Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.10 @ 00:51:25 Player: Photonicus Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (192) 960 Value Destroyed (7338) 7338 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 15274 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 564 Scanned by Researcher 500 Friendly Fire -467 Cogmind --------- Core Integrity 0/1300 Matter 248/300 Energy 18/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Target Analyzer Shock Absorption System > --- WEAPON (3) ------- Advanced Datajack Plasma Lance > --- INVENTORY (4) ---- Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Armored Treads Medium Treads Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Energy Well Improved Energy Well Advanced Matter Compressor Quantum Capacitor Transmission Jammer Improved Thermal Shield Hacking Suite > --- WEAPON ----------- Nova Cannon Railgun Railgun > --- INVENTORY -------- Particle Reactor Medium Treads Myomer Leg Biometal Leg Improved Gyrokinetic Inverter Combat Antigrav System Advanced Signal Interpreter Experimental Melee Analysis Suite Heavy Reflective Plating [Rating: 135] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Shock Maul Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 2 . . . 1 . . . . 1 . . Utility 8 | . . . 2 2 2 . . . . . 1 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 212 | 6 9 18 18 32 2 21 1 35 11 . 4 15 40 Power 26 | 1 . 2 3 2 . 4 . 4 2 . . 2 6 Engine 14 | 1 . 2 3 2 . 2 . 2 . . . . 2 Core 6 | . . . . . . 2 . 2 2 . . . . Reactor 6 | . . . . . . . . . . . . 2 4 Propulsion 68 | 2 1 9 6 13 . 5 . 12 3 . 2 5 10 Treads 13 | . . 4 . . . 2 . . . . 1 4 2 Leg 45 | 2 1 5 6 13 . 3 . 6 3 . . . 6 Wheel 2 | . . . . . . . . 1 . . 1 . . Hover 3 | . . . . . . . . . . . . 1 2 Flight 5 | . . . . . . . . 5 . . . . . Utility 60 | 1 3 3 4 9 2 6 1 10 3 . 2 5 11 Device 34 | . 2 1 2 5 2 5 1 6 2 . 1 2 5 Storage 11 | 1 1 2 . . . 1 . 1 1 . 1 3 . Processor 8 | . . . 2 1 . . . . . . . . 5 Hackware 1 | . . . . . . . . 1 . . . . . Protection 6 | . . . . 3 . . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 58 | 2 5 4 5 8 . 6 . 9 3 . . 3 13 Energy Gun 23 | . . 4 2 3 . 6 . 5 2 . . 1 . Energy Cannon 8 | . . . 2 2 . . . 1 . . . . 3 Ballistic Gun 20 | 2 3 . 1 2 . . . 2 . . . 2 8 Ballistic Cannon 2 | . . . . 1 . . . . 1 . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 Special Melee Weapon 3 | . 2 . . . . . . . . . . . 1 Unidentified Prototypes 13 | . . . 3 1 . . . 2 . . 1 2 4 Parts Lost 118 | . . 2 8 20 3 6 5 13 6 1 5 2 47 Power 16 | . . . 2 1 1 1 1 . 1 . 1 . 8 Propulsion 36 | . . 1 3 8 . 2 1 4 1 . 3 . 13 Utility 31 | . . . . 5 1 1 3 5 2 . . 1 13 Weapon 35 | . . 1 3 6 1 2 . 4 2 1 1 1 13 Highest Loss Streak 18 | . . 2 5 11 3 3 5 5 6 1 4 1 18 Average Slot Usage (%) 89 | . 98 98 96 97 92 96 78 69 74 80 68 68 73 Engine 5 | . 14 11 7 7 6 4 4 . . . . . . Core 2 | . . . . . . 4 5 7 10 11 8 . . Treads 6 | . . 19 19 . . 4 8 . . . 5 12 10 Leg 19 | . 28 23 16 29 26 21 3 7 20 23 18 3 2 Device 12 | . 12 . 9 11 12 19 27 17 13 11 15 17 12 Storage 14 | . 14 21 18 15 13 16 10 5 5 11 10 16 17 Processor 4 | . . . 9 7 13 5 5 4 . . . . 5 Hackware 1 | . . . . . . . . 2 5 5 5 4 2 Protection 2 | . . . . 7 6 1 . 1 . . . . 1 Energy Gun 4 | . . 13 8 . . 10 9 4 5 5 3 2 . Energy Cannon 2 | . . . 3 5 . . . 2 . . . . 2 Ballistic Gun 6 | . 23 8 4 6 6 . . 2 . . . 3 7 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 107 | 11 16 43 47 58 59 64 61 42 62 62 59 72 107 Greatest Support 186 | 20 20 80 80 72 72 87 46 76 66 66 66 178 186 Greatest Overweight (x) 9 | 2 . 1 1 1 . 3 3 7 1 . 1 2 9 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 16 16 16 16 16 16 10 10 10 10 10 10 Average Capacity 12 | 5 6 15 16 16 16 16 9 4 10 10 10 10 9 Most Carried 16 | 6 8 16 16 16 12 15 14 4 5 2 2 10 10 Average Carried 8 | 2 4 11 14 13 10 9 8 3 . . . 2 5 Final Capacity 16 | 6 8 16 16 16 16 16 4 10 10 10 10 10 4 Final Carried 16 | 2 8 16 16 11 11 14 4 1 . 2 1 10 1 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Mutant 10% | Hacker-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Matter Collected 4553 | 266 193 260 210 891 139 395 . 616 237 . . 427 919 Remotely . | . . . . . . . . . . . . . . Salvage Created 8862 | 53 527 930 1178 2324 192 757 . 1029 298 . . 512 1062 Parts 412 | 1 35 61 48 109 8 20 . 41 15 . . 22 52 Haulers Intercepted 8 | . 2 2 2 1 . . . . . . . . 1 Recyclers Shooed 10 | . . 1 2 2 . 2 . 1 . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 . . . . Prevented 3 | . . . . . . . . . 3 . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 134 | . 6 19 19 43 3 9 . 11 7 . . 6 11 Guns 93 | . 6 19 14 22 2 3 . 9 5 . . 5 8 Cannons 27 | . . . 1 20 1 . . 1 1 . . . 3 AOE 4 | . . . 3 1 . . . . . . . . . Classes Destroyed 14 | 1 5 2 2 3 . . . . . . . . 1 Worker 12 | . 2 1 1 4 1 . . 2 . . . . 1 Builder 11 | . 1 . 1 1 . 2 . 3 . . . . 3 Hauler 8 | . 2 2 2 1 . . . . . . . . 1 Recycler 9 | 1 . 1 1 3 . 1 . 1 . . . . 1 Mechanic 1 | . . . . 1 . . . . . . . . . Operator 3 | . . . 2 . . . . . . . . . 1 Watcher 9 | . 3 2 . 2 . . . 1 . . . . 1 Swarmer 25 | . . 5 . 16 . . . . 3 . . . 1 Grunt 54 | . 6 7 15 15 2 2 . 5 2 . . . . Brawler 3 | . . . . 2 . . . . 1 . . . . Researcher 2 | . . . . . . . . . . . . . 2 Sentry 24 | . . 7 1 6 1 2 . 4 1 . . 2 . Hunter 19 | . . . 3 2 . . . 2 . . . 2 10 Programmer 12 | . . . . 5 . 5 . . . . . 2 . Best Kill Streak 7 | 1 3 3 7 6 2 2 . 4 3 . . 1 4 Combat Bots Only 6 | . 2 3 5 6 1 2 . 4 3 . . 1 2 Max Kills in Single Turn 4 | 1 1 1 2 4 1 1 . 1 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Damage Taken 18583 | . 425 913 1447 3318 409 825 147 1766 796 121 390 1156 6870 Core 2575 | . 60 93 165 313 85 141 43 182 105 16 69 96 1207 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 76 | 100 76 76 70 55 90 . . . . 51 94 . . Volleys Fired 664 | 9 60 75 80 126 12 51 . 96 24 . 13 32 86 Largest 3 | 2 2 2 2 2 2 2 . 2 2 . 1 3 3 Hottest 190 | 40 40 130 130 145 76 160 . 149 140 . 69 120 190 Shots Fired 1227 | 18 109 135 121 247 24 96 . 172 40 1 13 61 190 Gun 1009 | 18 109 135 103 144 12 96 . 139 24 1 13 61 154 Cannon 218 | . . . 18 103 12 . . 33 16 . . . 36 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 684 | 18 109 75 24 166 24 . . 62 16 . . 36 154 Thermal 370 | . . 60 67 81 . 42 . 53 17 1 13 . 36 Explosive . | . . . . . . . . . . . . . . Electromagnetic 173 | . . . 30 . . 54 . 57 7 . . 25 . Robot Hit Streak 82 | 17 40 16 82 48 13 51 . 26 25 4 8 25 26 Robot Miss Streak 9 | . 3 2 2 9 4 4 . 7 1 . 1 2 2 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 6 | . . 1 1 2 . . . 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 . . . . Shots Hit Robots 1008 | 17 86 108 110 188 21 88 . 146 30 1 11 50 152 Core Hits 465 | 2 34 49 56 137 20 32 . 50 12 . 4 15 54 Critical Hits 31 | 1 . . 5 10 . 1 . 3 2 . . 3 6 Critical Kills 14 | . . . 3 5 . . . . . . . 2 4 Critical Parts Destroyed 15 | 1 . . 1 4 . 1 . 3 2 . . 1 2 Melee Attacks 3 | . 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 19626 | 144 646 1294 2452 4282 450 1743 . 3008 658 . 215 1181 3553 Guns 14768 | 144 620 1279 1684 2170 265 1694 . 2459 410 . 215 1167 2661 Cannons 3840 | . . . 332 1694 143 . . 531 248 . . . 892 Explosions 760 | . . . 421 339 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 258 | . 26 15 15 79 42 49 . 18 . . . 14 . Kinetic 9029 | 144 620 469 323 2260 408 . . 1121 248 . . 775 2661 Thermal 7528 | . . 810 1465 1943 . 953 . 985 265 . 215 . 892 Explosive . | . . . . . . . . . . . . . . Electromagnetic 2811 | . . . 649 . . 741 . 884 145 . . 392 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 34 | . . . . 16 1 5 17 24 34 34 . 5 19 Average Corruption 10 | . . . . 5 1 3 10 17 31 34 . 3 9 Corruption Purged . | . . . . . . . . . . . . . . Effects 271 | . . . . 44 . 19 3 87 64 7 . 1 46 Message Errors 37 | . . . . 10 . 6 1 11 2 . . . 7 Matter Fused 33 | . . . . 11 . 3 . 8 6 2 . 1 2 Heat Flow Errors 22 | . . . . 9 . 2 . 5 2 1 . . 3 Energy Discharges 20 | . . . . 4 . 1 . 4 3 1 . . 7 Parts Rejected 9 | . . . . . . 2 1 2 2 . . . 2 Data Loss (minor) 17 | . . . . 3 . 3 1 3 4 . . . 3 Data Loss (major) 5 | . . . . . . . . 1 3 . . . 1 Misfires 6 | . . . . 1 . . . 2 2 1 . . . Alerts 3 | . . . . 1 . . . . 1 . . . 1 Misdirections 30 | . . . . . . . . 5 19 2 . . 4 Targeting Errors 74 | . . . . 4 . 2 . 41 15 . . . 12 Weapon Failures 15 | . . . . 1 . . . 5 5 . . . 4 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 81 | . . . . 31 . . . 11 . . . . 39 Projectiles 81 | . . . . 31 . . . 11 . . . . 39 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . 9 . 86 126 4 6 . 8 . . . . . Shots 4 | . . . 2 2 . . . . . . . . . Rammed 19 | . 4 4 1 2 1 2 . 4 . . . 1 . Targets Rammed 34 | . 8 4 3 6 4 4 . 4 . . . 1 . Kicked 15 | . 4 . 2 4 3 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 476 | . 50 272 215 179 . 174 . 476 199 169 . . 255 Average Temperature 102 | . 23 96 95 51 . 44 . 158 96 74 . . 83 Received Heat Transfer 3243 | . 315 357 729 717 249 90 . 411 144 24 36 54 117 Effects 17 | . . 1 . . . . . 16 . . . . . Shutdowns 7 | . . . . . . . . 7 . . . . . Energy Bleed 4 | . . 1 . . . . . 3 . . . . . Interference 1 | . . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 8 | . . . 1 . . 5 . . 1 . . 1 . Combat Hostiles 7 | . . . 1 . . 4 . . 1 . . 1 . Parts Fried 13 | . . . 1 . . 8 . 2 . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 2 . 1 . . . . . Combat Hostiles 3 | . . . . . . 2 . 1 . . . . . Parts Melted 28 | . . 4 3 3 . 9 . 6 1 . . . 2 Heat Transferred 12981 | . . 1961 2520 3308 . 1825 . 1591 481 . 407 . 888 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Peak Influence 457 | 5 148 318 265 369 148 129 17 223 . . 15 128 457 Average Influence 123 | 1 49 178 178 181 58 48 11 76 . . 1 57 199 Maximum Alert Level 2 | . . 1 1 1 . . . 1 . . . . 2 Low Security (%) 75 | 100 100 60 52 57 100 100 100 97 . . 100 100 50 Level 1 23 | . . 40 47 42 . . . 2 . . . . 43 Level 2 . | . . . . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . . 1 4 12 1 3 . 1 . . 1 2 10 Investigation 6 | . . 1 2 2 1 . . . . . . . . Extermination 9 | . . . . 4 . 2 . 1 . . . 1 1 Reinforcement 17 | . . . 2 3 . 1 . . . . 1 1 9 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Distress Signals 9 | . 1 1 . 2 . 1 . 2 . . . . 2 Communications Jammed 3 | . . . . . . . . 2 . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . 1 Times Spotted 238 | . 11 28 30 64 6 13 6 25 9 1 5 7 33 Peak Tracking Total 10 | . 3 4 5 9 4 3 6 6 5 1 3 2 10 Tactical Retreats 17 | . . 2 5 4 . . . 3 1 . . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Traps Triggered 15 | . . 2 2 6 1 2 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts 56 | . 56 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 11 | . 11 . . . . . . . . . . . . Reprogrammed 4 | . . . . 4 . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Machines Disabled 14 | . . . . 4 1 2 . 1 . . . 2 4 Max in Single Turn 4 | . . . . 4 1 1 . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Machines Accessed 24 | . 6 2 2 6 3 3 . 1 . . . 1 . Terminals 11 | . 4 1 . 3 1 2 . . . . . . . Fabricators 3 | . . . . 1 1 . . 1 . . . . . Repair Stations 4 | . . . 1 1 . 1 . . . . . 1 . Recycling Units 5 | . 2 1 1 1 . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 62 | . 18 6 3 14 11 7 . 1 . . . 2 . Successful 45 | . 14 4 3 9 9 4 . . . . . 2 . Failed 17 | . 4 2 . 5 2 3 . 1 . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 2 4 2 . . . . . . . . . . Terminals 35 | . 13 5 . 9 4 4 . . . . . . . Fabricators 3 | . . . . 1 1 . . 1 . . . . . Repair Stations 9 | . . . 2 2 . 3 . . . . . 2 . Recycling Units 9 | . 5 1 1 2 . . . . . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 21 | . 9 3 . 5 2 2 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Alert Level 5 | . 1 . . 2 1 1 . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . Locate Traps 3 | . 1 1 . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Zone Layout 5 | . 3 1 . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . 2 2 . 2 . . . . . 2 . Scan Component 4 | . . . 1 1 . 1 . . . . . 1 . Repair 4 | . . . 1 1 . 1 . . . . . 1 . Recycling Unit Hacks 8 | . 5 1 1 1 . . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . Retrieve Components 4 | . 2 1 1 . . . . . . . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . 3 1 2 4 3 3 . 1 . . . 1 . Full Trace Events 3 | . . . . 2 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 4 | . . . . 4 . . . . . . . . . Matter 252 | . . . . 252 . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 1 . 1 . . . . . 1 . Time 126 | . . . 51 19 . 44 . . . . . 12 . Parts Recycled 1 | . 1 . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . 3 9 1 . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . . . . no_distress 2 | . 2 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Total Allies 7 | . . . . 4 . . 1 . . . . . 2 Largest Group 4 | . . . . 4 . . 1 . . . . . 2 Highest-Rated Group 232 | . . . . 48 . . 31 . . . . . 232 Highest-Rated Ally 153 | . . . . 12 . . 31 . . . . . 153 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 18 . . 5 . . . . . 40 Total Damage 3105 | . . . . 212 . . 63 . . . . . 2830 Kills 10 | . . . . 1 . . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Turns Passed 10307 | 95 999 925 1020 2536 283 1184 134 934 525 88 203 601 780 Spaces Moved 5615 | 50 617 424 472 1418 184 693 88 510 349 72 140 271 327 Core 99 | 19 . . . . . . 18 31 . . . . 31 Treads 880 | . . 166 214 . . 12 69 . . . . 259 160 Legs 4365 | 31 617 258 258 1418 184 681 1 254 349 72 140 12 90 Wheels 82 | . . . . . . . . 82 . . . . . Hover 46 | . . . . . . . . . . . . . 46 Flight 143 | . . . . . . . . 143 . . . . . Fastest Speed 28 | 50 120 120 120 120 120 120 50 28 120 120 120 120 50 Average Speed 130 | 116 120 146 146 129 120 133 147 109 122 120 121 165 130 Slowest Speed 500 | 150 120 170 170 153 120 210 210 400 150 120 150 210 500 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . Cave-ins Triggered 3 | . . . . 1 . . . . . . . . 2 Exploration Rate (%) 32 | 4 77 43 48 55 7 18 69 19 54 15 4 9 30 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . . . . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 80 | . . . 10 38 5 . . . 4 . . 2 21 Melee . | . . . . . . . . . . . . . . Projectile 48 | . . . . 16 5 . . . 4 . . 2 21 AOE 32 | . . . 10 22 . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Fac Res Tes Total 7458 | 72 788 603 677 1869 223 846 93 757 404 73 161 372 520 Wait 546 | . 6 49 81 222 14 53 . 65 10 . . 27 19 Move 5600 | 49 616 423 471 1417 183 693 87 506 348 71 139 270 327 Hop 1 | . . . . . . . . 1 . . . . . Pick Up 232 | 8 19 23 18 37 5 22 . 31 10 2 3 22 32 Fast Attach 2 | . . . . . . . . 2 . . . . . Attach 167 | 6 4 6 13 23 2 16 . 29 10 . 4 14 40 Detach . | . . . . . . . . . . . . . . Swap 43 | . 5 12 5 9 . 5 1 4 1 . . 1 . Drop 80 | . 11 11 6 19 3 2 5 14 1 . 2 5 1 Fire 664 | 9 60 75 80 126 12 51 . 96 24 . 13 32 86 Melee 3 | . 3 . . . . . . . . . . . . Ram 3 | . . . . . . . . 3 . . . . . Kick 25 | . 8 . 2 6 4 4 . 1 . . . . . Crush 6 | . . 4 1 . . . . . . . . 1 . Escape Stasis 20 | . . . . 10 . . . 5 . . . . 5 Rewire 10 | . . . . . . . . . . . . . 10 Trap 56 | . 56 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 20) 316 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 8) 633 | -10/Materials | Discovered new exit (range 13) 763 | -10/Materials | Discovered new exit (range 11) 921 | -10/Materials | Discovered new exit (range 5) 942 | -10/Materials | Identified exit to Mines 1095 | -10/Materials | Entered another Materials area 1095 | -9/Materials | Evolved 2 slots: Propulsion x2 1576 | -9/Materials | Build established: Scavenger-Mutant 1896 | -9/Materials | Build established: Mutant 1979 | -9/Materials | Discovered new exit (range 14) 2020 | -9/Materials | Entered another Materials area 2020 | -8/Materials | Evolved 2 slots: Utility x2 2236 | -8/Materials | Lost 3 parts (2p1w) 2612 | -8/Materials | Lost 5 parts (3n2w) 2804 | -8/Materials | Repaired Adv. Beam Cannon 2845 | -8/Materials | Build established: Scavenger-Mutant 2857 | -8/Materials | Discovered new exit (range 11) 2914 | -8/Materials | Identified exit to Factory 3040 | -8/Materials | Entered Factory 3040 | -7/Factory | Evolved 2 slots: Utility x2 3242 | -7/Factory | Build established: Mutant 3256 | -7/Factory | Repaired Imp. Heat Sink 3437 | -7/Factory | Fabricated S-27 Virus (x4) 3765 | -7/Factory | Garrison activated, responded to threat 3888 | -7/Factory | Lost 11 parts (3n3u5w) 4067 | -7/Factory | Build established: Scavenger-Mutant 4072 | -7/Factory | Discovered new exit (range 10) 4089 | -7/Factory | Identified exit to Lower Caves 4821 | -7/Factory | Build established: Mutant 5290 | -7/Factory | Crushed by falling debris 5290 | -7/Factory | System corruption reached 10% 5322 | -7/Factory | Lost 4 parts (4n) 5371 | -7/Factory | Discovered exit to Lower Caves (range 6) 5554 | -7/Factory | Discovered new exit (range 17) 5574 | -7/Factory | Identified exit to Factory 5576 | -7/Factory | Entered another Factory area 5576 | -6/Factory | Evolved 2 slots: Utility x2 5848 | -6/Factory | Discovered new exit (range 9) 5858 | -6/Factory | Identified exit to Factory 5859 | -6/Factory | Entered another Factory area 5859 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5888 | -5/Factory | Lost 3 parts (1p1u1w) 6378 | -5/Factory | Repaired Gatling Laser 6871 | -5/Factory | Build established: Scavenger-Mutant 7030 | -5/Factory | Lost 3 parts (1p1n1w) 7043 | -5/Factory | Sucked down chute 7043 | -5/Factory | Entered Waste 7044 | -5/Waste | Met a frightened Derelict 7058 | -5/Waste | EMP discharged 7058 | -5/Waste | System corruption reached 10% 7117 | -5/Waste | Spotted C-40 Crusher 7139 | -5/Waste | Spotted C-40 Crusher 7144 | -5/Waste | Spotted C-40 Crusher 7147 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7150 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7152 | -5/Waste | Spotted C-40 Crusher 7152 | -5/Waste | Spotted C-40 Crusher 7152 | -5/Waste | Spotted C-40 Crusher 7158 | -5/Waste | EMP discharged 7159 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7164 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7172 | -5/Waste | Discovered new exit (range 10) 7176 | -5/Waste | Identified exit to Factory 7177 | -5/Waste | Entered Factory 7195 | -5/Factory | Lost 5 parts (1p1n3u) 7449 | -5/Factory | Build established: Mutant 7876 | -5/Factory | Build established: Hacker-Mutant 8106 | -5/Factory | Discovered new exit (range 5) 8111 | -5/Factory | Entered Upper Caves 8124 | -5/Upper Caves | Lost 5 parts (1n2u2w) 8258 | -5/Upper Caves | System corruption reached 30% 8301 | -5/Upper Caves | Lost 6 parts (1p1n2u2w) 8388 | -5/Upper Caves | Encountered a Warlord checkpoint 8530 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8590 | -5/Upper Caves | Build established: Scavenger-Mutant 8609 | -5/Upper Caves | Discovered new exit (range 15) 8636 | -5/Upper Caves | Entered another Upper Caves area 8688 | -5/Upper Caves | Discovered new exit (range 8) 8699 | -5/Upper Caves | Spotted B-75 Beast 8724 | -5/Upper Caves | Entered Factory 8724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8875 | -4/Factory | Lost 4 parts (1p2n1w) 8911 | -4/Factory | Discovered new exit (range 13) 8927 | -4/Factory | Entered Research 8927 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9069 | -3/Research | Repaired Arm. Treads 9239 | -3/Research | Build established: Hacker-Mutant 9476 | -3/Research | Found Quantum Capacitor 9482 | -3/Research | Discovered new exit (range 5) 9528 | -3/Research | Entered Testing 9556 | -3/Testing | Spotted PX-XGJ95TJG8M 9577 | -3/Testing | Rewired Cogmind 9604 | -3/Testing | Spotted Alpha 7 9642 | -3/Testing | Crushed by falling debris 9653 | -3/Testing | Allies destroyed Alpha 7 9664 | -3/Testing | Spotted BD-404(K) 9664 | -3/Testing | Spotted AM-MNU(K) 9665 | -3/Testing | Spotted 5F-PXC(K) 9679 | -3/Testing | Lost 3 parts (1p2w) 9679 | -3/Testing | Allies destroyed BD-404(K) 9681 | -3/Testing | Rewired Cogmind 9682 | -3/Testing | Allies destroyed 5F-PXC(K) 9685 | -3/Testing | Found Hvy. Reflective Plating 9704 | -3/Testing | Found Prototype Processor 9754 | -3/Testing | Scanned by Researcher 9942 | -3/Testing | Crushed by falling debris 9942 | -3/Testing | System corruption reached 10% 9953 | -3/Testing | Identified Exp. Melee Analysis Suite 10057 | -3/Testing | Lost 18 parts (3p6n4u5w) 10193 | -3/Testing | Core integrity fell below 50% 10216 | -3/Testing | Lost 12 parts (3p3n3u3w) 10281 | -3/Testing | Core integrity fell below 20% 10294 | -3/Testing | Found Prototype Processor 10304 | -3/Testing | Identified Exp. Target Analyzer 10308 | -3/Testing | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Penetrated by Slug. Imp. Energy Well destroyed. Penetrated by Slug. Imp. Targeting Computer destroyed. Imp. Gyrokinetic Inverter destroyed. Knocked back. Slug penetrates P-80 Master. X-82 Rainmaker knocked back. Knocked back. System corrupted: IFF burst signal emitted. Acquired Prototype Processor. Acquired Adv. Datajack. Acquired Prototype Piercing Weapon. Acquired Shock Absorption System. Identified Plasma Lance. Identified Exp. Target Analyzer. Only a single melee weapon may be active at a time, Plasma Lance automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Acquired Prototype Ballistic Cannon. 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"" "?" #????# # #?????????? | | #???# """ "" """ #????# # #?????????? | | !#???# " #????# ! + #?????????? | | =#???# """"" "" #????# ! # #?????????? | | #?### ! #????# !# #?????????? | | ################/################## ####??????? | | %%!% #??????? | | ==[ ! % #??????? | | %![=% % = = =! %! #??????? | | %*= ! %% ! ####??????? | | ###############+################### #?????????? | | "" " #?## ! #???????????# #?????????? | | """" #??# #???????????# #?????????? | | """" ]#??# ! #???????????# #?????????? | | """" #??# ! #???????????# #?????????? | | ? ? #??# """ #???????????? #?????????? | | ???? #??# """ ##??????????? #?????????? | | ??????#??#""" """ ##??????????? #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 80 Energy Generation 41 Energy Capacity 1780 Matter Stores 514 Matter Capacity 700 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Imp. Deuterium Engine | -6/Factory | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Gatling Laser | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed VisualCoordinationMatter Manual? 0 Play Time 03:06:52 Cumulative 26.3 hours Start 2020.04.08 @ 22:39:57 End 2020.04.10 @ 00:51:25 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 30 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ad87e1b7-c796-4c67-bdc8-d95441340595