Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 21:00:26 Player: Unit6544 Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (97) 485 Value Destroyed (3058) 3058 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 6185 Bonus ------- High Alert Combat Kills 135 Friendly Fire -33 Cogmind --------- Core Integrity 0/700 Matter 91/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Heat Sink Kinecellerator Light Armor Plating Improved Medium Armor Plating Reflective Plating Improved Shield Generator Gatling Laser Plasma Cannon Gauss Rifle Flak Gun Gauss Cannon Rocket Launcher Mini Grenade Launcher [Rating: 49] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 129 | 6 18 24 28 45 8 Power 17 | 1 3 1 3 8 1 Engine 12 | 1 3 . 1 6 1 Core 5 | . . 1 2 2 . Reactor . | . . . . . . Propulsion 35 | 2 2 5 10 16 . Treads 13 | 2 2 3 6 . . Leg 11 | . . 2 4 5 . Wheel . | . . . . . . Hover 11 | . . . . 11 . Flight . | . . . . . . Utility 20 | 1 3 4 3 7 2 Device 9 | . 1 2 1 3 2 Storage 3 | 1 2 . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 6 | . . 1 2 3 . Artifact . | . . . . . . Weapon 57 | 2 10 14 12 14 5 Energy Gun 19 | 1 3 5 5 5 . Energy Cannon 6 | . . . . 4 2 Ballistic Gun 8 | 1 3 2 1 1 . Ballistic Cannon 5 | . . . 1 3 1 Launcher 19 | . 4 7 5 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 39 | . 1 3 12 11 12 Power 8 | . 1 . 2 2 3 Propulsion 15 | . . 2 6 3 4 Utility 8 | . . 1 3 2 2 Weapon 8 | . . . 1 4 3 Highest Loss Streak 12 | . 1 2 7 5 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 86 98 87 96 63 Engine 9 | . 13 7 1 11 4 Core 3 | . . 3 6 2 4 Treads 11 | . 27 19 21 . . Leg 9 | . . 1 6 16 . Hover 5 | . . . . 11 19 Device 9 | . 8 10 7 9 4 Storage 9 | . 15 11 9 7 4 Processor 7 | . . 10 9 7 4 Protection 6 | . . 10 7 5 3 Energy Gun 8 | . 6 14 11 6 . Energy Cannon 4 | . . . . 9 11 Ballistic Gun 2 | . 11 4 . . . Ballistic Cannon 3 | . . . 2 6 . Launcher 1 | . 3 2 3 . 2 Peak Build Rating 49 | 6 8 28 32 49 49 Average Rating 28 | 4 6 22 25 40 31 On Entrance 19 | . 6 8 27 27 49 Naked Turns 29 | . . . . . 29 Heaviest Build 66 | 11 32 36 39 66 66 Greatest Support 85 | 40 40 43 85 51 34 Greatest Overweight (x) 6 | . 6 1 1 6 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 12 Most Carried 15 | 4 9 15 15 15 13 Average Carried 11 | 1 3 13 13 13 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 2 9 15 15 13 . Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Skirmisher 15% | Gunner 8% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 2267 | 248 254 413 646 706 . Remotely . | . . . . . . Salvage Created 3300 | . 316 613 1031 1083 257 Parts 198 | . 25 53 59 61 . Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . 2 2 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 63 | . 6 12 24 20 1 Guns 25 | . 4 8 9 4 . Cannons 17 | . . . 3 14 . AOE 20 | . 2 4 11 2 1 Classes Destroyed 11 | . 6 2 1 1 1 Worker 7 | . . 5 1 1 . Builder 11 | . 3 1 6 1 . Recycler 6 | . 1 1 1 3 . Operator 2 | . 1 1 . . . Watcher 8 | . 2 3 2 1 . Swarmer 12 | . 2 3 3 4 . Grunt 34 | . 4 6 15 9 . Sentry 9 | . . 3 4 2 . Hunter 3 | . . . 2 1 . Programmer 4 | . . . . 4 . Compactor 1 | . . . . . 1 Best Kill Streak 10 | . 5 9 10 8 1 Combat Bots Only 7 | . 2 3 7 7 1 Max Kills in Single Turn 5 | . 5 3 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 338 | . 62 30 132 98 16 Missed 69 | . 13 7 31 18 . Damage Taken 5505 | . 625 329 1785 1994 772 Core 1194 | . 115 96 265 67 651 Absorbed by Shields . | . . . . . . Redirected to Shielding 210 | . . 63 147 . . Ignored by Resistances 6 | . . . 6 . . Core Remaining (%) 70 | 100 54 76 51 . . Volleys Fired 222 | . 35 38 88 53 8 Largest 3 | . 2 2 2 3 3 Hottest 220 | . 60 110 113 220 220 Shots Fired 426 | . 68 64 127 151 16 Gun 245 | . 60 52 93 40 . Cannon 126 | . . . 9 109 8 Launcher 55 | . 8 12 25 2 8 Special . | . . . . . . Kinetic 133 | . 51 1 36 44 1 Thermal 174 | . . 51 52 64 7 Explosive 55 | . 8 12 25 2 8 Electromagnetic 64 | . 9 . 14 41 . Robot Hit Streak 14 | . 8 7 14 9 2 Robot Miss Streak 9 | . 2 3 2 9 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 250 | . 38 32 81 96 3 Core Hits 186 | . 24 30 68 53 11 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 12 | . . . 8 4 . Burn 6 | . . . 5 1 . Destroy 1 | . . . 1 . . Blast 5 | . . . 2 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8843 | . 803 1292 3116 2516 1116 Guns 2756 | . 349 586 1264 557 . Cannons 1917 | . . . 179 1558 180 Explosions 4159 | . 454 696 1673 401 935 Melee . | . . . . . . Ramming 11 | . . 10 . . 1 Kinetic 1315 | . 254 10 508 515 28 Thermal 3232 | . 21 576 1098 1385 152 Explosive 3294 | . 433 696 1181 49 935 Electromagnetic 991 | . 95 . 329 567 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . 3 20 Average Corruption 3 | . . . . 2 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . . . 28 6 Message Errors 13 | . . . . 10 3 Matter Fused 8 | . . . . 7 1 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 2 | . . . . 2 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 3 1 Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 460 | . 8 29 42 375 6 Projectiles 18 | . . . 8 10 . Explosions 442 | . 8 29 34 365 6 Melee . | . . . . . . Knockbacks 11 | . . . 1 10 . Impact . | . . . . . . Kinetic 10 | . . . 1 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 1096 | . 47 42 322 631 54 Shots 27 | . 2 2 10 10 3 Rammed 2 | . 1 . . . 1 Targets Rammed 3 | . 1 1 . . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 716 | . 71 309 432 716 514 Average Temperature 142 | . 22 83 132 174 277 Received Heat Transfer 1407 | . 288 120 702 297 . Effects 38 | . . . 3 24 11 Shutdowns 8 | . . . 1 5 2 Energy Bleed 5 | . . . . 5 . Interference 10 | . . . . 6 4 Matter Decay 2 | . . . . 1 1 Short Circuit 2 | . . . . 1 1 Damage (minor) 7 | . . . 2 4 1 Damage (major) 4 | . . . . 2 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . 3 . 1 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 8 | . . 2 5 1 . Heat Transferred 5597 | . 50 1147 2239 1913 248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . 2 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 667 | . 178 363 667 566 214 Initial 303 | . . 74 117 303 194 Average 258 | . 66 158 338 346 176 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 36 | 100 100 57 21 8 86 Level 1 47 | . . 42 40 67 13 Level 2 16 | . . . 37 24 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . . 3 9 8 . Investigation 1 | . . . 1 . . Extermination 4 | . . . . 4 . Reinforcement 8 | . . 3 2 3 . Assault 1 | . . . . 1 . Garrison 6 | . . . 6 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . 1 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 90 | . 11 17 29 28 5 Peak Tracking Total 6 | . 4 4 6 5 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 6 | . 3 . 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 22 | . 1 . 4 17 . Max in Single Turn 7 | . 1 . 2 7 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 130 | . . . . . 130 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4933 | 69 604 1133 735 2259 133 Spaces Moved 2316 | 41 290 552 261 1106 66 Core 18 | 9 3 . . . 6 Treads 1022 | 32 287 525 178 . . Legs 635 | . . 27 83 525 . Wheels . | . . . . . . Hover 641 | . . . . 581 60 Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 98 50 Average Speed 148 | 135 162 161 149 140 102 Slowest Speed 410 | 160 350 190 240 410 171 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 45 50 24 23 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 353 | . 49 70 64 116 54 Melee . | . . . . . . Projectile . | . . . . . . AOE 353 | . 49 70 64 116 54 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 3447 | 54 362 729 482 1704 116 Wait 583 | . 2 68 76 404 33 Move 2312 | 40 289 551 260 1106 66 Hop . | . . . . . . Pick Up 128 | 8 15 29 22 54 . Fast Attach . | . . . . . . Attach 72 | 6 10 5 16 29 6 Detach 3 | . 2 . . 1 . Swap 57 | . 8 19 12 16 2 Drop 67 | . . 18 8 41 . Fire 222 | . 35 38 88 53 8 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 1 | . . 1 . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 6) 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Utility x2 1281 | -9/Materials | Discovered new exit (range 10) 1780 | -9/Materials | Discovered new exit (range 14) 1806 | -9/Materials | Identified exit to Materials 1807 | -9/Materials | Entered another Materials area 1807 | -8/Materials | Evolved 2 slots: Propulsion x2 1965 | -8/Materials | Garrison activated, responded to threat 2179 | -8/Materials | Lost 3 parts (1p2n) 2296 | -8/Materials | Garrison activated, responded to threat 2333 | -8/Materials | Lost 7 parts (1p3n2u1w) 2339 | -8/Materials | Destroyed 7 combat bots 2498 | -8/Materials | Discovered new exit (range 16) 2517 | -8/Materials | Identified exit to Factory 2542 | -8/Materials | Entered Factory 2542 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2858 | -7/Factory | Build established: Scavenger-Skirmisher 3565 | -7/Factory | Destroyed 7 combat bots 3575 | -7/Factory | Lost 5 parts (1p1n1u2w) 3755 | -7/Factory | Lost 3 parts (1p1n1u) 4033 | -7/Factory | Build established: Gunner 4542 | -7/Factory | First assault squad dispatched 4726 | -7/Factory | Build established: Scavenger-Gunner 4801 | -7/Factory | Sucked down chute 4801 | -7/Factory | Entered Waste 4802 | -7/Waste | Met a frightened Derelict 4816 | -7/Waste | EMP discharged 4816 | -7/Waste | System corruption reached 10% 4851 | -7/Waste | Spotted C-40 Crusher 4851 | -7/Waste | Spotted C-40 Crusher 4851 | -7/Waste | Spotted C-40 Crusher 4853 | -7/Waste | Spotted C-40 Crusher 4872 | -7/Waste | Destroyed C-40 Crusher 4876 | -7/Waste | Spotted C-40 Crusher 4894 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4897 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4898 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4904 | -7/Waste | Crushed by Compactor (1 part destroyed) 4907 | -7/Waste | Crushed by Compactor (1 part destroyed) 4911 | -7/Waste | Core integrity fell below 50% 4916 | -7/Waste | EMP discharged 4916 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4926 | -7/Waste | Core integrity fell below 20% 4934 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lrg. Storage Unit crushed. Gatling Laser crushed. Reflective Plating crushed. Gauss Rifle crushed. Imp. Heat Sink crushed. Rocket Launcher crushed. Hvy. Ion Cannon crushed. Flak Gun crushed. Gauss Cannon crushed. Imp. Medium Armor Plating crushed. Hvy. Particle Cannon crushed. ALERT: Foreign system detected. Charging EMP. Plasma Cannon crushed. System corrupted: Component data lost. System corrupted (+9). Lgt. Deuterium Engine crushed. Imp. Shield Generator crushed. Imp. Heat Sink destroyed. System corrupted: Matter fused (-7). The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????# #??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????## #?????????????????????? | | ????????????????????# ####??????????????????? | | ????????????????????## # ####?? ???????????? | | ????????????????????# # #??????????? | | ???????????????????## # ##?????????? | | ???????????????????# ??????? | | ???????????????????# % ??????? | | ???????????????????# ??????? | | ???????????????????# ???????? | | ???????????????????### ####???????? | | ???????############??# # #?? #??????????? | | ???????# #?## #????????? #??????????? | | ???????# #?# ##?????????????????????? | | ???????# #### #?????????????????????? | | ???????# #??????????????????????? | | ???????# ! #??????????????????????? | | ???????# ##?????????????????????? | | ???????# #?????????????????????? | | ???????# #### CC%#?????????????????????? | | ???????# #??#CCCC##?????????????????????? | | ???????# #??#CCCC#??????????????????????? | | ???????############??#CCCC#??????????????????????? | | ?????????????????????#CC @#??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance I Spy Challenges ------------ None Game ------ Seed CouplerWeightCharge Manual? 0 Play Time 01:00:32 Cumulative 10.9 hours Start 2024.09.05 @ 19:59:24 End 2024.09.05 @ 21:00:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53e7b54a-eedc-4627-bbf6-49717cc31107