Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 13:28:37

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (97)      485
Value Destroyed (2817)     2817
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6582

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             69/850
Matter                     206/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
         Medium Treads
>               --- UTILITY (5) ------
          Large Storage Unit
                Melee Analysis Suite
                Melee Analysis Suite
       Improved Hacking Suite
                System Shield
>               --- WEAPON (4) -------
                Autogun
                Axe
                Axe
>               --- INVENTORY (15) ---
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Improved Heat Sink
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Matter Compressor (189)
                Trap Scanner
       Advanced Terrain Scanner
                Launcher Guidance Computer
                Transmission Jammer
     Long-range Tractor Beam
         Cooled Pulse Rifle
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
                Fusion Compressor
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
       Improved Reaction Control System
       Improved Light Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
         Cooled Pulse Rifle
         Cooled Pulse Rifle
                Thermic Laser
                Spear
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
        Armored Treads
                Aluminum Leg
         Medium Matter Pod
  High-capacity Matter Pod
       Advanced Terrain Scanner
                Transmission Jammer
     Long-range Tractor Beam
       Enhanced Autogun
                Grenade Launcher
                Rocket Launcher
       Improved Datajack
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   .   .   1   
Parts Attached             117  | .   8   1   18  21  31  38  
  Power                    25   | .   2   1   3   3   4   12  
    Engine                 15   | .   2   1   2   .   3   7   
    Core                   10   | .   .   .   1   3   1   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               31   | .   2   .   5   5   12  7   
    Treads                 6    | .   .   .   .   1   3   2   
    Leg                    23   | .   2   .   5   4   9   3   
    Wheel                  2    | .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | .   2   .   4   8   12  8   
    Device                 13   | .   1   .   1   4   4   3   
    Storage                5    | .   1   .   .   1   1   2   
    Processor              5    | .   .   .   2   1   .   2   
    Hackware               3    | .   .   .   .   .   2   1   
    Protection             8    | .   .   .   1   2   5   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | .   2   .   6   5   3   11  
    Energy Gun             4    | .   .   .   .   1   2   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          15   | .   2   .   6   4   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   
Parts Lost                 36   | .   2   .   2   8   5   19  
  Power                    6    | .   1   .   1   2   .   2   
  Propulsion               13   | .   .   .   .   3   2   8   
  Utility                  7    | .   .   .   .   1   3   3   
  Weapon                   10   | .   1   .   1   2   .   6   
  Highest Loss Streak      4    | .   1   .   1   3   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   89  100 99  93  99  86  
  Engine                   7    | .   14  14  7   2   3   9   
  Core                     2    | .   .   .   3   3   3   2   
  Treads                   4    | .   .   .   .   1   12  2   
  Leg                      18   | .   28  28  22  24  16  11  
  Wheel                    1    | .   .   .   .   .   .   3   
  Device                   6    | .   4   14  5   8   8   3   
  Storage                  9    | .   14  14  11  9   7   8   
  Processor                5    | .   .   .   10  9   6   3   
  Hackware                 5    | .   .   .   .   .   7   13  
  Protection               4    | .   .   .   5   9   6   3   
  Energy Gun               3    | .   .   .   .   1   2   9   
  Ballistic Gun            18   | .   28  28  32  23  18  2   
  Slashing Weapon          1    | .   .   .   .   .   .   3   
  Piercing Weapon          1    | .   .   .   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 14  27  26  29  38  47  60  
  Greatest Support         60   | 20  20  20  26  39  55  60  
  Greatest Overweight (x)  5    | .   1   1   1   1   4   5   
  Average Overweight (x)   1    | .   .   1   1   .   .   2   
Largest Inventory Capacity 15   | .   15  15  15  15  15  15  
  Average Capacity         14   | .   13  15  15  15  15  15  
  Most Carried             15   | .   15  15  15  15  15  15  
  Average Carried          14   | .   10  14  14  12  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  
  Final Carried            15   | 6   15  15  15  15  15  15  

 Class Distribution 
--------------------
 28% | Tank
 26% | Hacker-Mutant
 14% | Scavenger-Mutant
  7% | Scavenger-Skirmisher
  6% | Scavenger-Tank
  5% | Mutant
  3% | Skirmisher
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  
Matter Collected           3281 | 200  150  24   532  445  860  1070 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3807 | .    381  42   558  486  1185 1155 
  Parts                    221  | .    25   6    39   25   64   62   
Haulers Intercepted        4    | .    1    .    1    1    1    .    
Recyclers Shooed           5    | .    1    .    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  71   | .   9   3   12  8   20  19  
  Melee                    8    | .   .   .   .   .   2   6   
  Guns                     60   | .   9   3   12  8   17  11  
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          14   | .   5   .   2   .   5   2   
  Worker                   8    | .   .   .   1   1   2   4   
  Builder                  6    | .   .   .   .   .   .   6   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   4    | .   1   .   1   1   1   .   
  Recycler                 4    | .   1   .   1   .   1   1   
  Operator                 2    | .   .   .   .   .   1   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  22   | .   5   3   3   .   3   8   
  Grunt                    35   | .   4   .   8   6   11  6   
  Brawler                  3    | .   .   .   .   .   2   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   1   2   2   2   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   1   1   
Best Kill Streak           7    | .   4   3   4   3   7   7   
  Combat Bots Only         4    | .   4   3   4   2   4   4   
Max Kills in Single Turn   2    | .   1   2   1   1   2   2   
  Gunslinging              1    | .   .   1   .   .   1   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  
Damage Taken               6414 | .    508  128  800  866  1385 2727 
  Core                     1270 | .    113  35   132  116  93   781  
  Absorbed by Shields      147  | .    .    .    .    81   66   .    
  Redirected to Shielding  52   | .    .    .    48   4    .    .    
Core Remaining (%)         74   | 100  .    40   67   78   86   .    
Volleys Fired              257  | .    33   6    64   39   61   54   
  Largest                  3    | .    2    2    3    3    3    3    
  Hottest                  220  | .    40   40   60   60   120  220  
Shots Fired                636  | .    66   12   190  100  167  101  
  Gun                      621  | .    66   12   190  100  167  86   
  Cannon                   9    | .    .    .    .    .    .    9    
  Launcher                 6    | .    .    .    .    .    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  548  | .    66   12   190  100  145  35   
  Thermal                  73   | .    .    .    .    .    22   51   
  Explosive                6    | .    .    .    .    .    .    6    
  Electromagnetic          9    | .    .    .    .    .    .    9    
  Robot Hit Streak         22   | .    8    2    12   17   22   19   
  Robot Miss Streak        4    | .    4    3    4    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        15   | .    3    1    3    1    7    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    .    
Shots Hit Robots           454  | .    43   4    114  71   117  105  
  Core Hits                182  | .    20   4    34   35   49   40   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    1    .    
  Critical Strikes         14   | .    .    .    1    .    6    7    
    Burn                   6    | .    .    .    .    .    3    3    
    Destroy                2    | .    .    .    1    .    1    .    
    Corrupt                1    | .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    1    
    Impale                 4    | .    .    .    .    .    2    2    
Melee Attacks              69   | .    .    .    .    .    14   55   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    22   
  Piercing                 47   | .    .    .    .    .    14   33   
  Sneak Attacks            9    | .    .    .    .    .    2    7    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           8149 | .    448  34   940  601  2543 3583 
  Guns                     5918 | .    448  34   940  601  2219 1676 
  Cannons                  176  | .    .    .    .    .    .    176  
  Explosions               465  | .    .    .    .    .    .    465  
  Melee                    1590 | .    .    .    .    .    324  1266 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4257 | .    448  34   940  601  1706 528  
  Thermal                  1734 | .    .    .    .    .    513  1221 
  Explosive                392  | .    .    .    .    .    .    392  
  Electromagnetic          176  | .    .    .    .    .    .    176  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 811  | .    .    .    .    .    .    811  
  Piercing                 779  | .    .    .    .    .    324  455  
Highest Corruption         4    | .    .    .    .    .    4    .    
  Average Corruption       1    | .    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    
    Parts Rejected         2    | .    .    .    .    .    2    .    
Overload Shots             45   | .    .    .    .    .    8    37   
Overflow Damage            279  | .    .    .    .    .    .    279  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               64   | .    .    .    .    .    .    64   
  Melee                    215  | .    .    .    .    .    .    215  
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    .    .    .    .    16   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        824  | .    12   .    93   58   372  824  
  Average Temperature      108  | .    7    .    22   19   113  186  
  Received Heat Transfer   2030 | .    162  .    270  442  520  636  
  Effects                  35   | .    .    .    .    .    .    35   
    Shutdowns              10   | .    .    .    .    .    .    10   
    Energy Bleed           6    | .    .    .    .    .    .    6    
    Interference           4    | .    .    .    .    .    .    4    
    Matter Decay           3    | .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    .    .    5    
    Damage (major)         3    | .    .    .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    
  Parts Melted             10   | .    .    .    .    .    3    7    
  Heat Transferred         3081 | .    .    .    .    .    1131 1950 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Peak Influence             373  | .   214 153 227 223 294 373 
  Initial                  143  | .   .   83  59  95  22  143 
  Average                  144  | .   141 137 99  118 115 209 
Maximum Alert Level        1    | .   1   .   1   1   1   1   
  Low Security (%)         74   | .   64  100 92  94  86  40  
  Level 1                  25   | .   35  .   7   5   13  59  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   1   1   3   5   
  Investigation            4    | .   2   .   1   1   .   .   
  Extermination            3    | .   .   .   .   .   1   2   
  Reinforcement            6    | .   1   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Distress Signals           8    | .   2   .   3   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              105  | .   12  3   19  11  28  32  
  Peak Tracking Total      6    | .   6   3   5   3   5   5   
  Tactical Retreats        5    | .   .   .   1   .   1   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Traps Triggered            6    | .   2   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Jun Mat Min Mat Mat Fac Fac 
Machines Disabled          3    | .   .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Machines Accessed          14   | .   1   .   3   4   4   2   
  Terminals                10   | .   1   .   3   2   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                40   | .   1   .   9   15  9   6   
  Successful               20   | .   .   .   3   10  3   4   
  Failed                   20   | .   1   .   6   5   6   2   
    Catastrophic           3    | .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   3   4   .   .   
  Terminals                29   | .   1   .   9   9   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   
  Scanalyzers              8    | .   .   .   .   5   3   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             14   | .   .   .   3   5   2   4   
  Record                   4    | .   .   .   2   .   .   2   
  Part Schematic           1    | .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   1   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Locate Traps             2    | .   .   .   .   2   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   2   2   3   2   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Jun Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Jun Mat Min Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Jun Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Fac  
Turns Passed               4442 | .    299  356  785  528  1135 1339 
Spaces Moved               2038 | 1    114  178  304  254  555  632  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   304  | .    .    .    .    .    295  9    
  Legs                     1368 | 1    114  178  304  254  260  257  
  Wheels                   366  | .    .    .    .    .    .    366  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  190  190  120  122  110  
  Average Speed            163  | 120  163  190  190  134  160  156  
  Slowest Speed            400  | 120  190  190  190  190  400  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 2    36   56   35   22   19   17   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    1    9    
Terrain Destroyed          37   | .    .    .    .    .    2    35   
  Melee                    10   | .    .    .    .    .    1    9    
  Projectile               5    | .    .    .    .    .    1    4    
  AOE                      22   | .    .    .    .    .    .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Jun Mat Min Mat Mat Fac Fac 
Total                      2674 | .   167 189 419 375 708 816 
  Wait                     90   | .   .   .   4   49  14  23  
  Move                     2032 | .   113 177 303 253 554 632 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | .   9   2   11  4   9   5   
  Fast Attach              51   | .   3   .   1   9   14  24  
  Attach                   20   | .   2   .   4   5   4   5   
  Detach                   10   | .   1   .   1   4   2   2   
  Swap                     46   | .   3   1   13  7   13  9   
  Drop                     64   | .   3   3   18  5   23  12  
  Fire                     257  | .   33  6   64  39  61  54  
  Melee                    64   | .   .   .   .   .   14  50  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  277 | -10/Materials | Discovered new exit (range 6)
  300 | -10/Materials | Entered Mines
  321 | -10/Mines     | Learned 2 Materials zone layouts
  338 | -10/Mines     | Learned Materials interactive machine intel
  372 | -10/Mines     | Core integrity fell below 50%
  502 | -10/Mines     | Build established: Scavenger-Mutant
  635 | -10/Mines     | Discovered new exit (range 11)
  649 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  656 | -10/Mines     | Entered Materials
  656 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  658 | -9/Materials  | Loaded intel: 18 interactive machine locations
  845 | -9/Materials  | Discovered new exit (range 14)
  987 | -9/Materials  | Build established: Scavenger-Skirmisher
 1299 | -9/Materials  | Discovered new exit (range 16)
 1330 | -9/Materials  | Build established: Tank
 1439 | -9/Materials  | Identified exit to Materials
 1441 | -9/Materials  | Entered another Materials area
 1441 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1527 | -8/Materials  | Lost 3 parts (2n1u)
 1962 | -8/Materials  | Discovered new exit (range 4)
 1969 | -8/Materials  | Entered Factory
 1969 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3097 | -7/Factory    | Discovered new exit (range 7)
 3104 | -7/Factory    | Entered another Factory area
 3104 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3633 | -6/Factory    | Lost 4 parts (1n2u1w)
 3678 | -6/Factory    | Core integrity fell below 50%
 3719 | -6/Factory    | Lost 4 parts (3n1w)
 4050 | -6/Factory    | Build established: Hacker-Mutant
 4082 | -6/Factory    | Lost 4 parts (1u3w)
 4305 | -6/Factory    | Lost 3 parts (2p1n)
 4429 | -6/Factory    | Core integrity fell below 20%
 4443 | -6/Factory    | Self-destructed

 Last Messages 
---------------
>>Query(Extension)
Access to the [Cetus Mainframe] from [Complex 0b1] has been sealed off, instead connecting it to the
  better-defended [Complex 0b10] via this new tunnel network.
04349_ K-01 Serf cleans the Manufacturing Mainframe. <x3>
04386_ Dropped Aluminum Leg.
04386_ Acquired Launcher Guidance Computer.
04389_ Acquired Aluminum Leg.
04390_ K-01 Serf cleans the Terminal. <x2>
04394_ Connecting with Terminal...
>>Query(Authchip)
Early [Fabricator] systems were more openly accessible, but rampant abuse by [Derelict] intruders made it
  necessary to introduce an authorization system to limit unauthorized use of resources. An authchip is now
  required to load schematics and initiate build orders, and the chips have been divided by schematic category
  to further limit the potential for abuse.
04398_ K-01 Serf cleans the Terminal.
04426_ Wheel destroyed.
04430_ Aluminum Leg destroyed.
04433_ Angular Momentum Engine severed.
04438_ ALERT: Rogue bot located, Programmers report to Factory Zone 1I.
04441_ Enh. Autogun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ## #?##                    ??????????????????????? |
| ?# #?#                       ????????????????????? |
| ?# #?#                       ????????????????????? |
| ?# #?#                       ????????????????????? |
| ##+#####+##                  ????????????????????? |
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| "  """"   #     #?#      !  +????????????????????? |
|    """"   #     #?#         #????????????????????? |
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|           #     #?#    ! [  #?????   ????????????? |
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| ??????????#     #?#         #???   ??????????????? |
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| ?????????#   T                 """ / ""??????????? |
| ?????????+  ""                          ?????????? |
| ?????????#            R                 ?????????? |
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| ?????????#       #       @   g      #????????????? |
| ?????????###   ###          g       #????????????? |
| ???????????#   #?#             R    #????????????? |
| ???????????#   #?#                  #????????????? |
| ???????????#   ??#                  #????????????? |
| ???????????#   ??#                  #????????????? |
| ???????????#   ??#             [    #????????????? |
| ???????????#   ??#                  + ???????????? |
| ???????????#   ??#####################???????????? |
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| ???????????#   ??????????????????????????????????? |
| ????????????? ???????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          38
Energy Capacity            560
Matter Stores              300
Matter Capacity            550
Sight Range                20
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             300
Weapon Shielding           33
Evasion (%)                60
Melee Accuracy             10
Recoil Reduction           2
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -8/Materials | Scanalyzed
             Lance | -7/Factory   | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultOpticalMace
  Manual?         0
Play Time         00:51:42
  Cumulative      89.3 hours
  Start           2023.03.25 @ 12:37:59
  End             2023.03.25 @ 13:28:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           129
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2582e36b-b685-493b-b359-e71c63cc88ee