Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.22 @ 22:36:36 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (175) 175 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1855 Bonus ------- None Cogmind --------- Core Integrity 516/550 Matter 223/300 Energy 121/125 System Corruption 0% Temperature Cool (8) Movement Flying (31) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (6) --- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Medium Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Ion Engine Compact Battery (30) Small Matter Pod (50) Improved Terrain Scanner Seismic Detector ECM Suite Light Armor Plating Hacking Suite Small Laser Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Small Matter Pod Improved Terrain Scanner ECM Suite Light Armor Plating Hacking Suite Small Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon . | . . . . Parts Attached 20 | 7 9 3 1 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 3 2 . Treads . | . . . . Leg . | . . . . Wheel 3 | 2 1 . . Hover . | . . . . Flight 4 | . 2 2 . Utility 4 | 2 . 1 1 Device 1 | 1 . . . Storage 2 | 1 . 1 . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 5 . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 3 . . Ballistic Cannon 2 | . 2 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 85 63 Engine 13 | . 14 11 9 Wheel 18 | . 23 . . Flight 12 | . 4 44 36 Device 11 | . 14 6 . Storage 13 | . 14 11 9 Ballistic Gun 19 | . 24 6 . Ballistic Cannon 3 | . 2 6 . Naked Turns . | . . . . Heaviest Build 13 | 13 13 13 13 Greatest Support 32 | 32 32 16 16 Greatest Overweight (x) 3 | . 3 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 10 | 4 8 10 10 Average Carried 6 | 1 6 8 9 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 4 8 10 10 Class Distribution -------------------- 72% | Mutant 17% | Scavenger-Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 525 | 299 226 . . Remotely . | . . . . Salvage Created 494 | 175 319 . . Parts 35 | 13 22 . . Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 8 | . 8 . . Guns 5 | . 5 . . Cannons 3 | . 3 . . Classes Destroyed 5 | 2 3 . . Worker 1 | . 1 . . Tunneler 4 | 4 . . . Recycler 3 | 1 2 . . Swarmer 6 | . 6 . . Grunt 2 | . 2 . . Best Kill Streak 5 | 5 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | 1 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 267 | . 156 18 93 Core 51 | . 17 . 34 Absorbed by Shields . | . . . . Core Remaining (%) 97 | 100 93 100 . Volleys Fired 39 | 9 30 . . Largest 2 | 2 2 . . Hottest 55 | 40 55 . . Shots Fired 78 | 18 60 . . Gun 72 | 18 54 . . Cannon 6 | . 6 . . Launcher . | . . . . Special . | . . . . Kinetic 78 | 18 60 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 8 6 . . Robot Miss Streak 4 | 2 4 . . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 47 | 12 35 . . Core Hits 26 | 6 20 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Destroy 1 | . 1 . . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 481 | 144 337 . . Guns 405 | 144 261 . . Cannons 76 | . 76 . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 481 | 144 337 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . 1 . . Impact . | . . . . Kinetic 1 | . 1 . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 28 | . 28 . 17 Average Temperature 11 | . 11 . 9 Received Heat Transfer 45 | . 18 . 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 246 | 25 246 133 106 Initial 103 | . 16 103 55 Average 99 | 9 128 120 75 Maximum Alert Level 1 | . 1 . . Low Security (%) 89 | 100 82 100 100 Level 1 10 | . 17 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 1 . Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 10 3 3 Peak Tracking Total 6 | . 6 2 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 . 3 Successful 4 | . 2 . 2 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 6 | . 4 . 2 Terminals 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Part Schematic 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 547 | 112 329 71 35 Spaces Moved 519 | 73 173 167 106 Core 4 | 4 . . . Treads . | . . . . Legs . | . . . . Wheels 211 | 69 142 . . Hover . | . . . . Flight 304 | . 31 167 106 Fastest Speed 31 | 50 90 31 31 Average Speed 64 | 97 102 31 31 Slowest Speed 280 | 100 280 31 31 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 32 17 16 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 664 | 92 277 187 108 Wait 59 | . 47 12 . Move 516 | 72 172 166 106 Hop . | . . . . Pick Up 14 | 4 7 2 1 Fast Attach 14 | 7 7 . . Attach 3 | . . 2 1 Detach 2 | . . 2 . Swap 3 | . 2 1 . Drop 14 | . 12 2 . Fire 39 | 9 30 . . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 47 | -11/Junkyard | Discovered new exit (range 14) 113 | -11/Junkyard | Entered Materials 319 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 15) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x2 512 | -9/Materials | Discovered new exit (range 3) 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Propulsion x2 548 | -8/Materials | Self-destructed Last Messages --------------- and it is too dangerous to backtrack without being caught. 00523_ Connecting with Terminal... 00523_ Current location identified: Materials >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. >>Schematic(Flight Unit) Downloading schematic... Flight Unit Rating: 1 Schematic downloaded. 00533_ Acquired Com. Battery. 00537_ Critical hit (Burn: +37). 00538_ Penetrated by Slug. 00543_ Connecting with Scanalyzer... Map ----- +----------------------------------------------------+ | ?????# """ ## """#????????? | | ??????# ## """#????????? | | ??????# ## """#????????? | | ??????# !## #????????? | | ??????# ]] ######+####????????? | | ??????# ]] + ############# | | ??????# ]] ##### | | ??????# #???# | | ??????# #???# | | ??????###+###???# ############# | | ??????# ##### #??????????? | | ??????+ #??????????? | | ??????# #??????????? | | ??????# /##### #??????????? | | ??????## ##???######??????????? | | ???????# #????????????????????? | | ???????# a#????????????????????? | | ???????# ########?????????????? | | ???????# # ! #?????????????? | | ???????# # [#?????????????? | | ???????# # #?????????????? | | ???????# + "" #?????????????? | | ???????# # S"" /#?????????????? | | ????#### # "" #?????????????? | | ????# ########?????????????? | | ????# @ #????????????????????? | | ?######/######?????????????????? | | #! ! #?????????????????? | | # #?????????????????? | | # """"" #?????????????????? | | # """"""""" #?????????????????? | | # """ """ #?????????????????? | | ##############?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniArmageddonFacilitator Manual? 0 Play Time 00:09:24 Cumulative 30.8 hours Start 2024.02.22 @ 22:28:34 End 2024.02.22 @ 22:36:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 29 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b94e4c4-d4eb-4d98-ab4f-ea293eac7673