Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 01:33:23 Player: goodsprings Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2794) 2794 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 6632 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 85 Entered Garrisons 200 Friendly Fire -12 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Machine Analyzer Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Faulty Cooled Deuterium Engine Micro Nuclear Core Neutrino Core Aluminum Leg Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Melee Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Armor Integrity Analyzer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Slug Cannon > --- INVENTORY -------- Light Nuclear Core Cooled Deuterium Engine Micro Nuclear Core Neutrino Core Medium Treads Aluminum Leg Gravmag System Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Melee Analysis Suite Target Analyzer Battle Rifle [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Slots Evolved 6 | . . 2 . . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . . . 3 . . Weapon 1 | . . 1 . . . . . . Parts Attached 75 | 7 2 6 14 9 7 10 10 10 Power 9 | 1 . 2 2 . . 2 2 . Engine 8 | 1 . 2 2 . . 2 1 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 25 | 2 . 2 6 4 3 3 2 3 Treads 9 | . . . . 3 . 3 1 2 Leg 15 | 2 . 2 6 1 3 . 1 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 17 | 2 1 . 2 1 . 3 4 4 Device 4 | 1 . . . 1 . . 1 1 Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . . . . . 1 2 Hackware . | . . . . . . . . . Protection 7 | . . . 1 . . 3 2 1 Artifact . | . . . . . . . . . Weapon 24 | 2 1 2 4 4 4 2 2 3 Energy Gun 9 | 2 . 1 1 1 3 . . 1 Energy Cannon 3 | . . . . . . 1 1 1 Ballistic Gun 6 | . . . 1 2 1 1 . 1 Ballistic Cannon 5 | . . 1 2 1 . . 1 . Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 10 | . . . . . . . . 10 Parts Lost 47 | . . . 5 6 5 3 9 19 Power 4 | . . . . . . . 2 2 Propulsion 15 | . . . 1 3 2 1 2 6 Utility 10 | . . . 1 . . 1 3 5 Weapon 18 | . . . 3 3 3 1 2 6 Highest Loss Streak 7 | . . . 3 4 4 2 5 7 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 16 | 3 9 14 14 17 17 17 17 14 Power 3 | 1 3 3 4 5 4 3 2 4 Propulsion 2 | 1 2 2 2 2 2 2 4 2 Utility 7 | . 1 3 5 8 10 9 8 6 Weapon 1 | 1 2 4 2 1 . 3 2 . Tool/Special . | . . . . . . . . . Unused Backups 22 | . . 2 3 5 . 2 . 10 Power 12 | . . 2 . 5 . . . 5 Propulsion 2 | . . . 1 . . . . 1 Utility 7 | . . . 2 . . 1 . 4 Weapon 1 | . . . . . . 1 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 98 95 99 96 98 85 Engine 10 | . 14 11 11 11 11 15 9 6 Core 1 | . . . . . . . 4 6 Treads 10 | . . . . 13 12 2 17 12 Leg 15 | . 28 33 32 19 20 19 4 2 Device 7 | . 14 11 6 5 11 7 6 6 Storage 8 | . 14 11 11 11 11 7 7 7 Processor 3 | . . . . . . . 5 12 Protection 9 | . . . 4 5 . 22 15 5 Energy Gun 9 | . 23 16 7 3 21 13 2 . Energy Cannon 4 | . . . . . . . 11 11 Ballistic Gun 5 | . . . 6 9 11 5 2 2 Ballistic Cannon 5 | . . 8 18 17 . . 4 4 Peak Build Rating 43 | 7 8 14 17 19 17 29 42 43 Average Rating 24 | 5 7 12 15 16 15 23 36 37 On Entrance 16 | . 7 8 14 17 16 15 29 39 Avg Prop Armor Cover (%) 8 | . . . . 7 . 4 . 10 Naked Turns . | . . . . . . . . . Heaviest Build 83 | 14 29 37 61 65 54 70 83 83 Greatest Support 63 | 20 20 30 33 63 63 60 60 60 Greatest Overweight (x) 7 | 4 1 1 2 2 2 3 2 7 Average Overweight (x) 1 | . . . 1 . . 1 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 19 | 7 13 15 16 20 20 20 20 20 Most Carried 20 | 7 10 15 17 20 20 20 19 19 Average Carried 16 | 4 9 14 14 17 17 17 17 14 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 7 10 15 17 20 16 18 19 11 Class Distribution -------------------- 37% | Scavenger-Tank 20% | Scavenger-Skirmisher 13% | Scavenger-Mutant 10% | Mutant 7% | Tank 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Storage Tank | -9/Garrison Scavenger-Skirmisher | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Matter Collected 2188 | 240 40 174 467 373 114 101 358 321 Remotely . | . . . . . . . . . Salvage Created 2696 | 64 50 363 607 369 291 101 426 425 Parts 169 | 7 4 22 42 28 13 8 24 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 13 17 Prevented 8 | . . . . . . . 8 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Combat Hostiles Destroyed 74 | . 3 7 19 14 5 4 11 11 Guns 29 | . 3 3 6 4 5 4 1 3 Cannons 45 | . . 4 13 10 . . 10 8 Classes Destroyed 10 | 2 1 4 1 1 1 . . . Worker 1 | 1 . . . . . . . . Tunneler 3 | 2 . 1 . . . . . . Recycler 3 | . . 1 2 . . . . . Swarmer 20 | . 3 . 6 3 . . 4 4 Grunt 26 | . . 5 6 7 . . 4 4 Brawler 4 | . . . 1 1 1 . . 1 Duelist 5 | . . 1 4 . . . . . Sentry 10 | . . 1 2 2 2 1 1 1 Hunter 2 | . . . . . 2 . . . Programmer 6 | . . . . 1 . 3 2 . Thug 1 | . . . . . . . . 1 Best Kill Streak 6 | 1 3 4 6 5 4 1 4 4 Combat Bots Only 6 | . 3 4 6 5 4 1 4 4 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Hostile Shots Fired 697 | . 12 48 95 136 43 80 93 190 Missed 169 | . 6 10 16 42 2 25 29 39 Hits 528 | . 6 38 79 94 41 55 64 151 Melee 24 | . . . 6 2 1 . . 15 Projectile 504 | . 6 38 73 92 40 55 64 136 Critical Strikes 14 | . . 1 2 2 2 1 2 4 Part Disruptions 3 | . . . . 1 . 1 1 . Damage Taken 7013 | . 50 457 993 1100 629 667 927 2190 Core 1111 | . 18 76 129 97 89 60 42 600 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 78 | . . . 4 2 . 32 33 7 Core Remaining (%) 64 | 100 92 . . . 2 . . . Volleys Fired 229 | 7 10 16 40 36 18 21 27 54 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 189 | 90 100 177 127 111 119 161 189 189 Shots Fired 523 | 14 17 43 108 74 51 55 75 86 Gun 296 | 14 14 22 53 34 51 50 24 34 Cannon 217 | . . 14 55 40 . 5 51 52 Launcher . | . . . . . . . . . Special 10 | . 3 7 . . . . . . Kinetic 264 | . . 14 72 69 20 20 24 45 Thermal 220 | 14 17 29 36 5 26 30 24 39 Explosive . | . . . . . . . . . Electromagnetic 39 | . . . . . 5 5 27 2 Robot Hit Streak 16 | 4 3 4 13 6 8 9 5 16 Robot Miss Streak 11 | 1 2 4 11 9 4 7 7 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 327 | 9 7 25 64 49 30 41 51 51 Core Hits 220 | 4 3 29 61 36 9 33 25 20 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 1 1 Critical Strikes 8 | 2 . . 1 . 1 . 2 2 Burn 4 | 2 . . 1 . 1 . . . Destroy 3 | . . . . . . . 1 2 Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6068 | 107 85 436 1154 823 372 683 1138 1270 Guns 2638 | 107 85 172 365 261 347 664 324 313 Cannons 3396 | . . 264 789 562 . 11 814 956 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 34 | . . . . . 25 8 . 1 Kinetic 3271 | . . 264 846 786 117 339 327 592 Thermal 2247 | 107 85 172 308 37 176 325 390 647 Explosive . | . . . . . . . . . Electromagnetic 516 | . . . . . 54 11 421 30 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . 3 5 3 6 17 Average Corruption 5 | . . . . 2 4 2 4 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 97 | . . . . 2 25 4 41 25 Message Errors 24 | . . . . 1 4 . 10 9 Matter Fused 18 | . . . . . 4 2 8 4 Heat Flow Errors 14 | . . . . . 3 . 7 4 Energy Discharges 10 | . . . . . 5 1 3 1 Parts Rejected 1 | . . . . . . . 1 . Parts Fused 3 | . . . . . 1 . 2 . Data Loss (minor) 12 | . . . . . 5 . 4 3 Data Loss (major) 7 | . . . . . 2 . 3 2 Misfires 3 | . . . . . . 1 2 . Alerts 3 | . . . . . 1 . 1 1 Weapon Failures 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . 3 . . . 65 11 Projectiles 79 | . . . 3 . . . 65 11 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 61 | . . 14 21 22 1 . 2 1 Impact 1 | . . . . . 1 . . . Kinetic 53 | . . 12 19 19 . . 2 1 Secondary 7 | . . 2 2 3 . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 11 | . . . . . 7 2 . 2 Kicked 9 | . . . . . 7 2 . . Crushed . | . . . . . . . . . Highest Temperature 583 | 96 210 261 440 115 493 486 437 583 Average Temperature 149 | 45 75 125 125 38 168 146 180 240 Received Heat Transfer 1905 | . . 249 231 393 126 135 294 477 Effects 55 | . . 1 6 . 2 9 11 26 Shutdowns 19 | . . . . . 1 3 4 11 Energy Bleed 9 | . . 1 1 . 1 . 3 3 Interference 13 | . . . 4 . . 2 3 4 Matter Decay 2 | . . . . . . 1 . 1 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 5 | . . . 1 . . . 1 3 Damage (major) 4 | . . . . . . 3 . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | 2 2 . 2 . 1 1 2 . Heat Transferred 4858 | 445 223 435 892 75 485 400 605 1298 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Maximum Alert Level 2 | . . . 1 2 1 . . . Low Security (%) 77 | 100 100 100 58 9 91 100 . . Level 1 15 | . . . 41 41 8 . . . Level 2 7 | . . . . 48 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 508 | 5 70 102 268 508 244 54 . . Initial 228 | . 3 13 38 163 228 . . . Average 103 | . 24 52 169 361 61 6 . . Influence Increases 1966 | 15 78 182 574 405 122 120 250 220 Destroy 0b10 Robot/C 1520 | . 60 140 440 280 100 80 220 200 Destroy 0b10 Robot/NC 40 | 15 . 10 15 . . . . . Destroy Leader 250 | . 10 30 90 30 . 40 30 20 Allied During Kill 15 | . . . 15 . . . . . Successful Hack 41 | . 5 . 14 . 22 . . . Anti-Garrison Action 50 | . . . . 50 . . . . Destroy Structure 5 | . 3 2 . . . . . . Lose Combat Pursuer 45 | . . . . 45 . . . . Influence Decreases 1966 | 10 50 123 414 149 630 84 234 272 Entered New Map 470 | . 2 20 54 89 280 . 14 11 Time Decay 1175 | 10 48 103 270 . 310 84 200 150 Lost Part 281 | . . . 50 60 40 . 20 111 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 11 | . 1 . 7 . . 3 . . Investigation . | . . . . . . . . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . 1 . 2 . . . . . Assault 2 | . . . 2 . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 5 8 34 15 6 7 13 16 Peak Tracking Total 10 | . 3 4 6 10 4 2 5 5 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Machines Accessed 19 | . 1 . 6 2 5 5 . . Terminals 14 | . 1 . 5 2 5 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 26 | . 1 . 8 3 7 7 . . Successful 13 | . 1 . 5 . 5 2 . . Failed 13 | . . . 3 3 2 5 . . Catastrophic 6 | . . . 2 2 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . 1 . 6 3 7 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 11 | . 1 . 4 . 5 1 . . Record 4 | . . . 1 . 3 . . . Robot Schematic 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Open Door 2 | . . . 2 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . . 3 2 4 2 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . 4 . . . . Programmers 4 | . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . 22 . . . . . Total Damage 420 | . . . 420 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Active Infowar (turns) 3764 | 27 187 255 307 296 1136 914 201 441 Traps 2547 | . . . . 296 1136 914 201 . Seismic 776 | 27 187 255 307 . . . . . Machine Analysis 441 | . . . . . . . . 441 Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Turns Passed 6111 | 107 187 255 587 552 1136 977 1597 713 Spaces Moved 2389 | 55 88 94 228 214 591 337 599 183 Core 7 | 7 . . . . . . . . Treads 999 | . . . . 99 243 38 480 139 Legs 1348 | 48 88 94 228 115 348 299 119 9 Wheels . | . . . . . . . . . Hover 35 | . . . . . . . . 35 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 243 243 245 Average Speed 217 | 123 169 173 190 193 178 260 248 300 Slowest Speed 500 | 250 190 190 260 260 320 330 330 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 23 6 31 28 89 8 80 30 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 5 | . 3 2 . . . . . . Terrain Destroyed 20 | . 3 2 . . . . 8 7 Melee . | . . . . . . . . . Projectile 20 | . 3 2 . . . . 8 7 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Low Total 2845 | 77 103 141 305 294 632 388 649 256 Wait 17 | . . 11 . . 3 2 1 . Move 2382 | 54 87 93 228 213 590 336 598 183 Hop . | . . . . . . . . . Pick Up 78 | 8 3 8 11 17 3 13 11 4 Fast Attach 9 | 7 . . 2 . . . . . Attach 47 | . . 2 4 6 6 7 10 12 Detach . | . . . . . . . . . Swap 27 | . 2 6 8 4 1 4 2 . Drop 33 | 1 1 5 12 8 2 3 . 1 Fire 229 | 7 10 16 40 36 18 21 27 54 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick 9 | . . . . . 7 2 . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . 10 . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 3) 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 325 | -9/Materials | Discovered new exit (range 13) 550 | -9/Materials | Entered Storage 573 | -9/Storage | Met a pair of Derelict thieves 732 | -9/Storage | Lost 3 parts (3w) 824 | -9/Storage | Identified exit to Recycling 885 | -9/Storage | Garrison activated, responded to threat 928 | -9/Storage | Core integrity fell below 50% 1137 | -9/Storage | Identified exit to Garrison 1137 | -9/Storage | Entered Garrison 1173 | -9/Garrison | Triggered checkpoint 1271 | -9/Garrison | Build established: Tank 1391 | -9/Garrison | Triggered checkpoint 1508 | -9/Garrison | Lost 4 parts (2n2w) 1631 | -9/Garrison | Discovered exit to Recycling (range 10) 1689 | -9/Garrison | Entered Recycling 1690 | -9/Recycling | Met a Zionite searching for Scraptown 1812 | -9/Recycling | Build established: Scavenger-Skirmisher 2080 | -9/Recycling | Core integrity fell below 20% 2141 | -9/Recycling | Lost 4 parts (2n2w) 2797 | -9/Recycling | Discovered new exit (range 15) 2825 | -9/Recycling | Entered Factory 2825 | -7/Factory | Evolved 4 slots: Power x1, Utility x3 3130 | -7/Factory | Build established: Scavenger-Tank 3434 | -7/Factory | Discovered new exit (range 4) 3663 | -7/Factory | Build established: Scavenger-Mutant 3802 | -7/Factory | Entered Lower Caves 3884 | -7/Lower Caves | Encountered a Warlord checkpoint 4014 | -7/Lower Caves | Build established: Scavenger-Tank 4058 | -7/Lower Caves | Lost 3 parts (1p2u) 4446 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 4594 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4983 | -7/Lower Caves | Learned location of Zion (-7) 5365 | -7/Lower Caves | Discovered new exit (range 14) 5399 | -7/Lower Caves | Entered another Lower Caves area 5412 | -7/Lower Caves | Ambushed by wild Derelicts 5499 | -7/Lower Caves | Lost 7 parts (2n3u2w) 5705 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5857 | -7/Lower Caves | System corruption reached 10% 5912 | -7/Lower Caves | Lost 5 parts (3n2w) 5965 | -7/Lower Caves | Build established: Scavenger-Mutant 6095 | -7/Lower Caves | Core integrity fell below 50% 6108 | -7/Lower Caves | Core integrity fell below 20% 6112 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05960_ LBT9I A>0OUAUUL=B7ZTDYHK#=EC1V7=32Z 05976_ System corrupted: Component data lost. 06039_ System corrupted: Substantial component data lost. 06056_ System corrupted: Matter fused (-5). 06076_ System corrupted: IFF burst signal emitted. 06085_ Imp. Light Armor Plating destroyed. 06089_ Arm. Treads severed. 06094_ Rnf. Ion Engine destroyed. 06095_ Gravmag System destroyed. 06096_ Battle Rifle destroyed. 06096_ Slammed into L-41 Fighter. 06097_ Broken Plasma Cannon destroyed. 06100_ Imp. Heat Sink destroyed. 06102_ Critical hit (Burn: +37). 06103_ Mic. Nuclear Core destroyed. 06105_ Slammed into L-41 Fighter. 06105_ Machine Analyzer broken. 06105_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####??????##????????????? | | ????????????????????????## ##????# ????????????? | | ???????????????????????## ##??# ????## ??????? | | ??????????????????????## #?? ???# #?????? | | ?????????????????????## ##### #??# ##????? | | ????????????????????## ##### #?# #????? | | ????????????????????# ##? ## #???? | | ????????????????????# #??? ????? | | ????????????????????# =#??? ?????? | | ????????????????????## g@##### #??????? | | ?????????????????????# gl ## #??????? | | ?????????????????????## ##?????? | | ??????????????????????### ####??? | | ????????????????????????# #??? | | ?????????????????????#### ## #?? | | ?????????????????????# ### "# ??? | | ????????????????????# #?## ;##????????? | | ????????????????????## #??## ##?????????? | | ?????????????????????##### #??# ##??????????? | | ?????????????????????????## ##??# ##???????????? | | ??????????????????????????######## %###??????????? | | ????????????????????????????# "##??????#### | | ????????????????????????????# ## #??????# # | | ????????????????????????????# ### #??????# | | ????????????????????????????## ### #????### | | ??????????????????????????#### ## ###### | | ??????????????????????????# ## #" | | ??????????????????????????## ## ## | | ???????????????????????????## ## | | ????????????????????????????# | | ????????????????????????????## | | ?????????????????????????????### ## ## | | ???????????????????????????????######## ######? | | ??????????????????????????????????????######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 22 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Challenges ------------ None Game ------ Seed HellfireFieldObliterator Manual? 0 Play Time 00:51:28 Cumulative 28.4 hours Start 2025.11.19 @ 00:41:05 End 2025.11.19 @ 01:33:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 37 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30b6d7be-cfd5-48a3-bebc-247de7b1912e