Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 23:37:09 // Winter2019/RPGLIKE Player: abcdefg Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2437) 2437 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (301) 301 TOTAL SCORE: 7548 Bonus ------- High Alert Combat Kills 94 Follower Combat Kills 25 Aligned with FarCom 300 Friendly Fire -118 Cogmind --------- Core Integrity 0/600 Matter 290/300 Energy 536/540 System Corruption 0% Temperature Cool (-80) Movement Flying (28) Location -6/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY (6) ------ Armored Scrap Engine Cryofiber Web Advanced Cooling System Compact Battery Improved Reaction Control System > --- WEAPON (2) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (3) ---- Energy Well (350) Improved Particle Charger Corruption Screen Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Armored Scrap Engine Cryofiber Web Improved Cooling System Gravity Neutralizer Improved Particle Charger > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Compact Battery Reaction Control System [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Compact Battery Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 10 | 2 2 . . . 4 . 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | 1 1 . . . 1 . . . Utility 5 | . 1 . . . 2 . 2 . Weapon 1 | 1 . . . . . . . . Parts Attached 59 | 5 11 1 1 1 12 17 2 9 Power 8 | 1 1 . . . 2 4 . . Engine 4 | 1 . . . . 1 2 . . Core 4 | . 1 . . . 1 2 . . Reactor . | . . . . . . . . . Propulsion 10 | 2 3 1 . . 1 3 . . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 8 | . 3 1 . . 1 3 . . Utility 24 | . 4 . 1 1 5 2 2 9 Device 17 | . 3 . 1 1 4 . 2 6 Storage 3 | . . . . . . 1 . 2 Processor 1 | . . . . . 1 . . . Hackware 2 | . . . . . . 1 . 1 Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 17 | 2 3 . . . 4 8 . . Energy Gun 14 | 1 3 . . . 4 6 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . 1 . . . 2 7 . 1 Parts Lost 1 | . . . . . 1 . . . Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 100 100 98 98 94 92 Engine 4 | . 1 . . . . 10 7 7 Core 8 | . 12 12 12 12 9 4 7 7 Flight 33 | . 34 37 37 37 37 32 29 28 Device 24 | . 13 25 25 25 24 28 26 28 Storage 2 | . . . . . . 1 7 6 Processor 1 | . . . . . 6 . . . Energy Gun 19 | . 23 25 25 25 19 15 14 14 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 9 15 13 13 13 27 30 29 30 Greatest Support 30 | 20 20 15 15 15 30 30 30 30 Greatest Overweight (x) 1 | . 1 . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 1 2 2 2 2 2 2 3 3 Average Capacity 2 | 1 1 2 2 2 2 2 2 3 Most Carried 3 | 1 2 2 2 2 2 2 3 3 Average Carried 1 | . 1 2 1 2 1 . 1 1 Final Capacity 3 | 1 2 2 2 2 2 2 3 3 Final Carried 3 | . 2 2 2 2 1 . 1 3 Scrap Engine Consumption 48 | . . . . . . . 18 30 Class Distribution -------------------- 50% | Hacker-Sprinter 39% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Sprinter | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Sprinter | -8/Recycling Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 860 | 249 144 10 . . 187 170 20 80 Remotely . | . . . . . . . . . Salvage Created 2855 | . 683 . . 25 705 910 . 532 Parts 169 | . 42 5 . 3 51 50 . 18 Haulers Intercepted 4 | . 2 . . . 1 1 . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 49 | . 14 1 . 3 10 16 . 5 Guns 46 | . 14 . . 3 10 14 . 5 AOE 1 | . . . . . . 1 . . Classes Destroyed 11 | . 5 . . . 6 . . . Worker 1 | . . . . . 1 . . . Builder 1 | . . . . . 1 . . . Hauler 4 | . 2 . . . 1 1 . . Operator 3 | . 1 . . . . 1 . 1 Watcher 11 | . 2 . . . 4 2 . 3 Swarmer 7 | . 3 . . 3 1 . . . Cutter 1 | . . . . . 1 . . . Grunt 30 | . 11 2 . . 4 8 . 5 Duelist 2 | . . . . . 1 1 . . Sentry 9 | . . . . . 2 7 . . Hunter 1 | . . . . . 1 . . . Best Kill Streak 8 | . 6 1 . 3 8 4 . 2 Combat Bots Only 6 | . 6 1 . 3 4 4 . 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 . 1 Gunslinging 1 | . . . . . 1 1 . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 257 | . 102 16 . 14 62 35 . 28 Missed 97 | . 38 11 . 1 22 16 . 9 Damage Taken 2269 | . 655 69 . 98 588 310 . 549 Core 1843 | . 523 53 . 76 482 266 . 443 Absorbed by Shields 25 | . . . . . . . . 25 Redirected to Core 1338 | . 315 53 . 63 360 159 . 388 Regen/Repaired (Parts) 10 | . . . . . . . . 10 Core Remaining (%) 80 | 100 . . . 69 . . 73 . Volleys Fired 149 | . 44 3 . 6 37 38 . 21 Largest 2 | . 2 2 . 2 2 2 . 2 Hottest 120 | . 112 112 . 112 120 120 . 120 Shots Fired 279 | . 84 6 . 12 74 65 . 38 Gun 279 | . 84 6 . 12 74 65 . 38 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 11 | . 11 . . . . . . . Thermal 268 | . 73 6 . 12 74 65 . 38 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | . 15 4 . 3 6 13 . 17 Robot Miss Streak 7 | . 7 1 . 2 6 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 5 . . . 3 2 . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . Shots Hit Robots 179 | . 49 5 . 6 43 45 . 31 Core Hits 90 | . 23 2 . 3 28 20 . 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . 7 2 . 1 3 5 . 2 Burn 20 | . 7 2 . 1 3 5 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5668 | . 792 104 . 120 1078 2132 . 1442 Guns 5524 | . 792 104 . 120 1078 1988 . 1442 Cannons . | . . . . . . . . . Explosions 144 | . . . . . . 144 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 58 | . 58 . . . . . . . Thermal 5466 | . 734 104 . 120 1078 1988 . 1442 Explosive 144 | . . . . . . 144 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots 109 | . . . . . 8 63 . 38 Effects 9 | . . . . . . 7 . 2 Energy Bleed 1 | . . . . . . 1 . . Heat Surge 5 | . . . . . . 4 . 1 Short Circuit 3 | . . . . . . 2 . 1 Overflow Damage 36 | . . . . . . 36 . . Projectiles . | . . . . . . . . . Explosions 36 | . . . . . . 36 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . 29 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 446 | . 446 87 . 396 318 256 . 128 Average Temperature 146 | . 165 50 . 194 155 102 . 60 Received Heat Transfer 687 | . 279 30 . . 135 144 . 99 Effects 10 | . 8 . . . 2 . . . Shutdowns 3 | . 3 . . . . . . . Energy Bleed 2 | . 1 . . . 1 . . . Interference 1 | . 1 . . . . . . . Matter Decay 1 | . . . . . 1 . . . Short Circuit 1 | . 1 . . . . . . . Damage (major) 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . 1 . . Combat Hostiles 2 | . . 1 . . . 1 . . Parts Melted 18 | . 3 1 . . 6 8 . . Heat Transferred 9697 | . 2183 370 . 333 2163 2798 . 1850 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 555 | . 475 277 . 85 555 511 136 367 Initial 156 | . . 135 . . 29 149 121 156 Average 238 | . 283 220 . 67 245 296 132 242 Maximum Alert Level 2 | . 2 1 . . 2 2 . 1 Low Security (%) 44 | 100 30 49 . 100 35 28 100 37 Level 1 42 | . 41 50 . . 47 43 . 62 Level 2 13 | . 28 . . . 17 28 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . . . 5 2 . 3 Investigation 6 | . 3 . . . . 2 . 1 Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 1 . . 2 Assault 1 | . . . . . 1 . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 8 | . . . . . 3 3 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 89 | . 20 10 . 2 26 19 . 12 Peak Tracking Total 8 | . 6 8 . 2 7 5 . 4 Tactical Retreats 6 | . . 3 . . 1 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 11 | . 3 . . . 1 4 . 3 Max in Single Turn 1 | . 1 . . . 1 1 . 1 Garrison Access 3 | . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 33 | . 9 . 1 . 3 6 6 8 Terminals 27 | . 8 . . . 3 5 6 5 Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 Total Hacks 128 | . 32 . 1 . 10 34 28 23 Successful 71 | . 17 . 1 . 6 18 18 11 Failed 57 | . 15 . . . 4 16 10 12 Catastrophic 6 | . . . . . . 2 1 3 Database Lockouts . | . . . . . . . . . Manual 68 | . 23 . 1 . 8 23 6 7 Terminals 117 | . 31 . . . 10 32 28 16 Fabricators 5 | . . . . . . . . 5 Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 2 . 2 Terminal Hacks 35 | . 3 . 1 . 1 12 14 4 Record 1 | . . . . . . . . 1 Part Schematic 3 | . . . . . . . 2 1 Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . . . . 1 . Prototype ID Bank 5 | . 1 . . . . . 3 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . . . . 1 . Garrison Index 1 | . . . . . . 1 . . Alert Level 8 | . . . . . . 5 2 1 Unreport Threat 2 | . . . . . . 2 . . Locate Traps 2 | . . . . . . 2 . . Investigation Status 1 | . . . . . . . 1 . Registered Components 1 | . . . . . 1 . . . Zone Layout 3 | . . . . . . . 3 . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 Seal Access 2 | . . . . . . 1 . 1 Unauthorized Hacks 30 | . 13 . . . 5 5 4 3 Terminals 30 | . 13 . . . 5 5 4 3 Assimilate 12 | . 7 . . . 3 1 . 1 Botnet 18 | . 6 . . . 2 4 4 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 29 | . 9 . . . 2 6 5 7 Full Trace Events 8 | . 4 . . . . 1 2 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 2 1 Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 53 | . . . . . . . . 53 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 7 | . . 3 . . 2 1 . 1 Largest Group 3 | . . 3 1 . 2 1 . 1 Highest-Rated Group 40 | . . 40 8 . 20 10 . 10 Highest-Rated Ally 16 | . . 16 8 . 10 10 . 10 Total Orders 1 | . . . . 1 . . . . EXPLORE 1 | . . . . 1 . . . . Ally Attacks 16 | . . 16 . . . . . . Total Damage 128 | . . 128 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches 1 | . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 2486 | 43 468 309 78 36 401 401 262 488 Spaces Moved 4733 | 42 727 654 220 33 712 575 859 911 Core 2 | 2 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 74 | 40 34 . . . . . . . Hover . | . . . . . . . . . Flight 4657 | . 693 654 220 33 712 575 859 911 Fastest Speed 28 | 50 34 34 34 34 31 28 28 28 Average Speed 31 | 78 36 34 34 34 31 29 28 28 Slowest Speed 110 | 80 110 34 34 34 101 100 28 28 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 28 | . 6 6 . . 2 5 3 6 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 95 96 60 66 45 77 97 23 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 20 | . . . . . . 19 . 1 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 7 . 1 AOE 12 | . . . . . . 12 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 5413 | 51 843 727 222 44 813 736 877 1100 Wait 339 | . 37 65 . 1 20 65 17 134 Move 4672 | 41 714 642 219 32 707 565 852 900 Hop 25 | . 6 5 . . 2 4 3 5 Pick Up 60 | 5 15 . 1 . 14 13 2 10 Fast Attach . | . . . . . . . . . Attach 26 | 5 7 . . . 7 3 2 2 Detach 2 | . . . . . . . 1 1 Swap 33 | . 4 1 1 1 5 14 . 7 Drop 39 | . 10 . 1 . 9 12 . 7 Fire 149 | . 44 3 . 6 37 38 . 21 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 55 | . 6 11 . 4 12 22 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 28 | -11/Scrapyard | Discovered new exit (range 12) 44 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Upgraded with Propulsion slot (x1) 188 | -10/Materials | Core integrity fell below 50% 255 | -10/Materials | Discovered new exit (range 9) 268 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Reached level 2 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 14) 376 | -10/Materials | Upgraded with Utility slot (x1) 388 | -10/Materials | Identified exit to Materials 512 | -10/Materials | Entered Mines 516 | -10/Mines | Assembled infested the area 537 | -10/Mines | Discovered exit to Materials (range 10) 575 | -10/Mines | Discovered exit to Materials (range 9) 579 | -10/Mines | Learned Materials stockpile data 603 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 730 | -10/Mines | Reached level 3 783 | -10/Mines | Learned location of Storage (-8) 796 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 796 | -10/Mines | Discovered new exit (range 6) 821 | -10/Mines | Entered Exiles 821 | -10/Exiles | Accompanied by 1 ally 831 | -10/Exiles | Met 8R-AWN 836 | -10/Exiles | Met EX-HEX 846 | -10/Exiles | Met EX-BIN 849 | -10/Exiles | Aligned with FarCom system 850 | -10/Exiles | Given EX-Vault access code 858 | -10/Exiles | Opened EX-Vault 860 | -10/Exiles | Found Supersonic Drone Bay 870 | -10/Exiles | Warned to stay clear of 0b10 Research branches 880 | -10/Exiles | Met EX-DEC 894 | -10/Exiles | Discovered new exit (range 14) 899 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 899 | -10/Exiles | Entered Mines 926 | -9/Mines | Discovered new exit (range 23) 932 | -9/Mines | Discovered new exit (range 52) 935 | -9/Mines | Entered Materials 937 | -8/Materials | Reached level 4 990 | -8/Materials | Upgraded with Propulsion slot (x1) 990 | -8/Materials | Upgraded with Utility slot (x1) 1003 | -8/Materials | Discovered new exit (range 3) 1019 | -8/Materials | Garrison activated, responded to threat 1043 | -8/Materials | Core integrity fell below 50% 1043 | -8/Materials | Reached level 5 1093 | -8/Materials | Discovered new exit (range 9) 1180 | -8/Materials | Discovered new exit (range 15) 1212 | -8/Materials | Upgraded with Utility slot (x1) 1265 | -8/Materials | Reached level 6 1269 | -8/Materials | Upgraded with Power slot (x1) 1336 | -8/Materials | Entered Storage 1367 | -8/Storage | Reached level 7 1515 | -8/Storage | Build established: Hacker-Sprinter 1604 | -8/Storage | Reached level 8 1724 | -8/Storage | Identified exit to Recycling 1736 | -8/Storage | Used back door to open Recycling access 1737 | -8/Storage | Entered Recycling 1738 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 1739 | -8/Recycling | Reached level 9 1740 | -8/Recycling | Found Scrap Engine 1825 | -8/Recycling | Upgraded with Utility slot (x2) 1861 | -8/Recycling | Discovered new exit (range 9) 1999 | -8/Recycling | Entered Factory 2001 | -6/Factory | Reached level 10 2003 | -6/Factory | Spotted B-75 Beast 2024 | -6/Factory | Discovered new exit (range 5) 2102 | -6/Factory | Core integrity fell below 50% 2246 | -6/Factory | Core integrity fell below 20% 2356 | -6/Factory | Fabricated Adv. Cooling System (x1) 2487 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. >>Prototypes Downloading prototype IDs... Imp. Matter Compressor Kinetic Spear >>Alert(Check) Current Alert Level: 1-D 02450_ Acquired Corruption Screen. 02460_ Dropped Broken Imp. Particle Charger. 02461_ Acquired Imp. Reaction Control System. 02463_ Dropped Reaction Control System. 02465_ Arm. Scrap Engine consumes Reflective Plating. 02466_ Acquired Broken Imp. Particle Charger. 02467_ Connecting with Terminal... 02486_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Map ----- +----------------------------------------------------+ | # #?# T ????? | | # #?# """ """ """ """ """ ????? | | # #?# """ """ """ """ ""??????? | | # / #?# """ """ """ """?????????? | | ######## """ """ """ ""??????????? | | ????# ???????? | | ????# ???????? | | ????# ##+####### ?????????? | | ????# ##### #???#?????????????? | | ????# #???# " " #??????????????????? | | ????# #???# " " #??????????????????? | | ????# #???# " " #??????????????????? | | ?####+## #???# " " #??????????????????? | | ?# # #???# " " #??????????????????? | | ?# # #???# " " #??????????????????? | | ?# ""# #???# " " #??????????????????? | | ?#! ""# #???# " " #??????????????????? | | ?# T"# #???# " " #??????????????????? | | ?# ""# #???# #??????????????????? | | ?# ""# #???#o #??????????????????? | | ?# # #???#/#####??????????????????? | | ?####### ????# #??????????????????????? | | ???????? ????# #??????????????????????? | | ?????????????# #??????????????????????? | | ?????# ### ##?????????????????????? | | ?????# * @ #?????????????????????? | | ?????+ Y #?????????????????????? | | ?????# #???????##########????? | | ?????# ## #???????# ###### | | ?????###+##?#o #???????#! """ # "" | | ????????????# #???????# """ # "" | | ????????????# +???????# """ # "" | | ????????????# #???????# # | | ????????????# #???????# # | | ????????????# #???????# ""T"" # | | ????????????# +???????# """"" # | | ????????????# #???????# # | | ????????????# #???#########+######+## | | ?????????????#+#????# | | ????????????????? ?# | | ???????????????? # | | ??????????????? | | ??????????????? | | ??????????????? ##### | | ???????????????? #?# | | ???????############# #?# | | ???????# """" #?# | | ???????# ""S"" #?# | | ???????# "" "" #?# | | ???????# " #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 74 Targeting Accuracy 8 Particle Charging 20 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Component Analysis Suite | -8/Recycling | Hacked Imp. Propulsion Shielding | -8/Recycling | Hacked Adv. Cooling System | -6/Factory | Hacked Robot Schematics ------------------ T-07 Excavator | -8/Storage | Hacked Fabricated ------------ Adv. Cooling System | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Overkill \\IAMDERELICT Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Levels Raised 9 | . 1 1 . . 3 2 1 1 XP Earned 17911 | 3000 2182 872 350 850 3682 3475 1000 2500 XP Spent 16000 | 1250 2200 . . . 6600 700 3850 1400 Upgrades 25 | 3 4 . . . 12 1 3 2 Power Slot 1 | . . . . . 1 . . . Propulsion Slot 3 | 1 1 . . . 1 . . . Utility Slot 5 | . 1 . . . 2 . 2 . Weapon Slot 1 | 1 . . . . . . . . Mass Support 2 | . . . . . 2 . . . Inventory Capacity 3 | 1 1 . . . . . 1 . Ranged Accuracy 4 | . 1 . . . 2 1 . . Hack Attack % 4 | . . . . . 2 . . 2 Hack Defense % 2 | . . . . . 2 . . . Protomatter Created 497 | . 83 85 . 24 90 215 . . Integrity Restored 1242 | . 144 255 . 72 270 501 . . Core 1242 | . 144 255 . 72 270 501 . . Protomatter Decayed 216 | . . 65 . . . 48 39 64 Game ------ Seed SubdwellerLayeredShield Manual? 0 Play Time 01:10:29 Cumulative 19.5 hours Start 2024.05.05 @ 00:39:01 End 2024.05.05 @ 23:37:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f4e2cea-65d5-4945-a3bf-e37787bdfe40