Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.08 @ 15:21:19

Player: Inkie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1040)     1040
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3295

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             325/550
Matter                     274/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Hovering (170) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (2) ---
                Aerolev Unit
>               --- UTILITY (6) ------
       Improved Heat Sink
       Improved Heat Sink
         Medium Storage Unit
                Machine Analyzer
                Launcher Guidance Computer
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Spread Laser
>               --- INVENTORY (10) ---
                Airjet
       Improved Heat Sink
  High-capacity Storage Unit
                Huge Storage Unit
       Advanced Visual Processing Unit
   Experimental Sensor Array
       Improved Propulsion Shielding
                Spread Laser
                Spread Laser
       Enhanced Autogun

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
                Spread Laser
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
                Airjet
         Medium Storage Unit
                Huge Storage Unit
   Experimental Sensor Array
                Launcher Guidance Computer
       Improved Propulsion Shielding
          Small Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Spread Laser
                Rocket Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Protection               Improved Weapon Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             34   | 6   .   5   1   .   22  
  Power                    4    | 1   .   .   .   .   3   
    Engine                 3    | 1   .   .   .   .   2   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   .   6   
    Treads                 5    | 2   .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   .   1   1   .   10  
    Device                 5    | .   .   .   .   .   5   
    Storage                4    | 1   .   1   1   .   1   
    Processor              2    | .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   .   4   .   .   3   
    Energy Gun             5    | 2   .   2   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 14   | .   .   1   .   .   13  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      3    | .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   85  84  85  85  79  
  Engine                   11   | .   14  14  14  14  6   
  Treads                   23   | .   28  28  28  28  13  
  Device                   4    | .   .   .   .   .   13  
  Storage                  12   | .   14  14  14  14  9   
  Processor                3    | .   .   .   .   .   9   
  Protection               2    | .   .   .   .   .   6   
  Energy Gun               21   | .   28  23  28  28  9   
  Ballistic Gun            2    | .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 13  13  31  51  51  56  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   15  20  20  20  
  Average Capacity         16   | 7   8   13  18  20  18  
  Most Carried             19   | 1   8   11  13  14  19  
  Average Carried          11   | .   2   8   11  13  15  
  Final Capacity           20   | 8   8   15  20  20  10  
  Final Carried            14   | 1   8   11  13  14  10  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Exi Min Mat 
Matter Collected           730  | 174 66  65  .   10  415 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            915  | .   163 89  .   81  582 
  Parts                    67   | .   8   6   .   6   47  
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   3   5   .   4   21  
  Guns                     30   | .   2   5   .   4   19  
  AOE                      3    | .   1   .   .   .   2   
Classes Destroyed          10   | .   2   2   .   1   5   
  Worker                   4    | .   .   .   .   .   4   
  Builder                  2    | .   .   .   .   .   2   
  Hauler                   1    | .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 2    | .   1   .   .   .   1   
  Swarmer                  15   | .   .   2   .   2   11  
  Grunt                    15   | .   3   2   .   1   9   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   
  Demolisher               1    | .   .   1   .   .   .   
Best Kill Streak           11   | .   2   2   .   2   11  
  Combat Bots Only         9    | .   2   2   .   2   9   
Max Kills in Single Turn   3    | .   1   1   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  
Damage Taken               2122 | .    165  366  .    118  1473 
  Core                     397  | .    45   109  .    18   225  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  104  | .    .    .    .    .    104  
Core Remaining (%)         65   | 100  .    .    .    31   .    
Volleys Fired              111  | .    13   13   .    7    78   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  130  | .    80   130  .    130  130  
Shots Fired                192  | .    26   23   .    14   129  
  Gun                      191  | .    26   23   .    14   128  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  60   | .    .    .    .    .    60   
  Thermal                  116  | .    13   21   .    14   68   
  Explosive                1    | .    .    .    .    .    1    
  Electromagnetic          15   | .    13   2    .    .    .    
  Robot Hit Streak         29   | .    4    8    .    10   29   
  Robot Miss Streak        6    | .    2    5    .    4    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           150  | .    15   17   .    13   105  
  Core Hits                153  | .    7    22   .    14   110  
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2602 | .    280  233  .    157  1932 
  Guns                     2309 | .    197  233  .    157  1722 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               293  | .    83   .    .    .    210  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  787  | .    .    .    .    .    787  
  Thermal                  1463 | .    138  233  .    157  935  
  Explosive                210  | .    .    .    .    .    210  
  Electromagnetic          142  | .    142  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    9    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           5    | .    .    .    .    .    5    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    28   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               28   | .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    .    .    26   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        385  | .    221  276  .    357  385  
  Average Temperature      108  | .    100  100  .    164  92   
  Received Heat Transfer   708  | .    93   18   .    12   585  
  Effects                  2    | .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1885 | .    225  315  .    190  1155 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Peak Influence             338  | .   119 156 .   115 338 
  Initial                  46   | .   .   46  .   .   44  
  Average                  66   | .   44  77  .   9   105 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 .   100 85  
  Level 1                  5    | .   .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   1   .   .   3   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Distress Signals           1    | .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              56   | .   5   7   .   6   38  
  Peak Tracking Total      9    | .   2   3   .   3   9   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Exi Min Mat 
Machines Disabled          4    | .   1   .   .   .   3   
  Max in Single Turn       1    | .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Machines Accessed          4    | .   1   1   1   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   3   1   1   .   1   
  Successful               3    | .   1   1   1   .   .   
  Failed                   3    | .   2   .   .   .   1   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   1   .   .   
  Record                   1    | .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Jun Mat Min Exi Min Mat 
Turns Passed               2792 | 70  237 532 529 538 886 
Spaces Moved               1183 | 41  105 295 245 211 286 
  Core                     4    | 4   .   .   .   .   .   
  Treads                   1104 | 37  105 295 245 211 211 
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    75   | .   .   .   .   .   75  
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 240 106 
  Average Speed            197  | 149 160 160 215 240 211 
  Slowest Speed            320  | 160 160 160 240 240 320 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 3   25  72  55  45  28  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             4    | .   .   3   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          15   | .   3   .   .   .   12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      15   | .   3   .   .   .   12  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Exi Min Mat 
Total                      1461 | 47  149 331 247 230 457 
  Wait                     101  | .   23  12  .   12  54  
  Move                     1178 | 40  104 294 244 210 286 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 1   8   4   1   1   11  
  Fast Attach              22   | 6   .   3   1   .   12  
  Attach                   7    | .   .   .   .   .   7   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     5    | .   .   2   .   .   3   
  Drop                     10   | .   1   3   1   .   5   
  Fire                     111  | .   13  13  .   7   78  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 13)
   71 | -11/Junkyard  | Entered Materials
  209 | -10/Materials | Discovered new exit (range 15)
  227 | -10/Materials | Discovered new exit (range 13)
  300 | -10/Materials | Build established: Mutant
  308 | -10/Materials | Entered Mines
  355 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  428 | -10/Mines     | Learned Materials emergency access door positions
  452 | -10/Mines     | Assembled infested the area
  518 | -10/Mines     | Core integrity fell below 50%
  563 | -10/Mines     | Identified exit to Materials
  785 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  802 | -10/Mines     | Met a Derelict shopkeep closing up shop
  833 | -10/Mines     | Discovered new exit (range 5)
  840 | -10/Mines     | Entered Exiles
  880 | -10/Exiles    | Met 8R-AWN
  906 | -10/Exiles    | Met EX-HEX
  994 | -10/Exiles    | Met EX-DEC
 1123 | -10/Exiles    | Learned location of Zion (-7)
 1343 | -10/Exiles    | Discovered new exit (range 14)
 1369 | -10/Exiles    | Entered Mines
 1687 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1693 | -9/Mines      | Found Prototype Device
 1892 | -9/Mines      | Discovered new exit (range 4)
 1907 | -9/Mines      | Entered Materials
 1907 | -8/Materials  | Evolved 4 slots: Utility x4
 2026 | -8/Materials  | Lost 3 parts (1p1n1u)
 2407 | -8/Materials  | Lost 3 parts (1p1n1u)
 2765 | -8/Materials  | Destroyed 9 combat bots
 2793 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02709_ Destroyed Lgt. Ion Engine.
02709_ Rocket Launcher destroyed.
02709_ Destroyed Rocket Launcher.
02709_ Destroyed Flight Unit.
02713_ S-10 Pest destroyed. <x3>
02723_ Acquired 9 matter.
02728_ S-10 Pest destroyed. <x4>
02746_ Acquired 16 matter.
02748_ Acquired 12 matter.
02749_ Acquired 10 matter.
02753_ Acquired 1 matter.
02758_ K-01 Serf destroyed.
02768_ R-06 Scavenger collects Terrain Scan Processor.
02768_ Acquired Adv. Visual Processing Unit.
02774_ System corrupted: Matter fused (-7).
02775_ R-06 Scavenger collects Terrain Scanner.
02778_ R-06 Scavenger collects Wheel.
02781_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
02792_ Aerolev Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           66
Evasion (%)                40
Launcher Accuracy          20
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingMassCharge
  Manual?         0
Play Time         00:14:15
  Cumulative      484.1 hours
  Start           2023.05.08 @ 14:56:34
  End             2023.05.08 @ 15:21:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          521
  Rogue           512
  Adventurer      8
  Explorer        1
Win Type          -
  Total           9
  Types           5/1/3/0/0/0/0/0/0
Lore%             82
Gallery%          91
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ed9a27d-adfb-48a7-9005-f059d49e47c1