Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.22 @ 20:28:21 Player: LordNinjaChicken Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (353) 353 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1548 Bonus ------- None Cogmind --------- Core Integrity 295/400 Matter 214/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Sensor Array Signal Interpreter Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Hover Unit Light Assault Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- EM Pulse Gun Medium Laser > --- INVENTORY -------- Light Assault Rifle Mining Claw [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Signal Interpreter Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 20 | 5 8 6 1 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 4 3 . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 3 | . 2 1 . Flight 4 | . 2 2 . Utility 3 | . 2 1 . Device 2 | . 1 1 . Storage . | . . . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 2 . 1 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . 1 . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 4 4 Power 2 | . . 1 1 Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 2 | . . 1 1 Highest Loss Streak 4 | . . 3 4 To Critical Strikes . | . . . . Average Backups 2 | . 2 3 4 Power . | . . . 1 Propulsion . | . . . 1 Utility . | . . . . Weapon 1 | . 1 2 2 Tool/Special . | . . . . Unused Backups 2 | . 1 . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 80 | . 81 83 71 Engine 12 | . 14 10 9 Leg 2 | . 4 . . Hover 12 | . 16 8 . Flight 9 | . 6 14 14 Device 11 | . 4 17 22 Processor 7 | . 4 11 11 Energy Gun 16 | . 21 12 3 Ballistic Gun 6 | . 4 9 7 Peak Build Rating 11 | 5 9 11 11 Average Rating 7 | 2 6 9 9 On Entrance 6 | . 5 9 11 Avg Prop Armor Cover (%) 9 | . . 9 . Naked Turns . | . . . . Heaviest Build 13 | 9 10 10 13 Greatest Support 21 | 20 20 21 8 Greatest Overweight (x) 3 | . 1 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 2 | . 2 3 4 Final Capacity 5 | 5 5 5 5 Final Carried 5 | . 3 5 4 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Scout 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Skirmisher | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 440 | 232 112 76 20 Remotely . | . . . . Salvage Created 507 | . 220 287 . Parts 34 | . 16 18 . Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 13 | . 6 7 . Guns 12 | . 5 7 . AOE 1 | . 1 . . Classes Destroyed 5 | . 3 2 . Recycler 1 | . 1 . . Watcher 5 | . 2 3 . Swarmer 9 | . 6 3 . Grunt 3 | . . 3 . Sentry 1 | . . 1 . Best Kill Streak 4 | . 4 4 . Combat Bots Only 4 | . 3 4 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 83 | . 8 61 14 Missed 23 | . 2 19 2 Hits 60 | . 6 42 12 Projectile 60 | . 6 42 12 Critical Strikes 5 | . . 2 3 Damage Taken 595 | . 35 365 195 Core 105 | . . 67 38 Absorbed by Shields . | . . . . Ignored by Resistances 178 | . 12 110 56 Core Remaining (%) 100 | 100 100 . . Volleys Fired 49 | . 15 27 7 Largest 2 | . 2 2 1 Hottest 90 | . 90 90 36 Shots Fired 88 | . 29 52 7 Gun 81 | . 29 52 . Cannon . | . . . . Launcher 7 | . . . 7 Special . | . . . . Kinetic 25 | . 4 21 . Thermal 41 | . 14 27 . Explosive 7 | . . . 7 Electromagnetic 15 | . 11 4 . Robot Hit Streak 27 | . 7 27 9 Robot Miss Streak 2 | . 2 2 1 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 68 | . 20 42 6 Core Hits 34 | . 13 18 3 Critical Kills 2 | . 1 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . 2 3 . Burn 3 | . 1 2 . Destroy 2 | . 1 1 . Melee Attacks 2 | . 1 . 1 Impact . | . . . . Slashing 2 | . 1 . 1 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 948 | . 298 467 183 Guns 687 | . 220 467 . Cannons . | . . . . Explosions 261 | . 78 . 183 Melee . | . . . . Ramming . | . . . . Kinetic 157 | . 25 132 . Thermal 466 | . 167 299 . Explosive 183 | . . . 183 Electromagnetic 142 | . 106 36 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 1 Average Corruption 1 | . . 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 1 1 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 66 | . . . 66 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 292 | . 114 292 34 Average Temperature 82 | . 43 114 16 Received Heat Transfer 291 | . . 183 108 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 1519 | . 483 1036 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 113 | . 85 113 45 Initial 36 | . . 18 36 Average 48 | . 49 65 30 Influence Increases 461 | . 202 225 34 Destroy 0b10 Robot/C 260 | . 120 140 . Destroy 0b10 Robot/NC 30 | . 15 15 . Destroy Leader 60 | . 24 36 . Successful Hack 31 | . 12 19 . Disable Machine 27 | . 18 . 9 Destroy Structure 38 | . 13 . 25 Partial Spotted 15 | . . 15 . Influence Decreases 451 | . 150 174 127 Entered New Map 101 | . . 34 67 Time Decay 270 | . 150 100 20 Lost Part 80 | . . 40 40 Squads Dispatched 3 | . 2 1 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 11 11 1 Peak Tracking Total 4 | . 3 4 1 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 5 | . 3 2 . Terminals 5 | . 3 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 5 5 . Successful 9 | . 5 4 . Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 10 | . 5 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 2 . Record 1 | . 1 . . Branch Access Points 1 | . . 1 . Emergency Access Points 1 | . 1 . . Dispatch Records 1 | . 1 . . Assault Status 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Prototypes 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Assimilate 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) 377 | . 119 205 53 Sensors 377 | . 119 205 53 Terrain 175 | . . 122 53 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 652 | 63 331 205 53 Spaces Moved 709 | 69 436 172 32 Core 58 | 47 . 11 . Treads . | . . . . Legs 52 | 22 30 . . Wheels . | . . . . Hover 330 | . 316 14 . Flight 269 | . 90 147 32 Fastest Speed 37 | 50 37 37 37 Average Speed 59 | 72 58 51 90 Slowest Speed 280 | 120 120 150 280 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 67 26 9 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . 12 . 37 Melee . | . . . . Projectile . | . . . . AOE 49 | . 12 . 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 851 | 82 482 241 46 Wait 38 | 4 5 29 . Move 706 | 68 435 171 32 Hop . | . . . . Pick Up 22 | 5 11 6 . Fast Attach 1 | . . 1 . Attach 15 | 5 3 5 2 Detach 2 | . . 1 1 Swap 8 | . 6 1 1 Drop 8 | . 6 . 2 Fire 49 | . 15 27 7 Melee 2 | . 1 . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 207 | -10/Materials | Discovered new exit (range 10) 264 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Build established: Mutant 375 | -10/Materials | Identified exit to Mines 391 | -10/Materials | Discovered exit to Materials (range 7) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Lost 3 parts (2n1w) 519 | -9/Materials | Identified exit to Mines 519 | -9/Materials | Identified exit to Storage 600 | -9/Materials | Entered Storage 600 | -9/Storage | Accompanied by 1 ally 653 | -9/Storage | Self-destructed Last Messages --------------- TF Node disabled. Sensor Array tumbles out of TF Node. Signal Interpreter tumbles out of TF Node. Dropped Mining Claw. Dropped Med. Laser. Acquired 20 matter. Flight Unit destroyed. Technician 2a reveals location of EMP Trap. Connecting with Door Terminal... Critical hit (Burn: +37). U-05 Engineer lays Concrete. Critical hit (Burn: +37). Flight Unit destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Critical hit (Burn: +37). Ion Engine destroyed. The unstable cave ceiling collapses. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????? | | ??????????#???????????????????????????????? | | ??????????????#######?????????????????????? | | ????###########%/ #?????????????????????? | | ????# ![ #?????????????????????? | | ????# ##????????????????????? | | ????# ! #????????#????????????? | | ????######+#### #?????????????????????? | | ??????????????## ##?????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????#???????????? | | ???????????????# #??????????#???????????? | | ?????#??? ?????# #??????????????????????? | | ?????????"????## #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???#???? ??????# #??????????????????????? | | ?????????????#?# ####???????????????????? | | ???????????????# o#T#??#????#??? ????????? | | ?????# ??????# # "!!#?????????????????? | | ?????# # + !!#?????????????????? | | ?????# @ "!!#?????????????????? | | ???#?# ####?????????????????? | | ????#Y """ """ #???????????????????? | | ?????????" 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""" #???????????????????? | | ?????????? #???????????????????? | | ??????????### #???????????????????? | | ???????????? ???????????????????? | | ???????????"" # #??????????????????? | | ??????""??""" + ##??????????????????? | | ???????????"" # ###???????????????????? | | ??????????? ?# #?????#???????????????? | | ???????????? ?## ##?????????????????????? | | ??????????? ???# ???????????????????????? | | ???????????????# ???????????????????????? | | ???????????????? ???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicLatentBroadsword Manual? 0 Play Time 00:23:10 Cumulative 13.2 hours Start 2025.12.22 @ 20:04:55 End 2025.12.22 @ 20:28:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dbe478d1-e9d9-419b-bf0e-791c38835c03