Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.18 @ 18:10:36 Player: winnking222 Result: Destroyed by Commando 2a with Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (949) 949 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (6883) 6883 TOTAL SCORE: 8667 Bonus ------- Follower Combat Kills 33 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1850 Cogmind --------- Core Integrity 0/250 Matter 146/150 Energy 239/250 System Corruption 13% Temperature Cool (84) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Improved Treads Improved Treads Compact Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Seismic Detector Makeshift Light Armor Plating X0-1V1's Piety Tracker Subdweller Laser Subdweller Laser Particle Cannon Subdweller Machine Gun Rocket Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Subdweller Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Subdweller Power Source Improved Treads Improved Treads Compact Wheel Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Seismic Detector Light Armor Plating Makeshift Light Armor Plating Particle Gun Particle Cannon Particle Cannon Assault Rifle Assault Rifle Subdweller Machine Gun Grenade Launcher Rocket Launcher Plasma Cutter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 25 | 7 9 9 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads 5 | 2 1 2 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 3 3 . Device 2 | 1 . 1 . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 1 2 . Artifact . | . . . . Weapon 9 | 2 4 3 . Energy Gun 4 | 1 3 . . Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . . 3 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 2 | . . 2 . To Critical Strikes . | . . . . Average Backups 15 | 5 13 18 16 Power 1 | . . 1 2 Propulsion 2 | 3 1 3 3 Utility 4 | . 3 6 5 Weapon 5 | . 5 6 5 Tool/Special . | . . . . Unused Backups 23 | . 4 4 15 Power 2 | . . . 2 Propulsion 6 | . 3 . 3 Utility 5 | . . . 5 Weapon 9 | . 1 4 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 99 | . 99 99 100 Engine 13 | . 14 13 14 Treads 27 | . 27 28 28 Device 3 | . 6 3 . Storage 14 | . 14 14 14 Protection 10 | . 7 10 14 Energy Gun 10 | . 14 13 . Energy Cannon 7 | . . 9 14 Ballistic Gun 10 | . 13 4 14 Peak Build Rating 25 | 7 14 25 17 Average Rating 13 | 5 9 16 15 On Entrance 9 | . 7 14 15 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 61 | 13 54 61 61 Greatest Support 43 | 40 43 43 43 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 17 20 20 Most Carried 20 | 7 20 20 17 Average Carried 15 | 5 13 18 16 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 7 20 16 17 Class Distribution -------------------- 88% | Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 1047 | 315 344 371 17 Remotely . | . . . . Salvage Created 1378 | 207 563 399 209 Parts 86 | 24 31 24 7 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 18 | . . 18 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 29 | . 15 11 3 Guns 18 | . 12 4 2 Cannons 4 | . . 3 1 AOE 5 | . 3 2 . Classes Destroyed 9 | 3 4 1 1 Worker 1 | 1 . . . Tunneler 7 | 6 . . 1 Hauler 1 | . 1 . . Recycler 3 | 1 1 . 1 Watcher 2 | . 2 . . Swarmer 10 | . 9 1 . Grunt 11 | . 6 4 1 Programmer 2 | . . . 2 Subdweller 6 | . . 6 . Best Kill Streak 4 | 3 4 2 4 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 165 | . 55 95 15 Missed 41 | . 11 25 5 Hits 124 | . 44 70 10 Projectile 124 | . 44 70 10 Damage Taken 1486 | . 433 925 128 Core 257 | . 80 152 25 Absorbed by Shields 10 | . . . 10 Core Remaining (%) 100 | 100 . . . Volleys Fired 131 | 15 41 68 7 Largest 2 | 2 2 2 2 Hottest 145 | 70 85 145 110 Shots Fired 239 | 30 78 116 15 Gun 168 | 30 75 56 7 Cannon 66 | . . 58 8 Launcher 5 | . 3 2 . Special . | . . . . Kinetic 87 | 15 40 25 7 Thermal 147 | 15 35 89 8 Explosive 5 | . 3 2 . Electromagnetic . | . . . . Robot Hit Streak 16 | 10 11 16 3 Robot Miss Streak 9 | 1 5 9 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 114 | 20 48 41 5 Core Hits 59 | 8 29 18 4 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 3 4 . Burn 5 | . 3 2 . Meltdown 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2302 | 247 827 1055 173 Guns 1462 | 247 683 451 81 Cannons 451 | . . 359 92 Explosions 389 | . 144 245 . Melee . | . . . . Ramming . | . . . . Kinetic 586 | 122 285 98 81 Thermal 1327 | 125 398 712 92 Explosive 389 | . 144 245 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . 3 12 13 Average Corruption 5 | . 2 3 12 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 79 | . 19 29 31 Message Errors 26 | . 4 14 8 Matter Fused 21 | . 5 6 10 Heat Flow Errors 11 | . 4 3 4 Energy Discharges 6 | . . 3 3 Data Loss (minor) 8 | . 4 1 3 Data Loss (major) 1 | . . 1 . Misfires 4 | . 2 1 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 22 | . . . 22 Projectiles 22 | . . . 22 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 25 | . . 25 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 251 | 54 219 238 251 Average Temperature 61 | 18 76 42 82 Received Heat Transfer 354 | . 126 216 12 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 6 | . 3 3 . Heat Transferred 3087 | 370 1147 1459 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 140 | 10 140 . 87 Initial 30 | . 3 . 30 Average 41 | 1 61 . 17 Influence Increases 873 | 40 471 160 202 Destroy 0b10 Robot/C 480 | . 300 100 80 Destroy 0b10 Robot/NC 70 | 40 20 . 10 Destroy Leader 66 | . 66 . . Allied During Kill 2 | . . . 2 Successful Hack 37 | . 22 . 15 Select Force Hacks 90 | . . . 90 Destroy Structure 23 | . 18 . 5 Lose Combat Pursuer 105 | . 45 60 . Influence Decreases 871 | 35 386 186 264 Entered New Map 80 | . 2 44 34 Time Decay 781 | 35 384 132 230 Lost Part 10 | . . 10 . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 19 16 5 Peak Tracking Total 4 | . 4 4 2 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 13 | . 6 . 7 Terminals 10 | . 6 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 35 | . 19 . 16 Successful 21 | . 12 . 9 Failed 14 | . 7 . 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 32 | . 17 . 15 Terminals 32 | . 19 . 13 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Emergency Access Points 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 18 | . 9 . 9 Terminals 15 | . 9 . 6 Botnet 7 | . 4 . 3 Skim 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Tunnel 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired 4 | . . . 4 Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies 4 | . . . 4 Largest Group 4 | . . . 4 Highest-Rated Group 71 | . . . 71 Highest-Rated Ally 27 | . . . 27 Total Orders . | . . . . Ally Attacks 7 | . . . 7 Total Damage 152 | . . . 152 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . X0-1V1 Amusement Gains 10 | . 10 . . Good Acts 5 | . . 3 2 Bad Acts 12 | . . 8 4 Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 709 | 117 592 . . Seismic 709 | 117 592 . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 3776 | 228 1328 1470 750 Spaces Moved 1458 | 94 563 504 297 Core 7 | 7 . . . Treads 1451 | 87 563 504 297 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 240 Average Speed 220 | 151 205 240 240 Slowest Speed 240 | 160 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 45 | 4 86 32 59 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 6 | . 2 1 3 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 3 | . . 3 . Spaces Dug 5 | . . 5 . Terrain Destroyed 48 | . 16 27 5 Melee . | . . . . Projectile 15 | . . 10 5 AOE 33 | . 16 17 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1784 | 149 661 652 322 Wait 85 | 20 17 47 1 Move 1455 | 93 562 503 297 Hop . | . . . . Pick Up 47 | 14 21 11 1 Fast Attach 2 | . 1 1 . Attach 12 | 7 1 4 . Detach . | . . . . Swap 16 | . 9 7 . Drop 20 | . 9 11 . Fire 131 | 15 41 68 7 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 16 | . . . 16 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: Fac / Scr) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 229 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 4) 560 | -10/Materials | Discovered new exit (range 13) 676 | -10/Materials | Discovered new exit (range 7) 1345 | -10/Materials | Identified exit to Subcaves 1345 | -10/Materials | Identified exit to Materials 1345 | -10/Materials | Identified exit to Mines 1450 | -10/Materials | Learned Storage stockpile data 1464 | -10/Materials | Learned location of Mines (-10) 1488 | -10/Materials | Learned location of Storage (-9) 1524 | -10/Materials | Learned location of 1 exit from Recycling 1553 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1557 | -10/Materials | Entered Subcaves 1623 | -10/Subcaves | Learned location of Zion (-6) 1623 | -10/Subcaves | Met a Zionite searching for "candidates" 1893 | -10/Subcaves | Core integrity fell below 50% 1962 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2052 | -10/Subcaves | Discovered new exit (range 3) 2277 | -10/Subcaves | Identified exit to Recycling 2277 | -10/Subcaves | X0-1V1 revealed exit location to -9/Recycling 2621 | -10/Subcaves | Disturbed a concealed Subdweller 2647 | -10/Subcaves | X0-1V1 sent you into danger 2672 | -10/Subcaves | Core integrity fell below 20% 2817 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x4) 2825 | -10/Subcaves | Ambushed by Subdweller buried in earth 2952 | -10/Subcaves | System corruption reached 10% 3027 | -10/Subcaves | Entered Recycling 3028 | -9/Recycling | Identified exit to Scraptown 3037 | -9/Recycling | X0-1V1 sent you into danger 3306 | -9/Recycling | X0-1V1 activates XOMVISION 3418 | -9/Recycling | Build established: Commander-Mutant 3711 | -9/Recycling | Identified exit to Factory 3711 | -9/Recycling | X0-1V1 revealed exit location to -7/Factory 3771 | -9/Recycling | X0-1V1 rewrote Commando 2a IFF filter 3777 | -9/Recycling | Destroyed by Commando 2a with Assault Rifle Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. 03709_ System corrupted: Energy discharge (-50). 03711_ X0-1V1: "I guarantee there's even more fun over that way." 03711_ EXIT=REVEALED: FACTORY 03725_ X0-1V1: "Did you know you're leaking matter?" (-150 matter capacity) 03756_ # E ANUK9WRVTGC,>QJCXSZFT45J< 03771_ X0-1V1 rewrites Commando 2a IFF filter. 03771_ Defender 2a suffers critical hit (Destroy). 03771_ Defender 2a destroyed. 03774_ Penetrated by Slug. 03774_ R-06 Scavenger collects Beam Rifle. 03777_ Slug penetrates Wall. 03777_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ????# """ ###?????????????? | | ????# """ #?????????????? | | ????# """ !#?????????????? | | ????# !!#?????????????? | | ????# ###?????????????? | | ????####### ##??????????????? | | ??######### #???????????????? | | ??# + %#???????????????? | | ??# T " ######## #??????????????? | | ??# "" #??????# ##??????????????? | | ??# "" #??##### r ??????????????? | | ??# """ #??#"""# ######?????????????? | | ??# "" ####"T"# #??????????????????? | | ??# """ # r#??????????????????? | | ??# """ + #??????????????????? | | ??# """ # #??????????????????? | | ??# " # """ #??????????????????? | | ??# # """ #??????????????????? | | ??######### """" #??????????????????? | | ?????# """" #??????????????????? | | ?????# """" #??????????????????? | | ?????# "" #??????????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ???###+########### #r?????????????????? | | ???#r @ +?+??????????????????? | | ???## = r#????????????????????? | | ????# ! h% #????????????????????? | | ????# i ! #????????????????????? | | ????# +????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# #????????????????????? | | ????# +????????????????????? | | ????# #????????????????????? | | ????; ] #????????????????????? | | ???## % #????????????????????? | | ????######r###;###????????????????????? | | ?????????###?? ???????????????????????? | | ??????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableCloakMantle Manual? 0 Play Time 00:17:02 Cumulative 206.9 hours Start 2026.07.18 @ 17:56:07 End 2026.07.18 @ 18:10:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 74 Gallery% 69 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b9ac726-f258-45e2-a919-4a1dfe1206c8