Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.27 @ 12:56:41 Player: COGMINDER69 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (996) 996 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 4112 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 452/550 Matter 143/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (113) Location -8/Materials Parts ------- > --- POWER (1) -------- Faulty Heavy Ion Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Structural Scanner Propulsion Shielding Hardlight Generator Hacking Suite Rocket Launcher Rocket Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Targeting Computer Light Armor Plating > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Structural Scanner Propulsion Shielding Hardlight Generator Hacking Suite Rocket Launcher Rocket Launcher Makeshift Hammer [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 41 | 5 16 5 5 . 10 Power 5 | . 4 . . . 1 Engine 5 | . 4 . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 . 2 . 2 Treads 3 | 2 1 . . . . Leg 4 | . . . 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 . . . 4 Device 1 | . 1 . . . . Storage 3 | 1 1 . . . 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 21 | 2 8 5 3 . 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 3 3 2 . 2 Ballistic Cannon . | . . . . . . Launcher 8 | . 5 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 1 | . 1 . . . . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 100 72 100 87 Engine 12 | . 11 14 14 14 9 Treads 23 | . 28 28 15 . . Leg 4 | . . . 12 28 24 Device 6 | . 13 . . . . Storage 13 | . 14 14 14 14 9 Processor 7 | . . 14 14 14 17 Ballistic Gun 16 | . 16 22 1 14 12 Launcher 7 | . 11 4 . 14 5 Naked Turns . | . . . . . . Heaviest Build 52 | 8 21 19 19 19 52 Greatest Support 87 | 40 40 40 60 60 87 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 20 Average Capacity 10 | 6 9 10 10 10 18 Most Carried 10 | . 10 10 10 7 8 Average Carried 7 | . 7 9 9 6 6 Final Capacity 20 | 8 10 10 10 10 20 Final Carried 10 | . 10 10 6 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1012 | 237 472 109 . 39 155 Remotely . | . . . . . . Salvage Created 1129 | . 629 252 . 10 238 Parts 108 | . 64 14 . 6 24 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 6 | . 3 2 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 14 5 . 4 10 Guns 12 | . 4 3 . . 5 AOE 21 | . 10 2 . 4 5 Classes Destroyed 10 | . 9 . . . 1 Worker 3 | . 2 . . . 1 Builder 9 | . 8 . . . 1 Tunneler 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 4 | . 1 2 . . 1 Operator 2 | . 2 . . . . Watcher 3 | . 3 . . . . Swarmer 20 | . 6 3 . 4 7 Grunt 11 | . 8 2 . . 1 Sentry 2 | . . . . . 2 Best Kill Streak 11 | . 11 4 . 4 7 Combat Bots Only 5 | . 5 3 . 4 5 Max Kills in Single Turn 4 | . 3 2 . 4 3 Gunslinging . | . . . . . . Exploded 4 | . 3 2 . 4 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 75 | . 30 9 . . 36 Missed 28 | . 14 4 . . 10 Damage Taken 752 | . 277 43 . . 432 Core 156 | . 48 10 . . 98 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 27 | . 27 . . . . Core Remaining (%) 88 | 100 . . . 76 . Volleys Fired 76 | . 47 8 . 1 20 Largest 2 | . 2 2 . 2 2 Hottest 53 | . 50 53 . 53 53 Shots Fired 135 | . 77 16 . 2 40 Gun 106 | . 59 15 . 1 31 Cannon . | . . . . . . Launcher 29 | . 18 1 . 1 9 Special . | . . . . . . Kinetic 106 | . 59 15 . 1 31 Thermal . | . . . . . . Explosive 29 | . 18 1 . 1 9 Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 5 7 . . 10 Robot Miss Streak 6 | . 6 3 . . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 66 | . 33 11 . . 22 Core Hits 71 | . 41 9 . 4 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 12 | . . 12 . . . Impact 12 | . . 12 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2759 | . 1608 261 . 185 705 Guns 650 | . 319 130 . . 201 Cannons . | . . . . . . Explosions 2103 | . 1289 131 . 179 504 Melee . | . . . . . . Ramming 6 | . . . . 6 . Kinetic 650 | . 319 130 . . 201 Thermal 277 | . 228 49 . . . Explosive 1826 | . 1061 82 . 179 504 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 6 5 . . . Message Errors 5 | . 2 3 . . . Matter Fused 1 | . . 1 . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (major) 3 | . 2 1 . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 163 | . 163 . . . . Projectiles . | . . . . . . Explosions 163 | . 163 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 210 | . 40 . . . 170 Shots 6 | . 2 . . . 4 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 185 | . 185 . . . 21 Average Temperature 39 | . 51 . . . 10 Received Heat Transfer 132 | . 69 . . . 63 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . 150 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 420 | . 388 290 . 117 420 Initial 93 | . . 93 . . 45 Average 173 | . 221 130 . 30 221 Maximum Alert Level 2 | . 1 1 . . 2 Low Security (%) 51 | 100 23 82 . 100 43 Level 1 48 | . 76 17 . . 53 Level 2 . | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 20 5 . . 13 Peak Tracking Total 7 | . 7 3 . . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 5 | . . . . . 5 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 13 | . 6 2 . 1 4 Max in Single Turn 3 | . 1 2 . 1 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 6 | . 4 . 1 . 1 Terminals 4 | . 3 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 11 . 1 . 2 Successful 10 | . 7 . 1 . 2 Failed 4 | . 4 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 10 | . 8 . . . 2 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 1 . 2 Prototype ID Bank 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Disarm Traps 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 3 . . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3038 | 60 1389 864 336 189 200 Spaces Moved 1815 | 36 697 499 264 192 127 Core 4 | 4 . . . . . Treads 1344 | 32 697 499 116 . . Legs 467 | . . . 148 192 127 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 90 90 Average Speed 142 | 147 160 160 120 90 95 Slowest Speed 160 | 160 160 160 160 90 107 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 3 81 82 42 49 21 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 5 | . . 2 . 3 . Spaces Dug 11 | . 11 . . . . Terrain Destroyed 198 | . 109 22 . 14 53 Melee . | . . . . . . Projectile . | . . . . . . AOE 198 | . 109 22 . 14 53 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2125 | 40 894 538 283 206 164 Wait 139 | . 111 6 7 12 3 Move 1810 | 35 696 498 263 191 127 Hop . | . . . . . . Pick Up 23 | . 15 4 . 1 3 Fast Attach 13 | 5 3 1 2 . 2 Attach 5 | . 1 . 2 . 2 Detach 3 | . 1 . 2 . . Swap 23 | . 12 4 1 . 6 Drop 20 | . 8 5 6 . 1 Fire 76 | . 47 8 . 1 20 Melee 12 | . . 12 . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [Sub]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 490 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Discovered new exit (range 12) 820 | -10/Materials | Repaired Hover Unit 882 | -10/Materials | Discovered new exit (range 14) 1099 | -10/Materials | Discovered new exit (range 11) 1450 | -10/Materials | Identified exit to Mines 1450 | -10/Materials | Entered Mines 1580 | -10/Mines | Learned Materials terminal intel 1951 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1992 | -10/Mines | Discovered new exit (range 14) 2012 | -10/Mines | Identified exit to Materials 2069 | -10/Mines | Learned location of 1 exit from Materials 2225 | -10/Mines | Excavation squad dispatched 2225 | -10/Mines | A large section of the Mines collapsed 2307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2307 | -10/Mines | Discovered new exit (range 5) 2312 | -10/Mines | Identified exit to Exiles 2314 | -10/Mines | Entered Exiles 2360 | -10/Exiles | Met 8R-AWN 2387 | -10/Exiles | Met EX-HEX 2432 | -10/Exiles | Met EX-BIN 2452 | -10/Exiles | Aligned with FarCom system 2454 | -10/Exiles | Given EX-Vault access code 2492 | -10/Exiles | Opened EX-Vault 2503 | -10/Exiles | Found Potential Leg 2506 | -10/Exiles | Found Potential Leg 2525 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2633 | -10/Exiles | Discovered new exit (range 14) 2644 | -10/Exiles | Identified exit to Mines 2650 | -10/Exiles | Left Exiles lab with Potential Leg 2650 | -10/Exiles | Entered Mines 2763 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2836 | -9/Mines | Learned 4 Materials zone layouts 2836 | -9/Mines | Discovered new exit (range 5) 2839 | -9/Mines | Identified exit to Materials 2839 | -9/Mines | Entered Materials 2839 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2840 | -8/Materials | Identified exit to Factory 2842 | -8/Materials | Loaded intel: 12 terminal locations 3039 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer lays Concrete. K-01 Serf cleans the Processing Tank. U-05 Engineer lays Concrete. Critical hit (Burn: +37). U-05 Engineer lays Concrete. Y-45 Defender destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired Titanium Leg. K-01 Serf collects debris. Y-45 Defender destroyed. K-01 Serf collects debris. Acquired Prototype Engine. Identified Hvy. Ion Engine. Potential Leg broken. Faulty integration triggers power surge. K-01 Serf collects debris. 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""?# [ # | | ?????????? ?T"?# [ * # | | ????????????""?# * = # " | | ???????????????####+######"T"# #######+[ # + " | | ???????????????# ##### ## [ # " | | ???????????????# ! #???# ## ! #[ # | | ???????????????# #???# ## # | | ???????????????# ##### ## """ # | | ???????????????# """ """ + ## """"" # ### | | ???????????????# """ G" ##### ## """"" # #?? | | ???????????????# """ """ #???# #### """"" # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed DynamicLightDriver Manual? 0 Play Time 00:28:56 Cumulative 5.8 hours Start 2024.05.27 @ 02:14:15 End 2024.05.27 @ 12:56:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a18b4b76-e113-43c9-8b4b-daf15cf89b3f