Cogmind - Beta 12 *** ADVENTURER MODE // 2023.12.19 @ 18:50:37 Player: Sposschip Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (542) 542 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 1975 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 329/400 Matter 352/400 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Medium Matter Pod > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Treads High-capacity Matter Pod (0) Machine Analyzer Small Laser Light Assault Rifle Spear CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Matter Pod > --- WEAPON ----------- Small Laser Beam Rifle Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 28 | 7 6 15 . . Power 8 | 1 2 5 . . Engine 7 | 1 1 5 . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 2 2 . . Treads 2 | 2 . . . . Leg 4 | . 2 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 2 . 2 . . Device . | . . . . . Storage 4 | 2 . 2 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 2 6 . . Energy Gun 2 | . 1 1 . . Energy Cannon . | . . . . . Ballistic Gun 7 | 2 . 5 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 98 94 100 100 Engine 18 | . 10 22 22 22 Core 1 | . 3 . . . Treads 7 | . 25 . . . Leg 14 | . . 16 22 22 Storage 23 | . 28 22 22 22 Energy Gun 1 | . . 4 . . Ballistic Gun 25 | . 15 26 33 33 Launcher 4 | . 12 2 . . Naked Turns . | . . . . . Heaviest Build 29 | 12 16 29 16 16 Greatest Support 40 | 40 40 20 20 20 Greatest Overweight (x) 5 | . 4 5 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 20 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 7 7 4 8 Average Carried 5 | 3 5 5 4 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 4 4 8 Class Distribution -------------------- 46% | Scavenger-Gunner 36% | Mutant 17% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Jun Mat Mat Min Zio Matter Collected 739 | 396 141 147 . 55 Remotely . | . . . . . Salvage Created 757 | 161 255 341 . . Parts 52 | 9 13 30 . . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Combat Hostiles Destroyed 15 | . 6 9 . . Guns 9 | . 2 7 . . AOE 6 | . 4 2 . . Classes Destroyed 10 | 3 1 6 . . Worker 2 | 1 . 1 . . Builder 1 | . . 1 . . Tunneler 2 | 2 . . . . Recycler 2 | 1 1 . . . Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 4 | . . 4 . . Grunt 10 | . 6 4 . . Sentry 1 | . . 1 . . Best Kill Streak 9 | 4 3 9 . . Combat Bots Only 6 | . 3 6 . . Max Kills in Single Turn 3 | 1 2 3 . . Gunslinging . | . . . . . Exploded 2 | . 1 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Damage Taken 557 | . 174 383 . . Core 87 | . 16 71 . . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 108 | . 45 63 . . Core Remaining (%) 96 | 100 93 . . . Volleys Fired 57 | 13 19 24 1 . Largest 3 | 2 2 3 3 . Hottest 126 | 40 50 126 60 . Shots Fired 121 | 26 27 65 3 . Gun 109 | 26 19 61 3 . Cannon . | . . . . . Launcher 12 | . 8 4 . . Special . | . . . . . Kinetic 97 | 26 19 49 3 . Thermal 12 | . . 12 . . Explosive 12 | . 8 4 . . Electromagnetic . | . . . . . Robot Hit Streak 16 | 16 9 15 5 . Robot Miss Streak 3 | 1 3 2 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 85 | 23 18 41 3 . Core Hits 53 | 8 15 29 1 . Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1348 | 184 514 628 22 . Guns 701 | 184 120 375 22 . Cannons . | . . . . . Explosions 645 | . 394 251 . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 621 | 184 120 295 22 . Thermal 80 | . . 80 . . Explosive 645 | . 394 251 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . 6 7 . . Projectiles . | . . . . . Explosions 13 | . 6 7 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 34 | . 18 16 . . Shots 3 | . 2 1 . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 403 | . 56 403 24 . Average Temperature 150 | . 19 184 14 . Received Heat Transfer 291 | . 114 177 . . Effects 6 | . . 6 . . Shutdowns 2 | . . 2 . . Energy Bleed 1 | . . 1 . . Interference 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 272 | . . 272 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Peak Influence 405 | 20 232 405 67 . Initial 83 | . 11 83 67 . Average 173 | 4 119 293 67 . Maximum Alert Level 2 | . 1 2 . . Low Security (%) 62 | 100 92 20 100 . Level 1 34 | . 7 72 . . Level 2 3 | . . 7 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 2 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 7 16 . . Peak Tracking Total 5 | . 3 5 . . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Jun Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Machines Accessed 5 | . 3 2 . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 10 10 . . Successful 16 | . 8 8 . . Failed 4 | . 2 2 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 9 | . 4 5 . . Fabricators . | . . . . . Repair Stations 11 | . 6 5 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 4 . . Record 6 | . 2 4 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 6 4 . . Scan Component 5 | . 3 2 . . Repair 5 | . 3 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 3 | . 2 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 3 | . . . . 3 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 14 | . . . . 14 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 3 2 . . Time 142 | . 90 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Jun Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Jun Mat Mat Min Zio Turns Passed 1292 | 153 325 412 52 350 Spaces Moved 764 | 67 170 197 42 288 Core 36 | 4 4 28 . . Treads 216 | 63 153 . . . Legs 512 | . 13 169 42 288 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 153 159 159 120 120 Slowest Speed 300 | 160 250 300 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 28 15 25 39 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . . 2 Spaces Dug . | . . . . . Terrain Destroyed 71 | . 48 23 . . Melee . | . . . . . Projectile . | . . . . . AOE 71 | . 48 23 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Total 879 | 97 199 249 42 292 Wait . | . . . . . Move 760 | 66 169 196 41 288 Hop . | . . . . . Pick Up 28 | 11 5 8 . 4 Fast Attach . | . . . . . Attach 14 | 7 2 5 . . Detach . | . . . . . Swap 14 | . 4 10 . . Drop 5 | . . 5 . . Fire 57 | 13 19 24 1 . Melee . | . . . . . Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 49 | -11/Junkyard | Discovered new exit (range 16) 154 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Repaired Lgt. Nuclear Core 443 | -10/Materials | Repaired Lgt. Treads 469 | -10/Materials | Repaired Lgt. Treads? 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 679 | -9/Materials | Discovered new exit (range 9) 766 | -9/Materials | Repaired Aluminum Leg 792 | -9/Materials | Repaired Aluminum Leg? 891 | -9/Materials | Entered Mines 937 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 943 | -9/Mines | Entered Zion 996 | -7/Zion | Build established: Scavenger-Gunner 1146 | -7/Zion | Found CR-A16's Pointy Stick 1222 | -7/Zion | Learned 4 Factory zone layouts 1293 | -7/Zion | Self-destructed Last Messages --------------- with those powerful active sensors of theirs. Terrain scan data? JL-8U1(z): There are rumors that Hunters are capable of disguising themselves as other robots. Nowhere is safe anymore! And I thought Programmers were scary... 1O-XIQ(z): If there was a poll right here and now I bet Recyclers would win for most annoying bot of the cycle, for the billionth consecutive time. Why they gotta take all our junk? I guess the latest Warlord raiding parties are doing just fine with their fancy "Trojan(Mask)" deployment, but they're, you know, backed by wizardry and all that stuff... 01277_ 1D-IT9(z) pokes at the Twisted Machinery. 4B-W4Y(c): They said it wasn't possible! Programmers don't even normally operate using the coupler system, but I found a way... Take them, take them all! It's only a matter of time before I make a Relay Coupler [Behemoth] (1000) and we'll never have to travel the caves in fear of those monstrosities again. ... Oh wait, no one knows how to use a coupler. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????# | | ?????????????????????# """"##??????????????????### | | ??????????????????????#""c""#????????#????????##"" | | ??????????????????????#! @ !#???????" ##?????#" | | ??????????????????????#! !!#??????"" ????##"" | | ?????????????????????### ###??????" #####""" | | ?????????????????????# # # #?????" #"#""" | | ?????????????????????# #????"" 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""" | | ???????????????????""" | | ???????????????????##"" | | ????????????????????""""""" | | ????????????????????###""#""" "" "#""## | | ??????????????????????"#"""#" """"""""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Focal Shield | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Ripper | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Remote Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher One Hack Too Far Part-time Mechanic Robot Respite Challenges ------------ None Game ------ Seed StormMolecularBuckler Manual? 0 Play Time 00:35:36 Cumulative 4.8 hours Start 2023.11.22 @ 08:58:31 End 2023.12.19 @ 18:50:37 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07b556c9-856e-4e68-9575-ed87f6d909c3