Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 23:22:47 Player: opdo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (941) 941 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (471) 471 TOTAL SCORE: 6177 Bonus ------- High Alert Combat Kills 47 Follower Combat Kills 124 Aligned with FarCom 300 Cogmind --------- Core Integrity 650/850 Matter 300/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Flying (107) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Aerolev Unit Combat Airjet Improved Flight Unit Improved Flight Unit > --- UTILITY (6) ------ Scrap Engine Small Storage Unit Advanced Sensor Array > --- WEAPON (2) ------- Axe Ripper > --- INVENTORY (8) ---- Gravmag System Improved Terrain Scan Processor Transmission Jammer Minigun Field Lobotomy Kit (4) Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Scrap Engine Small Storage Unit Weight Redist. System Advanced Sensor Array Improved Terrain Scanner > --- WEAPON ----------- Field Lobotomy Kit Axe > --- INVENTORY -------- Aerolev Unit Gravmag System Combat Airjet Improved Terrain Scan Processor Transmission Jammer Minigun Axe Ripper [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . . . 2 . . 4 Power 1 | . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 4 | . . . 1 . . . . . . 3 Weapon . | . . . . . . . . . . . Parts Attached 52 | 8 . 1 14 1 . . 5 10 3 10 Power 6 | 1 . . 1 . . . 1 2 . 1 Engine 4 | 1 . . 1 . . . 1 1 . . Core 2 | . . . . . . . . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 1 5 . . . 4 5 . 3 Treads . | . . . . . . . . . . . Leg 3 | 2 . 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 15 | . . . 5 . . . 4 5 . 1 Utility 11 | 2 . . 3 . . . . . 3 3 Device 8 | 1 . . 2 . . . . . 3 2 Storage 1 | 1 . . . . . . . . . . Processor 2 | . . . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 3 . . 5 1 . . . 3 . 3 Energy Gun 2 | 1 . . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 6 | 2 . . 1 . . . . 3 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . 3 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 3 . 1 Parts Lost 15 | . . . 3 1 . . 2 2 . 7 Power 4 | . . . 1 . . . . 1 . 2 Propulsion 6 | . . . 1 . . . 2 . . 3 Utility 3 | . . . 1 . . . . . . 2 Weapon 2 | . . . . 1 . . . 1 . . Highest Loss Streak 7 | . . . 2 1 . . 1 2 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 91 91 100 100 98 95 91 86 Engine 11 | . 14 14 11 11 11 11 17 14 9 5 Core 1 | . . . . . . . . 1 1 5 Leg 7 | . 28 28 5 . . . . . . . Flight 23 | . . . 23 33 33 33 35 36 36 28 Device 13 | . 14 14 9 11 11 11 9 9 17 21 Storage 10 | . 14 14 11 11 11 11 9 9 9 6 Processor 5 | . . . 10 11 11 11 9 9 . 1 Energy Gun 3 | . . . 1 11 11 11 9 6 . . Ballistic Gun 11 | . 28 28 14 . . . . . 9 3 Slashing Weapon 4 | . . . . 3 11 11 9 9 9 7 Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 13 13 13 18 16 16 16 21 24 25 32 Greatest Support 28 | 20 20 20 20 18 18 18 22 24 24 28 Greatest Overweight (x) 1 | 1 . . 1 . . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | 6 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 3 6 7 7 7 7 8 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 7 8 6 8 8 8 7 7 8 6 Scrap Engine Consumption 7 | . . . . . . . . . . 7 Class Distribution -------------------- 56% | Mutant 11% | Scout 11% | Scavenger-Scout 8% | Scavenger-Sprinter 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Sprinter | -8/Storage Scout | -8/Recycling Scavenger-Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Matter Collected 1021 | 236 . 108 125 90 . . 150 125 . 187 Remotely . | . . . . . . . . . . . Salvage Created 1372 | 26 49 161 432 . . . 90 194 . 420 Parts 95 | 6 3 13 41 . . . 6 13 . 13 Haulers Intercepted 3 | . . . . . . . 1 . . 2 Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 32 | . 1 5 14 . . . 3 6 . 3 Melee 12 | . . . . . . . 3 6 . 3 Guns 11 | . 1 5 5 . . . . . . . AOE 9 | . . . 9 . . . . . . . Classes Destroyed 10 | 1 1 1 4 . . . 1 1 . 1 Worker 1 | . . . 1 . . . . . . . Builder 4 | . . . 3 . . . . . . 1 Tunneler 3 | 2 . 1 . . . . . . . . Hauler 3 | . . . . . . . 1 . . 2 Recycler 1 | . . . 1 . . . . . . . Watcher 1 | . . . . . . . . 1 . . Swarmer 17 | . . 3 7 . . . 3 4 . . Grunt 11 | . 1 2 6 . . . . 1 . 1 Sentry 3 | . . . 1 . . . . 1 . 1 Hunter 1 | . . . . . . . . . . 1 Best Kill Streak 7 | 2 1 4 7 . . . 3 7 . 2 Combat Bots Only 7 | . 1 3 7 . . . 3 6 . 1 Max Kills in Single Turn 5 | 2 1 2 5 . . . 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 5 | . . . 5 . . . . . . . Melee 1 | . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 277 | . 5 23 91 9 . . 23 31 . 95 Missed 98 | . 2 10 34 6 . . 4 9 . 33 Damage Taken 1966 | . 31 145 633 27 . . 178 229 . 723 Core 514 | . 10 27 163 9 . . 36 69 . 200 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 8 | . . . 8 . . . . . . . Core Remaining (%) 80 | 100 . 85 . . . 57 . . 80 . Volleys Fired 55 | 1 5 11 35 2 . . . . . 1 Largest 2 | 2 2 2 2 1 . . . . . 1 Hottest 56 | 40 40 40 56 56 . . . . . . Shots Fired 100 | 2 10 22 63 2 . . . . . 1 Gun 90 | 2 10 22 54 2 . . . . . . Cannon . | . . . . . . . . . . . Launcher 9 | . . . 9 . . . . . . . Special 1 | . . . . . . . . . . 1 Kinetic 88 | 2 10 22 54 . . . . . . . Thermal 2 | . . . . 2 . . . . . . Explosive 9 | . . . 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 7 | 1 7 7 3 . . . . . . 1 Robot Miss Streak 7 | . 3 2 7 2 . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 86 | 1 7 14 27 . . . 10 12 . 15 Core Hits 50 | 2 2 8 22 . . . 1 6 . 9 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . . . . 1 . . 4 Sever 5 | . . . . . . . 1 . . 4 Melee Attacks 51 | . . . . . . . 17 19 . 15 Impact . | . . . . . . . . . . . Slashing 51 | . . . . . . . 17 19 . 15 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 2 . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 2813 | 26 85 193 931 . . . 485 489 . 604 Guns 539 | 26 85 193 235 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 696 | . . . 696 . . . . . . . Melee 1546 | . . . . . . . 485 457 . 604 Ramming 32 | . . . . . . . . 32 . . Kinetic 539 | 26 85 193 235 . . . . . . . Thermal . | . . . . . . . . . . . Explosive 696 | . . . 696 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1546 | . . . . . . . 485 457 . 604 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 . Average Corruption 2 | . . . . . . . 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 5 | . . . . . . . . 2 3 . Message Errors 2 | . . . . . . . . 2 . . Matter Fused 1 | . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 118 | . . . 15 . . . 73 30 . . Projectiles . | . . . . . . . . . . . Explosions 15 | . . . 15 . . . . . . . Melee 103 | . . . . . . . 73 30 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 80 | . . . 64 . . . . 16 . . Shots 2 | . . . 2 . . . . . . . Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 38 | . . 8 38 32 . . 8 2 . 7 Average Temperature 5 | . . 4 11 18 . . 8 2 . 1 Received Heat Transfer 423 | . 18 60 87 . . . 18 27 . 213 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Peak Influence 575 | 10 41 155 575 318 . . 147 267 324 499 Initial 485 | . 6 15 60 223 . . . 59 103 485 Average 217 | 2 15 116 339 288 . . 78 167 198 420 Maximum Alert Level 2 | . . . 2 1 . . . 1 1 2 Low Security (%) 55 | 100 100 100 37 . . 100 100 51 63 . Level 1 24 | . . . 12 100 . . . 48 36 42 Level 2 19 | . . . 49 . . . . . . 57 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . . . 1 . . . 1 . . 4 Investigation 1 | . . . . . . . . . . 1 Extermination . | . . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 1 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Distress Signals 3 | . . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 2 7 17 8 . . 13 12 . 10 Peak Tracking Total 8 | . 2 3 8 3 . . 8 7 . 5 Tactical Retreats 6 | . . . 1 3 . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 1 | . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 4 | . . 1 1 . . . . 1 . 1 Max in Single Turn 1 | . . 1 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 27 | . 2 . 4 1 1 . 3 3 11 2 Terminals 14 | . 1 . 3 . . . 3 2 4 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 9 | . 1 . . . . . . 1 7 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 57 | . 3 . 12 1 1 . 9 5 19 7 Successful 32 | . 2 . 8 1 1 . 3 4 11 2 Failed 25 | . 1 . 4 . . . 6 1 8 5 Catastrophic 5 | . . . 2 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 56 | . 3 . 10 . 1 . 9 7 19 7 Terminals 37 | . 2 . 10 . . . 9 3 9 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 13 | . 1 . . . . . . 2 10 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 Terminal Hacks 10 | . . . 3 1 1 . . 1 2 2 Open Door 2 | . . . . 1 . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . Alert Level 2 | . . . . . . . . . 1 1 Unreport Threat 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 2 . 3 . . . 3 3 9 . Terminals 11 | . 1 . 3 . . . 3 2 2 . Track 1 | . . . . . . . . . 1 . Assimilate 1 | . . . . . . . 1 . . . Botnet 6 | . 1 . 2 . . . 1 1 1 . Operators 3 | . . . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . . 1 7 . Monitor 2 | . 1 . . . . . . 1 . . Tunnel 7 | . . . . . . . . . 7 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 1 . 3 . . . 3 2 5 2 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Total Allies 2 | . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . 1 . . 1 Highest-Rated Group 85 | . . . . . . . 10 . . 85 Highest-Rated Ally 85 | . . . . . . . 10 . . 85 Total Orders . | . . . . . . . . . . . Ally Attacks 9 | . . . . . . . . . . 9 Total Damage 542 | . . . . . . . . . . 542 Kills 3 | . . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Turns Passed 1770 | 67 187 196 370 144 82 7 180 124 157 256 Spaces Moved 2758 | 44 141 134 374 398 235 21 298 162 462 489 Core 10 | 10 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 341 | 34 141 134 32 . . . . . . . Wheels . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight 2404 | . . . 342 398 235 21 298 162 462 486 Fastest Speed 28 | 50 120 120 34 34 34 34 31 31 31 28 Average Speed 45 | 107 120 120 55 34 34 34 31 31 32 33 Slowest Speed 120 | 120 120 120 120 34 34 34 114 31 106 107 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . 2 . . . . 2 . 4 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 24 44 34 80 62 10 30 20 82 15 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 8 | . . . . 1 . . . . 7 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 93 | . . . 93 . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 93 | . . . 93 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Total 3078 | 58 149 147 474 404 236 20 358 207 469 556 Wait 127 | . 3 . 41 . . . 37 6 . 40 Move 2732 | 43 140 133 369 397 234 20 297 157 461 481 Hop 8 | . . . 2 . . . . 2 . 4 Pick Up 22 | 5 1 1 3 3 1 . 1 2 1 4 Fast Attach 26 | 8 . . 6 1 . . 2 5 1 3 Attach 16 | . . . 5 . . . 2 1 2 6 Detach 8 | 1 . . 3 . . . . 1 2 1 Swap 10 | . . 1 3 . . . 1 4 . 1 Drop 24 | . . 1 7 1 1 . 1 9 2 2 Fire 55 | 1 5 11 35 2 . . . . . 1 Melee 49 | . . . . . . . 17 19 . 13 Ram 1 | . . . . . . . . 1 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 435 | -10/Mines | Discovered new exit (range 14) 451 | -10/Mines | Entered Materials 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 624 | -9/Materials | Destroyed 7 combat bots 710 | -9/Materials | Discovered new exit (range 15) 810 | -9/Materials | Repaired Flight Unit 817 | -9/Materials | Identified exit to Mines 821 | -9/Materials | Entered Mines 826 | -9/Mines | Met a Derelict bent on vengeance 856 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 889 | -9/Mines | Learned location of Zion (-7) 893 | -9/Mines | Learned Materials security intel 924 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 943 | -9/Mines | Found a hidden stash of uninstalled traps 951 | -9/Mines | Discovered new exit (range 7) 964 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 964 | -9/Mines | Discovered new exit (range 5) 965 | -9/Mines | Entered Exiles 971 | -9/Exiles | Discovered new exit (range 15) 975 | -9/Exiles | Met 8R-AWN 979 | -9/Exiles | Met EX-HEX 990 | -9/Exiles | Met EX-BIN 995 | -9/Exiles | Aligned with FarCom system 995 | -9/Exiles | Given EX-Vault access code 1003 | -9/Exiles | Opened EX-Vault 1007 | -9/Exiles | Found Field Lobotomy Kit 1014 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1024 | -9/Exiles | Met EX-DEC 1042 | -9/Exiles | Discovered new exit (range 14) 1047 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1047 | -9/Exiles | Entered Mines 1051 | -8/Mines | Discovered new exit (range 13) 1054 | -8/Mines | Entered Materials 1054 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1226 | -8/Materials | Discovered new exit (range 14) 1234 | -8/Materials | Entered Storage 1357 | -8/Storage | Used back door to open Recycling access 1357 | -8/Storage | Discovered new exit (range 5) 1358 | -8/Storage | Entered Recycling 1364 | -8/Recycling | Found Scrap Engine 1406 | -8/Recycling | Discovered new exit (range 5) 1515 | -8/Recycling | Entered Factory 1515 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 1715 | -6/Factory | Spotted B-75 Beast 1716 | -6/Factory | Assimilated B-75 Beast with FLK Orb 1765 | -6/Factory | Garrison activated, responded to threat 1771 | -6/Factory | Self-destructed Last Messages --------------- 01756_ Lgt. Nuclear Core destroyed. 01756_ Slug penetrates Wall. 01758_ Scrap Engine consumes Hvy. Laser. 01759_ Penetrated by Slug. 01759_ Weight Redist. System destroyed. 01759_ Penetrated by Slug. 01759_ Hvy. Ion Engine destroyed. 01761_ H-66 Slayer Gauss Rifle severed. 01763_ U-05 Engineer builds a Wall. 01764_ Scrap Engine consumes Gauss Rifle. 01765_ Penetrated by Slug. 01765_ H-66 Slayer calls for garrison reinforcements. 01765_ ALERT: Activating Garrison Access F004. 01765_ Axe follow-up attack on H-66 Slayer. 01765_ H-66 Slayer Gauss Rifle severed. 01766_ Y-54 Guardian emerges from the garrison. 01766_ U-05 Engineer builds a Wall. 01768_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ??# """ # # !#?#?# #??? | | ??# + + #???# #??? | | ??#"S ! ### #???# #??? | | ??#""" #?# #?#?# #??? | | ??# "" #?# """ """ #???# #??? | | ??# #?# """ """ #???# #?## | | ??###########?# ! """ """ #???# #??? | | ??????????????# #???# #??? | | ??????????????# ! """ """ ##??# #??? | | ??????????????# """ """ ????# #??? | | ??????????????# """ """ #???#!#??? | | ???????????#??# #???# #??# | | ?????#????????##############???#/#??? | | ?????#??????#??????????????????#%#??? | | ????????????########??##??????## ##?? | | ????????????# %############ #?? | | ????????????# """ =+[ #?? | | ??????????### """ ############ #?? | | ??????????# + """ [#????#?#???##?##?? | | ??????????# # #???????????# #??# | | ??????????# # #????#??#???# #??? | | ??????????# ########???######### #??? | | ??????????# ##??????#??#"""G"""# ###? | | ???????#??# ##?#????####"""Y"""# #??? | | ??????????# ##??????#%]= [*Y #??? | | ########??# #????#??#!!= @ A #??? | | !! #### #????#??###* !!! #??? | | !! + #?????????#! !%!! #??? | | ! # #?#??#????# % !! #??? | | [ # ^###########g%=% %u! ##?? | | + ? g%g %%* u ##?? | | """"" # ##+############# #######??? | | """"" # #??????????????####?????#??? | | """ # #??????????????#???????????? | | # #??????????????????????????? | | ######## #???????????????????######## | | ????#??# #?????????#?????????# # | | ???????# #???????????????????# # | | ??????## #???????????????????# # | | ??????+ #?????????????####### # | | ?? ???## #?????????????# # # | | #??????# ############### # # | | ???????# + [ # | | ???????# ############### # # | | ???????# #?????????????# # # | | ??????? ?????????#???####### # | | ?????? ??????????? ???????# # | | ?????## ???????????????????# # | | ???????###???????????????????# # | | ?????????????????????????????#+###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Evasion (%) 64 Armor Integrity Analysis 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed GyrokineticCooledBoomstick Manual? 0 Play Time 00:27:49 Cumulative 46.8 hours Start 2024.04.25 @ 22:52:59 End 2024.04.25 @ 23:22:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 124 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03e4dd04-d3a5-44b2-9b30-2b4440f06265