Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 00:44:55 Player: Longstrike Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (88) 440 Value Destroyed (3251) 3251 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (74) 74 TOTAL SCORE: 9765 Bonus ------- High Alert Combat Kills 74 Cogmind --------- Core Integrity 0/1450 Matter 0/300 Energy 30/170 System Corruption 19% Temperature Critical (504) Movement Hovering (53) Location -2/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (8) --- Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Gravity Neutralizer Improved Targeting Computer Advanced Transmission Jammer Heavy Armor Plating Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Medium Matter Pod (100) Faulty Advanced Gravity Neutralizer Faulty Advanced Quantum Shading Machine Phase Gun Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Transmission Jammer Improved Focal Shield Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Gravmag Array Gyrokinetic Inverter Cooled Linear Gravjet Advanced Cryofiber Web Medium Matter Pod Heavy Armor Plating Phase Gun Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Hypervelocity Railgun Enhanced Hardcell Cannon Heavy Rocket Launcher Heavy Rocket Launcher Powered Hammer [Rating: 150] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Hacking Suite Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 6 | . . 2 . . 1 . 1 1 1 Utility 8 | . . . 2 2 . 2 1 . 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 119 | 6 6 4 16 18 9 10 4 18 28 Power 16 | 1 . 1 . 4 2 1 1 2 4 Engine 7 | 1 . 1 . 3 1 . 1 . . Core 3 | . . . . 1 1 1 . . . Reactor 6 | . . . . . . . . 2 4 Propulsion 40 | 2 4 1 5 6 3 3 . 7 9 Treads 5 | . 2 1 2 . . . . . . Leg 3 | 2 . . . . . 1 . . . Wheel 5 | . 2 . 3 . . . . . . Hover 23 | . . . . 6 3 2 . 3 9 Flight 4 | . . . . . . . . 4 . Utility 33 | 1 2 . 5 6 2 3 2 5 7 Device 19 | . 1 . 4 2 1 3 1 2 5 Storage 2 | 1 1 . . . . . . . . Processor 5 | . . . 1 1 1 . . 2 . Hackware 5 | . . . . 3 . . . 1 1 Protection 2 | . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 . 2 6 2 2 3 1 4 8 Energy Gun 11 | 2 . 1 . . . 2 . 3 3 Energy Cannon 4 | . . 1 . 1 1 . 1 . . Ballistic Gun 9 | . . . 5 1 1 . . 1 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . . . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 1 1 1 . . 3 Parts Lost 48 | . . . 2 8 4 4 9 2 19 Power 8 | . . . . 1 . 1 2 . 4 Propulsion 22 | . . . 2 6 2 3 1 2 6 Utility 9 | . . . . 1 1 . 4 . 3 Weapon 9 | . . . . . 1 . 2 . 6 Highest Loss Streak 14 | . . . 2 3 3 2 8 2 14 To Critical Strikes 1 | . . . . . . 1 . . . Average Backups 17 | 3 7 15 18 18 18 18 18 17 17 Power 1 | . 1 2 2 1 1 2 1 . 1 Propulsion 2 | 2 4 4 4 2 2 1 1 . 2 Utility 5 | . 1 7 7 7 6 3 3 4 3 Weapon 8 | . 1 1 4 7 8 11 11 11 9 Tool/Special . | . . . . . . . . . . Unused Backups 28 | . . 3 7 2 2 1 1 4 8 Power 3 | . . 1 2 . . . . . . Propulsion 4 | . . . 2 1 . . . 1 . Utility 6 | . . 2 1 . . . . . 3 Weapon 15 | . . . 2 1 2 1 1 3 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 98 99 99 97 92 91 89 87 80 Engine 5 | . 14 11 9 6 6 2 . 4 . Core 1 | . . . . . 2 7 9 . . Reactor 1 | . . . . . . . . 3 7 Treads 5 | . . 22 20 5 . . . . . Leg 1 | . 21 . . . . 1 5 2 . Wheel 6 | . 6 21 14 9 . 1 5 1 . Hover 12 | . . . . 13 29 17 14 11 17 Flight 1 | . . . . . . . . 7 . Device 16 | . 12 11 18 15 12 22 21 13 16 Storage 6 | . 14 11 9 7 6 5 5 4 3 Processor 6 | . . . 8 7 6 5 4 7 6 Hackware 9 | . . . . 14 13 11 10 12 12 Energy Gun 5 | . 28 19 3 . . 2 4 7 7 Energy Cannon 3 | . . 2 8 2 4 5 4 1 . Ballistic Gun 3 | . . . 4 10 5 . . . 1 Impact Weapon 1 | . . . . 1 2 . . 2 3 Peak Build Rating 150 | 6 8 18 29 51 66 79 84 131 150 Average Rating 65 | 4 7 12 22 42 57 69 79 110 139 On Entrance 43 | . 6 8 18 29 45 61 79 55 131 Avg Prop Armor Cover (%) 11 | . . 18 9 14 . 8 8 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 13 49 56 59 61 73 79 84 86 92 Greatest Support 100 | 20 20 60 60 36 46 48 32 83 100 Greatest Overweight (x) 7 | . 2 2 5 5 1 7 3 3 1 Average Overweight (x) 1 | . . 1 1 1 1 2 2 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 10 20 20 20 20 20 20 20 19 Most Carried 20 | 6 12 20 20 20 20 20 20 20 20 Average Carried 18 | 3 7 16 19 19 19 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 12 20 20 19 19 20 16 20 5 Class Distribution -------------------- 68% | Hacker-Mutant 15% | Mutant 11% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2440 | 176 77 189 395 521 230 215 59 195 383 Remotely . | . . . . . . . . . . Salvage Created 3469 | . 91 201 856 591 333 428 208 195 566 Parts 190 | . 7 20 56 39 18 18 11 3 18 Haulers Intercepted 6 | . . 1 2 . . 1 1 . 1 Recyclers Shooed 4 | . . 1 . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 66 | . 4 5 20 10 5 11 2 2 7 Guns 29 | . 4 4 8 7 3 . . . 3 Cannons 22 | . . 1 12 3 2 1 1 1 1 AOE 12 | . . . . . . 9 1 . 2 Classes Destroyed 12 | . 2 3 2 3 1 . 1 . . Worker 6 | . . . . 2 3 1 . . . Builder 3 | . . . 2 . . . 1 . . Hauler 6 | . . 1 2 . . 1 1 . 1 Recycler 2 | . . . . . 1 . . . 1 Mechanic 1 | . . . . 1 . . . . . Watcher 4 | . . 1 2 . . . 1 . . Swarmer 24 | . 3 3 10 . 3 5 . . . Grunt 18 | . 1 1 5 4 . 4 . . 3 Sentry 13 | . . 1 3 3 1 2 1 2 . Hunter 2 | . . . 2 . . . . . . Programmer 8 | . . . . 3 1 . . . 4 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 7 | . 3 3 5 5 5 7 3 1 3 Combat Bots Only 5 | . 3 3 5 3 4 5 1 1 3 Max Kills in Single Turn 5 | . 1 1 2 2 2 5 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . 4 1 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 599 | . 10 18 116 152 72 33 25 18 155 Missed 162 | . 3 6 35 54 17 13 8 2 24 Hits 437 | . 7 12 81 98 55 20 17 16 131 Projectile 437 | . 7 12 81 98 55 20 17 16 131 Critical Strikes 15 | . . 1 2 1 . 2 3 . 6 Damage Taken 9056 | . 60 110 1004 1012 691 383 744 435 4617 Core 2237 | . 18 11 47 149 103 48 160 48 1653 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 208 | . . . . . . . 165 . 43 Core Remaining (%) 91 | 100 92 97 91 78 87 95 86 96 . Volleys Fired 273 | . 8 16 63 47 25 19 41 25 29 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 210 | . 90 124 124 85 90 105 119 210 195 Shots Fired 531 | . 16 32 125 94 45 33 80 40 66 Gun 330 | . 16 28 62 69 31 10 33 24 57 Cannon 180 | . . 4 63 25 14 17 39 16 2 Launcher 21 | . . . . . . 6 8 . 7 Special . | . . . . . . . . . . Kinetic 162 | . . . 43 69 31 1 . 5 13 Thermal 348 | . 16 32 82 25 14 26 72 35 46 Explosive 21 | . . . . . . 6 8 . 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | . 3 5 10 13 12 17 8 13 15 Robot Miss Streak 7 | . 1 2 4 7 4 3 4 1 5 Penetration Max 1 | . . . 1 . . . . . 1 Secondary Targets 2 | . . 1 . . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 311 | . 8 20 73 67 29 22 29 20 43 Core Hits 196 | . 5 10 37 28 33 29 16 6 32 Critical Kills 2 | . . . . 1 1 . . . . Critical Parts Destroyed 3 | . . . 1 . . . . . 2 Critical Strikes 11 | . . 1 2 1 1 2 2 . 2 Burn 6 | . . 1 1 . . 2 2 . . Destroy 4 | . . . 1 1 . . . . 2 Smash 1 | . . . . . 1 . . . . Melee Attacks 82 | . . . 1 8 6 7 . 32 28 Impact 82 | . . . 1 8 6 7 . 32 28 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9572 | . 94 292 1485 1444 820 1546 903 568 2420 Guns 4486 | . 94 251 600 964 457 122 175 541 1282 Cannons 2301 | . . 41 885 476 159 292 375 27 46 Explosions 2541 | . . . . . . 1132 353 . 1056 Melee 240 | . . . . . 204 . . . 36 Ramming 4 | . . . . 4 . . . . . Kinetic 2054 | . . . 411 964 457 10 . 91 121 Thermal 4733 | . 94 292 1074 476 159 404 550 477 1207 Explosive 2509 | . . . . . . 1100 353 . 1056 Electromagnetic 32 | . . . . . . 32 . . . Impact 240 | . . . . . 204 . . . 36 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 4 4 . . . 2 19 Average Corruption 4 | . . . 3 3 . . . 1 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 39 | . . . 10 14 . . . 3 12 Message Errors 7 | . . . 3 3 . . . . 1 Matter Fused 7 | . . . 3 3 . . . 1 . Heat Flow Errors 9 | . . . 1 3 . . . . 5 Energy Discharges 5 | . . . 1 4 . . . . . Data Loss (minor) 5 | . . . 1 1 . . . 2 1 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . 1 . . . . . 1 Overload Shots 2 | . . . . . 1 1 . . . Overflow Damage 70 | . . . . . 39 13 6 . 12 Projectiles . | . . . . . . . . . . Explosions 31 | . . . . . . 13 6 . 12 Melee 39 | . . . . . 39 . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 52 | . . . . 2 . 4 46 . . Shots 2 | . . . . . . 1 1 . . Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 828 | . 18 54 190 194 76 29 1 84 828 Average Temperature 157 | . 12 23 37 91 52 12 1 42 303 Received Heat Transfer 1087 | . 18 12 324 261 66 109 18 72 207 Effects 50 | . . . . . . . . . 50 Shutdowns 11 | . . . . . . . . . 11 Energy Bleed 4 | . . . . . . . . . 4 Interference 12 | . . . . . . . . . 12 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 7 | . . . . . . . . . 7 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions 1 | . . . . . 1 . . . . Robots Melted 4 | . . . . . . 1 1 1 1 Combat Hostiles 3 | . . . . . . 1 . 1 1 Parts Melted 20 | . 1 1 4 1 1 3 . 3 6 Heat Transferred 8075 | . 248 805 2146 740 222 857 1157 605 1295 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Maximum Alert Level 2 | . . . 1 . . 2 . . . Low Security (%) 88 | 100 100 100 95 100 100 17 100 100 100 Level 1 4 | . . . 4 . . 32 . . . Level 2 6 | . . . . . . 49 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 462 | . 85 60 208 85 92 462 177 32 156 Initial 174 | . . 31 22 85 19 39 174 31 . Average 75 | . 13 32 96 22 9 337 89 5 31 Influence Increases 2854 | . 115 139 555 332 180 678 198 169 488 Destroy 0b10 Robot/C 1320 | . 80 100 400 200 100 220 40 40 140 Destroy 0b10 Robot/NC 110 | . . 10 30 15 20 10 15 . 10 Destroy Leader 350 | . 20 24 98 60 30 42 24 20 32 Successful Hack 166 | . . 5 7 21 8 3 21 50 51 Disable Machine 240 | . . . 15 30 15 135 . 15 30 Anti-Garrison Action 150 | . . . . . . 150 . . . Destroy Structure 413 | . . . 5 6 7 88 98 44 165 Partial Spotted 30 | . . . . . . 15 . . 15 Lose Combat Pursuer 75 | . 15 . . . . 15 . . 45 Influence Decreases 2806 | . 40 160 420 480 139 404 494 229 440 Entered New Map 456 | . . 44 32 104 22 43 182 29 . Time Decay 1940 | . 40 116 368 311 96 321 238 200 250 Lost Part 386 | . . . 20 41 21 40 74 . 190 Purge Threat 24 | . . . . 24 . . . . . Squads Dispatched 18 | . 1 . 1 3 . 3 3 2 5 Investigation 1 | . . . 1 . . . . . . Extermination 8 | . . . . 3 . 1 . 2 2 Reinforcement 7 | . 1 . . . . . 3 . 3 Assault 2 | . . . . . . 2 . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 9 | . 1 . 3 . 2 1 1 . 1 Communications Jammed 12 | . . . . . . . . . 12 Distress Signals 8 | . . . . . . . . . 8 Times Spotted 104 | . 6 8 34 13 7 12 7 2 15 Peak Tracking Total 7 | . 4 5 5 2 5 4 3 1 7 Tactical Retreats 7 | . 1 . 2 . . 1 . . 3 ECM-based Alert Blocks 3 | . . . 3 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 13 | . . . 4 3 1 1 . 3 1 Indirectly 1 | . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 17 | . . . 1 2 1 10 . 1 2 Max in Single Turn 6 | . . . 1 1 1 6 . 1 1 Garrison Access 4 | . . . . 2 . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 36 | . 2 4 4 10 4 1 2 4 5 Terminals 30 | . 2 3 4 7 4 1 2 3 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access 4 | . . . . 3 . . . 1 . Total Hacks 80 | . 3 8 11 18 7 3 8 10 12 Successful 40 | . 2 6 5 7 4 1 4 6 5 Failed 40 | . 1 2 6 11 3 2 4 4 7 Catastrophic 7 | . . 1 1 3 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 31 | . 3 4 3 4 4 3 4 5 1 Terminals 64 | . 3 6 11 11 7 3 8 7 8 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 2 . . . . . . 4 Garrison Access 10 | . . . . 7 . . . 3 . Terminal Hacks 20 | . . 2 3 4 3 . 3 3 2 Record 2 | . . . . . 1 . 1 . . Robot Analysis 1 | . . 1 . . . . . . . Level Access Points 2 | . . . . . . . 1 1 . Alert Level 3 | . . . 2 . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 3 | . . . . . 1 . . . 2 Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . 1 . Security Status 1 | . . . . . . . . 1 . Patrol Status 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . 2 . . . . . . 2 Retrieve Study 4 | . . 2 . . . . . . 2 Garrison Access Hacks 3 | . . . . 2 . . . 1 . Seal Access 3 | . . . . 2 . . . 1 . Unauthorized Hacks 13 | . 2 2 2 1 1 1 1 2 1 Terminals 13 | . 2 2 2 1 1 1 1 2 1 Botnet 13 | . 2 2 2 1 1 1 1 2 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 1 4 4 8 4 1 2 3 5 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 2 . . . . . . 2 Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Active Infowar (turns) 5297 | . . . 857 1376 344 775 468 846 631 Sensors 3969 | . . . . 1064 344 775 468 846 472 Terrain 540 | . . . 228 312 . . . . . Jamming 1392 | . . . . . . . . 761 631 ECM 629 | . . . 629 . . . . . . Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 6111 | 72 237 278 857 1377 367 775 513 984 651 Spaces Moved 4146 | 49 166 194 444 996 257 407 222 556 855 Core 2 | 2 . . . . . . . . . Treads 204 | . . 7 197 . . . . . . Legs 178 | 47 131 . . . . . . . . Wheels 1112 | . 35 187 247 634 . 9 . . . Hover 2649 | . . . . 362 257 398 222 555 855 Flight 1 | . . . . . . . . 1 . Fastest Speed 44 | 50 110 100 85 85 100 96 169 45 44 Average Speed 109 | 117 117 108 125 109 102 153 171 132 47 Slowest Speed 285 | 120 120 160 200 177 105 216 216 285 97 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 19 | . . . . . . . 11 6 2 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 22 | 4 35 28 57 31 9 14 9 14 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 96 | . . . 1 6 3 10 20 30 26 Terrain Destroyed 229 | . . . 1 6 6 42 88 30 56 Melee 62 | . . . 1 6 2 6 . 22 25 Projectile 43 | . . . . . 4 5 22 8 4 AOE 124 | . . . . . . 31 66 . 27 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 5123 | 60 188 232 628 1207 311 511 277 712 997 Wait 272 | . 4 . 69 84 . 56 6 28 25 Move 4137 | 48 165 193 443 995 256 406 221 555 855 Hop . | . . . . . . . . . . Pick Up 87 | 6 5 12 14 14 6 6 2 13 9 Fast Attach 34 | 6 1 . 3 3 2 4 1 10 4 Attach 49 | . . 2 4 9 4 3 5 3 19 Detach 4 | . . . . . . . . 1 3 Swap 75 | . 5 4 13 14 7 7 . 14 11 Drop 75 | . . 5 18 11 5 3 1 18 14 Fire 273 | . 8 16 63 47 25 19 41 25 29 Melee 82 | . . . 1 8 6 7 . 32 28 Ram 1 | . . . . 1 . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 34 | . . . . 21 . . . 13 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Entered another Materials area 310 | -9/Materials | Evolved 2 slots: Propulsion x2 332 | -9/Materials | Build established: Mutant 583 | -9/Materials | Discovered new exit (range 3) 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Utility x2 1408 | -8/Materials | Discovered new exit (range 15) 1444 | -8/Materials | Identified exit to Factory 1445 | -8/Materials | Entered Factory 1445 | -7/Factory | Evolved 2 slots: Utility x2 1638 | -7/Factory | Discovered new exit (range 6) 1645 | -7/Factory | Identified exit to Lower Caves 1974 | -7/Factory | Lost 3 parts (3n) 2153 | -7/Factory | Build established: Hacker-Mutant 2633 | -7/Factory | Lost 3 parts (1p2n) 2815 | -7/Factory | Discovered new exit (range 4) 2820 | -7/Factory | Identified exit to Factory 2822 | -7/Factory | Entered another Factory area 2822 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3184 | -6/Factory | Discovered new exit (range 5) 3188 | -6/Factory | Identified exit to Factory 3189 | -6/Factory | Entered another Factory area 3189 | -5/Factory | Evolved 2 slots: Utility x2 3197 | -5/Factory | Lost 3 parts (2n1u) 3680 | -5/Factory | Discovered new exit (range 8) 3694 | -5/Factory | Identified exit to Upper Caves 3942 | -5/Factory | Discovered new exit (range 6) 3950 | -5/Factory | Identified exit to Factory 3964 | -5/Factory | Entered another Factory area 3964 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4061 | -4/Factory | Identified exit to Research 4469 | -4/Factory | Lost 8 parts (2p1n3u2w) 4477 | -4/Factory | Entered Research 4477 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4942 | -3/Research | Spotted B-86 Titan 5235 | -3/Research | Identified exit to Research 5461 | -3/Research | Entered another Research area 5461 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5874 | -2/Research | Crushed by falling debris 5921 | -2/Research | System corruption reached 10% 5958 | -2/Research | Lost 3 parts (1n1u1w) 6079 | -2/Research | Core integrity fell below 50% 6084 | -2/Research | Core integrity fell below 20% 6113 | -2/Research | Core destroyed Last Messages --------------- 06108_ Penetrated by Slug. 06108_ Dropped Hcp. Storage Unit. 06109_ Overheating: System interference. 06109_ Enh. Quantum Rifle temporarily disabled. 06109_ Imp. Targeting Computer temporarily disabled. 06109_ Enh. Quantum Rifle temporarily disabled. 06110_ Power failure averted by Adv. Cryofiber Web. 06110_ Overheating: Imp. Targeting Computer damaged (-4). 06110_ Internal heat damage averted by Adv. Cryofiber Web. 06111_ Core heat damage averted by Adv. Cryofiber Web. 06112_ Overheating: Enh. Quantum Rifle damaged (-16). 06112_ G-73 Enforcer heat short circuits Lgt. Quantum Reactor. 06113_ Overheating: Core damaged (-275). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ! ###########??????????????????????????????????? | | # #??????????????????????????????????? | | " # #??????????????????????????????????? | | "" # #??????????????????????????????????? | | T" # #??????????????????????????????????? | | "" # !! #???????????????????"? ????????????? | | " # #??????????????????"" ????????????? | | # #????????????????? ???????????? | | # #???????########? ! ???????????? | | ##+######+############# # ## # ##??????????? | | g o ??????????? | | ] % ??????????? | | [![ ??????????? | | / p ??????????? | | ##+####################+ # +???????????? | | ????????????????# #????????????? | | ????????????????# @ ##????????????? | | ????????????????#""" #?????????????? | | "????????????????#""" = # #?????????????? | | "????????????????#""" #? #?????????????? | | "????????????????# #?? #?????????????? | | ?????????????????# = #???? #?????????????? | | ?????????????????# #????? #?????????????? | | ##?????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 41 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 25 Evasion (%) 56 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Antigrav Array | -2/Research | Hacked Gravmag Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed NetworkedSubdwellerMallet Manual? 0 Play Time 01:18:17 Cumulative 54.9 hours Start 2025.11.13 @ 23:28:19 End 2025.11.14 @ 00:44:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53a7a6d5-67a7-4e97-af03-f6d27ab6312e