 4 System Corruption 122 | . . . . . . . . . . . . . . . . 44 . . 2 3 . . . . . . 8 18 . . . . 25 22 Parts Lost 102 | . . . 3 . . . . 4 3 . 1 9 . 2 . . 6 . . . 3 8 . 1 . 8 14 11 . . . . 11 18 Power 10 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 2 1 . . . . 1 3 Propulsion 28 | . . . . . . . . . 1 . 1 3 . 1 . . . . . . . 2 . 1 . 3 6 1 . . . . 3 6 Utility 48 | . . . 2 . . . . 3 1 . . 5 . . . . 4 . . . 2 3 . . . 3 4 8 . . . . 6 7 Weapon 16 | . . . . . . . . . . . . 1 . 1 . . 2 . . . 1 3 . . . 2 2 1 . . . . 1 2 Highest Loss Streak 8 | . . . 2 . . . . 2 3 . 1 2 . 1 . . 4 . . . 2 2 . 1 . 6 7 4 . . . . 6 8 Average Slot Usage (%) 88 | . 99 100 98 99 99 99 99 92 83 84 89 90 99 99 97 99 93 79 87 85 83 84 91 89 67 89 59 87 89 85 87 76 74 60 Engine 3 | . 13 14 8 10 9 9 7 1 1 . . 3 6 6 1 1 5 1 . . . . . . . . . . . . . . . . Core 1 | . . . 2 . . . . . . . 5 2 . . . . . 3 5 5 5 4 3 5 5 2 1 . . 2 8 7 . . Reactor 3 | . . . . . . . . . . . . . . . 4 4 . . . . . . 1 . . 2 1 4 4 2 . . 10 7 Treads 15 | . 28 28 22 22 26 27 23 23 18 23 22 10 20 19 20 19 20 17 11 11 11 15 18 19 21 16 . 11 . . . . 4 10 Leg 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 5 1 4 . . . . 18 4 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 2 . 3 4 27 25 25 23 . . Device 16 | . 23 14 20 15 18 22 17 21 10 7 10 20 25 26 24 6 8 8 16 16 17 15 12 10 5 12 11 22 28 24 23 19 12 16 Storage 4 | . . . 3 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 9 . . . . 1 3 3 5 Processor 6 | . . . . . . . 2 . 6 7 7 6 6 6 6 26 20 11 8 5 5 9 15 15 15 15 20 14 9 8 8 7 7 2 Protection 8 | . 3 14 8 6 9 2 13 14 13 15 10 7 6 6 6 6 5 5 12 17 16 6 2 5 8 2 . 2 4 7 7 3 8 5 Energy Gun 2 | . . . . . . 14 2 . . . . 1 6 5 7 5 10 17 5 8 3 5 5 5 . 5 1 2 4 4 5 3 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 . 4 1 . . . . . 4 4 Ballistic Gun 10 | . 12 20 30 33 26 11 13 2 14 23 3 16 20 14 2 5 4 1 16 11 12 14 5 5 . 4 . 13 . . . . . . Ballistic Cannon 3 | . 3 5 . . . . 7 20 8 . 19 7 . 5 9 13 6 3 . . . . 4 5 . 4 . . 4 4 2 . . . Launcher 1 | . 10 2 . . . . . . . . . . . . 5 1 . . . . 2 . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 191 | 4 16 16 44 43 50 49 56 56 58 55 62 68 54 64 67 68 84 70 65 65 65 66 79 79 82 81 31 91 62 58 63 53 191 189 Greatest Support 295 | 40 40 40 40 40 60 60 60 60 60 60 63 76 76 76 70 90 118 110 160 160 160 240 161 161 151 151 60 168 48 62 62 53 295 275 Greatest Overweight (x) 7 | . . . 1 1 . . . . 1 . 1 5 . 1 . . . . . . . . . . . 1 1 1 1 1 1 . 7 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 15 15 Average Capacity 12 | 5 5 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 5 5 5 5 13 14 Most Carried 15 | 5 5 5 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 5 4 5 5 5 15 15 Average Carried 11 | 1 4 4 7 14 13 14 14 14 14 14 14 13 14 14 13 14 14 14 13 14 14 14 14 14 14 11 4 4 2 4 4 5 13 10 Final Capacity 15 | 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 15 5 Final Carried 15 | 5 5 5 14 13 15 15 15 15 14 14 15 15 15 15 15 15 14 14 15 15 15 13 15 15 14 2 5 3 4 5 5 5 11 5 Class Distribution -------------------- 22% | Scavenger-Gunner 16% | Scavenger-Tank 14% | Scavenger-Mutant 12% | Mutant 9% | Tank 7% | Generator-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -5/Archives Scavenger-Tank | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Sprinter | -3/Lab Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -1/Access Generator-Gunner | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Matter Collected 17066 | 260 545 223 1648 152 386 403 1144 351 447 . 613 1964 128 549 109 291 287 251 303 250 114 1465 196 218 . 210 593 1606 . 212 96 . 1816 236 Remotely 2362 | 86 267 . . . . . . . . . . 979 128 288 65 . . . . . . . . . . 185 364 . . . . . . . Salvage Created 23550 | 96 605 356 2660 238 400 997 1105 243 346 . 414 2927 131 927 . 88 386 308 349 178 427 3404 319 450 . 301 255 1818 . 29 . . 2724 1069 Parts 1040 | 5 37 25 172 12 25 38 44 7 20 . 19 119 10 40 . 2 12 9 20 15 26 164 13 15 . 9 13 74 . 2 . . 55 38 Haulers Intercepted 22 | . 2 . 5 . 5 2 2 . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . Recyclers Shooed 12 | . . . 1 2 1 1 3 . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 104 | . . . . . . . . 10 14 . 17 . 10 34 1 6 . . . . . . . 6 . 6 . . . . . . . . Prevented 22 | . . . . . . . . . . . . . . . . 8 . . . . . . 12 . . 2 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Combat Hostiles Destroyed 371 | . 13 12 51 4 5 15 13 10 8 . 7 46 3 18 . 1 8 5 . . 9 46 4 7 . 6 4 21 . . . . 38 17 Guns 224 | . 1 2 51 4 5 15 8 . 1 . 4 33 3 11 . 1 3 2 . . 9 41 1 1 . 4 . 21 . . . . 3 . Cannons 69 | . 2 2 . . . . 5 10 7 . 3 9 . 2 . . 5 . . . . 2 1 1 . . 4 . . . . . 12 4 AOE 65 | . 10 8 . . . . . . . . . 4 . 5 . . . 2 . . . 3 . 5 . 2 . . . . . . 21 5 Classes Destroyed 25 | 2 5 2 4 1 . . 1 1 2 . 1 2 . . . . 1 . 1 . . . . . . . . . . . . . 2 . Worker 26 | . 3 . 4 . . 2 3 . . . . 7 . . . . . . . . 1 4 . . . . . . . 2 . . . . Builder 17 | . 2 1 3 1 . 2 1 . . . . 2 . . . . 1 . . . . 4 . . . . . . . . . . . . Tunneler 4 | 1 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hauler 22 | . 2 . 5 . 5 2 2 . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . . Recycler 26 | 1 3 1 3 1 1 1 5 . . . . 3 . . . . . . . . . 5 . . . . 1 . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . 1 . 3 . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . . Watcher 8 | . . . 2 . . . 1 . . . . 1 . . . . . 1 1 . . 2 . . . . . . . . . . . . Swarmer 63 | . . 6 9 . 4 . . 6 4 . . 7 . 5 . . . . . . 4 13 . 2 . . 2 . . . . . 1 . Grunt 163 | . 13 6 29 3 . 12 7 4 4 . 4 25 2 6 . . 2 2 . . 2 15 3 4 . 3 . 11 . . . . 6 . Brawler 12 | . . . 1 . . 2 1 . . . . 1 . 2 . . . . . . . 1 . . . . . 3 . . . . 1 . Duelist 6 | . . . 2 . . . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . 1 . Sentry 31 | . . . 10 . 1 1 2 . . . . 2 . 2 . 1 . 1 . . 1 4 . 1 . 1 . 2 . . . . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Hunter 31 | . . . . . . . . . . . 2 6 . 2 . . 2 . . . . 4 . . . . . 2 . . . . 13 . Programmer 35 | . . . . . . . 3 . . . 1 3 1 . . . 2 . . . 2 9 1 . . 2 2 2 . . . . 7 . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 11 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 4 5 11 3 7 8 6 4 8 . 4 12 2 7 . 1 3 3 1 2 7 13 3 4 . 3 3 8 . 1 . . 16 8 Combat Bots Only 16 | . 3 4 10 3 2 6 3 4 7 . 4 10 2 7 . 1 3 3 . . 6 5 3 4 . 3 2 8 . . . . 16 8 Max Kills in Single Turn 4 | 1 3 3 2 1 2 2 2 1 2 . 2 3 1 4 . 1 1 2 2 1 3 3 1 2 . 1 1 2 . 1 . . 3 1 Gunslinging 1 | . . . 1 . . . . . . . 1 1 . . . . . . . . 1 1 . . . . . . . . . . . . Exploded 4 | . 3 3 . . . . . . . . . 2 . 4 . . . 2 . . . 3 . 2 . 1 . . . . . . 3 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 2 A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Damage Taken 37467 | . 205 134 1513 83 84 384 683 711 333 . 582 2896 102 877 . 216 2286 290 11 . 2103 3699 419 370 . 1651 1409 3211 . 181 46 129 4758 8101 Core 2937 | . 12 6 155 8 . 31 31 102 76 . 61 270 . 39 . 17 56 . . . 196 342 76 . . 66 393 245 . . 9 16 399 331 Absorbed by Shields 7617 | . 80 51 336 34 32 143 241 . . . . . . . . . 156 . 10 . . . . . . . . . . 47 44 38 4212 2193 Reduced by Siege Mode 487 | . . . . . . . . . . . . . . . . . . . . . . 128 33 . . 22 . . . . . . 32 272 Core Remaining (%) 74 | 100 . 92 . 59 . 94 . . . . 61 . . . . 61 . . . . 74 . . . . 52 . . 50 . 99 . . . Volleys Fired 1138 | 2 64 15 135 8 21 45 64 23 20 . 22 101 7 35 6 3 32 9 14 11 10 105 12 14 . 18 16 44 . 5 3 . 192 82 Largest 4 | 2 2 2 3 3 3 3 3 3 3 . 3 4 4 4 1 4 4 4 4 4 4 4 4 4 . 4 3 4 . 1 1 . 4 2 Hottest 400 | 40 65 70 73 74 76 150 144 144 144 . 144 205 147 208 75 204 305 305 171 180 165 224 224 254 . 285 205 160 . 20 90 . 400 400 Shots Fired 3059 | 4 86 22 390 24 63 135 191 69 60 . 66 401 28 116 6 13 103 29 56 35 28 368 21 24 . 54 25 163 . 5 3 . 343 128 Gun 2188 | 4 39 12 390 24 63 135 134 . 15 . 30 318 28 73 1 7 77 23 56 35 28 346 9 6 . 27 8 163 . . 1 . 136 . Cannon 781 | . 15 5 . . . . 57 69 45 . 36 83 . 36 5 6 26 4 . . . 13 12 8 . 23 17 . . . 2 . 191 128 Launcher 50 | . 32 5 . . . . . . . . . . . 2 . . . 2 . . . 2 . 3 . 4 . . . . . . . . Special 40 | . . . . . . . . . . . . . . 5 . . . . . . . 7 . 7 . . . . . 5 . . 16 . Kinetic 2261 | 4 52 17 390 24 63 45 185 69 60 . 66 391 21 96 5 9 46 4 55 6 21 273 6 7 . 28 16 163 . . 2 . 137 . Thermal 628 | . 2 . . . . 90 6 . . . . 10 7 18 1 4 57 23 1 . . 80 3 10 . 12 4 . . 5 1 . 206 88 Explosive 50 | . 32 5 . . . . . . . . . . . 2 . . . 2 . . . 2 . 3 . 4 . . . . . . . . Electromagnetic 84 | . . . . . . . . . . . . . . . . . . . . . . 13 12 4 . 10 5 . . . . . . 40 Phasic 36 | . . . . . . . . . . . . . . . . . . . . 29 7 . . . . . . . . . . . . . Robot Hit Streak 41 | 1 6 6 29 11 12 9 22 9 18 . 17 21 8 14 . 9 23 5 17 18 8 14 13 13 . 14 7 16 . 2 . . 41 20 Robot Miss Streak 8 | 1 4 3 4 3 4 4 6 6 1 . 2 8 3 3 . 2 3 3 2 4 1 6 4 5 . 1 2 4 . 1 . . 3 4 Penetration Max 4 | . . . . . 1 1 1 . . . . 2 . 1 . . . . 1 . 1 1 . . . . . 4 . . . . 1 . Secondary Targets 38 | . . . 5 1 . 2 . . . . 1 12 . . . . . . . . 2 9 . . . . . 5 . . . . 1 . Max Gunslinging Chain 2 | . . . 1 1 . 1 . . . . 1 1 . . . . . . . . 1 2 . . . . . 1 . . . . 1 . Shots Hit Robots 1915 | 2 44 12 260 16 40 82 122 30 35 . 46 297 20 64 . 12 65 16 43 19 16 215 17 16 . 37 17 107 . 7 . . 173 85 Core Hits 1087 | 2 47 19 108 9 17 35 45 13 17 . 23 212 14 58 . 2 36 18 15 11 12 123 11 33 . 27 6 49 . 2 . . 71 52 Critical Kills 54 | . . . . . . 1 . . . . . 1 1 1 . 1 . . 2 . 3 22 . . . 1 . 21 . . . . . . Critical Parts Destroyed 74 | . . . . . 1 1 1 . . . . 4 . . . . 1 . 7 . 1 20 . . . 4 . 32 . . . . 2 . Critical Strikes 187 | . . . . . 1 7 2 2 1 . 3 10 1 3 . 1 7 2 14 1 5 50 3 2 . 6 3 55 . 1 . . 7 . Burn 14 | . . . . . . 5 . . . . . . . . . . 4 2 . . . 2 1 . . . . . . . . . . . Destroy 137 | . . . . . 1 2 1 . . . . 5 1 1 . 1 1 . 14 . 4 43 . . . 5 . 54 . . . . 4 . Blast 26 | . . . . . . . 1 2 1 . 3 5 . 2 . . 2 . . . . 3 1 1 . 1 3 . . . . . 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . . 2 . Intensify 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Melee Attacks 50 | . . . 3 . . 3 . . . . . 1 . . . . . . . 1 . . . . . . . 6 . 15 7 2 12 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . . 3 . . 3 . . . . . 1 . . . . . . . . . . . . . . . 6 . 15 7 2 12 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 79590 | 17 1689 753 4207 285 863 1899 2905 973 764 . 1003 7717 450 1949 . 298 1710 754 1356 758 660 7654 539 1008 . 1790 757 1177 . 325 . . 18850 16480 Guns 32576 | 16 249 135 3961 263 843 1858 1786 . 200 . 460 5363 450 984 . 158 1281 297 1356 758 656 6295 114 25 . 579 100 1041 . . . . 3348 . Cannons 24998 | . 163 41 . . . . 1095 973 564 . 543 1710 . 439 . 140 409 110 . . . 449 425 139 . 457 657 . . . . . 7904 8780 Explosions 20561 | . 1256 552 . . . . . . . . . 644 . 470 . . . 338 . . . 728 . 761 . 754 . . . . . . 7358 7700 Melee 615 | . . . 152 . . . . . . . . . . . . . . . . . . . . . . . . 44 . 303 . . 116 . Ramming 511 | 1 21 25 94 22 20 41 24 . . . . . . . . . 20 9 . . 4 138 . . . . . 92 . . . . . . Kinetic 35261 | 16 377 176 3961 263 843 758 2761 973 764 . 1003 6973 340 1279 . 198 752 110 1333 164 557 5440 128 102 . 632 632 1041 . . . . 3685 . Thermal 35348 | . 35 . . . . 1100 120 . . . . 428 110 200 . 100 938 297 23 . . 995 65 83 . 227 27 . . 22 . . 15049 15529 Explosive 5175 | . 1256 552 . . . . . . . . . 316 . 470 . . . 338 . . . 728 . 761 . 754 . . . . . . . . Electromagnetic 1987 | . . . . . . . . . . . . . . . . . . . . . . 353 346 62 . 177 98 . . . . . . 951 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 615 | . . . 152 . . . . . . . . . . . . . . . . . . . . . . . . 44 . 303 . . 116 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 693 | . . . . . . . . . . . . . . . . . . . . 594 99 . . . . . . . . . . . . . Highest Corruption 44 | . . . . . . 3 3 3 3 3 4 1 1 1 1 44 . . 2 5 1 7 11 11 11 19 9 25 25 . 1 1 26 38 Average Corruption 6 | . . . . . . 2 1 3 3 3 3 1 1 1 1 19 . . 2 2 1 3 7 11 11 17 5 19 25 . 1 1 8 12 Corruption Purged 45 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 9 . . . . . 31 . Effects 392 | . . . . . . 3 7 18 24 1 5 6 1 6 1 21 . . 4 7 1 21 21 21 9 25 13 47 9 . . . 96 25 Message Errors 109 | . . . . . . 1 7 5 9 . . 3 1 3 . 5 . . 1 1 1 5 7 5 2 7 4 9 1 . . . 26 6 Matter Fused 72 | . . . . . . 1 . 5 4 . 2 . . . . 7 . . . . . 3 6 2 4 1 . 10 4 . . . 16 7 Heat Flow Errors 38 | . . . . . . . . 4 4 . . . . . . 2 . . . 1 . . 1 5 1 2 1 . 1 . . . 13 3 Energy Discharges 49 | . . . . . . . . . 1 . 1 1 . 1 1 4 . . 1 2 . 6 2 . . 2 2 5 1 . . . 18 1 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 Data Loss (minor) 64 | . . . . . . 1 . 4 6 1 2 2 . 2 . 2 . . 2 3 . 2 2 3 1 7 . 11 . . . . 12 1 Data Loss (major) 20 | . . . . . . . . . . . . . . . . . . . . . . 2 3 2 1 1 3 1 1 . . . 6 . Misfires 8 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . 2 1 . . . . . . 2 Alerts 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . 1 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . 1 1 Weapon Failures 15 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . 6 . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3212 | . 1 7 82 . . 1 32 39 15 . 50 38 . 7 . . 10 . . . . 14 39 15 . 33 54 . . 156 . . 2005 614 Projectiles 2104 | . . . . . . . 32 39 15 . 50 8 . 7 . . 10 . . . . 14 39 15 . 26 54 . . . . . 1247 548 Explosions 869 | . 1 7 . . . . . . . . . 30 . . . . . . . . . . . . . 7 . . . . . . 758 66 Melee 239 | . . . 82 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 156 . . . . Knockbacks 63 | . . . 1 . . . 15 7 2 . 4 9 . 3 . . 5 . . . 1 5 . 1 . 1 7 . . . . . 2 . Impact 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Kinetic 55 | . . . . . . . 14 7 2 . 4 8 . 3 . . 5 . . . . 3 . 1 . 1 5 . . . . . 2 . Secondary 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . . . Self-Inflicted Damage 1095 | . 64 . . . . . . . . . . 114 . 23 . . . 113 . . . 138 . 9 . 197 . 92 . . . . 188 157 Shots 31 | . 5 . . . . . . . . . . 1 . 1 . . . 5 . . . 7 . 1 . 7 . . . . . . 2 2 Rammed 60 | 2 5 6 14 3 2 7 3 . . . . . . . . . 3 2 . . 1 12 . . . . . . . . . . . . Targets Rammed 68 | 3 5 7 17 4 2 7 3 . . . . . . . . . 3 2 . . 1 14 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | 1 . 1 3 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Highest Temperature 509 | . 36 84 332 83 27 246 80 252 232 . 279 353 23 147 11 168 509 431 . 126 . 70 196 177 122 199 227 198 52 246 . . 392 193 Average Temperature 72 | . 14 28 93 35 12 44 29 90 78 . 134 63 11 31 11 60 132 137 . 86 . 16 98 75 68 105 85 110 52 82 . . 47 92 Received Heat Transfer 4634 | . 84 56 588 42 . 266 192 72 117 . 190 544 27 141 . 9 84 54 . . 441 560 106 39 . 120 255 413 . 21 4 . 44 165 Effects 4 | . . . 2 . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . . . . . . . 2 1 . 8 2 . . 1 . . . . . . 1 5 Total Turns 1195 | . . . . . . . . . . . . . . . . . . . 60 10 . 150 27 . . 16 . . . . . . 850 82 Longest Duration 850 | . . . . . . . . . . . . . . . . . . . 59 10 . 41 17 . . 16 . . . . . . 850 38 Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 7 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 7 Parts Fried 30 | . . . . . . . . . . . . . . . . . . . . . . 3 3 . . 1 . . . . . . 1 22 Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 Parts Melted 25 | . . . . . . . 1 . . . . . . . . . 5 6 . . . 3 2 . . . . . . . . . 7 1 Heat Transferred 22422 | . 74 . . . . 2405 222 . . . . 435 185 444 . 148 2322 837 37 . . 1665 185 259 . 259 37 . . 111 . . 7944 4853 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Peak Influence 1992 | 10 255 303 976 475 374 429 662 . . . . 1437 . . . . 185 229 804 458 531 1686 . . . . 692 1085 . 248 206 144 1992 . Initial 380 | . 6 83 . 380 185 76 126 . . . . 98 . . . . . 37 82 321 90 179 . . . . 13 255 . . 125 123 92 . Average 361 | 5 68 76 505 471 232 162 282 . . . . 636 . . . . 49 107 387 334 317 713 . . . . 327 568 . 83 165 133 1216 . Maximum Alert Level 5 | . 1 1 3 2 1 2 2 . . . . 4 . . . . . 1 3 2 2 5 . . . . 2 3 . 1 1 . 5 . Low Security (%) 33 | 100 91 90 5 . 66 72 53 . . . . 30 . . . . 100 94 32 . 30 29 . . . . 31 . . 93 70 100 1 . Level 1 10 | . 8 9 18 1 33 20 . . . . . 14 . . . . . 5 7 59 45 17 . . . . 19 29 . 6 29 . . . Level 2 17 | . . . 61 98 . 7 46 . . . . 5 . . . . . . 56 40 23 6 . . . . 48 43 . . . . . . Level 3 5 | . . . 14 . . . . . . . . 32 . . . . . . 2 . . 17 . . . . . 26 . . . . . . Level 4 2 | . . . . . . . . . . . . 18 . . . . . . . . . 24 . . . . . . . . . . 1 . Level 5 29 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 95 . High Security . | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 5 1 11 1 . 5 8 . . . . 8 . 1 . . 5 . . . 5 14 . . . . 2 4 . 3 . . 4 . Investigation 15 | . 2 . 2 1 . 1 3 . . . . 1 . . . . 1 . . . 1 2 . . . . . . . 1 . . . . Extermination 16 | . . . . . . . 2 . . . . 2 . . . . 2 . . . 1 4 . . . . 1 1 . 1 . . 2 . Reinforcement 28 | . 3 . 5 . . 1 2 . . . . 4 . . . . 2 . . . 3 2 . . . . 1 2 . 1 . . 2 . Assault 11 | . . 1 4 . . . 1 . . . . 1 . 1 . . . . . . . 2 . . . . . 1 . . . . . . Garrison 7 | . . . . . . 3 . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 7 | . . . . . . . 1 . . . . 1 . . . . 2 . . . 1 1 . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Distress Signals 48 | . 1 . 6 . 1 1 . . . . . 1 . . . . 1 1 2 . 2 4 . . . . . 3 . 2 . . 23 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 716 | . 26 12 89 5 17 24 19 9 9 . 7 58 5 21 . 5 16 12 10 11 26 66 5 7 . 10 46 77 . 11 4 8 67 34 Peak Tracking Total 18 | . 4 4 7 3 5 7 5 3 5 . 4 11 4 7 . 3 4 3 5 . 11 6 3 4 . 5 14 18 . 9 4 8 7 6 Tactical Retreats 41 | . . . 3 . . . 3 . 1 . . 1 1 . . . . . . . 1 7 1 . . . 8 9 . 4 . . 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Traps Triggered 18 | . 1 . 1 . 1 2 . . . . . . . . . . . 2 . . . 1 . . . . . 1 . 2 1 . 6 . Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 4 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Disabled 67 | . 4 . 2 1 1 5 1 . . . . 6 . 2 . . 1 1 5 1 2 15 . . . . . 4 . . 6 . 9 1 Max in Single Turn 5 | . 1 . 1 1 1 1 1 . . . . 2 . 1 . . 1 . . 1 1 5 . . . . . 1 . . 1 . 2 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Accessed 42 | . 3 1 8 1 1 4 4 . . 3 . 7 . 1 . . . . . . . 2 . . 4 . . 1 . 1 . . 1 . Terminals 16 | . 2 . 5 . . 4 . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Total Hacks 109 | . 6 1 24 1 2 8 5 . . 23 . 14 . 1 . . . . . . . 4 . . 17 . . 1 . 1 . . 1 . Successful 79 | . 3 1 14 1 2 5 3 . . 23 . 5 . 1 . . . . . . . 3 . . 17 . . . . 1 . . . . Failed 30 | . 3 . 10 . . 3 2 . . . . 9 . . . . . . . . . 1 . . . . . 1 . . . . 1 . Catastrophic 4 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 5 . 10 . . 5 4 . . . . 8 . . . . 7 9 7 . 7 7 . . . . 5 7 . 8 14 5 . . Terminals 43 | . 5 . 18 . . 8 . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Terminal Hacks 57 | . 2 1 4 1 . 4 . . . 23 . 4 . 1 . . . . . . . . . . 17 . . . . . . . . . Record 11 | . . . . . . . . . . 6 . . . . . . . . . . . . . . 5 . . . . . . . . . Part Schematic 13 | . . . . . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . 1 . . . 3 . 1 . . . . . . . . . . . . 4 . . . . . . . . . Open Door 5 | . . 1 . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 5 . . 1 3 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Terminals 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 . 7 . 1 3 2 . . . . 6 . . . . . . . . . . . . . . . 1 . 1 . . 1 . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 2 . . . . . . 9 . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . 2 . . . 3 . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total Allies 86 | . . 1 . . . . . . . . 1 . . 2 4 . 3 16 7 . . . . . . . 7 9 . 3 . 1 32 . Largest Group 21 | . . 1 . . . . . . . . 1 . . 1 4 4 3 15 15 6 3 . . . . . 4 3 . 2 . 1 21 . Highest-Rated Group 1923 | . . 31 . . . . . . . . 95 . . 32 156 156 210 1009 1200 441 239 . . . . . 225 225 . 269 . 31 1923 . Highest-Rated Ally 269 | . . 31 . . . . . . . . 95 . . 32 40 40 70 156 156 85 85 . . . . . 75 75 . 269 . 31 269 . Zionite Dispatches 14 | . . . . . . . . . . . . . . . . . 1 4 1 . . . . . . . 2 3 . 2 . 1 . . Heavy 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . 1 . . . . Light 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 33 | . . . . . . . 8 . . . . . . . . . . . 2 . . . . . . . . . . . . . 18 5 STAY 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . ROAM 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . EXPLORE 20 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 8 4 RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Ally Attacks 866 | . . 4 . . . . . . . . 12 . . 6 . 41 17 37 164 16 22 . . . . . 38 45 . 3 . . 461 . Total Damage 42043 | . . 84 . . . . . . . . 330 . . 181 . 858 411 1895 5681 1113 1306 . . . . . 1833 1661 . 420 . . 26270 . Kills 146 | . . . . . . . . . . . . . . 2 . 5 2 8 26 4 8 . . . . . 14 7 . 2 . . 68 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . 2 . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . 2 1 . 2 . . 2 1 1 . . . . . . 1 . . . . . . . . . . . Drone Launches 22 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 9 5 Drone Recoveries 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 6 3 Decoded 0b10 Intel 191 | . . . . . . . . . . . . . . . . . 56 38 7 . 12 31 . . . . 15 27 . 5 . . . . Traps 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Items 66 | . . . . . . . . . . . . . . . . . 33 29 4 . . . . . . . . . . . . . . . Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Patrols 55 | . . . . . . . . . . . . . . . . . 6 9 3 . . 9 . . . . 8 19 . 1 . . . . Investigations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Reinforcements 11 | . . . . . . . . . . . . . . . . . 1 . . . 8 . . . . . 2 . . . . . . . Guards 47 | . . . . . . . . . . . . . . . . . 10 . . . 4 18 . . . . 5 8 . 2 . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . 1 3 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Turns Passed 41013 | 110 2460 1819 3503 398 485 847 1874 896 1729 126 383 1686 724 888 3154 575 521 1183 488 776 495 1778 672 532 273 516 558 924 241 388 182 99 9101 629 Spaces Moved 23290 | 97 744 810 1412 149 218 359 855 508 817 78 180 900 403 463 1938 310 218 611 209 310 275 733 384 296 160 279 668 859 184 978 417 448 5721 299 Core 154 | 67 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Treads 14171 | 30 709 810 1412 149 218 359 855 508 817 78 180 300 403 463 1938 310 218 611 209 310 275 733 384 296 160 266 . 129 . . . . 886 155 Legs 4738 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 46 80 . . . . 4507 92 Wheels 669 | . . . . . . . . . . . . 600 . . . . . . . . . . . . . . 25 . . . . . 44 . Hover 470 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 391 79 . . . . . . Flight 3088 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 206 571 184 978 417 448 284 . Fastest Speed 20 | 50 50 160 160 160 160 160 160 160 160 163 163 115 160 160 160 160 160 165 160 160 160 155 155 155 156 120 31 20 20 20 20 20 20 50 Average Speed 129 | 84 154 160 162 163 160 160 160 160 200 163 163 140 160 160 160 160 162 165 160 160 160 159 155 155 156 154 60 63 20 20 26 20 113 123 Slowest Speed 270 | 160 160 160 260 260 160 160 160 160 265 163 265 263 160 260 160 163 166 166 166 160 160 160 156 156 156 200 120 265 80 80 83 20 270 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 11 . 2 1 8 3 . Cave-ins Triggered 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 52 | 6 87 99 94 21 16 68 26 67 59 69 41 32 65 57 90 49 9 71 70 86 29 22 49 49 60 49 15 65 91 39 58 14 90 34 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 20 | . 1 . 1 . . . 2 . . 1 1 . . 2 3 . 4 . . . . . . . 3 . . . . . 2 . . . Known Exits Taken 16 | . . . 1 . 1 . . . . . 1 1 . . . 1 1 . . . . 1 1 1 1 1 1 . 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 . 1 . 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 . . . . . . 1 . . . . 1 . Scrap Searched 23 | . . 1 . 1 . . . 2 4 . 1 . 2 1 2 4 . . . . . . 3 1 . 1 . . . . . . . . Spaces Dug 1196 | . 30 18 1 . . . . . 5 . . . . 32 1 . 2 18 . . 1 23 . 36 . 29 . 4 . 11 2 2 965 16 Terrain Destroyed 3185 | . 182 40 1 . . . 9 27 20 . 3 47 . 68 1 . 3 37 14 8 8 157 2 93 . 64 1 10 . 11 2 2 1789 586 Melee 30 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . 11 2 2 10 . Projectile 362 | . . . . . . . 9 27 20 . 3 8 . 22 1 . 3 . 14 8 8 79 2 4 . 15 1 . . . . . 111 27 AOE 2784 | . 182 40 . . . . . . . . . 38 . 46 . . . 37 . . . 76 . 89 . 49 . . . . . . 1668 559 Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total 31812 | 120 1970 1314 2319 285 313 523 1253 539 867 77 226 1142 469 544 1990 380 316 754 327 567 313 1080 441 333 185 320 785 1106 387 1135 476 446 8045 465 Wait 5656 | 2 1106 456 660 106 33 60 257 2 2 . 1 26 52 14 9 46 34 94 64 215 20 160 17 1 . 3 58 56 189 75 30 2 1787 19 Move 23183 | 97 743 809 1411 148 217 358 854 507 816 77 179 899 402 462 1937 309 217 610 208 309 274 732 383 295 159 278 650 838 183 973 414 431 5706 298 Hop 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 . 2 1 8 3 . Pick Up 255 | 7 16 8 22 4 10 6 12 1 6 . 1 26 1 3 7 3 6 2 4 4 . 12 9 4 5 2 5 11 3 4 2 . 40 9 Fast Attach 388 | 6 7 3 14 4 9 8 6 . 4 . 5 21 3 6 5 5 8 8 16 10 . 15 2 4 7 4 24 48 3 23 6 1 95 8 Attach 184 | . 4 1 10 1 3 2 11 2 3 . 2 12 . 5 6 . 3 2 1 1 4 12 3 . 1 9 5 12 4 3 2 . 35 25 Detach 103 | 1 2 3 2 . . 6 7 1 2 . 2 1 . 2 2 . 1 . 2 . 4 4 2 . . . 6 4 4 5 . . 25 15 Swap 182 | . 4 1 18 1 3 13 21 3 7 . 11 15 . 5 5 6 2 3 1 1 . 10 5 8 1 3 1 9 . 1 1 . 19 4 Drop 489 | 3 19 11 27 9 15 15 18 . 7 . 3 35 4 8 13 8 10 4 17 15 . 15 8 7 12 3 12 47 1 25 10 2 102 4 Fire 1138 | 2 64 15 135 8 21 45 64 23 20 . 22 101 7 35 6 3 32 9 14 11 10 105 12 14 . 18 16 44 . 5 3 . 192 82 Melee 50 | . . . 3 . . 3 . . . . . 1 . . . . . . . 1 . . . . . . . 6 . 15 7 2 12 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 67 | 2 5 7 17 4 2 7 3 . . . . . . . . . 3 2 . . 1 14 . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 . . 20 1 Rewire 54 | . . . . . . . . . . . . 5 . 4 . . . 20 . . . . . . . . . 16 . . . . 9 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 2 exits: *Res / [*Lab]) -3/Lab -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 1610 | -10/Materials | Discovered new exit (range 13) 1865 | -10/Materials | Discovered new exit (range 12) 2316 | -10/Materials | Discovered new exit (range 5) 2423 | -10/Materials | Discovered new exit (range 8) 2571 | -10/Materials | Entered Mines 2633 | -10/Mines | Learned Materials terminal intel 2757 | -10/Mines | Met a Derelict testing a Signal Generator 2757 | -10/Mines | Discovered new exit (range 4) 2851 | -10/Mines | Discovered new exit (range 15) 3031 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4047 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4047 | -10/Mines | Discovered new exit (range 5) 4390 | -10/Mines | Entered Materials 4390 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4391 | -9/Materials | Loaded intel: 11 terminal locations 4872 | -9/Materials | Discovered new exit (range 13) 4943 | -9/Materials | Build established: Scavenger-Tank 5281 | -9/Materials | Discovered new exit (range 9) 5460 | -9/Materials | Destroyed 9 combat bots 5494 | -9/Materials | Discovered new exit (range 6) 5630 | -9/Materials | Identified exit to Mines 5889 | -9/Materials | Discovered new exit (range 4) 6418 | -9/Materials | Build established: Tank 6790 | -9/Materials | First assault squad dispatched 6956 | -9/Materials | Destroyed 8 combat bots 7236 | -9/Materials | Build established: Mutant 7585 | -9/Materials | Build established: Tank 7715 | -9/Materials | Destroyed 10 combat bots 7893 | -9/Materials | Entered Mines 7961 | -9/Mines | Assembled infested the area 7964 | -9/Mines | Learned Materials stockpile data 8126 | -9/Mines | Discovered new exit (range 14) 8142 | -9/Mines | Met a Derelict shopkeep closing up shop 8291 | -9/Mines | Entered Materials 8291 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8292 | -8/Materials | Identified exit to Storage 8487 | -8/Materials | Repaired Lgt. Treads 8776 | -8/Materials | Entered Storage 9386 | -8/Storage | Garrison activated, responded to threat 9536 | -8/Storage | Discovered new exit (range 5) 9623 | -8/Storage | Entered Factory 9623 | -7/Factory | Evolved 2 slots: Utility x2 9634 | -7/Factory | Discovered new exit (range 14) 9733 | -7/Factory | Discovered new exit (range 42) 10003 | -7/Factory | Discovered new exit (range 19) 10213 | -7/Factory | Discovered new exit (range 25) 10602 | -7/Factory | Build established: Hacker-Tank 10628 | -7/Factory | Cargo convoy interrupted 10794 | -7/Factory | Identified exit to Factory 11455 | -7/Factory | Build established: Gunner 11497 | -7/Factory | Entered Lower Caves 12241 | -7/Lower Caves | Learned Factory trap positions 12295 | -7/Lower Caves | Discovered new exit (range 11) 12376 | -7/Lower Caves | Learned Factory garrison access intel 12393 | -7/Lower Caves | Entered another Lower Caves area 12393 | -7/Lower Caves | Discovered exit to Factory (range 14) 12394 | -7/Lower Caves | Encountered a Warlord checkpoint 12733 | -7/Lower Caves | Build established: Scavenger-Gunner 12843 | -7/Lower Caves | Lost 3 parts (1p1n1u) 12847 | -7/Lower Caves | Destroyed 7 combat bots 13118 | -7/Lower Caves | Build established: Gunner 13296 | -7/Lower Caves | Discovered new exit (range 15) 14122 | -7/Lower Caves | Entered Data Miner 14122 | -7/Data Miner | Discovered new exit (range 6) 14155 | -7/Data Miner | Met Data Miner 14183 | -7/Data Miner | Learned location of Section 7 (-3) 14183 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14207 | -7/Data Miner | Received God Mode back door access code from Data Miner 14248 | -7/Data Miner | Entered Proximity Caves 14355 | -6/Proximity Caves | Escorted by Enhanced Grunt 14529 | -6/Proximity Caves | Learned location of Zion (-6) 14529 | -6/Proximity Caves | Discovered exit to Factory (range 9) 14610 | -6/Proximity Caves | Learned Factory garrison access intel 14631 | -6/Proximity Caves | Entered Factory 14631 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 14632 | -6/Factory | Loaded intel: 82 trap records 14633 | -6/Factory | Loaded intel: 4 garrison access locations 14855 | -6/Factory | Identified exit to Factory 15206 | -6/Factory | Build established: Scavenger-Gunner 15287 | -6/Factory | Spotted B-75 Beast 15332 | -6/Factory | Destroyed B-75 Beast 15463 | -6/Factory | Cargo convoy interrupted 15491 | -6/Factory | Incoming assault squad redirected 15539 | -6/Factory | Destroyed 8 combat bots 15865 | -6/Factory | Identified exit to Lower Caves 16031 | -6/Factory | First assault squad dispatched 16054 | -6/Factory | Incoming assault squad redirected 16085 | -6/Factory | Destroyed 10 combat bots 16231 | -6/Factory | Found Rocket Array 16234 | -6/Factory | Found Rocket Array 16317 | -6/Factory | Entered Lower Caves 16754 | -6/Lower Caves | Encountered a Warlord checkpoint 17027 | -6/Lower Caves | Discovered new exit (range 9) 17041 | -6/Lower Caves | Entered another Lower Caves area 17131 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17376 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17409 | -6/Lower Caves | Destroyed 7 combat bots 17816 | -6/Lower Caves | Discovered new exit (range 8) 17929 | -6/Lower Caves | Entered Zion 18022 | -6/Zion | Discovered new exit (range 15) 18163 | -6/Zion | System corruption cleaned by Quarantine Array 18487 | -6/Zion | Found Prototype Device 18488 | -6/Zion | Identified Phasing AFG 18825 | -6/Zion | Learned location of Quarantine (-3) 19001 | -6/Zion | Given A8's code to call for help 19655 | -6/Zion | Build established: Scavenger-Mutant 19969 | -6/Zion | Found CR-A16's Pointy Stick 20504 | -6/Zion | Imprinted 20506 | -6/Zion | Declared Zion's savior 20666 | -6/Zion | Found Prototype Device 20760 | -6/Zion | Found Rocket Array 20806 | -6/Zion | Found Rocket Array 21083 | -6/Zion | Entered Proximity Caves 21083 | -5/Proximity Caves | Accompanied by 4 allies 21228 | -5/Proximity Caves | Build established: Derelict-Mutant 21329 | -5/Proximity Caves | Learned Factory trap positions 21400 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21447 | -5/Proximity Caves | Spotted B-75 Beast 21481 | -5/Proximity Caves | Allies destroyed B-75 Beast 21481 | -5/Proximity Caves | System corruption reached 10% 21510 | -5/Proximity Caves | System corruption reached 30% 21651 | -5/Proximity Caves | Discovered exit to Factory (range 3) 21658 | -5/Proximity Caves | Entered Factory 21658 | -5/Factory | Accompanied by 2 allies 21658 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21659 | -5/Factory | Identified exit to Extension 21660 | -5/Factory | Loaded intel: 80 trap records 21661 | -5/Factory | Loaded intel: 4 garrison access locations 21774 | -5/Factory | Build established: Scavenger-Gunner 21979 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 21980 | -5/Factory | Zion Light squad teleported in 22159 | -5/Factory | Lost 4 parts (2u2w) 22179 | -5/Factory | Entered Extension 22512 | -5/Extension | Zion Heavy squad teleported in 22534 | -5/Extension | Rescued a captive Derelict 22535 | -5/Extension | Zion Heavy squad teleported in 22535 | -5/Extension | Rescued a captive Derelict 22654 | -5/Extension | Build established: Scavenger-Tank 22936 | -5/Extension | Spotted B-75 Beast 22942 | -5/Extension | Allies destroyed B-75 Beast 22953 | -5/Extension | Spotted B-75 Beast 22955 | -5/Extension | Destroyed B-75 Beast 23048 | -5/Extension | Zion Light squad teleported in 23051 | -5/Extension | Zion Light squad teleported in 23086 | -5/Extension | Rescued A7 23329 | -5/Extension | Discovered new exit (range 16) 23332 | -5/Extension | Discovered new exit (range 14) 23362 | -5/Extension | Entered Cetus 23362 | -5/Cetus | Accompanied by 15 allies (A7) 23367 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 23380 | -5/Cetus | Spotted Cetus Guard 23380 | -5/Cetus | Spotted Cetus Guard 23382 | -5/Cetus | Spotted Cetus Guard 23382 | -5/Cetus | Spotted Cetus Guard 23397 | -5/Cetus | Allies destroyed Cetus Guard 23399 | -5/Cetus | Allies destroyed Cetus Guard 23400 | -5/Cetus | Allies destroyed Cetus Guard 23401 | -5/Cetus | Allies destroyed Cetus Guard 23407 | -5/Cetus | Found Prototype Protection 23407 | -5/Cetus | Identified Zio. Heavy Carapace 23410 | -5/Cetus | Found Prototype Protection 23410 | -5/Cetus | Identified Zio. Weapon Casing 23483 | -5/Cetus | Zion Heavy squad teleported in 23532 | -5/Cetus | Retrieved Zion intel report: Guard Positions 23532 | -5/Cetus | Started Cetus Manufacturing Module 23557 | -5/Cetus | Manufactured an Enhanced Grunt 23582 | -5/Cetus | Manufactured an Enhanced Grunt 23586 | -5/Cetus | Discovered new exit (range 16) 23607 | -5/Cetus | Manufactured an Enhanced Grunt 23614 | -5/Cetus | Spotted Cetus Guard 23615 | -5/Cetus | Spotted Cetus Guard 23618 | -5/Cetus | Spotted Cetus Guard 23618 | -5/Cetus | Spotted Cetus Guard 23618 | -5/Cetus | Allies destroyed Cetus Guard 23620 | -5/Cetus | Allies destroyed Cetus Guard 23628 | -5/Cetus | Allies destroyed Cetus Guard 23631 | -5/Cetus | Allies destroyed Cetus Guard 23632 | -5/Cetus | Manufactured an Enhanced Grunt 23637 | -5/Cetus | Discovered new exit (range 15) 23649 | -5/Cetus | Scared off Revision 17 23657 | -5/Cetus | Manufactured an Enhanced Grunt 23825 | -5/Cetus | Destroyed A7 23838 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 23850 | -5/Cetus | Entered Archives 23850 | -5/Archives | Accompanied by 6 allies 23972 | -5/Archives | Found Zio. Weapon Casing 24147 | -5/Archives | Discovered new exit (range 14) 24187 | -5/Archives | Discovered new exit (range 16) 24238 | -5/Archives | Discovered new exit (range 15) 24626 | -5/Archives | Entered Hub_04(d) 24626 | -5/Hub_04(d) | Accompanied by 3 allies 24740 | -5/Hub_04(d) | Retrieved Zion intel report: Active Garrisons 25097 | -5/Hub_04(d) | Discovered new exit (range 16) 25121 | -5/Hub_04(d) | Entered Factory 25121 | -4/Factory | Evolved 2 slots: Propulsion x2 25694 | -4/Factory | Incoming investigation squad redirected 25770 | -4/Factory | Garrison activated, responded to threat 25963 | -4/Factory | Garrison activated, responded to threat 26016 | -4/Factory | Incoming investigation squad redirected 26115 | -4/Factory | Spotted B-86 Titan 26371 | -4/Factory | First assault squad dispatched 26393 | -4/Factory | Incoming assault squad redirected 26463 | -4/Factory | Discovered new exit (range 6) 26617 | -4/Factory | Discovered new exit (range 5) 26626 | -4/Factory | Terminal network hard line cut 26644 | -4/Factory | Incoming assault squad redirected 26871 | -4/Factory | High security lockdown imminent 26897 | -4/Factory | Identified exit to Upper Caves 26899 | -4/Factory | Entered Upper Caves 27198 | -4/Upper Caves | Build established: Scavenger-Mutant 27523 | -4/Upper Caves | System corruption reached 10% 27550 | -4/Upper Caves | Discovered new exit (range 13) 27569 | -4/Upper Caves | Identified exit to Upper Caves 27571 | -4/Upper Caves | Entered another Upper Caves area 27795 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28080 | -4/Upper Caves | Build established: Scavenger-Gunner 28096 | -4/Upper Caves | Discovered new exit (range 3) 28101 | -4/Upper Caves | Identified exit to Zhirov 28103 | -4/Upper Caves | Entered Zhirov 28103 | -4/Zhirov | Discovered new exit (range 3) 28105 | -4/Zhirov | Identified exit to Proximity Caves 28134 | -4/Zhirov | Met Zhirov 28173 | -4/Zhirov | Found Alien Artifact 28173 | -4/Zhirov | Identified Integrated Reactor 28173 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 28264 | -4/Zhirov | Found Alien Artifact 28306 | -4/Zhirov | Learned location of Testing (-2) 28320 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28376 | -4/Zhirov | Entered Proximity Caves 28395 | -3/Proximity Caves | Identified Transdimensional Reconstructor 28395 | -3/Proximity Caves | Warped through subspace 28500 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 28528 | -3/Proximity Caves | Spotted B-86 Titan 28839 | -3/Proximity Caves | Discovered new exit (range 5) 28886 | -3/Proximity Caves | Identified exit to Research 28888 | -3/Proximity Caves | Lost 6 parts (2n2u2w) 28892 | -3/Proximity Caves | Entered Research 28892 | -3/Research | Evolved 2 slots: Utility x2 28893 | -3/Research | Identified exit to Armory 28934 | -3/Research | Zion Fire squad teleported in 29067 | -3/Research | Lost 7 parts (3n3u1w) 29158 | -3/Research | Zion Hacker squad teleported in 29161 | -3/Research | Lost 4 parts (1p2n1w) 29367 | -3/Research | Found Unknown Device 29367 | -3/Research | Identified Antimissile System 29381 | -3/Research | Discovered new exit (range 7) 29384 | -3/Research | Identified exit to Research 29450 | -3/Research | Entered Armory 29471 | -3/Armory | Build established: Scavenger-Mutant 29478 | -3/Armory | Lost 3 parts (1p1n1u) 29579 | -3/Armory | System corruption reached 10% 29673 | -3/Armory | Zion Hacker squad teleported in 29788 | -3/Armory | Build established: Scavenger-Gunner 29805 | -3/Armory | Destroyed 8 combat bots 29847 | -3/Armory | Lost 4 parts (1n2u1w) 29984 | -3/Armory | First assault squad dispatched 30006 | -3/Armory | Incoming assault squad redirected 30161 | -3/Armory | Zion Hacker squad teleported in 30260 | -3/Armory | Spotted B-86 Titan 30261 | -3/Armory | Zion Demo squad teleported in 30352 | -3/Armory | Discovered exit to Research (range 3) 30371 | -3/Armory | Discovered new exit (range 4) 30374 | -3/Armory | Entered Lab 30374 | -3/Lab | Discovered exit to Research (range 9) 30380 | -3/Lab | Hidden lab's door opened automatically 30380 | -3/Lab | Sensor layout match revealed 30381 | -3/Lab | Gained access to the hidden lab's interior 30389 | -3/Lab | Found Alien Artifact 30578 | -3/Lab | Found Alien Artifact 30578 | -3/Lab | Identified Integrated Mediator 30578 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 30580 | -3/Lab | Found Transdimensional Reconstructor 30586 | -3/Lab | Found Alien Artifact 30586 | -3/Lab | Identified Core Expander 30586 | -3/Lab | Installed Core Expander, added new Propulsion slot 30606 | -3/Lab | Found Prototype Energy Gun 30606 | -3/Lab | Identified Tachyon Dispersion Ray 30608 | -3/Lab | Found Prototype Device 30615 | -3/Lab | Entered Research 30615 | -2/Research | Evolved 2 slots: Power x1, Utility x1 30627 | -2/Research | Build established: Scavenger-Sprinter 30680 | -2/Research | Zion Experimental squad teleported in 30734 | -2/Research | Found Prototype Protection 30734 | -2/Research | Identified Zio. Shade Armor 30766 | -2/Research | Spotted B-90 Cyclops 30804 | -2/Research | Found Prototype Device 30804 | -2/Research | Identified Exp. Weapon Cycler 30809 | -2/Research | Found Zio. Shade Armor 30971 | -2/Research | Retrieved Zion intel report: Branch Access 30971 | -2/Research | Identified exit to Testing 30972 | -2/Research | Zion Heavy squad teleported in 30984 | -2/Research | Spotted B-90 Cyclops 31000 | -2/Research | Build established: Scavenger-Scout 31003 | -2/Research | Entered Testing 31033 | -2/Testing | Retrieved Zion intel report: Emergency Access 31043 | -2/Testing | Found Prototype Energy Gun 31043 | -2/Testing | Identified Warp Gun 31065 | -2/Testing | Spotted PG-JTSSA6033P 31068 | -2/Testing | Retrieved Zion intel report: Guard Positions 31077 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 31094 | -2/Testing | Found Prototype Energy Cannon 31094 | -2/Testing | Identified Hpw. Disruptor Cannon 31120 | -2/Testing | Discovered new exit (range 17) 31136 | -2/Testing | Found Prototype Energy Cannon 31137 | -2/Testing | Identified AEGIS Remote Shield 31142 | -2/Testing | Found Prototype Energy Cannon 31184 | -2/Testing | Identified exit to Access 31185 | -2/Testing | Entered Access 31185 | -1/Access | Evolved 2 slots: Power x2 31255 | -1/Access | Spotted B-99 Colossus 31279 | -1/Access | Zion Zionite Resupply teleported in 31283 | -1/Access | Discovered new exit (range 7) 31284 | -1/Access | Identified exit to Command 31284 | -1/Access | Entered Command 31295 | -1/Command | Disengaged cave seal 31295 | -1/Command | Zionites emerged from the dark tunnel 31532 | -1/Command | Spotted Striker 31533 | -1/Command | Spotted Striker 31536 | -1/Command | Spotted Executioner 31537 | -1/Command | Spotted Alpha 7 31538 | -1/Command | Spotted Executioner 31539 | -1/Command | Allies destroyed Striker 31539 | -1/Command | Spotted Executioner 31542 | -1/Command | Allies destroyed Striker 31547 | -1/Command | Allies destroyed Executioner 31556 | -1/Command | Destroyed Executioner 31558 | -1/Command | Allies destroyed Alpha 7 31558 | -1/Command | Allies destroyed Executioner 31574 | -1/Command | Found Exp. Targeting Computer 31576 | -1/Command | Found Corrupted Prototype Processor 31576 | -1/Command | Identified Exp. Core Analyzer 31587 | -1/Command | Spotted Executioner 31588 | -1/Command | Spotted B-99 Colossus 31590 | -1/Command | Allies destroyed Executioner 31603 | -1/Command | Allies destroyed B-99 Colossus 31608 | -1/Command | Discovered new exit (range 16) 31608 | -1/Command | Spotted B-99 Colossus 31624 | -1/Command | Allies destroyed B-99 Colossus 31658 | -1/Command | Found Prototype Device 31711 | -1/Command | Spotted M Guard 31713 | -1/Command | Spotted M Guard 31713 | -1/Command | Spotted Combat Programmer 31716 | -1/Command | System corruption reached 10% 31717 | -1/Command | Spotted Combat Programmer 31723 | -1/Command | Allies destroyed Combat Programmer 31723 | -1/Command | Combat Programmer assimilated allied ZF-KV4(z) 31737 | -1/Command | Allies destroyed M Guard 31743 | -1/Command | Destroyed Combat Programmer 31777 | -1/Command | Allies destroyed M Guard 31777 | -1/Command | All MAIN.C guards destroyed 31794 | -1/Command | Found Prototype Protection 31794 | -1/Command | Identified Hvy. Regenerative Plating 31797 | -1/Command | Found Exp. Targeting Computer 31801 | -1/Command | Found AEGIS Remote Shield 31803 | -1/Command | Found Prototype Reactor 31803 | -1/Command | Identified Zero-point Reactor 31812 | -1/Command | Found Exp. Targeting Computer 31815 | -1/Command | High security lockdown imminent 31820 | -1/Command | Identified Imp. Potential Cannon (x2) 31865 | -1/Command | Met MAIN.C 31865 | -1/Command | 0b10 Conduit disabled 31885 | -1/Command | Destroyed MAIN.C Shell 31888 | -1/Command | MAIN.C activated Command garrisons 31937 | -1/Command | Destroyed MAIN.C 31955 | -1/Command | Lost 6 parts (1p3n1u1w) 31968 | -1/Command | Destroyed 7 combat bots 32081 | -1/Command | Found Zio. Weapon Casing 32132 | -1/Command | Destroyed 16 combat bots 32216 | -1/Command | Discovered new exit (range 9) 32232 | -1/Command | Build established: Scavenger-Mutant 32859 | -1/Command | Found Prototype Device 32859 | -1/Command | Identified Exp. Hardlight Generator 32863 | -1/Command | Found Prototype Device 32863 | -1/Command | Identified Beam Splitter 32866 | -1/Command | Found Prototype Processor 32866 | -1/Command | Identified Exp. Target Analyzer 32870 | -1/Command | Found Prototype Processor 32870 | -1/Command | Identified Exp. Melee Analysis Suite 33997 | -1/Command | Found Prototype Reactor 33997 | -1/Command | Identified Vortex Chain Reactor 34001 | -1/Command | Found Vortex Chain Reactor 34309 | -1/Command | Build established: Generator-Mutant 34723 | -1/Command | Spotted B-99 Colossus 34736 | -1/Command | Destroyed B-99 Colossus 35032 | -1/Command | Build established: Scavenger-Gunner 35834 | -1/Command | Build established: Generator-Gunner 35851 | -1/Command | Failed to warp due to unstable space 36316 | -1/Command | Build established: Scavenger-Gunner 38243 | -1/Command | Build established: Generator-Gunner 38274 | -1/Command | Found Zero-point Reactor 39360 | -1/Command | Crushed by falling debris 39409 | -1/Command | Crushed by falling debris 40248 | -1/Command | Crushed by falling debris 40254 | -1/Command | Crushed by falling debris 40309 | -1/Command | Crushed by falling debris 40311 | -1/Command | Crushed by falling debris 40334 | -1/Command | Crushed by falling debris 40335 | -1/Command | Crushed by falling debris 40361 | -1/Command | Discovered new exit (range 16) 40361 | -1/Command | Crushed by falling debris 40385 | -1/Command | Entered Access_0 40386 | -1/Access_0 | Architect warped through subspace 40394 | -1/Access_0 | Destroyed A8 40437 | -1/Access_0 | Architect warped through subspace 40473 | -1/Access_0 | Architect warped through subspace 40495 | -1/Access_0 | Architect warped through subspace 40510 | -1/Access_0 | Architect warped through subspace 40529 | -1/Access_0 | Architect warped through subspace 40544 | -1/Access_0 | Architect warped through subspace 40568 | -1/Access_0 | Architect warped through subspace 40597 | -1/Access_0 | Architect warped through subspace 40643 | -1/Access_0 | Subspace Access Node disabled 40663 | -1/Access_0 | Architect warped through subspace 40689 | -1/Access_0 | Architect warped through subspace 40751 | -1/Access_0 | Destroyed 8 combat bots 40755 | -1/Access_0 | Found Corrupted Prototype Device 40755 | -1/Access_0 | Identified Exp. Thermal Shield 40797 | -1/Access_0 | A6 warped into view 40806 | -1/Access_0 | Destroyed A6 40814 | -1/Access_0 | Architect warped through subspace 40814 | -1/Access_0 | Lost 5 parts (2p1u2w) 40875 | -1/Access_0 | Architect warped through subspace 40927 | -1/Access_0 | Subspace Access Node disabled 40967 | -1/Access_0 | Crushed by falling debris 40980 | -1/Access_0 | System corruption reached 30% 40986 | -1/Access_0 | Core integrity fell below 50% 41009 | -1/Access_0 | Build established: Scavenger-Mutant 41014 | -1/Access_0 | Self-destructed Last Messages --------------- 40979_ Acquired Corrupted Enh. Flexi-carbon Leg. 40979_ Integrated Corrupted Enh. Flexi-carbon Leg (+14). 40979_ Penetrated by Quantum Shear. 40984_ Lyr. Medium Armor Plating destroyed. 40985_ Acquired 16 matter. 40985_ Penetrated by HV Slug. 40985_ Knocked back. 40985_ HV Slug penetrates Earth. 40986_ Acquired 42 matter. 40986_ Dropped Lrg. Storage Unit. 40987_ Dropped Beam Splitter. 40987_ Penetrated by Quantum Shear. 40987_ Penetrated by HV Slug. 40987_ Critical hit (Destroy). 40988_ Dropped Lyr. Medium Armor Plating. 40989_ Penetrated by Quantum Shear. 40989_ Enh. Flexi-carbon Leg destroyed. 40996_ System corrupted: Matter fused (-6). 41010_ Quantum Shear penetrates Wall. 41012_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #?# ## | | ??????????????????????????????????### ### #### | | ??????????????????????????????????# #??# | | ??????????????????????????????????# #??## | | ??????????????????????????????????# "#######???## | | ??????????????????????????????????# #???????????? | | ????????????????????????????????### #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# "##???????????? | | ????????????????????????????????# "#????????????? | | ????????????????????????????????# "# ######?????? | | ????????????????????????????????" "?? ##???? | | ????????????????????????????????# "??? ###?? | | ????????????????????????????????# #???? ##? | | ????????????????????????????????# #????? ## | | ????????????????????????????????# #?????? | | ????????????????????????????????# #???????# | | ????????????????????????????????# ######### #?? | | ???????????????????????????????## ## ### | | ??????????????????????????????## ## | | ??????????????????????????????# "## #### | | ??????????????????????????????# ##?# #??## # | | ??????????????????????????????# #### ##??### # | | ????????????????????????????### ## #????# ## | | ????????????????# ########## #????# #? | | ?????????? g @ #? | | ?????????? ## #? | | ?????????? ################# #############? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Coolant Potential 200 Energy Generation 117 Energy Capacity 1900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 19 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 36 Target Analysis 6 Core Analysis 15 Recoil Reduction 7 Matter Filtering 30 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Imp. Propulsion Shielding | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Mediator Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityAlloyBeam Manual? 0 Play Time 04:35:42 Cumulative 2014.3 hours Start 2021.07.24 @ 22:43:31 End 2021.07.25 @ 03:49:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2608 Rogue 2600 Adventurer 0 Explorer 8 Win Type - Total 222 Types 42/30/84/3/3/5/52/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e00388e9-0b97-4ae8-8183-bfcecc81abf4