Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.29 @ 15:27:53 Player: hittemvvvhard Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (995) 995 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3075 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 101/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Faulty Improved EM Shotgun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Improved EM Shotgun Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Large Storage Unit Small Laser Spread Laser [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 9 10 16 4 1 Power 6 | 1 1 2 2 . Engine 6 | 1 1 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 3 . . Treads . | . . . . . Leg 7 | 2 2 3 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 6 4 1 . Device 6 | . 4 2 . . Storage 2 | . 1 . 1 . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 16 | 6 1 7 1 1 Energy Gun 10 | 5 . 5 . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 13 | . . 9 2 2 Power 3 | . . 1 1 1 Propulsion 4 | . . 4 . . Utility 2 | . . 2 . . Weapon 4 | . . 2 1 1 Highest Loss Streak 6 | . . 6 2 1 Average Slot Usage (%) 74 | . 96 90 43 22 Engine 10 | . 14 11 11 2 Leg 22 | . 28 38 . . Device 12 | . 23 11 . . Storage 3 | . . 1 11 9 Processor 4 | . . 3 11 9 Protection 1 | . . 4 . . Energy Gun 7 | . 14 8 . . Ballistic Gun 1 | . . 3 . . Launcher 8 | . 13 7 10 . Naked Turns . | . . . . . Heaviest Build 26 | 6 15 17 26 20 Greatest Support 40 | 20 20 40 3 3 Greatest Overweight (x) 8 | . . 2 8 6 Average Overweight (x) . | . . . 7 5 Largest Inventory Capacity 10 | 4 4 4 10 10 Average Capacity 5 | 4 4 4 9 10 Most Carried 4 | 4 4 4 3 2 Average Carried 2 | 2 3 3 1 1 Final Capacity 10 | 4 4 4 10 10 Final Carried 4 | 3 4 4 1 1 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 638 | 292 168 71 79 28 Remotely . | . . . . . Salvage Created 859 | 43 326 140 205 145 Parts 68 | 3 28 19 15 3 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 26 | 1 10 5 7 3 Guns 6 | 1 4 1 . . Cannons 1 | . . . . 1 AOE 19 | . 6 4 7 2 Classes Destroyed 11 | 1 6 2 2 . Worker 1 | . . 1 . . Builder 4 | . 1 1 2 . Tunneler 1 | . 1 . . . Hauler 2 | . 2 . . . Recycler 1 | . . . 1 . Operator 2 | . 1 1 . . Watcher 3 | . 1 2 . . Swarmer 7 | . 3 . 4 . Grunt 17 | 1 7 4 2 3 Brawler 1 | . . . 1 . Sentry 1 | . . 1 . . Best Kill Streak 6 | 1 4 3 6 3 Combat Bots Only 5 | 1 3 3 5 3 Max Kills in Single Turn 3 | 1 2 1 3 2 Gunslinging . | . . . . . Exploded 2 | . 1 1 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2051 | 31 210 790 209 811 Core 858 | 10 . 221 66 561 Absorbed by Shields 19 | . . 19 . . Core Remaining (%) 73 | 96 96 . 28 . Volleys Fired 59 | 2 22 24 6 5 Largest 2 | 2 2 2 1 1 Hottest 95 | 60 70 95 30 56 Shots Fired 91 | 4 36 40 6 5 Gun 53 | 4 22 27 . . Cannon 5 | . . . . 5 Launcher 33 | . 14 13 6 . Special . | . . . . . Kinetic 9 | 2 . 7 . . Thermal 16 | . . 16 . . Explosive 33 | . 14 13 6 . Electromagnetic 33 | 2 22 4 . 5 Robot Hit Streak 6 | 2 6 6 3 5 Robot Miss Streak 8 | 1 3 8 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 58 | 2 19 28 5 4 Core Hits 90 | 1 32 32 18 7 Critical Hits 1 | . . . . 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2940 | 15 1033 969 539 384 Guns 372 | 15 136 221 . . Cannons 93 | . . . . 93 Explosions 2461 | . 897 742 539 283 Melee . | . . . . . Ramming 14 | . . 6 . 8 Kinetic 43 | . . 43 . . Thermal 264 | . . 264 . . Explosive 2348 | . 897 629 539 283 Electromagnetic 271 | 15 136 27 . 93 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 79 | . . 59 11 9 Projectiles . | . . . . . Explosions 79 | . . 59 11 9 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 307 | . 37 127 28 115 Shots 7 | . 2 3 1 1 Rammed 12 | . . 1 . 11 Targets Rammed 14 | . . 3 . 11 Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 106 | 32 69 106 . 24 Average Temperature 28 | 20 23 33 . 9 Received Heat Transfer 687 | 18 78 135 60 396 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 300 | . . 300 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 409 | 20 399 409 310 232 Initial 168 | . 13 168 135 117 Average 207 | 3 223 289 171 167 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 51 | 100 35 31 91 57 Level 1 45 | . 64 59 8 42 Level 2 2 | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 6 | . 1 2 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | 1 14 17 8 6 Peak Tracking Total 8 | 1 3 8 4 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 8 | . 3 4 . 1 Max in Single Turn 3 | . 1 3 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 3 4 . . Successful 5 | . 2 3 . . Failed 2 | . 1 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Record 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Scanalyzer Index 1 | . . 1 . . Dispatch Records 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1139 | 111 370 345 159 154 Spaces Moved 568 | 83 221 198 33 33 Core 97 | 22 . 9 33 33 Treads . | . . . . . Legs 471 | 61 221 189 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 50 350 300 Average Speed 147 | 101 120 117 440 331 Slowest Speed 450 | 120 120 150 450 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 6 39 31 14 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 240 | . 75 81 36 48 Melee . | . . . . . Projectile . | . . . . . AOE 240 | . 75 81 36 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 766 | 109 291 272 43 51 Wait 13 | . 13 . . . Move 564 | 82 220 197 32 33 Hop . | . . . . . Pick Up 45 | 10 15 18 1 1 Fast Attach . | . . . . . Attach 21 | 9 2 5 4 1 Detach 4 | 4 . . . . Swap 19 | . 8 11 . . Drop 27 | 2 11 14 . . Fire 59 | 2 22 24 6 5 Melee . | . . . . . Ram 11 | . . . . 11 Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 83 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Propulsion x2 822 | -9/Materials | Discovered new exit (range 9) 824 | -9/Materials | Core integrity fell below 50% 827 | -9/Materials | Identified exit to Mines 827 | -9/Materials | Entered Mines 854 | -9/Mines | Lost 6 parts (1p3n1u1w) 898 | -9/Mines | Discovered new exit (range 6) 983 | -9/Mines | Identified exit to Materials 986 | -9/Mines | Entered Materials 986 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1076 | -8/Materials | Core integrity fell below 50% 1119 | -8/Materials | Core integrity fell below 20% 1140 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01120_ Slammed into G-47 Trooper. 01120_ Destabilizing: Core damaged (-11). 01120_ U-05 Engineer builds a Wall. 01121_ U-05 Engineer lays Concrete. 01123_ Slammed into G-47 Trooper. 01124_ U-05 Engineer lays Concrete. 01126_ Slammed into G-47 Trooper. 01126_ U-05 Engineer lays Concrete. 01129_ Slammed into G-47 Trooper. 01130_ U-05 Engineer lays Concrete. 01132_ Slammed into G-47 Trooper. 01132_ U-05 Engineer lays Concrete. 01135_ U-05 Engineer builds a Wall. 01135_ U-05 Engineer lays Concrete. 01135_ Slammed into G-47 Trooper. 01136_ U-05 Engineer lays Concrete. 01138_ Slammed into G-47 Trooper. 01139_ U-05 Engineer builds a Wall. 01140_ U-05 Engineer lays Concrete. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????# ##???????????????? | | ???????????????????# ???????????????? | | ??????????????????? ???????????????? | | ??????????????????? ???????????????? | | ???????????????????? ???????????????? | | ???????????????????? ???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ############????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# ##############????? | | ????????????????????# ### ######???????? | | ????????????????????# # ## ###???????? | | ????????????????????# #! u ##???????? | | ????????????????????# # # #???????? | | ???????????????"" [ # # u #???????? | | ???????????????"" + +% #???????? | | ?????????????# # # u # ##???????? | | ????????????????????# # @%% #???????? | | ????????????????????# ### g ##???????? | | ????????????????????# # # #???????? | | ????????????????????# ###########???????? | | ????????????????????# #?###?????????????? | | ????????????????????# #?????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ??????????????????? | | ?????????????????????#??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Risk Taker Storm Trooper Challenges ------------ None Game ------ Seed PropulsionNuclearBooster Manual? 0 Play Time 00:42:35 Cumulative 1.3 hours Start 2020.09.29 @ 14:40:04 End 2020.09.29 @ 15:27:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 349df06c-1c07-4cf6-9e9c-1d048c1abf26