Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 19:32:02 Player: vault Result: Destroyed by Triborg with Siege Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2435) 2435 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5810 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 90/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (4) ------- Hammer > --- INVENTORY (10) --- Light Nuclear Core Medium Storage Unit Large Battery (200) Improved Sensor Array Gatling Laser Heavy Battle Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Gauss Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Large Battery Improved Sensor Array Targeting Computer Light Armor Plating Flak Cannon Mini Grenade Launcher Hammer Heavy Mace [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Overtuned Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 1 . . . . Utility 2 | . . 1 . 1 . . . Weapon 2 | . . . 1 1 . . . Parts Attached 100 | 5 12 17 32 5 16 2 11 Power 9 | 1 1 1 5 . . . 1 Engine 6 | 1 1 1 2 . . . 1 Core 3 | . . . 3 . . . . Reactor . | . . . . . . . . Propulsion 34 | 2 2 7 15 . 5 1 2 Treads 3 | . . 1 . . . . 2 Leg 28 | 2 2 3 15 . 5 1 . Wheel 3 | . . 3 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 8 1 . 2 3 . . Device . | . . . . . . . . Storage 9 | 1 6 1 . . 1 . . Processor 3 | . 2 . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . . . 2 1 . . Artifact . | . . . . . . . . Weapon 42 | 1 1 8 12 3 8 1 8 Energy Gun 8 | . . 1 4 . 2 . 1 Energy Cannon 9 | . . 5 . 2 2 . . Ballistic Gun 8 | 1 1 1 1 1 . . 3 Ballistic Cannon 7 | . . 1 4 . 1 1 . Launcher 4 | . . . . . 1 . 3 Special Weapon 1 | . . . . . 1 . . Impact Weapon 5 | . . . 3 . 1 . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 3 | . . 1 . 1 1 . . System Corruption 20 | . . 6 . 4 10 . . Parts Lost 38 | . . 9 7 . 6 . 16 Power 6 | . . 2 2 . . . 2 Propulsion 16 | . . 5 3 . 2 . 6 Utility 4 | . . . . . 2 . 2 Weapon 12 | . . 2 2 . 2 . 6 Highest Loss Streak 8 | . . 4 2 . 4 . 8 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 95 | . 99 90 99 100 96 90 71 Engine 5 | . 14 9 5 . . . 2 Core 3 | . . . 2 7 7 7 2 Leg 30 | . 28 24 35 30 28 29 12 Storage 17 | . 15 22 18 15 15 15 15 Processor 9 | . 11 11 9 7 7 15 14 Protection 1 | . . . . 7 5 . . Energy Gun 9 | . . 1 16 10 2 7 3 Energy Cannon 3 | . . 8 . 7 11 7 2 Ballistic Gun 5 | . 28 6 . 3 5 . 4 Ballistic Cannon 6 | . . 5 8 7 7 6 2 Peak Build Rating 31 | 5 8 12 20 27 31 22 30 Average Rating 16 | 4 7 10 16 25 27 21 19 On Entrance 14 | . 5 8 11 20 27 22 22 Naked Turns . | . . . . . . . . Heaviest Build 56 | 9 20 33 37 52 56 41 45 Greatest Support 42 | 20 20 36 40 40 42 40 40 Greatest Overweight (x) 13 | . . 8 2 1 1 1 13 Average Overweight (x) . | . . 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 9 9 Average Carried 8 | 4 8 8 8 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 5 10 8 10 10 9 8 7 Class Distribution -------------------- 43% | Scavenger-Gunner 29% | Mutant 18% | Scavenger-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Gunner | -7/Recycling Scavenger-Gunner | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 2136 | 264 142 311 617 96 395 136 175 Remotely . | . . . . . . . . Salvage Created 3126 | 123 251 644 905 96 624 . 483 Parts 184 | 8 17 31 65 6 32 . 25 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 7 | . 4 1 . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 61 | . 4 11 24 2 12 . 8 Guns 26 | . 4 3 17 . 2 . . Cannons 26 | . . 7 7 2 10 . . AOE 8 | . . . . . . . 8 Classes Destroyed 15 | 2 3 3 1 2 1 . 3 Worker 11 | . 1 2 3 . 5 . . Builder 2 | . . 1 1 . . . . Tunneler 3 | 2 . . 1 . . . . Hauler 1 | . . . 1 . . . . Recycler 5 | 1 1 3 . . . . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 1 1 . . . . Swarmer 16 | . . 5 11 . . . . Grunt 25 | . 4 4 8 . 9 . . Sentry 9 | . . 2 5 . 2 . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . 1 1 . . Ranger 1 | . . . . . . . 1 Scrapper 5 | . . . . . . . 5 Elite 2 | . . . . . . . 2 Best Kill Streak 9 | 2 2 9 7 1 6 . 4 Combat Bots Only 5 | . 2 4 5 1 4 . 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 545 | . 33 119 112 . 107 9 165 Missed 157 | . 5 28 35 . 39 7 43 Damage Taken 5497 | . 383 973 1051 . 907 30 2153 Core 1039 | . 69 128 114 . 42 . 686 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 79 | 100 72 68 79 . . . . Volleys Fired 193 | 14 27 37 61 2 32 . 20 Largest 4 | 1 2 2 3 4 4 . 4 Hottest 213 | 20 40 112 165 213 139 . 168 Shots Fired 461 | 14 55 73 168 8 108 . 35 Gun 257 | 14 55 28 109 4 22 . 25 Cannon 195 | . . 45 59 4 86 . 1 Launcher 9 | . . . . . . . 9 Special . | . . . . . . . . Kinetic 259 | 14 55 46 75 3 55 . 11 Thermal 143 | . . . 75 . 53 . 15 Explosive 9 | . . . . . . . 9 Electromagnetic 50 | . . 27 18 5 . . . Robot Hit Streak 13 | 6 13 13 12 7 7 . 5 Robot Miss Streak 10 | 1 3 4 10 2 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 274 | 11 35 51 93 5 67 . 12 Core Hits 182 | 6 19 19 59 5 52 . 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 3 4 . 1 . . Burn 3 | . . . 2 . 1 . . Blast 5 | . . 3 2 . . . . Melee Attacks 10 | . . . 8 . . . 2 Impact 10 | . . . 8 . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5650 | 87 305 1020 1593 101 1693 . 851 Guns 2025 | 87 271 293 962 57 240 . 115 Cannons 2799 | . . 720 612 44 1423 . . Explosions 736 | . . . . . . . 736 Melee . | . . . . . . . . Ramming 90 | . 34 7 19 . 30 . . Kinetic 2534 | 87 271 556 744 36 757 . 83 Thermal 1589 | . . . 651 . 906 . 32 Explosive 736 | . . . . . . . 736 Electromagnetic 701 | . . 457 179 65 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . 2 6 . 4 16 16 16 Average Corruption 7 | . 2 6 . 4 8 16 16 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . 5 7 . 3 22 12 5 Message Errors 11 | . . 1 . . 4 5 1 Matter Fused 13 | . 1 3 . 2 3 3 1 Heat Flow Errors 5 | . 1 2 . 1 . . 1 Energy Discharges 5 | . 1 . . . 3 1 . Parts Rejected 3 | . . . . . 2 1 . Data Loss (minor) 3 | . 1 . . . 2 . . Data Loss (major) 5 | . . . . . 2 2 1 Misfires 2 | . 1 . . . . . 1 Misdirections 1 | . . . . . 1 . . Weapon Failures 6 | . . 1 . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 62 | . . 28 14 . . . 20 Projectiles 42 | . . 28 14 . . . . Explosions 20 | . . . . . . . 20 Melee . | . . . . . . . . Knockbacks 41 | . 1 2 18 . 20 . . Impact 1 | . 1 . . . . . . Kinetic 36 | . . 1 18 . 17 . . Secondary 4 | . . 1 . . 3 . . Self-Inflicted Damage 49 | . . . . . . . 49 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 17 | . 6 4 2 . 5 . . Kicked 17 | . 6 4 2 . 5 . . Crushed . | . . . . . . . . Highest Temperature 637 | . 279 155 637 161 426 . 423 Average Temperature 141 | . 61 61 172 74 147 . 219 Received Heat Transfer 1465 | . 207 324 306 . 399 12 217 Effects 18 | . . . 16 . 1 . 1 Shutdowns 1 | . . . 1 . . . . Energy Bleed 6 | . . . 4 . 1 . 1 Interference 3 | . . . 3 . . . . Matter Decay 2 | . . . 2 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 2 | . . . 2 . . . . Damage (major) 2 | . . . 2 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Fried 7 | . . 6 . 1 . . . Impact Corruptions 1 | . . 1 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . 3 . . . 4 Heat Transferred 3084 | . . . 1739 . 1295 . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . . 2 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Peak Influence 309 | 15 116 214 309 131 188 73 . Initial 73 | . 9 25 38 56 . 73 . Average 91 | 3 41 48 136 77 66 73 . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 91 | 100 100 98 80 100 100 100 . Level 1 8 | . . 1 19 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . 2 2 3 . . Investigation . | . . . . . . . . Extermination 2 | . . . . 1 1 . . Reinforcement 5 | . . . 2 1 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 92 | . 8 18 35 2 14 1 14 Peak Tracking Total 7 | . 2 5 7 1 4 1 7 Tactical Retreats 5 | . . 2 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 7 | . 2 1 . . 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 4 | . . . . 1 2 . 1 Max in Single Turn 1 | . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 1 | . . . . . 1 . . Terminals 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . . . 3 . . Successful 1 | . . . . . 1 . . Failed 2 | . . . . . 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . . . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 5694 | 93 592 936 2411 413 712 283 254 Spaces Moved 2167 | 52 361 364 764 123 269 148 86 Core 39 | 9 . 20 . . . . 10 Treads 12 | . . . . . . . 12 Legs 2070 | 43 361 304 758 123 269 148 64 Wheels 46 | . . 40 6 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 86 86 190 187 190 120 Average Speed 150 | 107 120 177 120 190 189 190 212 Slowest Speed 700 | 120 120 450 260 190 190 190 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 6 46 37 45 3 34 47 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 6 | . . . 6 . . . . Terrain Destroyed 150 | . . 2 9 . 19 . 120 Melee 6 | . . . 6 . . . . Projectile 26 | . . 2 3 . 19 . 2 AOE 118 | . . . . . . . 118 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 4192 | 75 475 577 2105 299 390 150 121 Wait 1606 | . 53 135 1208 158 52 . . Move 2160 | 51 360 363 763 122 268 147 86 Hop . | . . . . . . . . Pick Up 54 | 5 10 13 17 6 1 1 1 Fast Attach 31 | 5 1 4 7 2 7 . 5 Attach 37 | . 3 11 10 2 5 2 4 Detach 5 | . 2 . . . 2 . 1 Swap 32 | . 8 2 15 1 4 . 2 Drop 39 | . 5 8 14 6 6 . . Fire 193 | 14 27 37 61 2 32 . 20 Melee 10 | . . . 8 . . . 2 Ram 1 | . . . . . 1 . . Kick 17 | . 6 4 2 . 5 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . 7 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 94 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 3) 685 | -10/Materials | Identified exit to Materials 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1219 | -9/Materials | Lost 3 parts (1p1n1w) 1493 | -9/Materials | Lost 4 parts (1p3n) 1614 | -9/Materials | Discovered new exit (range 10) 1621 | -9/Materials | Identified exit to Materials 1622 | -9/Materials | Entered another Materials area 1622 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2442 | -8/Materials | Build established: Scavenger-Gunner 4019 | -8/Materials | Discovered new exit (range 11) 4031 | -8/Materials | Identified exit to Factory 4033 | -8/Materials | Entered Factory 4033 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4315 | -7/Factory | Build established: Scavenger-Tank 4434 | -7/Factory | Discovered new exit (range 6) 4444 | -7/Factory | Identified exit to Storage 4446 | -7/Factory | Entered Storage 4864 | -7/Storage | System corruption reached 10% 5072 | -7/Storage | Lost 4 parts (1n1u2w) 5076 | -7/Storage | Met 01-MTF 5085 | -7/Storage | Found Prototype Launcher 5087 | -7/Storage | Identified Rocket Array 5136 | -7/Storage | Discovered new exit (range 12) 5156 | -7/Storage | Identified exit to Recycling 5158 | -7/Storage | Entered Recycling 5158 | -7/Recycling | Accompanied by 1 ally (01-MTF) 5159 | -7/Recycling | Met a Zionite searching for Scraptown 5339 | -7/Recycling | Build established: Scavenger-Gunner 5389 | -7/Recycling | Scanned before Scraplab entrance 5418 | -7/Recycling | Entered Scraplab 5435 | -7/Recycling | Discovered new exit (range 3) 5437 | -7/Recycling | Identified exit to Scraptown 5441 | -7/Recycling | Entered Scraptown 5527 | -7/Scraptown | Attacked by Scraptown defenders 5549 | -7/Scraptown | System corruption cleaned by C-Scrubber 5570 | -7/Scraptown | Core integrity fell below 50% 5598 | -7/Scraptown | Lost 8 parts (1p4n3w) 5680 | -7/Scraptown | Core integrity fell below 20% 5695 | -7/Scraptown | Destroyed by Triborg with Siege Cannon Last Messages --------------- 05689_ W0-DYG(r) follow-up attacks with Unknown Slashing Weapon. 05689_ Mni. Grenade Launcher ripped off. 05689_ Targeting Computer ripped off. 05689_ AS-U03(r) follow-up attacks with Unknown Slashing Weapon. 05690_ W0-DYG(r) follow-up attacks with Unknown Slashing Weapon. 05690_ AS-U03(r) follow-up attacks with Unknown Slashing Weapon. 05692_ Triborg exits siege mode. 05692_ Ovr. Barrage Gun destroyed. 05693_ W0-DYG(r) follow-up attacks with Unknown Slashing Weapon. 05695_ Triborg activates siege mode. 05695_ W0-DYG(r) follow-up attacks with Unknown Slashing Weapon. 05695_ Penetrated by Siege Slug. 05695_ Med. Storage Unit destroyed. 05695_ Critical hit (Blast). 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"???????????????? | | ????????????????????????"""# ###" ??????????????? | | ?????????????????????????""?###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please \\IAMDERELICT Challenges ------------ None Game ------ Seed InertialDeepPick Manual? 0 Play Time 01:04:36 Cumulative 8.5 hours Start 2024.09.11 @ 18:27:48 End 2024.09.11 @ 19:32:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ccfa31a-c8c5-4447-a7ec-d9152d19c292