Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.19 @ 12:26:52 Player: sasha Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (1818) 1818 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 4685 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 146 Entered Garrisons 200 Cogmind --------- Core Integrity 133/550 Matter 114/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Airjet Compact Matter Pod (121) Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Thief Drone Bay (3/3) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Hover Unit Airjet > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Recoil Stabilizer Thief Drone Bay Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 49 | 7 1 5 20 15 1 Power 8 | 1 . . 5 2 . Engine 7 | 1 . . 5 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 15 | 2 . . 5 8 . Treads . | . . . . . . Leg 12 | 2 . . 4 6 . Wheel . | . . . . . . Hover 3 | . . . 1 2 . Flight . | . . . . . . Utility 12 | 2 1 1 5 2 1 Device 6 | 1 . 1 2 1 1 Storage 2 | 1 1 . . . . Processor 4 | . . . 3 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . 4 5 3 . Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 1 . . 4 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon 3 | . . 3 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 25 | . . 4 6 8 7 Power 4 | . . . 2 1 1 Propulsion 8 | . . . 1 4 3 Utility 5 | . . 1 1 1 2 Weapon 8 | . . 3 2 2 1 Highest Loss Streak 7 | . . 2 2 3 7 Average Slot Usage (%) 91 | . 100 92 93 93 43 Engine 10 | . 14 14 9 7 . Leg 25 | . 28 28 31 18 8 Hover 2 | . . . . 6 . Device 6 | . 14 7 3 8 . Storage 11 | . 14 14 11 9 9 Processor 14 | . . . 16 27 20 Energy Gun 4 | . 14 13 . . . Ballistic Gun 10 | . 14 . 17 11 . Launcher 1 | . . . . 2 3 Special Weapon 3 | . . 14 . . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 25 24 29 31 22 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 5 | 3 1 1 1 3 5 Average Overweight (x) . | 1 . 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 7 10 10 10 10 Average Carried 8 | 2 3 9 9 8 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 3 7 8 8 10 9 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1435 | 288 . 40 610 495 2 Remotely 44 | 21 . 23 . . . Salvage Created 1986 | 88 . 40 1022 829 7 Parts 115 | 4 . 2 66 42 1 Haulers Intercepted 5 | . . . 5 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 50 | . . 6 18 23 3 Guns 34 | . . 4 18 12 . Cannons 2 | . . 2 . . . AOE 14 | . . . . 11 3 Classes Destroyed 11 | 1 . 3 6 1 . Builder 1 | . . . . 1 . Tunneler 2 | . . . 2 . . Hauler 5 | . . . 5 . . Recycler 1 | 1 . . . . . Operator 2 | . . . 1 1 . Watcher 7 | . . . 4 3 . Swarmer 14 | . . 3 6 3 2 Grunt 27 | . . 2 9 16 . Brawler 3 | . . . 1 2 . Sentry 5 | . . . 2 2 1 Assembled 1 | . . 1 . . . Best Kill Streak 8 | 1 . 3 5 8 3 Combat Bots Only 6 | . . 3 5 6 3 Max Kills in Single Turn 3 | 1 . 1 1 3 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2764 | . . 359 872 908 625 Core 626 | . . 65 144 113 304 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 . 74 64 . . Volleys Fired 212 | 6 . 25 100 71 10 Largest 2 | 2 . 2 2 2 1 Hottest 140 | 60 . 140 60 83 30 Shots Fired 334 | 12 . 48 150 114 10 Gun 270 | 12 . 26 150 82 . Cannon 14 | . . . . 14 . Launcher 28 | . . . . 18 10 Special 22 | . . 22 . . . Kinetic 238 | 6 . 1 149 82 . Thermal 68 | 6 . 47 1 14 . Explosive 28 | . . . . 18 10 Electromagnetic . | . . . . . . Robot Hit Streak 30 | 2 . 5 21 30 29 Robot Miss Streak 4 | 2 . 4 3 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 229 | 4 . 19 110 86 10 Core Hits 116 | 2 . 8 40 54 12 Critical Hits 3 | . . . 1 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4873 | 33 . 307 1580 2635 318 Guns 2755 | 33 . 139 1562 1021 . Cannons 187 | . . . . 187 . Explosions 1735 | . . . . 1427 308 Melee . | . . . . . . Ramming 28 | . . . 18 . 10 Kinetic 2608 | 10 . 15 1562 1021 . Thermal 502 | 23 . 292 . 187 . Explosive 1735 | . . . . 1427 308 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Effects 9 | . . . 9 . . Message Errors 3 | . . . 3 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 2 | . . . 2 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 32 | . . 5 . 5 22 Projectiles 5 | . . 5 . . . Explosions 27 | . . . . 5 22 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 128 | . . . 9 . 119 Shots 7 | . . . . . 7 Rammed 20 | . . . 1 . 19 Targets Rammed 21 | . . 1 1 . 19 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 284 | . . 284 260 42 . Average Temperature 92 | . . 106 126 16 . Received Heat Transfer 936 | . . 198 252 432 54 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 971 | 50 . 625 . 296 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 655 | 5 3 231 460 655 470 Initial 425 | . 3 . 30 161 425 Average 200 | 1 3 107 219 279 438 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 53 | 100 100 80 52 24 . Level 1 38 | . . 19 46 61 . Level 2 8 | . . . 1 14 100 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 2 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . . . 2 1 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 6 | . . 1 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 95 | . 2 15 40 33 5 Peak Tracking Total 10 | . 2 4 4 10 4 Tactical Retreats 6 | . . 1 3 2 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 11 | . . 1 7 3 . Terminals 8 | . . . 7 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . . 1 16 4 . Successful 10 | . . 1 8 1 . Failed 11 | . . . 8 3 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 13 | . . . 10 3 . Terminals 18 | . . . 16 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . . 1 8 . . Record 2 | . . . 2 . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Zone Layout 3 | . . . 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 6 | . . . 5 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 48 | . . 48 . . . Total Damage 554 | . . 554 . . . Kills 8 | . . 8 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 2609 | 102 112 593 1008 690 104 Spaces Moved 1239 | 48 77 259 536 301 18 Core 30 | 28 . . . . 2 Treads . | . . . . . . Legs 1206 | 20 77 259 536 298 16 Wheels . | . . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 Average Speed 135 | 138 137 150 123 145 140 Slowest Speed 300 | 200 150 150 150 240 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 24 55 42 27 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 157 | . . 3 . 96 58 Melee . | . . . . . . Projectile 5 | . . 3 . 2 . AOE 152 | . . . . 94 58 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1749 | 72 83 371 735 440 48 Wait 140 | . . 75 36 29 . Move 1235 | 47 76 258 535 301 18 Hop . | . . . . . . Pick Up 64 | 11 5 6 25 17 . Fast Attach . | . . . . . . Attach 30 | 7 . 4 10 8 1 Detach 1 | . . . 1 . . Swap 19 | . 1 1 10 7 . Drop 27 | 1 1 1 17 7 . Fire 212 | 6 . 25 100 71 10 Melee . | . . . . . . Ram 19 | . . . . . 19 Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 11) 215 | -10/Materials | Entered Mines 267 | -10/Mines | Excavation squad dispatched 267 | -10/Mines | A large section of the Mines collapsed 306 | -10/Mines | Build established: Mutant 389 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 495 | -10/Mines | Learned location of Zion (-7) 517 | -10/Mines | Excavation squad dispatched 541 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 564 | -10/Mines | Found Prototype Device 565 | -10/Mines | Identified Exp. Sensor Array 699 | -10/Mines | Found the Drone Emporium 707 | -10/Mines | Found Prototype Device 727 | -10/Mines | Learned Materials terminal intel 767 | -10/Mines | Excavation squad dispatched 799 | -10/Mines | Discovered new exit (range 6) 808 | -10/Mines | Entered Materials 808 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Loaded intel: 12 terminal locations 809 | -9/Materials | Identified Thief Drone Bay 1362 | -9/Materials | Discovered new exit (range 16) 1774 | -9/Materials | Discovered new exit (range 9) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Utility x2 2015 | -8/Materials | Build established: Scavenger-Mutant 2348 | -8/Materials | Garrison activated, responded to threat 2414 | -8/Materials | Lost 3 parts (1n2w) 2506 | -8/Materials | Identified exit to Garrison 2506 | -8/Materials | Entered Garrison 2561 | -8/Garrison | Core integrity fell below 50% 2577 | -8/Garrison | Lost 7 parts (1p3n2u1w) 2610 | -8/Garrison | Self-destructed Last Messages --------------- 02547_ Acquired 2 matter. 02549_ The unstable cave ceiling collapses. 02553_ Slammed into S-10 Pest. 02558_ The unstable cave ceiling collapses. 02559_ Slammed into S-10 Pest. 02559_ Destabilizing: Core damaged (-22). 02562_ Slammed into S-10 Pest. 02563_ The unstable cave ceiling collapses. 02565_ Slammed into S-10 Pest. 02569_ The unstable cave ceiling collapses. 02571_ Slammed into S-10 Pest. 02588_ The unstable cave ceiling collapses. 02589_ Slammed into S-10 Pest. 02596_ The unstable cave ceiling collapses. 02598_ Slammed into S-10 Pest. 02604_ Adv. Targeting Computer permanently disabled. 02604_ Destabilizing: Short circuit. 02607_ Slammed into S-10 Pest. 02607_ Destabilizing: Core damaged (-27). 02607_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ????????????????? #????????????????????????????? | | ????????????????? #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????######??# #????????????????????????????? | | ????????## #?# #????????????????????????????? | | ???????## # ## #############????????????????? | | ???????# # # #h =%* #????????????????? | | ???????## # # @= #????????????????? | | ?????# ######### #????????????????? | | ???????## # #???????# #????????????????? | | ???????# # # ## #???????#####????????????????? | | ???????## ##### #????????????????????????????? | | ????????## # ????# #????????????????????????????? | | ?????????##?#????? #????????????????????????????? | | ??????????????????###????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponChargeWell Manual? 0 Play Time 00:29:59 Cumulative 16.1 hours Start 2020.12.16 @ 19:25:40 End 2020.12.19 @ 12:26:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74fd9c53-a394-479b-82a0-37710996c389