Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 07:00:29 Player: V_ Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3984) 3984 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (364) 364 TOTAL SCORE: 7643 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 243 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 11/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Machine Analyzer Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Microactuators > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Remote Datajack Great Maul Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Machine Analyzer Signal Interpreter Improved Targeting Computer Improved Targeting Computer Energy Filter System Restoration Module > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Cooling System Advanced ECM Suite Hacking Suite Heavy Ion Cannon Remote Datajack [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 84 | 5 14 15 2 27 21 Power 15 | 1 1 4 . 6 3 Engine 3 | 1 1 . . . 1 Core 12 | . . 4 . 6 2 Reactor . | . . . . . . Propulsion 17 | 2 1 4 . 6 4 Treads 5 | . . 4 . 1 . Leg 12 | 2 1 . . 5 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 6 1 . 5 8 Device 8 | . 2 . . 2 4 Storage 1 | . 1 . . . . Processor 7 | . 1 1 . 2 3 Hackware 1 | . 1 . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 32 | 2 6 6 2 10 6 Energy Gun 3 | 1 1 . . 1 . Energy Cannon 7 | . . . . 5 2 Ballistic Gun 16 | 1 4 5 2 4 . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon 4 | . . . . . 4 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 30 | . 3 3 . 8 16 Power 9 | . 1 1 . 2 5 Propulsion 8 | . 1 1 . 1 5 Utility 7 | . . . . 2 5 Weapon 6 | . 1 1 . 3 1 Highest Loss Streak 10 | . 1 1 . 3 10 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 4 4 4 4 Power . | . . . . . . Propulsion . | 1 . . . . . Utility 2 | . 2 2 2 1 2 Weapon 1 | . 1 . 2 1 . Tool/Special . | . . . . . . Unused Backups 19 | . 5 2 1 7 4 Power . | . . . . . . Propulsion 7 | . 3 1 1 2 . Utility 5 | . 1 . . 2 2 Weapon 5 | . 1 . . 3 1 Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 94 | . 88 92 99 98 91 Engine 1 | . 6 1 . . 1 Core 12 | . . 13 22 17 9 Treads 7 | . . 18 21 2 . Leg 13 | . 27 3 . 15 20 Device 5 | . 6 . . 6 12 Processor 21 | . 5 22 22 28 23 Hackware 6 | . 7 11 11 5 . Protection 2 | . 2 . . 3 5 Energy Cannon 5 | . . . . 11 9 Ballistic Gun 12 | . 23 21 20 4 . Impact Weapon 1 | . . . . . 5 Peak Build Rating 42 | 5 12 24 26 32 42 Average Rating 25 | 4 8 20 24 29 37 On Entrance 16 | . 5 12 24 26 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 9 19 20 21 34 38 Greatest Support 55 | 20 20 44 44 44 55 Greatest Overweight (x) 2 | 2 1 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 Most Carried 7 | 4 7 5 5 5 5 Average Carried 4 | 2 5 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 4 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Mutant 7% | Gladiator 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2035 | 265 241 525 191 588 225 Remotely . | . . . . . . Salvage Created 4625 | 104 368 906 189 2228 830 Parts 241 | 5 27 69 13 97 30 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 95 | . 11 25 5 38 16 Melee 3 | . . . . . 3 Guns 54 | . 11 24 5 14 . Cannons 22 | . . . . 18 4 AOE 6 | . . 1 . 2 3 Classes Destroyed 14 | 2 4 2 . 4 2 Worker 2 | . . 1 . 1 . Builder 1 | . . . . 1 . Tunneler 2 | 2 . . . . . Recycler 4 | 1 . 1 . 1 1 Mechanic 1 | . . . . . 1 Operator 2 | . 1 1 . . . Watcher 4 | . 1 1 . 2 . Swarmer 21 | . 5 13 1 . 2 Grunt 50 | . 6 6 4 26 8 Duelist 1 | . . . . 1 . Sentry 13 | . . 6 . 5 2 Specialist 2 | . . . . 2 . Hunter 4 | . . . . 4 . Programmer 4 | . . . . . 4 Best Kill Streak 10 | 2 3 10 1 5 3 Combat Bots Only 8 | . 3 8 1 4 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . 1 . . . Exploded 2 | . . 1 . 1 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 742 | . 89 149 15 137 352 Missed 278 | . 24 43 5 40 166 Hits 464 | . 65 106 10 97 186 Projectile 464 | . 65 106 10 97 186 Critical Strikes 17 | . . 2 . 10 5 Part Disruptions 2 | . . . . . 2 Damage Taken 6327 | . 660 1090 237 1566 2774 Core 1332 | . 95 220 33 271 713 Absorbed by Shields . | . . . . . . Redirected to Shielding 3 | . 3 . . . . Regen/Repaired (Parts) 414 | . 65 . 89 33 227 Core Remaining (%) 62 | 100 62 . 36 50 . Volleys Fired 264 | 5 59 68 16 98 18 Largest 2 | 2 2 2 2 2 2 Hottest 138 | 70 100 46 46 138 138 Shots Fired 477 | 10 92 128 31 180 36 Gun 345 | 10 89 127 29 90 . Cannon 126 | . . . . 90 36 Launcher 3 | . . 1 2 . . Special 3 | . 3 . . . . Kinetic 319 | 5 72 127 29 86 . Thermal 29 | 5 20 . . 4 . Explosive 3 | . . 1 2 . . Electromagnetic 126 | . . . . 90 36 Robot Hit Streak 19 | 4 4 13 5 19 19 Robot Miss Streak 7 | 2 3 7 4 3 2 Penetration Max . | . . . . . . Secondary Targets 9 | . 1 4 1 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 349 | 6 43 80 19 153 48 Core Hits 148 | 3 19 38 8 67 13 Critical Kills 4 | . . . . 1 3 Critical Parts Destroyed 4 | . . . . . 4 Critical Strikes 11 | . 1 . . 3 7 Burn 1 | . 1 . . . . Destroy 1 | . . . . 1 . Corrupt 2 | . . . . 2 . Smash 7 | . . . . . 7 Melee Attacks 33 | . . . . . 33 Impact 33 | . . . . . 33 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 5 | . . . . . 5 Damage Inflicted 8117 | 86 589 1348 318 3613 2163 Guns 3480 | 86 589 1264 316 1225 . Cannons 2918 | . . . . 2142 776 Explosions 825 | . . 84 . 242 499 Melee 888 | . . . . . 888 Ramming 6 | . . . 2 4 . Kinetic 3330 | 60 478 1264 316 1212 . Thermal 891 | 26 111 . . 255 499 Explosive 84 | . . 84 . . . Electromagnetic 2918 | . . . . 2142 776 Impact 888 | . . . . . 888 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 1 3 1 9 Average Corruption 2 | . 1 1 2 1 3 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 38 | . 5 . 15 2 16 Message Errors 5 | . . . 2 . 3 Matter Fused 13 | . 1 . 6 1 5 Heat Flow Errors 7 | . 1 . 3 . 3 Energy Discharges 6 | . 2 . 3 . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 4 | . 1 . . . 3 Misfires 1 | . . . 1 . . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 486 | . . . . 65 421 Projectiles 30 | . . . . 30 . Explosions 237 | . . . . 35 202 Melee 219 | . . . . . 219 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 322 | . . 14 . . 308 Shots 5 | . . 1 . . 4 Rammed 2 | . . . 1 1 . Targets Rammed 2 | . . . 1 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 333 | 27 320 30 267 333 285 Average Temperature 71 | 12 163 9 62 62 102 Received Heat Transfer 1929 | . 261 189 57 927 495 Effects 4 | . 2 . 1 . 1 Energy Bleed 2 | . . . 1 . 1 Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 10 | . . . . 4 6 Combat Hostiles 10 | . . . . 4 6 Parts Fried 34 | . . . . 21 13 Impact Corruptions 11 | . . . . . 11 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1068 | 74 407 . . 287 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 68 | 100 100 66 100 49 54 Level 1 21 | . . 33 . 14 44 Level 2 10 | . . . . 36 1 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 524 | 10 81 279 186 524 441 Initial 224 | . . 16 96 39 224 Average 165 | 2 22 151 112 293 159 Influence Increases 3539 | 15 335 748 492 1121 828 Destroy 0b10 Robot/C 2080 | . 220 500 280 760 320 Destroy 0b10 Robot/NC 80 | 15 10 20 . 25 10 Destroy Leader 528 | . 52 152 60 184 80 Allied During Kill 90 | . . . 90 . . Successful Hack 219 | . 36 53 14 71 45 Disable Machine 255 | . 15 . 15 30 195 Destroy Structure 137 | . 2 8 18 21 88 Lose Combat Pursuer 150 | . . 15 15 30 90 Influence Decreases 3165 | 15 296 559 626 721 948 Entered New Map 480 | . . 23 132 55 270 Time Decay 2265 | 15 266 506 374 586 518 Lost Part 300 | . 30 30 . 80 160 Lost Ally 120 | . . . 120 . . Squads Dispatched 29 | . 2 6 5 9 7 Investigation 17 | . 2 3 3 6 3 Extermination 3 | . . . . . 3 Reinforcement 9 | . . 3 2 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 14 | . . 3 1 9 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 179 | . 20 40 25 58 36 Peak Tracking Total 13 | . 3 5 7 5 13 Tactical Retreats 8 | . . 1 1 1 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 6 | . . 1 2 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 8 | . . . . 8 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 18 | . 2 . 1 2 13 Max in Single Turn 6 | . 1 . 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 39 | . 9 6 6 12 6 Terminals 27 | . 7 3 5 9 3 Fabricators . | . . . . . . Repair Stations 6 | . 1 . 1 2 2 Recycling Units 3 | . 1 1 . . 1 Scanalyzers 3 | . . 2 . 1 . Garrison Access . | . . . . . . Total Hacks 135 | . 24 23 16 56 16 Successful 83 | . 14 17 6 35 11 Failed 50 | . 10 5 10 20 5 Catastrophic 5 | . 1 1 2 . 1 Database Lockouts 2 | . . 1 . 1 . Manual 35 | . 4 2 5 22 2 Terminals 92 | . 17 12 14 43 6 Fabricators . | . . . . . . Repair Stations 22 | . 4 . 2 8 8 Recycling Units 6 | . 3 1 . . 2 Scanalyzers 15 | . . 10 . 5 . Garrison Access . | . . . . . . Terminal Hacks 49 | . 8 9 4 25 3 Prototype ID Bank 7 | . 2 2 1 2 . Open Door 1 | . . . 1 . . Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 . . 1 . Repair Station Index 2 | . 1 . . 1 . Scanalyzer Index 2 | . . 1 . 1 . Alert Level 5 | . 1 . . 3 1 Locate Traps 10 | . 1 2 1 5 1 Disarm Traps 3 | . . . . 3 . Security Status 1 | . . . . 1 . Patrol Status 1 | . . . . 1 . Transport Status 1 | . . . . 1 . Reinforcement Status 1 | . . 1 . . . Assault Status 2 | . . 2 . . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 5 | . . 1 1 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 16 | . 3 . 2 5 6 Scan Component 8 | . 1 . 1 3 3 Repair 6 | . 1 . 1 2 2 Refit 2 | . 1 . . . 1 Recycling Unit Hacks 6 | . 3 1 . . 2 Report Inventory 4 | . 2 1 . . 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . . . . . 1 Scanalyzer 12 | . . 7 . 5 . Insert Component 6 | . . 4 . 2 . Analyze 2 | . . 2 . . . Retrieve Study 4 | . . 1 . 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 37 | . 8 6 7 11 5 Full Trace Events 21 | . 2 4 4 8 3 Feedback Events 4 | . 1 1 1 1 . Corruption 4 | . 1 1 1 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . 3 . Parts Repaired 6 | . 1 . 1 2 2 Time 207 | . 26 . 38 79 64 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 243 | . 243 . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 . . Highest-Rated Group 88 | . . . 88 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders 5 | . . . 5 . . STAY 1 | . . . 1 . . AID 4 | . . . 4 . . Ally Attacks 62 | . . . 62 . . Total Damage 604 | . . . 604 . . Kills 9 | . . . 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 1396 | . 2 . . . 1394 Machine Analysis 1293 | . . . . . 1293 ECM 222 | . 2 . . . 220 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 6746 | 85 1011 1418 864 1831 1537 Spaces Moved 4056 | 52 635 831 439 1129 970 Core 34 | 7 . . . . 27 Treads 1228 | . . 692 439 97 . Legs 2794 | 45 635 139 . 1032 943 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 105 50 Average Speed 128 | 114 120 140 145 121 125 Slowest Speed 190 | 150 190 145 145 190 182 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 5 81 67 56 74 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 23 | . 2 7 13 . 1 Terrain Destroyed 138 | . 2 7 23 20 86 Melee 1 | . . . . . 1 Projectile 2 | . 2 . . . . AOE 135 | . . 7 23 20 85 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 5055 | 65 778 952 636 1412 1212 Wait 476 | . 42 19 168 106 141 Move 4051 | 51 634 830 438 1128 970 Hop . | . . . . . . Pick Up 45 | 4 8 6 4 15 8 Fast Attach 64 | 5 12 9 2 20 16 Attach 15 | . . 3 . 5 7 Detach 9 | . 2 1 . 3 3 Swap 30 | . 7 3 2 10 8 Drop 71 | . 14 13 5 26 13 Fire 264 | 5 59 68 16 98 18 Melee 28 | . . . . . 28 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Repaired Aluminum Leg 1097 | -10/Materials | Entered another Materials area 1097 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1328 | -9/Materials | Central database locked down 1575 | -9/Materials | Discovered new exit (range 14) 1586 | -9/Materials | Destroyed 8 combat bots 2027 | -9/Materials | Discovered new exit (range 5) 2421 | -9/Materials | Discovered new exit (range 16) 2491 | -9/Materials | Core integrity fell below 50% 2515 | -9/Materials | Entered Storage 2560 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2861 | -9/Storage | Build established: Commander-Mutant 3000 | -9/Storage | Learned location of Armory (-4) 3093 | -9/Storage | Repaired Adv. Treads 3104 | -9/Storage | Met 01-MTF 3196 | -9/Storage | Discovered new exit (range 7) 3344 | -9/Storage | Discovered new exit (range 16) 3345 | -9/Storage | Build established: Mutant 3379 | -9/Storage | Entered Materials 3379 | -8/Materials | Evolved 2 slots: Utility x2 4011 | -8/Materials | Build established: Scavenger-Mutant 4059 | -8/Materials | Discovered new exit (range 15) 4075 | -8/Materials | Identified exit to Factory 4456 | -8/Materials | Repaired Corrupted Carbon-fiber Leg+ 4565 | -8/Materials | Lost 3 parts (1n2w) 4763 | -8/Materials | Repaired Corrupted Carbon-fiber Leg+ 4942 | -8/Materials | Central database locked down 5159 | -8/Materials | Build established: Mutant 5210 | -8/Materials | Entered Factory 5210 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5424 | -7/Factory | Discovered new exit (range 4) 5429 | -7/Factory | Identified exit to Lower Caves 6322 | -7/Factory | Repaired Hrd. Medium Armor Plating 6491 | -7/Factory | Build established: Gladiator 6556 | -7/Factory | Repaired Broken Lgt. Nuclear Core+ 6651 | -7/Factory | Cargo convoy interrupted 6713 | -7/Factory | Core integrity fell below 50% 6727 | -7/Factory | Core integrity fell below 20% 6747 | -7/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 06721_ Great Maul destroyed. 06722_ Y-54 Guardian heat damages Imp. Heat Sink. 06722_ The unstable cave ceiling collapses. 06722_ Penetrated by Slug. 06723_ Y-54 Guardian heat short circuits Flak Gun. 06724_ Penetrated by Slug. 06724_ U-05 Engineer builds a Wall. 06725_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 06725_ U-05 Engineer lays Concrete. 06727_ Imp. Carbon-fiber Leg destroyed. 06729_ U-05 Engineer lays Concrete. 06732_ System corrupted: Matter fused (-10). 06732_ Acquired Adv. Terrain Scan Processor. 06733_ U-05 Engineer lays Concrete. 06743_ Slug penetrates Door. 06744_ U-05 Engineer lays Concrete. 06746_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ??????????????????????""""???????????????????????? | | ??????????????????????"F?"????????????????????#### | | ??????????????????????????? ??????????????# | | ??????????????????????? ????????????# | | ????????????????????? ??????????# | | ??????????????????#k k ??????????# | | ???????????????? ??????????# | | ??????????????? ??????"""?# | | ??????????????? """ #??"""?# | | ???????????????? """ #??"""?# | | ????????????????? """ +??????# | | ??????????????????# #??????# | | ??????????????????# "" ######## | | ??????????????????# F" | | ???????????????##### " | | ???????????????? "" i | | ???????????????????# x xh | | ???????????????????# hYh ##" | | ???????????????????# @ u ### | | ???????????????????############+### # | | ??????????????????????# ! | | ??????????????????????# | | ?????????????????????## """ """ | | ?????????????????????#" """ """ # == | | ?????????????????????## """ """ # = | | ??????????????????????# = | | ??????????????????????# | | ??????????????????????######## # """""""### | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 25 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 18 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 27% | -10/Materials Adv. Treads | 47% | -9/Storage Carbon-fiber Leg | 79% | -8/Materials | Corrupted Carbon-fiber Leg | 90% | -8/Materials | Corrupted Hrd. Medium Armor Plating | 18% | -7/Factory Lgt. Nuclear Core | 38% | -7/Factory | Broken Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed IntegratedRiotSheargun Manual? 0 Play Time 02:46:14 Cumulative 14.2 hours Start 2025.12.16 @ 03:36:31 End 2025.12.21 @ 07:00:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a59ec33-32c2-4486-a3fd-9a903a15c3cd