Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 09:09:21 Player: EgoOrb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2959) 2959 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 7003 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Autogun > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Enhanced Optical Array Advanced Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Plasma Cannon Gauss Rifle > --- INVENTORY -------- (None) [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Coolant Injector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 2 | . . . 1 . 1 . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . . 1 . . 2 . Weapon 1 | . . . . 1 . . . Parts Attached 92 | 6 12 6 10 20 14 12 12 Power 14 | 1 1 1 3 3 1 3 1 Engine 13 | 1 1 1 3 2 1 3 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 1 3 6 9 1 2 Treads 11 | 2 . . 2 4 2 . 1 Leg 11 | . 2 1 1 . 5 1 1 Wheel 1 | . . . . . 1 . . Hover 1 | . . . . . 1 . . Flight 2 | . . . . 2 . . . Utility 23 | 1 3 2 3 4 2 3 5 Device 8 | . . 1 2 1 1 . 3 Storage 2 | 1 . . . . . . 1 Processor 7 | . 2 . 1 2 . 1 1 Hackware . | . . . . . . . . Protection 6 | . 1 1 . 1 1 2 . Artifact . | . . . . . . . . Weapon 29 | 2 6 2 1 7 2 5 4 Energy Gun 8 | 1 3 . . 2 . 1 1 Energy Cannon 8 | . . . 1 3 2 2 . Ballistic Gun 11 | 1 2 1 . 2 . 2 3 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 1 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 51 | . 6 5 3 7 4 10 16 Power 13 | . 1 1 2 2 . 3 4 Propulsion 11 | . 1 2 . . 2 2 4 Utility 12 | . 1 1 1 2 1 2 4 Weapon 15 | . 3 1 . 3 1 3 4 Highest Loss Streak 7 | . 4 2 2 3 1 7 7 Average Slot Usage (%) 82 | . 90 85 92 93 95 81 57 Engine 15 | . 13 11 19 14 22 16 12 Treads 9 | . 8 . 7 26 19 . . Leg 9 | . 15 17 13 . 6 25 2 Device 8 | . . 5 19 9 . 6 15 Processor 12 | . 21 8 8 11 7 9 13 Protection 4 | . 1 13 2 3 13 5 . Energy Gun 2 | . 10 1 . 1 . 1 1 Energy Cannon 4 | . . . 3 12 8 5 . Ballistic Gun 11 | . 13 17 7 9 12 8 9 Launcher 2 | . 1 8 11 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 9 12 13 28 36 52 47 37 Greatest Support 86 | 40 40 20 44 66 86 60 30 Greatest Overweight (x) 9 | 1 3 1 7 2 2 1 9 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 Most Carried 4 | 2 4 3 4 4 4 3 4 Average Carried 1 | . 2 1 2 1 1 . . Final Capacity 6 | 6 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 4 1 1 . . Class Distribution -------------------- 60% | Mutant 14% | Gunner 10% | Tank 6% | Generator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 2045 | 188 288 141 348 417 216 191 256 Remotely . | . . . . . . . . Salvage Created 3411 | . 288 128 511 1332 295 340 517 Parts 205 | . 23 8 43 71 17 15 28 Haulers Intercepted 3 | . . . 3 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 25 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 76 | . 11 5 11 27 5 7 10 Melee 1 | . . . . . . . 1 Guns 43 | . 11 5 1 10 1 6 9 Cannons 24 | . . . 2 17 4 1 . AOE 8 | . . . 8 . . . . Classes Destroyed 13 | . 3 . 5 1 1 1 2 Worker 1 | . . . 1 . . . . Builder 2 | . . . 1 . . 1 . Hauler 3 | . . . 3 . . . . Recycler 1 | . . . 1 . . . . Operator 1 | . . . . . . 1 . Watcher 6 | . 1 . 1 3 1 . . Swarmer 24 | . 6 3 . 7 . 4 4 Grunt 34 | . 5 2 10 10 2 3 2 Brawler 2 | . . . . 1 . . 1 Duelist 2 | . . . . . . . 2 Sentry 11 | . . . 1 9 1 . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . 2 . . Best Kill Streak 7 | . 3 2 7 4 1 4 3 Combat Bots Only 4 | . 3 2 4 4 1 3 3 Max Kills in Single Turn 3 | . 1 1 3 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 6142 | . 768 319 331 1299 688 1124 1613 Core 1241 | . 152 63 39 111 14 126 736 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . 14 90 79 98 . . Volleys Fired 234 | . 40 17 21 68 17 33 38 Largest 3 | . 2 2 2 3 3 3 2 Hottest 183 | . 88 43 93 180 168 183 103 Shots Fired 448 | . 66 29 41 168 43 55 46 Gun 309 | . 65 29 19 80 25 45 46 Cannon 118 | . . . 2 88 18 10 . Launcher 21 | . 1 . 20 . . . . Special . | . . . . . . . . Kinetic 262 | . 41 29 19 66 25 43 39 Thermal 151 | . 24 . 2 88 18 12 7 Explosive 21 | . 1 . 20 . . . . Electromagnetic 14 | . . . . 14 . . . Robot Hit Streak 28 | . 9 6 6 28 12 7 6 Robot Miss Streak 5 | . 5 5 4 3 3 2 4 Penetration Max 1 | . . . . 1 . 1 1 Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 286 | . 40 20 23 115 25 34 29 Core Hits 150 | . 22 8 26 48 11 15 20 Critical Hits 3 | . . . . . 1 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6294 | . 428 166 1064 2525 601 805 705 Guns 3385 | . 428 166 131 1056 240 681 683 Cannons 1887 | . . . 45 1357 361 124 . Explosions 1000 | . . . 888 112 . . . Melee . | . . . . . . . . Ramming 22 | . . . . . . . 22 Kinetic 2811 | . 237 166 131 800 240 658 579 Thermal 2343 | . 191 . 71 1469 361 147 104 Explosive 841 | . . . 841 . . . . Electromagnetic 277 | . . . 21 256 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 1 . 1 . . Average Corruption 1 | . 1 2 1 . 1 . . Corruption Purged . | . . . . . . . . Effects 19 | . 1 10 3 . 5 . . Message Errors 8 | . . 2 1 . 5 . . Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 5 | . 1 2 2 . . . . Data Loss (minor) 4 | . . 4 . . . . . Targeting Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 17 | . . . 4 13 . . . Projectiles 6 | . . . . 6 . . . Explosions 11 | . . . 4 7 . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 164 | . . . 101 55 . . 8 Shots 4 | . . . 3 1 . . . Rammed 11 | . . . . . . . 11 Targets Rammed 11 | . . . . . . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 384 | . 67 255 73 318 384 193 84 Average Temperature 86 | . 15 91 19 85 122 86 47 Received Heat Transfer 1647 | . 315 108 120 360 201 282 261 Effects 5 | . . . . . 5 . . Shutdowns 2 | . . . . . 2 . . Interference 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 2 1 . . Heat Transferred 3977 | . 437 . 124 2283 635 274 224 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 568 | . 162 134 343 568 342 165 . Initial 244 | . . 19 . 93 244 30 . Average 158 | . 41 39 190 356 205 82 . Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 71 | 100 100 100 59 24 54 100 . Level 1 17 | . . . 40 25 45 . . Level 2 10 | . . . . 49 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 . 3 6 3 2 . Investigation 3 | . 2 . . . 1 . . Extermination 3 | . . . . . 2 1 . Reinforcement 5 | . 1 . 3 . . 1 . Assault 2 | . . . . 2 . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 12 | . 2 . 5 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 121 | . 18 8 14 45 8 12 16 Peak Tracking Total 7 | . 4 3 4 5 2 6 7 Tactical Retreats 8 | . . 2 . 3 . 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 8 | . 4 . 1 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 9 | . . . 4 2 1 2 . Max in Single Turn 1 | . . . 1 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 11 | . 6 . 1 3 1 . . Terminals 7 | . 5 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 20 | . 12 . 1 5 2 . . Successful 13 | . 8 . . 5 . . . Failed 7 | . 4 . 1 . 2 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 11 | . 9 . 1 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . 3 . . 3 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 6 | . 5 . . 1 . . . Record 4 | . 3 . . 1 . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 3 . . 3 . . . Recycle Component 2 | . 1 . . 1 . . . Process 3 | . 2 . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 . 1 1 1 . . Full Trace Events 4 | . 3 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . 1 . . 1 . . . Recycled Matter 450 | . 204 . . 246 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 7561 | 77 1216 808 744 1285 880 867 1684 Spaces Moved 4222 | 47 807 532 432 671 538 631 564 Core 363 | 10 47 4 1 . . . 301 Treads 1568 | 37 271 . 138 670 403 . 49 Legs 2290 | . 489 528 293 . 135 631 214 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . 1 . . . Fastest Speed 50 | 50 100 100 120 145 120 120 50 Average Speed 155 | 140 133 138 143 145 145 120 277 Slowest Speed 500 | 160 200 150 400 217 180 150 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 69 67 30 47 10 13 58 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . . 1 Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 167 | . 5 . 142 13 3 1 3 Melee . | . . . . . . . . Projectile 17 | . . . . 10 3 1 3 AOE 150 | . 5 . 142 3 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 4815 | 58 885 577 518 846 604 689 638 Wait 137 | . 11 16 35 60 15 . . Move 4215 | 46 806 531 431 670 537 630 564 Hop . | . . . . . . . . Pick Up 91 | 6 13 5 14 16 13 12 12 Fast Attach . | . . . . . . . . Attach 91 | 6 12 6 10 19 14 12 12 Detach 8 | . 2 2 1 2 1 . . Swap 1 | . . . . 1 . . . Drop 27 | . 1 . 6 10 7 2 1 Fire 234 | . 40 17 21 68 17 33 38 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush 1 | . . . . . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 592 | -10/Materials | Lost 4 parts (1p1n2w) 709 | -10/Materials | Discovered new exit (range 11) 823 | -10/Materials | Core integrity fell below 50% 1041 | -10/Materials | Discovered new exit (range 4) 1155 | -10/Materials | Discovered new exit (range 4) 1294 | -10/Materials | Entered Mines 1479 | -10/Mines | Core integrity fell below 20% 1631 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1744 | -10/Mines | Discovered new exit (range 11) 1789 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1792 | -10/Mines | Found Prototype Device 1794 | -10/Mines | Identified Exp. Sensor Array 1892 | -10/Mines | Discovered new exit (range 6) 2102 | -10/Mines | Entered Materials 2102 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2528 | -9/Materials | Discovered new exit (range 13) 2846 | -9/Materials | Entered another Materials area 2846 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3001 | -8/Materials | Identified exit to Garrison 3258 | -8/Materials | Lost 3 parts (1u2w) 3288 | -8/Materials | Garrison activated, responded to threat 3393 | -8/Materials | Garrison activated, responded to threat 3646 | -8/Materials | First assault squad dispatched 3703 | -8/Materials | Build established: Gunner 4108 | -8/Materials | Discovered new exit (range 16) 4131 | -8/Materials | Entered Factory 4131 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4516 | -7/Factory | Build established: Tank 4940 | -7/Factory | Discovered new exit (range 12) 5011 | -7/Factory | Entered another Factory area 5011 | -6/Factory | Evolved 2 slots: Utility x2 5014 | -6/Factory | Discovered new exit (range 10) 5471 | -6/Factory | Lost 7 parts (3p2u2w) 5735 | -6/Factory | Spotted B-75 Beast 5878 | -6/Factory | Entered Lower Caves 6024 | -6/Lower Caves | Build established: Generator-Mutant 6183 | -6/Lower Caves | Learned location of Extension (-5) 6242 | -6/Lower Caves | Lost 6 parts (2p2n1u1w) 6508 | -6/Lower Caves | Build established: Mutant 7495 | -6/Lower Caves | Spotted B-75 Beast 7498 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7514 | -6/Lower Caves | Core integrity fell below 50% 7549 | -6/Lower Caves | Core integrity fell below 20% 7556 | -6/Lower Caves | Lost 7 parts (1p2n2u2w) 7562 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07515_ Slug penetrates L-41 Fighter. 07515_ L-41 Fighter destroyed. 07516_ Imp. Melee Analysis Suite fries itself beyond repair. 07516_ Gauss Rifle destroyed. 07518_ Acquired Carbon-fiber Leg. 07524_ Carbon-fiber Leg destroyed. 07525_ Adv. Heat Sink destroyed. 07525_ Knocked back. 07525_ L-41 Fighter destroyed. 07525_ Acquired 3 matter. 07528_ Core Shielding fries itself beyond repair. 07532_ Acquired 1 matter. 07542_ Slammed into S-27 Virus. 07550_ Destabilizing: Core damaged (-42). 07551_ Slammed into S-27 Virus. 07552_ S-27 Virus destroyed. 07555_ Acquired Autogun. 07556_ Lgt. Nuclear Core fries itself beyond repair. 07559_ Acquired 2 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #?????????? | | ????????????????????????????????????" #?????????? | | ????????????????????????????????????# #??#??????? | | ??????????????????????????????????### #? #??????? | | ?????????????????????????????????## # ######?? | | ?????????????????????????????????# % $ #?? | | ?????????????????????????????????# !%## ## #?? | | ?????????????????????????????????# *%!" # #?? | | ?????????????????????????????????# / # # ##? | | ?????????????????????????????????## ###++### #? | | ?????????????????????????????????## %+???? ?# #? | | ?????????????????????????####???## #????? # #? | | ????????????????????????## ##??# % % #??????# #? | | ????????????????????????# ???##% ######## #? | | ???????????????????????## #????## #? | | ?????????????????????### ##??### #%%###### #? | | ?????????????????????# % ####% B %%#????# #? | | ?????????????????##### ## %##????# ## | | ????????????????##% #?????# # | | ????????????????# % % %#####????## # | | ????????????????# % % Y ##% ##????????# # | | ???????????#????# % ####; ##?????????# ## | | ???????????# ## gg###;;;##??????????# #? | | ????????????# %%% % ##???????????## #? | | ????????????### % %% %##???????????# %#? | | ??????????????# % %@ % #???????????# ## | | ??????????????# ## ###%=% #?????????### # | | ??????????????# #?## %??## ## ##?????????# | | ??????????????###???####???###?##??????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## # | | ??????????????????????????????????????????### % # | | ?????????????????????????????????????????## # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????????????????????????## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????## | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????###?#### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ???????????????????????????????????????????### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 40 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed NullDefenseCutter Manual? 0 Play Time 01:17:48 Cumulative 4.8 hours Start 2020.11.27 @ 02:08:22 End 2020.11.29 @ 09:09:21 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53a06404-1c27-4f70-87c5-9cf491a8e922