Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 19:12:56 Player: meta Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (21) 105 Value Destroyed (468) 468 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2313 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Makeshift Hacking Suite > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (20) --- Small Storage Unit Medium Matter Pod (100) Makeshift Terrain Scan Processor Particle Cannon Makeshift Sword Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Makeshift Hacking Suite Tractor Beam > --- WEAPON ----------- Autogun Mini Grenade Launcher > --- INVENTORY -------- Small Storage Unit Medium Matter Pod Makeshift Terrain Scan Processor Particle Cannon Light Assault Rifle Heavy Assault Rifle Makeshift Sword [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 25 | 7 1 . 13 1 1 2 Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . 2 . . . Treads 4 | 2 . . 2 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 2 1 . 4 1 1 . Device 4 | 1 . . 2 1 . . Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 4 . . 2 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 . . 1 . . 2 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 17 | . 3 . 6 2 . 6 Power 4 | . 1 . 1 1 . 1 Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . 2 1 . 1 Weapon 6 | . 2 . 1 . . 3 Highest Loss Streak 6 | . 2 . 3 1 . 6 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 3 6 3 6 6 6 Power . | 1 2 2 1 1 . . Propulsion . | . . . . . . . Utility 2 | . . 3 2 2 2 3 Weapon 1 | . . 1 . 3 4 3 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . . . 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 73 | . 95 42 62 73 82 82 Engine 9 | . 12 . 10 1 11 9 Treads 12 | . 28 28 7 11 11 9 Device 11 | . 12 . 10 16 11 10 Storage 11 | . 14 14 11 11 11 11 Processor 4 | . . . . 11 11 11 Hackware 1 | . . . . . 5 11 Protection 1 | . . . 2 . . . Energy Gun 2 | . 13 . . . . . Energy Cannon 3 | . . . 8 . . . Ballistic Gun 6 | . 13 . 1 11 11 11 Ballistic Cannon 4 | . . . 9 . . . Launcher 4 | . . . . 11 11 9 Peak Build Rating 14 | 7 7 3 11 11 14 14 Average Rating 8 | 5 6 3 6 8 12 13 On Entrance 6 | . 7 3 3 11 9 14 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 48 40 54 48 50 50 Greatest Support 43 | 40 40 40 43 20 20 20 Greatest Overweight (x) 17 | 3 1 . 17 2 2 2 Average Overweight (x) 3 | . . . 6 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 7 13 20 20 20 20 20 Most Carried 8 | 4 6 6 6 7 8 7 Average Carried 4 | 1 3 6 3 6 6 6 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 7 | 2 6 6 6 7 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 780 | 244 19 . 342 109 20 46 Remotely 101 | . . . . 35 20 46 Salvage Created 666 | 90 51 . 256 219 . 50 Parts 36 | 7 4 . 13 11 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 . 8 4 . 1 Guns 6 | . 2 . 2 1 . 1 Cannons 6 | . . . 6 . . . AOE 4 | . 1 . . 3 . . Classes Destroyed 7 | 2 1 . 3 . . 1 Worker 2 | . . . 2 . . . Tunneler 1 | 1 . . . . . . Recycler 2 | 1 . . . 1 . . Swarmer 7 | . 3 . 4 . . . Grunt 6 | . . . 2 4 . . Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Best Kill Streak 5 | 1 3 . 5 3 . 1 Combat Bots Only 4 | . 3 . 4 2 . 1 Max Kills in Single Turn 2 | 1 1 . 1 2 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 219 | . 58 . 97 31 4 29 Missed 62 | . 15 . 30 10 1 6 Hits 157 | . 43 . 67 21 3 23 Melee 8 | . . . . . . 8 Projectile 149 | . 43 . 67 21 3 15 Critical Strikes 8 | . 3 . 3 . . 2 Damage Taken 2218 | . 485 . 750 289 58 636 Core 497 | . 81 . 122 79 . 215 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 108 | . . . . . 108 . Core Remaining (%) 83 | 100 . 67 . . . . Volleys Fired 56 | 4 5 . 33 7 . 7 Largest 2 | 2 2 . 2 2 . 2 Hottest 98 | 60 60 . 98 53 . 53 Shots Fired 93 | 8 10 . 51 10 . 14 Gun 46 | 8 10 . 9 7 . 12 Cannon 42 | . . . 42 . . . Launcher 5 | . . . . 3 . 2 Special . | . . . . . . . Kinetic 61 | 4 5 . 33 7 . 12 Thermal 18 | . . . 18 . . . Explosive 5 | . . . . 3 . 2 Electromagnetic 9 | 4 5 . . . . . Robot Hit Streak 16 | 5 5 . 8 16 . 13 Robot Miss Streak 5 | 1 1 . 5 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 63 | 5 7 . 29 9 . 13 Core Hits 32 | 3 3 . 12 8 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . 1 . . . Blast 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1350 | 62 126 . 580 266 . 316 Guns 453 | 62 86 . 76 88 . 141 Cannons 503 | . . . 503 . . . Explosions 391 | . 40 . . 176 . 175 Melee . | . . . . . . . Ramming 3 | . . . 1 2 . . Kinetic 667 | 22 64 . 352 88 . 141 Thermal 267 | . 40 . 227 . . . Explosive 351 | . . . . 176 . 175 Electromagnetic 62 | 40 22 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 17 . 18 Projectiles . | . . . . . . . Explosions 35 | . . . . 17 . 18 Melee . | . . . . . . . Knockbacks 3 | . . . 3 . . . Impact . | . . . . . . . Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 144 | . 15 . . 49 . 80 Shots 5 | . 1 . . 2 . 2 Rammed 4 | . 1 . 1 2 . . Targets Rammed 4 | . 1 . 1 2 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 165 | . 12 . 165 . . 24 Average Temperature 33 | . 12 . 38 . . 7 Received Heat Transfer 762 | . 210 . 267 132 . 153 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 407 | . . . 407 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 126 | 5 75 . 126 65 . . Initial 40 | . . . . 40 . . Average 12 | . 8 . 13 11 . . Influence Increases 489 | 10 80 . 245 124 . 30 Destroy 0b10 Robot/C 320 | . 60 . 160 80 . 20 Destroy 0b10 Robot/NC 25 | 10 . . 10 5 . . Destroy Leader 60 | . 10 . 30 10 . 10 Successful Hack 20 | . 5 . 15 . . . Disable Machine 30 | . . . 30 . . . Destroy Structure 34 | . 5 . . 29 . . Influence Decreases 469 | 10 80 . 140 229 . 10 Entered New Map 65 | . . . . 65 . . Time Decay 349 | 10 75 . 120 144 . . Lost Part 50 | . . . 20 20 . 10 Purge Threat 5 | . 5 . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 27 | . 7 . 11 4 1 4 Peak Tracking Total 4 | . 4 . 4 2 1 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 4 . . . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 10 . 11 . . . Successful 12 | . 6 . 6 . . . Failed 9 | . 4 . 5 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 2 . . . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 3 . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 . 5 . . . Record 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . 1 . 2 . . . Unreport Threat 1 | . 1 . . . . . Maintenance Status 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 1 . 1 . . . Scan Component 2 | . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2513 | 38 593 . 1882 . . . Seismic 2513 | 38 593 . 1882 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4673 | 122 696 15 2175 693 849 123 Spaces Moved 1292 | 77 276 10 425 207 265 32 Core 183 | 28 . . 155 . . . Treads 1109 | 49 276 10 270 207 265 32 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 320 320 320 Average Speed 329 | 125 194 160 470 320 320 320 Slowest Speed 900 | 200 240 160 900 320 320 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 40 5 27 54 16 9 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 2 | . . . . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 60 | . 5 . . 38 . 17 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 60 | . 5 . . 38 . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1607 | 93 425 9 544 227 268 41 Wait 197 | . 136 . 56 5 . . Move 1286 | 76 275 9 424 206 264 32 Hop . | . . . . . . . Pick Up 23 | 6 3 . 11 1 2 . Fast Attach 10 | 3 . . 5 2 . . Attach 19 | 4 2 . 9 . 2 2 Detach 5 | . 3 . . 2 . . Swap 2 | . . . 2 . . . Drop 5 | . . . 3 2 . . Fire 56 | 4 5 . 33 7 . 7 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 3 | . 1 . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 8) 819 | -10/Materials | Entered Mines 819 | -10/Mines | Discovered new exit (range 9) 834 | -10/Mines | Entered Materials 834 | -9/Materials | Evolved 2 slots: Utility x2 991 | -9/Materials | Identified exit to Mines 1408 | -9/Materials | Lost 3 parts (2n1u) 2784 | -9/Materials | Lost 3 parts (1p1u1w) 3009 | -9/Materials | Entered Mines 3336 | -9/Mines | Excavation squad dispatched 3336 | -9/Mines | A large section of the Mines collapsed 3488 | -9/Mines | Core integrity fell below 50% 3586 | -9/Mines | Excavation squad dispatched 3621 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3671 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3702 | -9/Mines | Entered Zion 3819 | -7/Zion | Given A8's code to call for help 4167 | -7/Zion | Discovered new exit (range 10) 4551 | -7/Zion | Entered Proximity Caves 4669 | -6/Proximity Caves | Core integrity fell below 20% 4674 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04655_ Acquired 14 matter. 04657_ Ion Engine destroyed. 04657_ Destroyed Ion Engine. 04657_ Lgt. Treads destroyed. 04658_ Acquired 4 matter. 04658_ Mni. Grenade Launcher destroyed. 04658_ Autogun destroyed. 04660_ Acquired 10 matter. 04661_ Acquired 9 matter. 04662_ G-50 Soldier destroyed. 04663_ Acquired 5 matter. 04663_ Critical hit (Burn: +37). 04665_ Acquired 4 matter. 04667_ Tractor Beam destroyed. 04669_ Lgt. Angular Momentum Engine fries itself beyond repair. 04669_ Carbon-fiber Leg fries itself beyond repair. 04673_ L-41 Fighter destroyed. 04673_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????#?????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????????????????????? ???????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????????## #????????????????? | | ????????????????????????#### #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????# #????????? ????????? | | ?????????????? ??????### ##???????? ???????? | | ????????????? ????## ##????????? #???????? | | ????????????? ??## ##?????##? #???????? | | ???????????? #?# #????? ## #???????? | | ???????????? ##### #????? #???????? | | ????????????# #???# #????? #???????? | | ?????????????# #?## #???? #???????? | | ??????????????# ## ###?? #????????? | | ?????????????????# ##? #?????????? | | ?????????????????# ## #????????????? | | ?????????????????# #????????????? | | ?????????????????## #????????????? | | ??????????????????## ## #????????????? | | ???????????????????## #?? #???????????? | | ???????????????????# = ### #??? ?????????? | | ????????????????????# %@ #?###????? ? ???????? | | ?????????????? g #??????????? ?????? | | ???????????# ! g ##????????????? ????? | | ???????????# #???????????????????? | | ???????????# # #??????????????????? | | ???????????? #?# #??????????????????? | | ???????????? #??? #??????????????????? | | ???????????? ## #???? ##??????????????????? | | ???????????????# #?????###???????????????????? | | ???????????????# #????????????????????????????? | | ???????????????## #?????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed DeuteriumReactiveSteel Manual? 0 Play Time 00:16:05 Cumulative 6.7 hours Start 2025.07.13 @ 18:52:25 End 2025.07.13 @ 19:12:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 6 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6d227ac-7ea2-4134-be1e-83482f29df31