Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.22 @ 18:41:08 Player: Wotf Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (314) 1570 Value Destroyed (8222) 8222 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (3465) 3465 TOTAL SCORE: 17117 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2605 Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 81/100 System Corruption 6% Temperature Cool (9) Movement Core (1550) Ox30 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- Rocket Array Powered Hammer > --- INVENTORY (25) --- Light Ion Engine Light Treads Advanced Treads Wheel Wheel Wheel Compact Wheel Compact Wheel Compact Wheel High-capacity Matter Pod (0) High-capacity Matter Pod (0) Compact Matter Pod (0) Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Kinecellerator Particle Gun Plasma Cannon Minigun High-powered Shotgun High-powered Shotgun Flak Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Hardened Medium Armor Plating Improved Light Armor Plating Remote Force Field > --- WEAPON ----------- Minigun Mini Assault Cannon Rocket Array > --- INVENTORY -------- Light Treads Medium Treads Wheel Wheel Compact Wheel Compact Wheel Improved Heat Sink High-capacity Matter Pod Compact Matter Pod Improved Signal Interpreter Terrain Scanner Terrain Scan Processor Kinecellerator Improved Light Armor Plating Plasma Cannon High-powered Shotgun Flak Gun Flak Cannon Flak Cannon Rocket Array Rocket Array Powered Hammer [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . Utility 3 | . . . 1 . . . . 2 Weapon 1 | . . . . . . . 1 . Parts Attached 231 | 6 31 4 30 19 . 12 54 75 Power 18 | 1 2 1 4 1 . 2 4 3 Engine 15 | 1 2 . 3 1 . 2 3 3 Core 3 | . . 1 1 . . . 1 . Reactor . | . . . . . . . . . Propulsion 61 | 2 4 1 11 6 . 4 16 17 Treads 47 | . 3 1 10 1 . . 15 17 Leg 1 | . 1 . . . . . . . Wheel 13 | 2 . . 1 5 . 4 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 1 9 2 6 5 . 1 7 13 Device 10 | . 3 . . 1 . . 2 4 Storage 11 | 1 5 . 1 1 . . 2 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 22 | . 1 2 5 3 . 1 3 7 Artifact . | . . . . . . . . . Weapon 108 | 2 16 . 9 7 . 5 27 42 Energy Gun 5 | 2 3 . . . . . . . Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 31 | . 6 . . 3 . 3 7 12 Ballistic Cannon 31 | . 2 . 6 1 . . 12 10 Launcher 25 | . 5 . 2 3 . 2 2 11 Special Weapon . | . . . . . . . . . Impact Weapon 12 | . . . 1 . . . 4 7 Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . . . . . . . 3 Parts Lost 54 | . 2 2 4 13 . . 8 25 Power 5 | . . . 1 1 . . . 3 Propulsion 22 | . 2 1 2 4 . . 3 10 Utility 14 | . . 1 1 3 . . 1 8 Weapon 13 | . . . . 5 . . 4 4 Highest Loss Streak 13 | . 1 2 1 13 . . 3 7 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 97 | . 98 99 99 92 100 100 99 94 Engine 8 | . 14 3 9 9 11 11 7 6 Core 1 | . . 10 1 . . . 1 . Treads 28 | . 23 27 31 5 . . 35 29 Wheel 3 | . 3 . . 22 33 33 . . Device 5 | . 7 4 . 7 11 2 8 6 Storage 9 | . 14 14 11 12 11 11 8 6 Processor 1 | . . . . . . . . 6 Protection 12 | . 5 9 21 11 11 19 9 11 Ballistic Gun 12 | . 10 14 4 14 22 21 14 13 Ballistic Cannon 9 | . 10 14 16 4 . . 10 4 Peak Build Rating 52 | 6 11 13 21 21 19 21 51 52 Average Rating 29 | 4 8 11 19 15 18 20 38 44 On Entrance 15 | . 6 11 11 21 17 19 20 37 Naked Turns . | . . . . . . . . . Heaviest Build 130 | 14 52 52 74 67 53 57 113 130 Greatest Support 112 | 20 40 40 63 63 36 36 112 106 Greatest Overweight (x) 16 | . 1 1 6 16 1 1 4 5 Average Overweight (x) . | . . 1 1 1 1 1 . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 25 25 Average Capacity 21 | 7 13 20 20 20 20 20 24 24 Most Carried 25 | 6 20 20 20 20 20 20 25 25 Average Carried 21 | 3 11 19 19 18 19 20 24 24 Final Capacity 25 | 8 20 20 20 20 20 20 25 25 Final Carried 25 | 6 20 20 19 20 20 20 25 23 Class Distribution -------------------- 33% | Skirmisher 32% | Mutant 18% | Scavenger-Mutant 11% | Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 9109 | 225 916 268 1255 643 . 285 1878 3639 Remotely . | . . . . . . . . . Salvage Created 9805 | . 890 270 1779 543 . 437 2374 3512 Parts 540 | . 58 7 108 28 . 35 116 188 Haulers Intercepted 14 | . 2 . 4 . . . 5 3 Recyclers Shooed 20 | . 2 1 6 5 . 1 3 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 221 | . 22 4 39 20 . 8 41 87 Melee 3 | . . . . . . . . 3 Guns 61 | . 12 1 6 5 . 3 14 20 Cannons 72 | . 4 3 31 3 . . 18 13 AOE 84 | . 6 . 2 12 . 5 9 50 Classes Destroyed 19 | . 9 . 3 1 . 1 2 3 Worker 24 | . 1 1 1 1 . 6 6 8 Builder 24 | . 1 . 1 2 . 1 3 16 Tunneler 7 | . 1 . . 3 . 1 1 1 Hauler 14 | . 2 . 4 . . . 5 3 Recycler 36 | . 3 2 6 5 . 2 8 10 Mechanic 3 | . . . 1 . . . . 2 Operator 10 | . 2 . 1 . . . 4 3 Watcher 15 | . 3 . 5 . . . 4 3 Swarmer 36 | . 15 . 6 . . 7 8 . Grunt 102 | . 7 4 22 . . . 21 48 Brawler 5 | . . . 2 . . . . 3 Duelist 5 | . . . . . . . . 5 Protector 7 | . . . . . . . . 7 Sentry 21 | . . . 9 . . . 8 4 Specialist 8 | . . . . . . . 2 6 Hunter 7 | . . . . . . 1 1 5 Programmer 8 | . . . . . . . . 8 Heavy 2 | . . . . . . . 1 1 Assembled 20 | . . . . 20 . . . . Best Kill Streak 24 | . 5 2 6 24 . 4 8 11 Combat Bots Only 20 | . 3 2 5 20 . 4 6 10 Max Kills in Single Turn 5 | . 3 1 4 2 . 2 4 5 Gunslinging 1 | . 1 . . . . . . . Exploded 5 | . 3 . 2 2 . 2 4 5 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 1017 | . 94 40 198 86 . 14 142 443 Missed 261 | . 32 6 52 16 . 3 36 116 Damage Taken 13110 | . 807 472 1813 1723 . 99 1981 6215 Core 1700 | . 165 71 134 177 . . 443 710 Absorbed by Shields 69 | . . . . . . . . 69 Regen/Repaired (Parts) 782 | . . . 198 . . . 160 424 Core Remaining (%) 36 | 100 . 5 . . . 22 19 . Volleys Fired 688 | . 86 27 174 70 . 25 122 184 Largest 3 | . 2 2 2 2 . 2 3 3 Hottest 149 | . 100 55 78 78 . 53 132 149 Shots Fired 1423 | . 159 54 316 96 . 48 315 435 Gun 743 | . 110 27 110 49 . 45 132 270 Cannon 612 | . 42 27 204 33 . . 179 127 Launcher 68 | . 7 . 2 14 . 3 4 38 Special . | . . . . . . . . . Kinetic 1272 | . 83 54 314 82 . 45 305 389 Thermal 69 | . 55 . . . . . 6 8 Explosive 68 | . 7 . 2 14 . 3 4 38 Electromagnetic 14 | . 14 . . . . . . . Robot Hit Streak 16 | . 8 11 13 16 . 9 16 10 Robot Miss Streak 11 | . 11 2 6 4 . 2 8 11 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . 3 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 887 | . 80 42 202 53 . 27 187 296 Core Hits 757 | . 48 13 89 54 . 22 111 420 Critical Kills 3 | . . 1 . . . . 1 1 Critical Parts Destroyed 5 | . . . 2 1 . 1 1 . Critical Strikes 27 | . 5 2 7 1 . 1 6 5 Burn 2 | . 2 . . . . . . . Destroy 6 | . . 1 2 1 . 1 1 . Blast 16 | . 2 1 5 . . . 4 4 Corrupt 1 | . 1 . . . . . . . Smash 2 | . . . . . . . 1 1 Melee Attacks 46 | . . . 2 . . . 12 32 Impact 43 | . . . 2 . . . 11 30 Slashing 2 | . . . . . . . . 2 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 27813 | . 1562 561 3539 1569 . 626 5429 14527 Guns 7023 | . 724 154 604 511 . 380 1401 3249 Cannons 8332 | . 309 407 2801 269 . . 2625 1921 Explosions 11475 | . 529 . 134 789 . 246 1049 8728 Melee 983 | . . . . . . . 354 629 Ramming . | . . . . . . . . . Kinetic 14344 | . 470 561 3405 780 . 380 3738 5010 Thermal 1624 | . 398 . . . . . 1066 160 Explosive 10578 | . 529 . 134 789 . 246 271 8609 Electromagnetic 284 | . 165 . . . . . . 119 Impact 983 | . . . . . . . 354 629 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . . . . . 85 Message Errors 23 | . . . . . . . . 23 Matter Fused 18 | . . . . . . . . 18 Heat Flow Errors 7 | . . . . . . . . 7 Energy Discharges 14 | . . . . . . . . 14 Parts Rejected 3 | . . . . . . . . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 11 Data Loss (major) 3 | . . . . . . . . 3 Misfires 3 | . . . . . . . . 3 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 505 | . 41 . 20 13 . . 285 146 Projectiles 135 | . . . 20 . . . 59 56 Explosions 156 | . 41 . . 13 . . 31 71 Melee 214 | . . . . . . . 195 19 Knockbacks 104 | . 1 6 38 5 . . 25 29 Impact 6 | . . . . . . . . 6 Kinetic 91 | . 1 5 34 5 . . 23 23 Secondary 7 | . . 1 4 . . . 2 . Self-Inflicted Damage 1586 | . 266 . 9 135 . . 100 1076 Shots 63 | . 6 . 1 7 . . 2 47 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 750 | . 366 258 504 99 . 6 750 423 Average Temperature 104 | . 91 84 115 30 . 3 151 89 Received Heat Transfer 2982 | . 126 288 732 6 . . 657 1173 Effects 49 | . 2 . 10 . . . 26 11 Shutdowns 8 | . . . 2 . . . 5 1 Energy Bleed 7 | . 1 . 2 . . . . 4 Interference 7 | . . . 3 . . . 2 2 Matter Decay 4 | . . . 3 . . . . 1 Short Circuit 3 | . . . . . . . 1 2 Damage (minor) 2 | . 1 . . . . . . 1 Damage (major) 16 | . . . . . . . 16 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . 1 2 Impact Corruptions 4 | . . . . . . . 3 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 . . . . . 6 . Heat Transferred 2773 | . 1273 . . . . . 1200 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Peak Influence 2380 | . 344 91 495 203 . 151 658 2380 Initial 294 | . . 26 . 187 . . 45 294 Average 353 | . 144 25 234 90 . 112 269 746 Maximum Alert Level 5 | . 1 . 2 1 . . 2 5 Low Security (%) 48 | 100 74 100 57 96 . 100 48 5 Level 1 19 | . 25 . 11 3 . . 24 28 Level 2 22 | . . . 31 . . . 26 31 Level 3 4 | . . . . . . . . 15 Level 4 2 | . . . . . . . . 7 Level 5 2 | . . . . . . . . 7 High Security 1 | . . . . . . . . 3 Max Security . | . . . . . . . . . Squads Dispatched 52 | . 3 . 5 1 . 1 10 32 Investigation 9 | . 1 . 3 . . . 2 3 Extermination 8 | . . . . . . . . 8 Reinforcement 22 | . 2 . 2 1 . 1 5 11 Assault 10 | . . . . . . . . 10 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . 1 . 1 1 3 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 7 | . . . 5 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 294 | . 31 4 53 26 . 5 50 125 Peak Tracking Total 11 | . 4 2 5 11 . 4 6 8 Tactical Retreats 6 | . . . 2 1 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 6 | . 1 . 2 . . . 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 17 | . 5 . 3 . . 1 . 8 Max in Single Turn 4 | . 2 . 2 . . 1 . 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 45 | . 7 . 12 . 2 . 14 10 Terminals 30 | . 6 . 9 . . . 9 6 Fabricators . | . . . . . . . . . Repair Stations 7 | . . . 2 . . . 2 3 Recycling Units 3 | . 1 . . . . . 1 1 Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access . | . . . . . . . . . Total Hacks 112 | . 19 . 30 . 3 . 39 21 Successful 59 | . 10 . 13 . 3 . 24 9 Failed 52 | . 9 . 17 . . . 14 12 Catastrophic 10 | . . . 2 . . . 4 4 Database Lockouts 1 | . . . . . . . 1 . Manual 44 | . 13 . 10 . 1 . 12 8 Terminals 74 | . 17 . 23 . . . 27 7 Fabricators . | . . . . . . . . . Repair Stations 22 | . . . 6 . . . 4 12 Recycling Units 6 | . 2 . . . . . 2 2 Scanalyzers 7 | . . . 1 . . . 6 . Garrison Access . | . . . . . . . . . Terminal Hacks 37 | . 7 . 11 . 3 . 14 2 Record 7 | . . . 1 . 2 . 4 . Robot Analysis 6 | . 2 . 2 . . . 2 . Prototype ID Bank 7 | . 3 . 1 . . . 3 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 2 | . . . . . . . 1 1 Alert Level 2 | . 1 . 1 . . . . . Unreport Threat 4 | . 1 . 2 . . . 1 . Locate Traps 2 | . . . 1 . . . 1 . Registered Components 1 | . . . . . . . 1 . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 2 | . . . 1 . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . . . 2 . . . 2 6 Scan Component 6 | . . . 1 . . . 1 4 Repair 4 | . . . 1 . . . 1 2 Recycling Unit Hacks 2 | . 1 . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . . . . . . 6 . Insert Component 4 | . . . . . . . 4 . Analyze 2 | . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 4 | . 2 . . . . . 1 1 Terminals 2 | . 2 . . . . . . . Assimilate 2 | . 2 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 1 1 Reject 1 | . . . . . . . . 1 Mask 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 Used . | . . . . . . . . . Hacking Detections 41 | . 8 . 12 . . . 13 8 Full Trace Events 5 | . . . 1 . . . 2 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . 1 . . . 1 2 Time 173 | . . . 38 . . . 61 74 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . . 2 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 . . . . Highest-Rated Group 31 | . . . . 31 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . 8 . . . . Total Damage 126 | . . . . 126 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 6 | . 2 . 2 . . . 2 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 18404 | 49 2147 984 3814 832 274 561 4687 5056 Spaces Moved 7710 | 43 1069 370 1349 538 270 445 1966 1660 Core 2 | 1 . . . 1 . . . . Treads 6175 | . 901 370 1283 44 . . 1917 1660 Legs 44 | . 44 . . . . . . . Wheels 1489 | 42 124 . 66 493 270 445 49 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 240 160 95 101 95 95 156 Average Speed 196 | 79 170 240 236 113 101 99 199 239 Slowest Speed 850 | 80 240 240 400 850 101 101 245 545 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 65 | 4 99 62 93 80 61 77 83 33 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 56 | . 21 . 6 7 . . 6 16 Terrain Destroyed 840 | . 61 . 19 74 . 14 128 544 Melee 21 | . . . 1 . . . 4 16 Projectile 65 | . . . 8 4 . . 40 13 AOE 754 | . 61 . 10 70 . 14 84 515 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 9599 | 54 1235 426 1686 661 272 517 2454 2294 Wait 578 | . 13 9 85 14 . 23 190 244 Move 7702 | 42 1068 369 1348 537 269 444 1965 1660 Hop . | . . . . . . . . . Pick Up 199 | 6 22 8 20 14 1 3 63 62 Fast Attach 37 | 6 2 . 2 5 . 1 7 14 Attach 63 | . 6 3 5 8 . . 15 26 Detach 6 | . . . . . . . 5 1 Swap 131 | . 23 1 23 6 . 11 32 35 Drop 149 | . 15 9 27 7 2 10 43 36 Fire 688 | . 86 27 174 70 . 25 122 184 Melee 46 | . . . 2 . . . 12 32 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 50 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 562 | -10/Materials | Discovered new exit (range 15) 627 | -10/Materials | Core integrity fell below 50% 670 | -10/Materials | Discovered new exit (range 10) 1123 | -10/Materials | Discovered new exit (range 5) 1192 | -10/Materials | Discovered new exit (range 7) 1524 | -10/Materials | Discovered new exit (range 14) 2197 | -10/Materials | Entered Mines 2316 | -10/Mines | Build established: Scavenger-Mutant 2621 | -10/Mines | Discovered new exit (range 11) 2656 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2772 | -10/Mines | Build established: Mutant 2814 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2834 | -10/Mines | Found a hidden stash of uninstalled traps 2839 | -10/Mines | Discovered new exit (range 10) 2972 | -10/Mines | Core integrity fell below 20% 3181 | -10/Mines | Entered Materials 3181 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3874 | -9/Materials | Build established: Scavenger-Mutant 4196 | -9/Materials | Discovered new exit (range 12) 4234 | -9/Materials | Discovered new exit (range 15) 4509 | -9/Materials | Discovered new exit (range 15) 5078 | -9/Materials | Discovered new exit (range 16) 5205 | -9/Materials | Build established: Mutant 5306 | -9/Materials | Discovered new exit (range 13) 5626 | -9/Materials | Identified exit to Materials 5936 | -9/Materials | Repaired Hrd. Medium Armor Plating 6995 | -9/Materials | Entered Mines 7059 | -9/Mines | Met a Derelict bent on vengeance 7110 | -9/Mines | Assembled infested the area 7115 | -9/Mines | Assisted by a Guerilla fighting off Assembled 7140 | -9/Mines | Core integrity fell below 50% 7249 | -9/Mines | Destroyed 20 combat bots 7254 | -9/Mines | Lost 13 parts (1p4n3u5w) 7376 | -9/Mines | Discovered exit to Materials (range 7) 7445 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7445 | -9/Mines | Discovered new exit (range 5) 7482 | -9/Mines | Received a Mining Laser from a helpful Derelict 7552 | -9/Mines | Build established: Scavenger-Mutant 7636 | -9/Mines | Learned Materials security intel 7729 | -9/Mines | Discovered exit to Materials (range 10) 7827 | -9/Mines | Entered Exiles 7853 | -9/Exiles | Met 8R-AWN 7869 | -9/Exiles | Met EX-HEX 7901 | -9/Exiles | Met EX-BIN 7913 | -9/Exiles | Aligned with FarCom system 7914 | -9/Exiles | Given EX-Vault access code 7938 | -9/Exiles | Opened EX-Vault 7946 | -9/Exiles | Found YOLO Cannon 7969 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7996 | -9/Exiles | Met EX-DEC 8030 | -9/Exiles | Discovered new exit (range 14) 8063 | -9/Exiles | Learned location of Zion (-6) 8101 | -9/Exiles | Left Exiles lab with YOLO Cannon 8101 | -9/Exiles | Entered Mines 8130 | -8/Mines | Discovered exit to Materials (range 8) 8662 | -8/Mines | Entered Materials 8662 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 9325 | -8/Materials | Discovered new exit (range 16) 9572 | -8/Materials | Build established: Skirmisher 9751 | -8/Materials | Lost 3 parts (1u2w) 9894 | -8/Materials | Repaired Broken Med. Treads 10053 | -8/Materials | Discovered new exit (range 4) 10320 | -8/Materials | Central database locked down 10452 | -8/Materials | Discovered new exit (range 9) 12034 | -8/Materials | Discovered new exit (range 7) 12774 | -8/Materials | Core integrity fell below 50% 12780 | -8/Materials | Garrison activated, responded to threat 12780 | -8/Materials | Discovered new exit (range 10) 12925 | -8/Materials | Core integrity fell below 20% 13349 | -8/Materials | Entered Factory 13349 | -7/Factory | Evolved 2 slots: Utility x2 14146 | -7/Factory | Destroyed 7 combat bots 14649 | -7/Factory | Cargo convoy interrupted 15441 | -7/Factory | Found Prototype Launcher 15441 | -7/Factory | Identified Rocket Array 15447 | -7/Factory | Found Rocket Array 15450 | -7/Factory | Found Rocket Array 15664 | -7/Factory | Repaired Broken Med. Treads 16181 | -7/Factory | Repaired Huge Storage Unit 16423 | -7/Factory | Build established: Tank 16549 | -7/Factory | First assault squad dispatched 16633 | -7/Factory | Identified exit to Lower Caves 17125 | -7/Factory | Destroyed 7 combat bots 17620 | -7/Factory | Discovered new exit (range 18) 17630 | -7/Factory | Core integrity fell below 50% 17705 | -7/Factory | Lost 7 parts (1p4n2u) 17845 | -7/Factory | Core integrity fell below 20% 17875 | -7/Factory | Lost 3 parts (2u1w) 18207 | -7/Factory | High security lockdown imminent 18287 | -7/Factory | High security lockdown engaged 18295 | -7/Factory | Destroyed 9 combat bots 18405 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 18388_ Imp. Light Armor Plating destroyed. 18389_ G-50 Soldier knocked back. 18389_ Cld. Ion Engine destroyed. 18389_ Destroyed Cld. Ion Engine. 18389_ K-01 Serf destroyed. 18389_ I-36 Angel destroyed. 18390_ Rocket Array destroyed. 18392_ Med. Treads destroyed. 18394_ Flak Cannon severed. 18394_ G-50 Soldier destroyed. 18395_ The unstable cave ceiling collapses. 18397_ System corrupted: Rocket Array failed to launch. 18398_ The unstable cave ceiling collapses. 18400_ G-47 Trooper destroyed. 18402_ The unstable cave ceiling collapses. 18403_ Med. Treads destroyed. 18405_ C-30 ARC bursts open, deploying its payload. 18405_ G-50 Soldier unfolds itself. 18405_ G-47 Trooper unfolds itself. 18405_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | #?# ! #????????????????????####?????? | | #?# ##########?????????# ?????? | | ### # #?????????? ] ?????? | | #?# # # #?????????? ????? | | ##### #?????????? ????? | | # < #??????????? ????? | | # = Y #??????????? "?"" | | # # #### # #???????????? """" | | """ # ## #???????????? """" | | """ # # # ###?????????????" """" | | """ # # # #???????????????? ? | | # # # # #???????????????? ?? | | ########## # # #????????????????? ??? | | ##??##?### # # ^^#?????????????##### #### | | ###??#??### # #?????????????# # | | ###?#?############+# ## ############### # | | ####### # # # ## | | + # ##%! # # = * ## | | # # #= # # [ """" /= | | # # # ! # # """" | | # # # # # ! """"= | | # # # # # """" [# # | | + # ## #### ]]w # | | """ # # ## #??# ] """" [# | | T""" # ## # ##?# """" * | | ####### ### @ #?# ! """" ! = = | | #??#??# # ! l ### """" # | | ###???# #/ # | | ??#???######## ## ########## ## | | ?#?????????# ## != == | | ???????#?# m ===* ## | | ???? ?????# =ggg ! #? | | ??????????# * g ################## #? | | ??????????# # # #??????????# #? | | ??????????## # ######??????????# #? | | ???????????# ## ###???????????????# #? | | ???????????# ???????????????# ^ | | ???????????# # ?????????????# | | ???????????# # [ #???????????# ^" " " | | ???????????# # # #???????????# " " " | | ???????????#/### #???????????# ^" " " | | ??????????? ?### """" """" #???????????# " " " | | ??????????? ???# """" """" #???????????# " " " | | ??????????? ???# """" """" #???????????# " " " | | ??????????? ???# """" ""???????????????# " " ? | | ??????????? !???# "??? ""???????????????? " " ? | | ??????????? ???# "??? "????????????????? ? ??? | | ??????????? ???# ??? ????????????????? ????? | | ??????????? ????##????+#????????????????? ????? | | ??????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 379 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 44 Recoil Reduction 4 Kinecelleration 30 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Challenges ------------ None Game ------ Seed MicroEncryptedBiocell Manual? 0 Play Time 02:54:41 Cumulative 44.4 hours Start 2024.08.21 @ 22:28:29 End 2024.08.22 @ 18:41:08 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 21 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 544e1e71-f01f-45ba-b05a-56984786d9ae