Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 16:17:01 Player: Ape Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (230) 1150 Value Destroyed (7270) 7270 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1161) 1161 TOTAL SCORE: 14481 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 324 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/850 Matter 267/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (8) ------ Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Propulsion Shielding Improved Light Armor Plating Improved Hacking Suite > --- WEAPON (3) ------- Chainsword Chainsword > --- INVENTORY (5) ---- VTOL Module Phase Shifter Faulty Thermal Defense Suite Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved Spread Laser Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Improved Treads Improved Treads Large Matter Pod Improved Signal Interpreter Weapon Cycler Zionite Weapon Casing Heavy Armor Plating Zionite Light Carapace Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System Precision Shock Rifle High-powered Field Laser Improved Spread Laser Improved Assault Rifle Heavy Assault Cannon Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 70] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Huge Storage Unit Device Weapon Cycler Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 6 | . . . 2 . . 2 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 185 | 5 9 1 28 8 48 30 . 4 10 . 42 Power 10 | 1 1 . 1 2 . 2 . . . . 3 Engine 4 | 1 . . . 1 . 1 . . . . 1 Core 6 | . 1 . 1 1 . 1 . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 . . 11 1 13 6 . 1 1 . 7 Treads 38 | 2 . . 11 1 13 6 . 1 1 . 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 3 | . . . . . . . . . . . 3 Utility 73 | 1 3 . 12 5 12 10 . . 9 . 21 Device 19 | . . . 4 2 2 5 . . 4 . 2 Storage 6 | 1 1 . 1 . 2 1 . . . . . Processor 15 | . . . . 1 1 2 . . 4 . 7 Hackware 2 | . . . . . . 1 . . . . 1 Protection 31 | . 2 . 7 2 7 1 . . 1 . 11 Artifact . | . . . . . . . . . . . . Weapon 60 | 1 5 1 4 . 23 12 . 3 . . 11 Energy Gun 13 | . 1 . . . 3 3 . 1 . . 5 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | 1 . . 4 . 13 8 . 2 . . 1 Ballistic Cannon 5 | . 3 1 . . . . . . . . 1 Launcher 5 | . . . . . 2 1 . . . . 2 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 5 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . 1 . . 6 . 3 Parts Lost 66 | . . . 7 2 13 10 . 4 1 . 29 Power 8 | . . . 1 1 . 2 . . . . 4 Propulsion 15 | . . . 2 . 4 2 . 1 . . 6 Utility 24 | . . . 4 1 5 2 . . 1 . 11 Weapon 19 | . . . . . 4 4 . 3 . . 8 Highest Loss Streak 17 | . . . 3 1 3 2 . 2 1 . 17 To Critical Strikes 2 | . . . 1 . 1 . . . . . . Average Slot Usage (%) 97 | . 97 100 99 99 99 93 100 99 99 100 91 Engine 3 | . 6 . . 3 9 5 . . . . 1 Core 5 | . 7 14 10 7 . 1 7 7 7 7 4 Treads 23 | . 28 28 22 22 26 22 23 23 23 23 13 Device 7 | . . . 11 10 2 9 15 15 9 7 3 Storage 9 | . 16 14 11 11 9 7 7 7 7 7 4 Processor 10 | . . . . . 7 16 23 23 23 23 28 Protection 12 | . 9 14 21 22 16 3 . . 4 7 12 Energy Gun 3 | . 1 . . . 1 6 23 12 7 7 4 Ballistic Gun 15 | . 1 . 20 22 25 15 . 9 15 15 8 Ballistic Cannon 3 | . 24 28 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 129 | 9 58 58 106 106 113 106 102 101 129 103 123 Greatest Support 71 | 40 40 40 43 43 69 70 70 71 71 71 71 Greatest Overweight (x) 40 | 1 1 1 2 2 2 4 1 1 1 1 40 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 20 23 25 25 25 25 25 25 25 20 Most Carried 25 | 7 20 20 25 25 25 25 25 25 25 25 25 Average Carried 22 | 5 12 19 23 24 24 24 25 23 23 25 18 Final Capacity 25 | 8 20 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 20 20 25 25 25 25 25 23 25 25 4 Class Distribution -------------------- 32% | Gunner 22% | Mutant 19% | Scavenger-Mutant 10% | Tank 6% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 5766 | 234 315 116 930 201 1597 1199 . 86 154 49 885 Remotely . | . . . . . . . . . . . . Salvage Created 8805 | . 337 59 1499 372 2404 2319 348 576 . . 891 Parts 518 | . 18 14 85 28 147 128 17 31 . . 50 Haulers Intercepted 20 | . 2 . 6 . 4 5 . . . . 3 Recyclers Shooed 4 | . 1 . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 12 14 . 7 . Prevented 31 | . . . . . . . 8 21 . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 191 | . 11 9 30 12 55 37 7 12 . . 18 Guns 146 | . 5 . 26 12 51 33 5 8 . . 6 Cannons 26 | . 6 9 4 . . . . . . . 7 AOE 17 | . . . . . 4 4 1 3 . . 5 Classes Destroyed 19 | . 3 . 4 1 4 3 . 1 . . 3 Worker 9 | . . . 1 2 2 . . . . . 4 Builder 6 | . . . . . 2 2 . . . . 2 Hauler 20 | . 2 . 6 . 4 5 . . . . 3 Recycler 5 | . . . 1 . 1 3 . . . . . Operator 1 | . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 54 | . 6 9 8 5 17 2 3 4 . . . Cutter 1 | . . . . . 1 . . . . . . Grunt 77 | . 5 . 11 5 25 19 2 6 . . 4 Brawler 6 | . . . 1 1 1 2 1 . . . . Duelist 2 | . . . . . . . . 1 . . 1 Protector 2 | . . . . . . . . . . . 2 Sentry 23 | . . . 10 . 8 3 1 1 . . . Demolisher 1 | . . . . 1 . . . . . . . Specialist 7 | . . . . . 2 2 . . . . 3 Hunter 5 | . . . . . . 2 . . . . 3 Programmer 11 | . . . . . . 7 . . . . 4 Heavy 2 | . . . . . 1 . . . . . 1 Mutant 1 | . . . . . . . . . . . 1 Best Kill Streak 12 | . 5 3 6 4 6 4 3 4 . . 12 Combat Bots Only 9 | . 5 3 6 3 6 4 3 4 . . 9 Max Kills in Single Turn 4 | . 1 2 2 2 4 2 2 3 . . 3 Gunslinging 1 | . . . 1 . . 1 1 1 . . 1 Exploded 3 | . . . . . 3 1 1 3 . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1227 | . 43 29 176 29 211 265 31 66 . . 377 Missed 410 | . 13 12 56 8 68 104 7 21 . . 121 Damage Taken 12157 | . 311 134 1385 263 2364 1925 200 568 . 48 4959 Core 1430 | . 80 9 62 . 134 174 59 44 . . 868 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 252 | . 6 . . . 100 . . . . . 146 Ignored by Resistances 88 | . . . . . 88 . . . . . . Regen/Repaired (Parts) 534 | . . . 262 . 233 39 . . . . . Core Remaining (%) 76 | 100 . 64 . 84 75 . . . . 60 . Volleys Fired 476 | . 37 13 97 21 119 108 8 21 1 . 51 Largest 3 | . 2 2 2 2 3 3 3 3 1 . 3 Hottest 155 | . 100 70 70 46 73 150 150 155 28 . 150 Shots Fired 1128 | . 72 26 187 42 352 303 24 57 1 . 64 Gun 1001 | . 34 . 163 42 350 300 24 57 1 . 30 Cannon 114 | . 36 26 24 . . . . . . . 28 Launcher 11 | . . . . . 2 3 . . . . 6 Special 2 | . 2 . . . . . . . . . . Kinetic 970 | . 53 26 187 42 350 256 . 19 1 . 36 Thermal 23 | . 2 . . . . . . . . . 21 Explosive 11 | . . . . . 2 3 . . . . 6 Electromagnetic 124 | . 17 . . . . 44 24 38 . . 1 Robot Hit Streak 50 | . 9 3 20 11 50 32 15 19 . . 21 Robot Miss Streak 5 | . 2 4 3 1 5 3 2 5 . . 4 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 22 | . . . 3 2 6 6 2 2 . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 . . 1 Shots Hit Robots 844 | . 44 11 140 31 264 240 19 48 . . 47 Core Hits 431 | . 17 9 56 17 121 98 14 25 . . 74 Critical Kills 5 | . . . . . 2 3 . . . . . Critical Parts Destroyed 7 | . 1 . . . 3 2 . 1 . . . Critical Strikes 17 | . 4 . . . 5 5 . 2 . . 1 Destroy 12 | . 1 . . . 5 5 . 1 . . . Blast 4 | . 3 . . . . . . . . . 1 Corrupt 1 | . . . . . . . . 1 . . . Melee Attacks 40 | . . . . . 9 . . . . . 31 Impact . | . . . . . . . . . . . . Slashing 40 | . . . . . 9 . . . . . 31 Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . 1 Damage Inflicted 17905 | . 602 243 2197 496 4736 4642 405 1073 . . 3511 Guns 12930 | . 265 . 1904 496 4266 4246 343 883 . . 527 Cannons 1866 | . 337 243 293 . . . . . . . 993 Explosions 2857 | . . . . . 468 374 62 190 . . 1763 Melee 228 | . . . . . . . . . . . 228 Ramming 24 | . . . . . 2 22 . . . . . Kinetic 12471 | . 436 243 2197 496 4266 3488 . 266 . . 1079 Thermal 873 | . . . . . . 196 62 190 . . 425 Explosive 2409 | . . . . . 468 178 . . . . 1763 Electromagnetic 1900 | . 166 . . . . 758 343 617 . . 16 Impact . | . . . . . . . . . . . . Slashing 228 | . . . . . . . . . . . 228 Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 10 | . . . . . . . . . . . 10 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . . 4 Data Loss (major) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 116 | . . . . . 8 28 . . . . 80 Projectiles 29 | . . . . . . . . . . . 29 Explosions 34 | . . . . . 8 26 . . . . . Melee 53 | . . . . . . 2 . . . . 51 Knockbacks 12 | . 6 1 1 . . . . . . . 4 Impact . | . . . . . . . . . . . . Kinetic 12 | . 6 1 1 . . . . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed 2 | . . . . . 1 1 . . . . . Targets Rammed 2 | . . . . . 1 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 452 | . 56 192 30 . 452 279 170 202 . . 258 Average Temperature 61 | . 21 72 9 . 81 51 66 58 . . 65 Received Heat Transfer 2739 | . 66 . 498 102 678 630 42 171 . 12 540 Effects 4 | . . . . . 2 2 . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Interference 2 | . . . . . . 2 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . Parts Fried 9 | . . . . . . 6 . 3 . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . 1 Heat Transferred 752 | . . . . . . 150 50 100 . . 452 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 3 1 2 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 990 | . 192 140 248 153 973 668 . . . . 990 Initial 438 | . . . . 23 . 438 . . . . . Average 194 | . 61 38 128 45 346 277 . . . . 232 Maximum Alert Level 3 | . . . 1 . 3 2 . . . . 3 Low Security (%) 61 | 100 100 100 80 100 20 39 . . . . 52 Level 1 24 | . . . 19 . 49 33 . . . . 32 Level 2 10 | . . . . . 16 26 . . . . 10 Level 3 3 | . . . . . 13 . . . . . 4 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . . Squads Dispatched 39 | . 2 . 3 . 11 15 . . . . 8 Investigation 11 | . 1 . 1 . 2 4 . . . . 3 Extermination 7 | . . . . . . 5 . . . . 2 Reinforcement 16 | . 1 . 2 . 6 4 . . . . 3 Assault 2 | . . . . . 1 1 . . . . . Garrison 3 | . . . . . 2 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . Active Scanning Responses 1 | . . . . . . 1 . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 22 | . 2 . 7 . 6 4 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 347 | . 28 9 65 13 87 55 8 12 . 3 67 Peak Tracking Total 17 | . 5 3 7 3 5 7 3 4 . 3 17 Tactical Retreats 22 | . 2 . 1 1 4 5 1 1 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . . . . 3 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . 4 Triggered 7 | . . . . . . . . 2 . 4 1 Fabricated Traps 4 | . . . . . . . . . 4 . . Most Traps Carried 4 | . . . . . . . . . 4 4 4 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . . . 1 . . . . . 7 Max in Single Turn 1 | . . . . . 1 . . . . . . Garrison Access 4 | . . . . . 1 2 . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 72 | . 9 . 17 1 14 21 2 . . 1 7 Terminals 36 | . 7 . 12 1 7 8 . . . 1 . Fabricators 3 | . . . . . . 1 . . . . 2 Repair Stations 10 | . . . 1 . 2 4 . . . . 3 Recycling Units 10 | . 2 . 2 . 2 4 . . . . . Scanalyzers 7 | . . . 2 . 2 2 . . . . 1 Garrison Access 4 | . . . . . 1 2 . . . . 1 Total Hacks 202 | . 29 . 59 2 32 55 8 . . 1 16 Successful 120 | . 17 . 38 2 23 26 8 . . 1 5 Failed 81 | . 11 . 21 . 9 29 . . . . 11 Catastrophic 12 | . 3 . 2 . 2 5 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 106 | . 22 . 34 . 13 23 . . . . 14 Terminals 107 | . 23 . 41 2 16 24 . . . 1 . Fabricators 5 | . . . . . . 2 . . . . 3 Repair Stations 28 | . . . 6 . 6 8 . . . . 8 Recycling Units 26 | . 6 . 6 . 4 10 . . . . . Scanalyzers 21 | . . . 6 . 5 8 . . . . 2 Garrison Access 7 | . . . . . 1 3 . . . . 3 Terminal Hacks 41 | . 6 . 11 2 6 7 8 . . 1 . Record 9 | . . . . 1 . . 7 . . 1 . Robot Analysis 4 | . 1 . 2 . . 1 . . . . . Prototype ID Bank 9 | . 2 . 4 . 1 2 . . . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . Alert Level 5 | . 1 . 1 . 2 1 . . . . . Unreport Threat 5 | . . . 3 . . 2 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 17 | . . . 6 . 5 4 . . . . 2 Scan Component 9 | . . . 3 . 3 3 . . . . . Repair 6 | . . . 3 . 2 1 . . . . . Refit 2 | . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 16 | . . . 6 . 5 5 . . . . . Insert Component 12 | . . . 3 . 4 5 . . . . . Analyze 4 | . . . 3 . 1 . . . . . . Garrison Access Hacks 3 | . . . . . 1 2 . . . . . Seal Access 3 | . . . . . 1 2 . . . . . Unauthorized Hacks 41 | . 11 . 15 . 6 8 . . . . 1 Terminals 22 | . 6 . 10 . 4 2 . . . . . Botnet 22 | . 6 . 10 . 4 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 18 | . 5 . 5 . 2 6 . . . . . Reject 6 | . 1 . 1 . 1 3 . . . . . Recyclers 7 | . 2 . 2 . 1 2 . . . . . Mask 5 | . 2 . 2 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 61 | . 9 . 16 1 12 18 . . . . 5 Full Trace Events 9 | . 1 . 1 . 2 3 . . . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 20 | . . . 3 . 1 . . . 16 . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 Total Part Build Rating 3 | . . . . . . . . . . . 3 Parts Repaired 6 | . . . 3 . 2 1 . . . . . Time 261 | . . . 134 . 83 44 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 14 | . . 3 . 2 . . . . 4 . 5 Largest Group 7 | . . 3 3 2 1 . . . 4 4 7 Highest-Rated Group 362 | . . 40 40 42 11 . . . 156 152 362 Highest-Rated Ally 85 | . . 16 16 31 11 . . . 40 40 85 Zionite Dispatches 2 | . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 65 | . . . 12 1 . . . . . 1 51 Total Damage 1832 | . . . 101 20 . . . . . 295 1416 Kills 19 | . . . 2 . . . . . . 3 14 Allies Corrupted 2 | . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 4 | . 1 . 2 . . 1 . . . . . Derelict Logs Recovered 11 | . . 3 . 1 . . 2 2 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 24439 | 72 2078 1345 4497 1850 4267 4454 748 1001 1894 599 1634 Spaces Moved 8903 | 44 769 534 1328 488 1452 1466 303 387 770 246 1116 Core 59 | 12 . . . . . . . . . . 47 Treads 8165 | 32 769 534 1328 488 1452 1466 303 387 770 246 390 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 679 | . . . . . . . . . . . 679 Fastest Speed 29 | 50 160 240 240 320 240 238 238 238 240 240 29 Average Speed 235 | 131 228 240 297 320 240 239 238 239 242 240 114 Slowest Speed 2050 | 160 240 240 320 320 320 480 238 243 243 240 2050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 8 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 71 | 4 96 97 95 102 97 42 64 73 89 53 41 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 7 | . . 2 . 1 . . 2 1 1 . . Known Exits Taken 3 | . 1 . 1 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 . . 1 1 1 1 1 1 . Scrap Searched 11 | . . 1 . 3 . . 3 1 2 1 . Spaces Dug 40 | . 1 . . . 9 . . . . . 30 Terrain Destroyed 142 | . 1 . . . 19 40 . 11 . . 71 Melee 27 | . . . . . 9 . . . . . 18 Projectile 12 | . 1 . . . . . . . . . 11 AOE 103 | . . . . . 10 40 . 11 . . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Total 11501 | 56 1021 573 1707 739 2007 2239 318 426 804 256 1355 Wait 1599 | . 172 20 195 213 296 579 4 13 . 11 96 Move 8876 | 43 768 533 1327 487 1451 1465 302 386 769 245 1100 Hop 8 | . . . . . . . . . . . 8 Pick Up 161 | 8 21 3 30 4 41 32 2 2 7 . 11 Fast Attach 45 | 4 5 . 4 . 5 4 . . 7 . 16 Attach 74 | 1 1 . 10 3 17 14 . 4 4 . 20 Detach 18 | . 2 . . 1 3 1 . . 6 . 5 Swap 67 | . 3 1 14 5 26 12 . . . . 6 Drop 138 | . 12 3 30 5 39 21 2 . 10 . 16 Fire 476 | . 37 13 97 21 119 108 8 21 1 . 51 Melee 31 | . . . . . 9 . . . . . 22 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 15) 337 | -10/Materials | Build established: Mutant 635 | -10/Materials | Discovered new exit (range 8) 847 | -10/Materials | Discovered new exit (range 6) 1379 | -10/Materials | Discovered new exit (range 10) 1490 | -10/Materials | Discovered new exit (range 12) 1619 | -10/Materials | Discovered new exit (range 7) 1670 | -10/Materials | Central database locked down 1696 | -10/Materials | Identified exit to Mines 2151 | -10/Materials | Entered Mines 2203 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2225 | -10/Mines | Discovered new exit (range 7) 2480 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2593 | -10/Mines | Learned Materials trap positions 2682 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2743 | -10/Mines | Learned location of Storage (-9) 2854 | -10/Mines | Learned Materials terminal intel 3019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3022 | -10/Mines | Discovered new exit (range 5) 3438 | -10/Mines | Discovered new exit (range 4) 3496 | -10/Mines | Entered Materials 3496 | -9/Materials | Accompanied by 3 allies 3496 | -9/Materials | Evolved 2 slots: Utility x2 3497 | -9/Materials | Loaded intel: 20 trap records 3498 | -9/Materials | Loaded intel: 12 terminal locations 3587 | -9/Materials | Lost 3 allies 4162 | -9/Materials | Discovered new exit (range 9) 4440 | -9/Materials | Discovered new exit (range 10) 4714 | -9/Materials | Lost 3 parts (2n1u) 4973 | -9/Materials | Build established: Scavenger-Mutant 5693 | -9/Materials | Discovered new exit (range 6) 5789 | -9/Materials | Repaired Med. Armor Plating 5842 | -9/Materials | Repaired Imp. Assault Rifle 5894 | -9/Materials | Repaired Imp. Assault Rifle? 6690 | -9/Materials | Identified exit to Mines 6690 | -9/Materials | Identified exit to Storage 7117 | -9/Materials | Discovered new exit (range 16) 7560 | -9/Materials | Discovered new exit (range 4) 7993 | -9/Materials | Entered Mines 8014 | -9/Mines | Met a Derelict bent on vengeance 8259 | -9/Mines | Assembled infested the area 8325 | -9/Mines | Build established: Mutant 8398 | -9/Mines | Discovered new exit (range 16) 8539 | -9/Mines | Learned location of Zion (-7) 8900 | -9/Mines | Build established: Scavenger-Mutant 8947 | -9/Mines | Discovered new exit (range 5) 8979 | -9/Mines | Identified exit to Materials 9843 | -9/Mines | Entered Materials 9843 | -8/Materials | Accompanied by 1 ally 9843 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 10153 | -8/Materials | Build established: Scavenger-Tank 10708 | -8/Materials | Garrison activated, responded to threat 10899 | -8/Materials | Discovered new exit (range 3) 10902 | -8/Materials | Build established: Tank 12517 | -8/Materials | Repaired Imp. Assault Rifle 12771 | -8/Materials | Discovered new exit (range 16) 12896 | -8/Materials | Repaired Med. Armor Plating 13134 | -8/Materials | Lost 3 parts (2n1u) 13392 | -8/Materials | Build established: Scavenger-Tank 13443 | -8/Materials | First assault squad dispatched 13566 | -8/Materials | Lost 3 parts (2u1w) 13649 | -8/Materials | Found Prototype Device 13771 | -8/Materials | Sterilization system engaged 13771 | -8/Materials | Non-combat units ordered to evacuate 13871 | -8/Materials | Combat units ordered to evacuate 13902 | -8/Materials | Build established: Scavenger-Gunner 14070 | -8/Materials | Discovered new exit (range 11) 14071 | -8/Materials | Ambient heat levels rising (+10) 14110 | -8/Materials | Entered Factory 14110 | -7/Factory | Evolved 2 slots: Utility x2 14135 | -7/Factory | Identified Active Sensor Suite 14436 | -7/Factory | Build established: Skirmisher 15730 | -7/Factory | Garrison activated, responded to threat 15945 | -7/Factory | Discovered new exit (range 16) 16084 | -7/Factory | Build established: Gunner 17156 | -7/Factory | Discovered new exit (range 4) 17946 | -7/Factory | Discovered new exit (range 7) 18150 | -7/Factory | Repaired Weapon Cycler 18397 | -7/Factory | Discovered new exit (range 6) 18510 | -7/Factory | First assault squad dispatched 18564 | -7/Factory | Entered Lower Caves 18820 | -7/Lower Caves | Learned 8 Factory zone layouts 18820 | -7/Lower Caves | Learned Extension trap positions 18820 | -7/Lower Caves | Learned Research stockpile data 18820 | -7/Lower Caves | Learned Extension security intel 18988 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19279 | -7/Lower Caves | Discovered new exit (range 16) 19312 | -7/Lower Caves | Entered another Lower Caves area 19380 | -7/Lower Caves | Discovered new exit (range 8) 19624 | -7/Lower Caves | Learned 8 Factory zone layouts 20005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 20298 | -7/Lower Caves | Discovered new exit (range 7) 20313 | -7/Lower Caves | Entered Zion 20845 | -7/Zion | Found Prototype Device 20845 | -7/Zion | Identified Bomb Factory No. 2 21047 | -7/Zion | Imprinted 21050 | -7/Zion | Declared Zion's savior 21655 | -7/Zion | Found Prototype Processor 21655 | -7/Zion | Identified Exp. Terrain Scan Processor 21659 | -7/Zion | Found Prototype Processor 21659 | -7/Zion | Identified Exp. Core Analyzer 21663 | -7/Zion | Found Prototype Processor 21663 | -7/Zion | Identified Exp. Signal Interpreter 21679 | -7/Zion | Found Prototype Processor 21679 | -7/Zion | Identified Spectral Analyzer 21694 | -7/Zion | Found Prototype Processor 21694 | -7/Zion | Identified Exp. Armor Integrity Analyzer 22164 | -7/Zion | Discovered new exit (range 13) 22207 | -7/Zion | Entered Proximity Caves 22207 | -6/Proximity Caves | Accompanied by 4 allies 22368 | -6/Proximity Caves | Learned 4 Factory zone layouts 22690 | -6/Proximity Caves | Learned 12 Factory zone layouts 22704 | -6/Proximity Caves | Spotted B-75 Beast 22771 | -6/Proximity Caves | Discovered new exit (range 9) 22806 | -6/Proximity Caves | Entered Factory 22806 | -6/Factory | Accompanied by 4 allies 22806 | -6/Factory | Evolved 2 slots: Utility x2 22807 | -6/Factory | Identified exit to Factory 22807 | -6/Factory | Identified exit to Lower Caves 23113 | -6/Factory | Retrieved Zion intel report: Active Garrisons 23154 | -6/Factory | Retrieved Zion intel report: Guard Positions 23155 | -6/Factory | Zion Light squad teleported in 23451 | -6/Factory | Lost 6 allies 23566 | -6/Factory | Found Prototype Protection 23846 | -6/Factory | Cargo convoy interrupted 23897 | -6/Factory | Destroyed 9 combat bots 23947 | -6/Factory | Lost 17 parts (1p5n6u5w) 24085 | -6/Factory | Core integrity fell below 50% 24090 | -6/Factory | Identified Zio. Weapon Casing 24117 | -6/Factory | Core integrity fell below 20% 24133 | -6/Factory | Zion Heavy squad teleported in 24140 | -6/Factory | Terminal network hard line cut 24143 | -6/Factory | Lost 10 parts (1p1n5u3w) 24295 | -6/Factory | Fabricated Imp. VTOL Module? 24361 | -6/Factory | Build established: Sprinter 24440 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 24412_ Discarded Adv. Targeting Computer. 24413_ Acquired Imp. Light Armor Plating. 24417_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 24424_ Dropped Dirty Bomb Trap. 24424_ Installed Dirty Bomb Trap. 24426_ C-17 Slicer triggered Dirty Bomb Trap. 24426_ An explosion rips through the floor. 24426_ C-17 Slicer destroyed. 24426_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 24426_ Knocked back. 24430_ Y:XRBI&AD/1OVTBO, 00,2Q FR8R 24430_ Backup Power I destroyed. 24430_ Fusion Modulator explodes. 24430_ C-17 Slicer destroyed. 24432_ Acquired Corrupted Concussive RPG. 24433_ Acquired 7 matter. 24435_ Connecting with Repair Station... 24435_ ALERT: Suspicious activity at Repair Station F006. Dispatching Investigation squad. 24435_ Dropped Corrupted Concussive RPG. 24438_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ???# """"" # # #?# #? | | ???# """"" # ######?# ########### #? | | ???# # #??????????????????# #? | | ???#####+##### #??????????????????# #? | | ??????# #### #??????????????????# #? | | ??????# + #######????????????# #? | | ??????# ######### ????????????# ## | | ??????## ##???????# ???????????## | | ???????# #????????# ?????????### | | ???????# ########## ?????????#"" | | ???????# + ?????????#"" ^ | | ???????# # ?????????#""! | | ???????# # ?????????#T !! | | ???????# " # ?????????#""! | | ######## " # ?????????#"" | | # # " # ?????????#"" | | # # " # ?????????### | | # # " # ???????????# | | # # " #######+####??????# ### | | ??????????????????? #??????# #?? | | ??????????????????? #??????# #?? | | ?????????????????? ??? < #??????# #?# | | ?????????????????? ???? #??????# #?# | | ????????????????? ????? ####???# #?# | | ??????????????###;########## #???# #?# | | ??????????????#[@ %%!##/# # ###### ### | | ??????????##??# """!%== H % ^ + | | ???????#### # ""R"=## # # ## | | ???????+ Y ""]" ###### | | ???????#### # #????### | | ??????????##### ! #??????# | | ??????????????########??????# | | ????????????????????????????## | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????## # ## | | ????????????????????????????????########? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 825 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 32 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Hvy. EM Shotgun | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Imp. VTOL Module | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightAntimissileDetector Manual? 0 Play Time 02:52:22 Cumulative 311.1 hours Start 2024.05.20 @ 12:29:10 End 2024.05.20 @ 16:17:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 140 Adventurer 0 Explorer 1 Win Type - Total 18 Types 13/0/5/0/0/0/0/0/0 Lore% 72 Gallery% 77 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 129x80 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e30ef0cb-58c9-4f77-9888-be04ffdbb762