Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.09 @ 14:05:05 Player: The Phoenix Tome Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (292) 1460 Value Destroyed (14980) 14980 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (11982) 11982 TOTAL SCORE: 38382 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 8211 Follower Combat Kills 2071 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -1200 Cogmind --------- Core Integrity 0/1600 Matter 159/300 Energy 21/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg > --- UTILITY (12) ----- Experimental Coolant Injector Advanced Target Analyzer > --- WEAPON (5) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Improved Core Shielding Compact HERF Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Advanced Kinecellerator Improved Weapon Cycler Heavy Insulated Plating SHELL Armor > --- WEAPON ----------- Cooled Nova Cannon Advanced KE Penetrator Hypervelocity Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Heavy Siege Treads Myomer Exoskeleton Centrium Wheel Centrium Wheel Heavy Armor Plating Hardened Medium Armor Plating Remote Shield Transdimensional Reconstructor High-powered Disruptor Cannon Railgun Railgun Railgun Linear Accelerator Gamma Bomb Array CR-A16's Behemoth Slayer [Rating: 199] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Armored Wheel Treads Light Treads Leg Myomer Exoskeleton Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Railgun Energy Gun Makeshift Laser Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Missile Launcher Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . . . . . . . . . . . 1 . . . Utility 10 | . . . . 1 1 . . . . 1 1 . . . . 2 1 . 1 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . . . . . . . Parts Attached 321 | 1 5 1 7 7 12 2 22 2 18 32 2 5 19 9 1 46 33 38 37 22 Power 26 | . . . 2 . . . 1 . 1 4 1 . 1 1 . 2 5 3 3 2 Engine 6 | . . . 1 . . . 1 . . 3 . . 1 . . . . . . . Core 5 | . . . 1 . . . . . 1 . . . . . . 2 1 . . . Reactor 15 | . . . . . . . . . . 1 1 . . 1 . . 4 3 3 2 Propulsion 31 | . 2 . 1 2 1 . 1 . 3 2 . . 3 . . 3 6 1 4 2 Treads 18 | . . . 1 1 . . 1 . 3 2 . . 3 . . 3 2 . 2 . Leg 2 | . . . . . . . . . . . . . . . . . . . . 2 Wheel 11 | . 2 . . 1 1 . . . . . . . . . . . 4 1 2 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 118 | 1 1 1 1 2 5 1 7 2 4 12 1 . 8 3 . 18 11 13 15 12 Device 55 | 1 . 1 . 1 1 . 5 2 2 5 1 . 5 1 . 7 3 6 6 8 Storage 6 | . 1 . . 1 . . . . . 1 . . 1 . . . . 1 . 1 Processor 5 | . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 52 | . . . 1 . 3 1 2 . 2 5 . . 2 2 . 10 8 5 8 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 146 | . 2 . 3 3 6 1 13 . 10 14 . 5 7 5 1 23 11 21 15 6 Energy Gun 8 | . . . . . . . . . 1 2 . . 1 . . . . . . 4 Energy Cannon 20 | . . . . . . . . . . . . . . . 1 3 6 5 5 . Ballistic Gun 66 | . 2 . 2 2 3 1 7 . 2 5 . 1 3 4 . 17 1 11 5 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . Launcher 32 | . . . 1 1 3 . 3 . 3 5 . 2 1 . . 1 4 5 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . . 3 . 3 2 . 2 1 1 . 1 . . . 1 Piercing Weapon 5 | . . . . . . . . . 1 . . . 1 . . 1 . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 . . . . . 1 . 6 . . . 5 . 3 2 8 3 7 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . System Corruption 6 | . . . . . . . . . . . . . . . . . . 6 . . Parts Lost 74 | . . . . . 1 . 3 . 5 3 . . 1 . . 4 2 11 27 17 Power 3 | . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 15 | . . . . . . . 1 . 4 1 . . 1 . . . . 1 5 2 Utility 36 | . . . . . 1 . 1 . 1 1 . . . . . 3 2 8 10 9 Weapon 20 | . . . . . . . 1 . . 1 . . . . . 1 . 2 11 4 Highest Loss Streak 22 | . . . . . 1 . 3 . 5 2 . . 1 . . 2 2 3 22 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 100 97 92 92 100 91 91 94 94 91 73 88 85 89 86 80 57 Engine 3 | . 14 14 7 . . . 6 7 6 5 5 5 3 2 . . . . . . Core 1 | . . . 3 9 7 7 . . . . . . . . . 4 1 . . . Reactor 4 | . . . . . . . . . . . 5 5 5 8 11 5 7 8 11 4 Treads 15 | . . . 11 9 7 7 7 15 21 27 29 29 28 22 22 15 10 8 4 . Wheel 11 | . 24 28 22 27 30 30 29 23 9 . . . . . . . 11 13 15 6 Device 12 | . 14 14 8 9 6 6 7 15 14 12 11 11 11 11 11 15 17 16 11 10 Storage 5 | . 14 14 11 9 7 7 7 7 7 6 5 5 5 5 5 5 4 4 4 2 Processor 1 | . . . . . 4 . . . . . 5 5 2 . . . 4 3 4 3 Protection 8 | . . . 2 9 7 7 7 7 7 9 5 5 7 8 11 13 9 8 7 9 Energy Gun 1 | . 1 . . . . . . . 1 8 5 . 1 . . . . . . 10 Energy Cannon 1 | . . . . . . . . . . . . . . . 3 3 3 3 3 . Ballistic Gun 17 | . 26 28 32 26 22 23 20 15 14 10 11 16 20 10 22 19 18 17 15 . Slashing Weapon 2 | . . . . . . . 2 7 5 5 5 4 . 1 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 196 | 14 32 45 50 80 94 91 98 87 94 100 109 113 121 128 134 159 175 188 196 102 Greatest Support 197 | 20 24 24 24 36 48 48 48 48 98 110 110 110 138 138 138 167 197 87 73 100 Greatest Overweight (x) 5 | . 1 1 2 2 1 1 2 2 2 1 . 1 1 . . 1 5 3 4 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 . . . . . . . 2 2 2 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 Most Carried 20 | 6 9 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7 Average Carried 18 | 6 7 10 14 14 17 19 19 19 19 19 19 20 19 19 20 19 19 18 18 3 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 9 15 15 16 20 20 17 20 20 20 20 20 20 20 20 20 20 20 4 3 Class Distribution -------------------- 32% | Scavenger-Tank 24% | Scavenger-Mutant 11% | Derelict-Mutant 10% | Tank 7% | Mutant 4% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Gunner | -2/Research Messiah-Tank | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 10452 | 210 122 19 391 117 315 245 752 29 228 565 44 158 506 . 98 2116 1392 1657 1269 219 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 15871 | 96 131 . 380 204 261 42 243 . 256 816 12 87 388 . 42 2775 2707 3360 3385 686 Parts 795 | 5 18 . 32 13 12 2 8 . 20 50 1 2 22 . 2 185 113 134 147 29 Haulers Intercepted 6 | . 1 . 1 . . . . . . . . . . . . 2 . 1 . 1 Recyclers Shooed 9 | . . . . 1 . . . . . 5 . . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . 2 8 . 21 . . 9 17 . 2 . . . . . Prevented 2 | . . . . . . . . . 1 . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 235 | . 7 . 11 4 7 1 9 . 9 14 . 2 9 . 1 38 36 41 38 8 Melee 7 | . . . . . . . . . . . . . . . . . . . 1 6 Guns 133 | . 7 . 9 4 5 1 5 . 1 5 . 1 4 . 1 26 21 20 21 2 Cannons 16 | . . . . . . . . . . . . . . . . 4 4 4 4 . AOE 54 | . . . 2 . 2 . 4 . 7 9 . 1 4 . . 7 8 8 2 . Classes Destroyed 23 | 2 2 . 3 1 1 1 2 . . 4 . . . . . 2 3 1 1 . Worker 14 | . . . . . . . . . . 2 1 . . . . 6 2 2 1 . Builder 14 | . . . . . . . . . . 1 . . . . . 6 . 6 1 . Tunneler 4 | 1 . . . . . . . . . . . . . . . 2 . . 1 . Hauler 6 | . 1 . 1 . . . . . . . . . . . . 2 . 1 . 1 Recycler 4 | 1 . . . . . . . . . 2 . . . . . . 1 . . . Mechanic 4 | . . . . . . . . . . . . . . . . . 2 . 2 . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . Drone 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Watcher 8 | . . . 3 . . . . . . . . . . . . 2 1 . 2 . Swarmer 39 | . 7 . 4 . . . . . 7 6 . . . . . 9 4 2 . . Saboteur 6 | . . . . . . . . . . . . . . . . . 1 1 3 1 Grunt 98 | . . . 6 2 4 . 6 . . 6 . 2 5 . . 7 18 20 19 3 Brawler 7 | . . . . . . . 1 . . . . . . . . . 3 3 . . Duelist 7 | . . . . . . . . . . . . . . . . . . 2 2 3 Protector 2 | . . . . . . . . . . . . . . . . . 1 1 . . Sentry 14 | . . . 1 2 2 . . . . 2 . . . . . 3 1 1 2 . Hunter 27 | . . . . . . 1 1 . . . . . 3 . . 10 2 8 2 . Programmer 27 | . . . . . 1 . . . 1 . . . . . 1 7 6 3 7 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . Behemoth 5 | . . . . . . . 1 . 1 . . . 1 . . 1 . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 18 | 2 7 . 5 4 3 1 4 . 3 7 1 2 5 . 1 11 9 18 12 7 Combat Bots Only 14 | . 7 . 4 4 3 1 4 . 3 6 . 2 5 . 1 6 8 14 10 7 Max Kills in Single Turn 4 | 1 2 . 3 1 2 1 1 . 3 3 1 1 2 . 1 4 4 2 3 1 Gunslinging 2 | . 1 . . . . . . . . . . . . . . 1 2 . . . Exploded 4 | . . . 2 . 2 . 1 . 3 2 . 1 2 . . 4 3 1 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 26242 | . 76 . 243 79 424 115 1040 . 493 912 64 10 827 . . 3345 1584 4500 7711 4819 Core 3274 | . 10 . 21 . 84 . 112 . 45 58 15 . 229 . . 116 67 429 469 1619 Absorbed by Shields 3069 | . . . . . . . 43 . 109 190 20 2 122 . . . 762 781 1040 . Reduced by Siege Mode 341 | . . . . . . . . . . . . . . . . 102 43 117 79 . Redirected to Shielding 528 | . . . . . . . . . . 41 . . . . . 107 59 . . 321 Regen/Repaired (Parts) 1870 | . . . . . . . . . . . . . . . . . . 930 940 . Core Remaining (%) 83 | 100 . 96 94 100 . . . . 65 93 . . . . 75 89 . 61 62 . Volleys Fired 639 | 10 11 . 23 6 26 4 35 . 6 38 2 5 23 . 50 107 77 112 78 26 Largest 5 | 2 2 . 3 3 3 3 3 . 2 3 3 3 4 . 4 5 5 5 5 4 Hottest 278 | 80 46 . 79 71 76 76 86 . 61 178 106 89 150 . 119 245 245 196 261 278 Shots Fired 1716 | 11 22 . 69 16 51 12 79 . 7 79 5 8 68 . 56 347 221 311 289 65 Gun 1387 | 11 22 . 67 15 47 12 70 . 2 67 5 4 64 . 8 292 171 236 229 65 Cannon 247 | . . . . . . . . . . . . . . . 48 54 39 55 51 . Launcher 82 | . . . 2 1 4 . 9 . 5 12 . 4 4 . . 1 11 20 9 . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1276 | . 22 . 67 15 47 12 70 . 2 36 4 3 60 . 8 292 171 236 231 . Thermal 302 | 10 . . . . . . . . . 9 1 1 4 . 48 54 39 54 49 33 Explosive 45 | . . . 2 1 4 . 9 . 5 12 . 4 4 . . 1 3 . . . Electromagnetic 61 | 1 . . . . . . . . . 22 . . . . . . 8 21 9 . Phasic 32 | . . . . . . . . . . . . . . . . . . . . 32 Robot Hit Streak 31 | 8 3 . 6 10 8 6 7 . 1 15 2 3 8 . 3 15 23 31 23 12 Robot Miss Streak 7 | 3 6 . 5 2 6 3 7 . 6 4 3 . 7 . 2 6 4 6 4 2 Penetration Max 2 | . . . . . . . . . . . . . . . . 2 2 1 2 . Secondary Targets 27 | . 3 . . . . . . . . 1 . . 1 . . 3 6 7 5 1 Max Gunslinging Chain 2 | . 1 . . . . . . . . 1 . . 1 . . 1 2 1 1 1 Shots Hit Robots 1050 | 8 15 . 39 10 41 9 61 . 7 57 5 2 46 . 5 199 137 174 165 70 Core Hits 748 | 3 9 . 27 11 20 5 40 . 10 54 1 2 32 . 3 109 119 147 134 22 Critical Kills 26 | . . . . . . . . . . . . . 1 . . 11 2 5 7 . Critical Parts Destroyed 46 | . . . 1 . . . 1 . . . . . 1 . . 18 2 6 17 . Critical Strikes 83 | . . . 1 . . . 1 . 1 . . . 2 . . 29 4 11 29 5 Meltdown 1 | . . . . . . . . . . . . . . . . . . . 1 . Destroy 76 | . . . 1 . . . 1 . . . . . 2 . . 29 4 11 28 . Sever 2 | . . . . . . . . . 1 . . . . . . . . . . 1 Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 Intensify 3 | . . . . . . . . . . . . . . . . . . . . 3 Melee Attacks 86 | . . . . . . . 8 2 8 21 1 4 1 . 3 4 . . 1 33 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 68 | . . . . . . . 8 2 3 21 1 4 . . 3 1 . . . 25 Piercing 18 | . . . . . . . . . 5 . . . 1 . . 3 . . 1 8 Sneak Attacks 2 | . . . . . . . . . . 1 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . 2 . . . . . . . . . . 7 Damage Inflicted 41097 | 91 194 . 672 228 1121 96 1738 . 623 2613 144 176 1199 . 126 5880 7625 8646 7436 2489 Guns 22721 | 91 194 . 576 194 626 96 977 . 37 1085 58 40 605 . 126 3877 4126 4441 3999 1573 Cannons 3986 | . . . . . . . . . . . . . . . . 1014 710 979 1283 . Explosions 12955 | . . . 96 30 495 . 761 . 428 1463 . 136 594 . . 948 2674 3207 2123 . Melee 1222 | . . . . . . . . . 158 62 86 . . . . . . . . 916 Ramming 213 | . . . . 4 . . . . . 3 . . . . . 41 115 19 31 . Kinetic 20593 | . 194 . 576 194 626 96 977 . 37 568 40 22 605 . 126 3877 4126 4441 4088 . Thermal 7068 | 91 . . . . . . . . . 410 18 18 . . . 1749 1366 1457 1370 589 Explosive 4984 | . . . 96 30 495 . 761 . 428 1186 . 136 594 . . 210 674 374 . . Electromagnetic 6033 | . . . . . . . . . . 384 . . . . . 3 1344 2355 1947 . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 925 | . . . . . . . . . 128 62 86 . . . . . . . . 649 Piercing 297 | . . . . . . . . . 30 . . . . . . . . . . 267 Phasic 984 | . . . . . . . . . . . . . . . . . . . . 984 Highest Corruption 17 | . . . . . . . . . . . 1 1 1 1 1 5 4 17 8 3 Average Corruption 2 | . . . . . . . . . . . 1 1 1 1 1 2 2 9 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 120 | . . . . . . . . . . . . 9 11 4 5 9 28 38 16 . Message Errors 29 | . . . . . . . . . . . . 1 3 . 2 . 8 10 5 . Matter Fused 30 | . . . . . . . . . . . . 5 2 1 1 2 6 9 4 . Heat Flow Errors 13 | . . . . . . . . . . . . 1 4 1 . 1 4 . 2 . Energy Discharges 7 | . . . . . . . . . . . . . . . . 2 2 2 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . 2 1 . . . Parts Fused 3 | . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (minor) 11 | . . . . . . . . . . . . 1 . 2 1 . 1 4 2 . Data Loss (major) 8 | . . . . . . . . . . . . . 1 . 1 1 3 1 1 . Misfires 6 | . . . . . . . . . . . . 1 . . . . 2 3 . . Alerts 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Weapon Failures 8 | . . . . . . . . . . . . . . . . 1 . 7 . . Overload Shots 5 | . . . . . . . . . . . . . 4 . . . . 1 . . Effects 1 | . . . . . . . . . . . . . 1 . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . 1 . . . . . . . Overflow Damage 575 | . . . 5 . . . . . 3 49 46 . . . . 240 51 91 79 11 Projectiles 124 | . . . . . . . . . . . . . . . . 8 15 27 74 . Explosions 372 | . . . 5 . . . . . 3 27 . . . . . 232 36 64 5 . Melee 79 | . . . . . . . . . . 22 46 . . . . . . . . 11 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 996 | . . . . 8 . . 15 . . 199 . 12 . . . 261 119 354 28 . Shots 58 | . . . . 1 . . 2 . . 3 . 1 . . . 4 12 29 6 . Rammed 20 | . . . . 1 . . . . . 1 . . . . . 6 2 2 8 . Targets Rammed 21 | . . . . 1 . . . . . 1 . . . . . 6 3 2 8 . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 . . . Highest Temperature 585 | 18 . . 92 60 81 120 348 . 16 309 111 134 585 165 . 318 277 438 557 98 Average Temperature 85 | 17 . . 21 25 26 63 131 . 13 91 55 54 111 84 . 72 99 79 117 33 Received Heat Transfer 3614 | . . . 105 45 180 . 162 . 81 257 . . 120 . . 163 271 599 1127 504 Effects 21 | . . . . . . . 3 . . . . . 5 . . 2 3 2 6 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . 1 2 . Energy Bleed 4 | . . . . . . . . . . . . . 2 . . . 1 . 1 . Interference 9 | . . . . . . . 2 . . . . . . . . 2 2 . 3 . Short Circuit 3 | . . . . . . . 1 . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 27 | . . . . . . . . . . . . . . . . 8 10 6 3 . Total Turns 434 | . . . . . . . . . . . . . . . . 133 109 131 61 . Longest Duration 47 | . . . . . . . . . . . . . . . . 31 34 47 35 . Robots Corrupted 21 | . . . . . . . . . . . . . . . . . 3 9 9 . Combat Hostiles 20 | . . . . . . . . . . . . . . . . . 3 9 8 . Parts Fried 60 | . . . . . . . . . . . . . . . . . 12 20 28 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 12 | . . . . . 1 . . . . . . . . . . . . 2 6 3 Heat Transferred 6545 | 200 . . . . . . . . . 561 37 28 . . . 1549 1203 1414 1017 536 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 2 2 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . . . . . 1 . . . . . . 4 6 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 2678 | 10 179 69 363 187 234 . . . . 681 250 . . . . 1416 1708 2189 2678 1701 Initial 1530 | . 6 69 . 152 84 . . . . 56 219 . . . . . 743 1100 1230 1530 Average 834 | 6 99 59 232 68 130 . . . . 392 227 . . . . 574 1263 1529 1901 1574 Maximum Alert Level 5 | . . . 1 . 1 . . . . 2 1 . . . . 4 5 5 5 5 Low Security (%) 23 | 100 100 100 33 100 86 . . . . 15 . . . . . 19 . . . . Level 1 11 | . . . 66 . 13 . . . . 11 100 . . . . 19 . . . . Level 2 16 | . . . . . . . . . . 72 . . . . . 27 . . . . Level 3 9 | . . . . . . . . . . . . . . . . 23 28 . . . Level 4 26 | . . . . . . . . . . . . . . . . 10 60 64 37 73 Level 5 7 | . . . . . . . . . . . . . . . . . 8 35 12 9 High Security 5 | . . . . . . . . . . . . . . . . . 2 . 49 17 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 80 | . . . 1 . 5 . . . . 11 1 . . . . 12 10 18 18 4 Investigation 3 | . . . . . . . . . . . . . . . . . . 2 1 . Extermination 15 | . . . . . . . . . . 3 1 . . . . 5 2 3 1 . Reinforcement 16 | . . . 1 . 2 . . . . 3 . . . . . 2 2 4 1 1 Assault 29 | . . . . . . . . . . 1 . . . . . 1 5 4 15 3 Garrison 17 | . . . . . 3 . . . . 4 . . . . . 4 1 5 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . 1 . . . . . 1 2 3 . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 15 | . 2 . 2 . . . . . . . . . . . . 6 1 . 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 389 | . 8 . 17 5 11 1 8 . 3 32 3 3 9 . 1 54 63 53 97 21 Peak Tracking Total 23 | . 7 . 4 3 3 1 4 . 3 11 2 2 5 . 1 6 6 13 23 10 Tactical Retreats 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 7 | . . . . . 2 . . . . . 1 . . . . . 2 1 1 . Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . 1 . . . . . . . . Most Traps Carried 4 | . . 4 4 2 2 2 2 2 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 59 | . . . 2 1 1 . . . . 4 . . . . . 17 3 19 11 1 Max in Single Turn 7 | . . . 1 1 . . . . . 3 . . . . . 7 1 3 2 1 Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 26 | . 2 1 2 5 3 . . 1 . 2 . . 1 6 . 1 1 1 . . Terminals 12 | . 2 . 2 4 2 . . . . 1 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . . . . 1 . . . . . 1 1 . . . Total Hacks 74 | . 4 1 5 13 8 . . 5 . 5 . . 1 28 . 2 1 1 . . Successful 49 | . 1 1 3 6 2 . . 5 . 2 . . 1 28 . . . . . . Failed 25 | . 3 . 2 7 6 . . . . 3 . . . . . 2 1 1 . . Catastrophic 6 | . 1 . . 1 . . . . . . . . . . . 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 79 | . 2 . 5 6 7 . . . . 17 2 . . . . 19 8 2 8 3 Terminals 32 | . 4 . 5 11 7 . . . . 4 . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 1 . . . . 1 . . . . . 2 1 . . . Terminal Hacks 43 | . 1 1 2 3 1 . . 5 . 1 . . 1 28 . . . . . . Record 16 | . . . . . . . . . . . . . . 16 . . . . . . Part Schematic 9 | . . . . . . . . 5 . . . . . 4 . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . Open Door 2 | . . 1 . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 2 1 . . . . . . . . . . . . . . . Terminals 4 | . . . 1 2 1 . . . . . . . . . . . . . . . Botnet 4 | . . . 1 2 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 2 5 3 . . . . 1 . . . . . 1 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . . . . . . . 19 . 16 . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 26 | . . . . . 2 . . 4 . 6 . . . . . 6 4 . 3 1 Largest Group 4 | . . . . . 2 . . 4 4 3 1 1 1 . . 2 2 . 3 1 Highest-Rated Group 271 | . . . . . 62 . . 155 155 210 85 85 78 . . 206 206 . 271 32 Highest-Rated Ally 122 | . . . . . 31 . . 39 39 85 85 85 78 . . 103 103 . 122 32 Zionite Dispatches 12 | . . . . . . . . . . 3 . . . . . 4 2 . 2 1 Heavy 5 | . . . . . . . . . . 1 . . . . . 1 2 . 1 . Light 1 | . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 2 | . . . . . . . . . . 1 . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 100 | . . 3 6 6 . 2 . . 4 15 . 2 5 . 1 32 15 5 2 2 STAY 7 | . . . . . . . . . . 2 . . . . . 2 . 1 1 1 FOLLOW 4 | . . 1 . . . . . . . 1 . . 1 . . . . 1 . . DROP 5 | . . . . . . . . . . 1 . . . . . 2 . . 1 1 EXPLORE 17 | . . 1 1 1 . . . . 2 1 . 1 . . . 9 1 . . . RETURN 67 | . . 1 5 5 . 2 . . 2 10 . 1 4 . 1 19 14 3 . . Ally Attacks 215 | . . . . . 26 . . . 28 37 2 6 3 . . 32 44 . 37 . Total Damage 10924 | . . . . . 337 . . . 502 1057 103 357 192 . . 1397 3535 . 3444 . Kills 68 | . . . . . 2 . . . 4 12 1 2 . . . 10 19 . 18 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . 2 . . . 1 2 2 2 . . 1 1 . 1 . . . . . Drone Launches 100 | . . 1 4 7 1 1 2 . 5 15 . 1 5 . 1 30 22 5 . . Drone Recoveries 84 | . . . 5 5 1 2 1 . 4 11 . 1 4 . 2 23 20 5 . . Zionite Intel Received 2 | . . . . . . . . . . 2 . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 16568 | 47 207 465 393 242 573 518 1144 1270 599 1466 288 1069 1373 398 1006 1557 1705 1010 798 440 Spaces Moved 9057 | 21 149 428 228 141 422 469 928 871 340 692 169 432 630 232 551 610 822 381 326 215 Core 1 | . . . . . . . . . . . . . . . . . . . . 1 Treads 3789 | . . . . . . . . 128 165 692 169 432 630 232 551 610 173 6 1 . Legs 248 | 21 13 . . . . . . . . . . . . . . . . . . 214 Wheels 5019 | . 136 428 228 141 422 469 928 743 175 . . . . . . . 649 375 325 . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 90 105 105 105 105 105 105 120 120 162 162 162 162 162 162 162 130 130 130 50 Average Speed 147 | 120 104 105 113 107 105 105 106 138 158 174 162 237 194 162 162 164 163 147 142 109 Slowest Speed 330 | 120 120 105 120 120 105 105 120 245 240 243 162 242 243 162 162 242 260 250 330 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 46 | 3 36 84 32 28 15 65 93 89 88 28 3 76 80 62 60 43 31 30 16 7 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 9 | . . 1 . . . . 1 2 . . . . 1 3 1 . . . . . Known Exits Taken 9 | . . . 1 . 1 . 1 . 1 1 1 1 . 1 . . 1 . . . Unknown Exits Taken 11 | 1 1 1 . 1 . 1 . 1 . . . . 1 . 1 1 . 1 1 . Scrap Searched 24 | . . 1 . . . 2 10 3 2 . . 1 4 . 1 . . . . . Spaces Dug 256 | . . . . 9 5 . 47 1 . 62 . 27 4 . 51 16 8 16 1 9 Terrain Destroyed 892 | . . . 14 9 7 . 98 1 45 121 . 47 27 . 51 168 50 171 68 15 Melee 40 | . . . . . . . 7 1 . 20 . 4 . . 3 3 . . . 2 Projectile 310 | . . . . . . . . . . . . . 4 . 48 67 22 104 52 13 AOE 538 | . . . 14 9 7 . 91 . 45 101 . 43 23 . . 94 28 67 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 11017 | 31 179 443 313 217 510 487 1008 933 377 847 177 459 728 254 606 947 1040 635 501 325 Wait 596 | . 1 9 40 56 39 5 6 53 . 35 2 14 32 . 2 114 71 77 12 28 Move 9037 | 20 148 427 227 140 421 468 927 870 339 691 168 431 629 231 550 609 821 380 325 215 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 109 | . 6 5 8 4 7 4 4 4 3 8 2 . 10 3 . 15 11 7 5 3 Fast Attach 105 | 1 4 1 . . 1 . 2 . 4 9 . . 4 9 . 13 15 16 10 16 Attach 78 | . . . 2 2 5 . 4 1 1 4 2 . 1 2 . 9 8 15 16 6 Detach 32 | . . 1 . . 2 . . 1 1 5 . . . . . 7 2 7 2 4 Swap 142 | . 1 . 5 5 6 2 16 1 13 19 . 5 14 . 1 24 10 8 12 . Drop 161 | . 8 . 8 3 3 4 6 1 4 15 . . 14 9 . 39 22 11 13 1 Fire 639 | 10 11 . 23 6 26 4 35 . 6 38 2 5 23 . 50 107 77 112 78 26 Melee 77 | . . . . . . . 8 2 6 21 1 4 1 . 3 4 . . 1 26 Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . . 1 . . . . . 1 . . . . . 6 2 2 8 . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . 19 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 3) 48 | -11/Junkyard | Entered Materials 172 | -10/Materials | Destroyed 7 combat bots 177 | -10/Materials | Discovered new exit (range 15) 226 | -10/Materials | Discovered new exit (range 12) 255 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 415 | -10/Mines | Found the Drone Emporium 421 | -10/Mines | Found Prototype Device 421 | -10/Mines | Identified Sensor Drone Bay 485 | -10/Mines | Learned Materials security intel 494 | -10/Mines | Learned location of Zion (-7) 634 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 660 | -10/Mines | Discovered new exit (range 6) 683 | -10/Mines | Found a hidden stash of uninstalled traps 720 | -10/Mines | Entered Materials 720 | -9/Materials | Accompanied by 1 ally 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 936 | -9/Materials | Identified exit to Materials 1027 | -9/Materials | Build established: Gunner 1113 | -9/Materials | Entered another Materials area 1113 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -8/Materials | Discovered new exit (range 15) 1323 | -8/Materials | Identified exit to Storage 1348 | -8/Materials | Build established: Tank 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Accompanied by 1 ally 1355 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1410 | -7/Factory | Allied Derelicts emerged from ambush trap array 1536 | -7/Factory | Garrison activated, responded to threat 1653 | -7/Factory | Build established: Gunner 1692 | -7/Factory | Identified exit to Lower Caves 1928 | -7/Factory | Entered Lower Caves 1928 | -7/Lower Caves | Accompanied by 1 ally 2019 | -7/Lower Caves | Encountered a Warlord checkpoint 2044 | -7/Lower Caves | Build established: Tank 2220 | -7/Lower Caves | Learned Factory security intel 2399 | -7/Lower Caves | Discovered new exit (range 13) 2446 | -7/Lower Caves | Entered another Lower Caves area 2449 | -7/Lower Caves | Discovered new exit (range 14) 2707 | -7/Lower Caves | Learned Factory terminal intel 3048 | -7/Lower Caves | Spotted B-75 Beast 3272 | -7/Lower Caves | Found Alien Artifact 3479 | -7/Lower Caves | Destroyed B-75 Beast 3495 | -7/Lower Caves | Lost 3 parts (1n1u1w) 3526 | -7/Lower Caves | Discovered new exit (range 7) 3537 | -7/Lower Caves | Identified exit to Zion 3590 | -7/Lower Caves | Entered Zion 3590 | -7/Zion | Accompanied by 1 ally 3657 | -7/Zion | Found CR-A16's Pointy Stick 3667 | -7/Zion | Discovered new exit (range 17) 3731 | -7/Zion | Build established: Derelict-Mutant 3757 | -7/Zion | Learned location of 1 exit from Factory 3796 | -7/Zion | Learned location of Warlord (-4) 3937 | -7/Zion | Given A8's code to call for help 3993 | -7/Zion | Learned location of Armory (-3) 4001 | -7/Zion | Given the Hacking Drone Bay 4002 | -7/Zion | Found Prototype Device 4003 | -7/Zion | Identified Hacking Drone Bay 4164 | -7/Zion | Learned Factory trap positions 4173 | -7/Zion | Learned Factory emergency access door positions 4571 | -7/Zion | Imprinted 4573 | -7/Zion | Declared Zion's savior 4860 | -7/Zion | Entered Proximity Caves 4860 | -6/Proximity Caves | Accompanied by 5 allies 5077 | -6/Proximity Caves | Spotted B-75 Beast 5096 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5105 | -6/Proximity Caves | Destroyed B-75 Beast 5134 | -6/Proximity Caves | Lost 5 parts (4n1u) 5388 | -6/Proximity Caves | Identified exit to Factory 5402 | -6/Proximity Caves | Learned 4 Factory zone layouts 5459 | -6/Proximity Caves | Entered Factory 5459 | -6/Factory | Accompanied by 2 allies 5459 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5460 | -6/Factory | Identified exit to Factory 5462 | -6/Factory | Loaded intel: 125 trap records 5465 | -6/Factory | Loaded intel: 25 terminal locations 5791 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 5792 | -6/Factory | Zion Light squad teleported in 5816 | -6/Factory | Garrison activated, responded to threat 6153 | -6/Factory | Zion Heavy squad teleported in 6376 | -6/Factory | Zion Defense Resupply teleported in 6448 | -6/Factory | Discovered exit to Factory (range 8) 6550 | -6/Factory | Garrison activated, responded to threat 6619 | -6/Factory | Found Hvy. Insulated Plating 6679 | -6/Factory | Retrieved Zion intel report: Component Schematics 6705 | -6/Factory | Found Hvy. Reflective Plating 6859 | -6/Factory | First assault squad dispatched 6925 | -6/Factory | Entered another Factory area 6925 | -5/Factory | Accompanied by 2 allies 6925 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6966 | -5/Factory | Discovered new exit (range 6) 7063 | -5/Factory | Identified exit to Upper Caves 7213 | -5/Factory | Entered Upper Caves 7213 | -5/Upper Caves | Accompanied by 2 allies 7232 | -5/Upper Caves | Build established: Scavenger-Tank 7917 | -5/Upper Caves | Identified exit to Upper Caves 8282 | -5/Upper Caves | Entered another Upper Caves area 8282 | -5/Upper Caves | Accompanied by 2 allies 8301 | -5/Upper Caves | Build established: Scavenger-Mutant 8624 | -5/Upper Caves | Build established: Scavenger-Tank 8831 | -5/Upper Caves | Spotted B-75 Beast 8839 | -5/Upper Caves | Destroyed B-75 Beast 9517 | -5/Upper Caves | Discovered new exit (range 8) 9655 | -5/Upper Caves | Entered Zhirov 9655 | -5/Zhirov | Accompanied by 1 ally 9655 | -5/Zhirov | Discovered new exit (range 3) 9661 | -5/Zhirov | Identified exit to Proximity Caves 9685 | -5/Zhirov | Met Zhirov 9716 | -5/Zhirov | Learned location of Quarantine (-2) 9716 | -5/Zhirov | Learned location of Testing (-3) 9716 | -5/Zhirov | Learned location of Command (-1) 9748 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9778 | -5/Zhirov | Found Alien Artifact 9778 | -5/Zhirov | Identified Integrated Dissipator 9778 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9803 | -5/Zhirov | Found Alien Artifact 9908 | -5/Zhirov | Identified Core Expander 9908 | -5/Zhirov | Installed Core Expander, added new Weapon slot 10053 | -5/Zhirov | Entered Proximity Caves 10053 | -4/Proximity Caves | Accompanied by 1 ally 10701 | -4/Proximity Caves | Build established: Scavenger-Mutant 11012 | -4/Proximity Caves | Discovered new exit (range 8) 11059 | -4/Proximity Caves | Entered Factory 11059 | -4/Factory | Evolved 2 slots: Utility x2 11161 | -4/Factory | Zion Heavy squad teleported in 11205 | -4/Factory | Found Prototype Protection 11205 | -4/Factory | Identified Zio. Heavy Carapace 11260 | -4/Factory | Spotted B-86 Titan 11267 | -4/Factory | Destroyed B-86 Titan 11560 | -4/Factory | Zion Recon squad teleported in 11639 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11643 | -4/Factory | Enhanced Grunt warped into view, answering call for help 11682 | -4/Factory | Garrison activated, responded to threat 11687 | -4/Factory | Found Prototype Device 11687 | -4/Factory | Identified Exp. Thermal Shield 11783 | -4/Factory | Garrison activated, responded to threat 11935 | -4/Factory | Zion Hover Resupply teleported in 11970 | -4/Factory | Zion Defense Resupply teleported in 11976 | -4/Factory | Found Powered Armor 12201 | -4/Factory | Discovered new exit (range 40) 12329 | -4/Factory | Terminal network hard line cut 12577 | -4/Factory | Build established: Scavenger-Tank 12599 | -4/Factory | First assault squad dispatched 12616 | -4/Factory | Entered Research 12616 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12866 | -3/Research | First assault squad dispatched 12985 | -3/Research | Zion Heavy squad teleported in 13090 | -3/Research | Found Zio. Heavy Carapace 13440 | -3/Research | Zion Heavy squad teleported in 13612 | -3/Research | Build established: Scavenger-Mutant 13742 | -3/Research | Found Gamma Bomb Array 13853 | -3/Research | Destroyed 8 combat bots 13930 | -3/Research | Terminal network hard line cut 14277 | -3/Research | Garrison activated, responded to threat 14281 | -3/Research | High security lockdown imminent 14306 | -3/Research | Discovered new exit (range 7) 14318 | -3/Research | Identified exit to Testing 14321 | -3/Research | Entered Testing 14321 | -3/Testing | Accompanied by 1 ally 14347 | -3/Testing | Found Prototype Energy Cannon 14347 | -3/Testing | Identified Cld. Nova Cannon 14396 | -3/Testing | Found Prototype Launcher 14396 | -3/Testing | Identified Com. Tesla Bomb Launcher 14571 | -3/Testing | First assault squad dispatched 14624 | -3/Testing | Found Prototype Energy Cannon 14624 | -3/Testing | Identified Disintegrator 14755 | -3/Testing | Found Prototype Device 14755 | -3/Testing | Identified Adv. Kinecellerator 14810 | -3/Testing | System corruption reached 10% 14852 | -3/Testing | Garrison activated, responded to threat 14895 | -3/Testing | Destroyed 7 combat bots 14927 | -3/Testing | Found Prototype Hackware 14992 | -3/Testing | Found Prototype Protection 14992 | -3/Testing | Identified Lgt. Regenerative Plating 14999 | -3/Testing | Found Prototype Protection 14999 | -3/Testing | Identified SHELL Armor 15008 | -3/Testing | Crushed by falling debris 15039 | -3/Testing | Lost 3 parts (3u) 15154 | -3/Testing | Garrison activated, responded to threat 15163 | -3/Testing | Lost 3 parts (2u1w) 15175 | -3/Testing | Destroyed 14 combat bots 15184 | -3/Testing | Found Prototype Energy Cannon 15184 | -3/Testing | Identified Hpw. Disruptor Cannon 15209 | -3/Testing | Discovered new exit (range 16) 15276 | -3/Testing | Found Prototype Leg 15331 | -3/Testing | Entered Research 15331 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15412 | -2/Research | Zion Kinetic Resupply teleported in 15452 | -2/Research | Zion Heavy squad teleported in 15619 | -2/Research | Spotted B-90 Cyclops 15621 | -2/Research | First assault squad dispatched 15629 | -2/Research | Allies destroyed B-90 Cyclops 15702 | -2/Research | Spotted B-90 Cyclops 15714 | -2/Research | Destroyed B-90 Cyclops 15731 | -2/Research | High security lockdown imminent 15811 | -2/Research | High security lockdown engaged 15871 | -2/Research | Found Prototype Protection 15871 | -2/Research | Identified Zio. Weapon Casing 15885 | -2/Research | Destroyed 10 combat bots 15887 | -2/Research | Spotted Striker 15899 | -2/Research | Destroyed Striker 15973 | -2/Research | Destroyed 10 combat bots 15983 | -2/Research | Lost 3 parts (2u1w) 16044 | -2/Research | Spotted Striker 16046 | -2/Research | Scanned by Researcher 16048 | -2/Research | Spotted Investigator 16067 | -2/Research | Destroyed 8 combat bots 16099 | -2/Research | Destroyed Striker 16109 | -2/Research | Identified Transdimensional Reconstructor 16109 | -2/Research | Warped through subspace 16109 | -2/Research | Discovered new exit (range 8) 16129 | -2/Research | Entered Access 16129 | -1/Access | Evolved 2 slots: Utility x2 16129 | -1/Access | Identified Myomer Exoskeleton 16144 | -1/Access | Zion Zionite Resupply teleported in 16153 | -1/Access | Found Prototype Protection 16153 | -1/Access | Identified Zio. Shade Armor 16158 | -1/Access | Found Zio. Weapon Casing 16159 | -1/Access | Lost 22 parts (1p5n7u9w) 16161 | -1/Access | Found Zio. Weapon Casing 16204 | -1/Access | Found Prototype Device 16204 | -1/Access | Identified Exp. Actuator Array 16379 | -1/Access | First assault squad dispatched 16493 | -1/Access | High security lockdown imminent 16550 | -1/Access | Destroyed 7 combat bots 16560 | -1/Access | Core integrity fell below 50% 16567 | -1/Access | Core integrity fell below 20% 16569 | -1/Access | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 16557_ K-01 Serf collects debris. 16558_ ALERT: Performing unscheduled system reset. 16558_ Slug penetrates Wall. 16558_ Exp. Actuator Array destroyed. 16559_ CR-A16's Behemoth Slayer follow-up attack on L-61 Swordsman. 16559_ L-61 Swordsman destroyed. 16559_ Penetrated by Slug. 16560_ K-01 Serf collects debris. 16562_ Penetrated by Slug. 16562_ Acquired Imp. Core Shielding. 16562_ Power Sword destroyed. 16563_ Penetrated by Slug. 16563_ K-01 Serf collects debris. 16566_ Penetrated by Slug. 16566_ Acquired Unknown Leg. 16566_ Identified Flexi-carbon Leg. 16567_ K-01 Serf collects debris. 16568_ Penetrated by Slug. 16568_ Graphene Brace destroyed. 16568_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#???????????????????????????????????????????? | | ?????# ??????????????????????????????????????????? | | ?????# ??????????????????????????????????????????? | | ?????# ?????????????????????????????????????????? | | ?????# ????????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# ????????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ?????# #???????????????????????????????????? | | ##???# #???????????????????????????????????? | | #???# ###############?????????????????????? | | ##???# # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # #?????????????????????? | | ?????# # = #?????????????????????? | | ?????# # !%= #?????????????????????? | | ?????# #==k* #?????????????????????? | | ?????# #==[%!g #?????????????????????? | | ?????# /=%#![!g g #?????????????????????? | | ###### %[%+%*%% l@ #?????????????????????? | | # =%=#==/=! hhg=l #?????????????????????? | | " "# !%#[![%! /%* #?????????????????????? | | " "# ###############?????????????????????? | | ??? ?????????????????????? | | ??? ????????????????????? | | ?? ???????????????????? | | " ?? ? #??????????????????? | | """" ?? #??????????????????? | | """"" ??? ?? #??????????????????? | | """"" ?????? #??????????????????? | | """" #######+#???????+#??????????????????? | | " #???????????????????????????????????? | | #???????????????????????????????????? | | ^ #???????????????????????????????????? | | #???????????????????????????????????? | | " #???????????????????????????????????? | | ^ """?????????????????????????????????????????? | | """??????????????????????????????????????????? | | " "???????????????????????????????????????????? | | ? "???????????????????????????????????????????? | | ? "??????????????????????????????????????????? | | ? ???????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 120 Energy Generation 71 Energy Capacity 890 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 4 Armor Coverage 3000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 59 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 6 Kinecelleration 50 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive Power Sword | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Mass Driver | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Phasing Sabre | -7/Zion | Free Battle Cannon | -7/Zion | Free EM Disruption Field | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Imp. Signal Interpreter | -6/Factory | Z-intel Med. Battery | -6/Factory | Z-intel Imp. Cryofiber Web | -6/Factory | Z-intel Hrd. Heavy Armor Plating | -6/Factory | Z-intel Imp. Carbon-fiber Leg | -6/Factory | Z-intel Lrn. Tractor Beam | -6/Factory | Z-intel ECM Suite | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Core Expander Transdimensional Reconstructor Achievements -------------- Collateral Damage Release The Drones! Challenges ------------ None Game ------ Seed MiniDeliveryComputer Manual? 0 Play Time 07:55:57 Cumulative 105.9 hours Start 2023.12.02 @ 19:38:18 End 2023.12.09 @ 14:05:05 Sessions 29 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ad95eee-9035-4331-8b0d-54484cc3b8fd