Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 19:57:26 Player: baqpad Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (90) 450 Value Destroyed (3584) 3584 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1494) 1494 TOTAL SCORE: 10988 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 733 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 225/300 Energy 488/500 System Corruption 10% Temperature Danger (419) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Armored Leg > --- UTILITY (9) ------ High-capacity Storage Unit Energy Well > --- WEAPON (2) ------- Thermic Laser > --- INVENTORY (20) --- Fission Core Cold Fusion Reactor Advanced Beam Cannon Heavy Missile Launcher Phasing Sabre Makeshift Spear Peak State ------------ > --- POWER ------------ Fusion Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink High-capacity Storage Unit Energy Well Improved Trap Scanner Microactuators Microactuators Actuator Array Advanced System Restoration Module > --- WEAPON ----------- Thunder Hammer Phasing Sabre > --- INVENTORY -------- Angular Momentum Engine Fission Core Cold Fusion Reactor Neutrino Core Micro Fission Core Antimatter Reactor Spiked Medium Treads Compact Battery Precision Energy Filter Hardlight Generator Improved Arc Projector Plasma Rifle Thermic Laser Heavy Beamcaster Advanced Beam Cannon Gauss Rifle Enhanced Gauss Cannon Heavy Missile Launcher Makeshift Spear [Rating: 94] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . 1 . . . . . . . 1 Utility 7 | . . . 1 2 . 1 . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 136 | 6 6 7 8 6 13 7 5 2 5 6 4 6 3 52 Power 11 | 1 . 2 . . 2 . . . . 1 . . . 5 Engine 3 | 1 . 1 . . . . . . . . . . . 1 Core 4 | . . 1 . . 1 . . . . . . . . 2 Reactor 4 | . . . . . 1 . . . . 1 . . . 2 Propulsion 36 | 2 . 3 2 2 3 2 2 . 1 2 2 2 1 12 Treads 5 | . . . . . . . . . 1 . . . . 4 Leg 29 | . . 3 2 2 3 2 2 . . 2 2 2 1 8 Wheel 2 | 2 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 42 | 1 2 . 2 2 5 2 1 2 2 2 2 2 . 17 Device 21 | . . . 2 . 4 1 . 1 1 1 . 1 . 10 Storage 6 | 1 1 . . . . . . . . . . 1 . 3 Processor 3 | . . . . 1 . . . . . 1 . . . 1 Hackware 2 | . . . . . 1 . . . 1 . . . . . Protection 10 | . 1 . . 1 . 1 1 1 . . 2 . . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 4 2 4 2 3 3 2 . 2 1 . 2 2 18 Energy Gun 10 | . . . . 1 1 1 . . 1 . . . 1 5 Energy Cannon 6 | . 3 . . . 1 1 1 . . . . . . . Ballistic Gun 11 | 2 1 1 3 . . 1 . . . 1 . . . 2 Ballistic Cannon 3 | . . . . . . . . . . . . . . 3 Launcher 5 | . . . . . 1 . 1 . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . . . . 1 . 1 Piercing Weapon 9 | . . 1 1 1 . . . . 1 . . 1 . 4 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 1 . . . 2 1 . . . 3 Parts Lost 48 | . . 1 . 1 5 . 2 2 . . . . . 37 Power 5 | . . . . . 1 . . . . . . . . 4 Propulsion 18 | . . 1 . 1 . . 2 1 . . . . . 13 Utility 20 | . . . . . 3 . . 1 . . . . . 16 Weapon 5 | . . . . . 1 . . . . . . . . 4 Highest Loss Streak 17 | . . 1 . 1 2 . 2 1 . . . . . 17 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 97 99 99 98 98 93 99 92 99 100 100 100 100 93 Engine 1 | . 14 2 11 9 1 . . . . . . . . . Core 1 | . . 11 . . 4 . . . . . . . . . Reactor 4 | . . . . . 3 7 7 7 7 7 6 6 6 4 Treads 1 | . . . . . . . . . 6 2 . . . . Leg 26 | . . 26 32 26 26 30 29 23 23 27 26 26 26 26 Device 15 | . . . 11 9 8 8 12 8 11 11 13 18 20 27 Storage 8 | . 14 14 11 9 9 7 7 7 7 7 6 6 6 8 Processor 7 | . . . . 8 9 7 7 7 7 14 13 13 13 5 Hackware 4 | . . . . . 6 7 7 7 5 7 6 6 6 1 Protection 7 | . 11 14 11 18 10 7 9 13 12 3 13 7 6 2 Energy Gun 4 | . . . . 1 8 5 7 7 6 7 6 1 5 1 Energy Cannon 3 | . 7 14 11 9 9 2 . 7 3 . . . . . Ballistic Gun 3 | . 20 11 9 4 . 5 3 . . 6 6 1 . . Slashing Weapon 1 | . . . . . . . . . . . . 4 . 3 Piercing Weapon 1 | . . 2 1 3 . . . . 3 . . 4 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 90 | 14 26 30 33 38 40 46 46 48 44 44 52 74 74 90 Greatest Support 105 | 20 20 25 35 35 33 53 55 55 45 75 80 80 83 105 Greatest Overweight (x) 4 | . 1 2 1 1 1 . . 1 . . . . . 4 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Average Capacity 13 | 6 9 10 10 10 10 10 10 10 10 10 10 12 20 20 Most Carried 20 | 4 10 10 10 10 10 9 9 10 10 10 10 12 15 20 Average Carried 11 | 2 8 9 9 9 9 7 8 7 9 9 9 10 14 17 Final Capacity 20 | 8 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Final Carried 15 | 4 10 10 10 10 9 8 7 10 10 10 10 12 15 6 Class Distribution -------------------- 49% | Derelict-Mutant 27% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Matter Collected 1955 | 245 85 145 89 45 180 . 184 18 50 72 30 74 19 719 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3635 | . 85 126 133 57 891 . 141 222 . . . 60 19 1901 Parts 197 | . 4 6 5 2 52 . 7 10 . . . 3 3 105 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled 2 | . . . . . . 2 . . . . . . . . Retrieved Matter 8 | . . . . . . 8 . . . . . . . . Parts Self-Destructed 49 | . . . . . . . 8 11 . 13 . 13 4 . Prevented 11 | . . . . . . . 1 2 . 1 . 7 . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 74 | . 2 4 3 1 18 . 6 4 . . . 1 1 34 Melee 24 | . . 2 2 1 . . . . . . . 1 . 18 Guns 9 | . 2 . . . 2 . 3 2 . . . . . . Cannons 25 | . . 2 1 . 10 . 2 2 . . . . . 8 AOE 16 | . . . . . 6 . 1 . . . . . 1 8 Classes Destroyed 12 | . 1 1 1 1 4 . . . . . . . . 4 Worker 4 | . . . . . . . . . . . . . . 4 Builder 5 | . . . . . . . . . . . . . . 5 Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 2 | . . . . . . . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . . . . . . Watcher 3 | . . . . . 1 . . . . . . . . 2 Swarmer 18 | . . 2 . . 4 . 3 . . . . . 1 8 Grunt 26 | . 2 2 2 . 5 . 3 2 . . . 1 . 9 Duelist 2 | . . . . . 1 . . 1 . . . . . . Sentry 13 | . . . 1 . 8 . . 1 . . . . . 3 Hunter 3 | . . . . 1 . . . . . . . . . 2 Programmer 12 | . . . . . . . . . . . . . . 12 Best Kill Streak 14 | . 2 2 2 1 5 . 3 4 . . . 1 1 14 Combat Bots Only 5 | . 2 2 2 1 4 . 3 4 . . . 1 1 5 Max Kills in Single Turn 4 | . 1 1 1 1 4 . 1 1 . . . 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . 1 . . . . . 1 3 Melee 1 | . . 1 1 1 . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Damage Taken 8093 | . 251 114 216 163 1033 . 327 213 . . . 165 . 5611 Core 1408 | . 71 28 27 41 128 . 35 22 . . . 38 . 1018 Absorbed by Shields 140 | . . . . . . . . . . . . . . 140 Core Remaining (%) 84 | 100 . 60 93 . 69 . . . . 91 . . 95 . Volleys Fired 145 | . 15 6 3 . 43 . 14 7 1 3 . 1 2 50 Largest 2 | . 2 2 2 . 2 . 2 2 2 2 . 2 2 2 Hottest 148 | . 88 88 91 . 118 . 148 148 148 109 . 109 111 146 Shots Fired 274 | . 30 12 6 . 87 . 27 14 2 6 . 2 4 84 Gun 146 | . 24 6 3 . 41 . 14 7 1 6 . 2 2 40 Cannon 109 | . 6 6 3 . 43 . 5 7 1 . . . . 38 Launcher 19 | . . . . . 3 . 8 . . . . . 2 6 Special . | . . . . . . . . . . . . . . . Kinetic 83 | . 24 6 3 . . . . . . 3 . 1 . 46 Thermal 127 | . 6 6 3 . 43 . 19 14 2 3 . 1 2 28 Explosive 19 | . . . . . 3 . 8 . . . . . 2 6 Electromagnetic 45 | . . . . . 41 . . . . . . . . 4 Robot Hit Streak 31 | . 12 14 7 . 16 . 20 31 . 18 . 1 . 13 Robot Miss Streak 5 | . 2 3 . . 3 . 3 2 . 1 . 2 . 5 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 279 | . 24 7 14 5 64 . 13 13 . 5 . 4 . 130 Core Hits 144 | . 5 5 4 1 35 . 14 11 . 2 . 1 1 65 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 19 | . . . 2 2 . . . . . . . . . 15 Blast 8 | . . . . . . . . . . . . . . 8 Sever 6 | . . . . . . . . . . . . . . 6 Impale 5 | . . . 2 2 . . . . . . . . . 1 Melee Attacks 183 | . . 2 13 6 . . . . 1 . . 4 . 157 Impact . | . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . . . . 3 . 106 Piercing 74 | . . 2 13 6 . . . . 1 . . 1 . 51 Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . . . . . 1 . 22 Damage Inflicted 9800 | . 329 133 330 150 1512 . 472 289 . 109 . 140 114 6222 Guns 2052 | . 247 21 27 . 553 . 173 166 . 109 . 23 . 733 Cannons 2111 | . 82 61 61 . 615 . 103 123 . . . . . 1066 Explosions 2329 | . . . . . 333 . 196 . . . . . 114 1686 Melee 3297 | . . 51 242 150 . . . . . . . 117 . 2737 Ramming 11 | . . . . . 11 . . . . . . . . . Kinetic 1696 | . 247 21 27 . . . . . . 35 . 23 . 1343 Thermal 2450 | . 82 61 61 . 694 . 276 289 . 74 . . . 913 Explosive 1757 | . . . . . 254 . 196 . . . . . 114 1193 Electromagnetic 589 | . . . . . 553 . . . . . . . . 36 Impact . | . . . . . . . . . . . . . . . Slashing 2303 | . . . . . . . . . . . . 93 . 2210 Piercing 994 | . . 51 242 150 . . . . . . . 24 . 527 Highest Corruption 9 | . . . . . 1 . . . . . . . . 9 Average Corruption 1 | . . . . . 1 . . . . . . . . 3 Corruption Purged 10 | . . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 16 | . . . . . 5 . . . . . . . . 11 Message Errors 3 | . . . . . 1 . . . . . . . . 2 Matter Fused 4 | . . . . . 2 . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 1 | . . . . . 1 . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . . . . 2 Misfires 2 | . . . . . 1 . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 427 | . . . . 22 8 . . . . . . . . 397 Projectiles 63 | . . . . . . . . . . . . . . 63 Explosions 194 | . . . . . 8 . . . . . . . . 186 Melee 170 | . . . . 22 . . . . . . . . . 148 Knockbacks 13 | . . . . . . . . . . . . . . 13 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . 11 Secondary 2 | . . . . . . . . . . . . . . 2 Self-Inflicted Damage 196 | . . . . . 97 . . . . . . . . 99 Shots 3 | . . . . . 2 . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . Kicked 2 | . . . . . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 419 | . 278 315 19 . 117 . 75 66 . . . . . 419 Average Temperature 95 | . 175 153 9 . 26 . 36 25 . . . . . 112 Received Heat Transfer 2160 | . 162 72 111 . 315 . 153 69 . . . 66 . 1212 Effects 3 | . . 2 . . . . . . . . . . . 1 Energy Bleed 1 | . . 1 . . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . 1 . . 1 . . 1 . . . . . 1 Heat Transferred 3946 | . 148 111 111 . 1160 . 560 597 . 111 . . . 1148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Peak Influence 772 | . 80 86 120 87 340 52 . . . . 156 . . 772 Initial 143 | . . 31 20 50 36 52 . . . . 51 . . 143 Average 152 | . 37 61 63 66 173 52 . . . . 90 . . 205 Maximum Alert Level 3 | . . . . . 1 . . . . . . . . 3 Low Security (%) 69 | 100 100 100 100 100 64 100 . . . . 100 . . 50 Level 1 27 | . . . . . 35 . . . . . . . . 41 Level 2 1 | . . . . . . . . . . . . . . 3 Level 3 1 | . . . . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . . . 3 . . . . . . . . 16 Investigation 2 | . . . . . 2 . . . . . . . . . Extermination 4 | . . . . . . . . . . . . . . 4 Reinforcement 5 | . . . . . 1 . . . . . . . . 4 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 7 | . . . . . . . . . . . . . . 7 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Distress Signals 5 | . 2 . 1 . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 124 | . 4 5 10 2 26 . 5 4 . 3 3 9 . 53 Peak Tracking Total 8 | . 3 3 6 1 4 . 3 4 . 1 2 7 . 8 Tactical Retreats 5 | . 1 . . . . . . . . . . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Traps Triggered 5 | . . . 1 . 3 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Machines Disabled 10 | . . 1 . . 1 . . . 1 . . 1 . 6 Max in Single Turn 3 | . . 1 . . 1 . . . 1 . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Machines Accessed 6 | . . . 2 1 3 . . . . . . . . . Terminals 5 | . . . 2 1 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 9 | . . . 2 1 6 . . . . . . . . . Successful 7 | . . . 2 1 4 . . . . . . . . . Failed 1 | . . . . . 1 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 8 | . . . 1 . 1 . . . 3 . . . . 3 Terminals 7 | . . . 2 1 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . 2 1 3 . . . . . . . . . Record 4 | . . . 1 1 2 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 3 | . . . 1 . 2 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Total Allies 8 | . . 2 . . . . . . 6 . . . . . Largest Group 6 | . . 2 1 . . . . . 6 6 5 4 2 2 Highest-Rated Group 348 | . . 41 10 . . . . . 348 348 252 214 78 78 Highest-Rated Ally 96 | . . 31 10 . . . . . 96 96 96 96 41 41 Total Orders 10 | . . . . . 10 . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . EXPLORE 9 | . . . . . 9 . . . . . . . . . Ally Attacks 84 | . . 7 . . . . . . . 38 9 25 3 2 Total Damage 3076 | . . 107 . . . . . . . 875 408 1595 41 50 Kills 21 | . . 1 . . . . . . . 5 3 10 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 1 2 . 2 1 . Drone Launches 14 | . . . . . 14 . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 70 | . . . . . . . . . . . 8 . . 62 Items 70 | . . . . . . . . . . . 8 . . 62 Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Turns Passed 10334 | 54 253 607 360 196 1295 263 493 248 1264 1521 170 577 204 2829 Spaces Moved 6655 | 49 191 288 243 87 640 207 357 153 983 1187 134 482 166 1488 Core 6 | 6 . . . . . . . . . . . . . . Treads 15 | . . . . . . . . . . . . . . 15 Legs 6389 | . . 277 243 87 640 207 357 153 983 1187 134 482 166 1473 Wheels 245 | 43 191 11 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 120 190 120 120 122 122 123 122 115 112 115 116 Average Speed 128 | 76 92 186 121 190 149 120 122 136 123 122 116 113 115 131 Slowest Speed 400 | 80 95 190 190 190 190 122 122 193 123 123 122 115 115 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 30 66 25 11 95 5 51 39 89 96 3 58 17 30 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 5 | . . 1 . . . . . . 3 1 . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 13 | . . 1 . . . . 1 2 3 3 . 2 1 . Spaces Dug 44 | . . . . . . . . . . . . . . 44 Terrain Destroyed 270 | . . . . . 27 . 49 . . . . . 18 176 Melee 44 | . . . . . . . . . . . . . . 44 Projectile 13 | . . . . . . . . . . . . . . 13 AOE 213 | . . . . . 27 . 49 . . . . . 18 119 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Total 8019 | 65 236 344 287 109 896 219 383 176 1037 1249 148 506 173 2191 Wait 788 | 1 12 31 10 8 170 3 7 11 29 44 5 10 . 447 Move 6642 | 48 190 287 242 86 640 206 356 152 982 1186 133 481 165 1488 Hop . | . . . . . . . . . . . . . . . Pick Up 104 | 10 10 6 7 3 13 3 1 4 10 2 3 3 3 26 Fast Attach 7 | . . . . . . . . . 1 2 1 . . 3 Attach 62 | 6 2 1 3 3 7 4 2 1 1 . 2 . . 30 Detach 3 | . . . . . . . . . . . 1 . . 2 Swap 67 | . 4 6 5 3 6 3 3 1 3 4 1 6 3 19 Drop 44 | . 3 5 4 . 10 . . . 9 4 2 2 . 5 Fire 145 | . 15 6 3 . 43 . 14 7 1 3 . 1 2 50 Melee 143 | . . 2 13 6 . . . . 1 . . 3 . 118 Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . 3 Rewire 4 | . . . . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . 6 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 711 | -10/Mines | Learned location of Zion (-7) 761 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 854 | -10/Mines | Discovered new exit (range 7) 859 | -10/Mines | Discovered new exit (range 10) 915 | -10/Mines | Entered Materials 915 | -9/Materials | Accompanied by 1 ally 915 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1220 | -9/Materials | Discovered new exit (range 3) 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Discovered new exit (range 8) 1407 | -8/Materials | Discovered new exit (range 16) 1471 | -8/Materials | Entered Storage 1883 | -8/Storage | Central database locked down 2066 | -8/Storage | Build established: Scavenger-Mutant 2737 | -8/Storage | Discovered new exit (range 16) 2766 | -8/Storage | Entered Factory 2766 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2991 | -7/Factory | Discovered new exit (range 15) 3029 | -7/Factory | Entered Lower Caves 3135 | -7/Lower Caves | Encountered a Warlord checkpoint 3514 | -7/Lower Caves | Discovered new exit (range 10) 3522 | -7/Lower Caves | Entered another Lower Caves area 3524 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3574 | -7/Lower Caves | Learned Factory terminal intel 3729 | -7/Lower Caves | Encountered a Warlord checkpoint 3755 | -7/Lower Caves | Discovered new exit (range 13) 3770 | -7/Lower Caves | Entered Zion 3801 | -7/Zion | Given A8's code to call for help 3877 | -7/Zion | Build established: Mutant 4027 | -7/Zion | Learned Factory emergency access door positions 4149 | -7/Zion | Imprinted 4152 | -7/Zion | Declared Zion's savior 4295 | -7/Zion | Given the Hacking Drone Bay 4295 | -7/Zion | Found Prototype Device 4296 | -7/Zion | Identified Hacking Drone Bay 4335 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4340 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4636 | -7/Zion | Found Prototype Hackware 4636 | -7/Zion | Identified Exp. Hacking Suite 4734 | -7/Zion | Build established: Derelict-Mutant 4978 | -7/Zion | Discovered new exit (range 15) 5034 | -7/Zion | Entered Proximity Caves 5034 | -6/Proximity Caves | Accompanied by 6 allies 5142 | -6/Proximity Caves | Spotted B-75 Beast 5162 | -6/Proximity Caves | Allies destroyed B-75 Beast 5709 | -6/Proximity Caves | Identified exit to Factory 6555 | -6/Proximity Caves | Entered Factory 6555 | -6/Factory | Accompanied by 5 allies 6555 | -6/Factory | Evolved 2 slots: Utility x2 6557 | -6/Factory | Loaded intel: 25 terminal locations 6713 | -6/Factory | Discovered new exit (range 5) 6725 | -6/Factory | Entered Lower Caves 6725 | -6/Lower Caves | Accompanied by 4 allies 6806 | -6/Lower Caves | Learned 4 Factory zone layouts 7118 | -6/Lower Caves | Attracted the attention of an 0b10 base 7279 | -6/Lower Caves | Encountered a Warlord checkpoint 7282 | -6/Lower Caves | Discovered new exit (range 6) 7299 | -6/Lower Caves | Learned Factory non-interactive machine intel 7302 | -6/Lower Caves | Entered another Lower Caves area 7302 | -6/Lower Caves | Accompanied by 2 allies 7346 | -6/Lower Caves | Discovered new exit (range 12) 7353 | -6/Lower Caves | Learned Factory garrison access intel 7506 | -6/Lower Caves | Entered Factory 7506 | -5/Factory | Accompanied by 2 allies 7506 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7508 | -5/Factory | Loaded intel: 181 non-interactive machine locations 7509 | -5/Factory | Loaded intel: 4 garrison access locations 8689 | -5/Factory | Garrison activated, responded to threat 8879 | -5/Factory | Terminal network hard line cut 9165 | -5/Factory | Lost 3 parts (1n2u) 9443 | -5/Factory | Build established: Scavenger-Mutant 9595 | -5/Factory | Garrison activated, responded to threat 10137 | -5/Factory | Garrison activated, responded to threat 10164 | -5/Factory | Core integrity fell below 50% 10206 | -5/Factory | First assault squad dispatched 10218 | -5/Factory | Core integrity fell below 20% 10258 | -5/Factory | Lost 17 parts (3p3n8u3w) 10335 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10318_ L-41 Fighter knocked back. 10321_ Slug penetrates L-41 Fighter. 10321_ L-41 Fighter knocked back. 10323_ U-05 Engineer builds a Wall. 10324_ Slug penetrates L-41 Fighter. 10324_ L-41 Fighter suffers critical hit (Blast). 10324_ Destroyed Imp. Melee Analysis Suite. 10324_ U-05 Engineer destroyed. 10325_ Plasma Rifle severed. 10326_ Hardlight Generator destroyed. 10327_ Angular Momentum Engine destroyed. 10328_ L-41 Fighter knocked back. 10329_ Enh. Gauss Cannon destroyed. 10330_ Carbon-fiber Leg destroyed. 10330_ Imp. Medium Armor Plating destroyed. 10332_ Imp. Treads destroyed. 10333_ Critical hit (Burn: +50). 10335_ Thermic Laser broken. 10335_ Overheating: Short circuit. 10335_ UP1ZCYF>/MVSMDMA|MYXCW&B4 SALJ4V=OKHB Map ----- +----------------------------------------------------+ | ??????????????"""""""????????????????????????"""?? | | ?????????????????????????????????????????????????? | | ??????????????"""""""????????????????????????"""?? | | """""""???????"""""""????????????????????????"""?? | | ??????????????"""""""????????????????????????"""?? | | """""""???????"""""""????????????????????? # | | ??????????????????????????????????????????####### | | """""""??????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????""" """ | | ???????????????????????????????????????""" """ | | ????????????????????????+??????????????""" """ | | ???????????????????????? ????????????????? | | ???????????????????????? ??????????????""" """ | | "????????????? ?????### ??????????????""" """ | | "????????????? ????+ ??????????????""" """ | | "?????????????? ???# ????????????????? | | "??????????????? ??+ ????????????????? | | ????????????????? ?# #???????????????? | | "????????????????? # #?"""?"""???????? ###### | | "?????????????????? # #?"""?"""???????? ###### | | "??????????????????? # #?"""?"""???????? # # | | "????????????????????# #???????????????? # # | | ?????????????????????# ##??????????????? # # | | ?????????????????????# % T#??????????????? # # | | ?????????????????????#!%l@#??????????????? + # | | ?????????????????????#ggp##??????????????? # # | | ?????????????????????#%% #???????????????? ###### | | ?????????????????????# #???????????????? | | ????????????????????## ##??????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ########???????????????? | | ????????????????????+ =!= "%" ????????? | | ????????????????????#**%= ### #????????????? | | ????????????????????#[![ #?? #????????????? | | ????????????????????### ###?# #????????????? | | ????????????????????### ##?? "????????????? | | ????????????????????#%# #?? ##???????????? | | ?????????????????????##%"#? % ??????????? | | ?????????????????????## "## = """"###???????????? | | ?????????????????????## #[# #??????????????? | | ??????????????????????# #%# ##???????????????? | | ??????????????????????# #! ##* #???????????????? | | ????????????????????###/#### %* ####?????????????? | | ????????????????????# #%= % #?????????""""? | | ????????????????????# #[! #?????????""""? | | ???????????????????# #* % % #?????????""""? | | ???????????????????# # #?????????""""? | | ???????????????????# #?????????????? | | ???????????????????##" #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Melee Speed Boost 50 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 16 Item Schematics ----------------- Med. Reactive Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Flak Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Dramatic Entrance Help From High Places Leap Before You Look Part-time Excavator Release The Drones! Challenges ------------ None Game ------ Seed LayeredSiegeAutocannon Manual? 0 Play Time 04:27:35 Cumulative 24.2 hours Start 2022.05.04 @ 22:36:21 End 2022.05.30 @ 19:57:26 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d00349e8-2aa0-40d8-acee-1fb88fd8cc23