Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 17:28:04 Player: ICDT Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 5065 Bonus ------- Pacifist 1325 Entered DSFs 500 Cogmind --------- Core Integrity 752/850 Matter 93/300 Energy 288/290 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Improved Cooling System Small Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Seismic Detector Improved Reaction Control System Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Flight Unit VTOL Module Xenon Bombardment Thruster Improved Terrain Scanner Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Weight Redist. System Advanced Terrain Scan Processor Seismic Detector Improved Reaction Control System Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Deuterium Engine Flight Unit VTOL Module Xenon Bombardment Thruster Improved Terrain Scanner Light Assault Rifle [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Cesium-ion Thruster Wheel Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 5 | . . 1 1 2 1 . Weapon . | . . . . . . . Parts Attached 28 | 6 2 7 4 6 2 1 Power 4 | 2 . . . 1 1 . Engine 4 | 2 . . . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 2 5 1 . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 8 | . 2 5 1 . . . Utility 13 | 1 . 2 3 5 1 1 Device 7 | . . 2 1 2 1 1 Storage 1 | 1 . . . . . . Processor 4 | . . . 2 2 . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 1 | 1 . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 3 | . . 1 . . . 2 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 . . . 2 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 4 6 7 8 7 6 Power 1 | 1 1 2 2 2 1 1 Propulsion 1 | . 1 1 1 2 3 3 Utility 1 | . . 1 1 2 2 1 Weapon 1 | . 1 1 2 1 1 1 Tool/Special . | . . . . . . . Unused Backups 5 | . . 1 . 1 . 3 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 2 | . . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 65 71 80 81 80 84 Engine 9 | . 14 11 9 7 13 13 Wheel 1 | . 12 . . . . . Flight 31 | . 16 33 35 30 26 25 Device 19 | . . 16 22 22 20 25 Storage 9 | . 14 11 9 7 6 6 Processor 3 | . . . 4 7 6 6 Hackware 1 | . . . . 5 6 6 Peak Build Rating 39 | 5 5 17 23 35 37 39 Average Rating 19 | 2 4 9 21 30 36 36 On Entrance 17 | . 5 4 17 23 35 37 Avg Prop Armor Cover (%) 8 | . . . 10 8 3 3 Naked Turns . | . . . . . . . Heaviest Build 23 | 9 9 10 12 18 22 23 Greatest Support 29 | 26 26 15 26 24 24 29 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 7 7 Average Carried 6 | 2 4 6 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 8 8 8 8 6 6 Class Distribution -------------------- 41% | Sprinter 31% | Mutant 26% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 268 | 230 19 16 . . . 3 Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 104 | . 25 34 27 7 . 11 Missed 62 | . 17 20 14 4 . 7 Hits 42 | . 8 14 13 3 . 4 Melee 1 | . . . . . . 1 Projectile 41 | . 8 14 13 3 . 3 AOE 3 | . . . . . . 3 Critical Strikes 2 | . . . 1 . . 1 Damage Taken 490 | . 50 104 106 37 . 193 Core 177 | . 17 43 7 12 . 98 Absorbed by Shields . | . . . . . . . Ignored by Resistances 148 | . 16 34 33 12 . 53 Core Remaining (%) 95 | 100 93 89 98 98 . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted . | . . . . . . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 21 | . . . 21 . . . Average Temperature 12 | . . . 12 . . . Received Heat Transfer 123 | . . 42 54 27 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 131 | . 75 131 46 35 8 4 Initial 46 | . . 23 46 25 5 4 Average 20 | . 19 53 13 16 6 3 Influence Increases 431 | . 75 188 120 45 3 . Successful Hack 11 | . . 8 . . 3 . Partial Spotted 45 | . . . 30 15 . . Lose Combat Pursuer 375 | . 75 180 90 30 . . Influence Decreases 431 | . 10 122 186 95 10 8 Entered New Map 181 | . . 42 85 40 10 4 Time Decay 236 | . 10 70 101 55 . . Lost Part 14 | . . 10 . . . 4 Squads Dispatched 3 | . . . . 1 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 7 17 12 8 . 8 Peak Tracking Total 11 | . 8 11 8 5 . 7 Tactical Retreats 9 | . 1 4 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 3 | . . 1 1 . 1 . Terminals 3 | . . 1 1 . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . . 3 2 . 2 . Successful 4 | . . 2 1 . 1 . Failed 3 | . . 1 1 . 1 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . . 2 . . 1 . Terminals 7 | . . 3 2 . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 2 1 . 1 . Prototype ID Bank 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . 1 . . . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . 1 1 . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Active Infowar (turns) 606 | . . 120 286 131 6 63 Terrain 594 | . . 120 286 131 6 51 Seismic 68 | . . . . . 5 63 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 740 | 38 70 146 286 131 6 63 Spaces Moved 1125 | 35 127 328 308 251 12 64 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 47 | 22 25 . . . . . Hover . | . . . . . . . Flight 1065 | . 102 328 308 251 12 64 Fastest Speed 26 | 50 37 29 26 29 29 26 Average Speed 34 | 74 48 33 28 31 29 27 Slowest Speed 117 | 90 117 34 32 32 29 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 14 | . . 4 7 3 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 2 33 33 36 9 . 70 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 1455 | 45 134 358 496 300 13 109 Wait 288 | . . 18 189 38 . 43 Move 1091 | 34 126 319 293 244 11 64 Hop 14 | . . 4 7 3 . . Pick Up 21 | 5 5 5 2 3 . 1 Fast Attach 7 | 2 . 2 . 3 . . Attach 10 | 3 . 2 2 . 2 1 Detach 1 | . 1 . . . . . Swap 12 | 1 2 3 3 3 . . Drop 11 | . . 5 . 6 . . Fire . | . . . . . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac] / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/DSF History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 15) 109 | -10/Materials | Entered another Materials area 109 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 114 | -9/Materials | Identified exit to Materials 255 | -9/Materials | Entered another Materials area 255 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 435 | -8/Materials | Discovered new exit (range 12) 535 | -8/Materials | Build established: Sprinter 539 | -8/Materials | Discovered new exit (range 6) 541 | -8/Materials | Entered Factory 541 | -7/Factory | Evolved 2 slots: Utility x2 610 | -7/Factory | Discovered new exit (range 9) 667 | -7/Factory | Discovered new exit (range 9) 672 | -7/Factory | Entered another Factory area 672 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 676 | -6/Factory | Identified exit to DSF 678 | -6/Factory | Entered DSF 696 | -6/DSF | Additional patrols routed to DSF 741 | -6/DSF | Self-destructed Last Messages --------------- GOAL=ESCAPE 00685_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. [Achievement: Heavy Suspicion] 00696_ Hostiles detected in DSF, routing additional patrols. 00718_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 00726_ Knocked back. 00726_ Acquired 3 matter. 00727_ Acquired Imp. Reaction Control System. 00728_ Knocked back. 00729_ C-17 Slicer knocked back. 00729_ C-17 Slicer destroyed. 00729_ Imp. Terrain Scanner destroyed. 00729_ Knocked back. 00738_ Cesium-ion Thruster severed. 00740_ Lgt. Ion Engine destroyed. 00740_ Knocked back. 00741_ C-17 Slicer knocked back. 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