Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 01:31:32 Player: gabr Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (135) 675 Value Destroyed (4455) 4455 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (664) 664 TOTAL SCORE: 9034 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 344 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Power Sword > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core High-capacity Storage Unit Reaction Control System Authchip [Propulsion] Authchip [Weapon] System Restoration Module Recalibrator Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Core Analyzer Recoil Stabilizer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Gatling Laser Gauss Rifle Mini Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Nuclear Core Micro Nuclear Core Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg High-capacity Storage Unit Reaction Control System Authchip [Propulsion] Authchip [Weapon] System Restoration Module Recalibrator Field Recycling Unit Gauss Rifle Heavy Flak Cannon Missile Launcher [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Recoil Stabilizer Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . . 2 2 Weapon 2 | . . . 2 . . . Parts Attached 126 | 9 3 20 24 13 34 23 Power 13 | 2 . 3 3 1 2 2 Engine 9 | 2 . 3 1 1 2 . Core 4 | . . . 2 . . 2 Reactor . | . . . . . . . Propulsion 46 | 2 . 9 12 6 10 7 Treads . | . . . . . . . Leg 44 | 2 . 7 12 6 10 7 Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 2 3 3 . 10 6 Device 18 | 1 1 2 2 . 7 5 Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . . 1 . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 41 | 3 1 5 6 6 12 8 Energy Gun 4 | . . 3 . . . 1 Energy Cannon 1 | . . 1 . . . . Ballistic Gun 29 | 3 1 1 6 5 10 3 Ballistic Cannon 5 | . . . . 1 2 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 32 | . . 3 3 . 4 22 Power 4 | . . 1 . . 1 2 Propulsion 9 | . . 1 1 . . 7 Utility 10 | . . 1 1 . 2 6 Weapon 9 | . . . 1 . 1 7 Highest Loss Streak 22 | . . 2 2 . 1 22 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 98 99 100 97 96 Engine 6 | . 14 10 2 3 6 5 Core 1 | . . . 6 5 . . Leg 32 | . 28 39 35 36 30 25 Device 10 | . 14 10 7 9 12 12 Storage 8 | . 14 11 9 9 7 6 Processor 3 | . . . . . 7 5 Protection 2 | . . . . . . 11 Energy Gun 1 | . . 8 . . . 1 Energy Cannon 1 | . . 4 2 . . . Ballistic Gun 22 | . 28 9 33 35 27 11 Ballistic Cannon 2 | . . . . . 2 12 Naked Turns . | . . . . . . . Heaviest Build 90 | 14 49 57 64 62 71 90 Greatest Support 80 | 20 20 40 45 50 80 80 Greatest Overweight (x) 2 | . 2 2 2 1 1 2 Average Overweight (x) . | . . 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 10 20 20 20 20 20 Most Carried 20 | 4 8 20 20 20 20 20 Average Carried 18 | 2 5 15 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 8 20 20 20 20 9 Class Distribution -------------------- 37% | Gunner 17% | Scavenger-Gunner 13% | Mutant 12% | Scavenger-Mutant 11% | Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Matter Collected 4703 | 298 65 404 1092 655 1866 323 Remotely 139 | 74 65 . . . . . Salvage Created 6184 | 65 195 864 1229 871 2434 526 Parts 336 | 2 14 57 81 39 128 15 Haulers Intercepted 14 | . . 3 2 4 4 1 Recyclers Shooed 10 | . 1 5 1 . 2 1 Parts Field Recycled 43 | . . . . . 29 14 Retrieved Matter 341 | . . . . . 166 175 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 92 | . 3 14 23 9 36 7 Guns 72 | . 3 10 22 9 27 1 Cannons 19 | . . 3 1 . 9 6 Classes Destroyed 12 | 1 1 6 2 1 1 . Worker 6 | . . . 1 . 5 . Builder 4 | . . 1 . 1 2 . Hauler 14 | . . 3 2 4 4 1 Recycler 14 | 1 2 . . 2 8 1 Operator 2 | . . 1 1 . . . Watcher 3 | . . 1 . 1 1 . Swarmer 11 | . 3 . 3 . 5 . Grunt 45 | . . 9 12 5 16 3 Brawler 1 | . . . . 1 . . Sentry 23 | . . 5 7 3 7 1 Hunter 6 | . . . 1 . 3 2 Programmer 6 | . . . . . 5 1 Best Kill Streak 6 | 1 5 2 5 4 6 2 Combat Bots Only 5 | . 3 2 5 3 4 2 Max Kills in Single Turn 2 | 1 2 2 2 1 2 1 Gunslinging 1 | . 1 . 1 . 1 . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Hostile Shots Fired 776 | . 11 100 103 10 199 353 Missed 211 | . 1 31 24 3 59 93 Damage Taken 7975 | . 79 988 1153 228 1533 3994 Core 1532 | . 41 188 183 36 227 857 Absorbed by Shields 306 | . . . . . 280 26 Core Remaining (%) 72 | 100 83 53 . 60 67 . Volleys Fired 337 | 4 10 86 60 39 99 39 Largest 4 | 2 2 2 4 4 4 4 Hottest 209 | 40 40 101 135 100 146 209 Shots Fired 1068 | 8 19 172 231 134 383 121 Gun 907 | 8 19 146 220 133 323 58 Cannon 161 | . . 26 11 1 60 63 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 978 | 8 19 104 220 134 383 110 Thermal 83 | . . 61 11 . . 11 Explosive . | . . . . . . . Electromagnetic 7 | . . 7 . . . . Robot Hit Streak 22 | 3 5 7 22 11 12 8 Robot Miss Streak 19 | 2 4 4 7 3 19 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 12 | . 1 2 3 1 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 595 | 5 11 107 137 63 223 49 Core Hits 282 | 2 8 35 54 29 113 41 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 4 1 . 2 1 Burn 2 | . . 2 . . . . Meltdown 1 | . . 1 . . . . Destroy 1 | . . . 1 . . . Blast 3 | . . . . . 2 1 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10537 | 64 111 1505 2258 1174 4300 1125 Guns 8569 | 64 111 1137 2167 1142 3471 477 Cannons 1905 | . . 368 91 32 766 648 Explosions 43 | . . . . . 43 . Melee . | . . . . . . . Ramming 20 | . . . . . 20 . Kinetic 9457 | 64 111 725 2167 1174 4237 979 Thermal 937 | . . 700 91 . . 146 Explosive 43 | . . . . . 43 . Electromagnetic 80 | . . 80 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 . . 3 4 1 Average Corruption 2 | . 2 . . 3 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . 4 . . 3 21 1 Message Errors 4 | . . . . . 4 . Matter Fused 9 | . . . . 1 7 1 Heat Flow Errors 4 | . . . . 1 3 . Energy Discharges 2 | . 1 . . . 1 . Parts Fused 1 | . 1 . . . . . Data Loss (minor) 4 | . 1 . . . 3 . Data Loss (major) 2 | . . . . . 2 . Misfires 1 | . . . . 1 . . Weapon Failures 2 | . 1 . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 43 | . . 9 . . 34 . Projectiles 43 | . . 9 . . 34 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 24 | . . . . 2 10 12 Impact . | . . . . . . . Kinetic 23 | . . . . 2 9 12 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 100 | . . . . . 100 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . 2 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 818 | . . 224 546 250 518 818 Average Temperature 125 | . . 56 106 95 122 231 Received Heat Transfer 2702 | . . 519 549 72 434 1128 Effects 45 | . . . 9 3 7 26 Shutdowns 11 | . . . 2 . 2 7 Energy Bleed 6 | . . . . . 1 5 Interference 8 | . . . . 3 2 3 Matter Decay 2 | . . . 1 . . 1 Short Circuit 4 | . . . 1 . . 3 Damage (minor) 3 | . . . . . 2 1 Damage (major) 9 | . . . 5 . . 4 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 2 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 2064 | . . 1591 148 . . 325 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Peak Influence 834 | 5 98 229 443 602 834 514 Initial 388 | . 3 40 33 133 205 388 Average 238 | . 64 76 232 359 278 335 Maximum Alert Level 3 | . . 1 2 2 3 2 Low Security (%) 46 | 100 100 98 41 16 39 3 Level 1 39 | . . 1 54 51 37 82 Level 2 12 | . . . 4 32 17 14 Level 3 1 | . . . . . 5 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . . 2 6 3 7 7 Investigation 4 | . . 1 . 1 . 2 Extermination 6 | . . . . . 5 1 Reinforcement 9 | . . 1 3 1 2 2 Assault 1 | . . . . . . 1 Garrison 5 | . . . 3 1 . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Distress Signals 15 | . . 3 7 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 3 27 38 19 47 19 Peak Tracking Total 10 | . 3 4 8 4 5 10 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Traps Triggered 8 | . 1 1 . 4 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Disabled 10 | . . 2 2 3 1 2 Max in Single Turn 1 | . . 1 1 1 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Machines Accessed 12 | . . 1 2 3 4 2 Terminals 8 | . . . 2 3 3 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 25 | . . 3 3 5 7 7 Successful 8 | . . . 2 2 1 3 Failed 17 | . . 3 1 3 6 4 Catastrophic 4 | . . 1 . 2 1 . Database Lockouts . | . . . . . . . Manual 11 | . . . 1 2 5 3 Terminals 13 | . . . 3 5 5 . Fabricators 2 | . . . . . 2 . Repair Stations 3 | . . . . . . 3 Recycling Units 3 | . . 3 . . . . Scanalyzers 4 | . . . . . . 4 Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 2 . . Open Door 1 | . . . . 1 . . Alert Level 2 | . . . 1 1 . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 1 1 3 3 3 Full Trace Events 3 | . . 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 78 | . . . . 78 . . Total Damage 1205 | . . . . 1205 . . Kills 11 | . . . . 11 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Turns Passed 7595 | 71 205 1618 1192 877 2420 1212 Spaces Moved 3400 | 41 123 554 476 392 1308 506 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 3383 | 33 123 545 476 392 1308 506 Wheels 9 | . . 9 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 110 190 187 117 127 Average Speed 174 | 106 139 197 190 187 153 193 Slowest Speed 270 | 120 260 260 260 190 190 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 28 | 4 21 43 30 55 32 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 60 | . . 1 6 . 45 8 Melee . | . . . . . . . Projectile 34 | . . 1 6 . 19 8 AOE 26 | . . . . . 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Total 4571 | 56 139 931 660 507 1620 658 Wait 501 | . . 234 50 35 107 75 Move 3394 | 40 122 553 475 391 1307 506 Hop . | . . . . . . . Pick Up 79 | 3 3 16 20 8 25 4 Fast Attach 35 | 7 . 9 2 3 10 4 Attach 30 | . . 4 7 . 6 13 Detach 10 | . . 7 . . 1 2 Swap 61 | 2 3 7 15 10 18 6 Drop 122 | . 1 15 31 21 45 9 Fire 337 | 4 10 86 60 39 99 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 5) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 1025 | -9/Materials | Build established: Scavenger-Mutant 1683 | -9/Materials | Discovered new exit (range 16) 1895 | -9/Materials | Entered another Materials area 1895 | -8/Materials | Evolved 2 slots: Weapon x2 2397 | -8/Materials | Build established: Scavenger-Skirmisher 2474 | -8/Materials | Garrison activated, responded to threat 2703 | -8/Materials | Build established: Scavenger-Gunner 2940 | -8/Materials | Discovered new exit (range 15) 3087 | -8/Materials | Entered Storage 3219 | -8/Storage | Allied Derelicts emerged from ambush trap array 3736 | -8/Storage | Garrison activated, responded to threat 3884 | -8/Storage | Build established: Gunner 3952 | -8/Storage | Discovered new exit (range 7) 3964 | -8/Storage | Entered Factory 3964 | -7/Factory | Evolved 2 slots: Utility x2 6331 | -7/Factory | Discovered new exit (range 9) 6384 | -7/Factory | Entered another Factory area 6384 | -6/Factory | Evolved 2 slots: Utility x2 6728 | -6/Factory | Build established: Tank 7505 | -6/Factory | Garrison activated, responded to threat 7525 | -6/Factory | Crushed by falling debris 7532 | -6/Factory | Core integrity fell below 50% 7551 | -6/Factory | Core integrity fell below 20% 7596 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07570_ U-05 Engineer lays Concrete. 07571_ Slug penetrates Wall. 07571_ Mic. Nuclear Core destroyed. 07571_ Critical hit (Burn: +37). 07573_ U-05 Engineer lays Concrete. 07576_ R-10 Processor collects Lgt. Ion Engine. 07576_ U-05 Engineer lays Concrete. 07578_ U-05 Engineer builds a Wall. 07580_ Core Analyzer destroyed. 07580_ Titanium Leg destroyed. 07580_ Gauss Rifle destroyed. 07580_ R-10 Processor collects Com. Wheel. 07582_ Critical hit (Burn: +37). 07582_ U-05 Engineer builds a Wall. 07583_ R-10 Processor collects Terrain Scanner. 07586_ Hvy. Flak Cannon destroyed. 07593_ Slug penetrates Wall. 07593_ Imp. Titanium Leg destroyed. 07594_ Acquired Power Sword. 07596_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | T"" ##??????????????????????????????????????????? | | """ ???????????????????????????????????????? | | #### ???????????????????????????????????????? | | #### ???????????????????????????????????????? | | #######??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #########????????????????????????????????????????? | | # ##?????? # ???????????????????????????????? | | # [ ##????? # ???????????????????????????????? | | # ##???? # ???????????????????????????????? | | / " "" ##??? ##???????????????????????????????? | | # "R"" ##?? ^ ####################?????????????? | | # """ ## # [ #?????????????? | | ######### # #?????????????? | | + + k #?????????????? | | # # k = #?????????????? | | # # #?????????????? | | # # ! #?????????????? | | # # #?????????????? | | ! # # @ #?????????????? | | # #######/##########+#?????????????? | | " " " # ##????# #????????????????????????? | | " " " # ####### ######## ????????????? | | " " " # #### ???????????? | | " " " # ! ???????????? | | " " " " ???????????? | | " " " " !!! ####### ????????????? | | " " " " !! ##?????????#????????????? | | " " " " % !! ##??????????????????????? | | " " " " %= %| ####????????????????????? | | # [ * #"##????????????????????? | | # ==% ????????????????????? | | ######### ????????????????????? | | ######### % ???????????????????? | | ####### # % =! ???????????????????? | | #"""" """####+###" = ???????????????????? | | # ???????????????????? | | " " """"""""????????????????????? | | " " ???????????????????????? | | " ! ??????????????????????? | | " " !??????????????????????? | | " " ???????????????????????? | | " ??????????????????????? | | " ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Imp. Shield Generator | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterZioniteProjector Manual? 0 Play Time 00:51:33 Cumulative 37.1 hours Start 2024.04.01 @ 13:41:15 End 2024.04.02 @ 01:31:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f2473fa-2e0d-4b1f-89ca-b6c29d07824d