Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 10:57:49 Player: JM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (589) 589 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2564 Bonus ------- None Cogmind --------- Core Integrity 419/550 Matter 212/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (4) ------ Targeting Computer Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Hover Unit Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Heat Sink Sensor Array Rocket Launcher Datajack [Rating: 21] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 40 | 5 4 2 15 14 Power 6 | 1 2 . . 3 Engine 4 | 1 2 . . 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 20 | 2 . 2 10 6 Treads 3 | . . . 3 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 5 | . . . 5 . Flight 10 | . . 2 2 6 Utility 9 | . 2 . 3 4 Device 2 | . . . . 2 Storage 1 | . . . 1 . Processor 3 | . . . 2 1 Hackware 1 | . . . . 1 Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 5 | 2 . . 2 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 12 | . . . 3 9 Power 1 | . . . . 1 Propulsion 7 | . . . 3 4 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Highest Loss Streak 5 | . . . 3 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 95 86 90 79 Engine 10 | . 14 14 11 6 Treads 2 | . . . 6 . Leg 8 | . 28 17 . . Hover 8 | . . . 20 3 Flight 13 | . . 10 14 27 Device 3 | . . . . 12 Storage 1 | . . . 3 . Processor 9 | . . . 17 10 Protection 8 | . 23 19 . . Ballistic Gun 20 | . 28 23 17 17 Naked Turns . | . . . . . Heaviest Build 25 | 6 25 25 23 23 Greatest Support 60 | 20 20 20 60 28 Greatest Overweight (x) 2 | . 1 1 2 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 5 5 5 10 10 Average Capacity 5 | 5 5 5 6 5 Most Carried 10 | 5 5 5 6 10 Average Carried 3 | 2 4 3 2 4 Final Capacity 10 | 5 5 5 10 5 Final Carried 5 | 5 4 2 5 3 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Sprinter 12% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 806 | 258 . 140 237 171 Remotely . | . . . . . Salvage Created 859 | 30 . 169 363 297 Parts 59 | 2 . 12 25 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 17 | 1 . 5 6 5 Guns 17 | 1 . 5 6 5 Classes Destroyed 8 | 1 . 2 4 1 Hauler 1 | . . . 1 . Recycler 2 | . . 1 . 1 Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 6 | . . 5 . 1 Grunt 7 | 1 . . 4 2 Sentry 3 | . . . 2 1 Hunter 1 | . . . . 1 Best Kill Streak 3 | 1 . 3 3 2 Combat Bots Only 3 | 1 . 3 2 1 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 144 | 2 . 37 28 77 Missed 56 | 1 . 14 10 31 Damage Taken 1082 | 12 16 186 245 623 Core 214 | 12 . 45 26 131 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 95 . 77 93 . Volleys Fired 118 | 2 . 22 52 42 Largest 2 | 2 . 2 2 2 Hottest 43 | 40 . 40 43 43 Shots Fired 194 | 4 . 42 68 80 Gun 194 | 4 . 42 68 80 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 194 | 4 . 42 68 80 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | 2 . 5 7 11 Robot Miss Streak 7 | 1 . 3 7 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 119 | 2 . 24 41 52 Core Hits 48 | 2 . 10 21 15 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1238 | 21 . 236 445 536 Guns 1238 | 21 . 236 445 536 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1238 | 21 . 236 445 536 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . 2 . . Message Errors 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 158 | . . 158 24 13 Average Temperature 16 | . . 27 6 4 Received Heat Transfer 309 | 6 . . 105 198 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 334 | 20 18 146 311 334 Initial 131 | . 13 6 56 131 Average 130 | 2 17 96 159 245 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 75 | 100 100 100 77 26 Level 1 24 | . . . 22 73 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 . 1 5 Investigation 4 | . . . . 4 Extermination . | . . . . . Reinforcement 3 | . 1 . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | 1 2 7 9 14 Peak Tracking Total 8 | 1 3 3 3 8 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 1 . 4 5 Terminals 7 | . 1 . 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 1 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 30 | . 1 . 12 17 Successful 23 | . 1 . 8 14 Failed 7 | . . . 4 3 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 1 . 10 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . . 2 4 Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 17 | . 1 . 7 9 Record 9 | . . . 2 7 Prototype ID Bank 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 2 | . . . 1 1 Locate Traps 2 | . . . 1 1 Disarm Traps 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . . . 1 4 Recycle Component 1 | . . . . 1 Process 1 | . . . . 1 Report Inventory 2 | . . . 1 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . . 2 4 Full Trace Events 5 | . . . 1 4 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . . 1 Recycled Matter 28 | . . . . 28 Retrieved Matter 28 | . . . . 28 Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1039 | 79 184 186 353 237 Spaces Moved 913 | 59 101 76 403 274 Core 16 | 16 . . . . Treads 27 | . . . 27 . Legs 178 | 43 101 34 . . Wheels . | . . . . . Hover 216 | . . . 191 25 Flight 476 | . . 42 185 249 Fastest Speed 26 | 50 120 117 31 26 Average Speed 68 | 101 169 149 48 29 Slowest Speed 200 | 120 190 190 200 48 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . . 2 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 7 26 14 38 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1166 | 75 115 116 504 356 Wait 10 | . . . 7 3 Move 903 | 58 100 75 398 272 Hop 3 | . . . 2 1 Pick Up 54 | 10 6 6 20 12 Fast Attach 3 | . . . . 3 Attach 31 | 5 2 2 15 7 Detach 2 | . . . 1 1 Swap 6 | . 2 . . 4 Drop 36 | . 5 11 9 11 Fire 118 | 2 . 22 52 42 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 80 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 264 | -10/Materials | Entered Mines 326 | -10/Mines | Build established: Mutant 349 | -10/Mines | Discovered new exit (range 6) 422 | -10/Mines | Learned location of Recycling (-8) 450 | -10/Mines | Entered Materials 450 | -9/Materials | Evolved 2 slots: Propulsion x2 594 | -9/Materials | Lost 3 parts (3n) 800 | -9/Materials | Discovered new exit (range 8) 803 | -9/Materials | Entered another Materials area 803 | -8/Materials | Evolved 2 slots: Utility x2 1002 | -8/Materials | Lost 3 parts (1p1n1u) 1040 | -8/Materials | Self-destructed Last Messages --------------- Slug penetrates Wall. Flight Unit destroyed. Penetrated by Slug. Sensor Array destroyed. H-55 Commando destroyed. R-06 Scavenger destroyed. Lgt. Deuterium Engine destroyed. G-47 Trooper destroyed. Acquired 42 matter. Acquired Lgt. Nuclear Core. Acquired Targeting Computer. Acquired 58 matter. Acquired Lgt. Nuclear Core. Dropped Lgt. Nuclear Core. Acquired System Shield. Cesium-ion Thruster destroyed. Lgt. Assault Rifle destroyed. G-47 Trooper destroyed. Heat Sink destroyed. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | #####??# ???????????????????????? | | ???????# ???????????????????????? | | ???????# ############+#????????????????????????? | | ?####### #?????????????????????????????????????? | | #?????????????????????????????????????? | | ?####### #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????+ #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #??????###########????????????????????? | | ???????# #??????# #????????????????????? | | ???????# #??????#= #?????????????? ?????? | | ???????# ######?# #?????????????? ?????? | | ######## ##"""#?# #?????????????? ?????? | | # ##"T"### #?????????????? ?????? | | """ # # #?????????????? ?????? | | "T" # + #?????????????? ?????? | | # """ # #?????????????? #????? | | # """ #####+#####?????????????# #????? | | ###+#### """ ### ################# #????? | | k @ #????? | | =g #????? | | *%! #????? | | ###+#############+### ##### ########### #????? | | ????????????????????## ######+###???##### #????? | | ?????????????????????# # #???# ###### | | ?????????????????????# # T ##### " | | ?????????????????????# + ! + "T | | ?????????????????????#a # """ ##### | | ?????????????????????# ga# """"" #???# ###+## | | ?????????????????????# a # """"" #???#######! | | ?????????????????????# # """"" #?????????# | | ?????????????????????# # ? """ #?????????# """ | | ?????????????????????# #???? #?????????# """ | | ?????????????????????# ?????/####?????????# """ | | ?????????????????????#^^^???????????????????# | | ??????????????????????^^^???????????????????# | | ????????????????????????????????????????????# """T | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 10 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Party Time Risk Taker Shopping List Challenges ------------ None Game ------ Seed ProjectionThermalEngine Manual? 0 Play Time 00:51:59 Cumulative 2.3 hours Start 2024.05.03 @ 23:48:36 End 2024.05.04 @ 10:57:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e7779a0-811f-4d90-b315-6352f4d44a1e