Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.23 @ 13:40:25 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (147) 735 Value Destroyed (3826) 3826 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1242) 1242 TOTAL SCORE: 11123 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 318 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- F-cell Engine ECM Suite Authchip [Propulsion] Variable Charge Gun Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster > --- UTILITY ---------- Power Amplifier Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] > --- WEAPON ----------- Powered Hammer CR-A16's Pointy Stick > --- INVENTORY -------- Micro Nuclear Core F-cell Engine Advanced Weight Redist. System ECM Suite Authchip [Propulsion] Cooled Plasma Cannon Heavy Rocket Launcher Precision Grenade Launcher [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . . . . Utility 5 | . . 1 . 1 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 107 | 6 11 28 9 20 10 1 2 5 . 8 2 4 . 1 Power 12 | 1 2 1 2 1 1 . . . . 2 1 . . 1 Engine 9 | 1 2 1 2 . 1 . . . . 1 1 . . . Core 3 | . . . . 1 . . . . . 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 38 | 2 4 16 3 10 . . 1 . . 2 . . . . Treads 21 | 2 . 10 2 7 . . . . . . . . . . Leg 8 | . 2 6 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9 | . 2 . 1 3 . . 1 . . 2 . . . . Utility 27 | 1 1 6 1 4 4 1 . 3 . 4 1 1 . . Device 11 | . 1 2 . 1 2 . . 2 . 3 . . . . Storage 6 | 1 . 3 1 1 . . . . . . . . . . Processor 6 | . . . . 1 . 1 . 1 . 1 1 1 . . Hackware 3 | . . . . 1 2 . . . . . . . . . Protection 1 | . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 4 5 3 5 5 . 1 2 . . . 3 . . Energy Gun 3 | . 2 . . . . . . . . . . 1 . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . Ballistic Gun 10 | 2 2 3 2 1 . . . . . . . . . . Ballistic Cannon 4 | . . 1 1 2 . . . . . . . . . . Launcher 6 | . . 1 . 1 2 . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 2 . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . . 1 . 1 . 1 . . Parts Lost 41 | . 7 7 8 1 4 . . . . 3 4 . . 7 Power 8 | . 2 1 2 . 1 . . . . 1 . . . 1 Propulsion 15 | . 3 3 2 . 1 . . . . 2 3 . . 1 Utility 9 | . . 1 1 1 1 . . . . . . . . 5 Weapon 9 | . 2 2 3 . 1 . . . . . 1 . . . Highest Loss Streak 7 | . 3 3 6 1 2 . . . . 3 4 . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 1 4 11 16 19 7 8 8 6 6 7 5 4 5 5 Power . | . . 1 . . 1 1 1 1 1 1 . . . . Propulsion 3 | . . 3 4 7 . . . . 1 . . . . . Utility 4 | . 1 3 5 7 5 5 4 3 2 3 2 2 2 2 Weapon 3 | . 1 2 5 4 1 2 2 2 2 3 3 2 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . . 4 2 13 3 . . . . . . 1 . 1 Power 2 | . . 1 . . 1 . . . . . . . . . Propulsion 11 | . . 3 . 8 . . . . . . . . . . Utility 4 | . . . . 1 2 . . . . . . . . 1 Weapon 7 | . . . 2 4 . . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 81 97 99 99 90 77 84 100 100 91 69 61 60 50 Engine 8 | . 12 10 11 6 5 7 7 7 7 6 6 6 6 1 Treads 18 | . 14 19 32 35 . . . . . . . . . . Leg 3 | . 3 12 . . . . . . . . . . . . Flight 7 | . 7 . . . 28 23 23 30 30 27 13 6 6 3 Device 10 | . 1 14 3 5 7 7 7 17 23 20 20 20 20 13 Storage 12 | . 14 16 18 12 7 7 7 7 7 6 2 . . . Processor 6 | . . . . 5 7 8 15 13 15 19 20 26 26 23 Hackware 3 | . . . . 8 21 15 15 7 . . . . . . Protection 2 | . . . 11 3 . . . . . . . . . . Ballistic Gun 9 | . 25 16 14 8 . . . . . . . . . . Ballistic Cannon 4 | . . 5 7 8 . . . . . . . . . . Impact Weapon 1 | . . . . . 8 7 6 7 7 6 2 . . . Peak Build Rating 58 | 6 9 17 20 37 43 38 45 48 42 58 56 46 40 44 Average Rating 27 | 5 6 13 18 34 38 33 38 42 42 52 44 40 40 32 On Entrance 30 | . 6 9 16 19 33 33 38 45 42 42 56 39 40 40 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 66 | 11 12 56 64 66 19 14 17 20 20 25 25 20 14 14 Greatest Support 86 | 40 40 66 69 86 20 15 20 20 20 30 30 15 15 15 Greatest Overweight (x) 3 | . 3 2 1 . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 8 8 8 8 8 8 8 5 5 5 Average Capacity 14 | 7 8 15 20 19 8 8 8 8 8 8 6 5 5 5 Most Carried 20 | 3 6 15 19 20 8 8 8 8 7 8 8 5 5 5 Average Carried 12 | 1 4 11 16 19 7 7 7 6 6 7 5 4 5 4 Final Capacity 20 | 8 8 20 20 8 8 8 8 8 8 8 5 5 5 5 Final Carried 16 | 3 5 15 16 8 8 8 7 6 7 7 5 5 5 5 Class Distribution -------------------- 37% | Mutant 19% | Scavenger-Mutant 13% | Commander-Mutant 12% | Scout 10% | Hacker-Sprinter 6% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Ninja | -7/Zion Ninja | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3794 | 286 219 555 685 1101 248 10 48 118 64 80 82 282 . 16 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4532 | 127 356 1234 513 1369 307 . 4 . 50 249 163 160 . . Parts 309 | 5 28 82 40 104 27 . 3 . 3 3 9 5 . . Haulers Intercepted 10 | . . 1 3 4 . . . . . 2 . . . . Recyclers Shooed 4 | . . 3 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 2 . 4 . 6 2 . . Prevented 6 | . . . . . . . . . 3 . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 101 | . 14 30 10 23 11 . 3 . 2 . 5 3 . . Guns 54 | . 13 23 8 10 . . . . . . . . . . Cannons 18 | . . 3 2 13 . . . . . . . . . . AOE 28 | . . 4 . . 11 . 3 . 2 . 5 3 . . Classes Destroyed 14 | 2 3 4 . 3 . . . . . . 2 . . . Worker 5 | . . 2 1 2 . . . . . . . . . . Builder 10 | . . 2 1 4 3 . . . . . . . . . Tunneler 4 | 2 . . . 2 . . . . . . . . . . Hauler 10 | . . 1 3 4 . . . . . 2 . . . . Recycler 4 | 1 . 1 . 1 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . . . Watcher 11 | . 1 2 1 3 3 . . . . 1 . . . . Swarmer 41 | . 9 8 3 3 11 . 3 . 2 . 2 . . . Grunt 38 | . 5 15 3 10 . . . . . . 2 3 . . Brawler 1 | . . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 17 | . . 7 4 6 . . . . . . . . . . Hunter 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 8 | 2 7 8 3 6 7 . 3 . 2 1 5 2 . . Combat Bots Only 7 | . 7 6 2 4 4 . 3 . 2 . 5 2 . . Max Kills in Single Turn 4 | 1 1 3 1 2 4 . 2 . 2 1 1 2 . . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . . 2 . . 3 . 2 . 2 . 1 2 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 634 | . 121 142 114 98 36 . 6 . . 22 49 5 . 41 Missed 186 | . 21 38 33 26 10 . 4 . . 13 20 4 . 17 Hits 448 | . 100 104 81 72 26 . 2 . . 9 29 1 . 24 Projectile 448 | . 100 104 81 72 26 . 2 . . 9 29 1 . 24 AOE 3 | . . . . . . . . . . 3 . . . . Critical Strikes 15 | . . 1 3 3 2 . . . . . 3 . . 3 Damage Taken 6509 | . 950 1256 1132 1100 560 . 31 . . 349 606 18 . 507 Core 1730 | . 224 176 132 146 168 . 17 . . 194 265 18 . 390 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 30 | . . . . . 13 . . . . 17 . . . . Core Remaining (%) 55 | 100 10 . 23 73 . . . . 73 . . . . . Volleys Fired 383 | 9 53 120 62 107 8 . 4 . 1 . 10 9 . . Largest 2 | 2 2 2 2 2 1 . 1 . 1 . 1 1 . . Hottest 225 | 40 90 56 56 65 39 . 39 . 39 . 39 225 . . Shots Fired 690 | 18 104 236 111 189 8 . 4 . 1 . 10 9 . . Gun 503 | 18 104 202 73 104 . . . . . . . 2 . . Cannon 151 | . . 28 38 85 . . . . . . . . . . Launcher 36 | . . 6 . . 8 . 4 . 1 . 10 7 . . Special . | . . . . . . . . . . . . . . . Kinetic 632 | 18 84 230 111 189 . . . . . . . . . . Thermal 22 | . 20 . . . . . . . . . . 2 . . Explosive 31 | . . 6 . . 5 . 4 . 1 . 10 5 . . Electromagnetic 5 | . . . . . 3 . . . . . . 2 . . Robot Hit Streak 16 | 4 16 13 9 8 1 . 1 . . . 3 6 . . Robot Miss Streak 5 | 3 4 5 4 5 2 . 1 . . . 4 . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . Secondary Targets 6 | . 2 3 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . Shots Hit Robots 421 | 12 69 150 70 96 5 . 1 . 1 6 4 3 . 4 Core Hits 225 | 4 24 75 23 55 18 . 4 . 2 1 10 8 . 1 Critical Kills 4 | . . 1 . 3 . . . . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . . . . . . 1 . . . Critical Strikes 11 | . 2 3 1 4 . . . . . . 1 . . . Burn 1 | . 1 . . . . . . . . . . . . . Destroy 7 | . 1 3 . 3 . . . . . . . . . . Blast 2 | . . . 1 1 . . . . . . . . . . Smash 1 | . . . . . . . . . . . 1 . . . Melee Attacks 46 | . . . . 1 9 . . 1 1 25 1 1 . 7 Impact 35 | . . . . 1 9 . . 1 1 22 1 . . . Slashing . | . . . . . . . . . . . . . . . Piercing 11 | . . . . . . . . . . 3 . 1 . 7 Sneak Attacks 6 | . . . . . 1 . . . . 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10222 | 145 699 2138 1240 2298 1428 . 320 . 250 544 753 263 . 144 Guns 4185 | 145 699 1383 829 1129 . . . . . . . . . . Cannons 1802 | . . 253 399 1150 . . . . . . . . . . Explosions 3080 | . . 502 . . 1207 . 320 . 113 . 675 263 . . Melee 1124 | . . . . . 221 . . . 137 544 78 . . 144 Ramming 31 | . . . 12 19 . . . . . . . . . . Kinetic 5851 | 145 563 1636 1228 2279 . . . . . . . . . . Thermal 136 | . 136 . . . . . . . . . . . . . Explosive 2844 | . . 502 . . 1079 . 320 . 113 . 675 155 . . Electromagnetic 236 | . . . . . 128 . . . . . . 108 . . Impact 980 | . . . . . 221 . . . 137 544 78 . . . Slashing . | . . . . . . . . . . . . . . . Piercing 144 | . . . . . . . . . . . . . . 144 Highest Corruption 1 | . . . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . 1 1 . 4 Message Errors 2 | . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . 1 . . Overflow Damage 707 | . . 16 4 9 192 . 58 . 117 231 80 . . . Projectiles 13 | . . . 4 9 . . . . . . . . . . Explosions 139 | . . 16 . . 63 . 58 . . . 2 . . . Melee 555 | . . . . . 129 . . . 117 231 78 . . . Knockbacks 14 | . . . 4 9 . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 12 | . . . 4 8 . . . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . . . Self-Inflicted Damage 283 | . . 3 . . 218 . . . . . 62 . . . Shots 8 | . . 1 . . 5 . . . . . 2 . . . Rammed 7 | . 1 . 4 2 . . . . . . . . . . Targets Rammed 8 | . 1 . 4 3 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . Highest Temperature 286 | . 137 7 136 71 30 . . . . 22 13 186 . 286 Average Temperature 36 | . 36 3 41 24 13 . . . . 22 7 81 . 145 Received Heat Transfer 2431 | . 276 531 441 468 54 . . . . 48 213 9 . 391 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . . . Impact Corruptions 14 | . . . . . 3 . . . 3 5 3 . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . Heat Transferred 469 | . 469 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 2 1 2 . . . . . . . . . Low Security (%) 68 | 100 100 48 56 82 39 . . . . 100 . . . . Level 1 26 | . . 51 17 17 55 . . . . . . . . . Level 2 4 | . . . 26 . 5 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 471 | 5 180 309 466 315 471 . . . . 70 . . . . Initial 156 | . 3 42 110 156 25 . . . . . . . . . Average 154 | 1 87 180 240 120 246 . . . . 17 . . . . Influence Increases 4481 | 15 354 902 845 968 646 15 70 . 78 198 330 60 . . Destroy 0b10 Robot/C 2300 | . 280 600 400 520 220 . 60 . 60 . 100 60 . . Destroy 0b10 Robot/NC 235 | 15 5 40 35 85 35 . . . . 15 5 . . . Destroy Leader 554 | . 52 136 140 164 36 . 10 . 10 6 . . . . Allied During Kill 197 | . . . 150 39 . . . . 8 . . . . . Successful Hack 106 | . 17 36 20 24 9 . . . . . . . . . Disable Machine 165 | . . 15 15 30 105 . . . . . . . . . Destroy Structure 159 | . . 45 10 16 76 . . . . 12 . . . . Partial Spotted 60 | . . . . . 15 . . . . 45 . . . . Lose Combat Pursuer 705 | . . 30 75 90 150 15 . . . 120 225 . . . Influence Decreases 4481 | 10 257 742 736 1283 231 225 131 200 78 136 194 148 110 . Entered New Map 1058 | . 2 60 152 215 31 175 51 200 . . 24 38 110 . Time Decay 2564 | 10 185 612 464 598 160 50 80 . 70 115 110 110 . . Lost Part 310 | . 70 70 80 10 40 . . . . . 40 . . . Lost Ally 249 | . . . 40 160 . . . . 8 21 20 . . . Purge Threat 300 | . . . . 300 . . . . . . . . . . Squads Dispatched 22 | . 1 1 3 5 6 . . . . 6 . . . . Investigation 10 | . 1 . . 3 3 . . . . 3 . . . . Extermination 3 | . . . . . 1 . . . . 2 . . . . Reinforcement 9 | . . 1 3 2 2 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 11 | . 1 3 3 3 . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 196 | . 21 46 31 36 28 1 3 . 1 9 15 3 . 2 Peak Tracking Total 11 | . 6 6 5 5 7 1 3 . 2 4 11 2 . 2 Tactical Retreats 24 | . . 2 4 3 4 1 . . . 4 6 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 12 | . 6 . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 11 | . . 1 1 2 7 . . . . . . . . . Max in Single Turn 4 | . . 1 1 1 4 . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 59 | . 4 10 11 13 9 1 1 . . 6 . 1 3 . Terminals 34 | . 3 9 10 8 4 . . . . . . . . . Fabricators 4 | . . . . . 3 . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . Recycling Units 7 | . 1 1 . 2 1 . . . . 2 . . . . Scanalyzers 3 | . . . . 2 . . . . . 1 . . . . Garrison Access 3 | . . . 1 1 . . . . . 1 . . . . Total Hacks 172 | . 16 32 24 45 17 1 1 . . 13 . 1 22 . Successful 97 | . 11 17 8 22 10 1 1 . . 4 . 1 22 . Failed 75 | . 5 15 16 23 7 . . . . 9 . . . . Catastrophic 8 | . 1 . 3 1 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 112 | . 10 22 8 20 12 . . . . 40 . . . . Terminals 112 | . 13 31 22 35 11 . . . . . . . . . Fabricators 6 | . . . . . 4 . . . . 2 . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . Recycling Units 14 | . 3 1 . 4 1 . . . . 5 . . . . Scanalyzers 9 | . . . . 5 . . . . . 4 . . . . Garrison Access 4 | . . . 2 1 . . . . . 1 . . . . Terminal Hacks 61 | . 5 9 6 13 3 1 1 . . . . 1 22 . Record 7 | . . . . . . . 1 . . . . . 6 . Part Schematic 9 | . . . . . 1 . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . . . . 5 . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . Prototype ID Bank 12 | . 2 5 . 2 . . . . . . . . 3 . Open Door 3 | . . . 1 . . 1 . . . . . 1 . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . Locate Traps 4 | . 1 1 1 1 . . . . . . . . . . Disarm Traps 2 | . 1 . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . Zone Layout 9 | . . 1 3 5 . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . 1 . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 1 . 2 1 . . . . . . . . . Retrieve Components 5 | . 1 1 . 2 1 . . . . . . . . . Scanalyzer 6 | . . . . 5 . . . . . 1 . . . . Insert Component 4 | . . . . 3 . . . . . 1 . . . . Analyze 2 | . . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . . 1 . . . . Seal Access 3 | . . . 1 1 . . . . . 1 . . . . Unauthorized Hacks 20 | . 5 7 1 1 5 . . . . 1 . . . . Terminals 16 | . 5 7 1 1 2 . . . . . . . . . Botnet 6 | . 1 1 1 1 2 . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . Skim 8 | . 3 5 . . . . . . . . . . . . Fabricators 2 | . . . . . 2 . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . . 1 . . . . 1 . . . . Patch 2 | . . . . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 44 | . 4 9 10 11 6 . . . . 4 . . . . Full Trace Events 4 | . . . . 2 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 80 | . . . . 2 1 . . 15 . 54 . . 8 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 11 | . . 9 . 1 1 . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . 1 . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 3 1 Autooverrided 2 | . . . . . . . . . 1 . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 17 | . . . 10 . . . . 4 1 . 1 . . 1 Largest Group 10 | . . . 10 8 . . . 4 4 4 . . . 1 Highest-Rated Group 160 | . . . 88 64 . . . 160 160 160 . . . 96 Highest-Rated Ally 96 | . . . 16 16 . . . 41 41 41 . . . 96 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 119 | . . . 69 32 . . . . 6 . 1 . . 11 Total Damage 1523 | . . . 600 332 . . . . 130 . . . . 461 Kills 15 | . . . 11 3 . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Active Infowar (turns) 5987 | . . 2002 382 1148 318 119 166 453 208 527 235 230 32 167 Optics 314 | . . . . . . . . . . . . 115 32 167 Sensors 4557 | . . 627 382 1148 318 119 166 453 208 527 235 230 32 112 Terrain 3423 | . . 1842 . . . . . 237 208 527 235 230 32 112 Decoding 1148 | . . . . . . . . . . 526 235 230 32 125 ECM 2 | . . . . . . . . 1 . . 1 . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 1 . 1 2 . 2 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . . 9 . . . . Traps 6 | . . . . . . . . . . 6 . . . . Emergency Access 2 | . . . . . . . . . . 2 . . . . Exits 1 | . . . . . . . . . . 1 . . . . Zionite Intel Received 11 | . . . . . . . . . . 11 . . . . Branch Access 1 | . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . . . Component Schematics 4 | . . . . . . . . . . 4 . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 8132 | 96 500 2002 1162 1906 325 119 166 457 208 527 235 230 32 167 Spaces Moved 7840 | 40 225 849 584 898 740 361 322 877 379 1342 511 408 79 225 Core 90 | 4 11 . . . . . . . . . . . . 75 Treads 2121 | 36 97 515 584 889 . . . . . . . . . . Legs 387 | . 53 334 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 5242 | . 64 . . 9 740 361 322 877 379 1342 511 408 79 150 Fastest Speed 25 | 50 117 120 160 28 28 30 27 27 27 25 28 40 40 40 Average Speed 74 | 149 140 167 160 167 28 30 29 27 27 27 35 41 40 43 Slowest Speed 260 | 160 200 260 240 170 37 30 30 27 27 30 120 120 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 2 . . . . 7 . . . . Potential Cave-ins 8 | . . . . . . . 3 . . . 5 . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 55 | 4 42 81 83 73 27 60 53 88 51 44 63 56 73 31 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 7 | . . 2 . . . 1 . 2 . . . 1 1 . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 15 | . . . . . . 1 1 5 2 . 2 3 . 1 Spaces Dug 35 | . . 1 1 2 3 . . . . 13 . 15 . . Terrain Destroyed 363 | . . 49 6 9 80 . 53 . 8 13 102 43 . . Melee 18 | . . . . 1 3 . . . . 13 . 1 . . Projectile 18 | . . 4 6 7 . . . . . . . 1 . . AOE 326 | . . 45 . . 77 . 53 . 8 . 102 41 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9394 | 57 313 1226 698 1122 832 370 386 1096 480 1451 548 458 78 279 Wait 808 | . 15 187 25 38 30 6 54 203 97 75 9 27 . 42 Move 7808 | 39 224 848 583 897 735 360 321 876 378 1327 510 407 78 225 Hop 9 | . . . . . 2 . . . . 7 . . . . Pick Up 79 | 3 6 20 11 20 7 . . 3 1 4 2 2 . . Fast Attach 33 | 6 7 8 1 . 2 1 2 1 . 2 1 1 . 1 Attach 48 | . 4 5 7 11 6 1 1 3 . 4 1 4 . 1 Detach 16 | . . 2 . . 4 1 1 . . 2 2 4 . . Swap 57 | . . 17 2 13 3 . 2 3 2 4 9 . . 2 Drop 82 | . 3 19 3 32 8 . 1 6 . 3 3 3 . 1 Fire 383 | 9 53 120 62 107 8 . 4 . 1 . 10 9 . . Melee 44 | . . . . 1 9 . . 1 1 23 1 1 . 7 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 8 | . 1 . 4 3 . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Destroyed 7 combat bots 338 | -10/Materials | Core integrity fell below 50% 371 | -10/Materials | Lost 3 parts (2n1w) 398 | -10/Materials | Discovered new exit (range 16) 473 | -10/Materials | Discovered new exit (range 7) 509 | -10/Materials | Core integrity fell below 20% 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 637 | -9/Materials | Discovered new exit (range 10) 778 | -9/Materials | Lost 3 parts (1p1n1w) 818 | -9/Materials | Build established: Scavenger-Mutant 869 | -9/Materials | Lost 3 parts (1n1u1w) 1064 | -9/Materials | Discovered new exit (range 16) 1695 | -9/Materials | Discovered new exit (range 12) 1987 | -9/Materials | Discovered new exit (range 15) 2093 | -9/Materials | Learned Storage stockpile data 2163 | -9/Materials | Learned Storage trap positions 2209 | -9/Materials | Discovered new exit (range 16) 2222 | -9/Materials | Identified exit to Storage 2222 | -9/Materials | Identified exit to Materials 2245 | -9/Materials | Build established: Mutant 2370 | -9/Materials | Learned location of Zion (-7) 2405 | -9/Materials | Learned 4 Recycling zone layouts 2599 | -9/Materials | Entered Storage 2600 | -9/Storage | Identified exit to Recycling 2601 | -9/Storage | Loaded intel: 16 trap records 2708 | -9/Storage | Core integrity fell below 50% 2853 | -9/Storage | Used back door to open Recycling access 3012 | -9/Storage | Lost 6 parts (1p1n1u3w) 3037 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3346 | -9/Storage | Build established: Commander-Mutant 3687 | -9/Storage | Discovered exit to Materials (range 16) 3695 | -9/Storage | Met 01-MTF 3761 | -9/Storage | Entered Materials 3761 | -8/Materials | Accompanied by 9 allies (01-MTF) 3761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3764 | -8/Materials | 01-MTF left 4136 | -8/Materials | Lost 3 allies 4137 | -8/Materials | Discovered new exit (range 16) 4449 | -8/Materials | Build established: Mutant 4820 | -8/Materials | Discovered new exit (range 16) 5645 | -8/Materials | Identified exit to Factory 5667 | -8/Materials | Entered Factory 5667 | -7/Factory | Evolved 2 slots: Utility x2 5953 | -7/Factory | Identified exit to Lower Caves 5962 | -7/Factory | Build established: Hacker-Sprinter 5992 | -7/Factory | Entered Lower Caves 5996 | -7/Lower Caves | Activated DRS Beacon 6003 | -7/Lower Caves | Learned location of Extension (-4) 6070 | -7/Lower Caves | Discovered new exit (range 15) 6082 | -7/Lower Caves | Identified exit to Lower Caves 6111 | -7/Lower Caves | Entered another Lower Caves area 6145 | -7/Lower Caves | Entered a destroyed Warlord outpost 6253 | -7/Lower Caves | Discovered new exit (range 10) 6268 | -7/Lower Caves | Identified exit to Zion 6277 | -7/Lower Caves | Entered Zion 6287 | -7/Zion | Given A8's code to call for help 6302 | -7/Zion | Discovered new exit (range 8) 6304 | -7/Zion | Identified exit to Proximity Caves 6312 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6320 | -7/Zion | Learned 4 Factory zone layouts 6356 | -7/Zion | Found Prototype Device 6359 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6439 | -7/Zion | Found CR-A16's Pointy Stick 6480 | -7/Zion | Met Imprinter 6485 | -7/Zion | Imprinted 6487 | -7/Zion | Declared Zion's savior 6734 | -7/Zion | Entered Proximity Caves 6734 | -6/Proximity Caves | Accompanied by 4 allies 6768 | -6/Proximity Caves | Learned Factory security intel 6785 | -6/Proximity Caves | Build established: Ninja 6819 | -6/Proximity Caves | Discovered new exit (range 12) 6832 | -6/Proximity Caves | Identified exit to Factory 6942 | -6/Proximity Caves | Entered Factory 6942 | -6/Factory | Accompanied by 4 allies 6942 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6970 | -6/Factory | Retrieved Zion intel report: Guard Positions 6972 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7109 | -6/Factory | Retrieved Zion intel report: Component Schematics 7115 | -6/Factory | Retrieved Zion intel report: Component Schematics 7172 | -6/Factory | Spotted B-75 Beast 7204 | -6/Factory | Retrieved Zion intel report: Branch Access 7204 | -6/Factory | Identified exit to Lower Caves 7224 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 7229 | -6/Factory | Discovered new exit (range 14) 7235 | -6/Factory | Lost 3 parts (1p2n) 7284 | -6/Factory | Crushed by falling debris 7298 | -6/Factory | Retrieved Zion intel report: Active Terminals 7340 | -6/Factory | Build established: Scout 7358 | -6/Factory | Identified exit to Factory 7393 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7403 | -6/Factory | Retrieved Zion intel report: Component Schematics 7420 | -6/Factory | Retrieved Zion intel report: Component Schematics 7431 | -6/Factory | Retrieved Zion intel report: Emergency Access 7469 | -6/Factory | Entered Lower Caves 7490 | -6/Lower Caves | Learned Factory trap positions 7508 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7577 | -6/Lower Caves | Core integrity fell below 50% 7603 | -6/Lower Caves | Lost 4 parts (3n1w) 7649 | -6/Lower Caves | Encountered a Warlord checkpoint 7690 | -6/Lower Caves | Discovered new exit (range 7) 7704 | -6/Lower Caves | Identified exit to Lower Caves 7704 | -6/Lower Caves | Entered another Lower Caves area 7714 | -6/Lower Caves | Discovered exit to Factory (range 13) 7889 | -6/Lower Caves | Discovered new exit (range 12) 7928 | -6/Lower Caves | Identified exit to Data Miner 7934 | -6/Lower Caves | Entered Data Miner 7934 | -6/Data Miner | Discovered new exit (range 6) 7940 | -6/Data Miner | Met Data Miner 7949 | -6/Data Miner | Learned location of Section 7 (-2) 7949 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7956 | -6/Data Miner | Received God Mode back door access code from Data Miner 7965 | -6/Data Miner | Identified exit to Proximity Caves 7966 | -6/Data Miner | Entered Proximity Caves 8003 | -5/Proximity Caves | Spotted B-75 Beast 8061 | -5/Proximity Caves | Spotter reported a threat 8087 | -5/Proximity Caves | Escorted by Enhanced Grunt 8095 | -5/Proximity Caves | Core integrity fell below 20% 8128 | -5/Proximity Caves | Lost 7 parts (1p1n5u) 8133 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08078_ Knocked back. 08081_ Critical hit (Meltdown: +310). 08085_ Adv. Weight Redist. System destroyed. 08085_ Knocked back. 08086_ Acquired 4 matter. 08087_ Enhanced Grunt: "Protecting LRC-V3." 08091_ 0b10 Decoder Chip [Scout] destroyed. 08091_ Critical hit (Blast). 08091_ Knocked back. 08095_ System corrupted: Energy discharge (-40). 08097_ Adv. Terrain Scan Processor destroyed. 08097_ Critical hit (Blast). 08097_ Knocked back. 08101_ Acquired 1 matter. 08107_ Searching scrap... 08107_ Found Mak. Spear. 08107_ Found Mak. Trap Scanner. 08107_ Found Gatling Laser. 08107_ Found 38 Matter. 08108_ Acquired 11 matter. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | ## #????????????????????????????????????????? | | ## #????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ## #???????????????????????????????????????????? | | "## #??????????????##???????????????????????????? | | ### #????????????### #??????????????????????????? | | ?## #?????????????%% ??????????????????????????? | | ## ##????????????% #????????????#????????????? | | # #????????????? % ??????????? #????????????? | | # ##??????????????% #?????????# #????????????? | | # ##?????????????? !##??????? # #????????????? | | # ##????????????? #?????? m ##???????????? | | ## ##????????????? #????? #???????????? | | ## #????????????? #????? g #???????????? | | #???#####?????# #???? #???????????? | | #####??## #?????# #??? #????????????? | | #######?# ##????# #?? #?????????????? | | # ## ### ##???# #?# ????????????????? | | # ###?# %## #???????????????????? | | # ### ### @ #???????????????????? | | # ###?### #???????????????????? | | ## #?????## ### ###### #???????????????????? | | ####??????####?#####????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 21 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 310 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Lightning Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Spear | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hrd. Medium Armor Plating | -6/Factory | Z-intel Great Maul | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Deuterium Engine | -6/Factory | Z-intel Imp. System Restoration Module | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Microactuators | -6/Factory | Z-intel Lgt. Nuclear Core | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Xenon Bombardment Thruster | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hvy. Hammer | -6/Factory | Z-intel Hcp. Matter Pod | -6/Factory | Z-intel System Restoration Module | -6/Factory | Z-intel Cargo Storage Unit | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Cloaking Device | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Imp. Surge Thruster | -6/Factory | Z-intel Hardlight Generator | -6/Factory | Z-intel Hvy. Pick | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Imp. Melee Analysis Suite | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Thermic Laser | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel IFF Parser | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Adv. Sensor Array | -6/Factory | Z-intel Hvy. Armor Plating | -6/Factory | Z-intel Flak Gun | -6/Factory | Z-intel Imp. Propulsion Shielding | -6/Factory | Z-intel Flexi-carbon Leg | -6/Factory | Z-intel Jamming Amplifier | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Machine Analyzer | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Airjet | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Hvy. Plasma Cannon | -6/Factory | Z-intel Imp. Terrain Scanner | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Imp. VSS Leg | -6/Factory | Z-intel Flail | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidHoverBroadsword Manual? 0 Play Time 01:22:18 Cumulative 202.5 hours Start 2025.08.23 @ 12:17:26 End 2025.08.23 @ 13:40:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f01f1ddd-4874-43eb-9fa6-57c3fb332b93