Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 19:57:26

Player: baqpad

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (90)      450
Value Destroyed (3584)     3584
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1494)               1494
              TOTAL SCORE: 10988

 Bonus
-------
High Alert Combat Kills    161
Follower Combat Kills      733
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     225/300
Energy                     488/500
System Corruption          10%
Temperature                Danger (419)
Movement                   Core (900) Ox17
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (5) ---
        Armored Leg
>               --- UTILITY (9) ------
  High-capacity Storage Unit
                Energy Well
>               --- WEAPON (2) -------
                Thermic Laser
>               --- INVENTORY (20) ---
                Fission Core
                Cold Fusion Reactor
       Advanced Beam Cannon
          Heavy Missile Launcher
                Phasing Sabre
      Makeshift Spear

 Peak State 
------------
>               --- POWER ------------
                Fusion Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
                Power Amplifier
       Advanced Heat Sink
  High-capacity Storage Unit
                Energy Well
       Improved Trap Scanner
                Microactuators
                Microactuators
                Actuator Array
       Advanced System Restoration Module
>               --- WEAPON -----------
                Thunder Hammer
                Phasing Sabre
>               --- INVENTORY --------
                Angular Momentum Engine
                Fission Core
                Cold Fusion Reactor
                Neutrino Core
          Micro Fission Core
                Antimatter Reactor
         Spiked Medium Treads
        Compact Battery
      Precision Energy Filter
                Hardlight Generator
       Improved Arc Projector
                Plasma Rifle
                Thermic Laser
          Heavy Beamcaster
       Advanced Beam Cannon
                Gauss Rifle
       Enhanced Gauss Cannon
          Heavy Missile Launcher
      Makeshift Spear
[Rating: 94]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Experimental Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Heavy Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   2   .   2   .   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  7    | .   .   .   1   2   .   1   .   .   .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             136  | 6   6   7   8   6   13  7   5   2   5   6   4   6   3   52  
  Power                    11   | 1   .   2   .   .   2   .   .   .   .   1   .   .   .   5   
    Engine                 3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   
    Reactor                4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
  Propulsion               36   | 2   .   3   2   2   3   2   2   .   1   2   2   2   1   12  
    Treads                 5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   
    Leg                    29   | .   .   3   2   2   3   2   2   .   .   2   2   2   1   8   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   2   .   2   2   5   2   1   2   2   2   2   2   .   17  
    Device                 21   | .   .   .   2   .   4   1   .   1   1   1   .   1   .   10  
    Storage                6    | 1   1   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Processor              3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Protection             10   | .   1   .   .   1   .   1   1   1   .   .   2   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   4   2   4   2   3   3   2   .   2   1   .   2   2   18  
    Energy Gun             10   | .   .   .   .   1   1   1   .   .   1   .   .   .   1   5   
    Energy Cannon          6    | .   3   .   .   .   1   1   1   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   1   3   .   .   1   .   .   .   1   .   .   .   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               5    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        9    | .   .   1   1   1   .   .   .   .   1   .   .   1   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   .   .   1   .   .   .   2   1   .   .   .   3   
Parts Lost                 48   | .   .   1   .   1   5   .   2   2   .   .   .   .   .   37  
  Power                    5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Propulsion               18   | .   .   1   .   1   .   .   2   1   .   .   .   .   .   13  
  Utility                  20   | .   .   .   .   .   3   .   .   1   .   .   .   .   .   16  
  Weapon                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      17   | .   .   1   .   1   2   .   2   1   .   .   .   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  99  99  98  98  93  99  92  99  100 100 100 100 93  
  Engine                   1    | .   14  2   11  9   1   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   11  .   .   4   .   .   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   3   7   7   7   7   7   6   6   6   4   
  Treads                   1    | .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   
  Leg                      26   | .   .   26  32  26  26  30  29  23  23  27  26  26  26  26  
  Device                   15   | .   .   .   11  9   8   8   12  8   11  11  13  18  20  27  
  Storage                  8    | .   14  14  11  9   9   7   7   7   7   7   6   6   6   8   
  Processor                7    | .   .   .   .   8   9   7   7   7   7   14  13  13  13  5   
  Hackware                 4    | .   .   .   .   .   6   7   7   7   5   7   6   6   6   1   
  Protection               7    | .   11  14  11  18  10  7   9   13  12  3   13  7   6   2   
  Energy Gun               4    | .   .   .   .   1   8   5   7   7   6   7   6   1   5   1   
  Energy Cannon            3    | .   7   14  11  9   9   2   .   7   3   .   .   .   .   .   
  Ballistic Gun            3    | .   20  11  9   4   .   5   3   .   .   6   6   1   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   
  Piercing Weapon          1    | .   .   2   1   3   .   .   .   .   3   .   .   4   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 14  26  30  33  38  40  46  46  48  44  44  52  74  74  90  
  Greatest Support         105  | 20  20  25  35  35  33  53  55  55  45  75  80  80  83  105 
  Greatest Overweight (x)  4    | .   1   2   1   1   1   .   .   1   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  10  10  10  10  10  10  10  20  20  20  
  Average Capacity         13   | 6   9   10  10  10  10  10  10  10  10  10  10  12  20  20  
  Most Carried             20   | 4   10  10  10  10  10  9   9   10  10  10  10  12  15  20  
  Average Carried          11   | 2   8   9   9   9   9   7   8   7   9   9   9   10  14  17  
  Final Capacity           20   | 8   10  10  10  10  10  10  10  10  10  10  10  20  20  20  
  Final Carried            15   | 4   10  10  10  10  9   8   7   10  10  10  10  12  15  6   

 Class Distribution 
--------------------
 49% | Derelict-Mutant
 27% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves
  Derelict-Mutant | -6/Factory
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  
Matter Collected           1955 | 245  85   145  89   45   180  .    184  18   50   72   30   74   19   719  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3635 | .    85   126  133  57   891  .    141  222  .    .    .    60   19   1901 
  Parts                    197  | .    4    6    5    2    52   .    7    10   .    .    .    3    3    105  
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Field Recycled       2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Retrieved Matter         8    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    
Parts Self-Destructed      49   | .    .    .    .    .    .    .    8    11   .    13   .    13   4    .    
  Prevented                11   | .    .    .    .    .    .    .    1    2    .    1    .    7    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Combat Hostiles Destroyed  74   | .   2   4   3   1   18  .   6   4   .   .   .   1   1   34  
  Melee                    24   | .   .   2   2   1   .   .   .   .   .   .   .   1   .   18  
  Guns                     9    | .   2   .   .   .   2   .   3   2   .   .   .   .   .   .   
  Cannons                  25   | .   .   2   1   .   10  .   2   2   .   .   .   .   .   8   
  AOE                      16   | .   .   .   .   .   6   .   1   .   .   .   .   .   1   8   
Classes Destroyed          12   | .   1   1   1   1   4   .   .   .   .   .   .   .   .   4   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Swarmer                  18   | .   .   2   .   .   4   .   3   .   .   .   .   .   1   8   
  Grunt                    26   | .   2   2   2   .   5   .   3   2   .   .   .   1   .   9   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Sentry                   13   | .   .   .   1   .   8   .   .   1   .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Programmer               12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Best Kill Streak           14   | .   2   2   2   1   5   .   3   4   .   .   .   1   1   14  
  Combat Bots Only         5    | .   2   2   2   1   4   .   3   4   .   .   .   1   1   5   
Max Kills in Single Turn   4    | .   1   1   1   1   4   .   1   1   .   .   .   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   1   .   .   .   .   .   1   3   
  Melee                    1    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  
Damage Taken               8093 | .    251  114  216  163  1033 .    327  213  .    .    .    165  .    5611 
  Core                     1408 | .    71   28   27   41   128  .    35   22   .    .    .    38   .    1018 
  Absorbed by Shields      140  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    140  
Core Remaining (%)         84   | 100  .    60   93   .    69   .    .    .    .    91   .    .    95   .    
Volleys Fired              145  | .    15   6    3    .    43   .    14   7    1    3    .    1    2    50   
  Largest                  2    | .    2    2    2    .    2    .    2    2    2    2    .    2    2    2    
  Hottest                  148  | .    88   88   91   .    118  .    148  148  148  109  .    109  111  146  
Shots Fired                274  | .    30   12   6    .    87   .    27   14   2    6    .    2    4    84   
  Gun                      146  | .    24   6    3    .    41   .    14   7    1    6    .    2    2    40   
  Cannon                   109  | .    6    6    3    .    43   .    5    7    1    .    .    .    .    38   
  Launcher                 19   | .    .    .    .    .    3    .    8    .    .    .    .    .    2    6    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  83   | .    24   6    3    .    .    .    .    .    .    3    .    1    .    46   
  Thermal                  127  | .    6    6    3    .    43   .    19   14   2    3    .    1    2    28   
  Explosive                19   | .    .    .    .    .    3    .    8    .    .    .    .    .    2    6    
  Electromagnetic          45   | .    .    .    .    .    41   .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         31   | .    12   14   7    .    16   .    20   31   .    18   .    1    .    13   
  Robot Miss Streak        5    | .    2    3    .    .    3    .    3    2    .    1    .    2    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           279  | .    24   7    14   5    64   .    13   13   .    5    .    4    .    130  
  Core Hits                144  | .    5    5    4    1    35   .    14   11   .    2    .    1    1    65   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19   | .    .    .    2    2    .    .    .    .    .    .    .    .    .    15   
    Blast                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Sever                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Impale                 5    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              183  | .    .    2    13   6    .    .    .    .    1    .    .    4    .    157  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 109  | .    .    .    .    .    .    .    .    .    .    .    .    3    .    106  
  Piercing                 74   | .    .    2    13   6    .    .    .    .    1    .    .    1    .    51   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        23   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    22   
Damage Inflicted           9800 | .    329  133  330  150  1512 .    472  289  .    109  .    140  114  6222 
  Guns                     2052 | .    247  21   27   .    553  .    173  166  .    109  .    23   .    733  
  Cannons                  2111 | .    82   61   61   .    615  .    103  123  .    .    .    .    .    1066 
  Explosions               2329 | .    .    .    .    .    333  .    196  .    .    .    .    .    114  1686 
  Melee                    3297 | .    .    51   242  150  .    .    .    .    .    .    .    117  .    2737 
  Ramming                  11   | .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Kinetic                  1696 | .    247  21   27   .    .    .    .    .    .    35   .    23   .    1343 
  Thermal                  2450 | .    82   61   61   .    694  .    276  289  .    74   .    .    .    913  
  Explosive                1757 | .    .    .    .    .    254  .    196  .    .    .    .    .    114  1193 
  Electromagnetic          589  | .    .    .    .    .    553  .    .    .    .    .    .    .    .    36   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2303 | .    .    .    .    .    .    .    .    .    .    .    .    93   .    2210 
  Piercing                 994  | .    .    51   242  150  .    .    .    .    .    .    .    24   .    527  
Highest Corruption         9    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    9    
  Average Corruption       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
  Corruption Purged        10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    11   
    Message Errors         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    
    Matter Fused           4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            427  | .    .    .    .    22   8    .    .    .    .    .    .    .    .    397  
  Projectiles              63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Explosions               194  | .    .    .    .    .    8    .    .    .    .    .    .    .    .    186  
  Melee                    170  | .    .    .    .    22   .    .    .    .    .    .    .    .    .    148  
Knockbacks                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      196  | .    .    .    .    .    97   .    .    .    .    .    .    .    .    99   
  Shots                    3    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kicked                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419  | .    278  315  19   .    117  .    75   66   .    .    .    .    .    419  
  Average Temperature      95   | .    175  153  9    .    26   .    36   25   .    .    .    .    .    112  
  Received Heat Transfer   2160 | .    162  72   111  .    315  .    153  69   .    .    .    66   .    1212 
  Effects                  3    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    1    .    .    1    .    .    .    .    .    1    
  Heat Transferred         3946 | .    148  111  111  .    1160 .    560  597  .    111  .    .    .    1148 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Peak Influence             772  | .   80  86  120 87  340 52  .   .   .   .   156 .   .   772 
  Initial                  143  | .   .   31  20  50  36  52  .   .   .   .   51  .   .   143 
  Average                  152  | .   37  61  63  66  173 52  .   .   .   .   90  .   .   205 
Maximum Alert Level        3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Low Security (%)         69   | 100 100 100 100 100 64  100 .   .   .   .   100 .   .   50  
  Level 1                  27   | .   .   .   .   .   35  .   .   .   .   .   .   .   .   41  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   16  
  Investigation            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reinforcement            5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Distress Signals           5    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   4   5   10  2   26  .   5   4   .   3   3   9   .   53  
  Peak Tracking Total      8    | .   3   3   6   1   4   .   3   4   .   1   2   7   .   8   
  Tactical Retreats        5    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Traps Triggered            5    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Machines Disabled          10   | .   .   1   .   .   1   .   .   .   1   .   .   1   .   6   
  Max in Single Turn       3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Machines Accessed          6    | .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   2   1   2   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   .   .   2   1   6   .   .   .   .   .   .   .   .   .   
  Successful               7    | .   .   .   2   1   4   .   .   .   .   .   .   .   .   .   
  Failed                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   1   .   1   .   .   .   3   .   .   .   .   3   
  Terminals                7    | .   .   .   2   1   4   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   2   1   3   .   .   .   .   .   .   .   .   .   
  Record                   4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  
Total Allies               8    | .    .    2    .    .    .    .    .    .    6    .    .    .    .    .    
  Largest Group            6    | .    .    2    1    .    .    .    .    .    6    6    5    4    2    2    
  Highest-Rated Group      348  | .    .    41   10   .    .    .    .    .    348  348  252  214  78   78   
  Highest-Rated Ally       96   | .    .    31   10   .    .    .    .    .    96   96   96   96   41   41   
Total Orders               10   | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
Ally Attacks               84   | .    .    7    .    .    .    .    .    .    .    38   9    25   3    2    
  Total Damage             3076 | .    .    107  .    .    .    .    .    .    .    875  408  1595 41   50   
  Kills                    21   | .    .    1    .    .    .    .    .    .    .    5    3    10   2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   1   1   2   .   2   1   .   
Drone Launches             14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         70   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   62  
  Items                    70   | .   .   .   .   .   .   .   .   .   .   .   8   .   .   62  

 Exploration                     | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  
Turns Passed               10334 | 54   253  607  360  196  1295 263  493  248  1264 1521 170  577  204  2829 
Spaces Moved               6655  | 49   191  288  243  87   640  207  357  153  983  1187 134  482  166  1488 
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Legs                     6389  | .    .    277  243  87   640  207  357  153  983  1187 134  482  166  1473 
  Wheels                   245   | 43   191  11   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   120  190  120  120  122  122  123  122  115  112  115  116  
  Average Speed            128   | 76   92   186  121  190  149  120  122  136  123  122  116  113  115  131  
  Slowest Speed            400   | 80   95   190  190  190  190  122  122  193  123  123  122  115  115  400  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 3    30   66   25   11   95   5    51   39   89   96   3    58   17   30   
  Regions Visited          14
    Branch Regions         8
  Pre-discovered Areas     5     | .    .    1    .    .    .    .    .    .    3    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             13    | .    .    1    .    .    .    .    1    2    3    3    .    2    1    .    
Spaces Dug                 44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
Terrain Destroyed          270   | .    .    .    .    .    27   .    49   .    .    .    .    .    18   176  
  Melee                    44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Projectile               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  AOE                      213   | .    .    .    .    .    27   .    49   .    .    .    .    .    18   119  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Fac  
Total                      8019 | 65   236  344  287  109  896  219  383  176  1037 1249 148  506  173  2191 
  Wait                     788  | 1    12   31   10   8    170  3    7    11   29   44   5    10   .    447  
  Move                     6642 | 48   190  287  242  86   640  206  356  152  982  1186 133  481  165  1488 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104  | 10   10   6    7    3    13   3    1    4    10   2    3    3    3    26   
  Fast Attach              7    | .    .    .    .    .    .    .    .    .    1    2    1    .    .    3    
  Attach                   62   | 6    2    1    3    3    7    4    2    1    1    .    2    .    .    30   
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Swap                     67   | .    4    6    5    3    6    3    3    1    3    4    1    6    3    19   
  Drop                     44   | .    3    5    4    .    10   .    .    .    9    4    2    2    .    5    
  Fire                     145  | .    15   6    3    .    43   .    14   7    1    3    .    1    2    50   
  Melee                    143  | .    .    2    13   6    .    .    .    .    1    .    .    3    .    118  
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 16)
    55 | -11/Scrapyard      | Entered Materials
   294 | -10/Materials      | Discovered new exit (range 16)
   308 | -10/Materials      | Entered Mines
   313 | -10/Mines          | Build established: Mutant
   711 | -10/Mines          | Learned location of Zion (-7)
   761 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   854 | -10/Mines          | Discovered new exit (range 7)
   859 | -10/Mines          | Discovered new exit (range 10)
   915 | -10/Mines          | Entered Materials
   915 | -9/Materials       | Accompanied by 1 ally
   915 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1220 | -9/Materials       | Discovered new exit (range 3)
  1275 | -9/Materials       | Entered another Materials area
  1275 | -8/Materials       | Evolved 2 slots: Utility x2
  1276 | -8/Materials       | Discovered new exit (range 8)
  1407 | -8/Materials       | Discovered new exit (range 16)
  1471 | -8/Materials       | Entered Storage
  1883 | -8/Storage         | Central database locked down
  2066 | -8/Storage         | Build established: Scavenger-Mutant
  2737 | -8/Storage         | Discovered new exit (range 16)
  2766 | -8/Storage         | Entered Factory
  2766 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2991 | -7/Factory         | Discovered new exit (range 15)
  3029 | -7/Factory         | Entered Lower Caves
  3135 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3514 | -7/Lower Caves     | Discovered new exit (range 10)
  3522 | -7/Lower Caves     | Entered another Lower Caves area
  3524 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3574 | -7/Lower Caves     | Learned Factory terminal intel
  3729 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3755 | -7/Lower Caves     | Discovered new exit (range 13)
  3770 | -7/Lower Caves     | Entered Zion
  3801 | -7/Zion            | Given A8's code to call for help
  3877 | -7/Zion            | Build established: Mutant
  4027 | -7/Zion            | Learned Factory emergency access door positions
  4149 | -7/Zion            | Imprinted
  4152 | -7/Zion            | Declared Zion's savior
  4295 | -7/Zion            | Given the Hacking Drone Bay
  4295 | -7/Zion            | Found Prototype Device
  4296 | -7/Zion            | Identified Hacking Drone Bay
  4335 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  4340 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  4636 | -7/Zion            | Found Prototype Hackware
  4636 | -7/Zion            | Identified Exp. Hacking Suite
  4734 | -7/Zion            | Build established: Derelict-Mutant
  4978 | -7/Zion            | Discovered new exit (range 15)
  5034 | -7/Zion            | Entered Proximity Caves
  5034 | -6/Proximity Caves | Accompanied by 6 allies
  5142 | -6/Proximity Caves | Spotted B-75 Beast
  5162 | -6/Proximity Caves | Allies destroyed B-75 Beast
  5709 | -6/Proximity Caves | Identified exit to Factory
  6555 | -6/Proximity Caves | Entered Factory
  6555 | -6/Factory         | Accompanied by 5 allies
  6555 | -6/Factory         | Evolved 2 slots: Utility x2
  6557 | -6/Factory         | Loaded intel: 25 terminal locations
  6713 | -6/Factory         | Discovered new exit (range 5)
  6725 | -6/Factory         | Entered Lower Caves
  6725 | -6/Lower Caves     | Accompanied by 4 allies
  6806 | -6/Lower Caves     | Learned 4 Factory zone layouts
  7118 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  7279 | -6/Lower Caves     | Encountered a Warlord checkpoint
  7282 | -6/Lower Caves     | Discovered new exit (range 6)
  7299 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  7302 | -6/Lower Caves     | Entered another Lower Caves area
  7302 | -6/Lower Caves     | Accompanied by 2 allies
  7346 | -6/Lower Caves     | Discovered new exit (range 12)
  7353 | -6/Lower Caves     | Learned Factory garrison access intel
  7506 | -6/Lower Caves     | Entered Factory
  7506 | -5/Factory         | Accompanied by 2 allies
  7506 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7508 | -5/Factory         | Loaded intel: 181 non-interactive machine locations
  7509 | -5/Factory         | Loaded intel: 4 garrison access locations
  8689 | -5/Factory         | Garrison activated, responded to threat
  8879 | -5/Factory         | Terminal network hard line cut
  9165 | -5/Factory         | Lost 3 parts (1n2u)
  9443 | -5/Factory         | Build established: Scavenger-Mutant
  9595 | -5/Factory         | Garrison activated, responded to threat
 10137 | -5/Factory         | Garrison activated, responded to threat
 10164 | -5/Factory         | Core integrity fell below 50%
 10206 | -5/Factory         | First assault squad dispatched
 10218 | -5/Factory         | Core integrity fell below 20%
 10258 | -5/Factory         | Lost 17 parts (3p3n8u3w)
 10335 | -5/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10318_ L-41 Fighter knocked back.
10321_ Slug penetrates L-41 Fighter.
10321_ L-41 Fighter knocked back.
10323_ U-05 Engineer builds a Wall.
10324_ Slug penetrates L-41 Fighter.
10324_ L-41 Fighter suffers critical hit (Blast).
10324_ Destroyed Imp. Melee Analysis Suite.
10324_ U-05 Engineer destroyed.
10325_ Plasma Rifle severed.
10326_ Hardlight Generator destroyed.
10327_ Angular Momentum Engine destroyed.
10328_ L-41 Fighter knocked back.
10329_ Enh. Gauss Cannon destroyed.
10330_ Carbon-fiber Leg destroyed.
10330_ Imp. Medium Armor Plating destroyed.
10332_ Imp. Treads destroyed.
10333_ Critical hit (Burn: +50).
10335_ Thermic Laser broken.
10335_ Overheating: Short circuit.
10335_ UP1ZCYF>/MVSMDMA|MYXCW&B4 SALJ4V=OKHB

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          26
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             450
Melee Speed Boost          50
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           2
Energy Filtering           50
Offensive Hacking          16

 Item Schematics 
-----------------
        Med. Reactive Plating | -7/Zion | Archive
            Fusion Compressor | -7/Zion | Archive
                 Gauss Cannon | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
               Kinecellerator | -7/Zion | Archive
                Proton Cannon | -7/Zion | Archive
              Hvy. Ion Cannon | -7/Zion | Archive
               Adv. Drone Bay | -7/Zion | Archive
           Imp. Plasma Cutter | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
          EM Disruption Field | -7/Zion | Archive
            Matter Compressor | -7/Zion | Archive
                     Flak Gun | -7/Zion | Archive
               Thermal Shield | -7/Zion | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
 L-61 Swordsman | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Decoder Ring
Dramatic Entrance
Help From High Places
Leap Before You Look
Part-time Excavator
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              LayeredSiegeAutocannon
  Manual?         0
Play Time         04:27:35
  Cumulative      24.2 hours
  Start           2022.05.04 @ 22:36:21
  End             2022.05.30 @ 19:57:26
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d00349e8-2aa0-40d8-acee-1fb88fd8cc23