Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 21:42:45 Player: Dylab Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (526) 526 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2486 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Flight Unit Advanced Weight Redist. System Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scanner Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- EM Shotgun Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Flight Unit Advanced Weight Redist. System Signal Generator [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 30 | 7 2 16 2 3 Power 5 | 2 . 3 . . Engine 4 | 2 . 2 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 14 | 1 2 10 1 . Treads 4 | 1 . 3 . . Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight 8 | . . 7 1 . Utility 5 | 2 . 1 . 2 Device 3 | 2 . . . 1 Storage . | . . . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 2 . 2 1 1 Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 2 9 Power 1 | . . . . 1 Propulsion 6 | . . 1 1 4 Utility 3 | . . . . 3 Weapon 2 | . . . 1 1 Highest Loss Streak 9 | . . 1 2 9 To Critical Strikes 1 | . . . . 1 Average Backups 1 | . 1 3 4 4 Power 1 | . 1 1 1 1 Propulsion . | . . . 1 2 Utility . | . . . . 1 Weapon . | . . 1 . . Tool/Special . | . . . . . Unused Backups 3 | . . 1 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 88 | . 86 88 99 87 Engine 10 | . 14 7 . . Core 2 | . . 3 11 8 Treads 9 | . 12 6 . . Leg 3 | . 3 7 . . Flight 9 | . . 18 43 32 Device 22 | . 28 15 11 15 Processor 2 | . . 6 11 9 Energy Gun 10 | . 14 2 11 4 Ballistic Gun 11 | . 14 9 . 8 Ballistic Cannon 3 | . . 10 10 3 Peak Build Rating 27 | 8 9 22 23 27 Average Rating 10 | 4 8 13 22 22 On Entrance 12 | . 8 9 22 22 Avg Prop Armor Cover (%) 14 | . . 14 . . Naked Turns . | . . . . . Heaviest Build 17 | 8 8 13 13 17 Greatest Support 60 | 20 20 60 19 19 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 1 5 5 5 Average Carried 1 | . 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 1 5 4 5 Class Distribution -------------------- 72% | Mutant 17% | Sprinter 4% | Scavenger-Mutant 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 769 | 279 28 337 102 23 Remotely . | . . . . . Salvage Created 662 | 115 56 334 106 51 Parts 56 | 10 7 31 4 4 Haulers Intercepted 2 | . 1 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 16 | . . 9 6 1 Guns 6 | . . 3 2 1 Cannons 10 | . . 6 4 . Classes Destroyed 8 | 2 2 4 . . Worker 1 | . . 1 . . Tunneler 2 | 2 . . . . Hauler 2 | . 1 1 . . Recycler 1 | 1 . . . . Watcher 2 | . 1 1 . . Swarmer 6 | . . 3 3 . Grunt 7 | . . 4 3 . Sentry 3 | . . 2 . 1 Best Kill Streak 4 | 3 1 4 3 1 Combat Bots Only 3 | . . 3 3 1 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 170 | . . 42 32 96 Missed 66 | . . 16 13 37 Hits 104 | . . 26 19 59 Projectile 104 | . . 26 19 59 Critical Strikes 5 | . . 1 1 3 Damage Taken 1385 | . . 282 199 904 Core 647 | . . 47 46 554 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 100 . 76 . Volleys Fired 72 | 9 8 28 22 5 Largest 2 | 2 2 2 2 2 Hottest 78 | 70 70 78 78 65 Shots Fired 117 | 14 16 54 23 10 Gun 67 | 14 16 26 3 8 Cannon 50 | . . 28 20 2 Launcher . | . . . . . Special . | . . . . . Kinetic 97 | 9 8 52 21 7 Thermal 13 | 5 8 . . . Explosive . | . . . . . Electromagnetic 7 | . . 2 2 3 Robot Hit Streak 13 | 5 2 13 7 6 Robot Miss Streak 9 | 2 4 8 9 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 63 | 7 5 28 15 8 Core Hits 40 | 5 4 20 6 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . 1 . . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1088 | 80 54 450 321 183 Guns 351 | 80 54 127 26 64 Cannons 671 | . . 314 295 62 Explosions 57 | . . . . 57 Melee . | . . . . . Ramming 9 | . . 9 . . Kinetic 902 | 54 17 441 303 87 Thermal 120 | 26 37 . . 57 Explosive . | . . . . . Electromagnetic 57 | . . . 18 39 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles 1 | . . 1 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 3 | . . 2 1 . Impact . | . . . . . Kinetic 3 | . . 2 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 90 | 40 90 52 68 12 Average Temperature 25 | 20 43 16 31 6 Received Heat Transfer 336 | . . 120 90 126 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 309 | 74 185 . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 141 | 10 7 141 122 74 Initial 51 | . . . 51 47 Average 23 | . . 72 70 51 Influence Increases 538 | 15 19 281 141 82 Destroy 0b10 Robot/C 320 | . . 180 120 20 Destroy 0b10 Robot/NC 40 | 15 10 15 . . Destroy Leader 78 | . 4 44 20 10 Successful Hack 5 | . 5 . . . Disable Machine 15 | . . 15 . . Destroy Structure 35 | . . 27 1 7 Lose Combat Pursuer 45 | . . . . 45 Influence Decreases 508 | 15 19 150 150 174 Entered New Map 155 | . . . 80 75 Time Decay 264 | 15 19 140 50 40 Lost Part 89 | . . 10 20 59 Squads Dispatched 4 | . . . . 4 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 38 | . 2 12 6 18 Peak Tracking Total 17 | . 1 4 3 17 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 2 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 6 . . Successful 2 | . 1 1 . . Failed 7 | . 2 5 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 6 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Prototype ID Bank 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1595 | 80 960 353 115 87 Terrain 1595 | 80 960 353 115 87 Seismic 1137 | 38 960 139 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1687 | 160 960 353 115 99 Spaces Moved 980 | 96 123 339 213 209 Core 22 | 22 . . . . Treads 152 | 74 52 26 . . Legs 129 | . 71 58 . . Wheels . | . . . . . Hover . | . . . . . Flight 677 | . . 255 213 209 Fastest Speed 29 | 50 120 31 29 29 Average Speed 66 | 134 136 66 30 29 Slowest Speed 240 | 160 160 240 31 29 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 10 | . . 10 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 4 29 29 57 27 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 38 | . . 31 1 6 Melee . | . . . . . Projectile 4 | . . 3 1 . AOE 34 | . . 28 . 6 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1890 | 111 899 403 239 238 Wait 794 | . 767 9 . 18 Move 957 | 95 122 319 212 209 Hop 9 | . . 9 . . Pick Up 8 | . . 4 2 2 Fast Attach 16 | 6 1 7 . 2 Attach 6 | . . 4 2 . Detach 2 | . . 2 . . Swap 14 | 1 1 11 . 1 Drop 11 | . . 9 1 1 Fire 72 | 9 8 28 22 5 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 1065 | -10/Materials | Discovered new exit (range 15) 1121 | -10/Materials | Entered another Materials area 1121 | -9/Materials | Evolved 2 slots: Propulsion x2 1468 | -9/Materials | Discovered new exit (range 15) 1474 | -9/Materials | Entered Mines 1500 | -9/Mines | Met a Derelict testing a Signal Generator 1503 | -9/Mines | Found Signal Generator 1553 | -9/Mines | Learned location of Zion (-7) 1581 | -9/Mines | Discovered new exit (range 12) 1589 | -9/Mines | Entered Materials 1589 | -8/Materials | Evolved 2 slots: Utility x2 1666 | -8/Materials | Garrison activated, responded to threat 1681 | -8/Materials | Core integrity fell below 50% 1686 | -8/Materials | Core integrity fell below 20% 1688 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- ALERT: Activating Garrison Access M001. Y-45 Defender emerges from the garrison. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Penetrated by Slug. Lgt. Armor Plating destroyed. Flak Cannon blasted off. Critical hit (Destroy). Lgt. Assault Rifle destroyed. Lgt. Nuclear Core destroyed. Imp. Flight Unit destroyed. Slug penetrates A-02 Transporter. VTOL Module destroyed. Penetrated by Slug. Imp. Terrain Scanner destroyed. Imp. Flight Unit destroyed. Imp. Heat Sink destroyed. K-01 Serf destroyed. Knocked back. U-05 Engineer builds a Wall. 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"""" """" " " ; """ #?#?#?????????? | | """" """" "G"s ; """ #???#?????????? | | """ ; #???#?????????? | | ] ###########?#??????????? | | ?? u ##?????#???????????????? | | ##?????????T"# #??????????#???????????? | | ?????????????## #########??????????????????????? | | ???? ?????????# **#????????#?????????????????? | | ????? ???#????# **#???????#??????????????????? | | ??????????????# !!#???###???#????#???????????? | | ??????????????# !!#??????????#???????????????? | | ?????????#?#### [[#??#???????????????????????? | | ??????????????# [[#??????????????????????????? | | ?? ???#??????# #####???##?????????????????????? | | ???#???#??????# #??????????????????????????????? | | ??????######### ##???#??????#??????????????????? | | #?????# # #??????????????????????????????? | | #???### # #??????????????????????????????? | | ? ? # # ##??????????#??????????????????? | | ???" # # ########?#?????????????????????? | | ?""" # # #???????????????????????? | | """" # + ??????????????????? | | # # #####???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsLinearCrosscalibrator Manual? 0 Play Time 00:16:21 Cumulative 105.5 hours Start 2026.04.13 @ 22:31:57 End 2026.04.26 @ 21:42:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 14 Adventurer 3 Explorer 69 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 38x28 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f7de4965-8f5d-4d84-8418-6b54743e8fff