Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 13:09:45 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (2151) 2151 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (45) 45 TOTAL SCORE: 5666 Bonus ------- High Alert Combat Kills 45 Cogmind --------- Core Integrity 725/850 Matter 269/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scanner Advanced ECM Suite Hardened Medium Armor Plating Improved System Shield > --- WEAPON (2) ------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY (10) --- Deuterium Engine Armored Treads Armored Treads Aluminum Leg Carbon-fiber Leg Matter Compressor (160) Proton Cannon Advanced Assault Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Signal Interpreter Advanced Terrain Scanner Advanced ECM Suite Medium Reflective Plating Improved System Shield > --- WEAPON ----------- Precision Assault Rifle Antimatter Cannon > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Aluminum Leg Carbon-fiber Leg Matter Compressor Hardened Medium Armor Plating Proton Cannon Precision Assault Rifle Advanced Assault Cannon [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Reactive Plating Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Improved Concussive RPG Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 6 | . . . 2 2 2 Weapon . | . . . . . . Parts Attached 94 | 7 10 14 20 20 23 Power 7 | 1 2 . 2 1 1 Engine 4 | 1 1 . 1 1 . Core 3 | . 1 . 1 . 1 Reactor . | . . . . . . Propulsion 27 | 2 3 6 3 6 7 Treads 3 | . . . 1 2 . Leg 24 | 2 3 6 2 4 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 35 | 2 4 . 9 8 12 Device 19 | 1 3 . 5 4 6 Storage 2 | 1 1 . . . . Processor 3 | . . . 1 . 2 Hackware 2 | . . . . 1 1 Protection 9 | . . . 3 3 3 Artifact . | . . . . . . Weapon 25 | 2 1 8 6 5 3 Energy Gun 9 | . 1 6 2 . . Energy Cannon 4 | . . . 2 2 . Ballistic Gun 9 | 2 . 2 1 3 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 13 | . 1 2 5 . 5 Power . | . . . . . . Propulsion 3 | . . . 2 . 1 Utility 7 | . 1 . 2 . 4 Weapon 3 | . . 2 1 . . Highest Loss Streak 3 | . 1 1 3 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 98 Engine 5 | . 9 11 1 5 3 Core 3 | . 4 . 7 1 2 Treads 1 | . . . 4 2 . Leg 29 | . 28 43 31 27 25 Device 15 | . 13 11 10 14 21 Storage 8 | . 14 11 9 7 6 Processor 6 | . . . 9 7 10 Hackware 3 | . . . . 7 6 Protection 4 | . . . 7 7 6 Energy Gun 7 | . 10 17 14 3 . Energy Cannon 2 | . . . 2 10 . Ballistic Gun 7 | . 17 4 . 1 12 Peak Build Rating 66 | 7 13 16 25 35 66 Average Rating 29 | 4 10 14 21 31 53 On Entrance 15 | . 7 11 16 23 34 Naked Turns . | . . . . . . Heaviest Build 54 | 13 21 22 37 54 43 Greatest Support 75 | 20 20 40 40 45 75 Greatest Overweight (x) 1 | 1 1 . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 9 Class Distribution -------------------- 74% | Scavenger-Mutant 18% | Scavenger-Skirmisher 7% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1913 | 220 295 169 279 160 790 Remotely . | . . . . . . Salvage Created 2779 | 25 435 419 844 566 490 Parts 169 | 6 36 28 50 25 24 Haulers Intercepted 4 | . . 1 2 1 . Recyclers Shooed 8 | . . . 4 . 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 53 | . 11 8 15 9 10 Guns 40 | . 11 8 12 1 8 Cannons 8 | . . . . 6 2 AOE 3 | . . . 3 . . Classes Destroyed 11 | 1 4 2 2 1 1 Builder 4 | . 1 . 1 . 2 Tunneler 1 | 1 . . . . . Hauler 4 | . . 1 2 1 . Recycler 2 | . . . 2 . . Watcher 6 | . 2 1 2 . 1 Swarmer 13 | . 3 . 7 . 3 Grunt 31 | . 8 5 5 8 5 Brawler 1 | . . . . 1 . Sentry 5 | . . 3 2 . . Hunter 1 | . . . 1 . . Programmer 2 | . . . . . 2 Best Kill Streak 9 | 1 4 5 9 3 5 Combat Bots Only 7 | . 4 5 7 3 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 319 | . 45 49 79 31 115 Missed 106 | . 14 18 23 9 42 Damage Taken 3105 | . 398 415 720 352 1220 Core 325 | . 34 26 89 51 125 Absorbed by Shields . | . . . . . . Ignored by Resistances 159 | . . . 17 . 142 Core Remaining (%) 90 | 100 86 93 83 92 . Volleys Fired 173 | 1 39 22 39 22 50 Largest 2 | 2 2 2 2 2 2 Hottest 130 | 40 85 130 108 129 68 Shots Fired 338 | 2 78 43 73 43 99 Gun 289 | 2 78 43 66 10 90 Cannon 45 | . . . 4 33 8 Launcher 1 | . . . . . 1 Special 3 | . . . 3 . . Kinetic 162 | 2 48 13 1 . 98 Thermal 93 | . 30 20 31 12 . Explosive 1 | . . . . . 1 Electromagnetic 82 | . . 10 41 31 . Robot Hit Streak 25 | 1 8 20 11 5 25 Robot Miss Streak 4 | . 3 2 4 2 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 2 2 5 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 244 | 1 52 33 54 30 74 Core Hits 114 | 1 18 17 36 13 29 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . . . 2 . 2 Burn 2 | . . . 2 . . Destroy 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5396 | 13 720 500 1479 776 1908 Guns 3625 | 13 720 500 875 91 1426 Cannons 1117 | . . . 123 685 309 Explosions 627 | . . . 469 . 158 Melee . | . . . . . . Ramming 27 | . . . 12 . 15 Kinetic 2285 | 13 386 168 . . 1718 Thermal 1410 | . 334 213 745 118 . Explosive 158 | . . . . . 158 Electromagnetic 1499 | . . 119 722 658 . Impact 17 | . . . . . 17 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 . 2 Average Corruption 1 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . . . 6 Matter Fused 1 | . . . . . 1 Heat Flow Errors 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 115 | . . . 69 10 36 Projectiles 73 | . . . 27 10 36 Explosions 33 | . . . 33 . . Melee 9 | . . . 9 . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 85 | . . . 85 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed 3 | . . . 1 . 2 Kicked 3 | . . . 1 . 2 Crushed . | . . . . . . Highest Temperature 268 | . 150 72 153 193 268 Average Temperature 56 | . 44 31 54 64 75 Received Heat Transfer 1194 | . 171 204 180 198 441 Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Fried 6 | . . . 2 4 . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 . 2 . . Heat Transferred 2720 | . 777 518 1240 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 5 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 492 | 5 297 238 492 251 232 Initial 159 | . 3 5 100 159 22 Average 146 | 1 142 152 268 165 62 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 72 | 100 89 57 35 68 92 Level 1 25 | . 10 42 52 31 7 Level 2 2 | . . . 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 2 2 4 Investigation 1 | . . . 1 . . Extermination 3 | . . . . 1 2 Reinforcement 6 | . 2 . 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 18 11 17 11 26 Peak Tracking Total 6 | . 4 6 5 4 5 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 20 | . 4 3 4 3 6 Terminals 15 | . 4 3 4 1 3 Fabricators 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Total Hacks 57 | . 14 9 17 3 14 Successful 26 | . 6 3 10 2 5 Failed 31 | . 8 6 7 1 9 Catastrophic 4 | . 1 1 1 . 1 Database Lockouts . | . . . . . . Manual 35 | . 10 7 10 1 7 Terminals 50 | . 14 9 17 1 9 Fabricators 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 1 2 Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . 4 1 7 . . Robot Analysis 3 | . 2 . 1 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks 2 | . . . . 1 1 Network Status 2 | . . . . 1 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 1 1 Insert Component 2 | . . . . 1 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 9 | . 2 2 3 . 2 Terminals 9 | . 2 2 3 . 2 Botnet 8 | . 2 2 2 . 2 Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 3 4 1 6 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3955 | 57 801 397 688 918 1094 Spaces Moved 2313 | 36 358 244 345 615 715 Core 14 | 14 . . . . . Treads 52 | . . . . 52 . Legs 2247 | 22 358 244 345 563 715 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 134 | 103 172 120 145 129 121 Slowest Speed 190 | 120 190 120 190 190 122 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 54 27 37 18 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . 3 . . Terrain Destroyed 27 | . . . 19 . 8 Melee . | . . . . . . Projectile 3 | . . . 3 . . AOE 24 | . . . 16 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2810 | 51 464 312 447 696 840 Wait 136 | 1 40 12 33 19 31 Move 2308 | 35 357 243 344 614 715 Hop . | . . . . . . Pick Up 43 | 7 10 8 5 7 6 Fast Attach 16 | 4 . 3 3 2 4 Attach 19 | 3 1 4 5 2 4 Detach 2 | . . 1 1 . . Swap 59 | . 9 7 12 16 15 Drop 48 | . 8 12 4 14 10 Fire 173 | 1 39 22 39 22 50 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . 1 . 2 Crush . | . . . . . . Escape Stasis 3 | . . . . . 3 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 479 | -10/Materials | Discovered new exit (range 13) 830 | -10/Materials | Discovered new exit (range 12) 859 | -10/Materials | Entered another Materials area 859 | -9/Materials | Evolved 2 slots: Propulsion x2 898 | -9/Materials | Build established: Scavenger-Mutant 1132 | -9/Materials | Discovered new exit (range 6) 1241 | -9/Materials | Discovered new exit (range 9) 1256 | -9/Materials | Entered another Materials area 1256 | -8/Materials | Evolved 2 slots: Utility x2 1562 | -8/Materials | Destroyed 7 combat bots 1625 | -8/Materials | Lost 3 parts (2n1u) 1638 | -8/Materials | Identified exit to Factory 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Utility x2 2756 | -7/Factory | Discovered new exit (range 16) 2847 | -7/Factory | Identified exit to Factory 2862 | -7/Factory | Entered another Factory area 2862 | -6/Factory | Evolved 2 slots: Utility x2 2942 | -6/Factory | Discovered new exit (range 15) 2987 | -6/Factory | Identified exit to Lower Caves 3817 | -6/Factory | Build established: Scavenger-Skirmisher 3939 | -6/Factory | Lost 3 parts (1n2u) 3956 | -6/Factory | Self-destructed Last Messages --------------- 03891_ System corrupted: Imp. Titanium Leg rejected. 03891_ Acquired Imp. Titanium Leg. 03891_ Critical hit (Burn: +37). 03898_ Kicked K-01 Serf. 03900_ Imp. Titanium Leg destroyed. 03904_ Acquired Imp. Signal Interpreter. 03905_ R-10 Processor collects Visual Processing Unit. 03905_ Acquired 22 matter. 03908_ Discarded Signal Interpreter. 03908_ Acquired Imp. Sensor Array. 03908_ Med. Reflective Plating destroyed. 03910_ K-01 Serf destroyed. 03911_ K-01 Serf collects debris. 03911_ M-13 Machinist repairs R-10 Processor. 03911_ Acquired 1 matter. 03913_ K-01 Serf collects debris. 03914_ R-10 Processor collects Sml. Matter Pod. 03914_ K-01 Serf collects debris. 03915_ R-10 Processor collects Wheel. 03918_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????"???????????????????????????????????? | | ???????????????????????? ?????????? ?????????????? | | ???????????????????????? ????????????????????????? | | ????????????? ???# ???? ????????????????????????? | | ?????????????????# ???? ????????????????????????? | | ?????????????????# ???? 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"??????# #???????????????????????? | | ?????????????????# #???????????????????????? | | ????????#????????# #?? ? ??????????????????? | | ?????????????????# #?? ????????????????????? | | ?????????????????# ##?????????????? ???????? | | ??????????"??????# #???????????????????????? | | ?????????????????# #???? ????#?????????????? | | ????????????? ???# #????????????? ?????????? | | ?????????????????# #???????????????????????? | | ?????? ??????????# #???????????????????????? | | ??? ?????????????# #???????????????????????? | | ????????? ???????# #???????????????????????? | | ?????????????? ??# #???????????????????????? | | ?????????????????# #??#????????????????????? | | ?????????????????# #???????????????????????? | | ???????##????????# ##??????????????????????? | | ?????????????????# #???????????????????????? | | ?????????? ??????# #???? ??????????????????? | | ?????????? ?????# #???????????????????????? | | ?????????? ?????# #???????? ??????????????? | | ??????????" ????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 300 Resistance: KI 20 Resistance: TH 15 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedPhysicsCleaver Manual? 0 Play Time 00:51:20 Cumulative 209.6 hours Start 2024.08.13 @ 09:08:59 End 2024.08.13 @ 13:09:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86ded16f-f0cf-42cd-9bcd-31c780a49ad4