Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 00:31:32

Player: btrs

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (114)     570
Value Destroyed (3205)     3205
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (473)                473
              TOTAL SCORE: 6968

 Bonus
-------
High Alert Combat Kills    301
Follower Combat Kills      221
Friendly Fire              -49

 Cogmind 
---------
Core Integrity             0/700
Matter                     1/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Sensor Array
  Improved Signal Interpreter
>          --- WEAPON (3) -------
           Hammer
>          --- INVENTORY (5) ----
           Nuclear Core
  Improved Deuterium Engine
  Improved Heat Sink
     Large Matter Pod (150)
  Improved Light Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
       Improved Aluminum Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
                Cooling System
       Improved Cooling System
  High-capacity Storage Unit
       Improved Light Armor Plating
>               --- WEAPON -----------
                Lightning Gun
                Gatling Laser
                Gauss Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
       Improved Ion Engine
                Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
         Medium Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
       Improved Heat Sink
          Large Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
       Improved Signal Interpreter
         Medium Laser
                Particle Gun
                Autogun
                Autogun
[Rating: 42]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             104  | 6   4   6   2   1   30  55  
  Power                    16   | 1   .   1   .   1   1   12  
    Engine                 7    | 1   .   1   .   .   .   5   
    Core                   9    | .   .   .   .   1   1   7   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   2   2   .   8   16  
    Treads                 13   | 2   .   .   2   .   7   2   
    Leg                    14   | .   .   1   .   .   1   12  
    Wheel                  1    | .   .   1   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  30   | 1   3   1   .   .   12  13  
    Device                 11   | .   .   .   .   .   4   7   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   2   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   1   1   .   .   6   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   1   2   .   .   9   14  
    Energy Gun             13   | 1   1   .   .   .   3   8   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          6    | 1   .   .   .   .   1   4   
    Ballistic Cannon       3    | .   .   .   .   .   2   1   
    Launcher               3    | .   .   2   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
  Corrupted Parts          3    | .   .   .   .   .   1   2   
    System Corruption      17   | .   .   .   .   .   2   15  
Parts Lost                 51   | .   .   3   .   .   14  34  
  Power                    7    | .   .   .   .   .   1   6   
  Propulsion               17   | .   .   2   .   .   3   12  
  Utility                  11   | .   .   1   .   .   4   6   
  Weapon                   16   | .   .   .   .   .   6   10  
  Highest Loss Streak      14   | .   .   2   .   .   2   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  95  99  100 90  86  
  Engine                   8    | .   14  14  14  11  .   5   
  Core                     3    | .   .   .   .   2   8   6   
  Treads                   20   | .   28  17  16  28  30  5   
  Leg                      6    | .   .   5   5   .   .   20  
  Wheel                    1    | .   .   1   5   .   .   .   
  Device                   3    | .   .   .   .   .   5   12  
  Storage                  11   | .   14  14  14  14  9   6   
  Protection               11   | .   13  14  14  14  10  5   
  Energy Gun               11   | .   14  14  14  14  4   13  
  Energy Cannon            1    | .   .   .   .   .   4   .   
  Ballistic Gun            4    | .   14  8   .   .   1   3   
  Ballistic Cannon         3    | .   .   .   .   .   12  1   
  Launcher                 4    | .   .   5   14  14  3   .   
Peak Build Rating          42   | 6   10  11  11  13  26  42  
  Average Rating           17   | 4   9   9   10  11  21  32  
  On Entrance              10   | .   6   10  10  11  13  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 12  55  57  55  55  68  77  
  Greatest Support         88   | 40  40  40  40  40  80  88  
  Greatest Overweight (x)  5    | .   1   5   5   1   1   5   
  Average Overweight (x)   1    | .   .   2   3   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 6   12  20  20  20  20  18  
  Most Carried             20   | .   10  16  18  20  20  20  
  Average Carried          14   | .   5   13  16  18  17  15  
  Final Capacity           20   | 8   20  20  20  20  20  5   
  Final Carried            19   | .   10  15  18  17  19  5   

 Class Distribution 
--------------------
 61% | Mutant
 17% | Tank
 14% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2389 | 239  186  57   .    230  1022 655  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3085 | .    371  164  .    .    1331 1219 
  Parts                    184  | .    27   14   .    .    85   58   
Haulers Intercepted        1    | .    .    .    .    .    1    .    
Recyclers Shooed           3    | .    .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  86   | .   15  9   .   .   34  28  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     45   | .   15  5   .   .   5   20  
  Cannons                  28   | .   .   .   .   .   21  7   
  AOE                      10   | .   .   4   .   .   6   .   
Classes Destroyed          13   | .   3   2   .   1   6   1   
  Worker                   9    | .   .   .   .   1   4   4   
  Builder                  3    | .   .   .   .   .   3   .   
  Tunneler                 4    | .   .   1   .   .   3   .   
  Hauler                   1    | .   .   .   .   .   1   .   
  Recycler                 5    | .   .   .   .   .   4   1   
  Watcher                  6    | .   1   .   .   .   4   1   
  Swarmer                  37   | .   9   3   .   .   14  11  
  Grunt                    29   | .   6   4   .   .   12  7   
  Brawler                  3    | .   .   .   .   .   1   2   
  Duelist                  3    | .   .   .   .   .   1   2   
  Sentry                   9    | .   .   2   .   .   4   3   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           7    | .   6   4   .   1   6   7   
  Combat Bots Only         6    | .   6   4   .   .   5   6   
Max Kills in Single Turn   2    | .   1   2   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   2   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        659  | .    63   53   .    .    167  376  
  Missed                   203  | .    19   21   .    .    50   113  
Damage Taken               6526 | .    442  409  .    .    1827 3848 
  Core                     921  | .    32   36   .    .    145  708  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    .    .    9    .    
Core Remaining (%)         81   | 100  .    .    .    72   73   .    
Volleys Fired              231  | .    46   18   .    1    87   79   
  Largest                  3    | .    2    2    .    1    3    3    
  Hottest                  193  | .    85   95   .    65   148  193  
Shots Fired                559  | .    91   27   .    1    222  218  
  Gun                      342  | .    91   21   .    1    48   181  
  Cannon                   195  | .    .    .    .    .    158  37   
  Launcher                 22   | .    .    6    .    .    16   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  275  | .    46   3    .    .    137  89   
  Thermal                  205  | .    45   18   .    1    35   106  
  Explosive                22   | .    .    6    .    .    16   .    
  Electromagnetic          57   | .    .    .    .    .    34   23   
  Robot Hit Streak         13   | .    6    4    .    2    11   13   
  Robot Miss Streak        9    | .    4    3    .    .    6    9    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        9    | .    2    1    .    .    .    6    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    1    
Shots Hit Robots           336  | .    49   17   .    1    116  153  
  Core Hits                205  | .    23   18   .    1    83   80   
  Critical Kills           1    | .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         9    | .    3    .    .    .    4    2    
    Burn                   3    | .    3    .    .    .    .    .    
    Blast                  4    | .    .    .    .    .    4    .    
    Smash                  2    | .    .    .    .    .    .    2    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8038 | .    701  729  .    26   3424 3158 
  Guns                     3550 | .    700  180  .    15   402  2253 
  Cannons                  2589 | .    .    .    .    .    1918 671  
  Explosions               1659 | .    .    519  .    .    1064 76   
  Melee                    150  | .    .    .    .    .    .    150  
  Ramming                  90   | .    1    30   .    11   40   8    
  Kinetic                  2986 | .    308  27   .    .    1522 1129 
  Thermal                  2602 | .    392  153  .    15   411  1631 
  Explosive                1519 | .    .    519  .    .    1000 .    
  Electromagnetic          691  | .    .    .    .    .    451  240  
  Impact                   150  | .    .    .    .    .    .    150  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    2    21   
  Average Corruption       12   | .    .    .    .    .    2    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  74   | .    .    .    .    .    2    72   
    Message Errors         11   | .    .    .    .    .    1    10   
    Matter Fused           21   | .    .    .    .    .    .    21   
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      4    | .    .    .    .    .    .    4    
    Parts Rejected         2    | .    .    .    .    .    .    2    
    Parts Fused            2    | .    .    .    .    .    .    2    
    Data Loss (minor)      9    | .    .    .    .    .    .    9    
    Misfires               5    | .    .    .    .    .    1    4    
    Alerts                 3    | .    .    .    .    .    .    3    
    Misdirections          1    | .    .    .    .    .    .    1    
    Weapon Failures        12   | .    .    .    .    .    .    12   
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            152  | .    .    18   .    .    97   37   
  Projectiles              56   | .    .    .    .    .    56   .    
  Explosions               59   | .    .    18   .    .    41   .    
  Melee                    37   | .    .    .    .    .    .    37   
Knockbacks                 14   | .    .    1    .    .    13   .    
  Impact                   2    | .    .    1    .    .    1    .    
  Kinetic                  10   | .    .    .    .    .    10   .    
  Secondary                2    | .    .    .    .    .    2    .    
Self-Inflicted Damage      154  | .    .    .    .    .    138  16   
  Shots                    4    | .    .    .    .    .    3    1    
  Rammed                   12   | .    3    2    .    2    4    1    
Targets Rammed             19   | .    3    5    .    3    6    2    
  Kicked                   4    | .    .    3    .    .    .    1    
  Crushed                  3    | .    .    .    .    1    2    .    
Highest Temperature        478  | .    264  288  .    30   362  478  
  Average Temperature      108  | .    79   106  .    19   96   167  
  Received Heat Transfer   1800 | .    141  105  .    .    612  942  
  Effects                  9    | .    .    1    .    .    1    7    
    Shutdowns              3    | .    .    .    .    .    .    3    
    Energy Bleed           3    | .    .    1    .    .    .    2    
    Short Circuit          3    | .    .    .    .    .    1    2    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Fried              1    | .    .    .    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    .    2    1    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    .    8    
  Heat Transferred         5948 | .    1184 370  .    37   877  3480 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             843  | .   365 175 .   75  843 651 
  Initial                  343  | .   .   49  .   .   29  343 
  Average                  272  | .   163 74  .   24  429 445 
Maximum Alert Level        3    | .   1   .   .   .   3   2   
  Low Security (%)         50   | 100 84  100 .   100 17  .   
  Level 1                  24   | .   15  .   .   .   35  52  
  Level 2                  18   | .   .   .   .   .   24  47  
  Level 3                  6    | .   .   .   .   .   22  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          26   | .   3   .   .   .   13  10  
  Investigation            8    | .   2   .   .   .   5   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            8    | .   1   .   .   .   4   3   
  Assault                  2    | .   .   .   .   .   1   1   
  Garrison                 6    | .   .   .   .   .   3   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           10   | .   2   .   .   .   5   3   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              140  | .   26  9   .   3   58  44  
  Peak Tracking Total      10   | .   5   4   .   3   7   10  
  Tactical Retreats        9    | .   2   .   .   1   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   3   3   3   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          15   | .   3   1   .   .   6   5   
  Max in Single Turn       5    | .   1   1   .   .   2   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          12   | .   6   .   .   .   4   2   
  Terminals                11   | .   6   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   13  .   .   .   13  4   
  Successful               9    | .   3   .   .   .   4   2   
  Failed                   21   | .   10  .   .   .   9   2   
    Catastrophic           12   | .   6   .   .   .   5   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   11  .   .   .   7   3   
  Terminals                28   | .   13  .   .   .   11  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   3   .   .   .   2   2   
  Branch Access Points     3    | .   1   .   .   .   1   1   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   6   .   .   .   3   1   
  Full Trace Events        7    | .   3   .   .   .   3   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   1   .   
  Highest-Rated Group      37   | .   .   .   37  37  8   .   
  Highest-Rated Ally       21   | .   .   .   21  21  8   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   .   13  22  .   
  Total Damage             308  | .   .   .   .   124 184 .   
  Kills                    8    | .   .   .   .   3   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7001 | 98   1032 1419 961  368  1717 1406 
Spaces Moved               2991 | 58   460  501  478  140  711  643  
  Core                     66   | 2    .    .    .    .    .    64   
  Treads                   2025 | 56   460  352  235  140  711  71   
  Legs                     481  | .    .    80   .    .    .    401  
  Wheels                   312  | .    .    69   243  .    .    .    
  Hover                    107  | .    .    .    .    .    .    107  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  155  155  240  160  50   
  Average Speed            196  | 156  188  265  196  240  182  157  
  Slowest Speed            470  | 160  240  470  320  240  243  470  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    76   89   89   25   59   21   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 6    | .    .    .    .    .    6    .    
Terrain Destroyed          189  | .    .    23   .    .    160  6    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               30   | .    .    .    .    .    24   6    
  AOE                      159  | .    .    23   .    .    136  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      3590 | 63  533 549 498 169 938 840 
  Wait                     168  | .   14  15  .   19  82  38  
  Move                     2985 | 57  459 500 477 139 710 643 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  38   | .   7   5   1   2   15  8   
  Fast Attach              22   | 6   1   1   2   .   5   7   
  Attach                   46   | .   .   2   .   .   13  31  
  Detach                   8    | .   .   .   2   .   2   4   
  Swap                     36   | .   3   3   .   1   12  17  
  Drop                     12   | .   .   .   .   4   6   2   
  Fire                     231  | .   46  18  .   1   87  79  
  Melee                    8    | .   .   .   .   .   .   8   
  Ram                      2    | .   .   .   .   .   .   2   
  Kick                     4    | .   .   3   .   .   .   1   
  Crush                    14   | .   3   2   .   3   6   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   16   | .   .   .   16  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / Low x2)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Identified exit to Mines
  303 | -10/Materials | Build established: Mutant
  442 | -10/Materials | Discovered new exit (range 15)
 1131 | -10/Materials | Entered Mines
 1254 | -10/Mines     | Discovered new exit (range 12)
 1852 | -10/Mines     | Found a hidden stash of uninstalled traps
 1869 | -10/Mines     | Discovered new exit (range 9)
 1948 | -10/Mines     | Discovered new exit (range 5)
 2089 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2511 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2543 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2544 | -10/Mines     | Discovered new exit (range 5)
 2550 | -10/Mines     | Entered Exiles
 2550 | -10/Exiles    | Found Exiles lab destroyed
 3482 | -10/Exiles    | Discovered new exit (range 14)
 3511 | -10/Exiles    | Entered Mines
 3511 | -9/Mines      | Accompanied by 3 allies
 3864 | -9/Mines      | Discovered new exit (range 5)
 3879 | -9/Mines      | Entered Materials
 3879 | -8/Materials  | Accompanied by 1 ally
 3879 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 4120 | -8/Materials  | Garrison activated, responded to threat
 4304 | -8/Materials  | Build established: Tank
 5479 | -8/Materials  | First assault squad dispatched
 5572 | -8/Materials  | Discovered new exit (range 15)
 5596 | -8/Materials  | Entered Factory
 5596 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5692 | -7/Factory    | System corruption reached 10%
 5745 | -7/Factory    | Lost 3 parts (1p1n1w)
 5824 | -7/Factory    | Lost 7 parts (1p3n1u2w)
 6120 | -7/Factory    | Build established: Scavenger-Tank
 6404 | -7/Factory    | Garrison activated, responded to threat
 6609 | -7/Factory    | Identified exit to Storage
 6609 | -7/Factory    | Identified exit to Lower Caves
 6796 | -7/Factory    | First assault squad dispatched
 6868 | -7/Factory    | Core integrity fell below 50%
 6900 | -7/Factory    | Lost 14 parts (3p3n3u5w)
 6982 | -7/Factory    | Lost 4 parts (3n1u)
 6982 | -7/Factory    | Core integrity fell below 20%
 7002 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06897_ System corrupted: Component data lost.
06915_ Gravmag System destroyed.
06916_ Critical hit (Burn: +37).
06923_ System corrupted: Aluminum Leg rejected.
06937_ Aluminum Leg destroyed.
06946_ Slammed into T-07 Excavator.
06947_ Gravmag System destroyed.
06948_ System corrupted: Heat flow error (+221).
06951_ Heat Sink destroyed.
06961_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
06968_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F013.
06969_ System corrupted: Matter fused (-5).
06979_ Acquired Hammer.
06992_ P-60 Hacker suffers critical hit (Smash).
06992_ P-60 Hacker destroyed.
06993_ System corrupted: Matter fused (-9).
06994_ P-60 Hacker suffers critical hit (Smash).
06994_ Destroyed Target Analyzer.
06994_ P-60 Hacker system corrupted by crushing effect.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          26
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             300
Core Shielding             20
Evasion (%)                53
Recoil Reduction           4

 Item Schematics 
-----------------
 Lgt. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingMassMachine
  Manual?         0
Play Time         01:00:17
  Cumulative      43.1 hours
  Start           2025.04.03 @ 23:26:37
  End             2025.04.04 @ 00:31:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           7
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04152c87-1e8a-4093-9c67-2bcbbd91638f