Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.17 @ 15:56:04 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (139) 695 Value Destroyed (7052) 7052 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2176) 2176 TOTAL SCORE: 15623 Bonus ------- High Alert Combat Kills 465 Follower Combat Kills 111 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 863/1150 Matter 518/550 Energy 360/360 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (9) ------ High-capacity Storage Unit Matter Compressor System Shield > --- WEAPON (5) ------- Mini Assault Cannon > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Matter Compressor Improved Targeting Computer Power Shielding System Shield System Guard > --- WEAPON ----------- Wave Gun Autogun Coil Gun Mini Assault Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Antimatter Reactor Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Matter Filter High-powered Shock Rifle Beamcaster [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Power Shielding Weapon Autogun Energy Gun Medium Laser Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Slots Evolved 13 | . 1 2 2 . . 2 . 2 . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . 2 . . Utility 7 | . 1 . 1 . . 1 . 2 . . . . 2 Weapon 3 | . . 2 1 . . . . . . . . . . Parts Attached 84 | 7 3 3 7 2 2 7 10 10 3 5 2 15 8 Power 11 | 1 . . 1 . . 3 . 1 . 1 . 2 2 Engine 6 | 1 . . 1 . . 1 . . . 1 . 1 1 Core 3 | . . . . . . 2 . 1 . . . . . Reactor 2 | . . . . . . . . . . . . 1 1 Propulsion 25 | 2 . . 2 1 1 1 2 2 1 . 2 6 5 Treads . | . . . . . . . . . . . . . . Leg 25 | 2 . . 2 1 1 1 2 2 1 . 2 6 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 20 | 2 1 1 3 1 . 1 2 5 1 1 . 2 . Device 5 | . . . . . . 1 . 2 . 1 . 1 . Storage 6 | 1 . . 3 . . . 1 . . . . 1 . Processor 3 | . . . . . . . 1 2 . . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 5 | 1 1 1 . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 2 2 1 . 1 2 6 2 1 3 . 5 1 Energy Gun 5 | 1 . . . . . . . . . . . 3 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 21 | 1 2 2 1 . 1 2 5 2 1 3 . 1 . Ballistic Cannon 2 | . . . . . . . 1 . . . . 1 . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . Parts Lost 40 | . . . . 1 1 . 8 2 2 2 . 14 10 Power 5 | . . . . . . . . . . 1 . 2 2 Propulsion 7 | . . . . . . . 1 . . . . 2 4 Utility 8 | . . . . 1 . . 1 1 1 . . 2 2 Weapon 20 | . . . . . 1 . 6 1 1 1 . 8 2 Highest Loss Streak 11 | . . . . 1 1 . 4 1 1 1 . 11 6 Average Slot Usage (%) 91 | . 100 100 100 99 99 99 91 98 98 96 100 94 47 Engine 3 | . 12 10 8 8 8 5 . . . 3 5 5 2 Core 6 | . . . . . . 8 14 12 12 7 5 3 . Leg 15 | . 25 20 16 16 16 14 13 11 12 12 22 21 14 Device 3 | . . . . . . 7 7 11 4 3 5 4 . Storage 13 | . 12 10 16 16 16 14 14 12 12 12 11 12 12 Processor 5 | . . . . . . . 5 12 18 14 11 8 . Hackware 1 | . . . . . . . . . . 6 5 5 5 Protection 9 | . 25 20 16 15 16 14 8 5 6 6 5 5 1 Ballistic Gun 25 | . 14 40 41 41 40 34 25 25 25 22 22 15 1 Ballistic Cannon 3 | . . . . . . . 2 6 6 6 5 6 5 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 90 | 18 21 28 61 61 61 66 68 73 71 76 76 90 69 Greatest Support 90 | 20 20 20 25 30 30 33 33 33 33 33 63 63 90 Greatest Overweight (x) 17 | 3 1 1 2 2 2 2 3 2 3 2 1 2 17 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 1 1 1 2 Largest Inventory Capacity 12 | 8 8 8 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 8 8 9 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 5 8 8 11 11 11 12 12 12 12 12 10 10 2 Average Carried 8 | 2 5 7 8 10 10 10 10 11 11 11 8 7 1 Final Capacity 12 | 8 8 8 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 5 8 8 11 10 10 12 12 12 11 11 8 1 . Class Distribution -------------------- 33% | Hacker-Gunner 33% | Hacker-Tank 18% | Hacker-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Tank | -8/Garrison Hacker-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Extension Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Matter Collected 6736 | 216 115 321 651 805 287 203 1288 337 559 357 50 1449 98 Remotely . | . . . . . . . . . . . . . . Salvage Created 6703 | . 51 494 535 1073 439 114 1014 424 645 595 50 1049 220 Parts 310 | . 3 26 28 61 23 5 48 17 28 20 2 40 9 Haulers Intercepted 3 | . . . . 2 . . . . . 1 . . . Recyclers Shooed 5 | . . . . . . . . . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Combat Hostiles Destroyed 116 | . 2 7 10 19 8 2 24 7 13 5 1 13 5 Guns 101 | . 2 7 10 19 8 2 22 5 12 5 . 9 . Cannons 14 | . . . . . . . 2 2 1 . 1 3 5 AOE 1 | . . . . . . . . . . . . 1 . Classes Destroyed 15 | . 2 4 1 3 . . 2 . . 1 . 2 . Worker 1 | . . . . 1 . . . . . . . . . Builder 2 | . . . . . . . . . . . . 2 . Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 3 | . . . . 2 . . . . . 1 . . . Recycler 7 | . . 2 . . . . . . . 2 . 3 . Operator 4 | . . 2 2 . . . . . . . . . . Watcher 5 | . 1 1 . 2 . . . . . . . 1 . Swarmer 23 | . 2 . . 2 . . 11 . 3 2 . 3 . Grunt 53 | . . 6 8 8 5 2 3 7 7 1 . 3 3 Brawler 4 | . . . . 1 . . 1 . . . . 2 . Duelist 5 | . . . . . . . 1 . 3 1 . . . Sentry 19 | . . 1 1 7 2 . 5 . . 1 . 2 . Hunter 7 | . . . 1 1 1 . 2 . . . . . 2 Programmer 3 | . . . . . . . 1 . . . 1 1 . Behemoth 2 | . . . . . . . . . . . . 2 . Best Kill Streak 9 | . 3 6 4 9 5 2 4 4 5 4 1 5 3 Combat Bots Only 5 | . 2 4 3 5 5 2 4 4 5 3 1 3 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 2 1 2 1 1 2 1 Gunslinging 1 | . . 1 1 . . . 1 . . . . . . Exploded 1 | . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Damage Taken 6401 | . 70 89 154 364 304 137 1431 241 607 263 . 1720 1021 Core 1901 | . 6 16 29 77 47 . 270 33 235 41 . 860 287 Absorbed by Shields 18 | . . . . . 18 . . . . . . . . Core Remaining (%) 71 | 100 97 96 . . 72 . 61 . . 63 . 14 . Volleys Fired 327 | . 7 19 23 42 21 5 78 11 26 15 1 40 39 Largest 5 | . 2 4 5 5 5 5 5 5 5 5 5 5 3 Hottest 295 | . 70 92 115 115 115 112 155 142 149 149 152 295 151 Shots Fired 1271 | . 11 76 107 202 103 25 269 55 130 64 5 169 55 Gun 1117 | . 11 76 107 202 103 25 258 44 104 50 4 117 16 Cannon 154 | . . . . . . . 11 11 26 14 1 52 39 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 1229 | . 7 76 107 202 103 25 269 55 130 64 5 143 43 Thermal 32 | . 4 . . . . . . . . . . 16 12 Explosive . | . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 10 . Robot Hit Streak 53 | . 5 19 20 31 22 23 32 13 22 36 4 53 20 Robot Miss Streak 6 | . 1 3 3 1 1 1 6 2 3 2 3 2 2 Penetration Max 2 | . . . . . . . . . 1 1 . 2 . Secondary Targets 19 | . . 2 5 2 4 1 5 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 1 1 . . . . . . Shots Hit Robots 914 | . 8 48 82 142 77 14 179 46 83 50 4 133 48 Core Hits 411 | . 3 19 28 48 23 4 81 29 49 36 4 70 17 Critical Hits 20 | . . . 1 1 2 . 3 . 1 1 . 7 4 Critical Kills 5 | . . . . 1 1 . . . 1 . . 2 . Critical Parts Destroyed 13 | . . . 1 . 1 . 2 . . 1 . 4 4 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15200 | . 97 742 1137 1933 907 116 2639 715 1377 1042 115 3260 1120 Guns 12734 | . 97 742 1137 1931 907 116 2585 639 1192 848 83 2148 309 Cannons 2307 | . . . . . . . 54 76 185 194 32 955 811 Explosions 153 | . . . . . . . . . . . . 153 . Melee . | . . . . . . . . . . . . . . Ramming 6 | . . . . 2 . . . . . . . 4 . Kinetic 14214 | . 49 742 1137 1931 907 116 2639 715 1377 1042 115 2588 856 Thermal 797 | . 48 . . . . . . . . . . 485 264 Explosive . | . . . . . . . . . . . . . . Electromagnetic 183 | . . . . . . . . . . . . 183 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 1 1 1 . . . Average Corruption 1 | . . . . . . 1 1 1 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . 12 3 4 3 . . . Message Errors 5 | . . . . . . . 2 1 1 1 . . . Heat Flow Errors 3 | . . . . . . . 3 . . . . . . Energy Discharges 3 | . . . . . . . . . 2 1 . . . Data Loss (minor) 4 | . . . . . . . 3 1 . . . . . Targeting Errors 5 | . . . . . . . 3 1 1 . . . . Weapon Failures 2 | . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . . . . . 58 26 Projectiles 77 | . . . . . . . . . . . . 51 26 Explosions 7 | . . . . . . . . . . . . 7 . Melee . | . . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . . 1 2 . . 3 10 Impact . | . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . . 1 2 . . 3 10 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . . . . 48 . Shots 1 | . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . . . . . 1 . Kicked 2 | . . . . 1 . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . Highest Temperature 816 | . 36 213 330 282 242 232 385 508 540 398 75 816 485 Average Temperature 165 | . 19 79 114 82 110 116 126 226 218 131 40 303 243 Received Heat Transfer 1539 | . . 63 108 198 126 36 261 165 153 27 . 216 186 Effects 96 | . . . 1 5 . . 9 2 15 2 . 57 5 Shutdowns 36 | . . . . . . . 5 1 8 2 . 17 3 Energy Bleed 9 | . . . . . . . 2 . 1 . . 5 1 Interference 22 | . . . 1 5 . . 2 . 3 . . 10 1 Matter Decay 6 | . . . . . . . . . 1 . . 5 . Short Circuit 6 | . . . . . . . . 1 . . . 5 . Damage (minor) 6 | . . . . . . . . . 1 . . 5 . Damage (major) 6 | . . . . . . . . . . . . 6 . Damage (core) 5 | . . . . . . . . . 1 . . 4 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1173 | . 148 . . . . . . . . . . 618 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Peak Influence 1087 | . 57 286 374 705 651 375 1087 489 518 349 41 242 135 Initial 423 | . . 17 86 112 241 253 202 423 153 201 17 14 87 Average 352 | . 35 126 252 391 491 353 745 413 303 261 30 115 67 Maximum Alert Level 3 | . . 1 1 3 2 1 3 2 2 1 . 1 . Low Security (%) 33 | 100 100 69 30 21 . . . 4 13 2 100 88 100 Level 1 31 | . . 30 69 19 25 100 14 16 64 97 . 11 . Level 2 22 | . . . . 58 74 . 28 79 22 . . . . Level 3 12 | . . . . . . . 55 . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . 2 3 6 . 1 . 2 . 4 . 1 2 Investigation 6 | . . . 1 1 . 1 . 1 . . . 1 1 Extermination . | . . . . . . . . . . . . . . Reinforcement 7 | . . 2 2 2 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . 3 . . . 1 . 4 . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Distress Signals 5 | . . 1 1 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 152 | . 3 11 14 24 9 2 26 7 12 6 . 27 11 Peak Tracking Total 6 | . 3 4 3 4 5 2 4 4 5 3 . 6 5 Tactical Retreats 11 | . . . . 2 2 . 1 . . 1 . 3 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Traps Triggered 23 | . 2 . . . 3 2 10 1 4 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . . Reprogrammed 20 | . 6 . . 14 . . . . . . . . . Reused 5 | . 1 . . 4 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . 1 . . 4 . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Machines Disabled 16 | . . . 2 2 1 . 4 2 2 . 1 1 1 Max in Single Turn 1 | . . . 1 1 1 . 1 1 1 . 1 . 1 Garrison Relay 7 | . . . . . 1 . 4 . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Machines Accessed 20 | . 3 2 1 3 . 2 . 2 . . . 5 2 Terminals 14 | . 3 2 1 2 . . . . . . . 5 1 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . . . Total Hacks 67 | . 11 7 7 9 . 7 . 6 . . . 11 9 Successful 44 | . 6 5 6 7 . 5 . 6 . . . 5 4 Failed 23 | . 5 2 1 2 . 2 . . . . . 6 5 Catastrophic 2 | . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 51 | . 11 7 7 8 . . . . . . . 11 7 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 10 | . . . . . . 5 . 5 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . 1 . . . . . Terminal Hacks 31 | . 6 5 6 6 . . . . . . . 5 3 Record 1 | . . 1 . . . . . . . . . . . Part Schematic 2 | . . . . 1 . . . . . . . . 1 Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . 4 . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 2 | . . 1 . . . . . . . . . . 1 Locate Traps 4 | . 2 1 . 1 . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . Reprogram Traps 4 | . 1 . . 3 . . . . . . . . . Dispatch Records 2 | . . . 1 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . Zone Layout 3 | . . 1 . . . . . . . . . 1 1 Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 9 | . . . . . . 4 . 5 . . . . . Scan Component 5 | . . . . . . 2 . 3 . . . . . Repair 4 | . . . . . . 2 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . . . . . Unlock Access 3 | . . . . 1 . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 3 2 1 2 . 2 . 1 . . . 2 2 Full Trace Events 10 | . 3 1 1 1 . 1 . 1 . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Matter 234 | . . . . . . . . . . . . . 234 Time 58 | . . . . . . . . . . . . . 58 Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 2 . 2 . . . . . Time 96 | . . . . . . 20 . 76 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Used RIF Installer 2 | . . . . . . . 1 . 1 . . . . Zone Cloak 1 | . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 28 | . . . . . 3 . 15 . 10 . . . . Machine Destruction 28 | . . . . . 3 . 15 . 10 . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Total Allies 5 | . . . . . . . . . . . . 5 . Largest Group 4 | . . . . . . . . . . . . 4 . Highest-Rated Group 113 | . . . . . . . . . . . . 113 . Highest-Rated Ally 37 | . . . . . . . . . . . . 37 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . . . . . 22 . Total Damage 488 | . . . . . . . . . . . . 488 . Kills 3 | . . . . . . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Turns Passed 6488 | 92 184 377 347 478 329 377 1393 506 581 408 63 734 619 Spaces Moved 2925 | 56 125 207 161 200 139 186 678 202 241 202 39 278 211 Core 49 | 21 . . . . . . . . . . . . 28 Treads . | . . . . . . . . . . . . . . Legs 2876 | 35 125 207 161 200 139 186 678 202 241 202 39 278 183 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 180 180 150 150 150 120 Average Speed 167 | 112 125 150 157 177 176 167 158 180 180 173 150 150 234 Slowest Speed 900 | 200 150 150 180 180 180 180 210 180 210 180 150 180 900 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 24 | 6 27 31 18 30 45 6 82 5 46 6 1 38 6 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . 2 . . . . 1 . Terrain Destroyed 39 | . . . . . . . 5 3 1 8 . 21 1 Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . . . . . 5 3 1 8 . 8 1 AOE 13 | . . . . . . . . . . . . 13 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Sto Gar Fac Gar Fac Gar Fac Fac Ext Fac Total 3878 | 81 142 241 214 249 185 239 835 318 324 224 42 504 280 Wait 433 | 14 . 12 22 5 15 37 24 90 36 . . 158 20 Move 2910 | 55 124 206 160 199 138 185 676 201 239 201 38 277 211 Hop . | . . . . . . . . . . . . . . Pick Up 31 | 5 6 1 1 . . 3 4 3 . 1 . 6 1 Fast Attach 27 | 7 . . . . . 4 5 3 . 1 . 1 6 Attach 34 | . 1 2 2 1 1 2 3 4 2 2 2 10 2 Detach . | . . . . . . . . . . . . . . Swap 23 | . 2 1 5 1 1 1 2 3 1 2 . 4 . Drop 22 | . 2 . 1 . . 2 3 3 . 2 1 7 1 Fire 327 | . 7 19 23 42 21 5 78 11 26 15 1 40 39 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . . . . 1 . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . Escape Stasis 69 | . . . . . 9 . 40 . 20 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Garrison -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 16) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 205 | -10/Materials | Identified exit to Materials 205 | -10/Materials | Discovered exit to Materials (range 4) 221 | -10/Materials | Identified exit to Mines 221 | -10/Materials | Discovered exit to Mines (range 16) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Weapon x2 342 | -9/Materials | Identified exit to Mines 575 | -9/Materials | Build established: Hacker-Tank 645 | -9/Materials | Identified exit to Materials 645 | -9/Materials | Discovered exit to Materials (range 5) 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 910 | -8/Materials | Identified exit to Storage 910 | -8/Materials | Discovered exit to Storage (range 9) 1001 | -8/Materials | Entered Storage 1174 | -8/Storage | Garrison activated, responded to threat 1474 | -8/Storage | Identified exit to Garrison 1479 | -8/Storage | Entered Garrison 1526 | -8/Garrison | Triggered checkpoint 1564 | -8/Garrison | Garrison Relay disabled 1644 | -8/Garrison | Triggered checkpoint 1647 | -8/Garrison | Triggered checkpoint 1751 | -8/Garrison | Identified exit to Factory 1751 | -8/Garrison | Discovered exit to Factory (range 13) 1808 | -8/Garrison | Entered Factory 1808 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1848 | -7/Factory | Repaired Autogun 1860 | -7/Factory | Repaired Autogun 2177 | -7/Factory | Identified exit to Garrison 2185 | -7/Factory | Entered Garrison 2290 | -7/Garrison | Triggered checkpoint 2324 | -7/Garrison | Garrison Relay disabled 2462 | -7/Garrison | Triggered checkpoint 2484 | -7/Garrison | Lost 4 parts (4w) 2560 | -7/Garrison | Triggered checkpoint 2643 | -7/Garrison | Identified exit to Factory 2643 | -7/Garrison | Discovered exit to Factory (range 13) 2742 | -7/Garrison | Triggered checkpoint 2818 | -7/Garrison | Garrison Relay disabled 2879 | -7/Garrison | Build established: Scavenger-Gunner 2930 | -7/Garrison | Triggered checkpoint 2985 | -7/Garrison | Discovered exit to Factory (range 14) 3026 | -7/Garrison | Triggered checkpoint 3079 | -7/Garrison | Garrison Relay disabled 3240 | -7/Garrison | Discovered exit to Factory (range 9) 3264 | -7/Garrison | Triggered checkpoint 3308 | -7/Garrison | Garrison Relay disabled 3314 | -7/Garrison | Build established: Hacker-Gunner 3372 | -7/Garrison | Installed Relay Interface Framework 3578 | -7/Garrison | Entered Factory 3578 | -6/Factory | Evolved 2 slots: Utility x2 3644 | -6/Factory | Repaired Imp. Carbon-fiber Leg 3678 | -6/Factory | Repaired Imp. Sensor Array 3699 | -6/Factory | Build established: Scavenger-Gunner 3995 | -6/Factory | Garrison activated, responded to threat 4079 | -6/Factory | Identified exit to Garrison 4084 | -6/Factory | Entered Garrison 4142 | -6/Garrison | Triggered checkpoint 4160 | -6/Garrison | Garrison Relay disabled 4221 | -6/Garrison | Build established: Hacker-Gunner 4322 | -6/Garrison | Triggered checkpoint 4416 | -6/Garrison | Triggered checkpoint 4546 | -6/Garrison | Triggered checkpoint 4574 | -6/Garrison | Garrison Relay disabled 4630 | -6/Garrison | Identified exit to Factory 4630 | -6/Garrison | Discovered exit to Factory (range 8) 4655 | -6/Garrison | Expanded RIF knowledge: Zone Cloak 4665 | -6/Garrison | Entered Factory 4782 | -6/Factory | Garrison activated, responded to threat 4955 | -6/Factory | Identified exit to Factory 4955 | -6/Factory | Discovered exit to Factory (range 15) 5034 | -6/Factory | Garrison activated, responded to threat 5073 | -6/Factory | Entered another Factory area 5073 | -5/Factory | Evolved 2 slots: Propulsion x2 5118 | -5/Factory | Identified exit to Extension 5118 | -5/Factory | Discovered exit to Extension (range 11) 5136 | -5/Factory | Entered Extension 5348 | -5/Extension | Rescued a captive Derelict 5374 | -5/Extension | Rescued a captive Derelict 5375 | -5/Extension | Rescued a captive Derelict 5412 | -5/Extension | Rescued a captive Derelict 5413 | -5/Extension | Rescued a captive Derelict 5498 | -5/Extension | Spotted B-75 Beast 5509 | -5/Extension | Destroyed B-75 Beast 5541 | -5/Extension | Spotted B-75 Beast 5586 | -5/Extension | Disrupted transfer network 5742 | -5/Extension | Core integrity fell below 50% 5745 | -5/Extension | Core integrity fell below 20% 5746 | -5/Extension | Destroyed B-75 Beast 5762 | -5/Extension | Lost 11 parts (2p2n2u5w) 5864 | -5/Extension | Identified exit to Factory 5864 | -5/Extension | Discovered exit to Factory (range 3) 5870 | -5/Extension | Entered Factory 5870 | -4/Factory | Evolved 2 slots: Utility x2 6043 | -4/Factory | Build established: Hacker-Mutant 6133 | -4/Factory | Lost 4 parts (1n1u2w) 6212 | -4/Factory | Lost 6 parts (2p3n1u) 6488 | -4/Factory | Spotted B-86 Titan 6489 | -4/Factory | Self-destructed Last Messages --------------- 06215_ Acquired 47 matter. 06216_ K-01 Serf collects debris. 06229_ Acquired Myomer Leg. 06229_ K-01 Serf collects debris. 06272_ Acquired 31 matter. 06275_ K-01 Serf collects debris. 06286_ Acquired Lgt. Antimatter Reactor. 06288_ Acquired 10 matter. 06369_ Acquired Flexi-carbon Leg. 06370_ Acquired 10 matter. 06402_ R-10 Processor collects Imp. Targeting Computer. 06463_ Acquired Flexi-carbon Leg. 06470_ K-01 Serf cleans the Subcomponent Replicator. 06473_ Connecting with Fabricator... >>Build Building Imp. Remote Shield... ETC: 58 06481_ G-67 Veteran knocked back. 06483_ G-67 Veteran destroyed. 06489_ Penetrated by Slug. 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""" #??????????????????? | | ??????????+ ""??" ""?"" #??????????????????? | | ??????????# "???? ""??" uk/??????????????????? | | ??????????# ????? ???? #??????????????????? | | ??????????????????? ????? ???????????????????? | | ??????????????????? ?????BB#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 430 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Corruption Prevention 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 11 Core Analysis 6 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Deuterium Engine | -8/Storage | Hacked Enh. Nova Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperElectronShifter Manual? 0 Play Time 00:52:22 Cumulative 936.5 hours Start 2021.04.17 @ 14:42:30 End 2021.04.17 @ 15:56:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 706 Rogue 62 Adventurer 0 Explorer 644 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f022081-1385-4cf9-b9c4-a1749f0003e5