Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.11 @ 06:20:05 Player: JB_0x0003 Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1913) 1913 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4943 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 267/300 Energy 79/100 System Corruption 16% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Small Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Precision Grenade Launcher Heavy Mace > --- INVENTORY (8) ---- Hover Unit Improved Heat Sink Improved Sensor Array Energy Filter Weapon Cycler Weapon Cycler Improved Field Recycling Unit (0) Faulty Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Medium Insulated Plating Medium Insulated Plating Medium Insulated Plating > --- WEAPON ----------- Improved EM Pulse Cannon Flak Gun > --- INVENTORY -------- Titanium Leg Compact Wheel Hover Unit Hover Unit Heat Sink Small Storage Unit Terrain Scanner Weapon Cycler Weapon Cycler Weapon Cycler Hardened Medium Armor Plating Shield Generator Improved Field Recycling Unit Heavy Mace Great Maul Greatsword [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Shotgun Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 100 | 6 11 13 28 11 5 26 Power 8 | 1 2 1 2 . . 2 Engine 5 | 1 1 1 1 . . 1 Core 3 | . 1 . 1 . . 1 Reactor . | . . . . . . . Propulsion 26 | 2 3 7 6 . . 8 Treads 3 | . . 3 . . . . Leg 4 | . 2 1 . . . 1 Wheel 15 | 2 1 3 6 . . 3 Hover 2 | . . . . . . 2 Flight 2 | . . . . . . 2 Utility 44 | 1 2 2 17 7 5 10 Device 16 | . . . 5 1 5 5 Storage 6 | 1 1 . 1 2 . 1 Processor 8 | . 1 . 4 1 . 2 Hackware . | . . . . . . . Protection 14 | . . 2 7 3 . 2 Artifact . | . . . . . . . Weapon 22 | 2 4 3 3 4 . 6 Energy Gun 6 | 1 . 2 2 . . 1 Energy Cannon 3 | . 2 . . 1 . . Ballistic Gun 6 | 1 2 1 1 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 2 . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 39 | . 4 2 17 1 . 15 Power 6 | . 1 1 1 . . 3 Propulsion 12 | . 1 . 6 . . 5 Utility 12 | . . . 7 . . 5 Weapon 9 | . 2 1 3 1 . 2 Highest Loss Streak 8 | . 3 1 8 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 94 98 88 91 100 71 Engine 6 | . 7 10 2 7 7 3 Core 2 | . 6 . 4 . . 1 Treads 3 | . . 15 . . . . Leg 4 | . 6 13 . . . . Wheel 15 | . 18 3 22 23 23 10 Device 3 | . . . 6 7 14 6 Storage 9 | . 14 11 8 7 7 7 Processor 14 | . 12 11 17 15 15 17 Protection 9 | . . 10 10 22 15 10 Energy Gun 5 | . 6 1 11 5 . 2 Energy Cannon 2 | . 8 . . . 7 . Ballistic Gun 8 | . 12 19 3 . . . Impact Weapon 1 | . . . . . 7 3 Naked Turns . | . . . . . . . Heaviest Build 102 | 11 53 56 57 102 82 80 Greatest Support 60 | 20 26 60 48 48 48 48 Greatest Overweight (x) 5 | . 5 1 4 2 1 4 Average Overweight (x) 1 | . 2 . . 1 1 . Largest Inventory Capacity 25 | 8 20 20 20 25 20 20 Average Capacity 18 | 7 18 20 17 19 20 15 Most Carried 20 | 3 20 20 20 19 18 20 Average Carried 14 | 1 13 17 15 12 18 13 Final Capacity 20 | 8 20 20 8 20 20 8 Final Carried 20 | 3 16 20 8 18 18 8 Class Distribution -------------------- 87% | Mutant 7% | Assassin 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Fac Matter Collected 1599 | 188 296 376 282 . . 457 Remotely . | . . . . . . . Salvage Created 2037 | . 445 570 643 . . 379 Parts 125 | . 33 40 35 . . 17 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 8 13 22 . . 7 Melee 6 | . . . . . . 6 Guns 42 | . 7 13 22 . . . Cannons 1 | . 1 . . . . . Classes Destroyed 11 | . 7 3 . . . 1 Worker 2 | . . 1 . . . 1 Builder 2 | . 1 . 1 . . . Hauler 2 | . 1 . . . . 1 Recycler 2 | . 1 . . . . 1 Operator 1 | . 1 . . . . . Watcher 3 | . 2 . 1 . . . Swarmer 13 | . 3 . 6 . . 4 Grunt 26 | . 5 7 12 . . 2 Duelist 2 | . . 1 1 . . . Sentry 8 | . . 5 3 . . . Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . 3 5 9 . . 2 Combat Bots Only 9 | . 3 5 9 . . 2 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Damage Taken 5740 | . 857 553 1893 47 . 2390 Core 1299 | . 203 50 344 . . 702 Absorbed by Shields 71 | . . . . . . 71 Core Remaining (%) 60 | 100 18 87 37 . . . Volleys Fired 176 | . 49 37 82 2 3 3 Largest 2 | . 2 2 2 2 1 1 Hottest 136 | . 136 130 130 97 69 69 Shots Fired 294 | . 95 71 118 4 4 2 Gun 260 | . 68 71 118 2 . 1 Cannon 33 | . 27 . . 2 4 . Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 120 | . 40 69 9 2 . . Thermal 167 | . 55 2 109 . . 1 Explosive 1 | . . . . . . 1 Electromagnetic 6 | . . . . 2 4 . Robot Hit Streak 29 | . 14 13 29 5 2 1 Robot Miss Streak 9 | . 5 6 9 8 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 241 | . 57 50 107 1 3 23 Core Hits 222 | . 22 32 156 2 1 9 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 4 | . . 1 . . . 3 Critical Strikes 7 | . 1 1 . . . 5 Destroy 2 | . 1 1 . . . . Smash 4 | . . . . . . 4 Sever 1 | . . . . . . 1 Melee Attacks 32 | . . . . . . 32 Impact 17 | . . . . . . 17 Slashing 15 | . . . . . . 15 Piercing . | . . . . . . . Sneak Attacks 3 | . . . . . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4510 | . 830 870 1612 27 8 1163 Guns 3005 | . 540 845 1593 27 . . Cannons 298 | . 290 . . . 8 . Explosions 90 | . . 25 . . . 65 Melee 1098 | . . . . . . 1098 Ramming 19 | . . . 19 . . . Kinetic 1275 | . 368 824 56 27 . . Thermal 2020 | . 462 21 1537 . . . Explosive 65 | . . . . . . 65 Electromagnetic 33 | . . 25 . . 8 . Impact 600 | . . . . . . 600 Slashing 498 | . . . . . . 498 Piercing . | . . . . . . . Highest Corruption 16 | . . 1 . . 16 16 Average Corruption 12 | . . 1 . . 10 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . 2 . . 11 36 Message Errors 9 | . . . . . 1 8 Matter Fused 12 | . . 1 . . 3 8 Heat Flow Errors 4 | . . . . . 2 2 Energy Discharges 8 | . . . . . 2 6 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . 1 . Alerts 1 | . . 1 . . . . Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 250 | . 3 . . . . 247 Projectiles 3 | . 3 . . . . . Explosions . | . . . . . . . Melee 247 | . . . . . . 247 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 57 | . . 36 9 . . 12 Shots 2 | . . 1 . . . 1 Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 745 | . 531 75 745 132 210 170 Average Temperature 150 | . 134 14 189 66 79 84 Received Heat Transfer 1689 | . 429 177 819 . . 264 Effects 35 | . 8 . 27 . . . Shutdowns 5 | . 2 . 3 . . . Energy Bleed 4 | . 1 . 3 . . . Interference 11 | . 1 . 10 . . . Matter Decay 1 | . 1 . . . . . Short Circuit 2 | . 1 . 1 . . . Damage (minor) 2 | . 1 . 1 . . . Damage (major) 8 | . . . 8 . . . Damage (core) 2 | . 1 . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 2883 | . 918 30 1935 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Peak Influence 395 | . 207 311 395 154 15 160 Initial 129 | . . . 47 129 . 10 Average 103 | . 48 120 220 119 10 25 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 85 | 100 98 94 40 100 100 100 Level 1 14 | . 1 5 59 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 4 2 1 . 3 Investigation 3 | . 1 1 1 . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 3 1 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 21 39 3 4 18 Peak Tracking Total 14 | . 3 5 14 1 4 4 Tactical Retreats 14 | . 2 1 4 . 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Traps Triggered 11 | . 1 2 1 2 . 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Machines Accessed 14 | . 5 4 3 1 . 1 Terminals 12 | . 5 4 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 27 | . 9 8 7 2 . 1 Successful 13 | . 3 4 4 1 . 1 Failed 14 | . 6 4 3 1 . . Catastrophic 4 | . 2 1 1 . . . Database Lockouts . | . . . . . . . Manual 17 | . 7 6 2 2 . . Terminals 23 | . 9 8 4 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 3 . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 4 2 1 . . Record 4 | . . 3 1 . . . Branch Access Points 1 | . 1 . . . . . Terminal Index 4 | . 1 1 1 1 . . Transport Status 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . 1 Report Inventory 2 | . . . 1 . . 1 Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 4 2 . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Fac Turns Passed 4353 | 48 940 1002 961 434 254 714 Spaces Moved 2559 | 46 465 513 459 317 193 566 Core 37 | 1 . . 7 . . 29 Treads 245 | . . 245 . . . . Legs 265 | . 68 160 . . . 37 Wheels 1799 | 45 397 108 452 317 193 287 Hover . | . . . . . . . Flight 213 | . . . . . . 213 Fastest Speed 32 | 50 80 95 95 100 115 32 Average Speed 119 | 79 137 155 104 118 115 88 Slowest Speed 260 | 80 260 190 200 130 115 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 76 47 44 7 76 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 15 | . . . . . . 15 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 15 | . . . . . . 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Fac Total 3508 | 54 671 651 822 373 220 717 Wait 438 | . 121 50 221 22 20 4 Move 2550 | 45 464 512 458 317 192 562 Hop 2 | . . . . . . 2 Pick Up 77 | 3 18 21 17 13 . 5 Fast Attach 38 | 6 4 3 8 5 1 11 Attach 38 | . 5 6 15 2 . 10 Detach 16 | . 3 1 2 3 . 7 Swap 24 | . 2 4 5 4 4 5 Drop 52 | . 5 17 10 5 . 15 Fire 176 | . 49 37 82 2 3 3 Melee 32 | . . . . . . 32 Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 61 | . . . . . . 61 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 15) 49 | -11/Junkyard | Entered Materials 245 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 5) 747 | -10/Materials | Core integrity fell below 50% 771 | -10/Materials | Core integrity fell below 20% 797 | -10/Materials | Lost 3 parts (1p2w) 907 | -10/Materials | Discovered new exit (range 15) 989 | -10/Materials | Entered another Materials area 989 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Discovered new exit (range 12) 1896 | -9/Materials | Discovered new exit (range 8) 1991 | -9/Materials | Entered another Materials area 1991 | -8/Materials | Evolved 2 slots: Utility x2 2723 | -8/Materials | Lost 8 parts (1p3n3u1w) 2726 | -8/Materials | Core integrity fell below 50% 2776 | -8/Materials | Destroyed 9 combat bots 2795 | -8/Materials | Lost 4 parts (3u1w) 2894 | -8/Materials | Discovered new exit (range 8) 2952 | -8/Materials | Entered Factory 2952 | -7/Factory | Evolved 2 slots: Utility x2 3386 | -7/Factory | Sucked down chute 3386 | -7/Factory | Entered Waste 3401 | -7/Waste | EMP discharged 3431 | -7/Waste | Spotted C-40 Crusher 3454 | -7/Waste | Spotted C-40 Crusher 3501 | -7/Waste | EMP discharged 3501 | -7/Waste | System corruption reached 10% 3574 | -7/Waste | Spotted C-40 Crusher 3601 | -7/Waste | EMP discharged 3605 | -7/Waste | Spotted C-40 Crusher 3607 | -7/Waste | Spotted C-40 Crusher 3618 | -7/Waste | Discovered new exit (range 20) 3639 | -7/Waste | Identified exit to Factory 3640 | -7/Waste | Entered Factory 4122 | -7/Factory | Lost 6 parts (1p2n2u1w) 4220 | -7/Factory | Core integrity fell below 50% 4262 | -7/Factory | Lost 3 parts (1p2n) 4286 | -7/Factory | Core integrity fell below 20% 4354 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 04294_ Slug penetrates Wall. 04317_ H-55 Commando deploys Drone. 04317_ H-55 Commando retrieves Drone. 04326_ Penetrated by Slug. 04332_ Imp. Titanium Leg destroyed. 04332_ G-47 Trooper suffers critical hit (Smash). 04332_ Destroyed Imp. Heat Sink. 04332_ G-47 Trooper system corrupted by crushing effect. 04334_ Slug penetrates Wall. 04338_ G-47 Trooper destroyed. 04338_ Penetrated by Slug. 04341_ |M UM %T4Y5 NZWSUZ#J/WY3 TBEMGHD1X L8U< 04342_ Sneak attack on A-02 Transporter. 04342_ A-02 Transporter destroyed. 04343_ Slug penetrates Wall. 04347_ Adv. Weight Redist. System destroyed. 04348_ Acquired Prototype Launcher. 04348_ Identified Prc. Grenade Launcher. 04348_ Malfunction: Faulty Prc. Grenade Launcher damaged (-46). 04348_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????####????????????????? | | ####################### #u ????????? | | # h ]]=%% @]] g ????????? | | # ########## # ????????? | | # """ """ #??????????? #????????????????? | | ##### """ """ #?????????????##????????????????? | | # """ """ #???????????????????????????????? | | # #???????????????????????????????? | | + """ #???????????????????????????????? | | # "" """ #???????????????????????????????? | | # " """ #???????????????????????????????? | | ##### "F #???????????????????????????????? | | ????# "" #???????????????????????????????? | | ????# #???????????????????????????????? | | ????##############???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 675 Resistance: EM 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 14 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceLargeProjector Manual? 0 Play Time 01:02:37 Cumulative 20.5 hours Start 2023.09.11 @ 03:02:26 End 2023.09.11 @ 06:20:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 4 Adventurer 9 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b02f851-80ec-4a1c-8c50-1d0f55327546