Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 15:29:26 Player: Xcalibur Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (10) 50 Value Destroyed (201) 201 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (26495) 26495 TOTAL SCORE: 34246 Bonus ------- Pacifist 470 Entered DSFs 1500 Win 3000 Win Speed 21525 Cogmind --------- Core Integrity 679/1600 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (11) ----- Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Long-range Terrain Scanner Stasis Canceller Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster > --- UTILITY ---------- Long-range Sensor Array Improved Signal Interpreter Advanced Signal Interpreter IFF Parser Long-range Terrain Scanner Improved Core Shielding Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Stasis Canceller Heavy Plasma Cannon [Rating: 94] Favorites ----------- Power Micro Antimatter Reactor Engine Ion Engine Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Improved Core Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Slots Evolved 18 | . . 2 2 2 . 2 . . 2 . 2 2 2 . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 9 | . . 1 1 2 . 1 . . . . 1 1 1 . 1 Utility 9 | . . 1 1 . . 1 . . 2 . 1 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 34 | . . . 5 2 6 . . 7 . . 3 3 1 3 4 Power 1 | . . . . . . . . . . . . 1 . . . Engine . | . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 13 | . . . 3 . 6 . . 2 . . 1 1 . . . Treads 10 | . . . 3 . 6 . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . 1 . . 1 1 . . . Utility 16 | . . . 1 2 . . . 4 . . 2 1 . 3 3 Device 5 | . . . . 1 . . . . . . 1 1 . . 2 Storage . | . . . . . . . . . . . . . . . . Processor 4 | . . . 1 1 . . . 1 . . . . . . 1 Hackware 6 | . . . . . . . . 3 . . 1 . . 2 . Protection 1 | . . . . . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 4 | . . . 1 . . . . 1 . . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . Parts Lost 17 | . . . . . . . 2 1 . 2 4 . . . 8 Power 1 | . . . . . . . . . . . . . . . 1 Propulsion 8 | . . . . . . . 2 . . 2 2 . . . 2 Utility 7 | . . . . . . . . 1 . . 2 . . . 4 Weapon 1 | . . . . . . . . . . . . . . . 1 Highest Loss Streak 7 | . . . . . . . 2 1 . 2 4 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 4 | 5 2 2 3 4 4 4 4 4 5 5 4 4 5 5 3 Power . | 1 . . . . . . . . . . . . . . . Propulsion . | 3 2 2 2 2 1 1 1 . . . . . . . . Utility 1 | . . . . . 1 1 1 . 3 3 2 2 3 4 2 Weapon 1 | 1 . . 1 2 2 2 2 2 2 2 2 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 5 | . . . 2 . . . . 1 . . 1 . . . 1 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . 1 . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 42 33 39 53 62 73 61 55 58 53 36 38 36 38 43 Treads 14 | . . . 12 23 28 46 38 18 17 15 6 . . . . Leg 3 | . 28 22 14 7 2 . . . . . . . . . . Flight 1 | . . . . . . . . 1 5 2 . 5 8 8 4 Device 4 | . . . . 3 7 6 6 6 5 5 4 4 2 . 5 Processor 8 | . . . 4 11 15 13 13 13 5 5 5 4 4 4 7 Hackware 8 | . . . . . . . . 9 17 17 13 14 13 17 18 Energy Gun 1 | . 14 11 . . . . . . . . . . . . . Impact Weapon 1 | . . . 7 7 7 6 3 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 5 5 5 5 4 4 4 3 Peak Build Rating 94 | 6 3 3 13 20 26 29 29 35 35 35 43 64 59 71 94 Average Rating 31 | 5 3 3 8 17 20 29 23 26 35 32 25 54 56 65 67 On Entrance 27 | 6 3 3 3 13 20 26 29 12 35 35 28 43 59 54 71 Avg Prop Armor Cover (%) 39 | . 29 29 36 42 42 45 43 40 . 40 37 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 18 | 2 2 2 3 4 4 4 4 3 3 3 4 16 12 13 18 Greatest Support 23 | 3 3 3 20 3 20 3 3 3 3 3 15 23 23 23 23 Greatest Overweight (x) 1 | . . . . 1 1 1 1 . . . 1 . . . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 2 4 4 5 5 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 2 2 3 4 4 4 4 4 5 5 4 4 4 5 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 4 4 5 5 4 5 5 5 5 4 5 5 5 3 Class Distribution -------------------- 32% | Hacker-Mutant 18% | Assassin 15% | Scout 14% | Mutant 11% | Wizard-Scout 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Assassin | -7/DSF Assassin | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -5/Factory Hacker-Mutant | -5/DSF Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -2/DSF Wizard-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Matter Collected 521 | 200 . . 50 20 10 . . 76 . 8 . 25 . . 132 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 506 | . . . 223 55 27 . . 69 . . . . . . 132 Parts 28 | . . . 6 . 5 . . 10 . . . . . . 7 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Combat Hostiles Destroyed 3 | . . . . . 2 . . 1 . . . . . . . Melee 3 | . . . . . 2 . . 1 . . . . . . . Classes Destroyed 7 | . . . 2 1 1 . . 2 . . . . . . 1 Worker 1 | . . . . . . . . . . . . . . . 1 Hauler 1 | . . . 1 . . . . . . . . . . . . Recycler 3 | . . . 2 . . . . . . . . . . . 1 Mechanic 1 | . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . Cutter 2 | . . . . . 2 . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 2 | . . . 2 1 2 . . 1 . . . . . . 1 Combat Bots Only 2 | . . . . . 2 . . 1 . . . . . . . Max Kills in Single Turn 1 | . . . 1 1 1 . . 1 . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Hostile Shots Fired 227 | . 10 4 . . 10 . 3 31 . 5 42 16 . 1 105 Missed 92 | . 2 1 . . 3 . 1 6 . 2 18 10 . . 49 Hits 135 | . 8 3 . . 7 . 2 25 . 3 24 6 . 1 56 Melee 8 | . . . . . 4 . 2 2 . . . . . . . Projectile 127 | . 8 3 . . 3 . . 23 . 3 24 6 . 1 56 AOE 2 | . . . . . 2 . . . . . . . . . . Critical Strikes 8 | . . . . . 2 . 1 . . . . . . . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 3098 | . 90 47 . . 219 . 104 490 . 237 315 162 . 91 1343 Core 1471 | . 24 31 . . . . 53 35 . 105 98 113 . 91 921 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 90 92 100 . 100 . . 89 . 89 91 91 . 93 42 Volleys Fired . | . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 12 | . . . 3 1 2 . . 3 . . . . . . 3 Core Hits 8 | . . . 2 . 2 . . 2 . . . . . . 2 Critical Kills 2 | . . . 1 . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . . . . . . Critical Strikes 4 | . . . 2 1 1 . . . . . . . . . . Smash 4 | . . . 2 1 1 . . . . . . . . . . Melee Attacks 53 | . . . 3 3 5 3 . 20 . . 4 2 . . 13 Impact 14 | . . . 3 3 5 3 . . . . . . . . . Slashing 39 | . . . . . . . . 20 . . 4 2 . . 13 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 3 1 . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 791 | . . 4 280 99 78 . . 101 . . . . . . 229 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 787 | . . . 280 99 78 . . 101 . . . . . . 229 Ramming 4 | . . 4 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 457 | . . . 280 99 78 . . . . . . . . . . Slashing 330 | . . . . . . . . 101 . . . . . . 229 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 5 13 . . . . . . 7 Average Corruption 7 | . . . . . . . 5 9 . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . 9 . . . . . . 4 Message Errors 5 | . . . . . . . . 4 . . . . . . 1 Matter Fused 2 | . . . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . 3 . . . . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 255 | . . . 101 99 . . . . . . . . . . 55 Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 255 | . . . 101 99 . . . . . . . . . . 55 Knockbacks 1 | . . . . 1 . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 243 | . . . . . . . . 243 . . . . . . . Average Temperature 115 | . . . . . . . . 115 . . . . . . . Received Heat Transfer 111 | . 48 18 . . . . . 36 . . . 9 . . . Effects 1 | . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 2 1 . . . . . . . . . . . Impact Corruptions 4 | . . . 1 3 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 98 Level 1 . | . . . . . . . . . . . . . . . 1 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 201 | . . . 10 25 79 41 15 71 9 6 26 24 9 6 201 Initial 41 | . . . . . 14 41 4 . 9 6 . . 9 6 3 Average 23 | . . . 3 9 45 27 4 31 9 2 4 5 9 6 58 Influence Increases 695 | . . . 23 40 65 3 15 143 . . 34 32 . . 340 Destroy 0b10 Robot/C 60 | . . . . . 40 . . 20 . . . . . . . Destroy 0b10 Robot/NC 35 | . . . 15 5 . . . 5 . . . . . . 10 Destroy Leader 22 | . . . 2 . 10 . . 10 . . . . . . . Successful Hack 113 | . . . 6 5 . . . 7 . . 26 30 . . 39 Disable Machine 45 | . . . . 30 . . . . . . . . . . 15 Destroy Structure 45 | . . . . . . 3 . 11 . . 8 2 . . 21 Partial Spotted 15 | . . . . . . . 15 . . . . . . . . Lose Combat Pursuer 360 | . . . . . 15 . . 90 . . . . . . 255 Influence Decreases 494 | . . . 23 20 6 68 29 124 10 9 34 16 7 3 145 Entered New Map 80 | . . . . . 6 38 10 . 10 3 . . 7 3 3 Time Decay 306 | . . . 23 20 . 30 9 114 . . 26 16 . . 68 Lost Part 108 | . . . . . . . 10 10 . 6 8 . . . 74 Squads Dispatched 9 | . . 1 . . 1 . . 4 . . 1 1 . . 1 Investigation 3 | . . . . . . . . 1 . . 1 1 . . . Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 5 | . . 1 . . 1 . . 3 . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Distress Signals 4 | . . 1 . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 82 | . 3 4 1 . 3 . 6 16 . 1 5 12 . . 31 Peak Tracking Total 20 | . 3 5 1 . 2 . 6 5 . 1 6 10 . 1 20 Tactical Retreats 9 | . . . . . 1 . . 3 . . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Traps Triggered 4 | . . . . . . 1 . 1 . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Machines Disabled 3 | . . . . 2 . . . . . . . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Machines Accessed 16 | . . . 1 1 . . . 4 1 . 2 4 1 . 2 Terminals 16 | . . . 1 1 . . . 4 1 . 2 4 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 43 | . . . 3 1 . . . 10 1 . 11 12 1 . 4 Successful 17 | . . . 1 1 . . . 2 1 . 5 4 1 . 2 Failed 26 | . . . 2 . . . . 8 . . 6 8 . . 2 Catastrophic 8 | . . . 1 . . . . 4 . . 2 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 21 | . . . 3 . . . . 5 . . 3 10 . . . Terminals 43 | . . . 3 1 . . . 10 1 . 11 12 1 . 4 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 15 | . . . 1 1 . . . 2 1 . 4 3 1 . 2 Open Door 1 | . . . . . . . . . . . . . . . 1 Open DSF 3 | . . . . 1 . . . . 1 . . . 1 . . Level Access Points 4 | . . . . . . . . 1 . . 1 1 . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . . Locate Traps 2 | . . . . . . . . . . . 1 1 . . . Zone Layout 3 | . . . 1 . . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 1 1 . . . Terminals 2 | . . . . . . . . . . . 1 1 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 . . . . 3 . . 2 4 . . 2 Full Trace Events 3 | . . . . . . . . 1 . . 1 1 . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Active Infowar (turns) 919 | . . . 42 57 79 75 55 284 3 32 99 59 8 . 126 Sensors 856 | . . . . 36 79 75 55 284 3 32 99 59 8 . 126 IFF 110 | . . . . . . . . . . . . . . . 110 Terrain 34 | . . . . . . . . . . . . . . . 34 T.N.C. 494 | . . . 42 57 79 75 55 186 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Turns Passed 1130 | 4 49 34 64 57 79 75 55 284 3 32 129 64 11 16 174 Spaces Moved 1740 | 1 98 61 83 60 51 66 88 437 6 63 219 135 20 30 322 Core 1284 | 1 98 61 79 60 47 66 88 437 6 63 215 . . . 63 Treads 8 | . . . 4 . 4 . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 448 | . . . . . . . . . . . 4 135 20 30 259 Fastest Speed 37 | 50 50 50 50 50 100 100 50 50 50 50 40 37 37 37 37 Average Speed 52 | 50 50 50 55 74 105 100 61 50 50 50 51 38 37 37 41 Slowest Speed 170 | 50 50 50 170 100 170 100 100 50 50 50 100 40 37 37 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . 11 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 23 | 2 29 10 14 2 44 3 82 15 . 84 8 8 1 41 13 Regions Visited 15 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . . 1 1 . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 27 | . . . . . . 3 . 11 . . 4 1 . . 8 Terrain Destroyed 27 | . . . . . . 3 . 11 . . 4 1 . . 8 Melee 27 | . . . . . . 3 . 11 . . 4 1 . . 8 Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Fac DSF Fac Res Res DSF Acc Total 1842 | 7 97 63 92 65 65 70 88 471 5 62 228 142 23 32 332 Wait . | . . . . . . . . . . . . . . . . Move 1705 | . 97 60 82 59 50 66 87 436 5 62 218 134 19 29 301 Hop 9 | . . . . . . . . . . . . . . . 9 Pick Up 13 | . . 2 1 1 1 . . 5 . . . 1 1 . 1 Fast Attach 20 | . . . 3 2 2 . . 4 . . 3 2 . 3 1 Attach 14 | . . . 1 . 2 1 . 3 . . 1 1 1 . 4 Detach 4 | . . . . . . . 1 . . . 1 1 . . 1 Swap 4 | . . . 1 . 3 . . . . . . . . . . Drop 18 | 7 . . 1 . 2 . . 3 . . 1 . 2 . 2 Fire . | . . . . . . . . . . . . . . . . Melee 53 | . . . 3 3 5 3 . 20 . . 4 2 . . 13 Ram 1 | . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/DSF -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 5) 54 | -10/Materials | Entered another Materials area 54 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 77 | -9/Materials | Discovered new exit (range 13) 88 | -9/Materials | Entered another Materials area 88 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 149 | -8/Materials | Discovered new exit (range 8) 152 | -8/Materials | Entered Factory 152 | -7/Factory | Evolved 2 slots: Propulsion x2 208 | -7/Factory | Identified exit to DSF 209 | -7/Factory | Entered DSF 243 | -7/DSF | Additional patrols routed to DSF 266 | -7/DSF | Discovered new exit (range 15) 287 | -7/DSF | Identified exit to Factory 288 | -7/DSF | Entered Factory 288 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 363 | -6/Factory | Sucked down chute 363 | -6/Factory | Entered Waste 378 | -6/Waste | EMP discharged 379 | -6/Waste | Spotted C-40 Crusher 388 | -6/Waste | Spotted C-40 Crusher 393 | -6/Waste | Spotted C-40 Crusher 394 | -6/Waste | Spotted C-40 Crusher 397 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 404 | -6/Waste | Spotted C-40 Crusher 406 | -6/Waste | Spotted C-40 Crusher 406 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 413 | -6/Waste | Discovered new exit (range 10) 417 | -6/Waste | Identified exit to Factory 418 | -6/Waste | Entered Factory 533 | -6/Factory | Assembled infested ambush trap array 534 | -6/Factory | System corruption reached 10% 596 | -6/Factory | Discovered new exit (range 9) 609 | -6/Factory | Identified exit to Lower Caves 673 | -6/Factory | Identified exit to Factory 702 | -6/Factory | Entered another Factory area 702 | -5/Factory | Evolved 2 slots: Utility x2 705 | -5/Factory | Identified exit to DSF 705 | -5/Factory | Entered DSF 730 | -5/DSF | Discovered new exit (range 14) 736 | -5/DSF | Additional patrols routed to DSF 736 | -5/DSF | Identified exit to Factory 737 | -5/DSF | Entered Factory 737 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 797 | -4/Factory | Identified exit to Research 856 | -4/Factory | Lost 4 parts (2n2u) 866 | -4/Factory | Entered Research 866 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 881 | -3/Research | Identified exit to Armory 881 | -3/Research | Identified exit to Quarantine 904 | -3/Research | Spotted B-86 Titan 916 | -3/Research | Identified exit to Research 930 | -3/Research | Entered another Research area 930 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 931 | -2/Research | Build established: Hacker-Mutant 937 | -2/Research | Identified exit to DSF 941 | -2/Research | Entered DSF 950 | -2/DSF | Discovered new exit (range 13) 956 | -2/DSF | Identified exit to Access 957 | -2/DSF | Entered Access 957 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1003 | -1/Access | Crushed by falling debris 1037 | -1/Access | Identified exit to Surface 1127 | -1/Access | Core integrity fell below 50% 1131 | *** | Escaped! Last Messages --------------- 01101_ U-05 Engineer builds a Door. 01102_ Slug penetrates Wall. 01102_ Penetrated by Slug. 01103_ Slug penetrates Wall. 01105_ Adv. System Shield destroyed. 01105_ Sneak attack on K-01 Serf. 01105_ K-01 Serf destroyed. 01105_ Penetrated by Slug. 01105_ Power Sword destroyed. 01105_ Penetrated by Slug. 01105_ K-01 Serf collects debris. 01107_ Acquired 30 matter. 01119_ K-01 Serf cleans the Terminal. 01120_ KUC#9|7 NBYBK Q6BNXPAOW3AP 01127_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 01128_ The Access Shell folds into the floor. [Achievement: Straight Shot] [Achievement: Speedrunner] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# k "??????????????????? | | ??????????# "??????????????????? | | ??????????# w s "??????????????????? | | ??????????# sss "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?########## #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?#* # #???????????????????????????????????? | | ?# " # #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# """ # #???????????????????????????????????? | | ?# " # #???????????????????????????????????? | | ?# / #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?#+######## #???????????????????????????????????? | | ?# #?????? ???????????????????????????????????? | | ?# #?????? " ??????????????????????????????????? | | ?# #?????? ?????????????????????????????????? | | ?# #?????# ###????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Core Shielding 30 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Speedrunner Straight Shot Challenges ------------ None Game ------ Seed ControlSmallTube Manual? 0 Play Time 00:29:31 Cumulative 210.6 hours Start 2026.09.06 @ 14:38:47 End 2026.09.06 @ 15:29:26 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type 0 Total 11 Types 8/0/2/1/0/0/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c29af5d3-43a7-41c0-a567-515c4ae31462