Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 00:35:11

Player: UnderDoug

Result: Destroyed by OM-V79(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (529)      529
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1239

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     296/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
       Small Storage Unit
             Core Shielding
>            --- WEAPON (2) -------
             Autogun
             Hammer
>            --- INVENTORY (8) ----
             Ion Engine
             Ion Engine
  Reinforced Ion Engine
             Aluminum Leg
      Medium Battery (150)
      Medium Laser

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
   Small Storage Unit
         Tractor Beam
>        --- WEAPON -----------
  Medium Laser
   Light Assault Rifle
>        --- INVENTORY --------
   Light Ion Engine
   Light Ion Engine
         Aluminum Leg
         Aluminum Leg
         Wheel
         Wheel
         Assault Rifle
         Hammer
[Rating: 9]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Core Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   22  2   .   
  Power                    7    | 1   6   .   .   
    Engine                 4    | 1   3   .   .   
    Core                   3    | .   3   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   7   .   .   
    Treads                 6    | 2   4   .   .   
    Leg                    2    | .   2   .   .   
    Wheel                  1    | .   1   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   2   .   
    Device                 1    | .   1   .   .   
    Storage                3    | 1   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   6   .   .   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 1   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   8   .   1   
  Power                    2    | .   2   .   .   
  Propulsion               2    | .   1   .   1   
  Utility                  3    | .   3   .   .   
  Weapon                   2    | .   2   .   .   
  Highest Loss Streak      3    | .   3   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   81  99  96  
  Engine                   9    | .   4   14  14  
  Core                     4    | .   9   .   .   
  Treads                   6    | .   13  .   .   
  Leg                      18   | .   8   28  24  
  Wheel                    1    | .   2   .   .   
  Device                   2    | .   5   .   .   
  Storage                  13   | .   7   19  14  
  Protection               5    | .   2   7   14  
  Ballistic Gun            13   | .   13  14  14  
  Impact Weapon            13   | .   12  14  14  
Peak Build Rating          9    | 6   9   9   9   
  Average Rating           8    | 4   7   8   8   
  On Entrance              5    | .   6   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 11  17  22  21  
  Greatest Support         40   | 40  40  20  20  
  Greatest Overweight (x)  2    | .   2   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         6    | 6   5   7   8   
  Most Carried             8    | 6   8   6   6   
  Average Carried          5    | 3   5   5   6   
  Final Capacity           8    | 8   5   8   8   
  Final Carried            6    | 6   5   6   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           595  | 133 426 36  .   
  Remotely                 180  | .   180 .   .   
Salvage Created            682  | .   516 166 .   
  Parts                    40   | .   24  16  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  15   | .   15  .   .   
  Melee                    2    | .   2   .   .   
  Guns                     10   | .   10  .   .   
Classes Destroyed          6    | .   2   4   .   
  Worker                   3    | .   .   3   .   
  Builder                  1    | .   .   1   .   
  Tunneler                 2    | .   .   2   .   
  Recycler                 1    | .   .   1   .   
  Swarmer                  2    | .   2   .   .   
  Grunt                    13   | .   13  .   .   
Best Kill Streak           3    | .   2   3   .   
  Combat Bots Only         2    | .   2   .   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        122  | .    117  .    5    
  Missed                   23   | .    21   .    2    
Damage Taken               1328 | .    1267 .    61   
  Core                     252  | .    233  .    19   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  4    | .    .    .    4    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              63   | .    58   4    1    
  Largest                  2    | .    2    1    1    
  Hottest                  70   | .    70   23   23   
Shots Fired                70   | .    65   4    1    
  Gun                      70   | .    65   4    1    
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  63   | .    58   4    1    
  Thermal                  7    | .    7    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    13   4    .    
  Robot Miss Streak        4    | .    4    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           74   | .    64   10   .    
  Core Hits                31   | .    27   4    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 4    | .    4    .    .    
  Critical Strikes         4    | .    4    .    .    
    Smash                  4    | .    4    .    .    
Melee Attacks              28   | .    20   8    .    
  Impact                   28   | .    20   8    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            6    | .    .    6    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1354 | .    994  360  .    
  Guns                     515  | .    489  26   .    
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    839  | .    505  334  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  440  | .    414  26   .    
  Thermal                  75   | .    75   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   839  | .    505  334  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            239  | .    153  86   .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    239  | .    153  86   .    
Knockbacks                 2    | .    .    2    .    
  Impact                   2    | .    .    2    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        144  | .    144  14   .    
  Average Temperature      27   | .    28   8    .    
  Received Heat Transfer   633  | .    633  .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    3    3    .    
  Combat Hostiles          3    | .    3    .    .    
  Parts Fried              12   | .    4    8    .    
  Impact Corruptions       10   | .    6    4    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         222  | .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             260  | .   260 86  .   
  Initial                  56   | .   .   56  .   
  Average                  65   | .   105 34  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 91  100 .   
  Level 1                  4    | .   8   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   33  .   1   
  Peak Tracking Total      5    | .   5   .   1   
  Tactical Retreats        4    | .   4   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            7    | .   7   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               .    | .   .   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1827 | 87  817 884 39  
Spaces Moved               969  | 47  449 455 18  
  Core                     4    | 2   2   .   .   
  Treads                   225  | 45  180 .   .   
  Legs                     619  | .   146 455 18  
  Wheels                   121  | .   121 .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  120 190 
  Average Speed            157  | 155 125 187 205 
  Slowest Speed            260  | 160 160 190 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       45   | 4   75  100 4   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1152 | 58  606 469 19  
  Wait                     48   | .   48  .   .   
  Move                     966  | 46  448 454 18  
  Hop                      .    | .   .   .   .   
  Pick Up                  15   | 6   8   1   .   
  Fast Attach              19   | 6   12  1   .   
  Attach                   6    | .   6   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   4   1   .   
  Drop                     2    | .   2   .   .   
  Fire                     63   | .   58  4   1   
  Melee                    28   | .   20  8   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   88 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 15)
  301 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Core integrity fell below 50%
  535 | -10/Materials | Lost 3 parts (1p1n1w)
  548 | -10/Materials | Discovered new exit (range 10)
  558 | -10/Materials | Discovered new exit (range 15)
  627 | -10/Materials | Core integrity fell below 20%
  659 | -10/Materials | Discovered new exit (range 3)
  898 | -10/Materials | Discovered new exit (range 7)
  905 | -10/Materials | Entered Mines
  922 | -10/Mines     | Identified exit to Subcaves
  936 | -10/Mines     | Discovered new exit (range 3)
 1290 | -10/Mines     | Found a hidden stash of uninstalled traps
 1608 | -10/Mines     | Discovered new exit (range 14)
 1789 | -10/Mines     | Entered Subcaves
 1828 | -10/Subcaves  | Destroyed by OM-V79(R) with Subdweller Machine Gun

 Last Messages 
---------------
Seismic Detector fried.
Lgt. Ion Engine fried.
A stash of uninstalled traps is collected here!
Searching scrap...
Found Core Shielding.
Found 67 Matter.
Found 50 Matter.
Acquired Core Shielding.
Acquired 10 matter.
K-01 Serf collects debris. <x*>
EXIT=FOUND
Sneak attack on R-06 Scavenger.
R-06 Scavenger knocked back.
Sneak attack on U-05 Engineer.
U-05 Engineer destroyed.
K-01 Serf cleans the Pressure Siphon. <x2>
LOCATION=SUBCAVES
AMBIENT_HEAT=-10
GOAL=ESCAPE
Aluminum Leg destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             80
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicGaussKinecellerator
  Manual?         0
Play Time         00:11:04
  Cumulative      12.9 hours
  Start           2024.11.30 @ 00:24:21
  End             2024.11.30 @ 00:35:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ae07e48b-f67a-4eaa-8c08-32ee23f1f70d