Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.22 @ 12:06:13 Player: Zoe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (485) 485 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1680 Bonus ------- None Cogmind --------- Core Integrity 307/400 Matter 294/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Cooled Ion Engine Assault Rifle Light Assault Rifle Light Assault Rifle Mini Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Cooled Ion Engine Assault Rifle Assault Rifle Light Assault Rifle Light Assault Rifle Datajack Mining Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 17 | 7 1 . 9 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 1 | . . . 1 Leg 4 | 2 . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 2 . . 2 Device 3 | 1 . . 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 . 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 4 | 1 . . 3 Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 2 | . . . 2 To Critical Strikes . | . . . . Average Backups 6 | 4 5 6 7 Power 1 | . 1 1 1 Propulsion 1 | 1 1 1 . Utility . | . . . . Weapon 3 | . 2 3 4 Tool/Special . | . . . . Unused Backups 10 | 1 1 . 8 Power 2 | . . . 2 Propulsion 2 | . 1 . 1 Utility 1 | 1 . . . Weapon 4 | . . . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 87 | . 100 100 71 Engine 10 | . 14 14 6 Core 1 | . . . 4 Leg 24 | . 28 28 18 Device 11 | . 14 14 7 Storage 12 | . 14 14 11 Ballistic Gun 16 | . 14 14 19 Ballistic Cannon 7 | . 10 14 2 Peak Build Rating 17 | 7 7 7 17 Average Rating 7 | 4 7 7 10 On Entrance 5 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 18 | 14 16 16 18 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 1 | 1 . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 6 6 7 8 Average Carried 6 | 4 5 6 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 6 7 8 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 671 | 318 31 49 273 Remotely . | . . . . Salvage Created 723 | 126 33 81 483 Parts 45 | 12 4 2 27 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | 2 . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 10 | . . 2 8 Guns 8 | . . . 8 Cannons 2 | . . 2 . Classes Destroyed 6 | 2 1 1 2 Tunneler 4 | 4 . . . Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Watcher 2 | . 2 . . Grunt 8 | . . 2 6 Sentry 2 | . . . 2 Best Kill Streak 7 | 2 1 2 7 Combat Bots Only 5 | . . 2 5 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 76 | . 2 12 62 Missed 19 | . 1 4 14 Hits 57 | . 1 8 48 Projectile 57 | . 1 8 48 Critical Strikes 1 | . . . 1 Damage Taken 728 | . 12 91 625 Core 119 | . . 26 93 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 89 . Volleys Fired 59 | 16 3 7 33 Largest 2 | 2 2 2 2 Hottest 60 | 60 50 50 50 Shots Fired 116 | 31 6 14 65 Gun 100 | 31 3 7 59 Cannon 16 | . 3 7 6 Launcher . | . . . . Special . | . . . . Kinetic 101 | 16 6 14 65 Thermal 15 | 15 . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 3 2 4 14 Robot Miss Streak 4 | 4 3 2 2 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 70 | 15 2 8 45 Core Hits 31 | 6 2 3 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1032 | 203 35 123 671 Guns 841 | 203 15 24 599 Cannons 191 | . 20 99 72 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 933 | 104 35 123 671 Thermal 99 | 99 . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 25 | . . 13 25 Average Temperature 4 | . . 4 5 Received Heat Transfer 363 | . 6 51 306 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 225 | 225 . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 158 | 10 7 40 158 Initial . | . . . . Average 29 | 1 . 9 77 Influence Increases 358 | 25 19 55 259 Destroy 0b10 Robot/C 200 | . . 40 160 Destroy 0b10 Robot/NC 45 | 25 10 . 10 Destroy Leader 56 | . 4 10 42 Successful Hack 10 | . 5 5 . Disable Machine 15 | . . . 15 Destroy Structure 2 | . . . 2 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 279 | 25 19 55 180 Time Decay 249 | 25 19 55 150 Lost Part 30 | . . . 30 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 4 2 15 Peak Tracking Total 6 | . 2 2 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 9 1 . Successful 4 | . 3 1 . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 10 | . 9 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 3 | . 3 . . Track 1 | . 1 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 532 | 16 206 264 46 Seismic 532 | 16 206 264 46 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1035 | 210 206 264 355 Spaces Moved 637 | 107 150 202 178 Core 19 | 19 . . . Treads 18 | . . . 18 Legs 600 | 88 150 202 160 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 109 120 120 124 Slowest Speed 160 | 120 120 120 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 6 35 37 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 795 | 169 170 209 247 Wait 53 | 27 11 . 15 Move 634 | 106 149 201 178 Hop . | . . . . Pick Up 25 | 12 4 1 8 Fast Attach 2 | . . . 2 Attach 10 | 7 . . 3 Detach . | . . . . Swap 5 | . 1 . 4 Drop 7 | 1 2 . 4 Fire 59 | 16 3 7 33 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 417 | -10/Materials | Entered Mines 441 | -10/Mines | Met a Derelict bent on vengeance 511 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 664 | -10/Mines | Discovered new exit (range 14) 681 | -10/Mines | Entered Materials 681 | -9/Materials | Evolved 2 slots: Utility x2 1036 | -9/Materials | Self-destructed Last Messages --------------- 00906_ Dropped Aluminum Leg. 00906_ Acquired Aluminum Leg. 00908_ Dropped Lgt. Treads. 00909_ Acquired 20 matter. 00929_ Acquired Imp. Heat Sink. 00932_ Acquired Prototype Engine. 00934_ Acquired 10 matter. 00942_ Acquired Imp. Heat Sink. 00949_ Acquired 10 matter. 00984_ U-05 Engineer works on Hadron Collector. 01000_ Dropped Assault Rifle. 01001_ Acquired Mni. Grenade Launcher. 01003_ U-05 Engineer completes Hadron Collector. 01006_ U-05 Engineer works on Hadron Collector. 01010_ Hadron Collector comes online. 01013_ R-06 Scavenger collects Assault Rifle. 01013_ U-05 Engineer builds a Door. 01014_ U-05 Engineer works on Hadron Collector. 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