Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 23:33:58

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (73)      365
Value Destroyed (2288)     2288
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1219)               1219
              TOTAL SCORE: 7932

 Bonus
-------
High Alert Combat Kills    172
Follower Combat Kills      822
Aligned with FarCom        300
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             419/850
Matter                     167/800
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Location                   -6/Factory

 Parts 
-------
Power (1)
Propulsion (2)
Utility (8)
  High-capacity Storage Unit
  High-capacity Storage Unit
  Matter Compressor
  Matter Compressor
  Advanced Sensor Array
  Advanced Signal Interpreter
  Modified TNC
  0b10 Alert Chip
Weapon (4)
Inventory (20)
  Heavy Siege Treads
  Improved Heat Shielding
  Improved Cooling System
  Matter Compressor (0)
  Advanced Visual Processing Unit
  Advanced Terrain Scanner
  Improved Melee Analysis Suite
  Nanoactuators
  Advanced Actuator Array

 Peak State 
------------
Power
  Antimatter Reactor
Propulsion
  Heavy Treads
Utility
  High-capacity Storage Unit
  High-capacity Storage Unit
  Advanced Sensor Array
  Advanced Signal Interpreter
  Modified TNC
  0b10 Alert Chip
  Hardened Medium Armor Plating
  System Shield
Weapon
  Beamcaster
  Beamcaster
  Beamcaster
  Precision Rocket Launcher
Inventory
  Heavy Treads
  Heavy Siege Treads
  Field Propulsion Array
  Improved Heat Shielding
  Improved Cooling System
  Matter Compressor
  Matter Compressor
  Matter Compressor
  Advanced Visual Processing Unit
  Advanced Terrain Scanner
  Nanoactuators
  Advanced Actuator Array
  Improved Propulsion Shielding
  Beamcaster
  Precision Rocket Launcher
  Precision Rocket Launcher
[Rating: 76]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Potential Leg
  Treads                   Heavy Treads
  Leg                      Potential Leg
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   2   2   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             109  | 2   10  3   4   6   34  14  6   10  20  
  Power                    16   | .   2   1   .   1   6   2   .   2   2   
    Engine                 9    | .   2   1   .   1   4   1   .   .   .   
    Core                   5    | .   .   .   .   .   2   1   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   2   .   
  Propulsion               14   | .   2   .   2   .   3   3   2   1   1   
    Treads                 6    | .   2   .   .   .   .   .   2   1   1   
    Leg                    8    | .   .   .   2   .   3   3   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  41   | .   3   2   2   1   13  5   4   3   8   
    Device                 14   | .   2   1   .   .   4   2   1   2   2   
    Storage                10   | .   1   1   1   1   2   .   1   .   3   
    Processor              3    | .   .   .   .   .   1   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             13   | .   .   .   1   .   6   1   1   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   3   .   .   4   12  4   .   4   9   
    Energy Gun             14   | 1   2   .   .   .   5   .   .   4   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   .   .   2   2   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   2   1   2   .   .   1   
    Launcher               9    | .   .   .   .   2   2   .   .   .   5   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   2   .   .   .   2   
Parts Lost                 39   | .   6   1   .   2   10  3   .   .   17  
  Power                    6    | .   1   .   .   1   2   .   .   .   2   
  Propulsion               6    | .   1   1   .   .   1   1   .   .   2   
  Utility                  7    | .   .   .   .   .   2   .   .   .   5   
  Weapon                   20   | .   4   .   .   1   5   2   .   .   8   
  Highest Loss Streak      9    | .   4   1   .   2   3   2   .   .   9   
Average Slot Usage (%)     85   | .   96  39  60  81  93  88  92  93  84  
  Engine                   5    | .   13  4   14  13  5   5   6   .   .   
  Core                     1    | .   .   .   .   .   2   1   .   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   5   2   
  Treads                   5    | .   27  7   .   .   .   .   2   9   5   
  Leg                      8    | .   .   .   17  28  17  14  10  .   .   
  Device                   8    | .   13  18  19  5   7   1   5   10  8   
  Storage                  10   | .   13  9   4   22  9   7   6   6   14  
  Processor                11   | .   .   .   .   .   8   12  19  20  20  
  Hackware                 2    | .   .   .   .   .   .   5   6   6   4   
  Protection               4    | .   .   .   4   .   8   9   5   6   3   
  Energy Gun               9    | .   15  .   .   .   4   8   .   20  15  
  Ballistic Gun            3    | .   11  .   .   .   3   6   13  2   .   
  Ballistic Cannon         3    | .   .   .   .   6   9   .   13  2   .   
  Launcher                 2    | .   .   .   .   4   5   .   .   .   3   
  Special Weapon           1    | .   .   .   .   .   2   5   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   7   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 3   43  33  38  52  70  62  79  86  112 
  Greatest Support         70   | 3   40  20  60  60  69  60  60  70  70  
  Greatest Overweight (x)  33   | .   1   10  2   .   2   2   1   2   33  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   1   1   1   
Largest Inventory Capacity 20   | 4   12  12  12  12  12  10  12  12  20  
  Average Capacity         12   | 4   11  9   6   12  11  10  11  12  19  
  Most Carried             20   | 4   4   7   9   12  12  10  12  12  20  
  Average Carried          10   | 2   2   3   4   10  11  8   9   11  16  
  Final Capacity           20   | 4   12  4   12  12  10  10  12  12  20  
  Final Carried            12   | 4   4   3   9   12  10  10  11  12  10  

 Class Distribution 
--------------------
 50% | Mutant
 20% | Hauler-Skirmisher
 16% | Skirmisher
  9% | Derelict-Skirmisher

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
              Mutant | -7/Factory
          Skirmisher | -6/Factory
 Derelict-Skirmisher | -6/Waste
   Hauler-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  
Matter Collected           2139 | 217  122  30   40   142  588  73   .    394  533  
  Remotely                 10   | .    .    .    .    .    .    10   .    .    .    
Salvage Created            2902 | .    342  .    .    130  1279 463  .    .    688  
  Parts                    166  | .    15   .    .    7    95   24   .    .    25   
Haulers Intercepted        3    | .    .    .    .    .    1    1    .    .    1    
Recyclers Shooed           9    | .    1    .    .    2    3    2    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  50   | .   8   .   .   2   26  5   .   .   9   
  Melee                    12   | .   .   .   .   .   8   4   .   .   .   
  Guns                     8    | .   6   .   .   .   .   1   .   .   1   
  Cannons                  3    | .   .   .   .   .   3   .   .   .   .   
  AOE                      25   | .   .   .   .   2   15  .   .   .   8   
Classes Destroyed          11   | .   1   .   .   3   6   1   .   .   .   
  Worker                   5    | .   .   .   .   .   3   .   .   .   2   
  Builder                  6    | .   .   .   .   1   3   .   .   .   2   
  Hauler                   3    | .   .   .   .   .   1   1   .   .   1   
  Recycler                 8    | .   .   .   .   1   2   2   .   .   3   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   
  Swarmer                  8    | .   .   .   .   .   8   .   .   .   .   
  Grunt                    25   | .   8   .   .   .   9   4   .   .   4   
  Sentry                   7    | .   .   .   .   .   6   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   3   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   1   .   .   2   
  Assembled                2    | .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           7    | .   2   .   .   4   6   6   .   .   7   
  Combat Bots Only         5    | .   2   .   .   2   5   4   .   .   4   
Max Kills in Single Turn   4    | .   1   .   .   1   4   1   .   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  
Damage Taken               6401 | .    867  52   .    312  1535 791  .    .    2844 
  Core                     799  | .    136  14   .    32   163  23   .    .    431  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    .    .    27   70   96   .    .    .    
Volleys Fired              130  | .    49   .    .    8    37   17   .    .    19   
  Largest                  4    | .    2    .    .    1    3    4    .    .    4    
  Hottest                  300  | .    115  .    .    33   162  152  .    .    300  
Shots Fired                265  | .    90   .    .    8    67   40   .    .    60   
  Gun                      161  | .    90   .    .    .    13   33   .    .    25   
  Cannon                   40   | .    .    .    .    .    31   7    .    .    2    
  Launcher                 64   | .    .    .    .    8    23   .    .    .    33   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  121  | .    44   .    .    .    36   34   .    .    7    
  Thermal                  80   | .    46   .    .    .    8    6    .    .    20   
  Explosive                40   | .    .    .    .    .    7    .    .    .    33   
  Electromagnetic          24   | .    .    .    .    8    16   .    .    .    .    
  Robot Hit Streak         22   | .    17   .    .    1    6    7    .    .    22   
  Robot Miss Streak        13   | .    5    .    .    3    4    13   .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           202  | .    65   .    .    1    59   42   .    .    35   
  Core Hits                150  | .    18   .    .    10   48   28   .    .    46   
  Critical Hits            3    | .    1    .    .    .    1    1    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    .    .    .    1    1    .    .    .    
Melee Attacks              56   | .    .    .    .    .    42   14   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 56   | .    .    .    .    .    42   14   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    .    6    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7630 | .    764  .    .    264  3115 1026 .    .    2461 
  Guns                     1804 | .    762  .    .    .    129  465  .    .    448  
  Cannons                  581  | .    .    .    .    .    386  144  .    .    51   
  Explosions               3336 | .    .    .    .    230  1195 .    .    .    1911 
  Melee                    1822 | .    .    .    .    .    1405 417  .    .    .    
  Ramming                  87   | .    2    .    .    34   .    .    .    .    51   
  Kinetic                  1441 | .    302  .    .    .    431  538  .    .    170  
  Thermal                  1012 | .    460  .    .    .    110  71   .    .    371  
  Explosive                2372 | .    .    .    .    .    503  .    .    .    1869 
  Electromagnetic          896  | .    .    .    .    230  666  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1822 | .    .    .    .    .    1405 417  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    1    1    2    .    .    7    
  Average Corruption       2    | .    .    .    .    1    1    1    .    .    3    
  Corruption Purged        2    | .    .    .    .    .    .    .    .    .    2    
  Effects                  19   | .    .    .    .    .    .    4    .    .    15   
    Message Errors         4    | .    .    .    .    .    .    .    .    .    4    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    4    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    1    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    .    1    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            290  | .    .    .    .    10   98   83   .    .    99   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               122  | .    .    .    .    6    17   .    .    .    99   
  Melee                    168  | .    .    .    .    4    81   83   .    .    .    
Knockbacks                 4    | .    .    .    .    .    3    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    3    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      657  | .    .    .    .    46   10   .    .    .    601  
  Shots                    23   | .    .    .    .    6    1    .    .    .    16   
  Rammed                   9    | .    1    .    .    1    .    .    .    .    7    
Targets Rammed             9    | .    1    .    .    1    .    .    .    .    7    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        428  | .    428  .    .    .    365  238  .    .    265  
  Average Temperature      115  | .    128  .    .    .    119  104  .    .    97   
  Received Heat Transfer   1497 | .    477  27   .    .    396  285  .    .    312  
  Effects                  15   | .    2    .    .    .    7    3    .    .    3    
    Shutdowns              3    | .    2    .    .    .    1    .    .    .    .    
    Interference           12   | .    .    .    .    .    6    3    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    .    .    
Robots Melted              2    | .    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    2    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    .    .    .    .    1    
  Heat Transferred         2172 | .    1221 .    .    .    198  148  .    .    605  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Peak Influence             839  | .   170 56  .   25  545 839 436 131 522 
  Average Influence        203  | .   46  23  .   10  236 364 397 86  245 
Maximum Alert Level        3    | .   .   .   .   .   2   3   2   .   2   
  Low Security (%)         57   | .   .   .   .   .   .   .   .   .   .   
  Level 1                  26   | .   .   .   .   .   .   .   .   .   .   
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   5   1   3   .   7   
  Investigation            5    | .   .   .   .   .   2   .   1   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   .   2   
  Reinforcement            9    | .   2   .   .   .   3   1   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Distress Signals           4    | .   1   .   .   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   15  2   .   7   41  17  .   .   26  
  Peak Tracking Total      8    | .   4   2   .   5   8   4   .   .   5   
  Tactical Retreats        8    | .   1   .   .   2   2   2   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Traps Triggered            6    | .   .   .   .   .   3   1   1   .   1   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Machines Disabled          15   | .   1   .   .   1   4   .   .   .   9   
  Max in Single Turn       4    | .   1   .   .   1   2   .   .   .   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Machines Accessed          23   | .   2   .   .   1   6   5   2   .   7   
  Terminals                10   | .   2   .   .   .   4   2   .   .   2   
  Fabricators              5    | .   .   .   .   .   .   2   1   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                80   | .   10  .   .   1   22  17  6   .   24  
  Successful               46   | .   6   .   .   1   17  9   3   .   10  
  Failed                   34   | .   4   .   .   .   5   8   3   .   14  
    Catastrophic           6    | .   .   .   .   .   .   2   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   10  .   1   .   10  5   .   .   2   
  Terminals                36   | .   10  .   .   .   13  6   .   .   7   
  Fabricators              19   | .   .   .   .   .   .   9   3   .   7   
  Repair Stations          3    | .   .   .   .   .   .   .   3   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              17   | .   .   .   .   .   9   .   .   .   8   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             10   | .   3   .   .   1   4   1   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   2   .   .   .   2   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   4   1   .   3   
  Load Schematic           4    | .   .   .   .   .   .   1   1   .   2   
  Build                    4    | .   .   .   .   .   .   3   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   9   .   .   .   5   
  Insert Component         8    | .   .   .   .   .   5   .   .   .   3   
  Analyze                  6    | .   .   .   .   .   4   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   8   .   .   .   10  9   .   .   3   
  Terminals                12   | .   3   .   .   .   4   4   .   .   1   
    Track                  4    | .   1   .   .   .   1   2   .   .   .   
    Botnet                 8    | .   2   .   .   .   3   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   .   .   6   5   2   .   7   
  Full Trace Events        4    | .   .   .   .   .   1   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   
    Matter                 252  | .   .   .   .   .   .   252 .   .   .   
    Time                   67   | .   .   .   .   .   .   67  .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   12  .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   4   1   .   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Matter                 102  | .   .   .   .   .   .   .   .   .   102 
    Time                   25   | .   .   .   .   .   .   .   .   .   25  
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   1   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   4   .   .   .   2   
  Part Schematics Acquired 6    | .   .   .   .   .   4   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  
Total Allies               25   | .    .    2    .    .    .    3    .    20   .    
  Largest Group            20   | .    .    2    2    .    .    3    3    20   20   
  Highest-Rated Group      725  | .    .    50   50   .    .    90   90   725  725  
  Highest-Rated Ally       50   | .    .    31   31   .    .    30   30   50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               183  | .    .    10   .    .    .    9    5    .    159  
  Total Damage             3972 | .    .    125  .    .    .    255  174  .    3418 
  Kills                    30   | .    .    2    .    .    .    5    .    .    23   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Was  Fac  
Turns Passed               5823 | 36   591  241  479  341  1088 747  363  606  1331 
Spaces Moved               3588 | 53   257  119  416  347  642  591  231  308  624  
  Core                     233  | 53   13   51   114  .    .    .    .    .    2    
  Treads                   1285 | .    244  68   .    .    .    .    43   308  622  
  Legs                     2070 | .    .    .    302  347  642  591  188  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   50   150  90   45   45   60   130  180  160  
  Average Speed            134  | 50   165  190  106  86   116  102  141  187  184  
  Slowest Speed            1700 | 50   180  550  150  90   180  190  190  210  1700 
  Overloaded Moves         135  | .    .    .    .    30   80   25   .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 3    50   40   70   78   59   23   7    95   19   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | .    .    .    .    .    19   .    .    .    175  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    2    .    .    .    .    
  AOE                      192  | .    .    .    .    .    17   .    .    .    175  

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Was Fac 
Total                      4260 | 62  340 133 452 384 850 677 268 344 750 
  Wait                     194  | .   16  7   21  2   50  17  27  .   54  
  Move                     3580 | 52  256 118 415 346 641 590 231 307 624 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  104  | 7   7   3   9   13  26  11  4   8   16  
  Fast Attach              37   | .   1   1   2   1   14  7   .   8   3   
  Attach                   37   | 2   6   1   1   3   5   2   3   1   13  
  Detach                   3    | .   .   .   .   .   .   1   .   .   2   
  Swap                     36   | .   3   1   1   2   15  5   3   1   5   
  Drop                     74   | 1   1   2   3   8   20  13  .   19  7   
  Fire                     130  | .   49  .   .   8   37  17  .   .   19  
  Melee                    56   | .   .   .   .   .   42  14  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   
  Crush                    8    | .   1   .   .   .   .   .   .   .   7   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   37 | -11/Scrapyard | Entered Materials
  263 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  473 | -10/Materials | Discovered new exit (range 11)
  601 | -10/Materials | Core integrity fell below 50%
  628 | -10/Materials | Entered Mines
  649 | -10/Mines     | Lost 4 parts (1p1n2w)
  857 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  857 | -10/Mines     | Discovered new exit (range 5)
  869 | -10/Mines     | Entered Exiles
  869 | -10/Exiles    | Accompanied by 2 allies
  899 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
  905 | -10/Exiles    | Met 8R-AWN
  932 | -10/Exiles    | Met EX-HEX
  979 | -10/Exiles    | Met EX-BIN
  995 | -10/Exiles    | Aligned with FarCom system
  997 | -10/Exiles    | Given EX-Vault access code
 1033 | -10/Exiles    | Opened EX-Vault
 1039 | -10/Exiles    | Found Prototype Leg
 1041 | -10/Exiles    | Found Prototype Leg
 1041 | -10/Exiles    | Identified Potential Leg (x2)
 1047 | -10/Exiles    | Found Prototype Processor
 1050 | -10/Exiles    | Found Prototype Processor
 1073 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1137 | -10/Exiles    | Discovered new exit (range 15)
 1223 | -10/Exiles    | Met EX-DEC
 1315 | -10/Exiles    | Discovered new exit (range 14)
 1348 | -10/Exiles    | Stole three prototypes: Potential Leg, Modified TNC, 0b10 Alert Chip
 1348 | -10/Exiles    | Entered Mines
 1351 | -9/Mines      | Met a Derelict bent on vengeance
 1357 | -9/Mines      | Learned Materials garrison access intel
 1457 | -9/Mines      | Found a hidden stash of uninstalled traps
 1476 | -9/Mines      | Assembled infested the area
 1481 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1552 | -9/Mines      | Discovered new exit (range 7)
 1587 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1689 | -9/Mines      | Entered Materials
 1689 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 1690 | -8/Materials  | Loaded intel: 1 garrison access location
 1700 | -8/Materials  | Identified 0b10 Alert Chip
 1839 | -8/Materials  | Identified Modified TNC
 2032 | -8/Materials  | Build established: Skirmisher
 2425 | -8/Materials  | Lost 3 parts (1p1u1w)
 2527 | -8/Materials  | Build established: Mutant
 2698 | -8/Materials  | Discovered new exit (range 3)
 2777 | -8/Materials  | Entered Factory
 2777 | -7/Factory    | Evolved 2 slots: Utility x2
 2779 | -7/Factory    | FarCom data flow suspended
 3370 | -7/Factory    | Local fabrication network quarantined
 3379 | -7/Factory    | Fabricated L-41 Fighter (x3)
 3504 | -7/Factory    | Discovered new exit (range 5)
 3524 | -7/Factory    | Entered another Factory area
 3524 | -6/Factory    | Accompanied by 3 allies
 3524 | -6/Factory    | Evolved 2 slots: Utility x2
 3699 | -6/Factory    | Repaired Hvy. Armor Plating
 3720 | -6/Factory    | Garrison activated, responded to threat
 3827 | -6/Factory    | Build established: Skirmisher
 3887 | -6/Factory    | Sucked down chute
 3887 | -6/Factory    | Entered Waste
 3888 | -6/Waste      | Joined by Warlord forces that had cleared the area
 4317 | -6/Waste      | Build established: Derelict-Skirmisher
 4370 | -6/Waste      | Discovered new exit (range 12)
 4481 | -6/Waste      | Identified exit to Factory
 4493 | -6/Waste      | Entered Factory
 4493 | -6/Factory    | Accompanied by 20 allies
 4594 | -6/Factory    | Fabricated Hcp. Storage Unit (x1)
 4723 | -6/Factory    | Discovered new exit (range 12)
 4886 | -6/Factory    | Build established: Hauler-Skirmisher
 4925 | -6/Factory    | Spotted B-75 Beast
 5593 | -6/Factory    | Lost 9 parts (1p1n5u2w)
 5824 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05816_ Slug penetrates U-05 Engineer.
05816_ Slug penetrates Earth.
05816_ K-01 Serf collects debris.
05816_ Penetrated by Slug. <x4>
05819_ U-05 Engineer lays Concrete.
05819_ K-01 Serf collects debris.
05820_ U-05 Engineer lays Concrete.
05820_ Slug penetrates Wall.
05821_ U-05 Engineer lays Concrete.
05822_ System corrupted: Prc. Rocket Launcher rejected.
05822_ K-01 Serf collects debris.
05823_ The unstable cave ceiling collapses.
05823_ U-05 Engineer builds a Wall.
05823_ K-01 Serf collects debris.
05823_ Penetrated by Slug.
05823_ Coil Gun destroyed.
05823_ U-05 Engineer destroyed.
05823_ Penetrated by Slug.
05824_ Slug penetrates Wall.
05824_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          21
Energy Capacity            565
Matter Stores              518
Matter Capacity            800
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    9
Armor Coverage             750
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                51
Recoil Reduction           2
Matter Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
          Hcp. Storage Unit | -8/Materials | Scanalyzed
 Xenon Bombardment Thruster | -8/Materials | Scanalyzed
                Arm. Treads | -8/Materials | Scanalyzed
          Adv. Sensor Array | -8/Materials | Scanalyzed
             Gravmag System | -7/Factory   | Hacked
          Hvy. Siege Treads | -6/Factory   | Scanalyzed
          Matter Compressor | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
      L-41 Fighter | x3 | -7/Factory | Preloaded
 Hcp. Storage Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Safety First
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              CooledHackingPerforator
  Manual?         0
Play Time         01:22:40
  Cumulative      93.3 hours
  Start           2019.11.01 @ 22:10:39
  End             2019.11.01 @ 23:33:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             30
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c6d7dd1-bad8-4dd5-ae24-71a48face5a5